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toby fox - ASGORE [CatchTheBeat|Osu|Taiko]

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Topic Starter
-Nighthawk-

ayygurl wrote:

Yo, me again, maybe the BPM is 229,70. I didn't re-checked for the offset.
I'm not sure about this one, my current BPM sounds fine, but give me an offset and i'll test it.
Firemolten
Really nice someone is working on a nice undertale song. Some of the sliders/circles don't sync in with the strong beats and misses the feeling the song gives out. So keep working on that and i hope this gets released. 8-)
aether__
For some reason, none of my friends can download this map when we are doing multiplayer. I've had them try to download it straight from the website but it does the same thing. It asks to "click to update to the newest version" or something, and then it just does nothing. Is there anything I can do about this? :?
CasiNoVaGames
CrimsonDarling, it's possible that you have an older version of the beatmap. Try deleting the version you have and re-downloading it from this forum's first post. :)
aether__

Candlestorm wrote:

CrimsonDarling, it's possible that you have an older version of the beatmap. Try deleting the version you have and re-downloading it from this forum's first post. :)
Okay, thank you :D
Topic Starter
-Nighthawk-

Firemolten wrote:

Really nice someone is working on a nice undertale song. Some of the sliders/circles don't sync in with the strong beats and misses the feeling the song gives out. So keep working on that and i hope this gets released. 8-)
You could help out if you let me know what these notes are, you'd even get some kudosu which you could shoot at this map if you wanted.
Electoz
Recheck, no kds

[Easy]

  1. There are still some spacing errors. > 00:34:369 (1,2,3,4) - 00:52:018 (3,4) - 00:55:141 (3,4) - 01:54:487 (2,3) .
  2. 00:45:120 (4,2) - 01:36:657 (5,6) - 01:44:986 (4,5) - They overlapped a little bit. Try to get rid all of them in the song. Try to move them apart because it'd look ugly if they overlapped like this.
  3. 02:11:145 (2,3) - The flow here doesn't look well. You have to change direction sharply here and it doesn't looking good.
  4. Also, some general things about Easy diff.
    1. 01:23:252 (1) - The spinner is too short for Easy imo.
    2. 01:56:569 (3,4) - Try not to stack objects like this, it's not recommended in Easy.
    3. 02:04:898 (2,3,4) - The pattern is kinda hard to read tho. Beginners might going for 02:06:720 (4) instead of 02:06:330 (3) . Because 4 was placed closer to 02:04:898 (2) .
    4. 02:31:968 (1) - Sliders with 2 kicks or more aren't recommended in Easy.
  5. Not sure if you're putting too much long sliders. It kinda skip some strong beats in the song. But since you put a lot of effort in it I gonna leave them for now until someone mentioned this later.
[Normal]

  1. CS4 is quite uncommon in Normal tho.
  2. 00:40:305 (4,5,6,7) - The stacks look complicated, I'd recommend to nerf this a bit. Same applies to 00:47:853 (4,5,6,7) - 01:04:512 (5,6,7,8) .
  3. 00:49:936 (7,1) - The spacing is way too far.
  4. 01:19:088 (3,4) - Blanket here could be improved.
  5. 01:52:144 (5) - Slider with 2 kicks or more is still too hard for Normal tho. Same applies to 02:44:462 (1) - 02:52:791 (1) .
  6. Try to watch out overlaps that are similar to what I mentioned in Easy.
The diff itself still need some mods in my opinion. But at least it looks much better now.
Animue_otaku
8-) :) I want to learn how to make these . btw KAWAII!!!!!
Mel
hey there

I checked the timing and this seems to be the right one: http://puu.sh/mjDsl/78f273238a.osu
Also for some reason the mp3 you're using is a slightly sped up version of Asgore (yours 230,52 while the original one is 229.7)
Pew_old_1
from ausu!ctb modding queue

Platter
00:52:278 (3,4,1) - You can widden this set to have a better flow and design in general
00:58:004 (2) - Move this a bit to the left so it goes onto the next not easier
00:59:306 (4,5) - This can be moved to the left side to make the jumps harder, since it feels like the difficulty here is a bit too easy for a platter

