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Blue Stahli - Throw Away

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Topic Starter
Peachtrees

pishifat wrote:

hi im milan!!!! hiii

from my m4m queue!!!!
  1. 00:55:533 (6) - 05:06:696 (2) - not liking the snare on the tails here. it looks like you're trying to emphasize the last beat of every measure with the new combo always there, so having tail on the thing you're emphasizing is what. anything where you click on 00:55:882 - is gud. if you want variety or whatever coudl go with like bleh did something for the first one cause I found an OK way of implenemting but for kept the second one since I feel like having this as a 'pop-off' leading into the jumps works well
  2. 00:57:277 (3) - even more gross than the last thing, plus it would make the jump stuff afterwards make more sense if you start the circle spam on 00:57:975 (1) - rather than 00:57:801 (4) - . ee was originially going for guitar more than the cymbical but yea I guess. made this kinda tame though for more emphasize on the circlespam 8)
  3. 02:22:743 (5,6) - i know saying something seems too hard looks dumb but spacing wise this really does. making the gap smaller by like putting it under 02:22:045 (1) - or forming a triangle with 02:22:568 (4,5) - seems more fitting tbh. 04:14:196 (5,6) - on the other hand seems more fitting while large cuz of all the build up hype going on did the stack with 1 stuff
  4. 05:09:836 (1,2,3,4,5,6) - gonna be a pain for everyone playing the map for 5 mintues then unexpected 1/6 stream. if you're in the mood to not have people hate you, including sliders is prolly smart. this is usually the most player-friendly since they'll accurately hit the red/white tick objects and silderleniency allows them to screw up the 1/6 I did the exact same thing in another map and that was rankable but I wanna try to not have people hate on it this time. I tried coming up with something but honestly can only guess how this plays cuz I can't even pass the intro of the map so testplaying is out of the question
  5. 05:21:696 (5) - shouldn't the kiai end on this as you did at 00:59:370 (1) - or is this some fancy new technique i haven't heard of you don't know me
c00lmediocreatbestmap
but you already know that

Peachtrees wrote:

i'm done
thank you Milan!1!!
Kyouren
Hi~ from my queue!

Here the screenshot:

About map:
That it, i'm done! Nothing want to say because this map is nice~
But i think you need check again your spacing in slider and need blanket again! But nice map! ^w^)b

Good luck~
Speed of Snail
Hey, M4M from your queue.

OBSOLETE

Combo - The combo colours are a little, well very similar to each other. I'd recommend either getting rid of a couple of changing the tones, maybe making the darkest of the three almost black and making a different red with the lightest one.

02:58:324 - (4,5) Gonna have to be picky about this overlap here, frankly it's fairly gross looking, could definitely be touched up.

03:17:336 - (1,2) Not sure I agree with having a slider here since both ends of it are strong beats, I'd recommend making this a triplet instead.

Geez, I've got nothing to work with here, I can't come up with anything, and what I can even consider is so insanely nazi that I don't even want to put it here. Nice map. Not sure there's much I can do with it at this point. GL with this.
Topic Starter
Peachtrees
changed up the combo colours a little bit to try and differentiate them more

did something to the overlap, though I don't know if that is what you were going for :/

the slider I'd have to say will stay since I feel as though it's the most comfortable way of introducing 1/8 here

@GoOOoKUu

thank you so much for testing!
Rhythm Frienemy
Hi, doing your M4M request

a much more colorful combo color would be nice; having trouble reading some parts of the song with high dim or no dim at all

01:15:417 - slider seems a bit off, might want to shorten the slider to 01:15:417 to 01:15:591 and add a new circle at 01:15:766
01:16:115 - same problem, might want to shorten the slider to 01:16:115 to 01:16:463 and add a new circle at 01:16:638
02:38:226 - might want to add a circle here to match with the voice
02:39:312 - same, maybe a new circle here?
02:39:661 - same, maybe a new circle here?
03:15:417 - slider seems a bit of, might want to shorten the slider to 03:15:417 to 03:15:591 and add a new circle at 03:15:766
04:52:917 - a new circle perhaps??
04:53:615 - a new circle, perhaps??

all of this is optional, you may take it or not. the entire beatmap is pretty nicely done in itself tho, not much to be done!
Topic Starter
Peachtrees

Rhythm Frienemy wrote:

Hi, doing your M4M request M4M has never been mentioned soye

a much more colorful combo color would be nice; having trouble reading some parts of the song with high dim or no dim at all literally everyone is complaining about the colours so instead of changing around every mod I'll be waiting for the special some1 who pushes this forward to decide

01:15:417 - slider seems a bit off, might want to shorten the slider to 01:15:417 to 01:15:591 and add a new circle at 01:15:766 too dense of a rythm for such a call section
01:16:115 - same problem, might want to shorten the slider to 01:16:115 to 01:16:463 and add a new circle at 01:16:638 nothing to catch on the red tick so extended slider works best
02:38:226 - might want to add a circle here to match with the voice voice lands on the red tick, not the blue tick
02:39:312 - same, maybe a new circle here? ^
02:39:661 - same, maybe a new circle here? ^
03:15:417 - slider seems a bit of, might want to shorten the slider to 03:15:417 to 03:15:591 and add a new circle at 03:15:766 again, nothing landing on this that'd warrant an additional circle :/
04:52:917 - a new circle perhaps?? y tho
04:53:615 - a new circle, perhaps?? nothing that I would want to map on this

all of this is optional, you may take it or not. the entire beatmap is pretty nicely done in itself tho, not much to be done!
thank you!
Saut
modden für modden


