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Vektor - Tetrastructural Minds

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Lasse
inconsistent settings for stacked red/green timing point (kiai)

I'm pretty sure this doesn't actually cause any issues here because green lines take priority but it's unrankable so ¯\_(ツ)_/¯

normal-hitfinish5/6/8/9 is much louder on the left channel which makes it feel kinda weird
http://puu.sh/rpn5d/af47b27647.wav (bit more quiet, but no extreme clipping, balanced volume) would recommend this
or current one with increased volume on right: http://puu.sh/rpn9y/9a5bbeab98.wav
make sure to replace all of them with the same file

soft-hitfinish also feels kinda delayed cause of this: http://i.imgur.com/gzjEUoA.jpg (marked part isn't really noticeable)
=> http://puu.sh/rpotx/aa2e7e5bc3.wav

some comments on hitsounding and other suggestions:
00:16:324 (1,2,3) - 00:31:624 (1,2,3) - is there any concept behind when you do this instead of putting the 1/4 at the sliderend? I can't really understand lol
01:04:024 (1,2) - would either stack or increase spacing to make different snapping not look the same as 1/4, even if it is only slider // 01:47:224 (1,2) -
might have missed this other spots this pattern appears on, so if you apply obviously change it at these too

02:03:199 - silencing with 20% normal sampleset doesn't really work and sounds weird here // 02:05:374 (1,3) - and some more, best would be just checking timing panel for those 20% normal sampleset points and change them all to soft (and maybe reduce volume)

02:09:274 (2,4) - shouldnt this overlap be more visually similar to others here like 02:08:524 (4,5,1) - ?
02:34:924 (1,2,3,4,5,6) - these seem really outstanding musically to me, so why not make them feel different by making them way more spaced?
02:59:699 (1,2,3,4,5) - guitar pitch increases so much, could make the spacing increase a bit more noticeable, would also make it a bit different from 03:04:699 (1) - where it seems to not increase this much (or if it actually does, change that one too lol)
03:24:170 (1) - how about soft slide + silenced ticks here ior something here? loud normal ticks really take away from the guitar this is supposed to emphasize, when there are no/really weak things on the ticks. maybe also for 03:25:035 (4) -
03:33:898 - using less volume to silence sliderends in this part would be good as the overall hitsounding volume is way lower
04:06:125 (4) - soft sampleset on sliderbody, normal tick is quite loud here// 04:11:458 (4) - 04:16:791 (4) - for the 3/4 ones it lands on more noticeable guitars so it sounds fine there
04:22:124 (4,5) - shoudn't this be 1/1 slider like 04:16:791 (4) - ?? (also soft tick thing here lol)
04:31:551 (1) - tick on nothing is so loud :c
same for most ticks on 3/4 in the 04:34:051 (1) - part

04:42:958 - this part is stupid but it fits the music so well lol, nice

tickrate 2 together with normal ticks (they are actually really loud) makes for some weird hitsound rhythms in some spots, but it fits most faster parts really well. would be good if you could go over the thing again and change the "unfitting" ticks (I didn't list all of them) to soft sampleset on sliderbody at least

poke me for rebubble
Topic Starter
Makeli

Lasse wrote:

inconsistent settings for stacked red/green timing point (kiai)

I'm pretty sure this doesn't actually cause any issues here because green lines take priority but it's unrankable so ¯\_(ツ)_/¯ - f

normal-hitfinish5/6/8/9 is much louder on the left channel which makes it feel kinda weird
http://puu.sh/rpn5d/af47b27647.wav (bit more quiet, but no extreme clipping, balanced volume) would recommend this
or current one with increased volume on right: http://puu.sh/rpn9y/9a5bbeab98.wav
make sure to replace all of them with the same file - picked the first one cause u suggested it. Sounds really good, much better than the one before

soft-hitfinish also feels kinda delayed cause of this: http://i.imgur.com/gzjEUoA.jpg (marked part isn't really noticeable)
=> http://puu.sh/rpotx/aa2e7e5bc3.wav - ty

some comments on hitsounding and other suggestions:
00:16:324 (1,2,3) - 00:31:624 (1,2,3) - is there any concept behind when you do this instead of putting the 1/4 at the sliderend? I can't really understand lol - well there is none it's just there to add some variety there. Remember that I remapped this back when I didn't have as strong feelings for consistency as I have now. So I'd like to keep it kinda as a "memo" of my old shit
01:04:024 (1,2) - would either stack or increase spacing to make different snapping not look the same as 1/4, even if it is only slider // 01:47:224 (1,2) -
might have missed this other spots this pattern appears on, so if you apply obviously change it at these too - doing some custom stacks

02:03:199 - silencing with 20% normal sampleset doesn't really work and sounds weird here // 02:05:374 (1,3) - and some more, best would be just checking timing panel for those 20% normal sampleset points and change them all to soft (and maybe reduce volume) - everything 5% and soft now

