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Vektor - Tetrastructural Minds

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Topic Starter
Makeli
stupid bug
fixed that but i'm gonna update this when i get a mod or a bubble or w/e

EDIT: i actually did some nc changes in the low ds stream parts cause the nc pattern was random and now it isn't!!!!
EDIT #2: One NC added (ayy), tag fixes and other stuff that no one will ever notice
Mazzerin
  1. 00:04:924 (1) - these could use the whistle these have 00:10:924 (1) -
  2. 00:32:074 (4) - you can make the followpoints from and to this slider parallel
  3. 00:49:174 (4,5) - I get that you focus on the snare drums after these, but at least make this a single click/stand out from the upcoming drum roll somehow, with a 1/4 slider instead of 3/4 like before I guess
  4. 00:58:324 (1,2) - the notes are sooo individual there, they have super high pitch guitar and snare drums at the same time, I would definitely make those sliders circles, it's a 6.4* map, don't hesitate to use rhythms like that, players that play them won't have problems
  5. 01:04:124 (2) - you can make this parallel with the follow point from the next combo
  6. 01:13:774 (7) - missed a snare drum hitsound and it isn't differently mapped, could probably make a 1/4 slider and a jump to the next notes
  7. 01:40:324 (1,2,3,4,5) - make this curve as sharp as 01:40:699 (6,7,8,9,10) - is
  8. 01:57:124 (1,2) - 01:56:824 (5,6) - follow points could be parallel real easily by moving 01:57:124 (1) -
  9. 02:02:974 (1) - custom hitsounds for the tick maybe?
  10. 02:23:824 (5,6,7) - this curve kinda looks ugly I'd only curve it up twice like in the last stream with this few notes on such low spacing
  11. 02:28:324 (1) - curves inconsistent on this one could look better
  12. 02:33:124 (1) - on spacing like this I would just curve it once, it looks a bit messy right now happens a few more times like here 02:37:924 (1) - , looks good here 02:39:124 (2) -
  13. 02:45:480 (2,3,4) - I'd move this away further from the slider, seems too close now, to like x244 y26 (absolute spacing)
  14. 02:51:886 (4) - kinda weird that the last 2 reverse arrows are of bass drum and they're still only reverse arrows, could make a triple into a reverse slider that's 1/4 here then continue on the snare drums
  15. 02:57:042 (2,3,4) - GET CYMBAL RAID OR WHATEVER HITSOUNDS YOU BITCH
  16. 03:06:730 (2) - looks much better if placed at x479 y260 cause then follow points are parallel and absolute spacing
  17. 03:20:420 (1) - this whole stream feels like it's supposed to be much more spaced compared to 03:18:112 (1) -
  18. 03:27:487 (2,3,4,5,6,7) - looks better if it's CTRL+J'd
  19. 03:30:227 (1) - all of these sound like they're the same pitch, I would probably use the spacing of 03:31:525 (1) - and onward for all of them and just make sharp angles every 6 notes
  20. 05:18:447 (1,2,3,4,5) - space these out more for sure, snare drums, I would also increase spacing of everything after that, it seems so underwhelming right now
Topic Starter
Makeli

Mazzerin wrote:

  1. 00:04:924 (1) - these could use the whistle these have 00:10:924 (1) - ok
  2. 00:32:074 (4) - you can make the followpoints from and to this slider parallel - ok
  3. 00:49:174 (4,5) - I get that you focus on the snare drums after these, but at least make this a single click/stand out from the upcoming drum roll somehow, with a 1/4 slider instead of 3/4 like before I guess - tbh i think this current thing works better cause you can kinda hear the song already changing in that part. And also I feel like it's a cooler way to introduce those snares
  4. 00:58:324 (1,2) - the notes are sooo individual there, they have super high pitch guitar and snare drums at the same time, I would definitely make those sliders circles, it's a 6.4* map, don't hesitate to use rhythms like that, players that play them won't have problems - https://osu.ppy.sh/forum/p/5139460 ok
  5. 01:04:124 (2) - you can make this parallel with the follow point from the next combo - did something but no one will notice it lol
  6. 01:13:774 (7) - missed a snare drum hitsound and it isn't differently mapped, could probably make a 1/4 slider and a jump to the next notes - ok. didn't do a big jump but w/e
  7. 01:40:324 (1,2,3,4,5) - make this curve as sharp as 01:40:699 (6,7,8,9,10) - is - made 6,7,8,9,10 less sharp and spaced 01:41:224 (2,3,4) - more
  8. 01:57:124 (1,2) - 01:56:824 (5,6) - follow points could be parallel real easily by moving 01:57:124 (1) - ok
  9. 02:02:974 (1) - custom hitsounds for the tick maybe? - ok
  10. 02:23:824 (5,6,7) - this curve kinda looks ugly I'd only curve it up twice like in the last stream with this few notes on such low spacing - ok
  11. 02:28:324 (1) - curves inconsistent on this one could look better -it's still a bit inconsistent but i don't give a shit anymore
  12. 02:33:124 (1) - on spacing like this I would just curve it once, it looks a bit messy right now happens a few more times like here 02:37:924 (1) - , looks good here 02:39:124 (2) - i think i fixed them
  13. 02:45:480 (2,3,4) - I'd move this away further from the slider, seems too close now, to like x244 y26 (absolute spacing) - ok
  14. 02:51:886 (4) - kinda weird that the last 2 reverse arrows are of bass drum and they're still only reverse arrows, could make a triple into a reverse slider that's 1/4 here then continue on the snare drums - 1/6 triples
  15. 02:57:042 (2,3,4) - GET CYMBAL RAID OR WHATEVER HITSOUNDS YOU BITCH - fuck you ok
  16. 03:06:730 (2) - looks much better if placed at x479 y260 cause then follow points are parallel and absolute spacing - ok
  17. 03:20:420 (1) - this whole stream feels like it's supposed to be much more spaced compared to 03:18:112 (1) - ctrl+s
  18. 03:27:487 (2,3,4,5,6,7) - looks better if it's CTRL+J'd - i like this more
  19. 03:30:227 (1) - all of these sound like they're the same pitch, I would probably use the spacing of 03:31:525 (1) - and onward for all of them and just make sharp angles every 6 notes - sr 6.37 > 6.44
  20. 05:18:447 (1,2,3,4,5) - space these out more for sure, snare drums, I would also increase spacing of everything after that, it seems so underwhelming right now - ok
i did nazi that coming
Danii
okay perhaps I will write a few pleb suggestions, hopefully it wil be helped you with map