  • [deep song diff]
  1. 00:15:417 (3) - 00:16:812 (7) - 00:18:208 (3) - ... - bin persönlich für mehr spacing da clap, kannst du aber natürlich auch sein lassen
  2. 00:19:080 (5) - kein fan von "clap"? auf slider end, lässt sich außerdem super ez fixen - 00:19:603 - circle oder nochmal einen 1/2 slider rein hauen = glücklicher saut
  3. 00:24:138 (4,1) - auch mehr spacing möglich imo
  4. 00:26:580 (3,1) - gleiche wie oben mehr spacing wäre cool, wenn du das rechtfertigen willst indem du sagst dass du dem kram hier folgst - 00:25:882 (1,4,1,4) - sollte 00:27:452 (5,5) - mehr spacing bekommen, wie du es auch hier 00:33:033 (5) - schon wundervoll getan hast
  5. 00:36:173 (5,1,2,3,4) - hier ist mir aufgefallen dass die combofarben 4 und 1 ein wenig zu ähnlich sind, in kombination mit dem bg bemerkt man ingame praktisch keinen unterschied
  6. 00:38:091 (4,1,5) - bin so ein spacing freak - 00:39:661 (3,1) - wenn dieser sprung etwas betonter wäre als der vorherige 00:39:487 (2,3) - wäre das auch super cool (paradebeispiel: 00:42:277 (2,3,1) - das ist schön) gilt nicht nur für die genannten sonden kommt öfter in der ganzen diff vor
  7. 01:01:812 (3,1) - mir könnten perfekte blankets nicht egaler sein, erwähne es aber trz, weil ich nicht weiß wie du dazu stehst
  8. 01:06:347 (1) - mehr ds weil 01:03:556 (1,1,1) -
  9. 01:08:091 - 01:10:184 - der ton ist so stark und schön, es wäre doch wirklich schade wenn der nicht clickable wäre :^) wenn du lieber dem anderen ding folgen willst ists vermutlich auch k (kommt später nochmal vor)
  10. 01:14:022 (2) - http://puu.sh/kxedb/5bcee80679.jpg möglich
  11. 01:23:091 (4,6) - nicht so ästhetisch das overlap -> sehr viel schöner hier 01:31:463 (4,6) -
  12. 02:29:196 (2) - sollte näher an 1 sein als an 3 wegen betonung imo
  13. 03:28:673 (1,2,3,4,5) - etwas zu viel ds für meine geschmack, da der song hier recht ruhig bleibt
  14. ((( 04:13:324 (1,2,3,4,5,6,7,1) - btw finde dieses extreme spacing in diesen parts im kontrast zu den anderen stellen in der map extremst nice, aber wen interessierts :< )))
  15. 05:21:696 (5) - würde nc, weil 4er-4er-1er cooler ist imo

vllt ist ja etwas dabei was du auch so siehst, schöne map und viel glück


edit: 05:06:696 (2) - teile pishis meinung hier
Topic Starter
Peachtrees

Saut wrote:

modden für modden


  • [deep song diff]
  1. 00:15:417 (3) - 00:16:812 (7) - 00:18:208 (3) - ... - bin persönlich für mehr spacing da clap, kannst du aber natürlich auch sein lassen versuche die Gitarre im zu betonen und nicht die claps daher das spacing
  2. 00:19:080 (5) - kein fan von "clap"? auf slider end, lässt sich außerdem super ez fixen - 00:19:603 - circle oder nochmal einen 1/2 slider rein hauen = glücklicher saut hmmm war eigentlich ganz zufrieden mit dem was ich hatte aber warum nicht
  3. 00:24:138 (4,1) - auch mehr spacing möglich imo möglich aber hier nicht gewollt c:
  4. 00:26:580 (3,1) - gleiche wie oben mehr spacing wäre cool, wenn du das rechtfertigen willst indem du sagst dass du dem kram hier folgst - 00:25:882 (1,4,1,4) - sollte 00:27:452 (5,5) - mehr spacing bekommen, wie du es auch hier 00:33:033 (5) - schon wundervoll getan hast wollte hier den ersten Gitarren Sound betonnen weil ich ehrlich gesagt den Part generell einfach ruhig halten wollte, um die Kiai mehr zu betonen
  5. 00:36:173 (5,1,2,3,4) - hier ist mir aufgefallen dass die combofarben 4 und 1 ein wenig zu ähnlich sind, in kombination mit dem bg bemerkt man ingame praktisch keinen unterschied hatte das schonmal in nem Mod erwähnt, aber ich werd darauf warten was der BN der sich dann erbahmt dazu sagt, weil ich ansonsten irgendwie mit jedem mod neue colours hab
  6. 00:38:091 (4,1,5) - bin so ein spacing freak - 00:39:661 (3,1) - wenn dieser sprung etwas betonter wäre als der vorherige 00:39:487 (2,3) - wäre das auch super cool (paradebeispiel: 00:42:277 (2,3,1) - das ist schön) gilt nicht nur für die genannten sonden kommt öfter in der ganzen diff vor hab den jump und ein zwei andere (inklusive dem einen da) n bischen justiert, find aber insgesamt das die Betonung meistens ok ist :/
  7. 01:01:812 (3,1) - mir könnten perfekte blankets nicht egaler sein, erwähne es aber trz, weil ich nicht weiß wie du dazu stehst :^)
  8. 01:06:347 (1) - mehr ds weil 01:03:556 (1,1,1) - kay
  9. 01:08:091 - 01:10:184 - der ton ist so stark und schön, es wäre doch wirklich schade wenn der nicht clickable wäre :^) wenn du lieber dem anderen ding folgen willst ists vermutlich auch k (kommt später nochmal vordas ganze war mehr als 'pop-off' gedacht weil ich hier 1/4 und circle ein bischen zu heavy fand dafür das der Song so ruhig ist)
  10. 01:14:022 (2) - http://puu.sh/kxedb/5bcee80679.jpg möglich bin mit nem Circle eigentlich ganz zufrieden >< bin aber bereit da nochmal was zu schrauben falls sowas noch öfters kommt
  11. 01:23:091 (4,6) - nicht so ästhetisch das overlap -> sehr viel schöner hier 01:31:463 (4,6) - tru
  12. 02:29:196 (2) - sollte näher an 1 sein als an 3 wegen betonung imo wollte mit dem ganzen pattern und dem was dann kommt die Vocals betonen, außerdem wollte Jumps nach dem Pattern hier etwas hervorheben, daher das ganze etwas lasch
  13. 03:28:673 (1,2,3,4,5) - etwas zu viel ds für meine geschmack, da der song hier recht ruhig bleibt find das ganze ehrlich gesagt wenig übertrieben :/
  14. ((( 04:13:324 (1,2,3,4,5,6,7,1) - btw finde dieses extreme spacing in diesen parts im kontrast zu den anderen stellen in der map extremst nice, aber wen interessierts :< )))
  15. 05:21:696 (5) - würde nc, weil 4er-4er-1er cooler ist imo kay kay

