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Vektor - Tetrastructural Minds

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Mazzerin

Maakkeli wrote:

thanks Yuii-
my sides
Yuii-
Always a pleasure.
Cryptic
Round 2 - no kds

[Eissonant Dxistence]
  1. 00:39:124 (1,2,3,4,5,6) - Why continue the finish spam here when its not here 00:42:874 (4,5,1,2,3,4,5,6,7,8,9) - at all? I recommend removing the whistles.
  2. 00:45:124 (1) - Shouldn't this be N:C7? The whistle-like sound should be represented on this slider somehow.
  3. 01:41:374 (4) - Fix HS
  4. 02:57:745 (5) - Uh?
  5. 03:09:699 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - 03:12:824 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - These had the whistle in the opening section on the beginning of the NC's, why not here?
  6. Overall I recommend spamming that whistle-like hitsound a bit less, or find a substitution for it in some places, because its honestly a bit overused and loses some of it's impact.
  7. 04:43:881 (7,8,1) - Transition here is a bit awkward and kind of large for the beginning of this buildup.
  8. 04:49:505 (7,8,1) - Large, needs a nerf on the 8,1
Call me back for final check.
Topic Starter
Makeli
00:45:124 (1) - no cause it's the "start" of a new thing so i emphasized it with that deep finish thing
01:41:374 (4) - lmao
Imo the whistles are cool. I only overused them in Axe of Judgement but here I really think they fit
04:43:881 (7,8,1) - made this less spaced but movement stays cause emphasis
04:49:505 (7,8,1) - ok just a tiny nerf. I spaced this so far cause the movement here is super lenient

