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Evanescence - Lacrymosa

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Mao
<3
Topic Starter
Sieg
thanks guys ;w;
riffy
The ancient demon of kudosu has awaken.

[General]
  1. The dark-red color kind of blends wwith the BG. It's mainly due to the fact that both the Bg and the color itself are dark. example. If you could make it slightly brighter, this would solve the issue.
  2. It is extremly hard (nearly impossible) to hear the hitsounds in the intro. Consider increasing volume of them?
  3. Are you sure you need the word English in the tags? It doesn't seem to be making much sense as QATs set the language once songs get ranked.
[LP's Normal]
  1. 00:02:616 (3) - 00:05:244 (3) - sorry, but you can't use this kind of sliders in the easiest difficulty of the set. There is no enough time for newbies to properly react to approaching reverse-arrows and read them properly. Consider replacing these sliders with plain 3/2 sliders?
  2. 00:30:208 (1) - as the beat here is somewhat minor and you did use 3/2s before, removing this circle would make much more sense.
  3. 01:01:093 (4,5) - consider using Ctrl+G on this pattern in order to make it sound better with the rhythm of the song (emphasizing downbeats).
  4. 01:06:349 - due to the way drums are played here it feels necessary to increase the intensity of hitobjects here. Here is an example of what I think sould work better.
  5. 01:08:101 - the music changes its sound here and has a strong beat that has to be clickable at 01:08:539 - which makes the slider 01:07:882 (3) - feel unnatural. Why don't you try to use more circles here to make the rhythm more fitting? This would do fine.
  6. 01:09:853 (1,2,3,4,5,6,7,1) - this combo is twice as long as the regular ones and I cannot see any good reaso for that. Could you, please, keep the coboing consistent?

    All in all, the difficulty seems to be quite alright. I do not agree with the patterns listed above, but the rest is well-structured.
[Advanced]
  1. HP Drain 4,5 or 5 would do slightly better within the context of this difficulty.
  2. 00:21:230 - this beat is screaming for a clickable circle, how about making the slider 1/2 shorter and adding a hitobject with a drum hitsound here?
    Note: asm happens to 01:13:137 (2) - so, you might want to change all similar patterns for the sake of consistency.
  3. 00:40:291 (6,1) - minor - I am quite confused about the way flow is organised here. I believe that the current structure does not feel smooth in terms of gameplay. I would go for something more relaxed, like this.
  4. 00:42:261 (3) - a sudden appearance of the vocals requires a new combo, I suppose. It deserves some kind of emphasis.
  5. 01:35:254 (4,5) - something similar has already been mentioned for Normal, try a simple Ctrl+G as it would work considerably better with the way strong drum beats sound here.]

    The final 1/4 sliders are sort of suprising, but since they were used properly and made perfect sense with the music I have nothing against them.
[Hard]
  1. 00:17:178 (9) - this one feels overdone. Are you sure you need to overmap the music here?
  2. 00:55:400 (3) - the slider could significantly benefit if you could end it 1/4 earlier. As the music has a clear beat on the red tick and nothing on the blue.
    Note: you can see the same happening here and in a few more patterns, be sure to check it one more time properly to see if it's intentional!
  3. 01:51:896 (1,2) - although I do see why there's a spacing change I can't hear the reason for it in the song. Perhaps, it would be better if you could have a circle placed at 01:52:991 - to make the rhythm and placement work here.

    Impressive! Although I feel like 3/4s were used too agressively, I really enjoyed this difficulty.
Topic Starter
Sieg
@Bakari
English в тэгах, т.к. клиент не читает жанр\язык с сайта, и почему их все не добавляют в тэги? ):
LP's Normal все применил
Advanced нк оставил как есть, слишком короткое выходит
Hard оставил триплет, послушаю еще мнений, мне кажется для подчеркивания перехода на новый куплет вполе нормально. Последний пункт выделил нк?
спасибо большое
ego_17
нормал
я думал что стаки на самой простой сложности не рекомендуется делать или вообще нельзя.
ну в основном по внешнему виду как обычно :
00:18:383 (2) - можно немного повыше и у след слайдера тогда загиб поменять - будет более плавно к пред слайдеру
00:40:947 (2,3,1) - мне кажется здесь упущена возможность сделать красивый рисунок, ну например похожие 00:40:947 (2,3)
00:45:546 (5,1,2) - тоже можно 00:45:546 (5,2) - одинаковыми сделать
00:48:831 (1,2) - дав одинаковых слайдера и круг на 00:50:145 лучше бы было, вистл как бы тоже намекает что лучше бы сыграть это место, а не концом слайдера делать.
01:16:422 (4,1) - симметрично их относительно 01:17:298 (5) -
01:22:991 (1,2,3) - здесь чет дистанция на 1.6 сползла.
01:28:247 (1,2) - можно получше сделать слайдеры, в прошлый раз было интересней 00:35:692 (1,2) -
01:50:582 (3,1) - можно симметричней их

