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Matsui Eriko - 2nd SIDE [Osu|Taiko]

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Total Posts
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Topic Starter
jossieP
This beatmap was submitted using in-game submission on miércoles, 7 de octubre de 2015 at 9:11:24 a. m.

Artist: Matsui Eriko
Title: 2nd SIDE
Source: THE iDOLM@STER CINDERELLA GIRLS
Tags: kamiya nao imas idolmaster im@s CG ESTi
BPM: 133
Filesize: 5105kb
Play Time: 03:04
Difficulties Available:
  1. DEBUT (1,36 stars, 151 notes)
  2. M@STER (4,32 stars, 639 notes)
  3. PRO (3,22 stars, 473 notes)
  4. REGULAR (1,88 stars, 282 notes)
  5. Taiko Muzukashii (2,7 stars, 702 notes)
  6. Taiko Oni (3,57 stars, 1082 notes)
Download: Matsui Eriko - 2nd SIDE
Information: Scores/Beatmap Listing
---------------
THE iDOLM@STER CINDERELLA MASTER 027 神谷奈緒
Eyebrows~~~~
Need mods
No guest
enjoy





SW@G
Mercurial
Sweg.
KuronumaSawako
Nice map as always :3
MikasaSerket
M@ster
00:17:729 (1,2,3,4,1) -That part right there seems hard to read. The hit circles are on top of the slider. I understand if that is your style of mapping, you can maybe leave it if you wish. But if you want to fix it, you can slightly go outside of the grid
02:36:902 (3,4,5,6,7,8,9) - Do not put 8 and 9 in the same area because if a player plays it, they might think it is apart of the stream. Either that or just change combos maybe.
02:48:631 (1,2,3,4,5) - Nice slider art, but it just sounds off beat https://osu.ppy.sh/ss/3765184 Something like this may be better
02:55:849 (1,2,3,4,5) - Avoid ending sliders or starting on a blue tick
00:16:827 (1,2) - Switch those two's places
01:45:586 (1,2,3,4) - Them slider ticks. Avoid blue again.
Maybe use 1/8 or 1/6? I am not very such of which one. Try an experiment if you want to, you do not have to change if you don't feel like
02:43:669 (1,2,3,4,5,6,7,8) - The stream is a weird placement, I am sorry if that is your style of mapping. Also, maybe just get rid of the slider and replace with a hit circle?
Pro
Not many problems. Just avoid the sliders landing and starting on blue ticks
Regular
01:05:323 (1) - That slider just came out of no where. There are also some beats before that you missed.
Debut
01:46:827 (4) - Instead of one long slider, just cut it up in to smaller sliders to emphasis the music
02:33:744 (1) - That slider just doesn't feel well there. https://osu.ppy.sh/ss/3765256 Something like that
Final Verdict
I was very lazy while modding this so I am sorry if I missed anything. Just avoid the landing and starting on blue ticks. Also, please increase the volume of the hitsounds to 70 or 80% That is optional, I could barely hear the hitsounds. Hopefully it gets ranked. Very nice map.
Topic Starter
jossieP

MikasaSerket wrote:

M@ster
00:17:729 (1,2,3,4,1) -That part right there seems hard to read. The hit circles are on top of the slider. I understand if that is your style of mapping, you can maybe leave it if you wish. But if you want to fix it, you can slightly go outside of the grid I moved the slider tail to the other side, I think it looks better now
02:36:902 (3,4,5,6,7,8,9) - Do not put 8 and 9 in the same area because if a player plays it, they might think it is apart of the stream. Either that or just change combos maybe. changed the placement a bit, thanks
02:48:631 (1,2,3,4,5) - Nice slider art, but it just sounds off beat https://osu.ppy.sh/ss/3765184 Something like this may be better I'll keep this for now, the vocals support the sliders and I think is pretty noticeable
02:55:849 (1,2,3,4,5) - Avoid ending sliders or starting on a blue tick will wait for more suggest about this
00:16:827 (1,2) - Switch those two's places I don't want them that far away
01:45:586 (1,2,3,4) - Them slider ticks. Avoid blue again.
Maybe use 1/8 or 1/6? I am not very such of which one. Try an experiment if you want to, you do not have to change if you don't feel like will wait for further suggestions
02:43:669 (1,2,3,4,5,6,7,8) - The stream is a weird placement, I am sorry if that is your style of mapping. Also, maybe just get rid of the slider and replace with a hit circle? will wait for further suggestions
Pro
Not many problems. Just avoid the sliders landing and starting on blue ticks It looks that the blue tick usage is not very common nowadays, will wait for further suggestions as well
Regular
01:05:323 (1) - That slider just came out of no where. There are also some beats before that you missed. did the same on the previous two kiais
Debut
01:46:827 (4) - Instead of one long slider, just cut it up in to smaller sliders to emphasis the music I'm trying to make this as simple as possible, that is why I always use long sliders on the easiest diff
02:33:744 (1) - That slider just doesn't feel well there. https://osu.ppy.sh/ss/3765256 Something like that there is a big clap on the song at the start of the slider, I also don't really like using red ticks on an Easy diff
Final Verdict
I was very lazy while modding this so I am sorry if I missed anything. Just avoid the landing and starting on blue ticks. Also, please increase the volume of the hitsounds to 70 or 80% That is optional, I could barely hear the hitsounds. Hopefully it gets ranked. Very nice map.
Thanks for taking your time with my map~
Taiko Mapper
From Queue : t/372575

[ Taiko Oni]

00:02:842 - dk
00:07:578 - Unfinish
00:08:030 - D
00:08:255 - dkd d k
00:11:413 - k
00:12:315 - dk dkdk
00:18:631 - D
00:19:533 - ^
00:20:436 - K
01:04:872 - d
01:07:691 - Delete
01:11:075 - ^
01:11:187 - ddkkd k dkkdd
01:15:360 - Delete
01:26:187 - ^
01:27:992 - d
01:28:218 - Delete
01:28:330 - ddkkd kdk
01:30:811 - D
01:31:714 - ^
01:32:616 - K
01:34:412 - ddk
01:36:451 - D
01:37:127 - k
01:37:240 - Delete
01:38:819 - dk
01:39:608 - k
01:39:947 - add k
01:42:090 - kd
01:44:458 - dk ddk d
01:45:360 - Delete
01:46:037 - dkkdkdkdkK
01:47:954 - D
01:48:857 - K
02:34:195 - D
02:35:097 - d kdk
02:37:578 - k
02:39:608 - d kkd k
02:41:187 - kkd
02:41:751 - Delete
02:42:992 - d
02:43:894 - ^
02:44:796 - k
02:45:248 - d
02:47:052 - kdk k
02:48:631 - k
02:51:112 - ^
02:52:691 - d
02:53:594 - k
02:54:045 - d kdd
02:54:608 - Delete

well taiko diff.
Topic Starter
jossieP
As I can't se a why for your suggest I just made some minnor changes bassed on some your suggest, if you don't take the time to write a why I should follow your suggests I'll not write down why I haven't followed your suggestions as well, thanks.
vick
Hi from #modreqs


DEBUT


00:06:676 (2) - No creo que esta nota tengo mucho sentido
00:49:984 (1) - Esto seria mucho mejor si lo reemplazaras por 2 sliders

REGULAR


00:40:511 (1,2) - Esto suena bastante raro, intenta cambiarlo


PRO


En esta diff hay muchos patterns como este: 00:03:744 (1,2,3,4) - Para una dificultad baja esos overlaps hacen muy dificil de leer a alguien que la juegue, los marque todos asi que te lo pongo. Si los cambias o no, es cosa tuya.
00:06:902 (3,1,2,3) - ^
00:50:436 (3,4,5,1) - ^
00:58:105 (1,2,3,4) - ^
00:59:909 (1,2,3,4) - ^
01:05:323 (1,2,3,4) - ^
02:29:684 (1,2,3,4) - ^