if i didn't mention anything it's fixed. also the last two are just random comments i wanted to make
Cryptic
irc stuff
[code=12:08 Maakkeli: ok i replied and updated
12:08 Cryptic: Hype
12:08 Maakkeli: epyH
12:09 Cryptic: 01:41:374 (4) -
12:09 Cryptic: This is defualt hit-whistle
12:10 Cryptic: becuase the whistle is on the slider itself
12:10 Cryptic: and not the slider head
12:10 Maakkeli: oh eya
12:10 Cryptic: fix that
12:10 Maakkeli: ahahh
12:10 Maakkeli: lol
12:10 Maakkeli: didn't notice
12:10 Cryptic: mhmm
12:10 Cryptic: I was like
12:10 Cryptic: "This is obvious enough for me not to clarify at all"
12:10 Cryptic: :p
12:11 Maakkeli: lol i don't think i have a hitsound for that in my skin
12:11 Cryptic: holy shit
12:11 Maakkeli: so
12:11 Cryptic: you update fast
12:11 Cryptic: anyway
12:11 Cryptic: Go to like
12:11 Cryptic: the settings
12:11 Cryptic: and make sure to always use defualt skin while mapping
12:11 Cryptic: its useful imo
12:11 Maakkeli: nah
12:11 Maakkeli: i prefer to map with my own skin
12:11 Cryptic: Or at least do it for modding
12:11 Cryptic: Because like
12:12 Cryptic: with modding, its a lot better for a lot of reasons
12:12 Cryptic: anyway, I'm getting side tracked
12:12 Maakkeli: yea i didn't even use it in the bn test lmao
12:15 Cryptic: 00:25:174 (11) - move this down a bit to increase movement
12:15 Cryptic: right now its a really easy pattern, probably a bit too easy.
12:16 Maakkeli: ok moved it next to 00:25:474 (2) -
12:16 Cryptic: Alright
12:16 Cryptic: 00:40:174 (2) - move this up a bit to give it a more natural triangular flow rather than somewhat repetitive horizontal thing you have atm
12:17 Maakkeli: tbh i prefer the current more sharper flow
12:17 Cryptic: Thats fair
12:18 Cryptic: 00:45:124 (1) - this still sounds really awkward without the whistle but :c
12:19 Maakkeli: mmmmm but if i take the current finish out and replace it with that whistle
12:19 Maakkeli: it'll lose so much emphasis imo
12:19 Cryptic: yeah
12:20 Cryptic: I wish you could place individual hitsounds on specific notes
12:20 Maakkeli: yea i think the hitsounding system should get reworked
12:21 Maakkeli: something where you could just throw the files into the folder and then choose what to use
12:21 Cryptic: Yeah
12:23 Cryptic: 02:16:924 (1,2) - this feels a lot more unnatural than 02:17:374 (3,4) - due to the location of 2. I tried c/ping and flipping 3,4 and placing it where 1,2 was but it ends up being a bit too cramped, but that does help with the movement.
12:23 Cryptic: I'd recommend doing the c/p + flip, but then moving the 3,4 down a bit
12:26 Cryptic: 01:35:374 (2) - 01:40:174 (2) - finishes here?
12:27 Maakkeli: 02:16:924 (1,2) - but that's still just the same movement?
12:27 Cryptic: 02:23:374 (2) - 02:28:174 (2) - 02:32:974 (2) - 02:37:624 (1,2) - finishes here?
12:28 Cryptic: Also, the movement is the same but the positioning of the 2 is what makes it somewhat clunky imo
12:28 Cryptic: Like, Its not the biggest problem in the world, but its just a spot that stands out a bit in terms of your flow
12:28 Maakkeli: the finishes on those sliders sound kinda awkward imo
12:28 Maakkeli: could i just move (2) a bit down then?
12:28 Cryptic: Well, then put one on 02:37:624 (1) - then
12:28 Cryptic: Yeah, you could if you want.
12:28 Cryptic: I liked the visual symmetry but moving it down works as well.
12:29 Maakkeli: i'm not big on symmetry so i'll just move (2)
12:29 Cryptic: alright
12:29 Maakkeli: it looks symmetric enough tho
12:30 Maakkeli: and added that finish to02:37:624 (1) -
12:31 Cryptic: Awesome
12:31 Cryptic: HSing is so annoying :p
12:31 Maakkeli: i can only do it if i do it while mapping
12:31 Cryptic: I just get someone to go behind me and do it
12:32 Cryptic: cuz I can't HS worth a shit
12:33 Cryptic: 04:46:253 (7,8,1) - I guess nerf this one slightly now too by moving it to the left (the 8,1) since its a bit too large compared to the others now. I should have mentioned this earlier, mb
12:33 Maakkeli: kk
12:33 Maakkeli: don
12:33 Maakkeli: e
12:34 Cryptic: 05:12:147 (1,2,3,1,2,3) - readjust the location of 05:12:447 (2) - and 05:12:647 (3,1,2,3) - so that 05:12:147 (1,2) - isn't such an awkward ugly right angle by moving the 05:12:447 (2) - up as far as it can go and to the right a tiny bit.
12:35 Cryptic: 05:13:347 (1,2,3,1,2,3) - Same thing here, just different movement
12:36 Maakkeli: 05:12:447 (2) - so this just up as far it can go
12:36 Maakkeli: and a bit to the right
12:36 Cryptic: pretty much
12:36 Cryptic: and then maybe moving the 3,1,2,3 as compensation
12:36 Cryptic: to like, the right and up a bit
12:36 Cryptic: if you want
12:37 Maakkeli: ok i tried
12:37 Cryptic: Like, this is mostly aesthetics so
12:37 Cryptic: its really up to you I guess on that point
12:38 Cryptic: well, aesthetics + minor flow improvements
12:38 Maakkeli: idk it looks pretty much the same to me lol
12:38 Cryptic: you can revert it then if you awnt
12:38 Cryptic: *want
12:38 Cryptic: 05:19:347 (1,2) - right here, move the one to x325 y273 for more emphasis and also for a neat retro-active blanket
12:39 Maakkeli: ok i'll just keep it like it is since i don't think there is that much of a change tbh
12:39 Maakkeli: did 05:19:347 (1,2) -
12:39 Cryptic: ok
12:40 Cryptic: 05:18:447 (1,2,3,4,5) - since this is the final roll and the peak of intensity, maybe increase DS even more if you can find a nice looking alternative? Up to you.
12:40 Cryptic: actually
12:40 Cryptic: wait
12:40 Cryptic: nvm
12:41 Cryptic: don't do that
12:41 Maakkeli: it's already 1.2
12:41 Cryptic: Yeah
12:41 Cryptic: I listened to the song again
12:41 Cryptic: I knew it was larger already
12:41 Cryptic: but
12:41 Cryptic: the song is actually not more intense
12:41 Cryptic: I was just mishearing shit
12:41 Maakkeli: kk
12:41 Cryptic: Okay, update whenever[/code]

TL;DR: HS fix, a few spacing changes for help with flow and stuff
bub1
Topic Starter
Makeli
many danks
headphonewearer
maakkeli bubbeli mapeli
Maelstrrom
Osu needs more vektor!
Take my star and good luck ranking!
Stoof
i want a p p mappin G car3er tOo,.
Topic Starter
Makeli
f.
Lasse
inconsistent settings for stacked red/green timing point (kiai)

