Here is a star. I love goreshit and your maps as well. Keep mapping more breakcore!
Thanks, I willTitansHD wrote:
Here is a star. I love goreshit and your maps as well. Keep mapping more breakcore!
thankies ma frend some things were helpfulXenans wrote:
Heyo useless mod incoming (any suggestions that have the word pretty is a useless aesthetics mod)
insane01:23:553 Add a circle here, and move the triple just before this time to make a burst
what? anyway added a circle
01:38:898 May want to add a circle here
that's basically the same exact music piece buttttt i barely can hear that blue tick (both here and in the previous part). here it's even hard to change the pattern in a good way AAND i'm lazy so yeah not fixing this one
02:22:792 Bunch of bookmarks
those are to show where the breaks start/end kek
03:09:520 (4,5) - Would turn these into kicksliders to match the beat without really increasing strain
cmon i'm trying not to make this diff the same as extra in terms of difficulty
05:14:774 (4,5,6,7,1) - Pretty pentagram please
it's perfect ok
05:25:419 (2) - The jump to this note might be a little to hard
yeah ikr
extra00:03:714 (3) - Note is in a weird spot?]
????
00:11:179 (1,2,3,4,5) - Make pretty pentagram shape?
nah i dont wanna
00:23:898 (3,5,6) - Not linear
this pattern omfg, did i do this? or some retarded kid instead of me? wow its so shitty lmao. it fixed the linear thing, but the pattern is shit overall so who cares
00:27:769 (1,2) - I don't hear anything in the song to suggest a reason for having kicksliders here
fixed (only first kickslider didnt have a sound)
01:00:258 (5) - move left make pretty triangle
fixed??? idk
01:26:110 (9) - Move a bit to make shape look nicer. bit to left+up
yes
02:05:788 (1) - This note is in a bad spot in relation to the timeline spacing. It should be closer to the next slider and further away from the previous triple since there is not need for emphasis on 02:05:926 (2)
this pattern is perfect, if you want an explanation, come and ask me ingame later
02:22:792 - Bunch of unnecessary bookmarks?
why hate my bookmarks? do they like ruin anything or what lol
02:25:834 (8) - Move down a bit so it makes a pretty hexagon
no
02:25:972 (9) - Move further away so spacing is more easily read
well, the spacing between those kicksliders and this circle, and between this circle and the next one should be indeed a bit different to emphasize the 1/4
02:37:723 (5) - I don't think enough emphasis is placed on the spacing for this note, the spacing is the same as 02:38:138 (10) but there is no emphasized beat on the second one.
what about the pitch going up here on the second one?
03:26:387 (6,7,8) - I would rotate these by -45 degrees to have a similar flow to 03:25:972 (2,3,4)
it's already made to fir that flow... mirrored those previous sliders
03:27:493 (5) - Kickslider would encompass the beat on the following blue tick nicely although good luck working it into your pattern
i totally dont wanna add it because the next kicksliders are placed on a very hard and distinguishable beat, it just will not fit
03:28:322 (3,4) - Spacing is inconsistent? If you reduced spacing because of the sound on 03:28:322 (3) you don't reduce in other parts of the section that have the same sound.
well i changed it a bit
04:43:530 (2) - Move to fit into the blanket made by the burst 04:42:977 (9,10,11,12,1)
04:43:253 (1,2,3) - can you see the triangle?
05:16:018 (10) - Ctrl+G and move up a bit to fit previous patterns
no
05:25:419 (2) - Ctrl+G
ok
05:51:963 (2) - Ctrl+G
no
I had to mod that on 50% speed the whole time because it was so hard to read :/
thanks sonnycSonnyc wrote:
[extra]
- 00:58:737 (1,2,3) - Players will deal with this properly enough, but I doubt this level of pattern appearing this spot.
can't see anything wrong with it, i like it- 03:30:672 (4,5) - Are you sure with this rhythm? It doesn't fit well with the music for me.
