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goreshit - burn this moment into the retina of my eye [Taiko

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Luel Roseline
2015-12-19 AM 11:40 (GMT +9:00) Status
56 people favorited this map.
Raiden
derping like hell

[>fatal oni<]
general: remove soft hitsounds pls thanks normal default tyty

missed some spots where you could add notes such as 00:03:230 - and 00:05:442 - etc. i don't think quints increase the density that much in fact you already have them at 00:09:520 - which is quite early if you ask me, why not in all spots? :3
00:14:774 (119) - kat? kinda snare like 120t
00:15:465 (124,125,126,127) - i'd definetely say (kkkd) as the blender goes nuts (high tone) at first but then at 00:15:603 - there is a drum hit
00:24:935 (213) - don? dkkdk feels odd for this low tone section
00:27:355 (239) - ^
00:33:161 (297,298,299,300) - same as 00:15:465 -
01:37:240 (66) - kinda has no sound to it, maybe delete? so you isolate the (kkkk)
01:59:428 (285,286,287,288) - no clear 1/6 here
02:37:032 (128,129,130,131) - Same as the 1/6 (kkkd)
03:21:134 (18,19,20,21,22) - wouldn't this be better as ddddk? i think dkdkd kinda breaks the flow
03:54:244 - you can add a note here
05:13:461 (83,91) - how about making these 2 dons to make the pattern more interesting?

check out if i missed something in repeated sections

ok and on a serious note: things like 01:35:235 (46) - 01:39:659 (92) - throw me off a lot if i am honest, i see no point on putting finisher at the end of patterns unless it's a very representative sound and in this case it is not, it sounds exactly like the rest >_>
bleep bloop i should stop modding maps at 4:30 am lmao

anyway, that was about it
nyathil
sign me the FUCK up 👌👀👌👀👌👀👌👀👌👀 gore shit goRe sHit👌 thats ✔ some gore👌👌shit right👌👌th 👌 ere👌👌👌 right✔there ✔✔if i do ƽaү so my self 💯 i say so 💯 thats what im talking about right there right there (chorus: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ) mMMMMᎷМ💯 👌👌 👌НO0Оଠ0OOᵒOОଠଠOoooᵒᵒᵒᵒᵒᵒᵒᵒᵒ👌 👌👌 👌 💯 👌 👀 👀 👀 👌👌gore shit im rddy for thheeee rreturn of grummd
Akiyama Mizuki
as promised

aeonnzr's oni
00:29:290 (84,89) - i personally don't understand why here are finishers, this part doesn't have much emphasis
00:31:018 - mind adding a note here? fits much better
00:33:990 (1) - same as 2 lines above
00:55:419 (1) - here, really needs finisher
02:06:272 (62) - u wot
03:10:903 (38) - delete this. there's emphasis in the song on 03:10:765 (37) - and this note makes emphasis none. it doesn't follow the song very well. add notes at 03:11:041 - and 03:11:110 - . it seems to follow drum much better
03:19:198 (1) - finisher here
04:29:981 (1) - ^
06:16:156 (146) - kind of hard-to-hit pattern
please reconsider entire usage of finishers. it seems pretty random. there are finishers when there's no emphasis in the song and there are normal notes when there's emphasis in the song.

fatal oni
00:05:649 (28) - put k here, there's k when there's identical sound like 00:05:096 (23,27,32,36) -
00:13:115 (97,98,99,100,101,102,103) - i guess kkkkkkd fits better for the music
00:23:345 (199) - same as the first line
00:30:811 (271,272,273,274,275,276,277) - same as the second line
02:48:644 (73) - k fits better
05:51:548 (89,90,91,92,93,94,95) - -----------------^
06:09:244 (102,103,104,105,106,107,108) - ^
nothing much
Renumi
cool map so here have a star~
Loctav

Raiden wrote:

derping like hell

[>fatal oni<]
general: remove soft hitsounds pls thanks normal default tyty oops ok

missed some spots where you could add notes such as 00:03:230 - and 00:05:442 - etc. i don't think quints increase the density that much in fact you already have them at 00:09:520 - which is quite early if you ask me, why not in all spots? :3 I rather keep it tame at the beginning, especially when we have multiple music layers overlapping. The quintruplets are only on places where the drum is very significantly outstanding. Your suggestion would add them on places where the drum is not as dominating
00:14:774 (119) - kat? kinda snare like 120t breaks transistion to upcoming patterns
00:15:465 (124,125,126,127) - i'd definetely say (kkkd) as the blender goes nuts (high tone) at first but then at 00:15:603 - there is a drum hit contradicts with the actual kdkdk upcoming, while putting dkdkd is not working out either, considering that the drums are snaredrumsnaredrumsnaredrum and not drumsnardrumsnaredrumsnare
00:24:935 (213) - don? dkkdk feels odd for this low tone section ok
00:27:355 (239) - ^ wrong timestamp, but okay ;D
00:33:161 (297,298,299,300) - same as 00:15:465 - see above
01:37:240 (66) - kinda has no sound to it, maybe delete? so you isolate the (kkkk) nice find.
01:59:428 (285,286,287,288) - no clear 1/6 here very clear to me, the drums are going 1/8 actually in the background. try to remove the notes and listen again.
02:37:032 (128,129,130,131) - Same as the 1/6 (kkkd)
03:21:134 (18,19,20,21,22) - wouldn't this be better as ddddk? i think dkdkd kinda breaks the flow the strain from turning to ddd k to ddddk and then right away ddk is very high. I prefer the variety here.
03:54:244 - you can add a note here give people a break! they are about to hit a 1/6!
05:13:461 (83,91) - how about making these 2 dons to make the pattern more interesting? it is an interesting endurance pattern, I would say.

check out if i missed something in repeated sections

ok and on a serious note: things like 01:35:235 (46) - 01:39:659 (92) - throw me off a lot if i am honest, i see no point on putting finisher at the end of patterns unless it's a very representative sound and in this case it is not, it sounds exactly like the rest >_> yeah, that's some remnant of an introduction to the finisher heavy part. this happens actually consistently on 02:41:594 -, so I forgot to remove it from the other sections, as it seems.

bbj0920 wrote:

fatal oni
00:05:649 (28) - put k here, there's k when there's identical sound like 00:05:096 (23,27,32,36) - a kat would break the flow, because going kkk where the third kat is a downbeat and the next pattern starts with ddk, it will totally throw you off. The only reason why 00:05:096 - is a kat is to conclude the d d d d d pattern and lead over to a new one.
00:13:115 (97,98,99,100,101,102,103) - i guess kkkkkkd fits better for the music the pitch goes upwards... ? why would I put kkkkkkd instead? and the transisiton from dddddk to a sped-up ddddddddk is way more smooth
00:23:345 (199) - same as the first line still disagreeing
00:30:811 (271,272,273,274,275,276,277) - same as the second line still disagreeing
02:48:644 (73) - k fits better why so?
05:51:548 (89,90,91,92,93,94,95) - -----------------^ ----------^
06:09:244 (102,103,104,105,106,107,108) - ^ ^
Thanks for your mods!

@grumd http://puu.sh/m4Qmp/f27d7411c9.osu
Topic Starter
grumd
"Makyu"
I took my time to mod this, and didn't find anything good at all, I hope this can help you.

