forum

toby fox - ASGORE [CatchTheBeat|Osu|Taiko]

posted
Total Posts
63
show more
Volta
in CtB, AR have to be equal with OD. and HP 7 is too high. recommended setup for Candlestorm's Platter is:
  1. CS: 3.7 ~ 4
  2. AR: 8
  3. OD: 8
  4. HP: 5
taiko GD comes later
CasiNoVaGames

Flying Pan wrote:

in CtB, AR have to be equal with OD. and HP 7 is too high. recommended setup for Candlestorm's Platter is:
  1. CS: 3.7 ~ 4
  2. AR: 8
  3. OD: 8
  4. HP: 5
taiko GD comes later
Personally implemented, and will be added to the beatmap at the earliest opportunity. Thanks! :D
koliron


General
  1. Is not neccesary say between parenthesis what difficuly is, Aaaand... really these difficulty names fit with this song? If you use custom names, they must be directly related to the song somehow, I suggest you for now change these names to "Easy", "Normal", "Platter", etc. Other option is change to "EASY", "HARD", etc, this is because the name of the song is in mayus, as you prefer.
  2. Consider add in Tags "soundtrack chiptune midi orchestral", all for the original source of the song.
  3. The correct Source is "UNDERTALE".
  4. Not forget add Combocolours!
  5. I cant understand why you use this sb o.o , ie, 00:28:043 - really i cant understand, in my opinion is not neccesary, remove this and disable display epilepsy warning in all diffs.
  6. Oh, and disable enable countdown + widescreen support.
  7. 00:34:318 - Im bad in bpm, but this is not the real bpm, look for someone to fix that.

Platter

  • General comments of this Platter, now I have not the time to mod, sorry ):
  1. 00:34:318 (1,2,3,4) - Here, the note in 00:34:839 (3) - should have more distance than the others, because the sound is more louder, consider reducing the distance of these 4 notes and then add TO (3).
  2. 00:35:098 (4,5) - HyperDash here fit good! Because is the real beggining of the song and the sound is too strong, just add more distance between these.
  3. 00:35:360 (5) - New Combo here, fit good.
  4. 00:35:360 (5,6,7) - The distances here are too short, you can add at least a bit more (:
  5. 00:37:182 (9,10) - Mh, feels weird without distance, add more! Do not forget that just as in the standard mode, you must add more distance when the sound is strong enough for this.
  6. 00:37:442 (10) - And again, NC here.
  7. 00:43:428 (3,4) - Consider add HyperDash to (4), this sound is the best! And to highlight the beggining of the Kiai.
  8. 00:53:319 (2,3,4,5) - Listen in x0.25, you can hear? the sound in (2,3) is a bit different to (4,5), so you shoul use a bit different positions to vary, for example 00:53:840 (5) - x: 288.
  9. 00:54:100 (6) - NC here! NC should be used when the sound makes a difference to how the song goes, that is, when there is a small "change" in the sounds that are used (at least generally), equally over time is almost automatic.

Good luck!
Topic Starter
-Nighthawk-

koliron wrote:

things
For the general things, I was testing an sb and I didn't really like it either, got around to removing it now. As for the diff names, I may need to discuss them with a BN. For now they are the default names, excluding the hardest difficulties.

I'll look into the BPM soon (but it seems fine to me. So we'll see.), I will add combo colours soon. And I have disabled the countdown and widescreen support.

For the platter. It's a shame we can't have a bigger mod, but thank you for your input! Candlestorm will get to them when he sees this, I suppose.

Thank you again!
CasiNoVaGames
All recommended Platter changes have been made! Thank you for your time, koliron! :D
Child Of Adam
I no nothing of mapping but this guy made a map as well, go ahead and check it out.
https://osu.ppy.sh/s/362603
Keep in mind he's also not finished.
Absolute Zero
Here is mod.

Human... It was nice to meet you. Goodbye.