vllt ist ja etwas dabei was du auch so siehst, schöne map und viel glück


edit: 05:06:696 (2) - teile pishis meinung hier kann ich verstehen und ist auch völlig legitim, aber in dem Fall einfach so ein bischen 'i think es gud jaja' weil ich eigentlich doch zufrieden bin damit :/ falls das jetzt immer wieder kommt werd ich mir was einfallen lassen, ansonsten find ich spielt sich das eigentlich (von dem was ich bei tests ghört hab) gut
ty ty ty

P.S.S: hab das eine pattern bei 5:06 nach verändert, dafür eines am Anfang wieder wie vorher, war mir dann doch anders lieber ><
[ owo]
Hey, M4M here

Insane
00:23:789 (3,4) - Why such large ds? I see that it was asked in the previous mod, but I can't read german to understand your reasoning :x
https://osu.ppy.sh/ss/3765176 could be an alternative
00:55:359 (5,6) - I would ask for a nerf, especially since 00:54:487 (3,4) jump is smaller
01:07:743 (1) - Shorten this so that 01:08:091 is clickable? A slider tail doesn't make a "strong beat" to the player, even though you put a hitwhistle there :/
01:29:370 (5) - Reversing this makes 01:28:673 (4,5) flow lots better, but I understand you wanna keep 01:29:370 (5,6) ds
sooo..... https://osu.ppy.sh/ss/3765212 remap idea with low AR to show stuff (it has better 01:27:103 (8,1) flow too imo)
... there isn't much else to say... have a star!
Topic Starter
Peachtrees

[ owo] wrote:

Hey, M4M here

Insane
00:23:789 (3,4) - Why such large ds? I see that it was asked in the previous mod, but I can't read german to understand your reasoning :x
https://osu.ppy.sh/ss/3765176 could be an alternative strong beat, new track = large DS
00:55:359 (5,6) - I would ask for a nerf, especially since 00:54:487 (3,4) jump is smaller nop es fine
01:07:743 (1) - Shorten this so that 01:08:091 is clickable? A slider tail doesn't make a "strong beat" to the player, even though you put a hitwhistle there :/ you're the second person complaining about this and I'm still sort of contemplating about this, though I still believe that while the current rythm might not have this clickable, it is less dense and thus much closer to the slow pace of the song itself which overall makes it gud
01:29:370 (5) - Reversing this makes 01:28:673 (4,5) flow lots better, but I understand you wanna keep 01:29:370 (5,6) ds reversing this also makes it end on a tail which is baddd
sooo..... https://osu.ppy.sh/ss/3765212 remap idea with low AR to show stuff (it has better 01:27:103 (8,1) flow too imo)
... there isn't much else to say... have a star!
well ima skim through your set eventhough you technically broke the rules (it clearly says I mod first) so yeah I'll mod back but might not be as in depth as it would've been otherwise

o and thank you!
jossieP
#ModQueue

Hello, as said on my thread, keep in mind that I'm not very used to the new common mapping style, so take it easy.