00:04:474 (8,1) - located too close, move stream up (found something to complain about huh)

00:08:974 (3,4) - 00:11:974 (3,4) - maybe make here kicksliders to emphasize drums? also will be a bright contrast: two streams without kickslider (00:04:924 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - 00:13:924 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - ) and two streams with kickslider (00:07:924 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - 00:10:924 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - )

00:30:424 (1,6) - stack it as you did in the 00:26:524 (1,5) -

00:39:424 (5,6) - make here kicksliders to emphasize strong guitar sounds

00:42:274 (4,3) - stack

00:49:024 (3,3,4) - bad overlap imo, maybe ctrl+j on 00:49:174 (4,5,1,2,3,4,5,6,7,8) - ?

00:58:324 (1,2,3,4,5,6) - put here claps

01:09:124 (1) - make here kickslider: 1) contrasted with 01:08:674 (1,2,3) - 2) emphasize vocal (i hear vocal piece in 01:09:199 - )

01:15:574 - i hear guitar sound here, starting slider 01:15:724 (3) - here

01:14:374 - ^

01:26:674 (2,5) - wrong stack

03:10:792 (3,4) - make here kickslider

03:48:444 (5,3) - too close, fix it

04:01:625 - 04:22:791 - in this part i hear some triples, maybe mapped it?

04:06:958 (1,3) - fix blanket

04:10:291 (3) - more curve end of slider (move point left) to blanket was definitely right

04:20:291 (1,3) - fix blanket

04:26:395 (1) - move this slider right, to blanket with 04:26:864 (3) -

04:37:489 (8,9,10) - make this triple direct, to contrsted with previous direct burst

04:44:788 (5,1) - make here blanket

04:46:253 (7,4,5) - ^

04:48:723 (1,5) - ^

04:51:747 (1,2) - add finishes here

05:01:047 (3) - here i hear stronger drum than in 05:01:122 (4,5,6,1) - , maybe emphasize it as in 05:00:822 (1,2) - ?

05:06:947 (4) - ctrl+g

end of mod~

good luck
Topic Starter
Makeli

DaniilLillifag wrote:

okay perhaps I will write a few pleb suggestions, hopefully it wil be helped you with map