Platter
The difficulty range feels a little too large (often on the easier side), especially in places where there's very little movement. I would consider evening out parts- I've put some suggestions forth.
Check your tags. They conflict with the other diffs, I think.
00:50:977 (1) - Ctrl+G and make a hyper to add a stronger beat?
01:04:512 (8) - NC, combo is getting quite long.
01:06:334 (9,10,11) - These leaps are difficult, nerf them?
01:08:806 (2,3,4,5) - This pattern is too difficult for a platter player. Consider creating something more linear--I think that a back-forth is not the greatest idea.
01:25:139 (8,1) - Make a hyper?
01:25:335 - Add hitcircle with a hyper from the note before here? Should accent the main beat.
01:41:668 (6,7,8) - Make this a screen hyper triple instead?
01:47:459 (6,7) - Nerf the distance slightly?
01:58:651 (3) - Move the NC here.
02:00:603 - Add a hitcircle at the same x as (4)?
02:06:200 (6,7,1,2) - Mimic 02:04:117 (1,2,3,4) except reflected?
02:12:577 (2,3,4,5) - More movement?
02:31:968 (1,2,3,4) - Similarly, I would advice against this challenging pattern.
02:33:269 (1,2) - Space the same as (3,4).
02:34:311 (6,7) - Similar spacing as the patterns around it.
02:36:133 (5) - NC, this is a new phrase?
02:40:297 (1) - So much more happens in the music here, consider not making this a 3/1 slider?
02:42:119 (5) - ^
02:51:620 (6,7,8,9) - A bit weird the way you spaced them the same even though they are different intervals from each other rhythmically.
03:08:018 - Add a hit here?
Topic Starter
-Nighthawk-

Absolute Zero wrote:

Things
Thank you, Candlestorm will do this when he sees it.
Volta
hey, here's GD Oni~
http://puu.sh/lFoiU/64aced5640.rar

muzu still in progress.
FCL
uh man, i really believe that i am bad teacher of mapping, but i'm trying now

  • Your mapping style. Ehh, it's too "right".You often use straight flow and sliders that now looks weird. Let's look at your Easy difficulty
  1. 00:36:401 (3) - this straight slider... He looks ugly rly. Furthermore, he's don't symmetrical. Aslo I have long not saw this form. Although it was normal in 2007-2009. Please remove. I recommend to use you the elbow-slider, like this http://puu.sh/lFrNy/6202e00404.jpg. So it will be look good
  2. 00:38:483 (1,2) - straight flow looks bad too, probably not, this slider... Curved there will be fine http://puu.sh/lFrX5/802a42285e.jpg.
  3. 00:40:565 (4) - same as 00:36:401 (3), it's baad
  4. 00:52:799 (4) - form of this slider is okay, but the fact that this is located directly makes me pay attention to it. I recommend you to rotate it to -30 degrees, so it will look better. Yea, or like this 00:56:963 (4) -
  5. 01:58:651 (1,2,3,4) - also straight form, remove pls
    Yes, I badly explaining, but i need to start to do it

    Stop, u use different during all diff, it's unrankable, remember it. You should to use ONLY ONE SV during all diff (This rule applies to Easy and Normal diffs only)

    Overlaps
    sometimes overlaps looks fine, but if you use it right. So your overlaps often looks bad. Let's see!
  6. 00:54:621 (2) - overlap here is pointless, Furthermore it complicated to playing. Move it
  7. 01:41:993 (1) - same, also it's looks ugly
  8. 00:47:853 (4,1) - ^
    This problem does not occur often, but I had to point it out

    Accuracy
    yea, you have problem at this aspect too. Blanket, sliders form, stacks - all this affect to neatness!
  9. 00:41:606 (1,2) - location of 00:43:168 (2) - relatively 00:41:606 (1) - looks really not good. You can use blanket, it's will look great http://puu.sh/lFvYf/4567b234b9.jpg 1st guide t/208596&start=0
  10. 00:45:771 (2,3) - same, blanket pls.
  11. 00:47:853 (4) - it's looks weird, but you can it with end of 00:45:771 (2) - . Okay, now it's fine
  12. 01:27:417 (2) - just looks bad 2nd guide t/37194&start=0
okay, i'm tired (Yea, i'm lazy). Few words about other diffs
Normal=have same problems as Eazy diff
Hard=not sure about CS5. although...
Insane=k, look fine
hope it's helpful
Topic Starter
-Nighthawk-

FCL wrote:

things

Flying Pan wrote:

more things
Thank you!
Volta
Topic Starter
-Nighthawk-

Flying Pan wrote:

Muzu is ready

http://puu.sh/lK2jb/62d55b480e.rar
yesssssssssssssss
Volta
ah yeah pls put my name in the tag :)
Topic Starter
-Nighthawk-