01:06:334 (2,3,4) - This is quite difficult due to the sudden movement between it i suggest changing the patter to something like http://puu.sh/mq0uc/5f3e0ef14a.jpg So the movement would be more fluid

01:07:635 (1) - This could be a reverse slider rather, so you can put in a hitsound to match with the music

01:14:142 (3) - Could CTRL+G for better flow and distinction between the music
01:18:307 (3) - ^, also because the jump to the next note is a bit too hard

01:26:636 (5) - CTRL+G i think because the anti flow slider here doesn't really suit for this part
01:35:746 (1,2) - The Hyperdash jumps

02:06:980 (8) - Areas like this with hitsounds on the slider ticks isn't recommended since hitsounds are suppose to represent strong beats, i recommending to change the sliders to single notes to fit with this hitsounds, (I asked a BN and its rankable but not recommended) (There's several instances which is from Third kiai,Fourth kiai, and near the end of the map)

02:06:721 (7) - Move this further to the right to increase difficulty, since its too easy

02:08:282 (9,10,1,2,3) - Should arrange this to be much easier, it a bit difficult right now

02:16:741 (2,3,4,5) - Decrease the gap, the spike difficulty around here doesn't fit the music imo

02:25:461 (3) - This slider could have more horizontal movement

02:40:818 (4) - CTRL + G suits better for flow

03:08:018 (7) - Move this to the left
Topic Starter
-Nighthawk-

Pew wrote:

modding
Thank you, I'll let candlestorm put in these changes.
CasiNoVaGames

Pew wrote:

from ausu!ctb modding queue

Platter
00:52:278 (3,4,1) - You can widden this set to have a better flow and design in general
00:58:004 (2) - Move this a bit to the left so it goes onto the next not easier
00:59:306 (4,5) - This can be moved to the left side to make the jumps harder, since it feels like the difficulty here is a bit too easy for a platter

01:06:334 (2,3,4) - This is quite difficult due to the sudden movement between it i suggest changing the patter to something like http://puu.sh/mq0uc/5f3e0ef14a.jpg So the movement would be more fluid

01:07:635 (1) - This could be a reverse slider rather, so you can put in a hitsound to match with the music

01:14:142 (3) - Could CTRL+G for better flow and distinction between the music
01:18:307 (3) - ^, also because the jump to the next note is a bit too hard

01:26:636 (5) - CTRL+G i think because the anti flow slider here doesn't really suit for this part
01:35:746 (1,2) - The Hyperdash jumps

02:06:980 (8) - Areas like this with hitsounds on the slider ticks isn't recommended since hitsounds are suppose to represent strong beats, i recommending to change the sliders to single notes to fit with this hitsounds, (I asked a BN and its rankable but not recommended) (There's several instances which is from Third kiai,Fourth kiai, and near the end of the map)

02:06:721 (7) - Move this further to the right to increase difficulty, since its too easy

02:08:282 (9,10,1,2,3) - Should arrange this to be much easier, it a bit difficult right now

02:16:741 (2,3,4,5) - Decrease the gap, the spike difficulty around here doesn't fit the music imo

02:25:461 (3) - This slider could have more horizontal movement

02:40:818 (4) - CTRL + G suits better for flow

03:08:018 (7) - Move this to the left
Changes made! Thank you for your input! :D
Zaven
I'm glad that there's so many Undertale maps being made. Good luck getting this one fine tuned and ranked! :)
Let's give this modding a shot.. Keep in mind that I don't have any ranked maps yet, so don't take what I say as absolute.

Easy:
SPOILER
00:56:963 (4) - This looks nice, but I'm not sure if it goes with the rhythm of the song well.
01:01:128 (4) and 01:01:779 (5) - Perhaps these should be changed to a note followed by a slider with a reverse arrow - similarly to 01:03:210 (1) and 01:03:470 (2) ;I nearly missed this when I sight-read it.
01:54:487 (2) - This could be rounded out a little more.
02:40:297 (1) and 02:42:379 (2) - I think these sound better if you made them end a white tick later.
02:51:750 (5) - Perhaps change this to a smaller slider that is one white tick long, and reverses once.
02:53:832 (3) - I think this sounds better if the slider ends a half beat earlier. Though, i'm not sure if this would make it harder to read..

