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Vektor - Tetrastructural Minds

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Kalibe
Hello, check.

don't kudosu if no helped

i found unnessesary green line:

http://puu.sh/lyx9O/a3d6411648.png

00:28:025 - em unsnapped and for me -> unnessesary green line.

02:45:636 (1) - unnessesary NC
02:46:261 (1,3) - mayb swap NC?
02:49:074 (2) - prefer to put NC
etc
02:50:636 (1,1,1,1) - are unnessesary because you stacked them and there's no problem to read this .
02:54:074 (2,3,4) - also prefer to NC because of downbeat.

for example 03:10:949 (1,2) - this NC is important cause of DS changing and nice emphasised music.

03:38:444 (16) - 03:47:080 (19) - 03:57:989 (17) - 03:59:807 (7) - NC
04:00:716 (7) - NC if you want (not important but for reading goods)

Ok, that's all. Good map tho Ob
Topic Starter
Makeli

Kalibe wrote:

Hello, check.

don't kudosu if no helped

i found unnessesary green line:

http://puu.sh/lyx9O/a3d6411648.png - removed

00:28:025 - em unsnapped and for me -> unnessesary green line. - removed

02:45:636 (1) - unnessesary NC
02:46:261 (1,3) - mayb swap NC?
02:49:074 (2) - prefer to put NC
etc
02:50:636 (1,1,1,1) - are unnessesary because you stacked them and there's no problem to read this .
02:54:074 (2,3,4) - also prefer to NC because of downbeat. - none of these are necesary

for example 03:10:949 (1,2) - this NC is important cause of DS changing and nice emphasised music.

03:38:444 (16) - 03:47:080 (19) - 03:57:989 (17) - 03:59:807 (7) - NC - two first changed
04:00:716 (7) - NC if you want (not important but for reading goods) - idk i'll ask around about these

Ok, that's all. Good map tho Ob - thanks!!
Thanks for the check!! :)
-Tochi


  • General

  1. Object's end is not snapped! 04:22:373
  2. Why is there a random combo-color that doesn't fit the map? (The red color)


  • Dissonant Existence

  1. 00:35:074 (8) - NC?
  2. 00:53:974 (7) - Same, NC
  3. ´02:12:124 (6) - Move this more to the right like: http://puu.sh/lFunw/85436a5446.png
  4. 02:13:324 (11) - NC.
  5. 03:37:383 (9) - NC, because of sound change.
  6. 03:45:262 (7) - ^
  7. 03:46:171 (13) - ^
  8. 03:57:080 (9) - ^
  9. 03:59:807 (7) - Same as above ^
  10. 04:00:716 (13) - ^
  11. 05:19:351 (1) - Move this a bit down like: http://puu.sh/lFuLK/13b17eee82.png for better flow without sliderbreak.


  • Feedback


    Sorry, couldn't find so much, but nice map and good luck!
Topic Starter
Makeli

-Tochi wrote:



  • General

  1. Object's end is not snapped! 04:22:373 - fix
  2. Why is there a random combo-color that doesn't fit the map? (The red color) - absolutely destroyed


  • Dissonant Existence

  1. 00:35:074 (8) - NC? - k
  2. 00:53:974 (7) - Same, NC - k
  3. ´02:12:124 (6) - Move this more to the right like: http://puu.sh/lFunw/85436a5446.png - k
  4. 02:13:324 (11) - NC. - k
  5. 03:37:383 (9) - NC, because of sound change.
  6. 03:45:262 (7) - ^
  7. 03:46:171 (13) - ^
  8. 03:57:080 (9) - ^
  9. 03:59:807 (7) - Same as above ^
  10. 04:00:716 (13) - ^ - removing the red color again and doing nc's again aasdfasdfasdfaadfasdfasdfasdfadfadf
  11. 05:19:351 (1) - Move this a bit down like: http://puu.sh/lFuLK/13b17eee82.png for better flow without sliderbreak. - ok


  • Feedback


    Sorry, couldn't find so much, but nice map and good luck! - Np and thanks!!
Thanks for the mod!! :)
SkinnyJommy
Hi! random m4m thing i saw in #modreqs!!

[Dissonant Existence]

  1. 00:03:274 (2,3) - stack?
  2. 00:04:024 (5) - Oh that this with ^ too LOL, just looks messy and bad without it
  3. 00:03:724 (3,4,5,6) - At this part here, the guitar pitch is going pretty high, so I think this would allow for a spacing increase on these notes! to match the song!
  4. 00:04:174 (6,1) - stack these?? for better patternizing and cleanness
  5. 00:06:574 (2,3,4,5,6,7,8,9,10) - This pattern just looks messy with all these overlaps!
  6. 00:17:524 (1) - For this slider, I Think it would be really cool if you did some sort of wiggle for this because it has really high pitch and is very distinct over the other guitar sounds

  7. 00:18:349 - You missed a beat to map here
  8. 00:18:574 (6,7,8,4) - Really ugly overlap here ;-;
  9. 00:20:374 (2,4) - stack pls!
  10. 00:20:749 - misses another drumbeat, it seems like these red ticks have something mapable on them!
  11. 00:20:074 (10,6,7,8) - I would stack this and have the that triple going in the same direction as 10
  12. stack!
  13. 00:25:474 (2,8) - This slight overlap is ugly
  14. 00:31:174 (5,6,7) - You should angle this stream to match the slider 00:30:424 (1) -
  15. 00:33:124 (1,4) - ugly overlap
  16. 00:33:574 (4,6) - you should stack these whereever you move 4 to, this map is really unpolished ;-;
  17. 00:58:324 (1,1,1,1,1,1) - This is almost impossible to tell that this is 1/3 spacing! I don't know how to make it more readable other than making this part 1/3 sliders
  18. I feel like you are following the right sounds! but honestly it feels like you just slapped notes everywhere on the map without thinking...there are a ton of 1 pixel overlaps that make the map look super ugly like the ones i mentioned above, and they appear throughout the entire map, so I don't want to make you read the same thing over and over again. 03:08:605 (4,7,2) - for example this looks pretty bad... where as 02:13:324 (1,2,3,4) - this looks fine to me. idk just something to think about, not sure if this is worth a m4m but... if you decide to do my map then cool!
my map: https://osu.ppy.sh/s/323627

really cool song btw
Topic Starter
Makeli

SkinnyJommy wrote:

Hi! random m4m thing i saw in #modreqs!!