[Overall]Please considerate swapping the Combo coulor 3 and 4, when the coulor 4 and 1 meets it looks awkward

[Obsolete]
  1. 00:13:324 (4) - I see you are trying the vocal on this part and the whistle sounds a bit unfitting, since 00:14:022 (5) - have a drum soundset at the beggining try to do the same with (4), this also will give a better feeling since the rhythm pattern is changing.
  2. 00:14:719 (1) - Try add a normal finish on the slider start, a good volume level may be 10~% it will support that almos silent bass on the song.
  3. 00:16:812 (7) - Changing the soundset to Drum on the repeat would sound good with the one on the end, also the noise on the bacground sounds way better.
  4. 00:18:556 (4) - Try to move the tail a bit to the right, seeing the gap with the previous slider (3) doesn't look cool.
  5. 00:21:870 (5) - You can have a nice blanket with (4) here, example: If it looks "out of the playfield", try moving 00:20:824 (2) - a bit upper and rearrange this part.
  6. 00:22:743 (7) - Use Soft soundset maybe?, if not change the soundset of 00:19:952 (6) - to drum please
  7. 00:25:359 (2) - this needs a stronger sound since there are clearly a drum from the song here, try changing it soundset to Normal.
  8. 00:37:045 - Considerate to raise the volume a bit more on this part, since it is the kiai and the song gets stronger here, 10~% may be enough. Also I was waiting to you to use more Normal soundsets to support the drums of the song on this part, right now it feels really low, please rise the volume a bit.
  9. 00:49:952 (6) - Rise the tail a bit more, so it doesn't covers with 00:49:254 (4) - you may get a better jump with the next object, other possibility may be like this
  10. 00:59:370 (1) - imo, a Normal finish sounds better, since the song is getting really low here.
  11. 02:23:091 - ~60% Volume sounds better, the song is getting louder again.
  12. 05:21:696 (1) - If you put it closer to 05:21:522 (4) - it gives a better feeling that the map is ending, since the previous pattern are high jumps
The hitsounding on the rest is pretty concistant, good job.
Seriously, nobody star other people's map nowadays?
Topic Starter
Peachtrees

jossieP wrote:

#ModQueue

Hello, as said on my thread, keep in mind that I'm not very used to the new common mapping style, so take it easy.

[Overall]Please considerate swapping the Combo coulor 3 and 4, when the coulor 4 and 1 meets it looks awkward

[Obsolete]
  1. 00:13:324 (4) - I see you are trying the vocal on this part and the whistle sounds a bit unfitting, since 00:14:022 (5) - have a drum soundset at the beggining try to do the same with (4), this also will give a better feeling since the rhythm pattern is changing. can see that work yea
  2. 00:14:719 (1) - Try add a normal finish on the slider start, a good volume level may be 10~% it will support that almos silent bass on the song. don't really like using finishes for something as dull as the bass here
  3. 00:16:812 (7) - Changing the soundset to Drum on the repeat would sound good with the one on the end, also the noise on the bacground sounds way better. can do that yeah (also did for the same stuff later)
  4. 00:18:556 (4) - Try to move the tail a bit to the right, seeing the gap with the previous slider (3) doesn't look cool. slight adjustment (though I moved the on in the middle ha
  5. 00:21:870 (5) - You can have a nice blanket with (4) here, example: If it looks "out of the playfield", try moving 00:20:824 (2) - a bit upper and rearrange this part. wanted 5 + 6 to both be straight here :/
  6. 00:22:743 (7) - Use Soft soundset maybe?, if not change the soundset of 00:19:952 (6) - to drum please works for me so ye
  7. 00:25:359 (2) - this needs a stronger sound since there are clearly a drum from the song here, try changing it soundset to Normal. would like to take some emphasize away from this one to have 3 and 4 stand out a little more
  8. 00:37:045 - Considerate to raise the volume a bit more on this part, since it is the kiai and the song gets stronger here, 10~% may be enough. Also I was waiting to you to use more Normal soundsets to support the drums of the song on this part, right now it feels really low, please rise the volume a bit. riased by 5% for now, really want to use the hitsounds more to accent the song rather than overpower it
  9. 00:49:952 (6) - Rise the tail a bit more, so it doesn't covers with 00:49:254 (4) - you may get a better jump with the next object, other possibility may be like this overlap is what I was going for though :/
  10. 00:59:370 (1) - imo, a Normal finish sounds better, since the song is getting really low here. used normal additions
  11. 02:23:091 - ~60% Volume sounds better, the song is getting louder again. sounds too loud imo, raised by a bit though
  12. 05:21:696 (1) - If you put it closer to 05:21:522 (4) - it gives a better feeling that the map is ending, since the previous pattern are high jumps wouldn't a bigger jump make more sense though for the highlight of the map?
The hitsounding on the rest is pretty concistant, good job.
Seriously, nobody star other people's map nowadays?
thank you! really helped me polish the whole thing off c:

As for the colours: I would like the BN who pushes this forward to talk me through what colours I should be using cause I'd be changing them with every other mod and that's just very tedious. My monitor is kinda fucked right now so telling apart nuances can be hard for me right now ><
jossieP
You don't need to change the colours, just put the 3 on 4 and the 4 on 3, that would put the simmilar colours appart and avoid to change them
Topic Starter
Peachtrees
will do that once I'm done with a mod, thanks!
Kuki
Hey dood, I checked over this yesterday but accidentally posted to a different forum hahah, I actually found 0 issues going over it. Hit me up with another map you'd like me to mod (whenever you have one) and message me in-game if you like and I can check any particular issues you think your map may have

8-)
Topic Starter
Peachtrees
will do if I map another one any time soon haha thank you c:
Taeyang
  • General
  1. 04:14:545 - how do you like here preview time?
  2. in colours tap combo1, combo4 so similar this is make unrankable issue
  3. CS 4.3~4.5?

