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Kristian Kristensen - Lyset

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Topic Starter
-PC
This beatmap was submitted using in-game submission on torsdag 18. januar 2018 at 16.48.47

Artist: Kristian Kristensen
Title: Lyset
Tags: nrk urørt asfand
BPM: 130
Filesize: 7059kb
Play Time: 05:20
Difficulties Available:
  1. Revelation (4,85 stars, 781 notes)
Download: Kristian Kristensen - Lyset
Information: Scores/Beatmap Listing
---------------
Need mods!
Bookmarks are placed wherever I felt uncomfortable with something I did or feel like there's something I should've done.

Official download link here.

Thanks to Asfand for support!

Changelog
  1. revive and move to pending
  2. Applied mod from Yokespai
  3. Something was wrong
  4. Applied mod from Kotayo.
  5. Applied mod from Planecakes.
  6. Mostly aesthethic tweaks.
  7. Added some more objects in the first part of the last kiai section.
  8. Fixed silly mistake; thanks Sebu!
  9. Applied mod from CXu.
  10. Applied mod from [ -Scarlet- ].
  11. Change AR from 9 to 8.8. Could be 8.7, although the 1/3 jumps seem to justify the higher AR.
  12. Tweaks and some spacing adjustments.
  13. Lots of changes + remaps, especially the parts before each chorus!
  14. Offset timing -10, debated several timing points and will consider later. Minor changes.
  15. Finished map. Ready for mods. Added changelog.
Asfand
rank da
Topic Starter
-PC
Skal jobbe videre når jeg har tid, som vil si etter OWC.
-GN
liker godt mappet, men vil definitivt si at AR9.3 er altfor høyt for et 130bpm map, selv om du bruker 1/3-hopp relativt ofte. vurder å senke det til 9, eller kanskje 8.8.
Topic Starter
-PC

-GN wrote:

liker godt mappet, men vil definitivt si at AR9.3 er altfor høyt for et 130bpm map, selv om du bruker 1/3-hopp relativt ofte. vurder å senke det til 9, eller kanskje 8.8.
Da er mappet satt til AR9, samt tidligere innstillinger. Spiller fortsatt svært flott, men må se til å sjekke flyt på noen deler.
Soul Wrath
Elsker det :D
Håper det blir ranked!
- Skullkid -
Bra kart og fantastisk sang!
[ -Scarlet- ]
Hello there -PC :D

I have no idea what this Kristian Kristensen guy is singing, but the song is surprisingly calming and nice :)

[General]
  1. I would prefer if you adjust your Overall Difficulty to OD8 instead of OD7. I feel that OD 8 is quite lenient for this kind of map especially when it mostly consist of 1/3 circle. Just a personally opinion here~
  2. Also maybe add few more tags? Like "Norway" or something that indicates the language of this song :D

[Revolution]
  1. 00:09:283 (1,2,3) - I think this circles might catch the players off guard since there's a change of pace here. The players are not quite used to the changes at this point. Maybe change this to 1/3 reverse slider to indicate the change of pace here?
  2. 00:13:283 - From this point onward the song gets a little louder, try increasing the volume to around 35%-ish?
  3. 00:18:360 (2) - Unnecessary NC if you ask me :?
  4. 00:25:822 - Maybe add a circle here? This beat is quite noticeable.
  5. 00:28:283 - This is the point where the song gets as loud as 00:30:591 this part. Maybe increase to 40% here?
  6. 00:33:360 (4,5,1) - Keep a constant spacing between these notes
  7. 00:38:899 (2) - This slider is not blanketed well with the 00:37:976 (1) slider tail
  8. 00:52:745 (1,2) - Similar to ^
  9. 00:59:206 (1,2,3,1,2,3) - Awkward plays here. The beat here is really really loud, to somewhat stack 00:59:206 (1,2,3) circle doesn't complement the song very well. Maybe make a big triangular jumps like this? I think this kind of jumps are more fitting than what you have done. Yours still plays well though, this is just small suggestion :D
  10. 01:00:130 (1) - This NC is quite misleading here. My first test play I thought 01:00:130 (1,2) these two notes is 1/3 beat away just like this 00:59:206 (1,2,3,4,1,2) whole part. My suggestion here is to remove this NC and add NC on 01:00:437 (2) slider instead for better readability.
  11. 01:01:976 (4) - Maybe change this to 1/1 slider? For me 1/1 slider fits that "dragging" voice more :D
  12. 01:03:514 (2,3) - The jump between this two shouldn't be smaller than what you did at 01:03:360 (1,2) . It should be constant just like the song loud beat at this part.
  13. 01:03:822 (1) - Similar to what I said about NC before
  14. 01:04:745 (1,2,3,1,2,3) - Similar to what I've said earlier. Or at least keep your jumps similar with others like 01:02:899 (1,2,3,1,2,3,1) .
  15. 01:07:822 (2) - Really weird to end the slider at 01:08:360 . End the slider at 01:08:283 would be more fitting
  16. 01:08:360 - Unnecessary 5% volume here. There's no need to silent the slider this way. Just leave it as it is since Soft sampleset has already made the hit-sound rather soft already
  17. 01:13:899 - Similar to ^
  18. 01:14:206 - I think you accidentally remove the kiai section with this green line. Remove it if possible :D
  19. 01:14:591 (2) - This slider is not blanketed well with 01:13:976 (1) slider tail.
  20. 01:19:514 (1) - Rather ugly overlap with 01:18:591 (3). Just my opinion though
  21. 01:19:976 (3) - I don't think there's any need for Normal sampleset here. The Drum finish makes the Normal sampleset almost inaudible.
  22. 01:20:745 (1,2,3) - Should keep the jumps here consistent
  23. 01:24:591 (5) - Similar to what I have said about the drums
  24. 01:28:130 (1,2,3) - I feel the mixing the drums with Normal sampleset are rather noisy if you ask me
  25. 01:35:206 (3) - The slider tail of this is not stacked properly with 01:34:283 (1) slider tail. Ctrl + G to adjust it nicely

I'll keep my mods short and simple for now. If I were to mod the entire map, it would be 90% similar to what I have said in the mods above.
The rhythm you used is very fitting and nice, just the map is not really well-polished yet as there's still inconsistency in DS, jumps, blankets and more.