03:43:944 (5,6) - 03:48:368 (5,6) - this rhythm is used a lot of times, and not even only in this dark part. everywhere. imo it's totally alright
wtf i thought i added it already... anyway thanks, fixedYuii- wrote:
Add the other Taiko GDer's nickname to tags!!
complaints are not acceptable :pLoctav wrote:
aaaa, you changed capitalization, aaaa
so just bubble them \:D/Raiden wrote:
although i don't plan on modding 2 diffs >_>
Raiden wrote:
derping like hell[>fatal oni<]
general: remove soft hitsounds pls thanks normal default tyty oops ok
missed some spots where you could add notes such as 00:03:230 - and 00:05:442 - etc. i don't think quints increase the density that much in fact you already have them at 00:09:520 - which is quite early if you ask me, why not in all spots? :3 I rather keep it tame at the beginning, especially when we have multiple music layers overlapping. The quintruplets are only on places where the drum is very significantly outstanding. Your suggestion would add them on places where the drum is not as dominating
00:14:774 (119) - kat? kinda snare like 120t breaks transistion to upcoming patterns
00:15:465 (124,125,126,127) - i'd definetely say (kkkd) as the blender goes nuts (high tone) at first but then at 00:15:603 - there is a drum hit contradicts with the actual kdkdk upcoming, while putting dkdkd is not working out either, considering that the drums are snaredrumsnaredrumsnaredrum and not drumsnardrumsnaredrumsnare
00:24:935 (213) - don? dkkdk feels odd for this low tone section ok
00:27:355 (239) - ^ wrong timestamp, but okay ;D
00:33:161 (297,298,299,300) - same as 00:15:465 - see above
01:37:240 (66) - kinda has no sound to it, maybe delete? so you isolate the (kkkk) nice find.
01:59:428 (285,286,287,288) - no clear 1/6 here very clear to me, the drums are going 1/8 actually in the background. try to remove the notes and listen again.
02:37:032 (128,129,130,131) - Same as the 1/6 (kkkd)
03:21:134 (18,19,20,21,22) - wouldn't this be better as ddddk? i think dkdkd kinda breaks the flow the strain from turning to ddd k to ddddk and then right away ddk is very high. I prefer the variety here.
03:54:244 - you can add a note here give people a break! they are about to hit a 1/6!
05:13:461 (83,91) - how about making these 2 dons to make the pattern more interesting? it is an interesting endurance pattern, I would say.
check out if i missed something in repeated sections
ok and on a serious note: things like 01:35:235 (46) - 01:39:659 (92) - throw me off a lot if i am honest, i see no point on putting finisher at the end of patterns unless it's a very representative sound and in this case it is not, it sounds exactly like the rest >_> yeah, that's some remnant of an introduction to the finisher heavy part. this happens actually consistently on 02:41:594 -, so I forgot to remove it from the other sections, as it seems.
Thanks for your mods!bbj0920 wrote:
fatal oni
00:05:649 (28) - put k here, there's k when there's identical sound like 00:05:096 (23,27,32,36) - a kat would break the flow, because going kkk where the third kat is a downbeat and the next pattern starts with ddk, it will totally throw you off. The only reason why 00:05:096 - is a kat is to conclude the d d d d d pattern and lead over to a new one.
00:13:115 (97,98,99,100,101,102,103) - i guess kkkkkkd fits better for the music the pitch goes upwards... ? why would I put kkkkkkd instead? and the transisiton from dddddk to a sped-up ddddddddk is way more smooth
00:23:345 (199) - same as the first line still disagreeing
00:30:811 (271,272,273,274,275,276,277) - same as the second line still disagreeing
02:48:644 (73) - k fits better why so?
05:51:548 (89,90,91,92,93,94,95) - -----------------^ ----------^
06:09:244 (102,103,104,105,106,107,108) - ^ ^
thank you!_Gezo_ wrote:
howdy! grumd asked me for a testplay on the fatal oni - I liked it, so I'm here to give some suggestions on it. (although probably leaning more on nitpicking haha)
[fatal oni]
00:05:788 (29,30,31,33,34,35) - The end of both triplets don't end with a don; while almost every other place where kick is the most dominant percussion does. I recommend ddd on both of them, as you seem to use dons on hihats. ok
00:08:553 (52) - A don will make that kick stand out as well. ok
00:20:304 (171) - Same applies here. ok
00:23:622 (202) - And here. Also, 00:23:898 (204,205,206) - is 3× don, although the "drumming" these are already dons? I am not sure what you suggested here, tbh
00:21:894 - Missed note? I wanted to not row up triplets to keep the beginning section calm.
01:17:401 (44,45,46) - End with kkd rather than kdk ? This sequence ends with SSD (S = snare, D = drum). ok
01:37:447 (69) - Change to don here ? It sounds more like SSSK on the 1/6 (same notation, K being the kick of the break) I think the transistion to the upcoming ddd is better with a kkkk here.