  • Obsolete
  1. 00:24:138 (4) - suggest; curve then stright looks better
  2. 00:32:510 (4) - blanket so near
  3. 00:34:952 (3) - just make stright?
  4. 00:36:347 (1,2,3,4) - flow suggest
  5. 00:42:452 (3,1) - 3.6DS too far a least like here 00:39:661 (3,1) -
  6. 00:44:719 (1,2,3,4) - change like here 00:41:929 (1,2,3) - 00:39:138 (1,2,3) - slide-circle-cirlce
  7. 01:09:138 (4) - NC
  8. 01:15:068 (3) - NC
  9. 01:24:487 (1,2,3,4) - make anti jump ;suggest
  10. 02:20:301 (1,2) - not fit antijump
  11. 02:52:394 (1,1) - remove NC 02:56:580 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - like here

nice song nice map~! good luck~!:D
Topic Starter
Peachtrees

Taeyang wrote:

  • General
  1. 04:14:545 - how do you like here preview time? would rather have it on the clamer one :/
  2. in colours tap combo1, combo4 so similar this is make unrankable issue at this point I really don't care anymore. I'll have a BN sort this out or ask someone to provide colours since I've been changing them with EVERY.SINGLE.MOD
  3. CS 4.3~4.5? mm will consider

  • Obsolete
  1. 00:24:138 (4) - suggest; curve then stright looks better p happy with how this looks like right now
  2. 00:32:510 (4) - blanket so near slight adjustment
  3. 00:34:952 (3) - just make stright? doesnt really make any difference, and I think a curved one looks naiser
  4. 00:36:347 (1,2,3,4) - flow suggest p happy about how this currently flows, no reason to change it up imo
  5. 00:42:452 (3,1) - 3.6DS too far a least like here 00:39:661 (3,1) - nop I'd have to disagree, does not really stand out since this does play fairly intuitive despite the DS being a little higher
  6. 00:44:719 (1,2,3,4) - change like here 00:41:929 (1,2,3) - 00:39:138 (1,2,3) - slide-circle-cirlce no reason too, would rather have some variety
  7. 01:09:138 (4) - NC kay
  8. 01:15:068 (3) - NC ^
  9. 01:24:487 (1,2,3,4) - make anti jump ;suggest eeeh would rather have these spaced out imo
  10. 02:20:301 (1,2) - not fit antijump slight adjustment, though I can't really move them too far apart
  11. 02:52:394 (1,1) - remove NC 02:56:580 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - like here these two part are entirely different, the NC emphasized the dull bass (not sure if that's what it is LOL) that is going along with the slider inthe background

nice song nice map~! good luck~!:D
thank you ~<3
vick
Hi from #modreqs

IRC
2015-10-05 19:36 TotoiZn: hey
2015-10-05 19:38 Peachtrees: hey
2015-10-05 19:38 TotoiZn: im trying to mod your map
2015-10-05 19:38 TotoiZn: but, its really good, i cant find so many problems
2015-10-05 19:38 Peachtrees: aw
2015-10-05 19:38 Peachtrees: thank you
2015-10-05 19:39 TotoiZn: i can tell you some "tips" but its your choice to use them or not
2015-10-05 19:39 TotoiZn: for example
2015-10-05 19:39 TotoiZn: hp 7 its too much for a ar8.8 imo, maybe hp6 would be better
2015-10-05 19:39 TotoiZn: then
2015-10-05 19:39 Peachtrees: will let BNs sort out htat kinda stuff
2015-10-05 19:39 TotoiZn: 02:34:254 (1,2,3,4,1,2,3,4) -
2015-10-05 19:39 Peachtrees: no complains so far though
2015-10-05 19:40 TotoiZn: feels really weird
2015-10-05 19:40 TotoiZn: im not saying that its bad, but those sliders ending on blue ticks are weird
2015-10-05 19:40 TotoiZn: 02:42:626 (1,2,3,4) -
2015-10-05 19:40 TotoiZn: here they are a lot better
2015-10-05 19:41 Peachtrees: I can see why
2015-10-05 19:41 Peachtrees: that's kinda how the song is though
2015-10-05 19:41 Peachtrees: with the vocals fading out
2015-10-05 19:41 TotoiZn: 03:17:336 (1,2) -
2015-10-05 19:41 TotoiZn: i think a triple would be better
2015-10-05 19:41 Peachtrees: I tried not making them jumpy or anthing to compensate
2015-10-05 19:42 TotoiZn: yeah
2015-10-05 19:42 TotoiZn: you did a really good job anyway
2015-10-05 19:42 TotoiZn: its hard to mod this for me, its a really good map
2015-10-05 19:43 TotoiZn: 03:53:615 (3,4) -
2015-10-05 19:43 TotoiZn: this jump its too big
2015-10-05 19:43 Peachtrees: can look into that
2015-10-05 19:44 TotoiZn: 04:36:870 (4,1) -
2015-10-05 19:44 TotoiZn: and here the same
2015-10-05 19:44 TotoiZn: im not really sure
2015-10-05 19:44 Peachtrees: eh
2015-10-05 19:44 Peachtrees: that one I wouldnt say is too big
2015-10-05 19:44 Peachtrees: imo
2015-10-05 19:44 Peachtrees: other one I can see if I can reduce that one a bit
2015-10-05 19:45 TotoiZn: 04:46:812 (1,2,3,4,5,6) -
2015-10-05 19:45 TotoiZn: this one is perfect
2015-10-05 19:45 TotoiZn: 04:48:208 (1) -
2015-10-05 19:46 TotoiZn: feels weird, maybe if it ends on the red tick would be better
2015-10-05 19:46 TotoiZn: 04:49:603 (4) -
2015-10-05 19:46 TotoiZn: will be like that
2015-10-05 19:46 Peachtrees: 04:48:208 (1) - probabl is the same as the other section you pointed out before
2015-10-05 19:46 Peachtrees: only this time it's a little faster
2015-10-05 19:47 TotoiZn: probably
2015-10-05 19:47 TotoiZn: well.. i cant find anything more
2015-10-05 19:47 TotoiZn: its a very good map
2015-10-05 19:47 Peachtrees: I'm gonna go through all of these