That's it for now, if you need any more assistance, feel free to poke me in-game or via Forum PM if you really need further mods for this map.
Good luck! :)
Topic Starter
-PC

[ -Scarlet- ] wrote:

mod
Hello there -PC :D

I have no idea what this Kristian Kristensen guy is singing, but the song is surprisingly calming and nice :)

[General]
  1. I would prefer if you adjust your Overall Difficulty to OD8 instead of OD7. I feel that OD 8 is quite lenient for this kind of map especially when it mostly consist of 1/3 circle. Just a personally opinion here~
    :arrow: I agree, fixed.
  2. Also maybe add few more tags? Like "Norway" or something that indicates the language of this song :D
    :arrow: Oh, true!

[Revolution]
  1. 00:09:283 (1,2,3) - I think this circles might catch the players off guard since there's a change of pace here. The players are not quite used to the changes at this point. Maybe change this to 1/3 reverse slider to indicate the change of pace here?
    :arrow: Changed (1,2) to a slider followed by a circle.
  2. 00:13:283 - From this point onward the song gets a little louder, try increasing the volume to around 35%-ish?
    :arrow: Set this one to 30%.
  3. 00:18:360 (2) - Unnecessary NC if you ask me :?
    :arrow: Removed NC.
  4. 00:25:822 - Maybe add a circle here? This beat is quite noticeable.
    :arrow: I disagree. Even though the start might be somewhat technical, this part needs the calmness imo.
  5. 00:28:283 - This is the point where the song gets as loud as 00:30:591 this part. Maybe increase to 40% here?
    :arrow: Increased to 35%.
  6. 00:33:360 (4,5,1) - Keep a constant spacing between these notes
    :arrow: Sure.
  7. 00:38:899 (2) - This slider is not blanketed well with the 00:37:976 (1) slider tail
    :arrow: Fixed.
  8. 00:52:745 (1,2) - Similar to ^
    :arrow: Fixed.
  9. 00:59:206 (1,2,3,1,2,3) - Awkward plays here. The beat here is really really loud, to somewhat stack 00:59:206 (1,2,3) circle doesn't complement the song very well. Maybe make a big triangular jumps like this? I think this kind of jumps are more fitting than what you have done. Yours still plays well though, this is just small suggestion :D
    :arrow: I've since this mod gone through and changed most of these awkward patterns. Hopefully they're way more clear now, although stacks are still present.
  10. 01:00:130 (1) - This NC is quite misleading here. My first test play I thought 01:00:130 (1,2) these two notes is 1/3 beat away just like this 00:59:206 (1,2,3,4,1,2) whole part. My suggestion here is to remove this NC and add NC on 01:00:437 (2) slider instead for better readability.
    :arrow: Have to disagree with this one. The jump from 01:00:130 (1) - to (2) is readable by the spacing alone. The rest of these patterns also have NC every 3 circles, so your suggestion would break that system.
  11. 01:01:976 (4) - Maybe change this to 1/1 slider? For me 1/1 slider fits that "dragging" voice more :D
    :arrow: I almost agree, however don't really feel movement fits that well in this part (mapping this nicely is very difficult!).
  12. 01:03:514 (2,3) - The jump between this two shouldn't be smaller than what you did at 01:03:360 (1,2) . It should be constant just like the song loud beat at this part.
    :arrow: Apparently I had done this last week, although I disagree that they have to be constant.
  13. 01:03:822 (1) - Similar to what I said about NC before
  14. 01:04:745 (1,2,3,1,2,3) - Similar to what I've said earlier. Or at least keep your jumps similar with others like 01:02:899 (1,2,3,1,2,3,1) .
  15. 01:07:822 (2) - Really weird to end the slider at 01:08:360 . End the slider at 01:08:283 would be more fitting
    :arrow: I'm not confident about this one, although feel the extra extension helps convey the drag of the voice.
  16. 01:08:360 - Unnecessary 5% volume here. There's no need to silent the slider this way. Just leave it as it is since Soft sampleset has already made the hit-sound rather soft already
    :arrow: While semi-true, soft samples are still audible and I find that this one shouldn't be.
  17. 01:13:899 - Similar to ^
  18. 01:14:206 - I think you accidentally remove the kiai section with this green line. Remove it if possible :D
    :arrow: I did this intentionally in order to not have the first kiai section be more intense than it should be.
  19. 01:14:591 (2) - This slider is not blanketed well with 01:13:976 (1) slider tail.
    :arrow: Oh true, fixed this one.
  20. 01:19:514 (1) - Rather ugly overlap with 01:18:591 (3). Just my opinion though
    :arrow: Yeah, moved this circle.
  21. 01:19:976 (3) - I don't think there's any need for Normal sampleset here. The Drum finish makes the Normal sampleset almost inaudible.
    :arrow: I use the normal samples for both kicks and snares, and even though it might be inaudible, it preserves consistency.
  22. 01:20:745 (1,2,3) - Should keep the jumps here consistent
    :arrow: Fixed.
  23. 01:24:591 (5) - Similar to what I have said about the drums
    :arrow: Unlike the previous one, this actually don't seem to have a kick sound in the song. Fixed.
  24. 01:28:130 (1,2,3) - I feel the mixing the drums with Normal sampleset are rather noisy if you ask me
    :arrow: Alright, so it seems hitsounds aren't that consistent. I'll look through them another time.
  25. 01:35:206 (3) - The slider tail of this is not stacked properly with 01:34:283 (1) slider tail. Ctrl + G to adjust it nicely
    :arrow: Fixed.