[Dissonant Existence]

  1. 00:03:274 (2,3) - stack? - ye
  2. 00:04:024 (5) - Oh that this with ^ too LOL, just looks messy and bad without it - that's stacked already
  3. 00:03:724 (3,4,5,6) - At this part here, the guitar pitch is going pretty high, so I think this would allow for a spacing increase on these notes! to match the song! - idk when i started this i decided not to space these by pitch but i'll think about redoing this
  4. 00:04:174 (6,1) - stack these?? for better patternizing and cleanness - ya
  5. 00:06:574 (2,3,4,5,6,7,8,9,10) - This pattern just looks messy with all these overlaps! - there's literally one overlap and it's not even bad imo
  6. 00:17:524 (1) - For this slider, I Think it would be really cool if you did some sort of wiggle for this because it has really high pitch and is very distinct over the other guitar sounds - i always thought that a "straight" slider would emphasize this better but i'll go with the wiggles just cuz i like them. didn't do your wiggle though

  7. 00:18:349 - You missed a beat to map here - no i didn't
  8. 00:18:574 (6,7,8,4) - Really ugly overlap here ;-; - i did stuff
  9. 00:20:374 (2,4) - stack pls! - lel
  10. 00:20:749 - misses another drumbeat, it seems like these red ticks have something mapable on them! - aaaaaaaaa
  11. 00:20:074 (10,6,7,8) - I would stack this and have the that triple going in the same direction as 10 - ye
  12. stack!
  13. 00:25:474 (2,8) - This slight overlap is ugly - eh fixed
  14. 00:31:174 (5,6,7) - You should angle this stream to match the slider 00:30:424 (1) - ye
  15. 00:33:124 (1,4) - ugly overlap - fix
  16. 00:33:574 (4,6) - you should stack these whereever you move 4 to, this map is really unpolished ;-; - not really. this kind of overlaps are really a thing u know and i happen to like this also it would be extremely hard to do these manually cuz of the automatic stacking so these are really a subjective thing
  17. 00:58:324 (1,1,1,1,1,1) - This is almost impossible to tell that this is 1/3 spacing! I don't know how to make it more readable other than making this part 1/3 sliders - i'll get more opinions on this
  18. I feel like you are following the right sounds! but honestly it feels like you just slapped notes everywhere on the map without thinking... - imo everything i placed flows neatly. i don't really go into the looks thingy cuz i just know that i can't make stuff that flows fine and looks good so i'm focusing on the flow there are a ton of 1 pixel overlaps that make the map look super ugly like the ones i mentioned above - subjective, and they appear throughout the entire map, so I don't want to make you read the same thing over and over again. 03:08:605 (4,7,2) - for example this looks pretty bad... where as 02:13:324 (1,2,3,4) - this looks fine to me. idk just something to think about, not sure if this is worth a m4m but... if you decide to do my map then cool!
my map: https://osu.ppy.sh/s/323627

really cool song btw - tyty
Thanks for the mod!! :)
Topic Starter
Makeli
everything after this is mods for the remap so asd

wow new page
FCL
modding without kudosu farm doesn't give me fun
  • [v2]
  1. 00:02:524 (9) - nc? Idk combo is too long, also rhythm changed to 1/2 jumps
  2. 00:03:424 (1,2,3,4,5,6,7,8,1,2) - whistles where? You could add whistles on 00:03:424 (1,3,5,7,1,2) - , seems cool
  3. 00:06:424 (1,2,3,4,5,6,7,8,1,2) - same tbh
  4. 00:09:424 (1,2,3,4,5,6,7,8) - same tbh
  5. 00:10:024 (5,8,9,1) - pls fix the overlap lol
  6. 01:13:924 (1,2) - character of the song doesn't get some big changes, idk just I don't like this mapping
  7. 01:35:374 (9) - maybe two circles instead? Cuz the song hasn't guitar sound as before
  8. 01:40:174 (9) - ^
  9. 02:34:924 (1,2,3,4,5,6) - I think these things will look better if you use 0.2 ds as at streams before
  10. 05:18:747 (8,9) - should be stacked, but then this can be confused for play. So you could unstack 05:19:047 (10,11) - to be consistent

I am suck in modding of vektor maps
Topic Starter
Makeli

FCL wrote:

modding without kudosu farm doesn't give me fun
  • [v2]
  1. 00:02:524 (9) - nc? Idk combo is too long, also rhythm changed to 1/2 jumps - wops
  2. 00:03:424 (1,2,3,4,5,6,7,8,1,2) - whistles where? You could add whistles on 00:03:424 (1,3,5,7,1,2) - , seems cool
  3. 00:06:424 (1,2,3,4,5,6,7,8,1,2) - same tbh
  4. 00:09:424 (1,2,3,4,5,6,7,8) - same tbh - added soft whistles
  5. 00:10:024 (5,8,9,1) - pls fix the overlap lol - lolisuck
  6. 01:13:924 (1,2) - character of the song doesn't get some big changes, idk just I don't like this mapping the song gets considerably calmer and i emphasized it that way
  7. 01:35:374 (9) - maybe two circles instead? Cuz the song hasn't guitar sound as before
  8. 01:40:174 (9) - ^ i don't think it has that. Gotta confirm that with someone else also. But imo the kickslider fits better than 2 circles
  9. 02:34:924 (1,2,3,4,5,6) - I think these things will look better if you use 0.2 ds as at streams before - k
  10. 05:18:747 (8,9) - should be stacked, but then this can be confused for play. So you could unstack 05:19:047 (10,11) - to be consistent - fix