Good luck~
Sonnyc
[Obsolete]
  1. The dark brown combo had a poor readability along with the dark BG. Rather changing to something brighter will be better.
  2. 01:37:394 (1,2,3,4,5) - The idea of a jump fits nice in this part since there's a drum sound. But the scale was slightly bigger than the expected value. The music has been calm since 00:59:370 and it's remained until here. This jump pattern could be less agressive than the current status.
  3. 02:17:336 (6,1) - Again jump fits nicely, but it is a little too big resulting in something like a rocket jump, not fitting the song enough. A distance such as 02:08:963 (7,1) will be a nice limit.
  4. 03:10:533 (1,2) - Exaggerated jump.
  5. 04:14:022 (4) - 02:33:556 (1) - Inconsistent combo setting.
Topic Starter
Peachtrees

Sonnyc wrote:

[Obsolete]
  1. The dark brown combo had a poor readability along with the dark BG. Rather changing to something brighter will be better. I TRIED
  2. 01:37:394 (1,2,3,4,5) - The idea of a jump fits nice in this part since there's a drum sound. But the scale was slightly bigger than the expected value. The music has been calm since 00:59:370 and it's remained until here. This jump pattern could be less agressive than the current status. mm nerfed a tad
  3. 02:17:336 (6,1) - Again jump fits nicely, but it is a little too big resulting in something like a rocket jump, not fitting the song enough. A distance such as 02:08:963 (7,1) will be a nice limit. simply rotated the slider to make it a little less jumpy
  4. 03:10:533 (1,2) - Exaggerated jump. would have to disagree with this one, I think slider leniency makes this drop-off player rather smoothly
  5. 04:14:022 (4) - 02:33:556 (1) - Inconsistent combo setting. fair enough
thank you!
Topic Starter
Peachtrees
to the next person modding this:

Instead of telling me that my combo colours are confusing to read, PLEASE just provide proper ones ;w; I've been changing them around with EVRY.SINGLE.MOD and I'm honestly just fed up with colours as this point ;/
pishifat
[map]
your combo colors need some work. try these RGB values:
0,0,0
255,255,255
those should work great! good luck!
Topic Starter
Peachtrees
r u trying 2 spook me
Osuology
00:22:394 (6,7) - straighten out please
05:09:836 (1,2,3,4) - wth
no kds plz I'm sorry my mods suck
Topic Starter
Peachtrees
dw friend I'll kds for the straightening ~~~~
Yuii-

Peachtrees wrote:

sometimes the best thing you can do is
is... WHAT? I want to know it!
Topic Starter
Peachtrees
help me to figure it out
Monstrata
[Obsolete]

  1. 00:06:173 (7) - Idk, this circle didn't feel that necessary imo. Just do it like 00:08:440 (5,6) - xD
  2. 00:13:498 - U sure about skipping this guitar note? You've been following it very well up to here. Maybe circle and 1/2 slider instead?
  3. 00:24:138 (4,1) - You make it seem like there's only a 1/8 gap between the slider and circle. Maybe you could try that ;o.
  4. 00:40:533 (3,4) - Would feel better if 3 had a larger jump than 4. Maybe Ctrl+G 00:40:359 (2,4) -
  5. 01:37:394 (1,2,3,4,5) - This jump pattern felt a bit forced for me. I would expect this kind of spacing during louder/kiai sections tbh. It plays fine but I think if you scaled it down slightly it would fit the section a bit better.
  6. 02:09:836 (2) - How about 1/4 slider and circle? Something clickable on 02:10:184 - would be nice so it better reflects the rhythm you have with 02:07:394 (3,4,5) -
  7. 02:21:696 (4,5,1,2,3,4,5,6,1) - Nice hexagons :D
  8. 02:30:068 (5,6) - This blanket is off!
  9. 02:40:533 (2,4) - ^
  10. 02:45:243 (5,1) - When you have a jump like this, having the slider flow well really helps imo. I would Ctrl+J the slider and reposition it.
  11. 02:46:115 (2,3,1) - I feel like this spacing is going to confuse people. But you could argue the AR makes it easy enough to read. Just pointing it out i guess xD.
  12. 03:18:208 (2,3,4,5,1) - Yea these jumps felt a bit too big for a quiet section.
  13. 04:21:522 (4,5,6) - Weird spacing here too D:. You could make the DS bigger with a 1/2 gap like this.
  14. 04:53:091 (5) - This felt relaly empty for me. Try using two 1/4 sliders instead. They can also capture the lyrics better since you are clicking on each lyric "sur, vive"
Have you tried assigning combo colors to different sections of the song? You could try that here since the light blue doesn't really match the really soft parts like 00:03:557 - 00:25:882 - . Also, parts like 02:00:766 - 02:34:254 - Are also pretty loud so a stronger, less monochrome color could work here. And of course you could have the bright colors on the Kiai. Idk, its just an option there for you if you want to have the colors also fit the intensity of the song.
Just something i tried.