Flying Pan wrote:

ah yeah pls put my name in the tag :)
oh yeh

doing that in a few minutes

EDIT: did the thing but it's not appearing on the info page, but it's there, trust me
SYAHME
From my modding queue.
[General]
  1. .jpg should be 1366x768.
  2. Uninherited timing points conflict with Easy diff.
  3. Uninherited timing points conflict with FLP's Muzukashii diff.
  4. Uninherited timing points conflict with FLP's Oni diff.
  5. Uninherited timing points conflict with Hard diff.
  6. Uninherited timing points conflict with Normal diff.
  7. Uninherited timing points conflict with zenithlight's Fight diff.
  8. Please don't map obviously like standard version, make some fun pattern.
  9. You also can change your mapping style, don't map like old version maps. Be modern.
  10. Lastly, fix some jumps & place hyperdash at suitable beats.
[Candlestorm's Save]
  1. 00:43:168 (1,2,3) - move this to the left a little bit.
  2. 02:42:640 (6) - Ctrl+H & back to origin place.
  3. 01:17:005 (6) - you can make some varieties with this stream.
  4. 01:19:088 (6) - ^.
  5. 01:21:170 (5) - ^.
  6. 01:27:417 (1) - ^.
  7. 01:29:499 (2) - ^.
  8. 01:41:993 (1) - ^.
  9. 01:44:075 (1) - ^.
  10. 01:46:157 (2) - ^.
  11. 01:50:322 (1) - ^.
  12. 01:52:404 (1) - ^.
  13. 01:54:487 (2) - ^.
Good luck on ranking this.
Electoz
Hi, from my modding queue~

[General]

  1. There are two .mp3 files in your song folder, remove the one you didn't use please.
  2. Why zenithlight's Fight have different amount of combo colors compared to other diffs?
  3. I think you should really think about CS size, should be lowered a bit in every diffs except zenithlight's Fight.
[Easy]

  1. DS is so inconsistent through out the song. Fix them please, if you got any questions about this please ask me in game.
  2. I will point out some general comments based on my opinion.
  3. OD should be increased a bit, how about at least 2?
  4. 00:41:606 (1,2,3) - They don't look symmetrical.
  5. 00:56:963 (4,1) - If I remember this right, stacking objects isn't allowed in easiest difficulty of the mapset.
  6. 01:04:512 (3,2) - Try avoid unintentional overlaps like this, it will make the map become less attractive.
  7. Sometimes your sliderart skill doesn't come at the right moment, like this 01:39:911 (7) . You can see that this slider skipped many strong sounds that you can map them, like 01:40:952 for example. Sliderarts are most commonly seen in slow/quiet parts of the song. Sliderarts at the right moments will make the map become more appealing.
  8. After you fix all these, you can call me for a remod if you wanted.
[Normal]

  1. Inconsistent DS, same as Easy.
  2. Try to fix what I mentioned in Easy.
  3. Same as easy, you can call me for a remod if you wanted(after you fixed what I mentioned above)
[Hard]

  1. 00:47:853 (5,1,2,3) - Bad overlap imo. Actually there are many more like this, but I don't want to spam all of them.
  2. 01:18:177 (2,3,4,5) - This pattern is too difficult for Hard lol.
Tbh I can't mod Easy and Normal because of DS is inconsistent, while Hard is very difficult for me to mod because I'm not with familiar with this map style, sry.
Anyway, as I wrote above, feel free to catch me in game if you have any questions.
Good luck~
Topic Starter
-Nighthawk-

Electoz wrote:

things of all manner
Thank you! I will contact you for a re-mod when I have completed these changes.
MondoKuma
Yo! From our M4M deal

Easy:
00:41:606 (1,3) - These aren't symmetrical You can make them symmetrical by selecting 1 Pasting it with ctrl c then ctrl v and then press ctrl Comma
00:52:018 (3,4) - Put 3 where the end of 4 is
01:23:252 (1,1) - Having a note show during spinner in an easy difficulty is unrankable
01:37:828 (6,7) - Gross overlap
01:41:993 (1,2) - ^
01:48:240 (6,7) - Move 7 to the left a bit to prevent gross overlap
01:52:404 (1) - Move left to prevent gross overlap
01:52:404 (1,2) - move 2 down to prevent gross overlap
02:09:063 (4,2) - Fix gross overlap

Normal:
00:47:853 (4,5,6,7) - Fix Blanket
01:02:429 (7) - could be a slider
02:00:734 (3,4,5,6) - Fix spacing (3 is further from 4 than 5 and 6 are)
Press ctrl + shift + a and check the box up top and fix everything aimond pointed out

Hard: Again press ctrl shift a and check the box
01:17:005 (6,6,6) - Could all be turned into stacks/streams
01:18:177 (2,3,4) - Could be a stream/stack
00:52:278 (2) - More blanket? (closer to 1)
02:29:382 - Could map this break with soft hitsounds
ayygurl
Yo, me again, maybe the BPM is 229,70. I didn't re-checked for the offset.
Topic Starter
-Nighthawk-

ayygurl wrote:

Yo, me again, maybe the BPM is 229,70. I didn't re-checked for the offset.
I'm not sure about this one, my current BPM sounds fine, but give me an offset and i'll test it.
Firemolten
Really nice someone is working on a nice undertale song. Some of the sliders/circles don't sync in with the strong beats and misses the feeling the song gives out. So keep working on that and i hope this gets released. 8-)
aether__
For some reason, none of my friends can download this map when we are doing multiplayer. I've had them try to download it straight from the website but it does the same thing. It asks to "click to update to the newest version" or something, and then it just does nothing. Is there anything I can do about this? :?
CasiNoVaGames
CrimsonDarling, it's possible that you have an older version of the beatmap. Try deleting the version you have and re-downloading it from this forum's first post. :)
aether__

Candlestorm wrote:

CrimsonDarling, it's possible that you have an older version of the beatmap. Try deleting the version you have and re-downloading it from this forum's first post. :)
Okay, thank you :D
Topic Starter
-Nighthawk-

Firemolten wrote:

Really nice someone is working on a nice undertale song. Some of the sliders/circles don't sync in with the strong beats and misses the feeling the song gives out. So keep working on that and i hope this gets released. 8-)
You could help out if you let me know what these notes are, you'd even get some kudosu which you could shoot at this map if you wanted.
Electoz
Recheck, no kds

[Easy]

  1. There are still some spacing errors. > 00:34:369 (1,2,3,4) - 00:52:018 (3,4) - 00:55:141 (3,4) - 01:54:487 (2,3) .
  2. 00:45:120 (4,2) - 01:36:657 (5,6) - 01:44:986 (4,5) - They overlapped a little bit. Try to get rid all of them in the song. Try to move them apart because it'd look ugly if they overlapped like this.
  3. 02:11:145 (2,3) - The flow here doesn't look well. You have to change direction sharply here and it doesn't looking good.
  4. Also, some general things about Easy diff.
    1. 01:23:252 (1) - The spinner is too short for Easy imo.
    2. 01:56:569 (3,4) - Try not to stack objects like this, it's not recommended in Easy.
    3. 02:04:898 (2,3,4) - The pattern is kinda hard to read tho. Beginners might going for 02:06:720 (4) instead of 02:06:330 (3) . Because 4 was placed closer to 02:04:898 (2) .
    4. 02:31:968 (1) - Sliders with 2 kicks or more aren't recommended in Easy.
  5. Not sure if you're putting too much long sliders. It kinda skip some strong beats in the song. But since you put a lot of effort in it I gonna leave them for now until someone mentioned this later.
[Normal]

  1. CS4 is quite uncommon in Normal tho.
  2. 00:40:305 (4,5,6,7) - The stacks look complicated, I'd recommend to nerf this a bit. Same applies to 00:47:853 (4,5,6,7) - 01:04:512 (5,6,7,8) .
  3. 00:49:936 (7,1) - The spacing is way too far.
  4. 01:19:088 (3,4) - Blanket here could be improved.
  5. 01:52:144 (5) - Slider with 2 kicks or more is still too hard for Normal tho. Same applies to 02:44:462 (1) - 02:52:791 (1) .
  6. Try to watch out overlaps that are similar to what I mentioned in Easy.
The diff itself still need some mods in my opinion. But at least it looks much better now.
Animue_otaku
8-) :) I want to learn how to make these . btw KAWAII!!!!!
Mel
hey there

I checked the timing and this seems to be the right one: http://puu.sh/mjDsl/78f273238a.osu
Also for some reason the mp3 you're using is a slightly sped up version of Asgore (yours 230,52 while the original one is 229.7)
Pew_old_1
from ausu!ctb modding queue

Platter
00:52:278 (3,4,1) - You can widden this set to have a better flow and design in general
00:58:004 (2) - Move this a bit to the left so it goes onto the next not easier
00:59:306 (4,5) - This can be moved to the left side to make the jumps harder, since it feels like the difficulty here is a bit too easy for a platter

01:06:334 (2,3,4) - This is quite difficult due to the sudden movement between it i suggest changing the patter to something like http://puu.sh/mq0uc/5f3e0ef14a.jpg So the movement would be more fluid

01:07:635 (1) - This could be a reverse slider rather, so you can put in a hitsound to match with the music

01:14:142 (3) - Could CTRL+G for better flow and distinction between the music
01:18:307 (3) - ^, also because the jump to the next note is a bit too hard

01:26:636 (5) - CTRL+G i think because the anti flow slider here doesn't really suit for this part
01:35:746 (1,2) - The Hyperdash jumps

