00:52:278 (3,4,1) - You can widden this set to have a better flow and design in general
00:58:004 (2) - Move this a bit to the left so it goes onto the next not easier
00:59:306 (4,5) - This can be moved to the left side to make the jumps harder, since it feels like the difficulty here is a bit too easy for a platter
01:06:334 (2,3,4) - This is quite difficult due to the sudden movement between it i suggest changing the patter to something like
http://puu.sh/mq0uc/5f3e0ef14a.jpg So the movement would be more fluid
01:07:635 (1) - This could be a reverse slider rather, so you can put in a hitsound to match with the music
01:14:142 (3) - Could CTRL+G for better flow and distinction between the music
01:18:307 (3) - ^, also because the jump to the next note is a bit too hard
01:26:636 (5) - CTRL+G i think because the anti flow slider here doesn't really suit for this part
01:35:746 (1,2) - The Hyperdash jumps
02:06:980 (8) - Areas like this with hitsounds on the slider ticks isn't recommended since hitsounds are suppose to represent strong beats, i recommending to change the sliders to single notes to fit with this hitsounds, (I asked a BN and its rankable but not recommended) (There's several instances which is from Third kiai,Fourth kiai, and near the end of the map)
02:06:721 (7) - Move this further to the right to increase difficulty, since its too easy
02:08:282 (9,10,1,2,3) - Should arrange this to be much easier, it a bit difficult right now
02:16:741 (2,3,4,5) - Decrease the gap, the spike difficulty around here doesn't fit the music imo
02:25:461 (3) - This slider could have more horizontal movement
02:40:818 (4) - CTRL + G suits better for flow
03:08:018 (7) - Move this to the left