I am suck in modding of vektor maps
thanks
Deppyforce
abc



00:00:724 (1) - not really necessary but would be better if emphasize start of song with circle so mayb ctrlg 00:00:724 (1,2,3,4,1,2,3,4,5,6,7,8)
00:16:324 (1,2,3) - ze fuk if the spacing here is liek dis spacing at 00:18:124 (3,4,5) - should be similar
00:35:524 (1,2) - maybe stak these too cuz u stacked the other ones after this
00:58:924 (4) - nc so ppl knows its 1/3 lol
01:04:124 (6,1,2,3,4,5,6) - blanket xdd
01:30:124 (1,2) - mayb change to sliders cuz guitar
01:35:374 (9) - 01:40:174 (9) and on all other ones of this i agree with mr fcl
02:15:424 (1,2,3,4) - maybe make it less spaced, i know its lesser than 567 already but its not rly noticable imo
03:06:574 (1,2,3,4) - 1 -> 2should be bigger if 3-> 4 is dat big
03:17:391 (1) - ze slidershape shouldnt be straight imo it shoudl be some weird shape instead of straight
03:38:444 - change to slider cuz guitar start here? xd u did it at 03:47:080 (1) -
04:11:125 (2,4) - blanket
04:28:895 (6,1) - ctrl+g rythm who cares if downbeat isnt clikable if it fits with song
04:47:657 - would b cool if u add kiai here to emphasize ze speeding up

cool
thanks for pp mr mokkeli
Topic Starter
Makeli

Deppyforce wrote:

abc - p



00:00:724 (1) - not really necessary but would be better if emphasize start of song with circle so mayb ctrlg 00:00:724 (1,2,3,4,1,2,3,4,5,6,7,8) - tbh i think it's better to introduce the intro to the player this way. And the hardest snare hit is always clickable so it doesn't really matter.
00:16:324 (1,2,3) - ze fuk if the spacing here is liek dis spacing at 00:18:124 (3,4,5) - should be similar - inconsistent i know but it's cool
00:35:524 (1,2) - maybe stak these too cuz u stacked the other ones after this - confusing to play but k
00:58:924 (4) - nc so ppl knows its 1/3 lol - well the whole thing is 1/3 but nc'd cause it looks cool xD
01:04:124 (6,1,2,3,4,5,6) - blanket xdd - well it's not supposed to be a blanket
01:30:124 (1,2) - mayb change to sliders cuz guitar - maybe not cause drums
01:35:374 (9) - 01:40:174 (9) and on all other ones of this i agree with mr fcl - i still don't. It just doesn't fit imo like the song is doing a completely different thing and then it changes back to the 1/4 guitar thing at 01:35:524 (1) - and having them as the same stream just seems so undiffting
02:15:424 (1,2,3,4) - maybe make it less spaced, i know its lesser than 567 already but its not rly noticable imo - done
03:06:574 (1,2,3,4) - 1 -> 2should be bigger if 3-> 4 is dat big - tried to fix a bit
03:17:391 (1) - ze slidershape shouldnt be straight imo it shoudl be some weird shape instead of straight - nah since there is no "wah" sound in the guitar it's just the high pitch sound so
03:38:444 - change to slider cuz guitar start here? xd u did it at 03:47:080 (1) - - no cause there is no bassdrum kick at 03:47:080 (1) -
04:11:125 (2,4) - blanket - tried to make it better
04:28:895 (6,1) - ctrl+g rythm who cares if downbeat isnt clikable if it fits with song - no cause i follow the drums here for change and it would be inconsistent af
04:47:657 - would b cool if u add kiai here to emphasize ze speeding up - lol forgot to add

cool
thanks for pp mr mokkeli
no pp

also i added some more nc's
Feb
oh its back nice

02:02:974 - sliderslide is annoying during those sections. use silent one mb
Zectro
oh B OY

haven't modded in a long time so itll prob suck im sorry ill try my best :c


Cant really find anything in the beginning, seeing some cool patterns like 00:16:324 (1,2,3) - and 00:28:774 (6,7,8,9,1,2) - that I would like to have seen a bit more further into the map, since I felt like it gets pretty repetitive later on

01:07:024 (2,3) - These are a bit of an issue at the moment, I suggest thinking about a way to make the timing of those clearer to the player, but I can't come up with anything viable at the moment.

Kinda getting tired of the x0,30 spaced streams at this point

How about 01:14:224 (2) - to x141y230 and 01:15:424 (2) - to uhhh somewhere further away too. It makes the whole slow part a bit less anticlimactic

01:17:824 (2,3,1,2) - This is extremely confusing to time properly again

the x0,30 streams are getting pretty darn annoying to me again at this point, but whatever, personal opinion

01:32:224 (1,2,3,4,1,2,3,4,1,2,3,4) - this is very cool, nice to see it

after this point i just really dont enjoy the x0,30 streams anymore, it's just been too much, and since you can't really do much with the spacing since it's so tiny, it gets repetitive

02:10:174 (1) - you have a bit of a problem here since the guitar sound seems to be at around 02:10:436 - so the slidertail sounds offsync, even if you are druming again

02:47:355 (7,8,9,10,11,12,1) - I felt like this stream should be more to the left, further away from 02:48:136 (2) - while playing

02:51:730 (2) - this is very confusing lol, im pretty sure everyone would think it was shorter than it is, i think even something like https://osu.ppy.sh/ss/5037078 this would work better, or make it a kickslider instead of a circle

00:09:124 - 03:08:136 - just making sure that ur aware of this hitsound inconsistency

03:59:807 (1,1) - 03:37:080 (3,9) - 03:45:262 (1,1) - just making sure that ur aware of this nc inconsistency

last kiai is fun lol nice job

oh boy the x0,30 streams again

05:08:847 (2) - i recommend using the same position for this as you did for 05:07:647 (2) -