I'll keep my mods short and simple for now. If I were to mod the entire map, it would be 90% similar to what I have said in the mods above.
The rhythm you used is very fitting and nice, just the map is not really well-polished yet as there's still inconsistency in DS, jumps, blankets and more.

That's it for now, if you need any more assistance, feel free to poke me in-game or via Forum PM if you really need further mods for this map.
Good luck! :)
Since this mod was posted, I've changed around a few things and perhaps improved spacing issues and such. I'll try having a few more goes looking through the beatmap. Oh, and the difficulty name is Revelation, not Revolution. 8-)

Thank you so much for the mod!
CXu
Hej.

[General]
  1. I need sleep. Hopefully I don't goof.
  2. Add cool storyboard.
[Revelation]
  1. AR9 feels a bit too fast for the slower sections, consider lowering it a bit to something like 8.5-8.8. This shouldn't significantly impact the faster sections while making the slower parts a bit more relaxing to play.
  2. I guess it depends on what you're going for, but OD8 might be nice just for people to be more accurate xd.
  3. 00:03:668 - 00:30:130 - This part has a lot of whistle-worthy sounds. Maybe add a few more, and just adjust their volume to fit with the song? Actually, in general there're quite a bit of notes that could use a whistle or two, mostly piano notes here and there.
  4. 01:03:360 (1,2,3) - I personally prefer the jumps that don't go back and forth but fill more space for these sections. The drumbeats are more or less constant, while back-and-forth plays like if (2) is different from (1,3). It's not a big deal, but yeah.
  5. 01:04:745 (1,2,3) - ^
  6. 01:10:899 (2,3,1) - Don't like this cursor movement too much. It plays better if you make the whole thing a little bit sharper http://i.imgur.com/evidgK5.png, as you use fairly sharp angles for all the other 1/3 jumps in this section.
  7. 01:28:283 (2) - Not very important, but maybe move this slightly further away from (3) to emphasize the pitch change a bit more? I mean, it's already noticeable spacing difference, but I guess it couldn't hurt to make it just a little bit more "tydelig" :P
  8. 01:39:514 (3) - I doon't really get the slowdown on this particular slider. I can't tell what exactly it's following, and it doesn't give much impact to the next slider either. If that's what you want to do, then a slider with no slow down ending at 01:39:668 - and stacking on 01:39:822 (1) - head would be more effective imo.
  9. 01:41:360 (4) - Since it's so short and the curve is different from the previous slider, this looks more like it was placed there just for the sake of placing it there, rather than for completing a pattern.
  10. 01:46:130 - Add a note? The vocal is held, so I think the intensity should be kept at the same level instead of letting up like it's doing now.
  11. 01:49:053 (1,2,3,4,5) - The spacing in this section is pretty big compared to the stuff right before and right after it, even though the song doesn't noticeably change as far as I can tell. Maybe reduce the spacing a little bit?
  12. 01:55:514 (2) - Find some cool hitsound for this sliderhead 8-)
  13. 01:58:283 (1,2) - You kinda switch up your NC patterning here compared to earlier at around 00:41:668 - , where you mostly just went after vocals, here you seem to follow downbeats. It's not really a problem or anything, just pointing it out in case it wasn't intentional.
  14. 02:10:283 (2,3) - I prefer repeatslider + note over this, as the vocals are fairly similar in power, and there's a strong beat at 02:11:206 - which would be nice to hit.
  15. 02:15:822 (4) - Move this anchor point to 414;240? http://i.imgur.com/kK7uFNL.png For a slightly rounder endpart of slider.
  16. 02:18:591 (3,4,5,6) - Shouldn't spacing be (3,4) low, (4,5) high and (5,6) low? To follow vocal pitch.
  17. 02:24:130 - For this whole section you could make the spacing slightly bigger than the previous 1/3 jumpsection. for example, 01:12:130 (1,2,3,1,2,3) - right now are spaced bigger than 02:37:053 (1,2,3,1,2,3) - , even though this time the drums are stronger than before.
  18. 02:24:745 (2,3) - ctrl+g? 02:25:053 (1) - Is the beat that's different from the other ones here, so this having different spacing gives better impact to it. Also 02:24:437 (3,1,3) - a curve over these three notes wouldn't feel bad due to the constant power of the drums.
  19. 02:30:283 (2,3,1) - Same as 01:10:899 (2,3,1) - , although it is part of a pattern, so I dunno if you can/want to rework it.
  20. 02:31:976 (1,2,3) - Same as previously when you had back and forths.
  21. 02:47:514 (3,4,5,6) - Not sure what these doubles follow other than just being there to fill in space. Then again, they play fine, so they're not a super big deal, though I do think it sounds better if you delete (4,6).
  22. 02:48:283 (2) - This overlap seem slightly unnecessary.
  23. 02:49:053 (4,5) - Shouldn't this be note->slider, similar to 02:48:130 (1,2) - ? I know they sound differently, but the rhythm is the same, and I think the sound difference is better expressed using direction change rather than rhythmic change (in terms of what you have to hit).
  24. 02:49:668 (7) - Delete this? Makes that melody you're following more impactful as you get a slight pause right as it ends.
  25. 02:57:360 (1) - Move this up a bit so the line from (4) into this slider leads better into the curve of the slider.
  26. 03:00:745 (6,7) - ctrl+g? I like that extra jump into the next slider.
  27. 03:04:437 (3) - Same as earlier.
  28. 03:06:283 (4) - Kinda weird overlap. You could just simply blanket it instead like this http://i.imgur.com/CGgn6um.png
  29. 03:09:360 (3,1) - rip.
  30. 03:16:745 (4,5) - Again, I think note->slider is better.
  31. 03:28:745 (1,2) - Rework these a bit so this part actually blankets? http://i.imgur.com/dYhTHs2.png
  32. 03:40:745 (1,2,3,4) - You really should find some hitsound for these, just to be clear that you're not actually (badly) following vocals.
  33. 04:05:668 (1,2,3,1,2,3) - These look cool, but they're slightly out of place considering how you've patterned these 1/3's throughout the whole map.
  34. 04:09:360 (1,2,3) - Pattern this as: http://i.imgur.com/0Gz3aat.png ? Looks like a smaller version of 04:09:822 (1,2,3) - , and works well for the build-up-of-spacing effect thing.
  35. 04:14:899 (1,2,3) - A bit too weak to have straight lines now I think. This part is pretty intense in general.
  36. 04:16:745 (1,2,3,1,2,3,1) - Nice star, but it doesn't really have that smaller->bigger kind of thing that every other pattern here has, so it's a bit out of place.
  37. 04:24:899 - Maybe it's jsut me, but add a note? I like the more constant beat for the kiai, especially since this one is the last one.
  38. 04:32:899 (4,1) - Maybe avoid this overlap. Seem fairly easy to avoid.
  39. 04:35:976 - Add note here as well? Same reason as the previous one.
  40. 04:49:822 (4,1) - This doesn't lead very well into the (1) slider's curve.
I hope I didn't say anything dumb.
Topic Starter
-PC

