Also classifying piano as "beat" or guitar as "key beat" is quite weird in musical terms.
I didn't equate either of these to a specific instrument. A "key beat" to me is a beat that is most apparent, in the foreground of the song, usually loudest at the given time and intended to be drawing in the focus and attention of the listener.
Wafu wrote:
So we should just keep whole map consistent when picking circles and sliders so there is no variety especially when the rhythm is repetitive and literally force people to quit playing the map?
I didn't say that, and there is no reason to be overdramatic here or to put words into somebody else's mouth.
If you want examples for improper beat delivery, I can give you some:
00:46:512 (7) - sliders like this one, which end on a stronger beat than they start on; it ends on the guitar, which is the only thing going on at that time, and starts on.. just about nothing.
reference material here00:47:083 (8) - this slider turns three piano notes into one click, and 1/2 hold. there is only one player input here, and it is on the first beat, while in fact, the third beat (on the white tick) is the strongest.
00:50:511 (8,9,10) - ^this is literally the same situation, yet this time the mapper used three circles, that's just inconsistent.
00:52:226 (2) - reoccurance of 00:46:512
00:53:945 (6) - reoccurance 00:47:083
01:07:388 (6) - same principle; the slider's end covers what is a foreground beat on the white tick, where usually the mapper started a new slider, or just had a click in general - that is not the case here, and there is no apparent explanation as to why, except for "trying to change it up", when the song is not calling for it.
01:11:963 (1,2,3,4,5,6,7) - this entire part is patterned in pairs of two in the song, restarting on every white tick, yet the mapper chose to start 3 on a red tick, therefore breaking with the song's pair patterning for what I presume to be "variation's sake", and again, the song does not call for it - similarly, 5's end covers the start of another pair, taking away another foreground beat from the gameplay
You get the idea. Main layer notes being covered by what is not a clicked part of an object, inconsistent clicking rhythm when nothing is changing etc etc - it's not like variation is a bad thing, but it needs to be implemented and thought through properly, and systematically.
Say you have a part of the song, 32/1 in length, that is just repetitions every 4/1 - you can vary up the way you interpret the rhythm every, say, 8/1 or 16/1; that gives the player time to adjust to each repetition's intricacies and lets them see what you are trying to do. Changing it every single reoccurance, and only very slightly at that (say, using one slider instead of 3 circles), is just plain inconsistent as opposed to integrating new ideas and interpretations.