[General]
  1. Inconsistency in Tags
    {aeonnzr's oni} : breakcore comfywolf loctav semantics benzo chronicles
    {aEoNNzR's Taiko Oni} : breakcore ComfyWolf Loctav Semantics Benzo Chronicles
    {extra} : breakcore comfywolf aeonnzr loctav semantics benzo chronicles
    {fatal oni} : breakcore comfywolf loctav semantics benzo chronicles
    {insane} : breakcore comfywolf aeonnzr loctav semantics benzo chronicles
    {Remember} : breakcore ComfyWolf Loctav Semantics Benzo Chronicles
  2. Timing is inconsistent
^ this should be fixed now


[extra]

General

  1. Why don't you call this Extra instead of extra?
    it fits the song title
  2. lol do you even bookmark bro?[/b]
    kek

Playability

  1. I was waiting a note here 00:08:138 - there is an audible beat there, why did you choose not to add a circle there?
    it's not as loud as the beats around it
  2. what do you think about moving this note 00:56:249 (5) - clores to previous (4) slider tail? instead of his head, this way the movement feels more natural with the next circle
    no
  3. I thing you should move 00:57:631 (1,2) - circle (2) closer to slider (1), I know this is one of the "red" parts of the song, but this isn't kiai time, and I think this can be a bit confusing, not much for pro players
    this is totally okay and intentional
  4. isnt this triplet 00:59:152 (4,5,6) - out of context? I think this triplet can be somewhere else, stacked is really confusing to play imo, also, the spacing with (6) is complete unpredictable, this is a big turn off >.<
    this pattern is completely usual, a lot of maps have it, it's easily playable
  5. What do you think about moving this note 01:30:811 (1) - here? with a better blanket of course, I think this way flows better
    i dont like blankets and my pattern is alright

Presentation

  1. imo moving this triplet 00:09:797 (5,6,7) - here: x:408 y:204 looks better
    ye
  2. Why dont you made this following notes 00:55:419 (1,3) - 00:56:387 (6,4) - 01:42:147 (3,1) - a blanket? playabiliti doesn't change at all and looks better
    because i dont want a blanket here
  3. tbh I dont like the way this two notes look 01:59:843 (3,4) - , what do you thing about this?, this can change a bit the way you want that part to flow, but I think its better and playable
    this was totally intentional, this is my usual pattern that i'm often using, i like it
  4. Making this slider 02:34:405 (9) - with this rotate settigs, I thinks looks better
    hm nope
  5. I don't like this, but I dont have any sugestions. 03:32:055 (5,6,7,8,9,10,1) - I think it looks a bit ugly.
    this pattern makes total sense and looks good to me
  6. make this slider 03:45:189 (7) - curvy? it looks better because of the previous stream concavity
    yes, good one, changed it and the whole pattern afterwards
  7. You can improve the way this 04:43:253 (1,2,3) - three sliders looks, example, if you do this, perhaps you want to change the position of this two notes 04:44:014 (4,5) -
    lmao in my map they form a perfect triangle, your screenshotted pattern is just odd
  8. What do you think about changing this 05:08:553 (8) - to make it look like a blanket? like you did with previous patterns before
    would look bad here
  9. I don't like the way this last four notes looks 05:09:590 (12,13,14,1) - , what do you think about this? you can make it look way better, with more time
    i don't like it, i wanted to make this part straight to fit the next stream

Nazi

  1. stack this notes better? 02:59:567 (3,3) -
    it makes no sense, there's a whole second between them, nobody will ever notice this

Combos

  1. I would change some of the combos, but I will not mention it since you are using colors to emphazise the sb and changing any combo will be a pain in the ass
    if your suggestions are worth it, i would change it anyway

Sounds

  1. Everything seems fine

Overall

  1. Pretty well made, there all of this are mere sugestions, the only thing I really see necesary to change is the one I mentioned here: 00:59:152 (4,5,6) other than that, I really enjoyed this map.
    to explain it a bit further, triple with a 1/4 at the end has become a usual pattern used a lot of times everywhere. here it even makes sense to the music because of how first notes (00:59:428 (6,7) - ) sound different and should be separated from the last notes (00:59:567 (8) - ). when playing, you just click the triplet as usual (zxz), then singletap the 1/4 sliders. it's fairly easy and fits the music, that's why i'm not changing it.



[insane]

General

  1. Why don't you call this Insane instead of insane?
  2. You sure have a lot of fun with bookmarks
    i love bookmarks yes

Playability

  1. What about adding a note here? 01:06:410 - in the head of 01:06:479 (1) - it makes feel that section less empty, same here: 01:07:516 -
    well, you're kinda right, but i wanted to make this diff easier than the extra in terms of rhythm too, so i skipped a few notes here and there. it would be really hard to fix this pattern, so i'm just leaving it here as is since it still plays just fine

Presentation

  1. what do you think about changing this 00:32:746 (5,6) - for something like this?
    nah
  2. I think moving this two notes 00:55:834 (3,4) - to make them blankets its a good idea, and it doesn't change the playability at all
    it does change the playability, it ruins the spacing around this slider 00:56:249 (4) - . the pattern here is totally intentional and has a reason behind it, so i'm not changing it for a blanket (you can notice how here 00:55:834 (3,4,1,2,3,4,5,6,7,8,1,2,3) - every single jump is placed on a hard bass note. that's why all this shit is placed like that, that's why no blanket)
  3. I think you can improve this pattern 01:30:811 (1,2,3,4) - for something like this, looks way better
    you're totally right. i didn't want to make big jumps here, but well, i think it will be okay
  4. I was expecting this 01:37:861 (4,5) - to be blanket when played the map for the first time
    i'm not a fan of blankets because they most of the time ruin the spacing that i want to add
  5. What do you think about this? here: 01:53:207 (3,4) - what I did was, using a copy from slider (4) I used Ctrl+H and J then rotate it -45° and blanked it with 01:53:069 (2) -
    i changed this one, but no blanket, sorry. and i don't think you'll like my fix
  6. What do you thing about this? here:05:16:848 (3,4) - , perhaps if you like this you will have to modify the next pattern a bit to make the spacing better and readable
    totally not

Nazi

  1. Stack this notes better? 03:46:156 (2,3) - unstacked for readability 03:50:857 (4,4) - fixed 06:12:562 (4,2) - unstacked for readability
  2. You can improve this blanket 06:13:668 (4,2) - idk i moved the slider starts by 1 pixels? this blanket is alright anyway

Combos

  1. I will say the same here as extra, some combos can be improven but yeah...

Sounds

  1. Everything seems fine

Overall

  1. This is really hardcore for an Insane player at some points, I got some problems but nothing to worry, I really liked, only minor changes about Presentation, nothing really important, good job.

Huh, that took me a lot of time to finish, I started fixing this mod two times already :p
Thanks for the mod, ma frend, it was an interesting view. I had to deny most of visual suggestions because I don't like to use too much blankets and most of them would ruin the spacing I wanted to make. But still you had some interesting points that helped me to improve the map. Thanks.
Topic Starter
grumd
"bbj0920"
aeonnzr's oni
00:29:290 (84,89) - i personally don't understand why here are finishers, this part doesn't have much emphasis
one of them is not a finisher, removed the other one, seems legit
00:31:018 - mind adding a note here? fits much better
it indeed fits better. added a kd after this triplet in all similar places in the song
00:33:990 (1) - same as 2 lines above
yep fixed
00:55:419 (1) - here, really needs finisher
added
02:06:272 (62) - u wot
lmao best
03:10:903 (38) - delete this. there's emphasis in the song on 03:10:765 (37) - and this note makes emphasis none. it doesn't follow the song very well. add notes at 03:11:041 - and 03:11:110 - . it seems to follow drum much better
yeah that's what i was thinking too
03:19:198 (1) - finisher here
04:29:981 (1) - ^
yeah that works
06:16:156 (146) - kind of hard-to-hit pattern
changed kkD to kkk, the song ending is so soft and quiet that i don't even feel it needs a finisher here
please reconsider entire usage of finishers. it seems pretty random. there are finishers when there's no emphasis in the song and there are normal notes when there's emphasis in the song.
i've changed a lot of finishers, they were truly random, i didn't notice this earlier
I applied some fixes for aEoNNzR, since he's on holidays and not online for 5 last days and he doesn't reply to my PMs. We have the latest version saved anyway, so if he wants to revert something later, it's easy to fix.