Normal:
SPOILER
00:36:401 (5) - If this slider ended half a beat earlier I think it would sound better, but that could cause it to be hard to read. I'm not sure what to recommend for this part. Maybe replace 00:36:401 (5) with a shorter slider using a single reverse arrow, and then remove 00:37:182 (6) ?
00:40:305 (4) - I think that sliders could be utilized for the rest of this combo to make the rhythm more intuitive to get into. The combo just before it uses a different timing, and here it switches and uses notes rather than sliders, which I think should be used only once you've gotten into the rhythm. If that makes sense :? (refer to previous comment). Maybe this could stay the same if the rhythm of the previous comment's section was adjusted to be the same as this one. (feel free to message me if this doesn't make sense xD)
01:23:252 (1) - Since this is only normal difficulty, I think that this spinner should end a bit sooner, giving the player more time to adjust.
02:19:474 (2) - I think this sounds better if you made it one beat longer(two in total since there's a reverse arrow). Also, I'm not sure if you're going for a specific shape but it could be made to look smoother/rounder, I think.

Hard:
SPOILER
01:28:198 (2) - Perhaps put this in the 4th spot in the combo, and move 01:28:588 (3) and 01:28:848 (4) up into it's place. this is preference but it'll let the player click on the 'on' beats rather than the 'off' beats, if that makes sense. (I noticed that's what you did here 01:53:185 (2) . I prefer this one.)
02:04:898 (5) - Spacing should be increased here since the timing is delayed, but the note is right next to the previous, giving the impression that it should be played sooner.
02:19:474 (2) - Spacing should be increased here for the same reason as the previous comment.
02:21:556 (7) - I think this sounds better if it was one beat longer.
02:31:968 (1) - The spacing on this stream should be reduced; the slider gives the impression that it'll continue at the same rate as the stream. (use 1x distance snap for it)
02:34:050 (9) - I think that this should keep a consistent distance snap with the rest of the mini-stream
02:36:133 (5) - same as 02:31:968 (1).
02:38:215 (4) - same as 02:34:050 (9).
02:38:996 (7) - same as 02:34:050 (9).
02:40:297 (1) - I can see what you're trying to do with this combo, it looks nice but I don't think it plays very naturally. That little part might need to be re-done. See if you can find a way to keep a consistent distance snap for that little section.

zenithlight's Fight:
SPOILER
00:38:092 (5) - See if you can copy 00:37:832 (4) and paste it in this place. Then, use ctrl+h and ctrl+j to flip it. Then, ctrl+g to switch the starting end of the slider. I think it looks a bit nicer this way.
00:41:867 (1) - Keep this as well as 00:42:127 (1) ,and 00:42:387 (1) part of the same combo.
00:46:812 (1) - increase the depth of the curve of this slider a bit so that it blankets around the next note.
00:47:853 (1) - I feel like the slowdown for this part shouldn't be so drastic. Perhaps a small slowdown but this feels like too much.
01:01:909 (3) - This can be copy/pasted from 01:01:388 (1) . Refer to the first comment.
01:03:470 (8) - It'll look a bit nicer if this blankets around 01:03:991 (1) .
01:04:512 (3) - Slowdown feels a bit too drastic here.
01:28:198 (1) - Spacing should be increased here. It gives the impression that you should hit it on the red tick before it.
01:56:179 (5) - I think that the jump here is unnecessary.
02:09:844 (6) - Increase spacing on this one.
02:21:556 (3) - I think the slider speed should stay the same as 02:19:474 (2) .
03:02:942 (1) - The slowdown here feels unnecessary and threw me off. I think it should use normal slider speed.
01:58:651 (1) - I just wanted to say that this part is really fun! :D
Topic Starter
-Nighthawk-