адвансед
01:03:283 (5,6,7,8) - между 01:03:721 (7,8) - расстояние как-то отличается
01:26:276 (2,3) - можно их покрасивей поставить как-нибудь)

хард
плавненько так )
00:42:261 (4) - повыше и левей чуток - будет лучше стыковаться со слайдером предыдущим
00:54:962 (2) - сделать немножко кривым
01:24:305 (4) - не очень этот прямой слайдер сюда подходит, может другой какой-нибудь вариант?
01:42:699 (4) - если сделать его повыше, то с прямой концовкой прошлого слайдера лучше сойдется
01:46:203 (7) - можно погнуть
01:52:991 можно круг влепить (хотя на прошлых дифах там ничего нет, видимо специально)

надеюсь ченить полезное написал )
Topic Starter
Sieg
@ego_17 подправил тут и там, спасибо за мод и звездочки ;w;
Mafumafu
As requested.
[LP's Normal]
00:12:689 (2,1) - It feels like it's better not to stack them, because 1 starts at red-line, which may be a little hard for newbie players to catch the rhythm in such low BPM. 00:14:222 (2,1) - : This is completely fine because it starts at white-line, so it would be easier to read.
00:27:580 (1,2) - I am afraid that you can only stack the same rhythm in one diff. You've already stacked 1/1 so better not stack the 1/2. Same at 00:52:553 (3,4) - and here 01:26:057 (2,3) - .
00:35:692 (1,2) - Do not suggest using different SV in a certain section in lowest diff.
01:14:451 (3,1) - Make better blanket?

[Advanced]
00:09:405 (1,2) - Blanket could be improved.
00:32:626 (6,1) - Flow is not very comfortable.
00:38:758 (2,3,4) - I dont know why but this feels weird.
01:15:765 (2,3) - 3/2 space. This doesnt appear anywhere else. 01:15:984 Add a note here or just extend 2 to a slider.
01:41:166 Beat is strong here, better not to make here empty.

[Hard]
00:48:721 no sound here, overmapped.
01:09:743 ^
01:32:079 ^
01:41:276 ^
01:50:473 ^

01:17:298 try this for better flow: http://puu.sh/kymkT/9c0b0f500f.jpg
02:01:531 (4,5) - This should be stack together ionstead of current stack, same for latter notes.


good luck!
Taeyang
  • General
  1. be careful this gray colour

    similar colour with BG is unrankable issue
  2. how do you add KIAI time?

  • LP's Normal
  1. this is normal diff , your map DS is not same (Easy,Normal diff rule of one ; use same DS)
  2. 00:05:244 (3,1) - 1.58 DS fix to 1.7 DS
  3. 00:06:777 (1,2) - ^
  4. 00:11:157 (3,4) - make slide nor 00:08:091 (3) - like this two circle is too hard
  5. 00:13:127 (1) - remove NC i recommend downbeat NC and 00:12:689 (2,1) - 00:14:222 (2,1) - stack is really not good
  6. 00:22:543 (4) - NC here is downbeat
  7. 00:28:456 (3,4) - slide and flow suggest ;like this looks fine
  8. 00:54:086 (1,2,3,4) - rhythm too Easy
  9. 01:10:509 (2,3) - 1.84 DS ->1.7


  • Advanced
  1. 00:09:405 (1,2) - blanket 'you can be better like this :D
  2. 00:38:758 (2,3,4) - rhythm and flow suggest ; why you only stack? you can make more funny so i recommend like this
  3. 01:02:407 (2,3,4) - same
  4. 01:31:312 (2,3,4) - sound is really big how do you make jumps?
  5. i think 3 stacks make more funny but your idea not bad anyway good luck~!