I'm pretty sure this doesn't actually cause any issues here because green lines take priority but it's unrankable so ¯\_(ツ)_/¯

normal-hitfinish5/6/8/9 is much louder on the left channel which makes it feel kinda weird
http://puu.sh/rpn5d/af47b27647.wav (bit more quiet, but no extreme clipping, balanced volume) would recommend this
or current one with increased volume on right: http://puu.sh/rpn9y/9a5bbeab98.wav
make sure to replace all of them with the same file

soft-hitfinish also feels kinda delayed cause of this: http://i.imgur.com/gzjEUoA.jpg (marked part isn't really noticeable)
=> http://puu.sh/rpotx/aa2e7e5bc3.wav

some comments on hitsounding and other suggestions:
00:16:324 (1,2,3) - 00:31:624 (1,2,3) - is there any concept behind when you do this instead of putting the 1/4 at the sliderend? I can't really understand lol
01:04:024 (1,2) - would either stack or increase spacing to make different snapping not look the same as 1/4, even if it is only slider // 01:47:224 (1,2) -
might have missed this other spots this pattern appears on, so if you apply obviously change it at these too

02:03:199 - silencing with 20% normal sampleset doesn't really work and sounds weird here // 02:05:374 (1,3) - and some more, best would be just checking timing panel for those 20% normal sampleset points and change them all to soft (and maybe reduce volume)

02:09:274 (2,4) - shouldnt this overlap be more visually similar to others here like 02:08:524 (4,5,1) - ?
02:34:924 (1,2,3,4,5,6) - these seem really outstanding musically to me, so why not make them feel different by making them way more spaced?
02:59:699 (1,2,3,4,5) - guitar pitch increases so much, could make the spacing increase a bit more noticeable, would also make it a bit different from 03:04:699 (1) - where it seems to not increase this much (or if it actually does, change that one too lol)
03:24:170 (1) - how about soft slide + silenced ticks here ior something here? loud normal ticks really take away from the guitar this is supposed to emphasize, when there are no/really weak things on the ticks. maybe also for 03:25:035 (4) -
03:33:898 - using less volume to silence sliderends in this part would be good as the overall hitsounding volume is way lower
04:06:125 (4) - soft sampleset on sliderbody, normal tick is quite loud here// 04:11:458 (4) - 04:16:791 (4) - for the 3/4 ones it lands on more noticeable guitars so it sounds fine there
04:22:124 (4,5) - shoudn't this be 1/1 slider like 04:16:791 (4) - ?? (also soft tick thing here lol)
04:31:551 (1) - tick on nothing is so loud :c
same for most ticks on 3/4 in the 04:34:051 (1) - part

04:42:958 - this part is stupid but it fits the music so well lol, nice

tickrate 2 together with normal ticks (they are actually really loud) makes for some weird hitsound rhythms in some spots, but it fits most faster parts really well. would be good if you could go over the thing again and change the "unfitting" ticks (I didn't list all of them) to soft sampleset on sliderbody at least

poke me for rebubble
Topic Starter
Makeli

Lasse wrote:

inconsistent settings for stacked red/green timing point (kiai)

I'm pretty sure this doesn't actually cause any issues here because green lines take priority but it's unrankable so ¯\_(ツ)_/¯ - f

normal-hitfinish5/6/8/9 is much louder on the left channel which makes it feel kinda weird
http://puu.sh/rpn5d/af47b27647.wav (bit more quiet, but no extreme clipping, balanced volume) would recommend this
or current one with increased volume on right: http://puu.sh/rpn9y/9a5bbeab98.wav
make sure to replace all of them with the same file - picked the first one cause u suggested it. Sounds really good, much better than the one before

soft-hitfinish also feels kinda delayed cause of this: http://i.imgur.com/gzjEUoA.jpg (marked part isn't really noticeable)
=> http://puu.sh/rpotx/aa2e7e5bc3.wav - ty

some comments on hitsounding and other suggestions:
00:16:324 (1,2,3) - 00:31:624 (1,2,3) - is there any concept behind when you do this instead of putting the 1/4 at the sliderend? I can't really understand lol - well there is none it's just there to add some variety there. Remember that I remapped this back when I didn't have as strong feelings for consistency as I have now. So I'd like to keep it kinda as a "memo" of my old shit
01:04:024 (1,2) - would either stack or increase spacing to make different snapping not look the same as 1/4, even if it is only slider // 01:47:224 (1,2) -
might have missed this other spots this pattern appears on, so if you apply obviously change it at these too - doing some custom stacks

02:03:199 - silencing with 20% normal sampleset doesn't really work and sounds weird here // 02:05:374 (1,3) - and some more, best would be just checking timing panel for those 20% normal sampleset points and change them all to soft (and maybe reduce volume) - everything 5% and soft now