Todos se podrian arreglar simplemente moviendo la primera nota
Ahora otras cosas:

00:14:571 (1,2,3,1) - Esta mal timeado
01:06:225 (2,3) - En mi opinión esto suena bastante mal
01:27:654 (1,2,3,4) - ^
02:53:142 (4,1,2,3,4,5,6) - ^

M@STER


En general, diria que NUNCA empieces un slider en un tick azul

00:09:045 (5) - Por ejemplo
00:10:172 (4) - ^
00:10:962 (1,2,3,4,5,6) - Estos patterns son muy raros, teniendo en cuenta que podrian ser simples streams
00:15:022 (1,2,3,4,5,6,1,2,3,1,2,3,4) - Todo esto me parece muy... raro
01:07:015 (6) - Otra vez un slider en un tick azul
01:33:744 (1,2,3,4,5,6,7,8) - Otra vez este pattern
01:48:631 (3,1) - El espacio entre el 3 y el 1 es demasiado grande
01:53:819 (7,1) - ^
01:58:443 (2) - Slider en tick azul
02:00:248 (3) - ^
02:03:631 (2,3,4,5) - Este pattern otra vez
02:04:646 (1,2,3) - Podes alejar el 3 un poco mas o acercar mas el 2
02:07:240 (2) - Slider en tick azul
02:40:511 (1,2,3,4,5,6,7,8) - Pattern
02:47:729 (1,2,3,4,5,6,7,8) - ^
02:50:774 (4) - Slider en tick azul
02:56:187 (2) - ^

Con respecto a lo del pattern que marque tantas veces, no creo que sea necesario cambiarlo, pero si MUY recomendable


Tené en cuenta que todo lo que digo es simplemente para ayudar, si algo te parece mal, no lo cambies.

Good Luck~
KASUM1
hi m4m

my map : https://osu.ppy.sh/s/359092

M@STER

  1. 00:09:045 (5,1) - maybe stack the trail? o.o
  2. 00:10:172 (4) - ctrl+g , ctrl+h for better flow
  3. 00:23:593 (4) - I think this breaks the flow http://puu.sh/kztii/f026c64eb0.PNG
  4. 00:24:721 (2) - curve this a little more down for better flow
  5. 01:06:676 (5,6) - same shape pls
  6. 01:54:834 (3,4) - same as the first point
  7. 02:12:090 (1) - x:357 y:371 for better flow
  8. 02:24:270 (4,5) - well , copy (4) paste it on (5) then ctrl+h , ctrl+j for (5) then move (5) to x:20 y:132 for better flow

PRO

  1. Widescreen support is checked here, uncheck it
  2. 01:09:383 (2,4) - don't let these overlap
  3. 01:13:894 (4,5) - maybe same shape for better flow
  4. 01:20:210 (1) - curve on the another way for better flow
  5. 01:24:270 (2,3) - maybe blanket? o.o
  6. 01:54:947 (1) - this slider goes right , 01:55:624 (2) - and this breaks the flow
  7. 02:13:894 (2,4) - overlap
  8. 02:49:082 (1) - curve on the another way better flow

REGULAR

  1. Widescreen support is checked here, uncheck it
  2. 00:34:872 (2,3) - (2) breaks the flow , here's the reason http://puu.sh/kzBGj/e77aec0923.PNG ,it's hard for beginners to react to it. maybe fixing that curve (2) the other way
  3. 00:48:744 (2,3) - http://puu.sh/kzBPC/5da8f238ea.jpg something like this works
  4. 02:49:533 (2,3) - move (3) left to because the space error
  5. 02:40:285 (3) - move it down ^
  6. 01:02:165 (1,2) - spacing error

DEBUT

  1. Widescreen support is checked here, uncheck it
  2. 01:09:834 (1,2) - blanket better
  3. 01:33:067 (1) - starts here 01:32:729 - since you followed the vocals here 01:35:097 (1,2) -
  4. 02:22:917 (1,2) - blanket better

GL!
Topic Starter
jossieP

TotoiZn wrote:

Hi from #modreqs


DEBUT


00:06:676 (2) - No creo que esta nota tengo mucho sentido se puede escuchar claramente un clap en la cancion asi que...
00:49:984 (1) - Esto seria mucho mejor si lo reemplazaras por 2 sliders creo que es lo suficientemente simple

REGULAR


00:40:511 (1,2) - Esto suena bastante raro, intenta cambiarlo ...como por ejemplo?