[Colours]
Combo1 : 255,0,0
Combo2 : 211,211,211
Combo3 : 133,133,133
Combo4 : 192,63,63
Combo5 : 74,145,174
Combo6 : 0,255,255

Good luck Peachtrees! (And you can always poke me in game if you want bubbles)
Topic Starter
Peachtrees

monstrata wrote:

[Obsolete]

  1. 00:06:173 (7) - Idk, this circle didn't feel that necessary imo. Just do it like 00:08:440 (5,6) - xD k
  2. 00:13:498 - U sure about skipping this guitar note? You've been following it very well up to here. Maybe circle and 1/2 slider instead? I put the red anchor to acknowledge the existence of the guitar but wanted to focus on vocals to emphasize the change of pace in the song which I feel is more important
  3. 00:24:138 (4,1) - You make it seem like there's only a 1/8 gap between the slider and circle. Maybe you could try that ;o. as in extend the slider? p ok with how this currently looks + havent really had anyone complain about this being confusing
  4. 00:40:533 (3,4) - Would feel better if 3 had a larger jump than 4. Maybe Ctrl+G 00:40:359 (2,4) - feels weird, current one works just fine for me I guess
  5. 01:37:394 (1,2,3,4,5) - This jump pattern felt a bit forced for me. I would expect this kind of spacing during louder/kiai sections tbh. It plays fine but I think if you scaled it down slightly it would fit the section a bit better. scaled down a tad, overall don't mind this being a little spike.
  6. 02:09:836 (2) - How about 1/4 slider and circle? Something clickable on 02:10:184 - would be nice so it better reflects the rhythm you have with 02:07:394 (3,4,5) - Would like to keep this as a kind of pop-off into the faster and more dense drums on 02:10:533 (4) -
  7. 02:21:696 (4,5,1,2,3,4,5,6,1) - Nice hexagons :D remapped
  8. 02:30:068 (5,6) - This blanket is off!
    endingmyself
  9. 02:40:533 (2,4) - ^
  10. 02:45:243 (5,1) - When you have a jump like this, having the slider flow well really helps imo. I would Ctrl+J the slider and reposition it. yeah but I want this to stand out and be kind of weird, that is just the most accurate way of representing the song to me
  11. 02:46:115 (2,3,1) - I feel like this spacing is going to confuse people. But you could argue the AR makes it easy enough to read. Just pointing it out i guess xD. I sat down and talked it over with people they said it was fine
  12. 03:18:208 (2,3,4,5,1) - Yea these jumps felt a bit too big for a quiet section. yeah but they go along decently well with the drums picking up in pace
  13. 04:21:522 (4,5,6) - Weird spacing here too D:. You could make the DS bigger with a 1/2 gap like this. yeah but no real emphasized needed on 6 so if moving from 5->6 is just 'eh' when it comes to emphasize I wouldnt mind. Now I know this sounds weird with the finish on 6, but I really just want the emphasize to be on the rythm that is more dense and have these parts stand out instead.
  14. 04:53:091 (5) - This felt relaly empty for me. Try using two 1/4 sliders instead. They can also capture the lyrics better since you are clicking on each lyric "sur, vive" I kinda wanted this section to be a little tame, so that the last kiai really does feel like a 'finale' in comparison. By the way: I played around with this a bit too see if I could find something that I perhaps liked more but ended up not being able to remember my original pattern, sooooo I hope this looks like it did before yes??
Have you tried assigning combo colors to different sections of the song? You could try that here since the light blue doesn't really match the really soft parts like 00:03:557 - 00:25:882 - . Also, parts like 02:00:766 - 02:34:254 - Are also pretty loud so a stronger, less monochrome color could work here. And of course you could have the bright colors on the Kiai. Idk, its just an option there for you if you want to have the colors also fit the intensity of the song.
Just something i tried.

[Colours]
Combo1 : 255,0,0
Combo2 : 211,211,211
Combo3 : 133,133,133
Combo4 : 192,63,63
Combo5 : 74,145,174
Combo6 : 0,255,255

combo colours I will use thanks, but since I already had a huge butt-load of trouble with people complaining about colours I am not going to go ahead and start doing stuff like this atleast not for this map (+ my Monitor has been broken for a while so colours are messed up a little, so I wouldn't trust my ability to properly assign colours anyways)

Good luck Peachtrees! (And you can always poke me in game if you want bubbles)
Thank you
Yuii-
nice bg name

Your NCs are pretty random, you should work around that a bit. NC'ing every big white tick isn't a bad idea for this map, but for example in 00:47:510 - it doesn't make any sense at all.
I also want you to make combo colour 2 more darker and replace it for combo 3 because having 1-2 in the current order is almost nonsensical.
As for my last advice, maybe replacing the "marine blue" for red would make more sense, and it will fit better with the background you are using.