01:41:249 - Missed ? I dont want to place more than triplets right after some 1/4->1/6 stream
01:55:143 (244) - Pretty sure it's a snare here. Change to kat? it may be, but the stanza starts over here, so I leading over to the new pattern with this particular don
01:59:428 (284,285,286,287) - This sounds more like it needs a 1/4 kkk rather than a 1/6 sequence. (I don't really think it's 1/8 either, I've listened several times to this particular part.) mmmh.. okay, this seems alright.
02:23:484 (50) - Maybe change that to don? The kkkkd following it will have more impact. ok
02:27:355 (32,33,34,36,37,38) - Same as 00:05:788 (29,30,31,33,34,35) - ok
02:42:562 (8) - It's got a kick, so you might want to change as don. // Same goes at 03:00:258 (8) - putting 4 dons in a row is a rather unflowing condition. The alteration might be minor in the music, but I think it represents the music movement better.
02:53:414 - Missed ? yeah
03:00:949 (13) - Missed the snare? ok
03:04:820 (51) - ^ I want to stick to only big Dons in this section, to not make it even more confusing than it already is.
03:29:567 (105) - Don ? Almost every other "alone kick" around that section is a don. ok
03:46:710 (281) - ^ to stress the downbeat on 03:46:848 (282) - better, I would keep that as a kat.
I will get around the other oni after having looked at it. Have some stars!
tasuke912 wrote:
Hello there.
[ aeonnzr's oni][ fatal oni]
- hitsound normal please thanks.
- disable widescreen support / custom colours
- 00:08:760 - how about putting 1/4 triplet here?
- 01:13:046 (133) - I'd recommend deleting this note (other methods: removing finisher, moving to 2/4 tick left, etc.) Actually such patterns are allowed, but it's too hard for hitting in high bpm song.
- 01:48:368 (15,16,17) - ^
- 02:23:622 (1,1,1,1,1) - kkkkd, since both 1/2th and 3/4th sound are the same pitch?
- 02:41:525 (51,1) - same as above.
- 02:39:382 (34) -, 02:40:488 (41) -, Consider removing finishers, since there are no strong sound here, and these affect the patterns consistency.
- 03:16:986 (93) - breakbeats stop at (92), so remove it? just suggestion.
- 04:47:608 (139,140) -, 05:23:000 (42,43) -, same
- 05:10:903 (110,111,112,113,114,115) - kkdkkdd for better consistency with 05:19:474 (8,9,10,11,12,13,14,15) -?
- 05:40:626 (16,17) - k-D. consider moving the position of the finishers, since cymbal sounds at (17).
That's all. Great diffs!
- disable widescreen support / custom colours
- 00:05:649 (28) - k, since nearly same pitch sound as (27,36,40). It also fit to patterns flow well in my opinion.
- 00:23:345 (199) - ^
- in first kiai, ddkdk are too many, it may affect to patterns bias. I'd like to suggest some other patterns in order to improve the balance.
- 01:13:530 (3,4,5,6,7) - dkddk, it would also fit to sound and flow well, and be good for better consistency with 00:55:834 (5,6,7) - imo. (d-d-k->dkddk-)
- 01:19:889 (71,72,73,74,75) - kkd-k- / kkddk / etc.
- 01:20:995 (83,84,85,86,87) - ddddk? it would be patterned well with next kkkkd pattern imo. (also 01:21:410 (88,89,90) - change to dkd? just suggestion)
- 02:06:202 (1) - Such patterns are rankable, but too hard for hitting in high bpm song;; so I'd recommend removing finisher pr deleting prev note for playing more naturally.
- 02:06:617 (2) - - ~ 02:23:207 (48) -, why not follow the breakbeats sound in this part? I think can do while keeping easily patterns. just suggestion
- 02:46:018 (45) -, 02:50:442 (93) -, etc. see above.
- 03:58:875 -, 04:16:571 - add kat to follow the sound and avoid be monotone? (also 04:15:602 (58,59) -, kk-kk-?)
- 04:07:723 -, 04:20:995 - ^
You may call me back when you are done. :3
Good luck.
thanks for the great feedback!tasuke912 wrote:
[ fatal oni]That's all. Great diffs!
- disable widescreen support / custom colours huh why? it has a storyboard that is made for widescreen.