PRO


En esta diff hay muchos patterns como este: 00:03:744 (1,2,3,4) - Para una dificultad baja esos overlaps hacen muy dificil de leer a alguien que la juegue, los marque todos asi que te lo pongo. Si los cambias o no, es cosa tuya. se supone que esto es un Hard, asi que no veo que realmente sea un problema
00:06:902 (3,1,2,3) - ^
00:50:436 (3,4,5,1) - ^
00:58:105 (1,2,3,4) - ^
00:59:909 (1,2,3,4) - ^
01:05:323 (1,2,3,4) - ^
02:29:684 (1,2,3,4) - ^

Todos se podrian arreglar simplemente moviendo la primera nota
Ahora otras cosas:

00:14:571 (1,2,3,1) - Esta mal timeado la verdad no entiendo el porque estaria mal timeado
01:06:225 (2,3) - En mi opinión esto suena bastante mal alguna sugerencia?
01:27:654 (1,2,3,4) - ^ ^
02:53:142 (4,1,2,3,4,5,6) - ^ ^

M@STER


En general, diria que NUNCA empieces un slider en un tick azul es unrankable? simplemente estoy siguiendo la cancion

00:09:045 (5) - Por ejemplo
00:10:172 (4) - ^
00:10:962 (1,2,3,4,5,6) - Estos patterns son muy raros, teniendo en cuenta que podrian ser simples streams a mi me gustan mucho este tipo de stacks
00:15:022 (1,2,3,4,5,6,1,2,3,1,2,3,4) - Todo esto me parece muy... raro ...ok
01:07:015 (6) - Otra vez un slider en un tick azul si
01:33:744 (1,2,3,4,5,6,7,8) - Otra vez este pattern si
01:48:631 (3,1) - El espacio entre el 3 y el 1 es demasiado grande saltos~
01:53:819 (7,1) - ^
01:58:443 (2) - Slider en tick azul si
02:00:248 (3) - ^
02:03:631 (2,3,4,5) - Este pattern otra vez si
02:04:646 (1,2,3) - Podes alejar el 3 un poco mas o acercar mas el 2 es un salto desde (1) hasta (2), luego los siguientes objetos tienen un patron triangular
02:07:240 (2) - Slider en tick azul si
02:40:511 (1,2,3,4,5,6,7,8) - Pattern ^
02:47:729 (1,2,3,4,5,6,7,8) - ^ ^
02:50:774 (4) - Slider en tick azul ^
02:56:187 (2) - ^ ^

Con respecto a lo del pattern que marque tantas veces, no creo que sea necesario cambiarlo, pero si MUY recomendable


Tené en cuenta que todo lo que digo es simplemente para ayudar, si algo te parece mal, no lo cambies.

Good Luck~

KASUM1 wrote:

hi m4m

my map : https://osu.ppy.sh/s/359092 I'll do it right before this~

M@STER

  1. 00:09:045 (5,1) - maybe stack the trail? o.o hmm, okay, I'll get the notes from 00:11:526 (6) - closer to the next object, thanks
  2. 00:10:172 (4) - ctrl+g , ctrl+h for better flow I think the song fits to this kind of flow
  3. 00:23:593 (4) - I think this breaks the flow http://puu.sh/kztii/f026c64eb0.PNG let's say I'll considerate it
  4. 00:24:721 (2) - curve this a little more down for better flow dragged a bit~
  5. 01:06:676 (5,6) - same shape pls ok~
  6. 01:54:834 (3,4) - same as the first point ok~
  7. 02:12:090 (1) - x:357 y:371 for better flow I think it goes too down like this
  8. 02:24:270 (4,5) - well , copy (4) paste it on (5) then ctrl+h , ctrl+j for (5) then move (5) to x:20 y:132 for better flow I think it gets too simple with this lol