03:26:580 (2,3,1) - I find this pattern to be quite forced. And in case you want to keep it, you should take a look at 03:50:301 (2,3,4) - because I really feel like (3) should be more separated.
04:59:370 (1) - In my personal opinion, this is a much prominent note that the previous ones 04:58:673 (1,2,3,4) - though they have bigger jumps. Yeah, they play super good, but I cannot find the reason behind that.
05:06:696 (2) - Weird how you decided not to make this as a triplet or slider.
05:09:836 (1,2,3,4) - You don't know how HARD are these notes reading-wise. Even if you ask me how I would map it, I couldn't tell you, but I don't even know how to tap them after playing this part 5 times. The only thing I can think about it, is to make a full 1/6 stream because that would make it more intuitive.

I know how much you love this kind of song, although I cannot allow you to have "industrial" and "metal" repeated twice.
Just one more question before my last phrase. Why are there so many inconsistencies across the whole map? In terms of rhythm, you always respect it, and that's something very smart, but if you take a look at the placement, you will notice how pattern #1 and #2 differ so much. Won't even bother to explain this because I'm pretty sure you can explain it properly, but just take a look at the very first notes 00:03:557 (1,2,3) - and compare it to 00:06:347 (1,2,3) - .

Call me back after you have replied to the things above and I will bubble this masterpiece.
Topic Starter
Peachtrees

Yuii- wrote:

nice bg name I'll suck your dick

Your NCs are pretty random, you should work around that a bit. NC'ing every big white tick isn't a bad idea for this map, but for example in 00:47:510 - it doesn't make any sense at all. before changing this I'll try to explain myself: for stuff like 00:30:766 (1) - I NC'd the guitar for emphasize, for stuff like 00:50:301 (1) - I NC the new drum track (+ it helps me visually seperate patterns too for stuff like 00:55:359 (5,6,1,2,3,4) - which I think is nice) for 01:09:138 (1) - I NC the weird background sound. not sure if any of this justifies a NC just wanted to explain myself before changing stuff, if you still want me to NC the downbeats only I can
I also want you to make combo colour 2 more darker and replace it for combo 3 because having 1-2 in the current order is almost nonsensical.
As for my last advice, maybe replacing the "marine blue" for red would make more sense, and it will fit better with the background you are using. I'm colour retarded

03:26:580 (2,3,1) - I find this pattern to be quite forced. And in case you want to keep it, you should take a look at 03:50:301 (2,3,4) - because I really feel like (3) should be more separated. only thing that I will disagree with, I moved this around quite a bit before ultimately placing it like this and I think that with the repeat on the previous slider, having this more spaced out would make it waaay more forced
04:59:370 (1) - In my personal opinion, this is a much prominent note that the previous ones 04:58:673 (1,2,3,4) - though they have bigger jumps. Yeah, they play super good, but I cannot find the reason behind that. I guess..increased the jump leading into this one, though I kinda doesn't stand out, blends in with the rest of the jumps
05:06:696 (2) - Weird how you decided not to make this as a triplet or slider. i lik dis
05:09:836 (1,2,3,4) - You don't know how HARD are these notes reading-wise. Even if you ask me how I would map it, I couldn't tell you, but I don't even know how to tap them after playing this part 5 times. The only thing I can think about it, is to make a full 1/6 stream because that would make it more intuitive. yeah I had this as a 1/6 stream but apparantly people hate playing that so I ended up changing that according so someone else's (pishi I think) suggestion

I know how much you love this kind of song, although I cannot allow you to have "industrial" and "metal" repeated twice. they only repeat once you fool
Just one more question before my last phrase. Why are there so many inconsistencies across the whole map? In terms of rhythm, you always respect it, and that's something very smart, but if you take a look at the placement, you will notice how pattern #1 and #2 differ so much. Won't even bother to explain this because I'm pretty sure you can explain it properly, but just take a look at the very first notes 00:03:557 (1,2,3) - and compare it to 00:06:347 (1,2,3) - .
I don't know to be honest I just never look back on my own patterns to make sure they're consistent, I just map things to make them fun and fitting and well it sometimes end up being inconsistent. Though I guess you could replace 'inconsistent' with 'refreshing' yes pls!??


Call me back after you have replied to the things above and I will bubble this masterpiece.
sankiu
Yuii-
Okay, so now you have 6 colours but you still haven't switch places between 2-3. And what is worse, now you have a mess, since 4-5 are quite similar.

Come on, last effort, I swear!
Topic Starter
Peachtrees
I actually did switch but it probably didnt register or I don't know I probably just messed up

should be swapped now
Yuii-
1
Topic Starter
Peachtrees
do me
Yuii-

Peachtrees wrote:

do me
dude

Topic Starter
Peachtrees
keep playin hard 2 get

i luv it
pishifat

pishifat wrote:

dont expect an icon (even if you link a bubbled map lol)
Topic Starter
Peachtrees

pishifat wrote:

pishifat wrote:

dont expect an icon (even if you link a bubbled map lol)

pishifat wrote:

pishifat wrote:

dont expect an icon (even if you link a bubbled map lol)

pishifat wrote:

pishifat wrote:

dont expect an icon (even if you link a bubbled map lol)

pishifat wrote:

pishifat wrote:

dont expect an icon (even if you link a bubbled map lol)

pishifat wrote:

pishifat wrote:

dont expect an icon (even if you link a bubbled map lol)

pishifat wrote:

pishifat wrote:

dont expect an icon (even if you link a bubbled map lol)
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