00:04:474 (8,1) - located too close, move stream up (found something to complain about huh) - ok
00:08:974 (3,4) - 00:11:974 (3,4) - maybe make here kicksliders to emphasize drums? also will be a bright contrast: two streams without kickslider (00:04:924 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - 00:13:924 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - ) and two streams with kickslider (00:07:924 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - 00:10:924 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - ) - nah i want that to be full out on guitar
00:30:424 (1,6) - stack it as you did in the 00:26:524 (1,5) - not even the same thing?
00:39:424 (5,6) - make here kicksliders to emphasize strong guitar sounds - i don't use kicksliders in this part at all. Notice that all guitar sounds are just circles
00:42:274 (4,3) - stack - ok
00:49:024 (3,3,4) - bad overlap imo, maybe ctrl+j on 00:49:174 (4,5,1,2,3,4,5,6,7,8) - ? - i don't think this is that big of a deal
00:58:324 (1,2,3,4,5,6) - put here claps - lol i forgot
01:09:124 (1) - make here kickslider: 1) contrasted with 01:08:674 (1,2,3) - 2) emphasize vocal (i hear vocal piece in 01:09:199 - ) - i don't think i added kicksliders in similar places so no. Also i don't really care about vocals so
01:15:574 - i hear guitar sound here, starting slider 01:15:724 (3) - here
01:14:374 - ^ - wanted to map the drums only in this part so the intensity change is clear
01:26:674 (2,5) - wrong stack - how did you even see that
03:10:792 (3,4) - make here kickslider - same reason as stated before
03:48:444 (5,3) - too close, fix it kinda demanding that "fix it" lol. yea did it
04:01:625 - 04:22:791 - in this part i hear some triples, maybe mapped it? - hmm those are not really prominent enough for me to map them
04:06:958 (1,3) - fix blanket - i don't like blankets
04:10:291 (3) - more curve end of slider (move point left) to blanket was definitely right - no
04:20:291 (1,3) - fix blanket - same as above
04:26:395 (1) - move this slider right, to blanket with 04:26:864 (3) - didn't do that but i did something other that part was bugging me lol
04:37:489 (8,9,10) - make this triple direct, to contrsted with previous direct burst - nah this is good. and this flows nicely too
04:44:788 (5,1) - make here blanket
04:46:253 (7,4,5) - ^
04:48:723 (1,5) - ^ - no
04:51:747 (1,2) - add finishes here - ok
05:01:047 (3) - here i hear stronger drum than in 05:01:122 (4,5,6,1) - , maybe emphasize it as in 05:00:822 (1,2) - ? - looks ugly doe
05:06:947 (4) - ctrl+g - nah i like this way more

end of mod~

good luck
weee
Cryptic
Placeholder Ever lose power/WiFi/phone/everything when you have stuff to do? I did.
Probably Mod 1 of a few, this is the kind of map I want to do a lot of rechecks for.

[Dissonant Existence]
  1. Why HP 6? The map isn't super hard, its just fairly streamy, a higher HP like 6.5 or 7 would probably be more proper I'd think.
  2. 00:03:124 (1,2) - I think it'd be a good idea to buff these to about 3.0 DS like you have 00:06:124 (1,2) - here to better separate them (momentum-wise and visually) from the guitar part after.
  3. 00:09:874 (4,5) - The 5 needs to be nerfed since the spacing here is more reminiscent of the drum hits.
  4. 00:10:474 (8,9,1,2) - Change the general positioning of this triplet so that 1>2 can get more DS. Currently this is the same size as 00:06:124 (1,2) - though this one is stronger. Make it around 3.25 or you can use the previous approx DS of 3.16
  5. 00:12:124 (1,2) - Buff.
  6. 00:12:874 (4,5) - Nerf.
  7. 00:13:474 (8,9,1,2) - Buff.
  8. 00:20:074 (10,1,2) - The flow here is a bit clunky, moving the 2 so that it 10>1>2 is more of a zig-zag pattern (by moving it to the right and up a bit) will help with these. You'll probably need to move 00:20:524 (3,4,5) - to the right a bit to compensate as well.
  9. 00:23:674 (6,7,8) - Why are these not connected to the slider compared to the rest?
  10. 00:36:724 (1,2,3,4) - 00:37:624 (1,2,3,4) - Both of these have increasing pitches compared to the original (00:35:824 (1,2,3,4) - ) so that should be emphasized by slightly larger DS on at least the 3,4.
  11. 00:40:624 (1,2) - The location of this in respect to the previous patterns is kind of random. Perhaps move it to the left a bit (since you'll probably be buffing the next jumsp anyway).
  12. 00:40:924 (1,2,3,4) - 00:41:824 (1,2,3,4) - Buff 3,4.
  13. 00:59:124 (5) - Not a huge fan of the lack of DS here. The guitar here is at a constant pitch when means the jumps should have relatively consistent pitch. Reworking the entire pattern to suit that isn't really necessary, though, just this jump that needs to be buffed.
  14. 01:04:024 (1,2) - Just curious as to the design choice here. I think it works NC wise but the spacing seems kind of bland. What made you settle on this and not something larger/more movement?
  15. 02:59:699 (1,2,3,4,5) - It may be worth it to buff the DS on these even more to emphasize the huge change in guitar. Maybe another .1 like you did here 03:04:699 (1,2,3,4,5) - .
  16. 03:07:824 - For the small musical call-back section that starts here, if you accepted the previous changes from the other section make sure to apply them here as well.
  17. 03:18:977 (3,4,5) - Not really getting the stack here musically. If you listen to the guitar its kind of a constant increase with no weird shenanigans so I'd try to reflect that in your jump pattern with just a standard expanding pattern.
  18. 03:37:989 (1,2,3,1) - Theres no real difference between this and 03:37:080 (1,2,3,1,2,3) - these though there is a clear gap here, musically. I'd do something similar to what you did here 03:45:716 (1,2,3,1,2,3) - .
  19. 04:05:958 (3,4) - 04:11:291 (3,4) - These are a lot more spaced than 04:16:624 (3,4) - 04:21:958 (3,4) - . I'd lean towards nerfing the first two I listed instead of buffing the second two. Overall, though, I'd look at the jumps in this general musical section and consider nerfing a few, because if you look at the next section 04:22:958 - you'll see that the guitar is more intense yet the spacing is kind of similar. The BPM change won't factor in that much either.
  20. 04:36:551 (1,2,3,4,5,6,7,8,9,10,11) - This pattern gives me cancer, visually. Is there a better alternative you can come up with?
  21. 04:42:958 - Can you explain the spacing patterns and changes to me in this kiai? Personally, I think it needs a bit of a rework to better reflect the guitar's building intensity. It kind of sounds like Bum Bum Bum BUM to me, where the 4th part is always emphasized heavily compared to the previous 3. In some places you kind of captured it, but in others like 04:50:212 (4,5,6,7) - here it seems really underwhelming. I'll wait to actually suggest changed, though, as I'd like to know your concept here first since it isn't immediately evident to me.
  22. 04:57:447 (5,6,7,8,1) - I think this is meant to be a blanket around 04:56:997 (3) - and it should probably be tidied up a bit because its lopsided at the moment.
  23. 05:06:747 (3,4) - I get that the drum is really quiet on these slider ends, but it sounds pretty bad at this volume, raise it to like 40% or something so that the second his is a lot more prevalent during a play-through.
  24. Yeah thats about it for this round, call me back.
Topic Starter
Makeli
paikanpitäjä
Electoz
Qualified!
Topic Starter
Makeli
thanks!!!