Thanks for the mod, bbj!
Yuzeyun
howdy! grumd asked me for a testplay on the fatal oni - I liked it, so I'm here to give some suggestions on it. (although probably leaning more on nitpicking haha)

[fatal oni]
00:05:788 (29,30,31,33,34,35) - The end of both triplets don't end with a don; while almost every other place where kick is the most dominant percussion does. I recommend ddd on both of them, as you seem to use dons on hihats.
00:08:553 (52) - A don will make that kick stand out as well.
00:20:304 (171) - Same applies here.
00:23:622 (202) - And here. Also, 00:23:898 (204,205,206) - is 3× don, although the "drumming"
00:21:894 - Missed note?
01:17:401 (44,45,46) - End with kkd rather than kdk ? This sequence ends with SSD (S = snare, D = drum).
01:37:447 (69) - Change to don here ? It sounds more like SSSK on the 1/6 (same notation, K being the kick of the break)
01:41:249 - Missed ?
01:55:143 (244) - Pretty sure it's a snare here. Change to kat?
01:59:428 (284,285,286,287) - This sounds more like it needs a 1/4 kkk rather than a 1/6 sequence. (I don't really think it's 1/8 either, I've listened several times to this particular part.)
02:23:484 (50) - Maybe change that to don? The kkkkd following it will have more impact.
02:27:355 (32,33,34,36,37,38) - Same as 00:05:788 (29,30,31,33,34,35) -
02:42:562 (8) - It's got a kick, so you might want to change as don. // Same goes at 03:00:258 (8) -
02:53:414 - Missed ?
03:00:949 (13) - Missed the snare?
03:04:820 (51) - ^
03:29:567 (105) - Don ? Almost every other "alone kick" around that section is a don.
03:46:710 (281) - ^


I will get around the other oni after having looked at it. Have some stars!
Loctav

_Gezo_ wrote:

howdy! grumd asked me for a testplay on the fatal oni - I liked it, so I'm here to give some suggestions on it. (although probably leaning more on nitpicking haha)

[fatal oni]
00:05:788 (29,30,31,33,34,35) - The end of both triplets don't end with a don; while almost every other place where kick is the most dominant percussion does. I recommend ddd on both of them, as you seem to use dons on hihats. ok
00:08:553 (52) - A don will make that kick stand out as well. ok
00:20:304 (171) - Same applies here. ok
00:23:622 (202) - And here. Also, 00:23:898 (204,205,206) - is 3× don, although the "drumming" these are already dons? I am not sure what you suggested here, tbh
00:21:894 - Missed note? I wanted to not row up triplets to keep the beginning section calm.
01:17:401 (44,45,46) - End with kkd rather than kdk ? This sequence ends with SSD (S = snare, D = drum). ok
01:37:447 (69) - Change to don here ? It sounds more like SSSK on the 1/6 (same notation, K being the kick of the break) I think the transistion to the upcoming ddd is better with a kkkk here.
01:41:249 - Missed ? I dont want to place more than triplets right after some 1/4->1/6 stream
01:55:143 (244) - Pretty sure it's a snare here. Change to kat? it may be, but the stanza starts over here, so I leading over to the new pattern with this particular don
01:59:428 (284,285,286,287) - This sounds more like it needs a 1/4 kkk rather than a 1/6 sequence. (I don't really think it's 1/8 either, I've listened several times to this particular part.) mmmh.. okay, this seems alright.
02:23:484 (50) - Maybe change that to don? The kkkkd following it will have more impact. ok
02:27:355 (32,33,34,36,37,38) - Same as 00:05:788 (29,30,31,33,34,35) - ok
02:42:562 (8) - It's got a kick, so you might want to change as don. // Same goes at 03:00:258 (8) - putting 4 dons in a row is a rather unflowing condition. The alteration might be minor in the music, but I think it represents the music movement better.
02:53:414 - Missed ? yeah
03:00:949 (13) - Missed the snare? ok
03:04:820 (51) - ^ I want to stick to only big Dons in this section, to not make it even more confusing than it already is.
03:29:567 (105) - Don ? Almost every other "alone kick" around that section is a don. ok
03:46:710 (281) - ^ to stress the downbeat on 03:46:848 (282) - better, I would keep that as a kat.


I will get around the other oni after having looked at it. Have some stars!
thank you!

@grumd http://puu.sh/marG4/2039258a0a.osu
Topic Starter
grumd
opdaited
tasuke912
Hello there.

[ aeonnzr's oni]
  1. hitsound normal please thanks.
  2. disable widescreen support / custom colours
  3. 00:08:760 - how about putting 1/4 triplet here?
  4. 01:13:046 (133) - I'd recommend deleting this note (other methods: removing finisher, moving to 2/4 tick left, etc.) Actually such patterns are allowed, but it's too hard for hitting in high bpm song.
  5. 01:48:368 (15,16,17) - ^
  6. 02:23:622 (1,1,1,1,1) - kkkkd, since both 1/2th and 3/4th sound are the same pitch?
  7. 02:41:525 (51,1) - same as above.
  8. 02:39:382 (34) -, 02:40:488 (41) -, Consider removing finishers, since there are no strong sound here, and these affect the patterns consistency.
  9. 03:16:986 (93) - breakbeats stop at (92), so remove it? just suggestion.
  10. 04:47:608 (139,140) -, 05:23:000 (42,43) -, same
  11. 05:10:903 (110,111,112,113,114,115) - kkdkkdd for better consistency with 05:19:474 (8,9,10,11,12,13,14,15) -?
  12. 05:40:626 (16,17) - k-D. consider moving the position of the finishers, since cymbal sounds at (17).
[ fatal oni]
  1. disable widescreen support / custom colours
  2. 00:05:649 (28) - k, since nearly same pitch sound as (27,36,40). It also fit to patterns flow well in my opinion.
  3. 00:23:345 (199) - ^
  4. in first kiai, ddkdk are too many, it may affect to patterns bias. I'd like to suggest some other patterns in order to improve the balance.
    1. 01:13:530 (3,4,5,6,7) - dkddk, it would also fit to sound and flow well, and be good for better consistency with 00:55:834 (5,6,7) - imo. (d-d-k->dkddk-)
    2. 01:19:889 (71,72,73,74,75) - kkd-k- / kkddk / etc.
    3. 01:20:995 (83,84,85,86,87) - ddddk? it would be patterned well with next kkkkd pattern imo. (also 01:21:410 (88,89,90) - change to dkd? just suggestion)
  5. 02:06:202 (1) - Such patterns are rankable, but too hard for hitting in high bpm song;; so I'd recommend removing finisher pr deleting prev note for playing more naturally.
  6. 02:06:617 (2) - - ~ 02:23:207 (48) -, why not follow the breakbeats sound in this part? I think can do while keeping easily patterns. just suggestion
  7. 02:46:018 (45) -, 02:50:442 (93) -, etc. see above.
  8. 03:58:875 -, 04:16:571 - add kat to follow the sound and avoid be monotone? (also 04:15:602 (58,59) -, kk-kk-?)
  9. 04:07:723 -, 04:20:995 - ^
That's all. Great diffs!
You may call me back when you are done. :3
Good luck. :)
Hypello

tasuke912 wrote:

Hello there.