PRO

  1. Widescreen support is checked here, uncheck it What is this even for? I still don't get it
  2. 01:09:383 (2,4) - don't let these overlap but it makes a good simmetry
  3. 01:13:894 (4,5) - maybe same shape for better flow yes, the spacing was weird too, thanks
  4. 01:20:210 (1) - curve on the another way for better flow ahh it overlaps with other things
  5. 01:24:270 (2,3) - maybe blanket? o.o sure, I make something good I think
  6. 01:54:947 (1) - this slider goes right , 01:55:624 (2) - and this breaks the flow ahh okaaay
  7. 02:13:894 (2,4) - overlap yep
  8. 02:49:082 (1) - curve on the another way better flow will keep it for now

REGULAR

  1. Widescreen support is checked here, uncheck it
  2. 00:34:872 (2,3) - (2) breaks the flow , here's the reason http://puu.sh/kzBGj/e77aec0923.PNG ,it's hard for beginners to react to it. maybe fixing that curve (2) the other way okay, changed the shape of 00:36:225 (4) - a bit too
  3. 00:48:744 (2,3) - http://puu.sh/kzBPC/5da8f238ea.jpg something like this works I'm not sure if that would be ok, I tried something different tho
  4. 02:49:533 (2,3) - move (3) left to because the space error woah, how this happened
  5. 02:40:285 (3) - move it down ^
  6. 01:02:165 (1,2) - spacing error I don't know how I skipped these...

DEBUT

  1. Widescreen support is checked here, uncheck it
  2. 01:09:834 (1,2) - blanket better made something, I hope it is okay
  3. 01:33:067 (1) - starts here 01:32:729 - since you followed the vocals here 01:35:097 (1,2) - too soon for an Easy diff
  4. 02:22:917 (1,2) - blanket better its better now... I think

GL!
Thanks
Shiroi Hiroshi
m4m
dont see any problem . nice one mr.
i love idolmaster too /run
just suggestion
Oni

ar6 od6 hp6 ? seem fit with oni
00:18:631 (105) - finish ?
00:19:533 (109) - ^ ?
00:20:436 (113) - ^ ?
00:20:661 (114) - slider seem dont match with rythm change spinner ?
01:49:082 (637) - ^
02:59:233 (1052) - finish ?
03:00:135 (1056) - ^
goodluck and sorry if bad mod
Surono
Hi!!1!!