  • Hard
  1. 00:09:843 (2,4) - blanket really near ; a least like this
  2. 00:10:719 (5,6) - ctrl+g flow better to me
  3. 00:15:536 (4,6) - blanket
  4. 00:16:850 (8,9,1) - half stack lock better
  5. 00:19:916 (1,2) - 2.0 DS too far
  6. 00:35:692 (1,2,3,4) - same pattern at 'Advanced' diff you can make funny 00:38:101 (4,1) - if you make like that fix here DS
  7. 00:40:291 (9,10,1) - rhythm ;more fit this rhythm
  8. 01:37:443 (3,4,5,6) - that 3 and 4 circle stack make readable avoid satck plz
  9. 01:57:809 - here exist durm sound
  10. 02:01:750 (5,6,7,8) - make more jump ; i think boring to me how do you like this?
Topic Starter
Sieg
@Regraz thanks I applied things for normal
fixed blankets for advanced
as for overmapped notes on hard - they stresses transfers to new stanza or really strong vocal\music notes so I don't see as issue
Topic Starter
Sieg
@Taeyang thanks
fixed all blankets and nc things, and some flow suggestions
jumps for this not advanced is not really what I want to use
KASUM1
hi from my queue

I would like to say that you don't need any mods after bakari mod xD

[Hard]
00:42:918 (5,6) - I think (6) breaks the flow

no kds

Your map is just perfect I couldn't find anything maybe that break flow isn't issue too

why did you request so perfect mapset like this? :(
Topic Starter
Sieg
@KASUM1 ;w;
changed a bit, thank you
Myxo
[LP's Normal]

01:27:371 (4,1) - The spacing looks veeeery much like your average 1/2-spacing. I would make it bigger so it appears more visually consistent. 00:35:035 (4,1) - Here you have used bigger spacing too before the slow sliders (even though it is an 1/2-gap here)

[Advanced]

In my opinion increasing AR to 5.5 and OD to 4.5 would be a bit more reasonable for this difficulty level. Even though the change is not big, it will kinda even the setting-wise spread and will fit better to this intense difficulty.

That's literally it. Call me~
Topic Starter
Sieg
@Desperate-kun everything applied, thanku
Myxo
my mom told me that speedranking is a bad thing
good thing i only bubble hue
Mafumafu
wow so fast xD
Mao
<3
Topic Starter
Sieg
;w;
meii18
Hello!

[General]
  1. From tags 'english' musnt' be included since it could be setted at 'language' after the map get qualified.Also,I guess this is the cut version of this song because the original one have the lenght 3:37 and this one have only 2:07 just saying so adding to tags 'cut version' would be good.
[LP's Normal]
  1. 00:26:485(4,1)- Instead having an 3/2 slider + note which doesn't sound to nice to me,I suggest to remove the note to snap 00:26:485(4)- to a 2/1 slider.Having the slider snapped to 2/1 instead having it to 3/2 will follow the piano much better and also that note seemed to be useless even if there is the vocals' breath :D
  2. 00:47:517(3)- This one seems it isn't snapped correctly if you listen the music carefully.Seems there's a beat on 00:48:174- but you ignore it snapping the slider to 2/1 slider.To end the slider on that beat,you have to snap the slider from 2/1 to 3/2.Having it as an 3/2 slider you will follow the music much properly and also the beat wouldn't be ignored
  3. 00:49:488(2,3)- Honestly this rhythm doesn't follow the music really well if you listen the vocals,instruments carefully.00:49:488(2)- needs to be an 1/1 slider (starting and ending from red tick) and the next slider should start from 00:50:145- for following the 'aaa' vocals more properly.It should be like here !Click!
  4. 01:07:664(2,3)- I would like to make an ctrl+G between those objects as you did with the previous pattern from this part.If you do that,you have to move the circle I mean 3 to 01:08:101- for avoiding letting piano's beat empty
  5. 01:33:940(5,6)- Minor spacing error
  6. 01:34:816(1)- Honestly this slider feels a bit strange because seems it is supposed to be snapped to 1/1 and not to 3/2 because on 01:35:254- I hear a beat which is ignored.Snapping the slider to 1/1 you will follow that beat.Also if you do that,you have to move 01:35:692(2)- to 01:35:473- and then 01:30:316(3)- to 01:35:911-.After that you can add a note on 01:36:130- to not leave the cymbal sound unclickable and unemphasized.That rhythm which I suggested with you will follow the vocals and others much properly in my opinion
  7. 01:57:152(1)- It will feel more natural if the slider would be snapped to 1/1 instead having it snapped to 3/2 to follow the vocals and the instruments much better in my opinion
[Advanced]
  1. 00:23:638- I hear a beat here but seems you letted it empty.Adding a note here would make this beat clickable and also emphasized
    Great diff!
That's all!
Call me back!
Topic Starter
Sieg
@ByBy13 thanku ByBy, I applied things
English in tags is not useless, people can use it for ingame search
Kenezz
This is... love <3
Topic Starter
Sieg

Kenezz wrote:

This is... love <3
and that is true <3
meii18
We made some changes in LP's Normal.I believe this is ready to go now!