[ aeonnzr's oni]
  1. hitsound normal please thanks.
  2. disable widescreen support / custom colours
  3. 00:08:760 - how about putting 1/4 triplet here?
  4. 01:13:046 (133) - I'd recommend deleting this note (other methods: removing finisher, moving to 2/4 tick left, etc.) Actually such patterns are allowed, but it's too hard for hitting in high bpm song.
  5. 01:48:368 (15,16,17) - ^
  6. 02:23:622 (1,1,1,1,1) - kkkkd, since both 1/2th and 3/4th sound are the same pitch?
  7. 02:41:525 (51,1) - same as above.
  8. 02:39:382 (34) -, 02:40:488 (41) -, Consider removing finishers, since there are no strong sound here, and these affect the patterns consistency.
  9. 03:16:986 (93) - breakbeats stop at (92), so remove it? just suggestion.
  10. 04:47:608 (139,140) -, 05:23:000 (42,43) -, same
  11. 05:10:903 (110,111,112,113,114,115) - kkdkkdd for better consistency with 05:19:474 (8,9,10,11,12,13,14,15) -?
  12. 05:40:626 (16,17) - k-D. consider moving the position of the finishers, since cymbal sounds at (17).
[ fatal oni]
  1. disable widescreen support / custom colours
  2. 00:05:649 (28) - k, since nearly same pitch sound as (27,36,40). It also fit to patterns flow well in my opinion.
  3. 00:23:345 (199) - ^
  4. in first kiai, ddkdk are too many, it may affect to patterns bias. I'd like to suggest some other patterns in order to improve the balance.
    1. 01:13:530 (3,4,5,6,7) - dkddk, it would also fit to sound and flow well, and be good for better consistency with 00:55:834 (5,6,7) - imo. (d-d-k->dkddk-)
    2. 01:19:889 (71,72,73,74,75) - kkd-k- / kkddk / etc.
    3. 01:20:995 (83,84,85,86,87) - ddddk? it would be patterned well with next kkkkd pattern imo. (also 01:21:410 (88,89,90) - change to dkd? just suggestion)
  5. 02:06:202 (1) - Such patterns are rankable, but too hard for hitting in high bpm song;; so I'd recommend removing finisher pr deleting prev note for playing more naturally.
  6. 02:06:617 (2) - - ~ 02:23:207 (48) -, why not follow the breakbeats sound in this part? I think can do while keeping easily patterns. just suggestion
  7. 02:46:018 (45) -, 02:50:442 (93) -, etc. see above.
  8. 03:58:875 -, 04:16:571 - add kat to follow the sound and avoid be monotone? (also 04:15:602 (58,59) -, kk-kk-?)
  9. 04:07:723 -, 04:20:995 - ^
That's all. Great diffs!
You may call me back when you are done. :3
Good luck. :)

Thanks, i applied most of your feedback. http://pastebin.com/qe7VeGi6
Topic Starter
grumd
opeduted again
Makyu
It was good to read your answer, I learned things.

About the combos, I don't think it will be worth.

I hope to see this ranked soon <3 have a star
Loctav

tasuke912 wrote:

[ fatal oni]
  1. disable widescreen support / custom colours huh why? it has a storyboard that is made for widescreen.
  2. 00:05:649 (28) - k, since nearly same pitch sound as (27,36,40). It also fit to patterns flow well in my opinion. ok
  3. 00:23:345 (199) - ^ ok, but I made 00:23:207 (198) - a don to stress the downbeat more!
  4. in first kiai, ddkdk are too many, it may affect to patterns bias. I'd like to suggest some other patterns in order to improve the balance.
    1. 01:13:530 (3,4,5,6,7) - dkddk, it would also fit to sound and flow well, and be good for better consistency with 00:55:834 (5,6,7) - imo. (d-d-k->dkddk-) nice!
    2. 01:19:889 (71,72,73,74,75) - kkd-k- / kkddk / etc. ok, albeit I do not know what etc. is referring to?
    3. 01:20:995 (83,84,85,86,87) - ddddk? it would be patterned well with next kkkkd pattern imo. (also 01:21:410 (88,89,90) - change to dkd? just suggestion) ok, changed both!
  5. 02:06:202 (1) - Such patterns are rankable, but too hard for hitting in high bpm song;; so I'd recommend removing finisher pr deleting prev note for playing more naturally. I do not think this is any troubling. I do not see how this is too hard for this not-even-so-high BPM
  6. 02:06:617 (2) - - ~ 02:23:207 (48) -, why not follow the breakbeats sound in this part? I think can do while keeping easily patterns. just suggestion mostly just to give a proper rest time. I also feel like this is representing the section the best like this.
  7. 02:46:018 (45) -, 02:50:442 (93) -, etc. see above. like with the other finisher, I feel like this is useful to introduce the upcoming finisher kiai section.
  8. 03:58:875 -, 04:16:571 - add kat to follow the sound and avoid be monotone? (also 04:15:602 (58,59) -, kk-kk-?) I hesistated first but then I decided to apply it.
  9. 04:07:723 -, 04:20:995 - ^ same here
That's all. Great diffs!
You may call me back when you are done. :3
Good luck. :)
thanks for the great feedback!

@grumd http://puu.sh/mdLv7/84ac1b334f.osu
Topic Starter
grumd
epudatid
tasuke912
oops, widescreen is fine. xd

@grumd
fix this issue please,


STD

Taiko



EDIT:
Taiko diffs are ready for being ranked. gogo!

Taiko'd!
Topic Starter
grumd

tasuke912 wrote:

STD

Taiko
Oh, so that's why it was saying that they conflict! I knew bpm was the same, so I thought it was because of different volume setting on those points. I was too lazy to open .osu :D

Fixed and updated, thanks.

EDIT: tasuke gave me a taiko icon :D yey!
Side
Bubbled!
Topic Starter
grumd
yey ty side :^)
jabronski
burn this storyboard into the retina of my eye
Luel Roseline
Yes!
Keep going.
Luel Roseline
Monstrata
[extra]

  1. OD to 9. This map features some irregular rhythms and polarity shifts + doubles. Increasing the OD forces players to pay more attention to their rhythm. (You should also push Insane's OD to 8 for the same reasons).
  2. Is there a reason why HP is 5 for extra but 6 on insane? I think you can bump the HP to 6.5 or 7
  3. 00:00:396 (1) - You should end the spinner 1/4 earlier and map 00:02:331 - . The spinner-end on a downbeat just doesn't feel fitting to me :P.
  4. 00:08:691 (6) - This note is much weaker than 00:08:760 (7,8) - . You could try making 5 and 6 a 1/2 slider instead, and then mapping a slider-jump. That way you can put some emphasis onto 7 and 8.
  5. 00:24:728 (2,3) - Ctrl+G this rhythm since i feel 00:24:866 - is a more significant beat than 00:25:004 - .
  6. 00:28:875 (1,2) - Making them circles would be cool
  7. 00:29:981 (1) - Is this NC supposed to be purple? I can understand the rest of your NC patterning in this intro except this xP. Like, you're following that err, bell? sound in the back with thise purple combo colors.
  8. 00:58:046 (3,4) - Similar to what I mentioned earlier. 00:58:184 - There isn't actually a strong beat on the white tick, but rather the blue tick on 00:58:253 - . Try using the same rhythm? 1/2 slider into two circles.
  9. 01:55:143 (1,2,3,4) - This spacing is a bit confusing to play because of how you've set up the pattern. 1>2 plays well because of the slider leniency players are likely to use, and 3>4 appears to be using the same technique, but they are 1/2 in time. You should make the jump bigger because right now its ambiguous for me.
  10. 02:29:428 (1,2,3) - This rhythm doesn't seem that necessary. Theres a hat on 02:29:705 - too You could have just made this a triplet and avoided switching polarity at a section where the blue tick rhythm isn't easily noticed.
  11. 02:59:014 (8,9,1) - I just cant agree with the spacing here xP. 8>9 is a really large jump that doesn't really capture anything that significant. But 1 is definitely significant, yet you give it a really low spacing :(.
  12. 03:16:848 (8) - Not going to map it to the white tick? You did that on Insane anyways.
  13. 03:16:986 - Remove the break. It's not on your Insane, and its nice to have a pause here.
  14. 03:28:046 (1,2) - I don't think 2 needs the jump. Maybe 3 could use one. You could put a 1/2 slider here and it would play pretty nicely. Could apply to 03:45:742 (1,2,3) - too
  15. 04:38:414 (7) - How about stacking with 04:37:999 (4) - to maintain the high spacing here?
  16. 04:48:023 (3) - Nice Double!!!1
  17. 05:24:037 (4,1) - Make this jump bigger than from 3>4 for better emphasis. Maybe stack with 05:23:345 (3) -
  18. 05:41:871 (1,2,3) - I think this rhythm is a bit too simple. You use these 1/1 sliders later on and they work a bit better, but choosing a simple rhythm like this so soon after the Kiai is a bit sudden.
[insane]