Well that was quite a ride, very clean map, just personally dislike the x0,30 spacing streams, which is my biggest 'problem' with the map as they become rather boring quick. I hope I was at least somewhat helpful! gl!
Topic Starter
Makeli

Zectro wrote:

oh B OY

haven't modded in a long time so itll prob suck im sorry ill try my best :c


Cant really find anything in the beginning, seeing some cool patterns like 00:16:324 (1,2,3) - and 00:28:774 (6,7,8,9,1,2) - that I would like to have seen a bit more further into the map, since I felt like it gets pretty repetitive later on - i would but i don't really know where to fit them

01:07:024 (2,3) - These are a bit of an issue at the moment, I suggest thinking about a way to make the timing of those clearer to the player, but I can't come up with anything viable at the moment. - can't really do much about them... making them sliders wouldn't help at all with the upcoming scorev2 (and i probably won't be able to rank this before that) and snapping them to 1/2 is wrong snapping and my autism prevents me from doing that. i could add an NC to them if that helps the player but i'll listen to more opinions on this

Kinda getting tired of the x0,30 spaced streams at this point - this whole thing is pretty much constructed around them and just making random spacings for these would be inconsistent af

How about 01:14:224 (2) - to x141y230 and 01:15:424 (2) - to uhhh somewhere further away too. It makes the whole slow part a bit less anticlimactic - i spaced them a bit more but not really that much since this part feels so much more less intense to me

01:17:824 (2,3,1,2) - This is extremely confusing to time properly again

the x0,30 streams are getting pretty darn annoying to me again at this point, but whatever, personal opinion

01:32:224 (1,2,3,4,1,2,3,4,1,2,3,4) - this is very cool, nice to see it - i also like it very much

after this point i just really dont enjoy the x0,30 streams anymore, it's just been too much, and since you can't really do much with the spacing since it's so tiny, it gets repetitive - repetitive song = repetitive map i guess

02:10:174 (1) - you have a bit of a problem here since the guitar sound seems to be at around 02:10:436 - so the slidertail sounds offsync, even if you are druming again - yea the guitar sound seems to end in 1/6 but i'm following the drums ya. I'm taking suggestions for this too

02:47:355 (7,8,9,10,11,12,1) - I felt like this stream should be more to the left, further away from 02:48:136 (2) - while playing - sure

02:51:730 (2) - this is very confusing lol, im pretty sure everyone would think it was shorter than it is, i think even something like https://osu.ppy.sh/ss/5037078 this would work better, or make it a kickslider instead of a circle - did something else but should be better now

00:09:124 - 03:08:136 - just making sure that ur aware of this hitsound inconsistency - not inconsistent shit it was inconsistent lol

03:59:807 (1,1) - 03:37:080 (3,9) - 03:45:262 (1,1) - just making sure that ur aware of this nc inconsistency - i'll just nc every white tick

last kiai is fun lol nice job - SLIDERS

oh boy the x0,30 streams again - o baby

05:08:847 (2) - i recommend using the same position for this as you did for 05:07:647 (2) - again i just spaced stuff a bit further cause my autismo emphasis thing

Well that was quite a ride, very clean map, just personally dislike the x0,30 spacing streams, which is my biggest 'problem' with the map as they become rather boring quick. I hope I was at least somewhat helpful! gl! - thänks man!!
also added the silent sliderslide Feb suggested
Mekki


the memeturtle has visited this map xd
Strategas
aa

why the fuk do you have 2 mp3 files in there lol. delete this vektor_-_tetrastructural_minds-1tAbcWrrIQU_fmt43Dissonant Existence112BPM.mp3

delete normal-hitfinish66.wav - unused

00:34:624 (4) - make this face up, just like 00:34:924 (7) - faces down, it will look better with the blanket and the previous slider, you could also manually stack the tripp 00:34:774 (5,6,7) - so it would be the opposite of the autostacking thing at 00:34:474 (2,3,4) -

00:35:524 (1,2) - because of autostack the stream last note has broken spacing 00:35:074 (8,9,10,11,12,13,1) - it's all 1x spacing ant the last one is 0.9x, additionally I don't tlike it being stacked right under that stream even if you follow that patern :(

00:44:524 (2) - nc?

00:46:624 (3) - ctrl g? I think it flows better atm 00:46:474 (2,3,4) - plays kinda ehh

00:53:674 (2,3,4,5,6,7,8,9,10,11,12,13,14,15) - this shape tho wot

00:57:274 (2) - ctrl g much more comfortable

00:58:324 (1,2,3,1,2,3) - do you expect people to sightread this lul, sliders would be more safe

01:06:724 (1,2,3,1,2,3) - this is even more confusing, sliders would be better again, additionally since you change snapping - nc on 01:07:024 (2,2) - or 01:07:224 (3,3) - would be good to indicate it

01:10:774 (3) - wut happened to this slider, it's no extended like 01:09:574 (6) - 01:11:974 (6) -

01:14:374 - for me it feels more natural to click the guitar here instead of the drum at 01:14:524 (3) - I'd use the slider there instead, or atleast add a circle
01:15:724 (3) - same

01:16:624 (2,3) - 01:17:824 (2,3) - I'd say same as before, but this rhythm repeats from before now, so it can be more easy to guess

01:32:224 (1,2,3,4,1,2,3,4,1,2,3,4) - cool

01:43:624 (7,8,9,10,1) - not cool XD 01:48:424 (7,8,9,10,1) - this one is ok tho, mb do it liek the later one

02:05:224 (5,1) - flow dood, the transition into slider is poor, just put 02:05:224 (5) - on the other side like around 428,248

02:14:524 (1) - aaa don't overlap so much, 02:16:924 (1) - this is better, but still can be less overlapped

02:46:574 (1) - just move the whole patern 02:45:324 (1,2,3,4,5,1,2,3,4,5) - down so you wouldn't run out of space like that and it will avoid these zz overlaps