02:06:980 (8) - Areas like this with hitsounds on the slider ticks isn't recommended since hitsounds are suppose to represent strong beats, i recommending to change the sliders to single notes to fit with this hitsounds, (I asked a BN and its rankable but not recommended) (There's several instances which is from Third kiai,Fourth kiai, and near the end of the map)

02:06:721 (7) - Move this further to the right to increase difficulty, since its too easy

02:08:282 (9,10,1,2,3) - Should arrange this to be much easier, it a bit difficult right now

02:16:741 (2,3,4,5) - Decrease the gap, the spike difficulty around here doesn't fit the music imo

02:25:461 (3) - This slider could have more horizontal movement

02:40:818 (4) - CTRL + G suits better for flow

03:08:018 (7) - Move this to the left
Topic Starter
-Nighthawk-

Pew wrote:

modding
Thank you, I'll let candlestorm put in these changes.
CasiNoVaGames

Pew wrote:

from ausu!ctb modding queue

Platter
00:52:278 (3,4,1) - You can widden this set to have a better flow and design in general
00:58:004 (2) - Move this a bit to the left so it goes onto the next not easier
00:59:306 (4,5) - This can be moved to the left side to make the jumps harder, since it feels like the difficulty here is a bit too easy for a platter

01:06:334 (2,3,4) - This is quite difficult due to the sudden movement between it i suggest changing the patter to something like http://puu.sh/mq0uc/5f3e0ef14a.jpg So the movement would be more fluid

01:07:635 (1) - This could be a reverse slider rather, so you can put in a hitsound to match with the music

01:14:142 (3) - Could CTRL+G for better flow and distinction between the music
01:18:307 (3) - ^, also because the jump to the next note is a bit too hard

01:26:636 (5) - CTRL+G i think because the anti flow slider here doesn't really suit for this part
01:35:746 (1,2) - The Hyperdash jumps

02:06:980 (8) - Areas like this with hitsounds on the slider ticks isn't recommended since hitsounds are suppose to represent strong beats, i recommending to change the sliders to single notes to fit with this hitsounds, (I asked a BN and its rankable but not recommended) (There's several instances which is from Third kiai,Fourth kiai, and near the end of the map)

02:06:721 (7) - Move this further to the right to increase difficulty, since its too easy

02:08:282 (9,10,1,2,3) - Should arrange this to be much easier, it a bit difficult right now

02:16:741 (2,3,4,5) - Decrease the gap, the spike difficulty around here doesn't fit the music imo

02:25:461 (3) - This slider could have more horizontal movement

02:40:818 (4) - CTRL + G suits better for flow

03:08:018 (7) - Move this to the left
Changes made! Thank you for your input! :D
Zaven
I'm glad that there's so many Undertale maps being made. Good luck getting this one fine tuned and ranked! :)
Let's give this modding a shot.. Keep in mind that I don't have any ranked maps yet, so don't take what I say as absolute.

Easy:
SPOILER
00:56:963 (4) - This looks nice, but I'm not sure if it goes with the rhythm of the song well.
01:01:128 (4) and 01:01:779 (5) - Perhaps these should be changed to a note followed by a slider with a reverse arrow - similarly to 01:03:210 (1) and 01:03:470 (2) ;I nearly missed this when I sight-read it.
01:54:487 (2) - This could be rounded out a little more.
02:40:297 (1) and 02:42:379 (2) - I think these sound better if you made them end a white tick later.
02:51:750 (5) - Perhaps change this to a smaller slider that is one white tick long, and reverses once.
02:53:832 (3) - I think this sounds better if the slider ends a half beat earlier. Though, i'm not sure if this would make it harder to read..

Normal:
SPOILER
00:36:401 (5) - If this slider ended half a beat earlier I think it would sound better, but that could cause it to be hard to read. I'm not sure what to recommend for this part. Maybe replace 00:36:401 (5) with a shorter slider using a single reverse arrow, and then remove 00:37:182 (6) ?
00:40:305 (4) - I think that sliders could be utilized for the rest of this combo to make the rhythm more intuitive to get into. The combo just before it uses a different timing, and here it switches and uses notes rather than sliders, which I think should be used only once you've gotten into the rhythm. If that makes sense :? (refer to previous comment). Maybe this could stay the same if the rhythm of the previous comment's section was adjusted to be the same as this one. (feel free to message me if this doesn't make sense xD)
01:23:252 (1) - Since this is only normal difficulty, I think that this spinner should end a bit sooner, giving the player more time to adjust.
02:19:474 (2) - I think this sounds better if you made it one beat longer(two in total since there's a reverse arrow). Also, I'm not sure if you're going for a specific shape but it could be made to look smoother/rounder, I think.