  1. 00:13:391 (1,2) - Kinda lame if you ask me ;c. same with 00:31:087 (1,2) - // for stuff like 00:17:815 (1,2) - and 00:18:921 (1,2) - I can understand, because there's not a lot of 1/4 action happening there, But here? :c.
  2. 00:29:152 (3) - two circles instead? to agree with 00:28:875 (1,2) - .
  3. 01:03:576 (4,5) - Ctrl+G plays really nicely. And you make 01:03:852 - clickable in the process.
  4. 01:51:133 (3,4) - Blanket is off
  5. 02:29:428 (1) - Odd rhythm choice. I mean, i guess it works, but there are more straightforward rhythms like just two 1/2 sliders, or even using some 1/4's.
  6. 03:53:345 (6,1) - Larger spacing here for emphasis
  7. 05:45:603 (2,3) - 1/1 slider would be better here so you can show a difference in sound between 2 and 3. Right now theyre both clickable, but 2 is louder. The click + release of a slider fits better.
  8. 06:02:193 (2,3,1) - I would put the jump onto the downbeat instead of 3. It would also be more consistent with 06:01:640 (6,1) -
call me back~
Topic Starter
grumd

Monstrata wrote:

[extra]

  1. OD to 9. This map features some irregular rhythms and polarity shifts + doubles. Increasing the OD forces players to pay more attention to their rhythm. (You should also push Insane's OD to 8 for the same reasons).
    yess i wanted to do the same but was afraid to make it too high :D now i have a reason to increase it ty ty
  2. Is there a reason why HP is 5 for extra but 6 on insane? I think you can bump the HP to 6.5 or 7
    there was some random reason for this, but i can't remember it now, will make it I5 E6. i'm mostly not making it too high because the rhythm is very complex and a few misses in a stream can just kill you. HR is totally impossible with high HP Drain here as well
  3. 00:00:396 (1) - You should end the spinner 1/4 earlier and map 00:02:331 - . The spinner-end on a downbeat just doesn't feel fitting to me :P.
    spinner end was always the most hard part of a spinner for me. it's basically as emphasizing as a circle. i would place it earlier only if there was a sound there, but there's totally no sound before the downbeat so i can't really end the spinner there
  4. 00:08:691 (6) - This note is much weaker than 00:08:760 (7,8) - . You could try making 5 and 6 a 1/2 slider instead, and then mapping a slider-jump. That way you can put some emphasis onto 7 and 8.
    i won't add a 1/4 jump here, but your rhythm is totally right. slider ending on that weak note is much better, fixed
  5. 00:24:728 (2,3) - Ctrl+G this rhythm since i feel 00:24:866 - is a more significant beat than 00:25:004 - .
    yes
  6. 00:28:875 (1,2) - Making them circles would be cool
    i spent like 10 minutes making this pattern, it now looks weird as shit but fixed
  7. 00:29:981 (1) - Is this NC supposed to be purple? I can understand the rest of your NC patterning in this intro except this xP. Like, you're following that err, bell? sound in the back with thise purple combo colors.
    lol the only thing i'm following is the storyboard, did you disable it?
  8. 00:58:046 (3,4) - Similar to what I mentioned earlier. 00:58:184 - There isn't actually a strong beat on the white tick, but rather the blue tick on 00:58:253 - . Try using the same rhythm? 1/2 slider into two circles.
    the first one was pretty obvious, but this one is not as obvious as the previous. here it depends on what you define as more hard/important sound. the white tick is a lot higher (pitch), but the blue and red are maybe a bit louder (bass). i prefer to emphasize the pitch here
  9. 01:55:143 (1,2,3,4) - This spacing is a bit confusing to play because of how you've set up the pattern. 1>2 plays well because of the slider leniency players are likely to use, and 3>4 appears to be using the same technique, but they are 1/2 in time. You should make the jump bigger because right now its ambiguous for me.
    nice, fixed
  10. 02:29:428 (1,2,3) - This rhythm doesn't seem that necessary. Theres a hat on 02:29:705 - too You could have just made this a triplet and avoided switching polarity at a section where the blue tick rhythm isn't easily noticed.
    we might be using different headphones but i almost can't hear the hat on the white tick and i can clearly hear how the blue ticky rhythm is so intensively loud here. and well, i don't want this map to be only hard because of long streams and big jumps. it should have some difficult rhythms and polarities sometimes (when it fits the song ofc)
  11. 02:59:014 (8,9,1) - I just cant agree with the spacing here xP. 8>9 is a really large jump that doesn't really capture anything that significant. But 1 is definitely significant, yet you give it a really low spacing :(.
    i sit here reading this: > 8>9 is a really large jump and then i see this http://i.imgur.com/5WzVtnB.png LOL
    totally fixing it
  12. 03:16:848 (8) - Not going to map it to the white tick? You did that on Insane anyways.
    decided to stick to 4-notes slider in both diffs
  13. 03:16:986 - Remove the break. It's not on your Insane, and its nice to have a pause here.
    added a break in insane xD you know, it might look nice to have a pause here but it's a big hp drainer. remember you said you don't like mapping after a spinner? this is the same shit. i failed so many times on maps which don't use breaks in such places that i already hate it. i'll better add a break. it's still a pause in mapping so it's alright
  14. 03:28:046 (1,2) - I don't think 2 needs the jump. Maybe 3 could use one. You could put a 1/2 slider here and it would play pretty nicely. Could apply to 03:45:742 (1,2,3) - too
    nope, i'm emphasizing the hihats
  15. 04:38:414 (7) - How about stacking with 04:37:999 (4) - to maintain the high spacing here?
    04:41:318 (2,3,4,5,6,1,2,3,4,5,6,7,8) - you can see that combining usual 1/2 spacing with jumps is my style basically, so that was intended
  16. 04:48:023 (3) - Nice Double!!!1
    thanks i worked hard on this pattern, it's my favourite (i guess you were talking about insane diff here because it had a misplaced note but extra was fine
  17. 05:24:037 (4,1) - Make this jump bigger than from 3>4 for better emphasis. Maybe stack with 05:23:345 (3) -
    i guess the time link is broken (the 4,1 link doesn't select anything) so i can't understand this one
  18. 05:41:871 (1,2,3) - I think this rhythm is a bit too simple. You use these 1/1 sliders later on and they work a bit better, but choosing a simple rhythm like this so soon after the Kiai is a bit sudden.
    not changing this because i just love this sudden change. it fits just perfectly in my eyes. it also gives the player a bit of a rest :D
[insane]

  1. 00:13:391 (1,2) - Kinda lame if you ask me ;c. same with 00:31:087 (1,2) - // for stuff like 00:17:815 (1,2) - and 00:18:921 (1,2) - I can understand, because there's not a lot of 1/4 action happening there, But here? :c.
    you mean it's too easy? tried to add triples and 1/2 in some places there, but i didn't want to turn it into a copy of extra
  2. 00:29:152 (3) - two circles instead? to agree with 00:28:875 (1,2) - .
    trying to make it a bit easier in some places, not using too many 1/2s in a row is an example. it still plays totally fine
  3. 01:03:576 (4,5) - Ctrl+G plays really nicely. And you make 01:03:852 - clickable in the process.
    okay :D
  4. 01:51:133 (3,4) - Blanket is off
    savage
  5. 02:29:428 (1) - Odd rhythm choice. I mean, i guess it works, but there are more straightforward rhythms like just two 1/2 sliders, or even using some 1/4's.
    it feels perfectly natural to me, for some reason the hihats are as always the most loud sounds for me
  6. 03:53:345 (6,1) - Larger spacing here for emphasis
    i made it just a bit bigger but cant really add a big jump here because of 03:53:138 (4,5) - and overall map difficulty
  7. 05:45:603 (2,3) - 1/1 slider would be better here so you can show a difference in sound between 2 and 3. Right now theyre both clickable, but 2 is louder. The click + release of a slider fits better.
    yes
  8. 06:02:193 (2,3,1) - I would put the jump onto the downbeat instead of 3. It would also be more consistent with 06:01:640 (6,1) -
    yes mom you're right
call me back~
great mod, great spacing and music understanding, i love you, will definitely come back for mods in future :!: :!: :!: :!: :!: :!: :!: :!:
Monstrata
Bubble #1!
Topic Starter
grumd
yissssssss
who's gonna make the bobel #2???? biggest quiz century
Natsu
Did some IRC, seems good to me , #2