02:09:274 (2,4) - shouldnt this overlap be more visually similar to others here like 02:08:524 (4,5,1) - ? - f
02:34:924 (1,2,3,4,5,6) - these seem really outstanding musically to me, so why not make them feel different by making them way more spaced? - hm why not. Don't want to space them too much tho cause then it wouldn't fit this part cause it's much less powerful than the thing before
02:59:699 (1,2,3,4,5) - guitar pitch increases so much, could make the spacing increase a bit more noticeable, would also make it a bit different from 03:04:699 (1) - where it seems to not increase this much (or if it actually does, change that one too lol) - ok also made the other stream more beautiful
03:24:170 (1) - how about soft slide + silenced ticks here ior something here? loud normal ticks really take away from the guitar this is supposed to emphasize, when there are no/really weak things on the ticks. maybe also for 03:25:035 (4) - too lazy to silence. Putting just soft sample green lines
03:33:898 - using less volume to silence sliderends in this part would be good as the overall hitsounding volume is way lower - hmm i think it only fits for the ones i have already silenced
04:06:125 (4) - soft sampleset on sliderbody, normal tick is quite loud here// 04:11:458 (4) - 04:16:791 (4) - for the 3/4 ones it lands on more noticeable guitars so it sounds fine there - adding softs
04:22:124 (4,5) - shoudn't this be 1/1 slider like 04:16:791 (4) - ?? (also soft tick thing here lol) - no cause there is a kick on the red tick ( in the others there is no kick) yes i did that sift thing
04:31:551 (1) - tick on nothing is so loud :c
same for most ticks on 3/4 in the 04:34:051 (1) - part

04:42:958 - this part is stupid but it fits the music so well lol, nice - no and yes

tickrate 2 together with normal ticks (they are actually really loud) makes for some weird hitsound rhythms in some spots, but it fits most faster parts really well. would be good if you could go over the thing again and change the "unfitting" ticks (I didn't list all of them) to soft sampleset on sliderbody at least

poke me for rebubble
hopefully i didn't miss anything
Lasse
anime
Topic Starter
Makeli

Lasse wrote:

anime
my favorite
headphonewearer
(TV Size)
Cryptic
anime^2
Topic Starter
Makeli

Cryptic wrote:

anime^2
thanks again
GOD I LOVE ANIME
Kalibe
you need a fire
Topic Starter
Makeli

Kalibe wrote:

you need a fire
I need a fire
Where have all the good BNs gone
And where are all the QATs?
Where's the all knowing no name
To fight the PP maps?

Isn't there a white knight upon a fiery steed?
Late at night I toss and I turn
And I dream of what I need

I need a FIRE, I'm holding out for a FIRE
'Til the end of the month

too lazy to do the rest
Feb
wow makkelli speadranking
Topic Starter
Makeli
like always
CloggyBobby
I'd like to make an o!mania diff on this.
Yea~
8-)
Topic Starter
Makeli
Sorry I'm not taking any GDs on this but feel free to take my .mp3 and make your own set!
Mazzerin
gratz on buble
Topic Starter
Makeli
oh fuck this'll grave soon
headphonewearer

Maakkeli wrote:

oh fuck this'll grave soon
I thought bubbled maps cant grave
Topic Starter
Makeli

Mapper wrote:

I thought bubbled maps cant grave
uh idk how it works
false alarm then i guess
Lasse

Feb wrote:

wow makkelli speadranking
Topic Starter
Makeli
pls don't meme me
it's been over 24hrs since the 2nd bubble you can rank already!!!!
Lefafel
rank this already, BNs ;_;
Topic Starter
Makeli
i'm f
BOUYAAA

Feb wrote:

wow makkelli speadranking
cant agree more
Aurele
hello there, I don't know if my suggestion can be useful here :3

  1. 00:19:924 (9,10,1,2) - I don't really like the flow in here. From (9) to (10) and from (10) to (1), the flow is quite awkward. I feel like you should do a CTRL+G on (10,1) and move (2) to x:436 y:152
I really don't know why this isn't pushed forward yet, it's very solid!
Nice job :3
Topic Starter
Makeli
Thank you for taking a look but I believe that sharp movement from (9) to (10) is much better here. Also the pic you suggested makes the spacing reeeeally huge and would make the part stand out too much.

As for why this isn't pushed forward yet, I kinda lost interest in this game and I'm really lazy when it comes to finding BNs.



pls stop saying "rank pls"
niyuji
rank pls
Strategas
well I'm not modding for the third time
Topic Starter
Makeli
thanks bro
Lasse
So fast, feels like I bubbled this a day ago :O
Vell
dis a gud map
riktoi
wow nice you qualified this before i qualified by first map

amainizxng
headphonewearer
FINALLY NICE
Topic Starter
Makeli
aivan usko-vitu-matonta

thnks
Sieg
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAhhaaGGG
WingSilent
You broke it, gg Sieg. :p

Cool map too. :)
TommyB
wooo hype!
I love me some Vektor maps :^)
Shmiklak
Gratz~
Topic Starter
Makeli
thanks bois
C00L
Maakkeli speedranking
Topic Starter
Makeli
agre
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