Cryptic wrote:

[Dissonant Existence]
  1. Why HP 6? The map isn't super hard, its just fairly streamy, a higher HP like 6.5 or 7 would probably be more proper I'd think. - hp6.5
  2. 00:03:124 (1,2) - I think it'd be a good idea to buff these to about 3.0 DS like you have 00:06:124 (1,2) - here to better separate them (momentum-wise and visually) from the guitar part after. - ok
  3. 00:09:874 (4,5) - The 5 needs to be nerfed since the spacing here is more reminiscent of the drum hits. - ok
  4. 00:10:474 (8,9,1,2) - Change the general positioning of this triplet so that 1>2 can get more DS. Currently this is the same size as 00:06:124 (1,2) - though this one is stronger. Make it around 3.25 or you can use the previous approx DS of 3.16 - d, triple*
  5. 00:12:124 (1,2) - Buff. - d
  6. 00:12:874 (4,5) - Nerf. - only a bit
  7. 00:13:474 (8,9,1,2) - Buff. dunno how this even happened
  8. 00:20:074 (10,1,2) - The flow here is a bit clunky, moving the 2 so that it 10>1>2 is more of a zig-zag pattern (by moving it to the right and up a bit) will help with these. You'll probably need to move 00:20:524 (3,4,5) - to the right a bit to compensate as well. - maaan i tesplayed this part like 10 times and it felt fine every time.
  9. 00:23:674 (6,7,8) - Why are these not connected to the slider compared to the rest? - idk
  10. 00:36:724 (1,2,3,4) - 00:37:624 (1,2,3,4) - Both of these have increasing pitches compared to the original (00:35:824 (1,2,3,4) - ) so that should be emphasized by slightly larger DS on at least the 3,4. - i was just emphasizing the snare hits on (4) by spacing that the furthest (had to fix one spacing tho cause shit fucked up
  11. 00:40:624 (1,2) - The location of this in respect to the previous patterns is kind of random. Perhaps move it to the left a bit (since you'll probably be buffing the next jumsp anyway). - it's not random. Cause the song does a pretty drastic change when coming from (4)... but i moved it a bit left to give (1) more emphasis
  12. 00:40:924 (1,2,3,4) - 00:41:824 (1,2,3,4) - Buff 3,4.
  13. 00:59:124 (5) - Not a huge fan of the lack of DS here. The guitar here is at a constant pitch when means the jumps should have relatively consistent pitch. Reworking the entire pattern to suit that isn't really necessary, though, just this jump that needs to be buffed. - stacked to stream
  14. 01:04:024 (1,2) - Just curious as to the design choice here. I think it works NC wise but the spacing seems kind of bland. What made you settle on this and not something larger/more movement? - no idea. I tried a bunch of other variations and this worked best for the drums. And making this some spaced triplet thingy would be pretty random imo lol
  15. 02:59:699 (1,2,3,4,5) - It may be worth it to buff the DS on these even more to emphasize the huge change in guitar. Maybe another .1 like you did here 03:04:699 (1,2,3,4,5) - . - good inconsistency
  16. 03:07:824 - For the small musical call-back section that starts here, if you accepted the previous changes from the other section make sure to apply them here as well. - hm looks like i did somewhat other spacing here but it should be pretty consistent now
  17. 03:18:977 (3,4,5) - Not really getting the stack here musically. If you listen to the guitar its kind of a constant increase with no weird shenanigans so I'd try to reflect that in your jump pattern with just a standard expanding pattern. - hmm after listening to this a couple times i feel like doing more stacks would fit so i did that lmao
  18. 03:37:989 (1,2,3,1) - Theres no real difference between this and 03:37:080 (1,2,3,1,2,3) - these though there is a clear gap here, musically. I'd do something similar to what you did here 03:45:716 (1,2,3,1,2,3) - . - slider
  19. 04:05:958 (3,4) - 04:11:291 (3,4) - These are a lot more spaced than 04:16:624 (3,4) - 04:21:958 (3,4) - . I'd lean towards nerfing the first two I listed instead of buffing the second two. Overall, though, I'd look at the jumps in this general musical section and consider nerfing a few, because if you look at the next section 04:22:958 - you'll see that the guitar is more intense yet the spacing is kind of similar. The BPM change won't factor in that much either. - k i tried to nerf this part idk how much of it's actually noticeable
  20. 04:36:551 (1,2,3,4,5,6,7,8,9,10,11) - This pattern gives me cancer, visually. Is there a better alternative you can come up with? - imo this is one of the less cancerous visuals in the map pls
  21. 04:42:958 - Can you explain the spacing patterns and changes to me in this kiai? Personally, I think it needs a bit of a rework to better reflect the guitar's building intensity. It kind of sounds like Bum Bum Bum BUM to me, where the 4th part is always emphasized heavily compared to the previous 3. In some places you kind of captured it, but in others like 04:50:212 (4,5,6,7) - here it seems really underwhelming. I'll wait to actually suggest changed, though, as I'd like to know your concept here first since it isn't immediately evident to me. - to me these always sounded pretty much equal, only every bpm reset being the most powerful. I change spacings a bit so that the bpm reset places are more emphasized.
  22. 04:57:447 (5,6,7,8,1) - I think this is meant to be a blanket around 04:56:997 (3) - and it should probably be tidied up a bit because its lopsided at the moment. - something done
  23. 05:06:747 (3,4) - I get that the drum is really quiet on these slider ends, but it sounds pretty bad at this volume, raise it to like 40% or something so that the second his is a lot more prevalent during a play-through. - let's call it 35% and we have a deal
  24. Yeah thats about it for this round, call me back.
thanks Yuii-
Mazzerin