02:59:542 (3) - autostacking fuks up your spacing again, it kinda happens too often, mb reduce the stack lienency setting

03:07:042 (4) - this slider seems out of place to me, considering you also use 3 curved ones 03:06:574 (1,2,3) - , can try making the 3 straigth too and changing the 4 position a bit

03:09:699 - fix green line sample, red and green both have different ones

05:18:447 (4) - nc

05:18:447 (4,5,6,7,8) - improve the curve yes

screams
Topic Starter
Makeli

Strategas wrote:

aa

why the fuk do you have 2 mp3 files in there lol. delete this vektor_-_tetrastructural_minds-1tAbcWrrIQU_fmt43Dissonant Existence112BPM.mp3 - wat is dis wtf
delete normal-hitfinish66.wav - unused - ops

00:34:624 (4) - make this face up, just like 00:34:924 (7) - faces down, it will look better with the blanket and the previous slider, you could also manually stack the tripp 00:34:774 (5,6,7) - so it would be the opposite of the autostacking thing at 00:34:474 (2,3,4) - syur
00:35:524 (1,2) - because of autostack the stream last note has broken spacing 00:35:074 (8,9,10,11,12,13,1) - it's all 1x spacing ant the last one is 0.9x, additionally I don't tlike it being stacked right under that stream even if you follow that patern :( - tried to fix but consistency sounds nice but playability sounds also nice aaaaaaaaa what am i gonna do
00:44:524 (2) - nc? - ye sure
00:46:624 (3) - ctrl g? I think it flows better atm 00:46:474 (2,3,4) - plays kinda ehh - ctrl+g'd
00:53:674 (2,3,4,5,6,7,8,9,10,11,12,13,14,15) - this shape tho wot - it's good. you're supposed to like it.
00:57:274 (2) - ctrl g much more comfortable - k
00:58:324 (1,2,3,1,2,3) - do you expect people to sightread this lul, sliders would be more safe - i made it one slider. yea just one. don't question my logic
01:06:724 (1,2,3,1,2,3) - this is even more confusing, sliders would be better again, additionally since you change snapping - nc on 01:07:024 (2,2) - or 01:07:224 (3,3) - would be good to indicate it - sliders would kinda destroy the "idea" behind this. and scorev2 will fuck this up.
01:10:774 (3) - wut happened to this slider, it's no extended like 01:09:574 (6) - 01:11:974 (6) - "rythm choices" and it should be consistent... hopefully
01:14:374 - for me it feels more natural to click the guitar here instead of the drum at 01:14:524 (3) - I'd use the slider there instead, or atleast add a circle
01:15:724 (3) - same - that's also what i thought first but now my mind only pretty much detects the drums there pls send help!!! aka i'll try to figure something
01:16:624 (2,3) - 01:17:824 (2,3) - I'd say same as before, but this rhythm repeats from before now, so it can be more easy to guess
01:32:224 (1,2,3,4,1,2,3,4,1,2,3,4) - cool - i like this too weeeeeee
01:43:624 (7,8,9,10,1) - not cool XD 01:48:424 (7,8,9,10,1) - this one is ok tho, mb do it liek the later one - k tried to fix stuff asdf
02:05:224 (5,1) - flow dood, the transition into slider is poor, just put 02:05:224 (5) - on the other side like around 428,248 - well it doesn't feel weird to play at all so there shouldn't be any flow problems here... maybe it's just because of that slidershape and angle stuff asdfg
02:14:524 (1) - aaa don't overlap so much, 02:16:924 (1) - this is better, but still can be less overlapped - i tried
02:46:574 (1) - just move the whole patern 02:45:324 (1,2,3,4,5,1,2,3,4,5) - down so you wouldn't run out of space like that and it will avoid these zz overlaps - well i didn't really run out of space but moved it a bit down
02:59:542 (3) - autostacking fuks up your spacing again, it kinda happens too often, mb reduce the stack lienency setting - fixed and reduced the stack leniency
03:07:042 (4) - this slider seems out of place to me, considering you also use 3 curved ones 03:06:574 (1,2,3) - , can try making the 3 straigth too and changing the 4 position a bit - d
03:09:699 - fix green line sample, red and green both have different ones - yefix
05:18:447 (4) - nc - y
05:18:447 (4,5,6,7,8) - improve the curve yes - wot

screams
screm thanks m8
EDIT: made shit fit the screen
Yoshikawa Hoshi
hope it would be at least a bit useful really hard to mod things that u cant play :c
prolly i should start modding about blankets after this one xddd

cyka

00:34:774 (5,6,7) - this way stacked triplet is unique in the whole section, thats why it looks random and kinda strange. since i like it, i can suggest u to add some more such triplets here or there, so it wont be so alone

00:58:324 (1) - ugh! not like i dont like it but imo it can be really unpleyebe/unreadabl since after such hard streams this amount of repeats can be dangerous! http://cs633221.vk.me/v633221809/37cb4/qf2BUzkh5QE.jpg - it can be like that

01:06:724 (1,2,3) - this spacing will be totally unreadable, i swear xd first thing is 1/1 spacing like the 1/2 one 01:05:974 (3,4) -. and the sudden 1/3 circle in the ass of the world. imo its better to use a 1/1 slider and to mute a tick 01:06:874 - here if it would trigger u

01:07:924 (1,2,3) - not sure about this thing since there is nothing before this pattern, so people may read it. but for consistency u may wanna make it similar to the previous one. and ye, this thing goes to the next such moments as 01:16:324 (1,2,3) -etc

since im a 100pp trash xd u may wanna ask for some testplays, but imo these 1/1/3 spacings are unreadable

01:43:174 (6) - maybe it can be a little bit more rounded? current one doesnt look very neat x| http://cs633221.vk.me/v633221809/37cc2/4hLV8e9oTLI.jpg