CXu wrote:

Hej.
:arrow: Skjera.
mod
[General]
  1. I need sleep. Hopefully I don't goof.
  2. Add cool storyboard.
    :arrow: Asfand should be on this one!
[Revelation]
  1. AR9 feels a bit too fast for the slower sections, consider lowering it a bit to something like 8.5-8.8. This shouldn't significantly impact the faster sections while making the slower parts a bit more relaxing to play.
    :arrow: Set AR to 8.8 in the previous update, might go to 8.7 if I feel it works.
  2. I guess it depends on what you're going for, but OD8 might be nice just for people to be more accurate xd.
    :arrow: I think the song is slow and simple enough to warrant OD7. The biggest problem with higher OD is the timing of this song.
  3. 00:03:668 - 00:30:130 - This part has a lot of whistle-worthy sounds. Maybe add a few more, and just adjust their volume to fit with the song? Actually, in general there're quite a bit of notes that could use a whistle or two, mostly piano notes here and there.
    :arrow: Sure, tried doing what was proposed.
  4. 01:03:360 (1,2,3) - I personally prefer the jumps that don't go back and forth but fill more space for these sections. The drumbeats are more or less constant, while back-and-forth plays like if (2) is different from (1,3). It's not a big deal, but yeah.
    :arrow: Oh, you're right. Fixed.
  5. 01:04:745 (1,2,3) - ^
  6. 01:10:899 (2,3,1) - Don't like this cursor movement too much. It plays better if you make the whole thing a little bit sharper http://i.imgur.com/evidgK5.png, as you use fairly sharp angles for all the other 1/3 jumps in this section.
    :arrow: Sure, good point. Moved the entire pattern a bit down, and the following pattern up to compensate.
  7. 01:28:283 (2) - Not very important, but maybe move this slightly further away from (3) to emphasize the pitch change a bit more? I mean, it's already noticeable spacing difference, but I guess it couldn't hurt to make it just a little bit more "tydelig" :P
    :arrow: Moved the following 01:28:437 (3,1,2) - up to both achieve this and not have 01:29:976 (3) - be so damn close.
  8. 01:39:514 (3) - I doon't really get the slowdown on this particular slider. I can't tell what exactly it's following, and it doesn't give much impact to the next slider either. If that's what you want to do, then a slider with no slow down ending at 01:39:668 - and stacking on 01:39:822 (1) - head would be more effective imo.
    :arrow: I get your point, however I think the slowdown is necessary for emphasis to the next slider. The no slowdown solution works but completely removes the feel to this one, I feel.
  9. 01:41:360 (4) - Since it's so short and the curve is different from the previous slider, this looks more like it was placed there just for the sake of placing it there, rather than for completing a pattern.
    :arrow: Perhaps it looks that way to you, although there is definitely both pattern and symmetry. The slider sits in the centre, sliderstart and sliderend are both visible on either side of (3), and have the same area visible. I also think this pattern works considering this is one of the more unique sections of the song.
  10. 01:46:130 - Add a note? The vocal is held, so I think the intensity should be kept at the same level instead of letting up like it's doing now.
    :arrow: I thought long and hard about this, and I feel this one is close enough to the end to work. The first "kiai" section of the map is way more loose when it comes to rhythm, therefore these things enhance that feeling imo.
  11. 01:49:053 (1,2,3,4,5) - The spacing in this section is pretty big compared to the stuff right before and right after it, even though the song doesn't noticeably change as far as I can tell. Maybe reduce the spacing a little bit?
    :arrow: Reduced a bit indeed.
  12. 01:55:514 (2) - Find some cool hitsound for this sliderhead 8-)
    :arrow: For sure, whenever I get around to sampling!
  13. 01:58:283 (1,2) - You kinda switch up your NC patterning here compared to earlier at around 00:41:668 - , where you mostly just went after vocals, here you seem to follow downbeats. It's not really a problem or anything, just pointing it out in case it wasn't intentional.
    :arrow: I do indeed, since the first part did not have any drums and it seemed more reasonable to NC on the vocals.
  14. 02:10:283 (2,3) - I prefer repeatslider + note over this, as the vocals are fairly similar in power, and there's a strong beat at 02:11:206 - which would be nice to hit.
    :arrow: For sure, changed this one.
  15. 02:15:822 (4) - Move this anchor point to 414;240? http://i.imgur.com/kK7uFNL.png For a slightly rounder endpart of slider.
    :arrow: This is really nice.
  16. 02:18:591 (3,4,5,6) - Shouldn't spacing be (3,4) low, (4,5) high and (5,6) low? To follow vocal pitch.
    :arrow: Yeah, fixed.
  17. 02:24:130 - For this whole section you could make the spacing slightly bigger than the previous 1/3 jumpsection. for example, 01:12:130 (1,2,3,1,2,3) - right now are spaced bigger than 02:37:053 (1,2,3,1,2,3) - , even though this time the drums are stronger than before.
    :arrow: I think the spacing is fine for the most part, though changed the back and forth on 02:31:976 (1,2,3,1) - making it higher in spacing and changed 02:37:053 (1,2,3,1,2,3,1) - drastically to match the previous equivalent.