>General
  1. Taiko BG size is 1360.. want +6 BG Size? *1366
  2. Remove Taiko on diffname Muzu and Oni.. is not needed
  3. .osb file is needed? if not delete that
>Oni
  1. 00:02:842 (8,9,10,11) - i guess this soft pitch must change to dd dk 1/2 for fit emphasize imo
  2. 00:03:518 - change to don? bcus low pitch, 00:03:744 - emphasize kat for pitch already in here
  3. 00:06:563 (28) - same above.. or if u want to follow drum, 00:06:563 - move to 00:06:676 - here
  4. 00:10:060 - same above, dk dk looks over. just change 49 to don, and 51 will be nice to emphasize... and if I see again, will paste thats
  5. 00:12:654 (65,66) - ctrl g? is look fit patterns and fun, flow is fit too
  6. 00:15:135 - delete, 00:15:248 - and give this finisher for cymbal pitch *for rest too.. rip no have rest moment*
  7. 00:26:300 (146,147,148,149) - looks weird imo, i give suggestion. 00:26:300 (146,147) - delete, 00:26:526 - add don, 00:26:639 - move to 00:26:864 - here? well looks nice?
  8. 00:29:909 (168,169) - please delete for rest.. is fit, bcus 00:30:135 - vocal start from here
  9. 00:44:345 - same above and reason like on 00:26:300 (146,147,148,149) -
  10. 00:47:278 - not change to kat? 00:47:503 (272,273) - and delete this for rest again?
  11. 01:01:601 - change kat? kkdkddk more nice patterns
  12. 01:11:300 - to over.. delete this.. and so have nice emphasize patterns among here
  13. 01:12:541 - change to kat? high drum
  14. 01:13:218 - ddk, 01:13:443 - bcus high drum
  15. 01:20:436 - need rest?
  16. 01:27:766 - 2over5me, delete...
  17. 01:36:451 - this strong to be finisher, want it to be finisher?
  18. 01:38:481 - like above on begining mod
  19. 01:58:330 - same like 00:26:300 (146,147,148,149) -
  20. 02:12:766 - ^ ?
  21. 02:14:345 - well.. inconsistent patterns with 00:45:924 -
  22. 02:19:759 - want finisher?
  23. and well... fuh and next part try with this mod.. fix on inconsistent patterns, and please find more rest moments XD
>Muzukashii
  1. want +1 HP?
  2. 00:18:631 - cymbal pitch, so finisher? 00:19:533 (58,61) - this too~
  3. 00:34:421 - i recommend to delete on here.. to long, not fit with muzu.. so harsh. or try find to delete by ur self
  4. 00:49:759 - many important pitch, idk must to do
  5. 00:51:338 - want finisher for this pitch?
  6. 00:59:458 - delete,, rest...
  7. 01:00:360 - want this too?
  8. 01:05:999 - 01:07:804 - 01:09:608 - 01:12:090 - ^
  9. 01:27:428 - finisher?
  10. 01:30:811 - yep
  11. okay, just it, so.. find cymbal pitch to be finisher.. and delete on 1/2 patterns if over2play
Hope this Mod Helpful!! :lol:
Intelli
Reserved for my mod (which I'll probably do after you respond to surono's :D)

Ok here:

Muzu:
  1. 00:20:436 (61) - d

  2. 00:22:015 (66) - k (feels nicer when playing)

  3. 00:45:248 (154) - ctrl+g

  4. 00:51:667 (1) - Why does the spinner have a whistle, clap, and finish on it???

  5. 00:54:496 (6) - ddkdkdk

  6. 01:30:360 (166) - k d K(k?) ddd K

  7. 01:32:842 (1) - Same as 00:51:667

  8. 01:39:383 (15) - d k d k

  9. 01:49:759 (51) - Same as 00:22:015

  10. 01:57:202 (81) - ddd k d k

  11. 02:13:669 (146) - d

  12. 02:20:887 (171) - d d d k

  13. 02:36:676 (230) - k

  14. 03:01:263 (1) - Same as 00:51:667
Awfully strange note placement, but I kinda dig it. I'll let a BN ruin your life in that respect :/

Oni:
  1. 00:20:436 (113) - k

  2. 00:20:661 (1) - Same as 00:51:667 in Muzu

  3. 01:48:857 (522) - Same as 00:20:436

  4. 01:49:082 (1) - Same as 00:51:667 in Muzu

  5. 02:17:390 (164) - try this

  6. 02:23:368 (193) - k

  7. 02:57:428 (403) - ddk

  8. 03:04:759 (444) - Remove or remove both it and 03:04:646 (443)
Loved this Oni style :D

BNs might kill this map tho.

Also wanted to point out when I was messing around with the standards I noticed a few things and I think this is a good reference for what I'd like to say.
Topic Starter
jossieP

Shiroi Hiroshi wrote:

m4m
dont see any problem . nice one mr.
i love idolmaster too /run
just suggestion
Oni

ar6 od6 hp6 ? seem fit with oni I always use 5 on Oni, 6 is for Inner Oni
00:18:631 (105) - finish ? well, this part have already a finish, the sound may be too loud
00:19:533 (109) - ^ ?
00:20:436 (113) - ^ ?
00:20:661 (114) - slider seem dont match with rythm change spinner ? that works too, I was thinking the same thing
01:49:082 (637) - ^
02:59:233 (1052) - finish ?
03:00:135 (1056) - ^
goodluck and sorry if bad mod

Surono wrote:

Hi!!1!!