Hard:
SPOILER
01:28:198 (2) - Perhaps put this in the 4th spot in the combo, and move 01:28:588 (3) and 01:28:848 (4) up into it's place. this is preference but it'll let the player click on the 'on' beats rather than the 'off' beats, if that makes sense. (I noticed that's what you did here 01:53:185 (2) . I prefer this one.)
02:04:898 (5) - Spacing should be increased here since the timing is delayed, but the note is right next to the previous, giving the impression that it should be played sooner.
02:19:474 (2) - Spacing should be increased here for the same reason as the previous comment.
02:21:556 (7) - I think this sounds better if it was one beat longer.
02:31:968 (1) - The spacing on this stream should be reduced; the slider gives the impression that it'll continue at the same rate as the stream. (use 1x distance snap for it)
02:34:050 (9) - I think that this should keep a consistent distance snap with the rest of the mini-stream
02:36:133 (5) - same as 02:31:968 (1).
02:38:215 (4) - same as 02:34:050 (9).
02:38:996 (7) - same as 02:34:050 (9).
02:40:297 (1) - I can see what you're trying to do with this combo, it looks nice but I don't think it plays very naturally. That little part might need to be re-done. See if you can find a way to keep a consistent distance snap for that little section.

zenithlight's Fight:
SPOILER
00:38:092 (5) - See if you can copy 00:37:832 (4) and paste it in this place. Then, use ctrl+h and ctrl+j to flip it. Then, ctrl+g to switch the starting end of the slider. I think it looks a bit nicer this way.
00:41:867 (1) - Keep this as well as 00:42:127 (1) ,and 00:42:387 (1) part of the same combo.
00:46:812 (1) - increase the depth of the curve of this slider a bit so that it blankets around the next note.
00:47:853 (1) - I feel like the slowdown for this part shouldn't be so drastic. Perhaps a small slowdown but this feels like too much.
01:01:909 (3) - This can be copy/pasted from 01:01:388 (1) . Refer to the first comment.
01:03:470 (8) - It'll look a bit nicer if this blankets around 01:03:991 (1) .
01:04:512 (3) - Slowdown feels a bit too drastic here.
01:28:198 (1) - Spacing should be increased here. It gives the impression that you should hit it on the red tick before it.
01:56:179 (5) - I think that the jump here is unnecessary.
02:09:844 (6) - Increase spacing on this one.
02:21:556 (3) - I think the slider speed should stay the same as 02:19:474 (2) .
03:02:942 (1) - The slowdown here feels unnecessary and threw me off. I think it should use normal slider speed.
01:58:651 (1) - I just wanted to say that this part is really fun! :D
Topic Starter
-Nighthawk-

Zaven wrote:

thingamajiggers, nice ones.[/spoilerbox]
Not bad for your one of your first mods! I'm working on your suggestions now. :D
SoySauce
Hi from my queue :D

General
  1. 02:40:297 - I suggest you put a kiai section here up to the last spinner or any other reasonable point
Normal
  1. 00:39:524 (3,4,5) - Avoid overlaps in Normal as it can be confusing for new players
  2. 00:44:470 (2,3,4,5) - Change this pattern, don't overlap. This can be really confusing
  3. 00:49:675 (5,6,7) - New players can't do triple notes yet plus blanket looks bad with the triple
  4. 00:57:614 (5,7) - Try to avoid overlap
  5. 01:00:347 (3,4) - ^
  6. 01:01:779 (5,6,7) - Place (7) farther away from (5)
  7. 01:06:334 (6,7,8) - Remove triple, put something else
  8. 01:07:635 (1) - Wrong spacing
  9. 01:51:103 (1,2,3,4,6,7,8,9) - Try to avoid these consecutive circles
  10. 02:00:734 (3,5,6) - Try to not overlap
  11. 02:02:816 (6,1) - ^
  12. 02:04:117 (2,3) - I suggest you try this doing it like this
  13. 02:04:898 (4,5) - Avoid overlap
  14. 02:06:330 (6,1) - ^
  15. 02:09:063 (4,6) - Don't make them touch each other as it looks bad
  16. 02:14:268 (3,4,5) - Try this instead
  17. 02:18:433 (4,5,1) - ^ I strongly recommend you change this one because the overlaps currently are really bad and hard for newer players to play
  18. 02:19:474 (2) - Make a sliderart here with a more varied shape. Examples: http://puu.sh/mSPvp/8bbe50d2cd.jpg or http://puu.sh/mSPCI/c6640a1c69.jpg (note that those are just examples for a shape. You can do anything that suits your style)
  19. 02:31:968 (1) - Simplify this to one slider
  20. 02:33:790 (4,5,6) - Try to change this pattern. It can be confusing
  21. 02:37:955 (3,4) - Don't make their curves touch
  22. 02:42:119 (3) - Start this slider at the big white tick and add a circle where the slider used to start
  23. 02:50:448 (3) - ^
  24. 02:42:119 (3,4) - Fix overlap
  25. 02:47:585 (6,7,1) - ^
  26. 02:50:448 (3,4) - ^
  27. 02:54:873 (3,4,5) - Change this pattern
  28. 02:55:654 (5,6) - Fix overlap betwwen (5) and (6)'s tail
Sorry I'm only modding Normal because I'm a bit lazy today and the map itself is quite long.