IRC
2016-01-08 10:11 Natsu: btw this map so consistent wdf can't find nothing lol
2016-01-08 10:12 Natsu: why the spacing so short here: 00:16:156 (7,1) -
2016-01-08 10:12 grumd: oooh that's so nice!
2016-01-08 10:12 Natsu: I'd use more spacing
2016-01-08 10:13 Natsu: 00:16:986 (6,7) - similar here too
2016-01-08 10:13 grumd: 00:15:880 (5,6) - just like everywhere else though
2016-01-08 10:13 grumd: just usual 1/2
2016-01-08 10:13 grumd: let me see if it needs a jump
2016-01-08 10:13 Natsu: no i mean from 7 to 1
2016-01-08 10:13 grumd: yes i mean the same
2016-01-08 10:13 grumd: it's extra?
2016-01-08 10:14 Natsu: yea
2016-01-08 10:14 Natsu: http://puu.sh/moavR/78a154794a.jpg
2016-01-08 10:14 grumd: 00:14:774 (7,8,9) - same spacing as here
2016-01-08 10:14 grumd: and everywhere else o.o
2016-01-08 10:14 grumd: 1.4x
2016-01-08 10:15 grumd: can't see anything wrong there
2016-01-08 10:15 Natsu: so the jump 00:16:018 (6,7) - is on purpose?
2016-01-08 10:15 grumd: yes
2016-01-08 10:15 grumd: because bass sounds
2016-01-08 10:15 Natsu: kk did think it got moved
2016-01-08 10:16 grumd: 00:17:262 (7) - i should probably also add a jump here
2016-01-08 10:16 grumd: because of same bass
2016-01-08 10:16 Natsu: yeah that's why i did feel really weird
2016-01-08 10:17 grumd: yep fixed 00:17:262 -
2016-01-08 10:18 grumd: the whole slow part is kinda weird sometimes :D
2016-01-08 10:20 Natsu: 00:58:184 (4) - I'd use 2 circles instead, there is a strong bass sound at blue tick
2016-01-08 10:20 Natsu: realy similar to 01:00:050 (3) -
2016-01-08 10:21 Natsu: 01:29:705 (13) - no NC?
2016-01-08 10:22 Natsu: Since you did add one at the end of this section 00:37:723 (1) -
2016-01-08 10:22 grumd: you can notice how the triple at 1:00 is two bass sounds and the slider at 0:58 has a hi-hat whistle sound at the first circle which is emphasized by the 1/4 slider
2016-01-08 10:22 grumd: i think i used stacked triples only for bass sounds? i'm not sure but the 1/4 slider seems reasonable for me
2016-01-08 10:23 grumd: 01:29:705 (13) - nah i don't like new combos at the last object before break, it doesn't make sense to me
2016-01-08 10:23 grumd: but the NC at the 0:37 is only set to make it red
2016-01-08 10:23 grumd: like, show the transition to a new music section
2016-01-08 10:23 grumd: because how different the last note sound is
2016-01-08 10:23 Natsu: ah good then, btw you have source for this metadata?
2016-01-08 10:24 grumd: yep
2016-01-08 10:24 grumd: bandcamp or soundcloud
2016-01-08 10:24 grumd: https://www.google.com.ua/url?sa=t&rct=j&q=&esrc=s&source=web&cd=4&cad=rja&uact=8&ved=0ahUKEwjB8eWq0JrKAhWhJXIKHdECC9cQFggrMAM&url=https%3A%2F%2Fsoundcloud.com%2Fgoreshit%2Fburn-this-moment-into-the-retina-of-my-eye&usg=AFQjCNE7YjH54ppOMAyOVfy_LnjqY0Pi3w&sig2=L7plQ88Rp3B2cJD5YpJYmw&bvm=bv.110151844,d.bGQ
2016-01-08 10:24 grumd: oh fuck xD
2016-01-08 10:24 grumd: https://goreshit.bandcamp.com/track/burn-this-moment-into-the-retina-of-my-eye
2016-01-08 10:24 grumd: https://soundcloud.com/goreshit/burn-this-moment-into-the-retina-of-my-eye
2016-01-08 10:25 grumd: we checked titles with monstrata earlier
2016-01-08 10:26 Natsu: kk
2016-01-08 10:26 Natsu: 05:25:972 (2) - btw around x:259 y :340, seems to flow better to me
2016-01-08 10:27 Natsu: 05:40:626 (1) - why the single combo?
2016-01-08 10:28 Natsu: 05:41:871 (1,2) - overlap isn't needed here
2016-01-08 10:29 grumd: 05:25:972 (2) - will fix it, but i need a bit of time to rearrange the whole pattern
2016-01-08 10:29 grumd: removed combo
2016-01-08 10:30 grumd: the overlap was intentional
2016-01-08 10:30 Natsu: btw why the diffs name don't have cap? is on purpose?
2016-01-08 10:30 grumd: yes,
2016-01-08 10:30 grumd: to fit the song title :D
2016-01-08 10:30 grumd: it's so hard to keep "insane" with a small letter
2016-01-08 10:30 grumd: osu always changes it to capitalized
2016-01-08 10:31 Natsu: oh really xDDD
2016-01-08 10:32 grumd: yep
2016-01-08 10:32 grumd: fixed 05:25
2016-01-08 10:32 grumd: had to change the whole 05:25:557 (3,4,5,6,1,2) -
2016-01-08 10:32 grumd: but i like it more now
2016-01-08 10:33 Natsu: kk cool then, checking insane and we gonna be good to go then
2016-01-08 10:33 grumd: yey
2016-01-08 10:35 Natsu: dont like to be nazi, but seems the blanket got moved some how lol 02:33:023 (2,3) -
2016-01-08 10:35 Natsu: (Insane)
2016-01-08 10:35 grumd: i moved slider end 1 pixel and i guess it's okay now xD
2016-01-08 10:35 grumd: https://imgur-archive.ppy.sh/GFhOWZC.png
2016-01-08 10:36 Natsu: lol cool
2016-01-08 10:37 Natsu: updated then,should be goodto go
2016-01-08 10:37 grumd: ooooo
2016-01-08 10:38 grumd: okay let me update!
2016-01-08 10:38 grumd: i hope insane will not become Insane
2016-01-08 10:38 Natsu: lol
2016-01-08 10:39 grumd: sooo i guess i popped it!
2016-01-08 10:39 grumd: you can go look at my changes :D
2016-01-08 10:39 grumd: 05:25:557 (3,4,5,6,1,2) - this was the biggest one
2016-01-08 10:39 grumd: 00:16:986 (6,7,8) - oh and this
2016-01-08 10:39 grumd: in extra
2016-01-08 10:40 Natsu: kk
2016-01-08 10:44 Natsu: 05:25:557 (3,4,5,6,1,2) -
2016-01-08 10:44 Natsu: thats cool
2016-01-08 10:44 Natsu: was checking some taiko thing with ono
Topic Starter
grumd
for some reason i forgot to give kudosus to people here, fixed this
thanks for bubble, Natsu :)
Kyubey
We changed few patterns here and there, added more difference to combo colours and I forced grumd to completely remap the beginning of extra, since it was unreasonable hard.
And due to remapped stuff I can't push it to qualified, since someone can disagree with some patterns, so I will just rebubble it.