02:30:124 (3) - imo nc and the whole pattern should start here, not here 02:29:974 (1) . like 02:29:974 (1) - here there are really no major changes in music, but here 02:30:124 (3) - u can find a vocal

02:31:324 (9,1) - and again this chose for ncs triggers me .-. 02:31:324 - here sound is stronger than here 02:31:474 -, not sure what were u thinking about when u did it, but for me, most of ncs in da kiai look strange sry :x (or it might be just hitsounds stuff, since most of them are louder than the music zz)

02:47:199 (6) - nc for consistency? (sound is just the same like 02:46:574 (1) - here)

03:05:011 (5) - change the rotation a bit for a better flow http://cs633221.vk.me/v633221809/37cc9/g5EPES_ZL04.jpg

03:14:650 (1) - imo this slider is really inisible. since sv here is pretty high, i think that some players may sliderbreak since they would be unable to read it. u can try to do smth like this http://cs633221.vk.me/v633221809/37cd0/cQ7fYS8SBQI.jpg , since it wont really change anything

03:23:737 (1) - maybe nc this thigy? so patterns (03:23:304 (1,2) - + this) with the same sounds in da music, and nc on this 03:24:170 (1) - sleyder will be more reasonable

03:32:762 - not sure why do u skip this note since its much stronger than 03:32:989 -.. and why do u 03:32:989 - make this one so quiet. 40% will be enough imo, 20% is too low for this song

03:38:444 (1) - i think it will be better if u would 03:38:671 - skip this note and make a long slider http://cs633221.vk.me/v633221809/37cd7/a-stzIyw04w.jpg, that will follow the music, because this one looks really strange

04:02:291 (3,4) - why spacing here looks similar to this 04:03:625 (5,6) - one, but the first one is 1/2 and the second one is 1/4? xp

04:51:747 (1,2) - do u like 250 bpm halfscreen jumps too? imo spacing here should be redused a bit

after the kiai again i want to mention those 1/1 and 1/3 spacings, but only if u would decide to change the prevoius ones

05:19:497 - here should be a spinner, shouldnt it? up to 05:20:547 - or 05:21:747 -. imo such map needs at least 1 spinner xd

blyad

gl
Topic Starter
Makeli
Atamare

Atamare wrote:

hope it would be at least a bit useful really hard to mod things that u cant play :c
prolly i should start modding about blankets after this one xddd

cyka

00:34:774 (5,6,7) - this way stacked triplet is unique in the whole section, thats why it looks random and kinda strange. since i like it, i can suggest u to add some more such triplets here or there, so it wont be so alone - bleh i'll just stack it normally since that was literally the only place that reverse stack thing fit lol

00:58:324 (1) - ugh! not like i dont like it but imo it can be really unpleyebe/unreadabl since after such hard streams this amount of repeats can be dangerous! http://cs633221.vk.me/v633221809/37cb4/qf2BUzkh5QE.jpg - it can be like that - i want more opinions on this cause 2 slider cause emphasis issues lol

01:06:724 (1,2,3) - this spacing will be totally unreadable, i swear xd first thing is 1/1 spacing like the 1/2 one 01:05:974 (3,4) -. and the sudden 1/3 circle in the ass of the world. imo its better to use a 1/1 slider and to mute a tick 01:06:874 - here if it would trigger u again that 1/1 slider would cause emphasis issues imo. Tbh people are just going to have to deal with this since the song is progressive, so is my map

01:07:924 (1,2,3) - not sure about this thing since there is nothing before this pattern, so people may read it. but for consistency u may wanna make it similar to the previous one. and ye, this thing goes to the next such moments as 01:16:324 (1,2,3) -etc - but if i map something random that the song does not offer doesn't it make this inconsistent?

since im a 100pp trash xd u may wanna ask for some testplays, but imo these 1/1/3 spacings are unreadable - i know lol

01:43:174 (6) - maybe it can be a little bit more rounded? current one doesnt look very neat x| http://cs633221.vk.me/v633221809/37cc2/4hLV8e9oTLI.jpg - made it a bit more round though i don't really like your version that much

02:30:124 (3) - imo nc and the whole pattern should start here, not here 02:29:974 (1) . like 02:29:974 (1) - here there are really no major changes in music, but here 02:30:124 (3) - u can find a vocal - yea well at 02:29:974 (1) - you can find the start for 1/4 snares and a guitar sound!!! vocals mean nothing to me!!

02:31:324 (9,1) - and again this chose for ncs triggers me .-. 02:31:324 - here sound is stronger than here 02:31:474 -, not sure what were u thinking about when u did it, but for me, most of ncs in da kiai look strange sry :x (or it might be just hitsounds stuff, since most of them are louder than the music zz) - hm i wanted to avoid spamming nc's here but idk maybe it's better to spam here to give better emphasis for the guitar. I'll figure something out when i have more time on my hands (aka i'll nc kicksliders lol)

02:47:199 (6) - nc for consistency? (sound is just the same like 02:46:574 (1) - here) - yes

03:05:011 (5) - change the rotation a bit for a better flow http://cs633221.vk.me/v633221809/37cc9/g5EPES_ZL04.jpg - k

03:14:650 (1) - imo this slider is really inisible. since sv here is pretty high, i think that some players may sliderbreak since they would be unable to read it. u can try to do smth like this http://cs633221.vk.me/v633221809/37cd0/cQ7fYS8SBQI.jpg , since it wont really change anything - made it more visible but not that visible. Goddamn playability issues.