- 00:05:649 (28) - k, since nearly same pitch sound as (27,36,40). It also fit to patterns flow well in my opinion. ok
- 00:23:345 (199) - ^ ok, but I made 00:23:207 (198) - a don to stress the downbeat more!
- in first kiai, ddkdk are too many, it may affect to patterns bias. I'd like to suggest some other patterns in order to improve the balance.
- 01:13:530 (3,4,5,6,7) - dkddk, it would also fit to sound and flow well, and be good for better consistency with 00:55:834 (5,6,7) - imo. (d-d-k->dkddk-) nice!
- 01:19:889 (71,72,73,74,75) - kkd-k- / kkddk / etc. ok, albeit I do not know what etc. is referring to?
- 01:20:995 (83,84,85,86,87) - ddddk? it would be patterned well with next kkkkd pattern imo. (also 01:21:410 (88,89,90) - change to dkd? just suggestion) ok, changed both!
- 02:06:202 (1) - Such patterns are rankable, but too hard for hitting in high bpm song;; so I'd recommend removing finisher pr deleting prev note for playing more naturally. I do not think this is any troubling. I do not see how this is too hard for this not-even-so-high BPM
- 02:06:617 (2) - - ~ 02:23:207 (48) -, why not follow the breakbeats sound in this part? I think can do while keeping easily patterns. just suggestion mostly just to give a proper rest time. I also feel like this is representing the section the best like this.
- 02:46:018 (45) -, 02:50:442 (93) -, etc. see above. like with the other finisher, I feel like this is useful to introduce the upcoming finisher kiai section.
- 03:58:875 -, 04:16:571 - add kat to follow the sound and avoid be monotone? (also 04:15:602 (58,59) -, kk-kk-?) I hesistated first but then I decided to apply it.
- 04:07:723 -, 04:20:995 - ^ same here
You may call me back when you are done. :3
Good luck.
Oh, so that's why it was saying that they conflict! I knew bpm was the same, so I thought it was because of different volume setting on those points. I was too lazy to open .osutasuke912 wrote:
STD
Taiko
great mod, great spacing and music understanding, i love you, will definitely come back for mods in futureMonstrata wrote:
[extra][insane]
- OD to 9. This map features some irregular rhythms and polarity shifts + doubles. Increasing the OD forces players to pay more attention to their rhythm. (You should also push Insane's OD to 8 for the same reasons).
yess i wanted to do the same but was afraid to make it too high now i have a reason to increase it ty ty- Is there a reason why HP is 5 for extra but 6 on insane? I think you can bump the HP to 6.5 or 7
there was some random reason for this, but i can't remember it now, will make it I5 E6. i'm mostly not making it too high because the rhythm is very complex and a few misses in a stream can just kill you. HR is totally impossible with high HP Drain here as well- 00:00:396 (1) - You should end the spinner 1/4 earlier and map 00:02:331 - . The spinner-end on a downbeat just doesn't feel fitting to me .
spinner end was always the most hard part of a spinner for me. it's basically as emphasizing as a circle. i would place it earlier only if there was a sound there, but there's totally no sound before the downbeat so i can't really end the spinner there- 00:08:691 (6) - This note is much weaker than 00:08:760 (7,8) - . You could try making 5 and 6 a 1/2 slider instead, and then mapping a slider-jump. That way you can put some emphasis onto 7 and 8.
i won't add a 1/4 jump here, but your rhythm is totally right. slider ending on that weak note is much better, fixed- 00:24:728 (2,3) - Ctrl+G this rhythm since i feel 00:24:866 - is a more significant beat than 00:25:004 - .
yes- 00:28:875 (1,2) - Making them circles would be cool
i spent like 10 minutes making this pattern, it now looks weird as shit but fixed- 00:29:981 (1) - Is this NC supposed to be purple? I can understand the rest of your NC patterning in this intro except this xP. Like, you're following that err, bell? sound in the back with thise purple combo colors.
lol the only thing i'm following is the storyboard, did you disable it?- 00:58:046 (3,4) - Similar to what I mentioned earlier. 00:58:184 - There isn't actually a strong beat on the white tick, but rather the blue tick on 00:58:253 - . Try using the same rhythm? 1/2 slider into two circles.