Maakkeli wrote:

thanks Yuii-
my sides
Yuii-
Always a pleasure.
Cryptic
Round 2 - no kds

[Eissonant Dxistence]
  1. 00:39:124 (1,2,3,4,5,6) - Why continue the finish spam here when its not here 00:42:874 (4,5,1,2,3,4,5,6,7,8,9) - at all? I recommend removing the whistles.
  2. 00:45:124 (1) - Shouldn't this be N:C7? The whistle-like sound should be represented on this slider somehow.
  3. 01:41:374 (4) - Fix HS
  4. 02:57:745 (5) - Uh?
  5. 03:09:699 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - 03:12:824 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - These had the whistle in the opening section on the beginning of the NC's, why not here?
  6. Overall I recommend spamming that whistle-like hitsound a bit less, or find a substitution for it in some places, because its honestly a bit overused and loses some of it's impact.
  7. 04:43:881 (7,8,1) - Transition here is a bit awkward and kind of large for the beginning of this buildup.
  8. 04:49:505 (7,8,1) - Large, needs a nerf on the 8,1
Call me back for final check.
Topic Starter
Makeli
00:45:124 (1) - no cause it's the "start" of a new thing so i emphasized it with that deep finish thing
01:41:374 (4) - lmao
Imo the whistles are cool. I only overused them in Axe of Judgement but here I really think they fit
04:43:881 (7,8,1) - made this less spaced but movement stays cause emphasis
04:49:505 (7,8,1) - ok just a tiny nerf. I spaced this so far cause the movement here is super lenient