That's all from me! Hope this helps and good luck! :D
Topic Starter
-Nighthawk-

Cagrux wrote:

stuff
will implement when I am able! Thank you!
Topic Starter
-Nighthawk-

SYAHME wrote:

stuff
Thank you, i'll let candlestorm make the changes when I next catch him on :)
Log Off Now
Hi, extremely overdue M4M from my queue!

Disclaimer: I'm pretty new to modding so what I say may not be useful! If this is the case feel free to ignore this mod, although feedback would be much appreciated! All mods are my opinion

[General]

Looks fine to me

[Easy]

Only aesthetic mod for this diff, seems fine otherwise

00:57:224 (5,1) - Make 5 blanket 1?

01:33:664 (2,3) - Move 3 just a super tiny bit further away from 2 for a cleaner look

01:35:746 (4,1) - ^ Move 4 a bit away from 1

01:37:828 (2,3) - 3 doesn't cut directly through the middle of 2, fix this for a cleaner look

01:50:322 (4) - Rotate by 6 degrees for a cleaner shape and less of a weird offset look thats created by the slider end of 01:48:240 (3)

02:36:133 (5) - NC?

[Normal]

01:06:594 (8) - Change this into a slider that ends here 01:07:114 - ? Just adds emphasis on the help note in the music

01:19:088 (3,4) - The slider end of 4 overlaps into 3, move the slider end a bit further out to avoid this and get a cleaner blanket

01:23:252 (1,1) - This spinner is unrankable since there is not enough recovery time between notes, needs at least 2 white ticks of recovery

01:25:335 - I think you should make the hitsounds on the slider ticks quieter since they sound louder than the actual slider head/tails,. this goes for the full section

01:31:321 (4,5) - Blanket can be improved by moving 4 further into the middle

[Hard]

01:07:635 (9) - Why not make this a repeat slider like you did in the normal difficulty at this section? Or maybe turn it into a jump or stack?

01:33:664 - Same comment as normal difficulty regarding slider tick hitsounding

02:19:474 (2,3) - Blanket can be improved

02:43:160 (5) - I find double repeating sliders hard to read when they're used in this type of way, consider using two 1/1 sliders instead?

[zenithlight's Fight]

Not gonna comment on this diff too much since I found it relatively difficult to play (not sure why really) but I think you need to think more about where you place NC's for example what is the point in having one here 01:08:156 (1) - here 02:08:542 (1) - and here 02:16:871 (1) - for instance? There is nothing in the music that really warrants them. There are also a lot of weird repeating sliders that would play much better as 1/2 sliders or stacks (or a combination of both), for example here 01:08:676 (1) - and 01:17:005 (1) - here play pretty weird imo because of how they are repeating, it also feels less enjoyable to play since the music sort of 'asks' for some more clickable objects

[]

Hope this helps!

sorry for being so late q.q
Topic Starter
-Nighthawk-

Log Off Now wrote:

things
thank you for your mod!

I will provide feedback for all mods that I have not put in yet when I get around to doing them, in one big post.
Topic Starter
-Nighthawk-

Zaven wrote:

I'm glad that there's so many Undertale maps being made. Good luck getting this one fine tuned and ranked! :)
Let's give this modding a shot.. Keep in mind that I don't have any ranked maps yet, so don't take what I say as absolute.