02:09:274 (2,4) - shouldnt this overlap be more visually similar to others here like 02:08:524 (4,5,1) - ? - f
02:34:924 (1,2,3,4,5,6) - these seem really outstanding musically to me, so why not make them feel different by making them way more spaced? - hm why not. Don't want to space them too much tho cause then it wouldn't fit this part cause it's much less powerful than the thing before
02:59:699 (1,2,3,4,5) - guitar pitch increases so much, could make the spacing increase a bit more noticeable, would also make it a bit different from 03:04:699 (1) - where it seems to not increase this much (or if it actually does, change that one too lol) - ok also made the other stream more beautiful
03:24:170 (1) - how about soft slide + silenced ticks here ior something here? loud normal ticks really take away from the guitar this is supposed to emphasize, when there are no/really weak things on the ticks. maybe also for 03:25:035 (4) - too lazy to silence. Putting just soft sample green lines
03:33:898 - using less volume to silence sliderends in this part would be good as the overall hitsounding volume is way lower - hmm i think it only fits for the ones i have already silenced
04:06:125 (4) - soft sampleset on sliderbody, normal tick is quite loud here// 04:11:458 (4) - 04:16:791 (4) - for the 3/4 ones it lands on more noticeable guitars so it sounds fine there - adding softs
04:22:124 (4,5) - shoudn't this be 1/1 slider like 04:16:791 (4) - ?? (also soft tick thing here lol) - no cause there is a kick on the red tick ( in the others there is no kick) yes i did that sift thing
04:31:551 (1) - tick on nothing is so loud :c
same for most ticks on 3/4 in the 04:34:051 (1) - part

04:42:958 - this part is stupid but it fits the music so well lol, nice - no and yes

tickrate 2 together with normal ticks (they are actually really loud) makes for some weird hitsound rhythms in some spots, but it fits most faster parts really well. would be good if you could go over the thing again and change the "unfitting" ticks (I didn't list all of them) to soft sampleset on sliderbody at least

poke me for rebubble
hopefully i didn't miss anything
Lasse
anime
Topic Starter
Makeli

Lasse wrote:

anime
my favorite
headphonewearer
(TV Size)
Cryptic
anime^2
Topic Starter
Makeli

Cryptic wrote:

anime^2
thanks again
GOD I LOVE ANIME
Kalibe
you need a fire
Topic Starter
Makeli

Kalibe wrote:

you need a fire
I need a fire
Where have all the good BNs gone
And where are all the QATs?
Where's the all knowing no name
To fight the PP maps?

Isn't there a white knight upon a fiery steed?
Late at night I toss and I turn
And I dream of what I need

I need a FIRE, I'm holding out for a FIRE
'Til the end of the month

too lazy to do the rest
Feb
wow makkelli speadranking
Topic Starter
Makeli
like always
CloggyBobby
I'd like to make an o!mania diff on this.
Yea~
8-)
Topic Starter
Makeli
Sorry I'm not taking any GDs on this but feel free to take my .mp3 and make your own set!
Mazzerin
gratz on buble
Topic Starter
Makeli
oh fuck this'll grave soon
headphonewearer

Maakkeli wrote:

oh fuck this'll grave soon
I thought bubbled maps cant grave
Topic Starter
Makeli

Mapper wrote:

I thought bubbled maps cant grave
uh idk how it works
false alarm then i guess
Lasse

Feb wrote:

wow makkelli speadranking
Topic Starter
Makeli
pls don't meme me
it's been over 24hrs since the 2nd bubble you can rank already!!!!
Lefafel
rank this already, BNs ;_;
Topic Starter
Makeli
i'm f
BOUYAAA

Feb wrote:

wow makkelli speadranking
cant agree more
Aurele
hello there, I don't know if my suggestion can be useful here :3

  1. 00:19:924 (9,10,1,2) - I don't really like the flow in here. From (9) to (10) and from (10) to (1), the flow is quite awkward. I feel like you should do a CTRL+G on (10,1) and move (2) to x:436 y:152
I really don't know why this isn't pushed forward yet, it's very solid!
Nice job :3
Topic Starter
Makeli
Thank you for taking a look but I believe that sharp movement from (9) to (10) is much better here. Also the pic you suggested makes the spacing reeeeally huge and would make the part stand out too much.

As for why this isn't pushed forward yet, I kinda lost interest in this game and I'm really lazy when it comes to finding BNs.



pls stop saying "rank pls"
niyuji
rank pls
Strategas
well I'm not modding for the third time
Topic Starter
Makeli
thanks bro
Lasse
So fast, feels like I bubbled this a day ago :O
Vell
dis a gud map
riktoi
wow nice you qualified this before i qualified by first map

amainizxng
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