  18. 02:24:745 (2,3) - ctrl+g? 02:25:053 (1) - Is the beat that's different from the other ones here, so this having different spacing gives better impact to it. Also 02:24:437 (3,1,3) - a curve over these three notes wouldn't feel bad due to the constant power of the drums.
    :arrow: Not quite sure what you're getting at with the curve. I like the pattern as it is although agree that I can ctrl+g the circles. Keep in mind that these are not equilateral triangles, and this is intentional.
  19. 02:30:283 (2,3,1) - Same as 01:10:899 (2,3,1) - , although it is part of a pattern, so I dunno if you can/want to rework it.
    :arrow: Not quite the same, this one actually has sharp jumps leading into it, so I feel changing the flow a little works.
  20. 02:31:976 (1,2,3) - Same as previously when you had back and forths.
    :arrow: Fixed.
  21. 02:47:514 (3,4,5,6) - Not sure what these doubles follow other than just being there to fill in space. Then again, they play fine, so they're not a super big deal, though I do think it sounds better if you delete (4,6).
    :arrow: Sounds better, plays worse. I want the intensity, be it sliders or circles. The extra (6) follows the hi-hat, which imo fits quite nicely.
  22. 02:48:283 (2) - This overlap seem slightly unnecessary.
    :arrow: I like the way the overlap looks and plays, so it'll stay, although I do agree it doesn't fit that well.
  23. 02:49:053 (4,5) - Shouldn't this be note->slider, similar to 02:48:130 (1,2) - ? I know they sound differently, but the rhythm is the same, and I think the sound difference is better expressed using direction change rather than rhythmic change (in terms of what you have to hit).
    :arrow: I like changing rhythm more than direction. There might not be enough rhythmic changes in the map to warrant this one, though I really want to keep it..
  24. 02:49:668 (7) - Delete this? Makes that melody you're following more impactful as you get a slight pause right as it ends.
    :arrow: Sure.
  25. 02:57:360 (1) - Move this up a bit so the line from (4) into this slider leads better into the curve of the slider.
    :arrow: I really liked the look of this pattern for some reason, although I agree. Fixed.
  26. 03:00:745 (6,7) - ctrl+g? I like that extra jump into the next slider.
    :arrow: I feel like a linear pattern works better for this considering the circles are all mapped to the weak-ish sounding guitar.
  27. 03:04:437 (3) - Same as earlier.
  28. 03:06:283 (4) - Kinda weird overlap. You could just simply blanket it instead like this http://i.imgur.com/CGgn6um.png
    :arrow: Fixed.
  29. 03:09:360 (3,1) - rip.
    :arrow: Moved things around to avoid the overlap. There still is one although not as severe.
  30. 03:16:745 (4,5) - Again, I think note->slider is better.
    :arrow: To me, this is the perfect place to change rhythm.
  31. 03:28:745 (1,2) - Rework these a bit so this part actually blankets? http://i.imgur.com/dYhTHs2.png
    :arrow: Huh, I remember doing this, I suppose I focused too much on the blanket from the following circle in the end. Fixed.
  32. 03:40:745 (1,2,3,4) - You really should find some hitsound for these, just to be clear that you're not actually (badly) following vocals.
    :arrow: Sure. I don't see how the spacing makes it badly mapped to the vocals anyway. I can hitsound some actual piano here even. Will fix this later.
  33. 04:05:668 (1,2,3,1,2,3) - These look cool, but they're slightly out of place considering how you've patterned these 1/3's throughout the whole map.
    :arrow: True, fixed these ones. They're not sharp, as I feel this one section can have a bit more variation in flow than the rest.
  34. 04:09:360 (1,2,3) - Pattern this as: http://i.imgur.com/0Gz3aat.png ? Looks like a smaller version of 04:09:822 (1,2,3) - , and works well for the build-up-of-spacing effect thing.
    :arrow: Sure.
  35. 04:14:899 (1,2,3) - A bit too weak to have straight lines now I think. This part is pretty intense in general.
    :arrow: True, spaced the line out a bit and ctrl+g on 04:15:514 (2,3) - as I think this plays nicely.
  36. 04:16:745 (1,2,3,1,2,3,1) - Nice star, but it doesn't really have that smaller->bigger kind of thing that every other pattern here has, so it's a bit out of place.
    :arrow: Uh, spaced out the second combo a bit so the star is a little wonky. I don't feel this pattern is that important to capture increasing spacing, as it's the first one in the subsection, such as 04:09:360 (1,2,3,1,2,3,1) - or 03:54:591 (1,2,3,1,2,3,1) - (alright the stacks kinda make the spacing happen). I can look into this later.
  37. 04:24:899 - Maybe it's jsut me, but add a note? I like the more constant beat for the kiai, especially since this one is the last one.
    :arrow: I agree, at least for the very start of this section. Changed to circle->slider, which worked better than adding a circle, and also made 04:25:514 (5) - repeating (idk if that's a good idea yet).
  38. 04:32:899 (4,1) - Maybe avoid this overlap. Seem fairly easy to avoid.
    :arrow: Stupidly easy.
  39. 04:35:976 - Add note here as well? Same reason as the previous one.
    :arrow: Sure.
  40. 04:49:822 (4,1) - This doesn't lead very well into the (1) slider's curve.
    :arrow: I feel that for this one, it's fine. The start of this section can very well be a bit more awkward coming into, as the section is slightly awkward itself.
I hope I didn't say anything dumb.
:arrow: Not at all!