Bubble #1.
SPOILER
20:20 grumd: ты тут?
20:20 Kyubey: угу
20:20 grumd: я переделал, думаю апдейтить
20:20 grumd: бабл лопать?
20:21 Kyubey: ага, я гляну и в ирц тебе понапишу чего-нибудь
20:21 Kyubey: и потом дам бубл
20:21 grumd: оке
20:21 grumd: ранкать после такого нельзя
20:21 Kyubey: ага
20:21 Kyubey: слишком много поменялось
20:22 grumd: это и к лучшему
20:22 grumd: апдейтнул
20:22 grumd: скажешь как тебе
20:22 grumd: мб что-то ещё поменять
20:23 Kyubey: ну надо ещё потестить
20:23 Kyubey: можешь поспекать, я обе диффы сыграю, мб заметишь где-то плохо что идёт
20:23 grumd: о давай
20:24 grumd: бьля
20:24 grumd: я апдейтнул дифку hitsounds :DD
20:24 Kyubey: лол да пох удалишь после спкеа
20:25 grumd: пока ниекто не заметил((
20:25 grumd: даже не играй её
20:25 grumd: это старый экстра
20:25 Kyubey: и щас короче обиженный хеппирокет приходит и йолоранкает
20:25 Kyubey: кого не играть
20:25 grumd: плс но
20:25 Kyubey: инсейн?
20:25 grumd: хитсаундс
20:25 Kyubey: а
20:25 Kyubey: у меня её и нет
20:27 grumd: сек
20:27 grumd: я что-то не понимаю
20:27 grumd: у меня осу сломалась
20:27 grumd: ладно, после спека разберусь
20:27 grumd: походу банчо ещё лагает потому что в спеке половина движений не отображается
20:27 grumd: пролагивает на пару секунд постоянно
20:27 Kyubey: возможно
20:28 grumd: я вижу только 5 секунд игры через 5 секунд лагов
20:28 grumd: лол
20:28 grumd: ладно, это бесполезно
20:28 Kyubey: ну ладно
20:28 Kyubey: в принципе в инсе всё норм вроде было
20:28 Kyubey: щас надо начало экстры затестить тогда
20:29 grumd: давай
20:29 grumd: я апдейтну чтобы убрать лишнюю сложность
20:29 grumd: у тебя не было дифки hitsounds потому что ты просто не скачивал заново
20:29 grumd: до меня дошло только сейчас
20:29 Kyubey: ооооо
20:29 Kyubey: другое дело
20:29 Kyubey: хорошее начало
20:29 grumd: посмотри только внимательно в эдиторе на него
20:29 grumd: может что скажешь поменять
20:29 Kyubey: прыжки немного крупноваты некоторые
20:29 grumd: я не уверен, что там всё ок
20:29 Kyubey: да я буду моддить так через едитор
20:30 Kyubey: в ирц
20:30 Kyubey: и говорить тебе разные паттерны
20:30 grumd: океоке
20:30 Kyubey: так, теперь правда надо перекачать, а то мало ли какие ты там файлы изменил
20:30 grumd: джампы я не хотел слишком мелкими делать, чтобы оно не выглядело слишком зажато и оверлапнуто
20:31 Kyubey: ну оно понятно, просто парочка там немного крупные
20:31 Kyubey: надеюсь с тайками проблем нет
20:31 grumd: и в других частях карты они всё равно больше
20:31 grumd: покажешь
20:31 grumd: кстати, в этот раз довольно много модов на тайко было
20:32 grumd: гезо моддил, тасуке дал бубл
20:32 grumd: так что я вполне уверен
20:32 Kyubey: тасуке тайкоиконку же дал
20:32 Kyubey: она ему в статистику не пойдёт, бедный парень
20:32 grumd: ну да
20:32 grumd: ну как мод же засчитается
20:33 Kyubey: ну как мод но мы ещё и иконить должны, бабблы/сердечки
20:33 Kyubey: правда щас системы нет никакой уже почти год и никакие очки не учитываются
20:33 Kyubey: плюс это топовый тайкобн, ибо умеет играть очень сложные вещи
20:33 Kyubey: поэтому так просто его не выкинут
20:33 grumd: мод это лучше чем ничего)
20:33 grumd: сейчсас посмотрел
20:34 grumd: мне три тайкобн делали мод на тайко)
20:34 Kyubey: из 6
20:34 Kyubey: лол
20:34 grumd: raiden, gezo и tasuke
20:34 Kyubey: или сколько их там, то ли 4 то ли 5 то ли 6
20:34 grumd: и ещё один-два обычных мода вроде было
20:34 Kyubey: мне помню на карту где тайко было вообще оносаки давал тайкоиконку
20:34 grumd: ?
20:34 Kyubey: ну я про то, что тайкобнов очень мало, 4-6 штук где-то
20:35 grumd: оно тоже эти тайко смотрел, кстати
20:35 grumd: когда монстрата бублик давал
20:35 Kyubey: а, норм
20:35 Kyubey: так, перекачалось, первым делом инсайн
20:35 grumd: что-то вроде "there is one thing but it's fine"
20:36 grumd: точнее это когда natsu баблил
20:36 grumd: 10:44 Natsu: was checking some taiko thing with ono
20:36 grumd: это всё, что он в логи сохранил, но вообще не важно
20:37 Kyubey: 00:13:806 (4,5) - как-то тут в музыке 1/4 прямо яркое такое, что странно звучит даже без нот
20:38 Kyubey: особенно если глянуть на 00:31:502 (4,5,6) - это, где эти ноты выделил
20:38 grumd: это инс?
20:38 Kyubey: да
20:38 Kyubey: говорю ж первым делом инсайн
20:38 grumd: ага
20:38 grumd: можно исправить
20:39 grumd: done
20:43 Kyubey: 02:34:682 (5,1,2,3,4,5) - вот эта штучка довольно противно играется, ибо если зажать слайдер основным пальцем, то приходится потом начинать стрим с дополнительного, и это довольно неудобно и путает. как насчёт 1/2 слайдера после этого холда и чтобы слайдер триплом заканчивался?
20:43 grumd: я посмотрел в инсе начало и конец, посмотрел в экстре начало и конец и я думаю, что джампы меньше делать в начале экстры не буду
20:44 grumd: в инсейне соглашусь сделать это попроще
20:44 Kyubey: ну в экстре я и не буду просить
20:44 grumd: такая же штука была в овер зе флад пару раз
20:44 Kyubey: на то она и экстра
20:44 grumd: даже я всегда нормально её играл, в принципе
20:44 grumd: но тут исправлю
20:44 Kyubey: ну в овер зе фладе хоть не 217 бпм
20:45 grumd: оно просто хорошо звучит со слайдером
20:46 Kyubey: дальше ты подобное делал, но это менять не будем, ибо дальше тут моменты поактивнее, в отличие от того тихого, и поэтому вписываются
20:46 grumd: а я её нормально играл и там и там)
20:46 grumd: исправил уже
20:47 Kyubey: сб прикольное такое
20:47 grumd: шиирн тебе что-то про felys только что сказал
20:47 Kyubey: где?
20:47 grumd: мне в чат
20:47 grumd: remind him about felys
20:47 Kyubey: а, скажи я завтра в него гляну
20:48 Kyubey: просто у меня после твоей мапы ещё одна мапа, а три за день делать кайфолом
20:48 grumd: да даже две в день обычно не хочется
20:48 Kyubey: да мне даже одну в день не хочется
20:48 grumd: особенно после мода какого-нибудь брейккора на 10 минут
20:48 Kyubey: ЖВ
20:48 Kyubey: :D
20:48 grumd: спасибо, кстати :D
20:49 Kyubey: да пока ещё не за что
20:49 Kyubey: я люблю продвигать карты, что мне нравятся
20:49 grumd: ты ж моддишь
20:49 grumd: за мод
20:49 Kyubey: а
20:49 Kyubey: пустяк
20:49 grumd: оу стоп ит ю
20:49 Kyubey: 05:53:898 (7,1,2,3,4,5) - о, а вот тут опять противненько, ибо момент спокойный а это сложновато
20:50 Kyubey: плюс и спейсинг не такой как в предыдущей
20:50 grumd: но тут такие пять басов
20:50 grumd: чёрт его знает, как его упростить
20:50 Kyubey: хм
20:50 Kyubey: ну и хер с ней, пусть остаётся
20:50 grumd: я их всегда просто кликал один раз как 1/4 короткие
20:51 grumd: я специально же только до синего тика его делал
20:51 grumd: этот 1/8
20:51 grumd: а не до жёлтого
20:51 Kyubey: ну и говорю пусть остаётся
20:51 Kyubey: теперь екстра
20:52 grumd: я просто оправдашки
20:52 Kyubey: да я не настаиваю
20:53 Kyubey: 01:00:603 (7,8,9,10,11,12) - лол ну и форма
20:53 Kyubey: бтв так с виду и не подумаешь что там 1/4 а не 1/2
20:54 Kyubey: если бы он начинался где-то правее, чтоб типа по флоу от слайдера, читалось бы проще
20:54 grumd: думаешь ещё чуть ближе поставить?
20:54 Kyubey: не ближе, а правее, чтоб по флоу
20:55 grumd: https://osu.ppy.sh/ss/4301905
20:55 grumd: ,
20:55 grumd: ?
20:56 Kyubey: хмм а тут что-то поменялось? :D
20:56 Kyubey: но наверное получше
20:57 Kyubey: о ты мне напомнил надо же комбоцвета карты включить и скин свой отключить
20:57 grumd: правее на несколько пикселей)
20:57 grumd: лол
20:59 Kyubey: 02:46:571 (6,2) - вот это не круто
20:59 Kyubey: плохо читается, плохо\
20:59 Kyubey: тем более ты ни разу подобных вещей в карте не делал
20:59 grumd: ты про оверлап или про 1/4?
20:59 grumd: вот это я хотел бы оставить
20:59 Kyubey: про оверлап
20:59 Kyubey: а есть чутка раздвинуть?
21:00 grumd: несколько человек играли и всё было хорошо
21:00 Kyubey: чтобы хотя бы слайдербоди было видно
21:00 Kyubey: да мне тоже хорошо было, но мало ли!
21:00 grumd: идея в том, что я хотел сбалансировать в экстре все аспекты игры. сложные стримы, сложные джампы, поэтому и есть моменты сложные для чтения
21:00 grumd: вот!
21:00 grumd: спокойно сыграл же
21:00 grumd: оно не так сложно, как кажется
21:00 Kyubey: ну тут просто только один такой момент
21:00 Kyubey: как-то инконсистентно
21:00 grumd: если ты такой игрок, кто может в карте до этого момента дойти, то и скилл чтения у тебя уже подавно есть
21:01 grumd: прямо таких оверлапов не было, но сложные для чтения вещи есть по всей карте
21:01 Kyubey: ну ладно
21:01 Kyubey: цвета кстати как-то прямо похожи сильно, как по мне
21:01 Kyubey: особенно красненькие
21:02 Kyubey: у фиолетового хотя бы тон немного другой
21:02 grumd: могу немного их раздвинуть, цвета эти
21:02 Kyubey: будет неплохо
21:02 Kyubey: серый с серым нормальны кстати
21:03 Kyubey: 03:38:553 (4) - лол, тут в музыке такой момент что я подумал что это у тебя два софтклапа затесалось в карту
21:03 grumd: да, они намного проще отличимы
21:04 grumd: ахах
21:07 Kyubey: так, по диффам всё, теперь надо общую хрень чекать
21:07 Kyubey: файлы, мету, всё такое
21:07 grumd: цвета поменял
21:08 Kyubey: о, да у тебя нет кастомных хс
21:08 Kyubey: это клёво
21:09 Kyubey: зато есть жирные жпеги
21:09 Kyubey: но думаю мапа и так крупная, поэтому не особо помешает
21:10 Kyubey: так, всё нормально
21:10 Kyubey: можешь апдейтить
21:11 grumd: цвета теперь лучше намного
21:11 grumd: я сейчас проверю пару вещей
21:11 Kyubey: в обеих диффах сменил?
21:11 grumd: да
21:11 Kyubey: бтв хорошей идеей будет получить второй баббл от тасуке, как по мне
21:12 Kyubey: чтоб в статистику ему зашло
21:12 grumd: я старался их сделать сначала одинаковыми
21:13 grumd: хочешь, чтобы он дал бубл, а ты ранкнул?
21:13 Kyubey: нене, я щас баббл дам, второй баббл ты от него возьмёшь, например, а квалифнет кто-нибудь ещё, из стандартобнов
21:13 grumd: а ты не второй сразу даёшь?
21:13 grumd: это же ребабл вроде
21:13 Kyubey: так ребабблить с нуля надо
21:13 grumd: сириасли
21:15 grumd: такс
21:16 grumd: вроде я всё проверил
21:16 grumd: проверял как комбо цвета стоят
21:16 Kyubey: бтв в конце сториборд не становится белым, а комбоцвета белые есть
21:16 Kyubey: это так и надо?\
21:16 grumd: да
21:16 Kyubey: окей
21:16 grumd: ну тип
21:16 grumd: я решил, что в медленных частях будет ещё и белый
21:16 grumd: просто так
21:16 grumd: лол
21:16 Kyubey: логично
21:17 Kyubey: апдейтнул?
21:17 grumd: да
21:18 Kyubey: хм
21:18 *Kyubey is editing [https://osu.ppy.sh/b/830322 goreshit - burn this moment into the retina of my eye [insane]]
21:18 grumd: я тут
21:18 Kyubey: 00:13:806 (4,5,6,7) - а тут трипл разве не будет лучше с красного тика, и заканчивающийся 1/2 слайдером?
21:19 Kyubey: 00:31:502 (4,5,6) - как тут
21:19 grumd: 00:14:014 - эта нота громче же
21:19 Kyubey: ну ладно
21:19 grumd: ритм как и тут 00:13:391 (1,2,3) -
21:19 grumd: 00:31:502 (4,5,6) - а тут первый синий тик громкий тоже
21:20 grumd: чуть другое в музыке вроде
21:20 Kyubey: оке
Topic Starter
grumd
I forced grumd
implying i didn't agree with that in a matter of one second :D
that was a great observation, extra beginning is now way better just as other few patterns,
thanks kyubey!
Natsu
re #2!
Secretpipe
strata !