Zaven wrote:

thingamajiggers, nice ones.[/spoilerbox]
Not bad for your one of your first mods! I'm working on your suggestions now. :D
SoySauce
Hi from my queue :D

General
  1. 02:40:297 - I suggest you put a kiai section here up to the last spinner or any other reasonable point
Normal
  1. 00:39:524 (3,4,5) - Avoid overlaps in Normal as it can be confusing for new players
  2. 00:44:470 (2,3,4,5) - Change this pattern, don't overlap. This can be really confusing
  3. 00:49:675 (5,6,7) - New players can't do triple notes yet plus blanket looks bad with the triple
  4. 00:57:614 (5,7) - Try to avoid overlap
  5. 01:00:347 (3,4) - ^
  6. 01:01:779 (5,6,7) - Place (7) farther away from (5)
  7. 01:06:334 (6,7,8) - Remove triple, put something else
  8. 01:07:635 (1) - Wrong spacing
  9. 01:51:103 (1,2,3,4,6,7,8,9) - Try to avoid these consecutive circles
  10. 02:00:734 (3,5,6) - Try to not overlap
  11. 02:02:816 (6,1) - ^
  12. 02:04:117 (2,3) - I suggest you try this doing it like this
  13. 02:04:898 (4,5) - Avoid overlap
  14. 02:06:330 (6,1) - ^
  15. 02:09:063 (4,6) - Don't make them touch each other as it looks bad
  16. 02:14:268 (3,4,5) - Try this instead
  17. 02:18:433 (4,5,1) - ^ I strongly recommend you change this one because the overlaps currently are really bad and hard for newer players to play
  18. 02:19:474 (2) - Make a sliderart here with a more varied shape. Examples: http://puu.sh/mSPvp/8bbe50d2cd.jpg or http://puu.sh/mSPCI/c6640a1c69.jpg (note that those are just examples for a shape. You can do anything that suits your style)
  19. 02:31:968 (1) - Simplify this to one slider
  20. 02:33:790 (4,5,6) - Try to change this pattern. It can be confusing
  21. 02:37:955 (3,4) - Don't make their curves touch
  22. 02:42:119 (3) - Start this slider at the big white tick and add a circle where the slider used to start
  23. 02:50:448 (3) - ^
  24. 02:42:119 (3,4) - Fix overlap
  25. 02:47:585 (6,7,1) - ^
  26. 02:50:448 (3,4) - ^
  27. 02:54:873 (3,4,5) - Change this pattern
  28. 02:55:654 (5,6) - Fix overlap betwwen (5) and (6)'s tail
Sorry I'm only modding Normal because I'm a bit lazy today and the map itself is quite long.

That's all from me! Hope this helps and good luck! :D
Topic Starter
-Nighthawk-

Cagrux wrote:

stuff
will implement when I am able! Thank you!
Topic Starter
-Nighthawk-

SYAHME wrote:

stuff
Thank you, i'll let candlestorm make the changes when I next catch him on :)
Log Off Now
Hi, extremely overdue M4M from my queue!

Disclaimer: I'm pretty new to modding so what I say may not be useful! If this is the case feel free to ignore this mod, although feedback would be much appreciated! All mods are my opinion

[General]

Looks fine to me

[Easy]

Only aesthetic mod for this diff, seems fine otherwise

00:57:224 (5,1) - Make 5 blanket 1?

01:33:664 (2,3) - Move 3 just a super tiny bit further away from 2 for a cleaner look

01:35:746 (4,1) - ^ Move 4 a bit away from 1

01:37:828 (2,3) - 3 doesn't cut directly through the middle of 2, fix this for a cleaner look

01:50:322 (4) - Rotate by 6 degrees for a cleaner shape and less of a weird offset look thats created by the slider end of 01:48:240 (3)

02:36:133 (5) - NC?