if i didn't mention anything it's fixed. also the last two are just random comments i wanted to make
Cryptic
irc stuff
[code=12:08 Maakkeli: ok i replied and updated
12:08 Cryptic: Hype
12:08 Maakkeli: epyH
12:09 Cryptic: 01:41:374 (4) -
12:09 Cryptic: This is defualt hit-whistle
12:10 Cryptic: becuase the whistle is on the slider itself
12:10 Cryptic: and not the slider head
12:10 Maakkeli: oh eya
12:10 Cryptic: fix that
12:10 Maakkeli: ahahh
12:10 Maakkeli: lol
12:10 Maakkeli: didn't notice
12:10 Cryptic: mhmm
12:10 Cryptic: I was like
12:10 Cryptic: "This is obvious enough for me not to clarify at all"
12:10 Cryptic: :p
12:11 Maakkeli: lol i don't think i have a hitsound for that in my skin
12:11 Cryptic: holy shit
12:11 Maakkeli: so
12:11 Cryptic: you update fast
12:11 Cryptic: anyway
12:11 Cryptic: Go to like
12:11 Cryptic: the settings
12:11 Cryptic: and make sure to always use defualt skin while mapping
12:11 Cryptic: its useful imo
12:11 Maakkeli: nah
12:11 Maakkeli: i prefer to map with my own skin
12:11 Cryptic: Or at least do it for modding
12:11 Cryptic: Because like
12:12 Cryptic: with modding, its a lot better for a lot of reasons
12:12 Cryptic: anyway, I'm getting side tracked
12:12 Maakkeli: yea i didn't even use it in the bn test lmao
12:15 Cryptic: 00:25:174 (11) - move this down a bit to increase movement
12:15 Cryptic: right now its a really easy pattern, probably a bit too easy.
12:16 Maakkeli: ok moved it next to 00:25:474 (2) -
12:16 Cryptic: Alright
12:16 Cryptic: 00:40:174 (2) - move this up a bit to give it a more natural triangular flow rather than somewhat repetitive horizontal thing you have atm
12:17 Maakkeli: tbh i prefer the current more sharper flow
12:17 Cryptic: Thats fair
12:18 Cryptic: 00:45:124 (1) - this still sounds really awkward without the whistle but :c
12:19 Maakkeli: mmmmm but if i take the current finish out and replace it with that whistle
12:19 Maakkeli: it'll lose so much emphasis imo
12:19 Cryptic: yeah
12:20 Cryptic: I wish you could place individual hitsounds on specific notes
12:20 Maakkeli: yea i think the hitsounding system should get reworked
12:21 Maakkeli: something where you could just throw the files into the folder and then choose what to use
12:21 Cryptic: Yeah
12:23 Cryptic: 02:16:924 (1,2) - this feels a lot more unnatural than 02:17:374 (3,4) - due to the location of 2. I tried c/ping and flipping 3,4 and placing it where 1,2 was but it ends up being a bit too cramped, but that does help with the movement.
12:23 Cryptic: I'd recommend doing the c/p + flip, but then moving the 3,4 down a bit
12:26 Cryptic: 01:35:374 (2) - 01:40:174 (2) - finishes here?
12:27 Maakkeli: 02:16:924 (1,2) - but that's still just the same movement?
12:27 Cryptic: 02:23:374 (2) - 02:28:174 (2) - 02:32:974 (2) - 02:37:624 (1,2) - finishes here?
12:28 Cryptic: Also, the movement is the same but the positioning of the 2 is what makes it somewhat clunky imo
12:28 Cryptic: Like, Its not the biggest problem in the world, but its just a spot that stands out a bit in terms of your flow
12:28 Maakkeli: the finishes on those sliders sound kinda awkward imo
12:28 Maakkeli: could i just move (2) a bit down then?
12:28 Cryptic: Well, then put one on 02:37:624 (1) - then
12:28 Cryptic: Yeah, you could if you want.
12:28 Cryptic: I liked the visual symmetry but moving it down works as well.
12:29 Maakkeli: i'm not big on symmetry so i'll just move (2)
12:29 Cryptic: alright
12:29 Maakkeli: it looks symmetric enough tho
12:30 Maakkeli: and added that finish to02:37:624 (1) -
12:31 Cryptic: Awesome
12:31 Cryptic: HSing is so annoying :p
12:31 Maakkeli: i can only do it if i do it while mapping
12:31 Cryptic: I just get someone to go behind me and do it
12:32 Cryptic: cuz I can't HS worth a shit
12:33 Cryptic: 04:46:253 (7,8,1) - I guess nerf this one slightly now too by moving it to the left (the 8,1) since its a bit too large compared to the others now. I should have mentioned this earlier, mb
12:33 Maakkeli: kk
12:33 Maakkeli: don
12:33 Maakkeli: e
12:34 Cryptic: 05:12:147 (1,2,3,1,2,3) - readjust the location of 05:12:447 (2) - and 05:12:647 (3,1,2,3) - so that 05:12:147 (1,2) - isn't such an awkward ugly right angle by moving the 05:12:447 (2) - up as far as it can go and to the right a tiny bit.
12:35 Cryptic: 05:13:347 (1,2,3,1,2,3) - Same thing here, just different movement
12:36 Maakkeli: 05:12:447 (2) - so this just up as far it can go
12:36 Maakkeli: and a bit to the right
12:36 Cryptic: pretty much
12:36 Cryptic: and then maybe moving the 3,1,2,3 as compensation
12:36 Cryptic: to like, the right and up a bit
12:36 Cryptic: if you want
12:37 Maakkeli: ok i tried
12:37 Cryptic: Like, this is mostly aesthetics so
12:37 Cryptic: its really up to you I guess on that point
12:38 Cryptic: well, aesthetics + minor flow improvements
12:38 Maakkeli: idk it looks pretty much the same to me lol
12:38 Cryptic: you can revert it then if you awnt
12:38 Cryptic: *want
12:38 Cryptic: 05:19:347 (1,2) - right here, move the one to x325 y273 for more emphasis and also for a neat retro-active blanket
12:39 Maakkeli: ok i'll just keep it like it is since i don't think there is that much of a change tbh
12:39 Maakkeli: did 05:19:347 (1,2) -
12:39 Cryptic: ok
12:40 Cryptic: 05:18:447 (1,2,3,4,5) - since this is the final roll and the peak of intensity, maybe increase DS even more if you can find a nice looking alternative? Up to you.
12:40 Cryptic: actually
12:40 Cryptic: wait
12:40 Cryptic: nvm
12:41 Cryptic: don't do that
12:41 Maakkeli: it's already 1.2
12:41 Cryptic: Yeah
12:41 Cryptic: I listened to the song again
12:41 Cryptic: I knew it was larger already
12:41 Cryptic: but
12:41 Cryptic: the song is actually not more intense
12:41 Cryptic: I was just mishearing shit
12:41 Maakkeli: kk
12:41 Cryptic: Okay, update whenever[/code]