>General
  1. Taiko BG size is 1360.. want +6 BG Size? *1366 will change the file later if I'm asked for it
  2. Remove Taiko on diffname Muzu and Oni.. is not needed I always type taiko to search taiko maps to play, so I'll keep it
  3. .osb file is needed? if not delete that there is no osb file, it may autogenerated on your folder
>Oni
  1. 00:02:842 (8,9,10,11) - i guess this soft pitch must change to dd dk 1/2 for fit emphasize imo I put the katsus where the song have that high pitch
  2. 00:03:518 - change to don? bcus low pitch, 00:03:744 - emphasize kat for pitch already in here same reason as above
  3. 00:06:563 (28) - same above.. or if u want to follow drum, 00:06:563 - move to 00:06:676 - here I don't see a big problem here
  4. 00:10:060 - same above, dk dk looks over. just change 49 to don, and 51 will be nice to emphasize... and if I see again, will paste thats
  5. 00:12:654 (65,66) - ctrl g? is look fit patterns and fun, flow is fit too I had some cool duplets before this, that is just a following
  6. 00:15:135 - delete, 00:15:248 - and give this finisher for cymbal pitch *for rest too.. rip no have rest moment*
  7. 00:26:300 (146,147,148,149) - looks weird imo, i give suggestion. 00:26:300 (146,147) - delete, 00:26:526 - add don, 00:26:639 - move to 00:26:864 - here? well looks nice? I don't really like to start duplets like this
  8. 00:29:909 (168,169) - please delete for rest.. is fit, bcus 00:30:135 - vocal start from here It's a common pattern that I put on all my maps
  9. 00:44:345 - same above and reason like on 00:26:300 (146,147,148,149) -
  10. 00:47:278 - not change to kat? 00:47:503 (272,273) - and delete this for rest again? no, there is a strong beat there
  11. 01:01:601 - change kat? kkdkddk more nice patterns
  12. 01:11:300 - to over.. delete this.. and so have nice emphasize patterns among here
  13. 01:12:541 - change to kat? high drum
  14. 01:13:218 - ddk, 01:13:443 - bcus high drum
  15. 01:20:436 - need rest?
  16. 01:27:766 - 2over5me, delete...
  17. 01:36:451 - this strong to be finisher, want it to be finisher?
  18. 01:38:481 - like above on begining mod
  19. 01:58:330 - same like 00:26:300 (146,147,148,149) -
  20. 02:12:766 - ^ ?
  21. 02:14:345 - well.. inconsistent patterns with 00:45:924 -
  22. 02:19:759 - want finisher?
  23. and well... fuh and next part try with this mod.. fix on inconsistent patterns, and please find more rest moments XD it looks that is your first time seeing my taiko style~
>Muzukashii
  1. want +1 HP? nope
  2. 00:18:631 - cymbal pitch, so finisher? 00:19:533 (58,61) - this too~
  3. 00:34:421 - i recommend to delete on here.. to long, not fit with muzu.. so harsh. or try find to delete by ur self what¿
  4. 00:49:759 - many important pitch, idk must to do
  5. 00:51:338 - want finisher for this pitch?
  6. 00:59:458 - delete,, rest...
  7. 01:00:360 - want this too?
  8. 01:05:999 - 01:07:804 - 01:09:608 - 01:12:090 - ^
  9. 01:27:428 - finisher?
  10. 01:30:811 - yep
  11. okay, just it, so.. find cymbal pitch to be finisher.. and delete on 1/2 patterns if over2play
Hope this Mod Helpful!! :lol:
Okay, I can't really understand what are you trying to say here...
Surono
wuw, i do nazhi or bla? ohhh someone plox khill me.. i not fits with foyum teh internet HAHhAHHAHhah
PatZar
>Taiko BG size is 1360.. want +6 BG Size? *1366 will change the file later if I'm asked for it lol

and also, your diff names are unrankable based rules and PLEASE,

surono wrote:

Remove Taiko on diffname Muzu and Oni.. is not needed
you sould to delete both, if you want to keep your debut/master/pro/regular name diffs.

if i still in BN, i want to judge your diffs instead not your patterns blah
Surono

PatZr wrote:

>Taiko BG size is 1360.. want +6 BG Size? *1366 will change the file later if I'm asked for it lol
hey u nub, kill me plox. ur not taco :'D

EDIT:

yeah, u nub ex-BN, plis kill me
Mercurial
Is this for fucking real?
Kuki
[General]
Hitsounds at the beginning are way too quiet. Please make them louder, as at the moment they are barely audible.

[Easy]
00:11:639 (1,2) - Make sure (2) is perfectly straight against (1), it's off at the moment, and doesn't look nice at all.

[Normal]
Found no issues, sv to me in places seemed a bit too high when your spacing was too low, look in to changing sv and/or spacing perhaps.

[Hard]
00:13:443 (3,1) - Try to avoid the overlap here, it doesn't look nice at all, you could also do with some higher spacing here.
00:28:781 (2,3,4,5) - What is this pattern lmao, make a diamond at least? It doesn't look nice.
00:39:383 (2,4) - This isn't overlap, but I think they're still far too close. Try flipping (4) vertically and leaving it in the same place.
00:55:624 (5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - You stay in the same place for far too long here, it's boring, space these out a bit more or remap this section I would suggest.
01:35:999 (3,1) - Are you mapping for emphasis at all? This is clearly so much more emphasised than (1) (2) and (3), yet you almost half the spacing. Reconsider this, and perhaps stack on (2) to at least make some sort of sense with the emphasis here.
01:54:270 (5) - This slider shape is reeeaalllyyyy ugly, either keep it straight or with only one curve.
02:08:932 (7) - There is nothing to map this repeat to, it makes no sense at all, please remove this, and instead put a hitcircle on 02:09:608 - instead.
03:03:518 (1,2,3,1) - This is really linear, and therefore, really boring. You can do much more here, consider a triangle at least.
Topic Starter
jossieP

Kuki wrote:

[General]
Hitsounds at the beginning are way too quiet. Please make them louder, as at the moment they are barely audible. This was made on purpose, I was using normal soundsets here but they sounded too weird even on this volume, I eventually forgot to raise the volume again, I can hear them clearly tho. Increased the volume on the first part by 10%

[Easy]
00:11:639 (1,2) - Make sure (2) is perfectly straight against (1), it's off at the moment, and doesn't look nice at all. I'm really bad at this

[Normal]
Found no issues, sv to me in places seemed a bit too high when your spacing was too low, look in to changing sv and/or spacing perhaps.

[Hard]
00:13:443 (3,1) - Try to avoid the overlap here, it doesn't look nice at all, you could also do with some higher spacing here. moved the tail a bit
00:28:781 (2,3,4,5) - What is this pattern lmao, make a diamond at least? It doesn't look nice.
00:39:383 (2,4) - This isn't overlap, but I think they're still far too close. Try flipping (4) vertically and leaving it in the same place.
00:55:624 (5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - You stay in the same place for far too long here, it's boring, space these out a bit more or remap this section I would suggest.
01:35:999 (3,1) - Are you mapping for emphasis at all? This is clearly so much more emphasised than (1) (2) and (3), yet you almost half the spacing. Reconsider this, and perhaps stack on (2) to at least make some sort of sense with the emphasis here.
01:54:270 (5) - This slider shape is reeeaalllyyyy ugly, either keep it straight or with only one curve.
02:08:932 (7) - There is nothing to map this repeat to, it makes no sense at all, please remove this, and instead put a hitcircle on 02:09:608 - instead. its just a hold for the vocals, I did this some other times too
03:03:518 (1,2,3,1) - This is really linear, and therefore, really boring. You can do much more here, consider a triangle at least.
-Sh1n1-


*-*/ Go Go~~
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