rank it!
Monstrata
this moment into the retina of my eye
Topic Starter
grumd
golden qualify post up there

also for the record, we changed a few new combo colors, two minor pattern fixes and i copied hitsounds cuz i forgot to last time kek
Shiirn
sign me the FUCK up 👌👀👌👀👌👀👌👀👌👀 gore shit goRe sHit👌 thats ✔ some gore👌👌shit right👌👌th 👌 ere👌👌👌 right✔there ✔✔if i do ƽaү so my self 💯 i say so 💯 thats what im talking about right there right there (chorus: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ) mMMMMᎷМ💯 👌👌 👌НO0Оଠ0OOᵒOОଠଠOoooᵒᵒᵒᵒᵒᵒᵒᵒᵒ👌 👌👌 👌 💯 👌 👀 👀 👀 👌👌gore shit
Mismagius
this is incredible
goatlife
rank this asap pls good map loctav as usual with your breakcore maps

Shiirn wrote:

sign me the FUCK up 👌👀👌👀👌👀👌👀👌👀 gore shit goRe sHit👌 thats ✔ some gore👌👌shit right👌👌th 👌 ere👌👌👌 right✔there ✔✔if i do ƽaү so my self 💯 i say so 💯 thats what im talking about right there right there (chorus: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ) mMMMMᎷМ💯 👌👌 👌НO0Оଠ0OOᵒOОଠଠOoooᵒᵒᵒᵒᵒᵒᵒᵒᵒ👌 👌👌 👌 💯 👌 👀 👀 👀 👌👌gore shit
^
-Visceral-

Monstrata wrote:

this moment into the retina of my eye
oh my god
show more
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