TL;DR: HS fix, a few spacing changes for help with flow and stuff
bub1
Topic Starter
Makeli
many danks
headphonewearer
maakkeli bubbeli mapeli
Maelstrrom
Osu needs more vektor!
Take my star and good luck ranking!
Stoof
i want a p p mappin G car3er tOo,.
Topic Starter
Makeli
f.
Lasse
inconsistent settings for stacked red/green timing point (kiai)

I'm pretty sure this doesn't actually cause any issues here because green lines take priority but it's unrankable so ¯\_(ツ)_/¯

normal-hitfinish5/6/8/9 is much louder on the left channel which makes it feel kinda weird
http://puu.sh/rpn5d/af47b27647.wav (bit more quiet, but no extreme clipping, balanced volume) would recommend this
or current one with increased volume on right: http://puu.sh/rpn9y/9a5bbeab98.wav
make sure to replace all of them with the same file

soft-hitfinish also feels kinda delayed cause of this: http://i.imgur.com/gzjEUoA.jpg (marked part isn't really noticeable)
=> http://puu.sh/rpotx/aa2e7e5bc3.wav

some comments on hitsounding and other suggestions:
00:16:324 (1,2,3) - 00:31:624 (1,2,3) - is there any concept behind when you do this instead of putting the 1/4 at the sliderend? I can't really understand lol
01:04:024 (1,2) - would either stack or increase spacing to make different snapping not look the same as 1/4, even if it is only slider // 01:47:224 (1,2) -
might have missed this other spots this pattern appears on, so if you apply obviously change it at these too

02:03:199 - silencing with 20% normal sampleset doesn't really work and sounds weird here // 02:05:374 (1,3) - and some more, best would be just checking timing panel for those 20% normal sampleset points and change them all to soft (and maybe reduce volume)

02:09:274 (2,4) - shouldnt this overlap be more visually similar to others here like 02:08:524 (4,5,1) - ?
02:34:924 (1,2,3,4,5,6) - these seem really outstanding musically to me, so why not make them feel different by making them way more spaced?
02:59:699 (1,2,3,4,5) - guitar pitch increases so much, could make the spacing increase a bit more noticeable, would also make it a bit different from 03:04:699 (1) - where it seems to not increase this much (or if it actually does, change that one too lol)
03:24:170 (1) - how about soft slide + silenced ticks here ior something here? loud normal ticks really take away from the guitar this is supposed to emphasize, when there are no/really weak things on the ticks. maybe also for 03:25:035 (4) -
03:33:898 - using less volume to silence sliderends in this part would be good as the overall hitsounding volume is way lower
04:06:125 (4) - soft sampleset on sliderbody, normal tick is quite loud here// 04:11:458 (4) - 04:16:791 (4) - for the 3/4 ones it lands on more noticeable guitars so it sounds fine there
04:22:124 (4,5) - shoudn't this be 1/1 slider like 04:16:791 (4) - ?? (also soft tick thing here lol)
04:31:551 (1) - tick on nothing is so loud :c
same for most ticks on 3/4 in the 04:34:051 (1) - part

04:42:958 - this part is stupid but it fits the music so well lol, nice

tickrate 2 together with normal ticks (they are actually really loud) makes for some weird hitsound rhythms in some spots, but it fits most faster parts really well. would be good if you could go over the thing again and change the "unfitting" ticks (I didn't list all of them) to soft sampleset on sliderbody at least

poke me for rebubble
Topic Starter
Makeli

Lasse wrote:

inconsistent settings for stacked red/green timing point (kiai)