[Normal]

01:06:594 (8) - Change this into a slider that ends here 01:07:114 - ? Just adds emphasis on the help note in the music

01:19:088 (3,4) - The slider end of 4 overlaps into 3, move the slider end a bit further out to avoid this and get a cleaner blanket

01:23:252 (1,1) - This spinner is unrankable since there is not enough recovery time between notes, needs at least 2 white ticks of recovery

01:25:335 - I think you should make the hitsounds on the slider ticks quieter since they sound louder than the actual slider head/tails,. this goes for the full section

01:31:321 (4,5) - Blanket can be improved by moving 4 further into the middle

[Hard]

01:07:635 (9) - Why not make this a repeat slider like you did in the normal difficulty at this section? Or maybe turn it into a jump or stack?

01:33:664 - Same comment as normal difficulty regarding slider tick hitsounding

02:19:474 (2,3) - Blanket can be improved

02:43:160 (5) - I find double repeating sliders hard to read when they're used in this type of way, consider using two 1/1 sliders instead?

[zenithlight's Fight]

Not gonna comment on this diff too much since I found it relatively difficult to play (not sure why really) but I think you need to think more about where you place NC's for example what is the point in having one here 01:08:156 (1) - here 02:08:542 (1) - and here 02:16:871 (1) - for instance? There is nothing in the music that really warrants them. There are also a lot of weird repeating sliders that would play much better as 1/2 sliders or stacks (or a combination of both), for example here 01:08:676 (1) - and 01:17:005 (1) - here play pretty weird imo because of how they are repeating, it also feels less enjoyable to play since the music sort of 'asks' for some more clickable objects

[]

Hope this helps!

sorry for being so late q.q
Topic Starter
-Nighthawk-

Log Off Now wrote:

things
thank you for your mod!

I will provide feedback for all mods that I have not put in yet when I get around to doing them, in one big post.
Topic Starter
-Nighthawk-

Zaven wrote:

I'm glad that there's so many Undertale maps being made. Good luck getting this one fine tuned and ranked! :)
Let's give this modding a shot.. Keep in mind that I don't have any ranked maps yet, so don't take what I say as absolute.

Easy:
SPOILER
00:56:963 (4) - This looks nice, but I'm not sure if it goes with the rhythm of the song well. Agreed, it is now two sliders.
01:01:128 (4) and 01:01:779 (5) - Perhaps these should be changed to a note followed by a slider with a reverse arrow - similarly to 01:03:210 (1) and 01:03:470 (2) ;I nearly missed this when I sight-read it. Kind of done, I forgot what I did with this, but I did change it.
01:54:487 (2) - This could be rounded out a little more. Done
02:40:297 (1) and 02:42:379 (2) - I think these sound better if you made them end a white tick later. I think I did this.
02:51:750 (5) - Perhaps change this to a smaller slider that is one white tick long, and reverses once. Done
02:53:832 (3) - I think this sounds better if the slider ends a half beat earlier. Though, i'm not sure if this would make it harder to read.. Not sure if I did this one. Sounds fine as it looks right now though.

Normal:
SPOILER
00:36:401 (5) - If this slider ended half a beat earlier I think it would sound better, but that could cause it to be hard to read. I'm not sure what to recommend for this part. Maybe replace 00:36:401 (5) with a shorter slider using a single reverse arrow, and then remove 00:37:182 (6) ? Done
00:40:305 (4) - I think that sliders could be utilized for the rest of this combo to make the rhythm more intuitive to get into. The combo just before it uses a different timing, and here it switches and uses notes rather than sliders, which I think should be used only once you've gotten into the rhythm. If that makes sense :? (refer to previous comment). Maybe this could stay the same if the rhythm of the previous comment's section was adjusted to be the same as this one. (feel free to message me if this doesn't make sense xD) Got it, made em sliders.
01:23:252 (1) - Since this is only normal difficulty, I think that this spinner should end a bit sooner, giving the player more time to adjust. Done
02:19:474 (2) - I think this sounds better if you made it one beat longer(two in total since there's a reverse arrow). Also, I'm not sure if you're going for a specific shape but it could be made to look smoother/rounder, I think. Just made it a spinner. Also I'm using this easier to read color now.