Thanks a bunch for this detailed mod!
Planecakes

Mod

Hva skjera bagera?

Revelation

00:13:053 (1,2,3) - Fast streams is kinda ruining the song, replace with repeat slider?
00:13:283 (4) - CTRL + H for better flow, 00:13:976 (1) - same with this slider
00:18:360 (2,3,4) - repeat slider?
00:33:360 (4) - Move to x:248 Y:250 for better flow
00:36:591 (5) - The emphasis is not that big, decrease distance snap.
00:57:822 (3,4) - That's a pretty big jump
01:37:976 (1) - CTRL + H
02:04:745 (5,1) - Stack
03:17:206 (6,7,1) - Flows better like this
03:20:130 (1) - Don't stack this circle with the piano part, make spacing for the beginning of the vocals.
03:24:130 (1,2) - I choked here, feels weird to play.
03:36:745 (2) - Start a new slider here

Her er moddn, du trenger ikke å modde min siden denne var så kort. Planecakes ønsker deg lykke til med ranking
Benita
Nordmenn som skriver engelske mods :nauseated_face:
Topic Starter
-PC

Planecakes wrote:

Mod

Hva skjera bagera? :arrow: HALLA. Mistet autohotkey script for mods så orker ikke sette på farger.

Revelation

00:13:053 (1,2,3) - Fast streams is kinda ruining the song, replace with repeat slider? :arrow: I don't get what you mean by ruining the song. I feel they rather compliment the song, are very easy to grasp and they give the player the idea that this map might get a bit more complicated later on.
00:13:283 (4) - CTRL + H for better flow, 00:13:976 (1) - same with this slider :arrow: No, I avoided the circular motion on purpose. The first slider is long and lenient and ends a combo, which makes such breaking-ish flow work well imo.
00:18:360 (2,3,4) - repeat slider? :arrow: Honestly unsure about this one. If I ever change the first stream into a repeat slider, I'll probably do the same with this one. For now I want the first part to remain slightly complicated.
00:33:360 (4) - Move to x:248 Y:250 for better flow :arrow: Moved to thereabouts
00:36:591 (5) - The emphasis is not that big, decrease distance snap. :arrow: Sure.
00:57:822 (3,4) - That's a pretty big jump :arrow: I mean, the increased spacing on this one tells the player some shit is about to go down. Intensity of the song is stronger here and I feel the spacing fits, especially considering they're 1/1 jumps and are not very challenging.
01:37:976 (1) - CTRL + H :arrow: No, this was intended. I quite like the irrational upwards movement and the way it plays on these.
02:04:745 (5,1) - Stack :arrow: Done.
03:17:206 (6,7,1) - Flows better like this :arrow: The music changes drastically and I feel it's reasonable to not have optimal flow. Note that I also increase the spacing in the jump.
03:20:130 (1) - Don't stack this circle with the piano part, make spacing for the beginning of the vocals. :arrow: Thanks; this is absolutely true. I feel making two sliders from there worked better than circles. Starting with a slider also prevents 100s (at least in scorev1)
03:24:130 (1,2) - I choked here, feels weird to play. :arrow: Yeah this one is strange, just made it a slider starting after a 1/1 space.
03:36:745 (2) - Start a new slider here :arrow: No. The slider wouldn't follow any particular sound here imo, just a fading string. I prefer having the circle mapped to the piano.
Her er moddn, du trenger ikke å modde min siden denne var så kort. Planecakes ønsker deg lykke til med ranking :arrow: TAKKER! Skal da modde ditt map uansett, nå som jeg har ferie :)
Emilie-
oi
Kotayo
hi, random IRC mod
map is love <3