the first one was pretty obvious, but this one is not as obvious as the previous. here it depends on what you define as more hard/important sound. the white tick is a lot higher (pitch), but the blue and red are maybe a bit louder (bass). i prefer to emphasize the pitch here- 01:55:143 (1,2,3,4) - This spacing is a bit confusing to play because of how you've set up the pattern. 1>2 plays well because of the slider leniency players are likely to use, and 3>4 appears to be using the same technique, but they are 1/2 in time. You should make the jump bigger because right now its ambiguous for me.
nice, fixed- 02:29:428 (1,2,3) - This rhythm doesn't seem that necessary. Theres a hat on 02:29:705 - too You could have just made this a triplet and avoided switching polarity at a section where the blue tick rhythm isn't easily noticed.
we might be using different headphones but i almost can't hear the hat on the white tick and i can clearly hear how the blue ticky rhythm is so intensively loud here. and well, i don't want this map to be only hard because of long streams and big jumps. it should have some difficult rhythms and polarities sometimes (when it fits the song ofc)- 02:59:014 (8,9,1) - I just cant agree with the spacing here xP. 8>9 is a really large jump that doesn't really capture anything that significant. But 1 is definitely significant, yet you give it a really low spacing .
i sit here reading this: > 8>9 is a really large jump and then i see this http://i.imgur.com/5WzVtnB.png LOL
totally fixing it- 03:16:848 (8) - Not going to map it to the white tick? You did that on Insane anyways.
decided to stick to 4-notes slider in both diffs- 03:16:986 - Remove the break. It's not on your Insane, and its nice to have a pause here.
added a break in insane xD you know, it might look nice to have a pause here but it's a big hp drainer. remember you said you don't like mapping after a spinner? this is the same shit. i failed so many times on maps which don't use breaks in such places that i already hate it. i'll better add a break. it's still a pause in mapping so it's alright- 03:28:046 (1,2) - I don't think 2 needs the jump. Maybe 3 could use one. You could put a 1/2 slider here and it would play pretty nicely. Could apply to 03:45:742 (1,2,3) - too
nope, i'm emphasizing the hihats- 04:38:414 (7) - How about stacking with 04:37:999 (4) - to maintain the high spacing here?
04:41:318 (2,3,4,5,6,1,2,3,4,5,6,7,8) - you can see that combining usual 1/2 spacing with jumps is my style basically, so that was intended- 04:48:023 (3) - Nice Double!!!1
thanks i worked hard on this pattern, it's my favourite (i guess you were talking about insane diff here because it had a misplaced note but extra was fine- 05:24:037 (4,1) - Make this jump bigger than from 3>4 for better emphasis. Maybe stack with 05:23:345 (3) -
i guess the time link is broken (the 4,1 link doesn't select anything) so i can't understand this one- 05:41:871 (1,2,3) - I think this rhythm is a bit too simple. You use these 1/1 sliders later on and they work a bit better, but choosing a simple rhythm like this so soon after the Kiai is a bit sudden.
not changing this because i just love this sudden change. it fits just perfectly in my eyes. it also gives the player a bit of a restcall me back~
- 00:13:391 (1,2) - Kinda lame if you ask me ;c. same with 00:31:087 (1,2) - // for stuff like 00:17:815 (1,2) - and 00:18:921 (1,2) - I can understand, because there's not a lot of 1/4 action happening there, But here? :c.
you mean it's too easy? tried to add triples and 1/2 in some places there, but i didn't want to turn it into a copy of extra- 00:29:152 (3) - two circles instead? to agree with 00:28:875 (1,2) - .
trying to make it a bit easier in some places, not using too many 1/2s in a row is an example. it still plays totally fine- 01:03:576 (4,5) - Ctrl+G plays really nicely. And you make 01:03:852 - clickable in the process.
okay- 01:51:133 (3,4) - Blanket is off
savage- 02:29:428 (1) - Odd rhythm choice. I mean, i guess it works, but there are more straightforward rhythms like just two 1/2 sliders, or even using some 1/4's.
it feels perfectly natural to me, for some reason the hihats are as always the most loud sounds for me- 03:53:345 (6,1) - Larger spacing here for emphasis
i made it just a bit bigger but cant really add a big jump here because of 03:53:138 (4,5) - and overall map difficulty- 05:45:603 (2,3) - 1/1 slider would be better here so you can show a difference in sound between 2 and 3. Right now theyre both clickable, but 2 is louder. The click + release of a slider fits better.
yes- 06:02:193 (2,3,1) - I would put the jump onto the downbeat instead of 3. It would also be more consistent with 06:01:640 (6,1) -
yes mom you're right