03:23:737 (1) - maybe nc this thigy? so patterns (03:23:304 (1,2) - + this) with the same sounds in da music, and nc on this 03:24:170 (1) - sleyder will be more reasonable - yes

03:32:762 - not sure why do u skip this note since its much stronger than 03:32:989 -.. and why do u 03:32:989 - make this one so quiet. 40% will be enough imo, 20% is too low for this song - lol did not even notice that note when mapping so not fixing this since it actually isn't that prominent. 20% is good for this part since i actually have to lower the overall hitsound volume for this part anyway.l

03:38:444 (1) - i think it will be better if u would 03:38:671 - skip this note and make a long slider http://cs633221.vk.me/v633221809/37cd7/a-stzIyw04w.jpg, that will follow the music, because this one looks really strange - no chance

04:02:291 (3,4) - why spacing here looks similar to this 04:03:625 (5,6) - one, but the first one is 1/2 and the second one is 1/4? xp - hm idk maybe it looks similar but since 04:02:291 (3) - is a 1/2 slider and 04:03:625 (5) - is a 3/4 slider it should be fine

04:51:747 (1,2) - do u like 250 bpm halfscreen jumps too? imo spacing here should be redused a bit - i would be asked to make it a bigger jump in the next mod

after the kiai again i want to mention those 1/1 and 1/3 spacings, but only if u would decide to change the prevoius ones aaaa

05:19:497 - here should be a spinner, shouldnt it? up to 05:20:547 - or 05:21:747 -. imo such map needs at least 1 spinner xd - a spinner would ruin this map. JK but honestly i can't find a place in this song that would fit a spinner

blyad - saatana

gl

thanks!
Ashton
M4M sinse I only modded a bit you can just mod one of my diffs

00:06:424 (1,2,3,4,5,6,7,8) - looks like you just spam jumped here

00:09:424 (1,2,3,4,5,6,7) - same thing, I see no pattern

this happens repetedly and I think it's intentinal but i'll point it out

00:58:324 (1) - it sounds right but I think a 4 repeated slider is weird in a extra diff maybe try adding circles

my map: t/462816
Topic Starter
Makeli
thanks for the mod!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

edit: more intensity was added as a result of mazzerin's suggestions!!!!
EphemeralFetish
Hey man. Sorry but I gotta be honest. I think this map is fine so I cant give it a mod. Take my star instead holy.

There are a couple quick opinions Ill throw at you though.

  1. 00:58:324 (1) - I never ever expect repeat sliders to be more than 3 points. Id cut this to 3 and have 2 of them.
  2. 01:04:024 (1,2,1) - Now I remember pointing out similar stuff in my mod of the first version and you denying them. But you're ignoring a 1/4 Tar stream here in favour for some weird drum stuff. Not sure about that. Theres one the exact same later on as well.
  3. 03:28:497 (1,2,3,4,1) - Just for shits and giggles you can easily get away with this being more spaced. I think it deserves it anyways.
  4. 04:26:395 (1,2,3,4,5) - Again, previous mod PTSD, but following the drums here played a bit weird. Id stick with guitar IMO.
  5. 05:00:897 (2) - You may wanna consider making this a slider just to make the transition easier.
Jesus, if I make BN next round and this still isnt ranked. Expect this to be a minute 1 bubble on my watch.

GL
Topic Starter
Makeli

The Fetish wrote:

Hey man. Sorry but I gotta be honest. I think this map is fine so I cant give it a mod. Take my star instead holy.

There are a couple quick opinions Ill throw at you though.

  1. 00:58:324 (1) - I never ever expect repeat sliders to be more than 3 points. Id cut this to 3 and have 2 of them. - since a few people wanted me to do this i did it
  2. 01:04:024 (1,2,1) - Now I remember pointing out similar stuff in my mod of the first version and you denying them. But you're ignoring a 1/4 Tar stream here in favour for some weird drum stuff. Not sure about that. Theres one the exact same later on as well. - don't think i had this in my previous ver. Keeping this cause guitar is also doing 1/3 random stuff
  3. 03:28:497 (1,2,3,4,1) - Just for shits and giggles you can easily get away with this being more spaced. I think it deserves it anyways. - lol sure
  4. 04:26:395 (1,2,3,4,5) - Again, previous mod PTSD, but following the drums here played a bit weird. Id stick with guitar IMO. - i'll stick with this for now. I want to make stuff come out in some ways so if the music changes = my mapping changes
  5. 05:00:897 (2) - You may wanna consider making this a slider just to make the transition easier. - nah i definitely want to have that double for the snares
Jesus, if I make BN next round and this still isnt ranked. Expect this to be a minute 1 bubble on my watch. - OK

GL
thanks man
i'll give kudos cause i changed stuff
Yoges
I can't do much for you at these kind of speeds :P from a quick run down I can't seem to find anything either. Good job.
Topic Starter
Makeli
ok np man thanks for the stars!
headphonewearer
shouldnt there be a kiai at 05:14:547? no kd
Topic Starter
Makeli

havkz wrote:

shouldnt there be a kiai at 05:14:547? no kd
yes lol
also updated with some other changes that mazzerin suggested. can't actually remember what i did
Topic Starter
Makeli
would you mind not graving you stupid piece of a map
MCB
Take a star and rank this~
-GN
excellent map, enjoyed it a lot
riktoi
hey maakkeli remember to update the map once so it doesn't grave
Topic Starter
Makeli
glad you ejoyed it -gn

an riktoi im not home atm so im just reviving it every few hours just for shits and giggles
riktoi

Maakkeli wrote:

an riktoi im not home atm so im just reviving it every few hours just for shits and giggles
lm a o
-HM
please map all of the outer isolation album daddy
Topic Starter
Makeli
but almost all of the songs are already mapped
-HM
so many of them r bad, and mazzerin wont finish echoless chamber
Danii
04:22:124 - "the end of the object is not on a tick" ©AiMod
for remember
this map is so good that I just can't modded it
Topic Starter
Makeli
stupid bug
fixed that but i'm gonna update this when i get a mod or a bubble or w/e