Rebubbled!
Secretpipe
Done an IRC modding with Sieg :

We fixed some small things like

→DS issues
→Spinners in timeline and crap
→minor shapes

Call me back!
Topic Starter
Sieg
thanku bby <3
SPOILER
13:14 *Secretpipe is editing [http://osu.ppy.sh/b/793726 Evanescence - Lacrymosa [LP's Normal]]
13:14 *Sieg is editing [https://osu.ppy.sh/b/793726 Evanescence - Lacrymosa [LP's Normal]]
13:15 Secretpipe: woooow
13:15 Secretpipe: that song <3
13:15 Sieg: yeah
13:15 Secretpipe: 01:00:655 (3) -
13:15 Secretpipe: fix that lil spacing issue:D
13:15 Sieg: oups
13:15 Sieg: sure
13:17 Secretpipe: 02:02:517 (1) -
13:17 Secretpipe: the spinner start too earlier here
13:17 Secretpipe: at least, start it ion the next red tick
13:17 Secretpipe: 02:02:626 -
13:17 Sieg: removed repeat
13:17 Sieg: moved spiner
13:17 Secretpipe: Normal diff is pretty simple
13:17 Secretpipe: let's head to Advanced :D
13:17 Sieg: guess this sohuld fine?
13:17 Secretpipe: sure
13:17 *Secretpipe is editing [http://osu.ppy.sh/b/793115 Evanescence - Lacrymosa [Advanced]]
13:18 Secretpipe: it should be fine ye :3
13:18 Sieg: for sure xD
13:18 Secretpipe: that song is really beautiful owo
13:19 Secretpipe: *^*
13:19 Sieg: so sad tho ;_;
13:20 Secretpipe: 01:30:874 - a kiai could be rly awesome here
13:20 Sieg: kiai is way too positive thing for this song imo ) :
13:20 Secretpipe: yea right
13:20 Sieg: this stars and flashig shit
13:20 Secretpipe: atmosphere is kinda sad
13:21 Secretpipe: doesn't reflects the song
13:21 Secretpipe: Advanced diff is fine also
13:21 *Secretpipe is editing [http://osu.ppy.sh/b/792345 Evanescence - Lacrymosa [Hard]]
13:21 Secretpipe: great work
13:21 *Sieg is editing [https://osu.ppy.sh/b/792345 Evanescence - Lacrymosa [Hard]]
13:21 Sieg: thanks :3
13:21 Secretpipe: I love that bell hitsound <3
13:22 Sieg: I feel like this one of my best tbh
13:22 Secretpipe: this is truly awesome :D
13:22 Secretpipe: 00:23:200 (4,5,6,7,1) - amg <3
13:22 Sieg: (:
13:24 Secretpipe: 01:00:656 (3,4) - Flow is kinda weird here
13:24 Secretpipe: but well , that should be fine
13:24 Sieg: kind of round flow
13:24 Secretpipe: yea
13:24 Secretpipe: transition could be better but well xD
13:25 Secretpipe: 01:29:561 (2) - rly nazi ; you could improve that shape
13:25 Secretpipe: rly nazi though xD
13:25 Sieg: sure, I'll try to fix
13:25 Secretpipe: once applied
13:25 Secretpipe: update and boom
13:25 Secretpipe: recheck :D
13:26 Sieg: done :3
13:26 Secretpipe: c:
13:27 Secretpipe: alright
13:27 Secretpipe: this is pretty gud to go :D
13:27 Secretpipe: can you post savelog ? c:
13:27 Secretpipe: im lazy ww
13:27 Sieg: sure
Secretpipe
This is pretty good to go!

Qualified !
Mao
Grats :3
Namki
поздравляю, брат ♥♥♥♥♥♥♥♥♥♥
Topic Starter
Sieg
thanks :3
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