I'm pretty sure this doesn't actually cause any issues here because green lines take priority but it's unrankable so ¯\_(ツ)_/¯ - f

normal-hitfinish5/6/8/9 is much louder on the left channel which makes it feel kinda weird
http://puu.sh/rpn5d/af47b27647.wav (bit more quiet, but no extreme clipping, balanced volume) would recommend this
or current one with increased volume on right: http://puu.sh/rpn9y/9a5bbeab98.wav
make sure to replace all of them with the same file - picked the first one cause u suggested it. Sounds really good, much better than the one before

soft-hitfinish also feels kinda delayed cause of this: http://i.imgur.com/gzjEUoA.jpg (marked part isn't really noticeable)
=> http://puu.sh/rpotx/aa2e7e5bc3.wav - ty

some comments on hitsounding and other suggestions:
00:16:324 (1,2,3) - 00:31:624 (1,2,3) - is there any concept behind when you do this instead of putting the 1/4 at the sliderend? I can't really understand lol - well there is none it's just there to add some variety there. Remember that I remapped this back when I didn't have as strong feelings for consistency as I have now. So I'd like to keep it kinda as a "memo" of my old shit
01:04:024 (1,2) - would either stack or increase spacing to make different snapping not look the same as 1/4, even if it is only slider // 01:47:224 (1,2) -
might have missed this other spots this pattern appears on, so if you apply obviously change it at these too - doing some custom stacks

02:03:199 - silencing with 20% normal sampleset doesn't really work and sounds weird here // 02:05:374 (1,3) - and some more, best would be just checking timing panel for those 20% normal sampleset points and change them all to soft (and maybe reduce volume) - everything 5% and soft now

02:09:274 (2,4) - shouldnt this overlap be more visually similar to others here like 02:08:524 (4,5,1) - ? - f
02:34:924 (1,2,3,4,5,6) - these seem really outstanding musically to me, so why not make them feel different by making them way more spaced? - hm why not. Don't want to space them too much tho cause then it wouldn't fit this part cause it's much less powerful than the thing before
02:59:699 (1,2,3,4,5) - guitar pitch increases so much, could make the spacing increase a bit more noticeable, would also make it a bit different from 03:04:699 (1) - where it seems to not increase this much (or if it actually does, change that one too lol) - ok also made the other stream more beautiful
03:24:170 (1) - how about soft slide + silenced ticks here ior something here? loud normal ticks really take away from the guitar this is supposed to emphasize, when there are no/really weak things on the ticks. maybe also for 03:25:035 (4) - too lazy to silence. Putting just soft sample green lines
03:33:898 - using less volume to silence sliderends in this part would be good as the overall hitsounding volume is way lower - hmm i think it only fits for the ones i have already silenced
04:06:125 (4) - soft sampleset on sliderbody, normal tick is quite loud here// 04:11:458 (4) - 04:16:791 (4) - for the 3/4 ones it lands on more noticeable guitars so it sounds fine there - adding softs
04:22:124 (4,5) - shoudn't this be 1/1 slider like 04:16:791 (4) - ?? (also soft tick thing here lol) - no cause there is a kick on the red tick ( in the others there is no kick) yes i did that sift thing
04:31:551 (1) - tick on nothing is so loud :c
same for most ticks on 3/4 in the 04:34:051 (1) - part

04:42:958 - this part is stupid but it fits the music so well lol, nice - no and yes

tickrate 2 together with normal ticks (they are actually really loud) makes for some weird hitsound rhythms in some spots, but it fits most faster parts really well. would be good if you could go over the thing again and change the "unfitting" ticks (I didn't list all of them) to soft sampleset on sliderbody at least

poke me for rebubble
hopefully i didn't miss anything
Lasse
anime
Topic Starter
Makeli

Lasse wrote:

anime
my favorite
headphonewearer
(TV Size)
Cryptic
anime^2
Topic Starter
Makeli

Cryptic wrote:

anime^2
thanks again
GOD I LOVE ANIME
Kalibe
you need a fire
Topic Starter
Makeli

Kalibe wrote:

you need a fire
I need a fire
Where have all the good BNs gone
And where are all the QATs?
Where's the all knowing no name
To fight the PP maps?

Isn't there a white knight upon a fiery steed?
Late at night I toss and I turn
And I dream of what I need

I need a FIRE, I'm holding out for a FIRE
'Til the end of the month

too lazy to do the rest
Feb
wow makkelli speadranking
Topic Starter
Makeli
like always
CloggyBobby
I'd like to make an o!mania diff on this.
Yea~
8-)
Topic Starter
Makeli
Sorry I'm not taking any GDs on this but feel free to take my .mp3 and make your own set!
Mazzerin
gratz on buble
Topic Starter
Makeli
oh fuck this'll grave soon
headphonewearer

Maakkeli wrote:

oh fuck this'll grave soon
I thought bubbled maps cant grave
Topic Starter
Makeli

Mapper wrote:

I thought bubbled maps cant grave
uh idk how it works
false alarm then i guess
Lasse

Feb wrote:

wow makkelli speadranking
Topic Starter
Makeli
pls don't meme me
it's been over 24hrs since the 2nd bubble you can rank already!!!!
Lefafel
rank this already, BNs ;_;
Topic Starter
Makeli
i'm f
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