SPOILER
2017-02-20 17:22 Kotayo: yo
2017-02-20 17:22 -PC: EY
2017-02-20 17:22 Kotayo: gonna do short mod of minor stuff that don't really matter too much i guess
2017-02-20 17:22 Kotayo: while i just look through a bit
2017-02-20 17:23 -PC: everything matters
2017-02-20 17:23 Kotayo: 00:27:822 (3,4) - 3 is kinda blanketing 4's sliderend but it could be done better
2017-02-20 17:23 -PC: even voicing opinions I refuse to change matters, since it gives me more to consider and time to think :)
2017-02-20 17:23 -PC: oh wtf fixing this
2017-02-20 17:25 -PC: http://i.imgur.com/d3jZE0U.png wow I did this
2017-02-20 17:25 -PC: I like it but don't know if I should hahah
2017-02-20 17:25 Kotayo: well it probably works
2017-02-20 17:26 -PC: yeah moved it a bit up, seems to work
2017-02-20 17:26 Kotayo: 00:34:899 (2,4) - blanket a bit off again
2017-02-20 17:26 Kotayo: probably gonna go through a few blankets in this mod
2017-02-20 17:26 Kotayo: really minor stuff as i said
2017-02-20 17:27 -PC: that's cool man, I like being pointed out wrong blankets since I know I'll agree with it xd
2017-02-20 17:27 Kotayo: haha
2017-02-20 17:28 Kotayo: 00:40:745 (4,1) - this is probably not meant to be one in the first place, but putting it here anyway
2017-02-20 17:29 -PC: might seem that way yeah, but no this one isn't a blanket
2017-02-20 17:29 -PC: alright dinner, will reply later!
2017-02-20 17:29 Kotayo: idk if it would make sense to make it a blanket anyway considering 00:41:206 (5,2) - is one but it probably doesn't matter
2017-02-20 17:33 Kotayo: 01:21:360 (1,2) - this one is slightly off as well
2017-02-20 17:37 Kotayo: 01:23:206 (1,2,4) - could this be arranged so both the 2 and 4's sliderend are blanketed instead of just 4 being blanketed?
2017-02-20 17:38 Kotayo: http://puu.sh/ubPKj.jpg kinda like this maybe?
2017-02-20 17:43 Kotayo: 01:32:437 (1,2) - probably not meant to be one, but it could be one
2017-02-20 17:45 Kotayo: 01:41:668 (1,3) -
2017-02-20 17:49 Kotayo: 03:09:360 (3,1) -
2017-02-20 17:50 Kotayo: those 2 are kinda off
2017-02-20 17:50 Kotayo: forgot to explain that
2017-02-20 17:55 Kotayo: 03:55:053 (1,4) - this is a blanket that no one will ever notice it's there but i still want it fixed
2017-02-20 17:56 Kotayo: 03:55:514 (1,2) - this one could also be fixed, but i'm gonna assume this isn't meant to be one
2017-02-20 17:57 Kotayo: and this is becoming more of a blanket fix than an actual mod because the rest of the map is love
2017-02-20 17:58 Kotayo: 04:03:206 (2,3) - slightly off
2017-02-20 18:06 Kotayo: 05:08:899 (2,2) - again one that people are probably never gonna notice unless they actually sit in the editor and look for it
2017-02-20 18:13 Kotayo: right, other than blankets there's actually nothing else i can find
2017-02-20 18:13 Kotayo: i might just be biased because i like it so much though
2017-02-20 18:21 -PC: oh dude nice
2017-02-20 18:21 Kotayo: <3
2017-02-20 18:23 -PC: 01:21:360 (1,2) - wtf I swear I make sure shit is blanketed and then they just aren't anymore xd fixed
2017-02-20 18:23 Kotayo: haha
2017-02-20 18:23 -PC: 01:23:206 (1,2,4) - Idk about this; I don't like the idea of having the slider go directly back to the circle
2017-02-20 18:24 -PC: but I do like it going back up so I think I'll keep this one the way it is xd
2017-02-20 18:24 Kotayo: ok
2017-02-20 18:25 -PC: also worth noting how the flow is a mirror/ctrl+h http://i.imgur.com/H6JQ1uA.png
2017-02-20 18:25 -PC: ooh
2017-02-20 18:25 Kotayo: ah
2017-02-20 18:25 -PC: I didn't see you added an image
2017-02-20 18:26 Kotayo: oh, yea i did
2017-02-20 18:26 -PC: sorry, responded to a point you didn't make xd
2017-02-20 18:26 Kotayo: xd
2017-02-20 18:26 -PC: no to that too though. I don't think I want to have it blanketed. I really do like the way it looks now even though it's a strange overlap. As long as the flow is mirrored it's nice to me :)
2017-02-20 18:27 Kotayo: yea, i don't mind
2017-02-20 18:27 Kotayo: everything is just suggestions so
2017-02-20 18:28 -PC: yeah of course
2017-02-20 18:28 -PC: So far like all the points you've made
2017-02-20 18:28 -PC: I like*
2017-02-20 18:29 Kotayo: :)
2017-02-20 18:29 -PC: 01:32:437 (1,2) - idk, could be but I don't dare move it underneath and don't really want to rotate it, so I made it more obvious that it isn't a blanket by moving it further away xd
2017-02-20 18:29 -PC: 01:41:668 (1,3) - LOL how did I fuck this blanket up so much
2017-02-20 18:29 Kotayo: fair enough
2017-02-20 18:29 Kotayo: don't ask me, you made it :^)
2017-02-20 18:30 -PC: :^)
2017-02-20 18:30 -PC: 03:09:360 (3,1) - actually kms
2017-02-20 18:31 -PC: woah for that last one I might have moved it by accident
2017-02-20 18:31 -PC: the slider after it was blanketed after I fixed it lol
2017-02-20 18:31 Kotayo: haha
2017-02-20 18:31 -PC: 03:55:053 (1,4) - hahaha can't believe you even noticed it
2017-02-20 18:32 Kotayo: aaay
2017-02-20 18:32 -PC: holy
2017-02-20 18:32 -PC: thanks though, I made it at least very nearly blanket now and it looks better even
2017-02-20 18:33 Kotayo: \:D/
2017-02-20 18:33 -PC: http://i.imgur.com/ZmtwPWJ.png somehow made it perfect
2017-02-20 18:33 -PC: lmao
2017-02-20 18:33 Kotayo: haha
2017-02-20 18:34 -PC: 03:55:514 (1,2) - no, I don't stand by the idea of blanketing two consecutive sliders with the same circle in this xd
2017-02-20 18:34 Kotayo: ok
2017-02-20 18:35 -PC: 04:03:206 (2,3) - fixed
2017-02-20 18:36 -PC: 05:08:899 (2,2) - the hell
2017-02-20 18:36 -PC: I have no clue if I did this on purpose
2017-02-20 18:36 -PC: lmao
2017-02-20 18:36 Kotayo: wow
2017-02-20 18:36 Kotayo: it's pretty well done if you made it on accident
2017-02-20 18:36 -PC: haha yeah
2017-02-20 18:36 -PC: Good find
2017-02-20 18:37 Kotayo: :)
2017-02-20 18:37 -PC: alright! thanks a bunch for the mod
2017-02-20 18:37 Kotayo: you're welcome <3
2017-02-20 18:38 -PC: blanket only, biased or not, to me it's very helpful
2017-02-20 18:38 -PC: <3
2017-02-20 18:38 Kotayo: hook me up when it's ranked so i can have a reason to play this game to FC it
2017-02-20 18:38 Kotayo: :^)
2017-02-20 18:38 -PC: oh
2017-02-20 18:38 -PC: I'll try to rank it
2017-02-20 18:38 -PC: :)
2017-02-20 18:38 Kotayo: :D
YokesPai
Her er en mod <3
Håper at den ikke suger :oops:

Mod
01:03:206 (3) - Beveg denne en pixel ned så 01:02:899 (1,2,3) - har en pixel forskjell på y-aksen (316, 317, 318).
01:03:360 (1,2,3,1) - Du kan gjøre disse mer symmetrisk ved å flytte 01:03:514 (2) - til x:282 y:363 og 01:03:668 (3) - til x:301 y:258.
01:10:745 (1) - Flytt til x:448 y:128 for en perfekt trekant hvis du vil.
01:12:130 (1,2,3,1,2,3) - Jeg synes dette ser litt rart ut. Foreslår dette.
01:20:745 (1,2,3) - Jeg synes 2 føles ut som et for stort hopp med resten av mappen hittil, kanskje gjøre den mindre?
01:26:899 (1,2,3,4,5) - Synes også dette ser rart ut, foreslår [url]dette.[/url]
01:28:130 (1,2,3) - Denne vinkelen ser mye større ut enn de andre hittil (med store hopp), synes du skal redusere vinkelen litt.
02:24:591 (1,2,3) - Denne trekanten kan være bedre, hvis du prøvde å få en perfekt trekant.
02:24:591 (1,2,1) - ^
02:28:283 (1,2,3,1) - De store vinklene føles inkonsekvent med de andre små 1/3 hoppene.
02:31:976 (1,2,3,1) - Copy+Paste 02:31:976 (1,3) - to 02:32:130 (2,1) - (legg 3 oppå 2) så de er parallelle. Bare synes det vil se bedre ut.
03:00:591 (5,6,7,1) - Jeg synes dette ser rart ut, forslaget mitt er å gjøre dem til perfekte trekanter.
03:12:745 (2) - Foreslår å legge denne oppå 03:11:668 (4) - .
04:15:668 (3) - Foreslår å legge denne oppå 04:15:206 (3) - .
04:26:745 (3) - Foreslår å legge denne oppå 04:26:283 (3) - .
04:38:745 (4) - Foreslår at denne er lengre unna 04:38:899 (1) - for spacing emphasis.
04:47:668 (6) - Foreslår å ha denne på x:65 y:42 for en perfekt trekant.

Jeg vet at jeg har mer fokus på aesthetics enn spacing og flow, men jeg er ikke veldig god på dette :o
Mange av disse er bare forslag, men håper det hjelper! :)
Topic Starter
-PC

YokesPai wrote:

Her er en mod <3
Håper at den ikke suger :oops: :arrow: Dd
Mod
01:03:206 (3) - Beveg denne en pixel ned så 01:02:899 (1,2,3) - har en pixel forskjell på y-aksen (316, 317, 318). :arrow: Tenker dette skjedde etter klipp, lim og rotering xd Fikset
01:03:360 (1,2,3,1) - Du kan gjøre disse mer symmetrisk ved å flytte 01:03:514 (2) - til x:282 y:363 og 01:03:668 (3) - til x:301 y:258. :arrow: Fikset
01:10:745 (1) - Flytt til x:448 y:128 for en perfekt trekant hvis du vil. :arrow: Hm, det kan jeg gjøre. (du trenger ikke si hvor det skal plasseres, er mange klipp og lim metoder som gjør dette nøyaktig :) )
01:12:130 (1,2,3,1,2,3) - Jeg synes dette ser litt rart ut. Foreslår dette. :arrow: Flyttet litt rundt, men føler forslaget gir litt vel for stort hopp.
01:20:745 (1,2,3) - Jeg synes 2 føles ut som et for stort hopp med resten av mappen hittil, kanskje gjøre den mindre? :arrow: Oi takker, aner ikke hva som skjedde her LOL. Tror (1) ikke overlappet før, så jeg flytter noen objekter før hoppet.
01:26:899 (1,2,3,4,5) - Synes også dette ser rart ut, foreslår [url]dette.[/url] :arrow: Liker dette mønsteret.
01:28:130 (1,2,3) - Denne vinkelen ser mye større ut enn de andre hittil (med store hopp), synes du skal redusere vinkelen litt. :arrow: Sure, men føler også vinkelen bidrar til difficulty på denne delen.
02:24:591 (1,2,3) - Denne trekanten kan være bedre, hvis du prøvde å få en perfekt trekant. :arrow: Liker den bedre om endene har større spacing enn i trekanten, men flyttet slik at det er symmetrisk.
02:24:591 (1,2,1) - ^ :arrow: ^
02:28:283 (1,2,3,1) - De store vinklene føles inkonsekvent med de andre små 1/3 hoppene. :arrow: Jepp.
02:31:976 (1,2,3,1) - Copy+Paste 02:31:976 (1,3) - to 02:32:130 (2,1) - (legg 3 oppå 2) så de er parallelle. Bare synes det vil se bedre ut. :arrow: Ja. Trodde jeg gjorde det slik...
03:00:591 (5,6,7,1) - Jeg synes dette ser rart ut, forslaget mitt er å gjøre dem til perfekte trekanter. :arrow: Ordnet.
03:12:745 (2) - Foreslår å legge denne oppå 03:11:668 (4) - . :arrow: Fikset.
04:15:668 (3) - Foreslår å legge denne oppå 04:15:206 (3) - . :arrow: Klart.
04:26:745 (3) - Foreslår å legge denne oppå 04:26:283 (3) - . :arrow: Liker hvordan denne ikke helt overlapper slik at jumpsa virker mer uavhenig (eller noe jvi).
04:38:745 (4) - Foreslår at denne er lengre unna 04:38:899 (1) - for spacing emphasis. :arrow: Gjorde slik at den ble like langt. Føler dette passer litt bedre.
04:47:668 (6) - Foreslår å ha denne på x:65 y:42 for en perfekt trekant. :arrow: Lagde perfekt trekant.
Jeg vet at jeg har mer fokus på aesthetics enn spacing og flow, men jeg er ikke veldig god på dette :o
Mange av disse er bare forslag, men håper det hjelper! :) :arrow: Tusen hjertelig takk! 8-)
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