Easy:
SPOILER
00:56:963 (4) - This looks nice, but I'm not sure if it goes with the rhythm of the song well. Agreed, it is now two sliders.
01:01:128 (4) and 01:01:779 (5) - Perhaps these should be changed to a note followed by a slider with a reverse arrow - similarly to 01:03:210 (1) and 01:03:470 (2) ;I nearly missed this when I sight-read it. Kind of done, I forgot what I did with this, but I did change it.
01:54:487 (2) - This could be rounded out a little more. Done
02:40:297 (1) and 02:42:379 (2) - I think these sound better if you made them end a white tick later. I think I did this.
02:51:750 (5) - Perhaps change this to a smaller slider that is one white tick long, and reverses once. Done
02:53:832 (3) - I think this sounds better if the slider ends a half beat earlier. Though, i'm not sure if this would make it harder to read.. Not sure if I did this one. Sounds fine as it looks right now though.

Normal:
SPOILER
00:36:401 (5) - If this slider ended half a beat earlier I think it would sound better, but that could cause it to be hard to read. I'm not sure what to recommend for this part. Maybe replace 00:36:401 (5) with a shorter slider using a single reverse arrow, and then remove 00:37:182 (6) ? Done
00:40:305 (4) - I think that sliders could be utilized for the rest of this combo to make the rhythm more intuitive to get into. The combo just before it uses a different timing, and here it switches and uses notes rather than sliders, which I think should be used only once you've gotten into the rhythm. If that makes sense :? (refer to previous comment). Maybe this could stay the same if the rhythm of the previous comment's section was adjusted to be the same as this one. (feel free to message me if this doesn't make sense xD) Got it, made em sliders.
01:23:252 (1) - Since this is only normal difficulty, I think that this spinner should end a bit sooner, giving the player more time to adjust. Done
02:19:474 (2) - I think this sounds better if you made it one beat longer(two in total since there's a reverse arrow). Also, I'm not sure if you're going for a specific shape but it could be made to look smoother/rounder, I think. Just made it a spinner. Also I'm using this easier to read color now.

Hard:
SPOILER
01:28:198 (2) - Perhaps put this in the 4th spot in the combo, and move 01:28:588 (3) and 01:28:848 (4) up into it's place. this is preference but it'll let the player click on the 'on' beats rather than the 'off' beats, if that makes sense. (I noticed that's what you did here 01:53:185 (2) . I prefer this one.) Sorry, changed the chorus since this modding reply and your modding reply.
02:04:898 (5) - Spacing should be increased here since the timing is delayed, but the note is right next to the previous, giving the impression that it should be played sooner. Ah, done.
02:19:474 (2) - Spacing should be increased here for the same reason as the previous comment. Done.
02:21:556 (7) - I think this sounds better if it was one beat longer. This is now a spinner, but its one beat longer now anyway, thanks.
02:31:968 (1) - The spacing on this stream should be reduced; the slider gives the impression that it'll continue at the same rate as the stream. (use 1x distance snap for it)
02:34:050 (9) - I think that this should keep a consistent distance snap with the rest of the mini-stream
02:36:133 (5) - same as 02:31:968 (1).
02:38:215 (4) - same as 02:34:050 (9).
02:38:996 (7) - same as 02:34:050 (9). Done as best I can.
02:40:297 (1) - I can see what you're trying to do with this combo, it looks nice but I don't think it plays very naturally. That little part might need to be re-done. See if you can find a way to keep a consistent distance snap for that little section. Revamped.

DOING NEXT vvv
zenithlight's Fight:
SPOILER
00:38:092 (5) - See if you can copy 00:37:832 (4) and paste it in this place. Then, use ctrl+h and ctrl+j to flip it. Then, ctrl+g to switch the starting end of the slider. I think it looks a bit nicer this way.
00:41:867 (1) - Keep this as well as 00:42:127 (1) ,and 00:42:387 (1) part of the same combo.
00:46:812 (1) - increase the depth of the curve of this slider a bit so that it blankets around the next note.
00:47:853 (1) - I feel like the slowdown for this part shouldn't be so drastic. Perhaps a small slowdown but this feels like too much.
01:01:909 (3) - This can be copy/pasted from 01:01:388 (1) . Refer to the first comment.
01:03:470 (8) - It'll look a bit nicer if this blankets around 01:03:991 (1) .
01:04:512 (3) - Slowdown feels a bit too drastic here.
01:28:198 (1) - Spacing should be increased here. It gives the impression that you should hit it on the red tick before it.
01:56:179 (5) - I think that the jump here is unnecessary.
02:09:844 (6) - Increase spacing on this one.
02:21:556 (3) - I think the slider speed should stay the same as 02:19:474 (2) .
03:02:942 (1) - The slowdown here feels unnecessary and threw me off. I think it should use normal slider speed.
01:58:651 (1) - I just wanted to say that this part is really fun! :D
show more
Please sign in to reply.

New reply