Hard:
SPOILER
01:28:198 (2) - Perhaps put this in the 4th spot in the combo, and move 01:28:588 (3) and 01:28:848 (4) up into it's place. this is preference but it'll let the player click on the 'on' beats rather than the 'off' beats, if that makes sense. (I noticed that's what you did here 01:53:185 (2) . I prefer this one.) Sorry, changed the chorus since this modding reply and your modding reply.
02:04:898 (5) - Spacing should be increased here since the timing is delayed, but the note is right next to the previous, giving the impression that it should be played sooner. Ah, done.
02:19:474 (2) - Spacing should be increased here for the same reason as the previous comment. Done.
02:21:556 (7) - I think this sounds better if it was one beat longer. This is now a spinner, but its one beat longer now anyway, thanks.
02:31:968 (1) - The spacing on this stream should be reduced; the slider gives the impression that it'll continue at the same rate as the stream. (use 1x distance snap for it)
02:34:050 (9) - I think that this should keep a consistent distance snap with the rest of the mini-stream
02:36:133 (5) - same as 02:31:968 (1).
02:38:215 (4) - same as 02:34:050 (9).
02:38:996 (7) - same as 02:34:050 (9). Done as best I can.
02:40:297 (1) - I can see what you're trying to do with this combo, it looks nice but I don't think it plays very naturally. That little part might need to be re-done. See if you can find a way to keep a consistent distance snap for that little section. Revamped.

DOING NEXT vvv
zenithlight's Fight:
SPOILER
00:38:092 (5) - See if you can copy 00:37:832 (4) and paste it in this place. Then, use ctrl+h and ctrl+j to flip it. Then, ctrl+g to switch the starting end of the slider. I think it looks a bit nicer this way.
00:41:867 (1) - Keep this as well as 00:42:127 (1) ,and 00:42:387 (1) part of the same combo.
00:46:812 (1) - increase the depth of the curve of this slider a bit so that it blankets around the next note.
00:47:853 (1) - I feel like the slowdown for this part shouldn't be so drastic. Perhaps a small slowdown but this feels like too much.
01:01:909 (3) - This can be copy/pasted from 01:01:388 (1) . Refer to the first comment.
01:03:470 (8) - It'll look a bit nicer if this blankets around 01:03:991 (1) .
01:04:512 (3) - Slowdown feels a bit too drastic here.
01:28:198 (1) - Spacing should be increased here. It gives the impression that you should hit it on the red tick before it.
01:56:179 (5) - I think that the jump here is unnecessary.
02:09:844 (6) - Increase spacing on this one.
02:21:556 (3) - I think the slider speed should stay the same as 02:19:474 (2) .
03:02:942 (1) - The slowdown here feels unnecessary and threw me off. I think it should use normal slider speed.
01:58:651 (1) - I just wanted to say that this part is really fun! :D
zenithlight
i guess i'll remap my diff. dont mod it atm.
wonjae
First time mapping ctb so if you think that im wrong on something, then tell me what i can do better :D

Mapping Candlestorm's Save

00:34:579 : Notes 2 and 4 sound a little akward... consider moving or removing them.

00:52:278 : The jump from note 2 to slider 3 is an akward and surprising transition.

01:01:388 : 2 3 and 4 are boring to play.

01:03:470 : Same as above. 2 3 and 4 are boring jumps.

01:09:717 : Note Patters like notes 1-5 look really unappealing in game.

01:17:005 : Sliders like this one is pretty boring.

02:23:639 - 02:24:420 : Looks really weird / awkward when playing it. (Goes with the one in 01:09:717)

Make the last 2 notes more interesting to play.

You use really bland patterns through the song.

---------------------------------------------------------

Overall Comments that i think needs some work on.

Map feels really awkward to play and to look at in some parts.

More Streamy then jumpy (this could be what you wanted)

Not many hyperdashes

Your map is filled with way to much "predictable" sliders... Try to mix them up or remove

Map feels really condensed. Remember, its a platter not a salad. Dont make the map feel like a rain with the patterns though.

Map has almost no hyperdashes. or jumps.
Topic Starter
-Nighthawk-

Paranoid_Goomba wrote:

stuff
thank you for your feedback. I'll let Candlestorm know next time I catch him on.
BanchoBot
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