EDIT: i actually did some nc changes in the low ds stream parts cause the nc pattern was random and now it isn't!!!!
EDIT #2: One NC added (ayy), tag fixes and other stuff that no one will ever notice
Mazzerin
  1. 00:04:924 (1) - these could use the whistle these have 00:10:924 (1) -
  2. 00:32:074 (4) - you can make the followpoints from and to this slider parallel
  3. 00:49:174 (4,5) - I get that you focus on the snare drums after these, but at least make this a single click/stand out from the upcoming drum roll somehow, with a 1/4 slider instead of 3/4 like before I guess
  4. 00:58:324 (1,2) - the notes are sooo individual there, they have super high pitch guitar and snare drums at the same time, I would definitely make those sliders circles, it's a 6.4* map, don't hesitate to use rhythms like that, players that play them won't have problems
  5. 01:04:124 (2) - you can make this parallel with the follow point from the next combo
  6. 01:13:774 (7) - missed a snare drum hitsound and it isn't differently mapped, could probably make a 1/4 slider and a jump to the next notes
  7. 01:40:324 (1,2,3,4,5) - make this curve as sharp as 01:40:699 (6,7,8,9,10) - is
  8. 01:57:124 (1,2) - 01:56:824 (5,6) - follow points could be parallel real easily by moving 01:57:124 (1) -
  9. 02:02:974 (1) - custom hitsounds for the tick maybe?
  10. 02:23:824 (5,6,7) - this curve kinda looks ugly I'd only curve it up twice like in the last stream with this few notes on such low spacing
  11. 02:28:324 (1) - curves inconsistent on this one could look better
  12. 02:33:124 (1) - on spacing like this I would just curve it once, it looks a bit messy right now happens a few more times like here 02:37:924 (1) - , looks good here 02:39:124 (2) -
  13. 02:45:480 (2,3,4) - I'd move this away further from the slider, seems too close now, to like x244 y26 (absolute spacing)
  14. 02:51:886 (4) - kinda weird that the last 2 reverse arrows are of bass drum and they're still only reverse arrows, could make a triple into a reverse slider that's 1/4 here then continue on the snare drums
  15. 02:57:042 (2,3,4) - GET CYMBAL RAID OR WHATEVER HITSOUNDS YOU BITCH
  16. 03:06:730 (2) - looks much better if placed at x479 y260 cause then follow points are parallel and absolute spacing
  17. 03:20:420 (1) - this whole stream feels like it's supposed to be much more spaced compared to 03:18:112 (1) -
  18. 03:27:487 (2,3,4,5,6,7) - looks better if it's CTRL+J'd
  19. 03:30:227 (1) - all of these sound like they're the same pitch, I would probably use the spacing of 03:31:525 (1) - and onward for all of them and just make sharp angles every 6 notes
  20. 05:18:447 (1,2,3,4,5) - space these out more for sure, snare drums, I would also increase spacing of everything after that, it seems so underwhelming right now
Topic Starter
Makeli

Mazzerin wrote:

  1. 00:04:924 (1) - these could use the whistle these have 00:10:924 (1) - ok
  2. 00:32:074 (4) - you can make the followpoints from and to this slider parallel - ok
  3. 00:49:174 (4,5) - I get that you focus on the snare drums after these, but at least make this a single click/stand out from the upcoming drum roll somehow, with a 1/4 slider instead of 3/4 like before I guess - tbh i think this current thing works better cause you can kinda hear the song already changing in that part. And also I feel like it's a cooler way to introduce those snares
  4. 00:58:324 (1,2) - the notes are sooo individual there, they have super high pitch guitar and snare drums at the same time, I would definitely make those sliders circles, it's a 6.4* map, don't hesitate to use rhythms like that, players that play them won't have problems - https://osu.ppy.sh/forum/p/5139460 ok
  5. 01:04:124 (2) - you can make this parallel with the follow point from the next combo - did something but no one will notice it lol
  6. 01:13:774 (7) - missed a snare drum hitsound and it isn't differently mapped, could probably make a 1/4 slider and a jump to the next notes - ok. didn't do a big jump but w/e
  7. 01:40:324 (1,2,3,4,5) - make this curve as sharp as 01:40:699 (6,7,8,9,10) - is - made 6,7,8,9,10 less sharp and spaced 01:41:224 (2,3,4) - more
  8. 01:57:124 (1,2) - 01:56:824 (5,6) - follow points could be parallel real easily by moving 01:57:124 (1) - ok
  9. 02:02:974 (1) - custom hitsounds for the tick maybe? - ok
  10. 02:23:824 (5,6,7) - this curve kinda looks ugly I'd only curve it up twice like in the last stream with this few notes on such low spacing - ok
  11. 02:28:324 (1) - curves inconsistent on this one could look better -it's still a bit inconsistent but i don't give a shit anymore
  12. 02:33:124 (1) - on spacing like this I would just curve it once, it looks a bit messy right now happens a few more times like here 02:37:924 (1) - , looks good here 02:39:124 (2) - i think i fixed them
  13. 02:45:480 (2,3,4) - I'd move this away further from the slider, seems too close now, to like x244 y26 (absolute spacing) - ok
  14. 02:51:886 (4) - kinda weird that the last 2 reverse arrows are of bass drum and they're still only reverse arrows, could make a triple into a reverse slider that's 1/4 here then continue on the snare drums - 1/6 triples
  15. 02:57:042 (2,3,4) - GET CYMBAL RAID OR WHATEVER HITSOUNDS YOU BITCH - fuck you ok
  16. 03:06:730 (2) - looks much better if placed at x479 y260 cause then follow points are parallel and absolute spacing - ok
  17. 03:20:420 (1) - this whole stream feels like it's supposed to be much more spaced compared to 03:18:112 (1) - ctrl+s
  18. 03:27:487 (2,3,4,5,6,7) - looks better if it's CTRL+J'd - i like this more
  19. 03:30:227 (1) - all of these sound like they're the same pitch, I would probably use the spacing of 03:31:525 (1) - and onward for all of them and just make sharp angles every 6 notes - sr 6.37 > 6.44
  20. 05:18:447 (1,2,3,4,5) - space these out more for sure, snare drums, I would also increase spacing of everything after that, it seems so underwhelming right now - ok
i did nazi that coming
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