OKAY SO INSANE IS NOW FINISHED AS WELL AS EXTRA
waiting for the last taiko i think.
I NEED MODS PLS
waiting for the last taiko i think.
I NEED MODS PLS
and longer than 5 minS A V E R Y wrote:
Oh god...
Two STD diffs upper than 5.25...
NC insane. Else fine o/grumd wrote:
I NEED MODS PLS
fuck i'd definitely forget this. thanksfergas wrote:
NC insane. Else fine o/grumd wrote:
I NEED MODS PLS
kds please
fergas said the same thing one comment higher cmonS A V E R Y wrote:
There's no longer include any Muzukashii diff...Blonde Hair wrote:
muzukashii is like oni
The readability spikes are intentional, just to make it more fun. Instead of only reflex play, streams and jumps, you will need to turn on your brain sometimes. To remember a few patterns and learn to read better. Reading is also a part of the game, so when I'm making a top-hard map I want it to be hard in all aspects. The aforementioned patterns aren't unreadable, they are just a bit more hard to read than usual, it's alright.Okoratu wrote:
I'll just round up to 7
and uh while playing it i found stuff like
02:47:055 (1,2) - and other readability spikes like 00:58:944 (2,3) - 01:38:553 (1,2,3,4) - 02:57:493 (6,7,8,9,10) - kind of unnecessary because i thought this is hardcore enough already without the need to semi-hide certain things
also why is 02:41:041 (4,5,6,7,8,9,10,1) - not a continuous stream it features a constant 1/4 drum doesn't it?
lol thanks for the rsi
Yis, two diffs for approval! Please mod if you canMakyu wrote:
So, only two diffs? for approval? if the set is complete I can try mod it
also, Insane needs combos lol
I kinda liked the sliders in the song, this causes people to be able to have variation in scores, even if they have the same full combo and accuracy. I can understand that it doesn't perfectly fit the song, but the thing is that 1/4 notes on a 1/6 rhythm might sound worse. A slider, in my opinion, compensates for the fact that 1/4 doesn't match 1/6, since mistakes are allowed in the slider (without combo break). If I would put 1/4 notes there, they could break combo when they try to follow the rhythm, and encounter a 1/6 rhythm. If you rly don't like sliders, I can adjust them though, since sliders indeed make you click at 1/4. I could put 1/3 notes there??grumd wrote:
my suggestions for the taiko oni:
1. remove spinners, they have no purpose and they don't fit the song.
2. change sliders to something else, they don't fit the rhythm at all. you still click at 1/4 i believe? not 1/6 in any way and also sounds shitty
3. possibly map the part after 02:06:202 - , it still has a distinguishable beat
and for fatal oni:
1. possibly map the part after 02:06:202 - properly, it still has a distinguishable beat
I was mappng it at 200% because it's too slow, you knowXenans wrote:
I had to mod that on 50% speed the whole time because it was so hard to read :/
Thanks, I willTitansHD wrote:
Here is a star. I love goreshit and your maps as well. Keep mapping more breakcore!
thankies ma frend some things were helpfulXenans wrote:
Heyo useless mod incoming (any suggestions that have the word pretty is a useless aesthetics mod)
insane01:23:553 Add a circle here, and move the triple just before this time to make a burst
what? anyway added a circle
01:38:898 May want to add a circle here
that's basically the same exact music piece buttttt i barely can hear that blue tick (both here and in the previous part). here it's even hard to change the pattern in a good way AAND i'm lazy so yeah not fixing this one
02:22:792 Bunch of bookmarks
those are to show where the breaks start/end kek
03:09:520 (4,5) - Would turn these into kicksliders to match the beat without really increasing strain
cmon i'm trying not to make this diff the same as extra in terms of difficulty
05:14:774 (4,5,6,7,1) - Pretty pentagram please
it's perfect ok
05:25:419 (2) - The jump to this note might be a little to hard
yeah ikr
extra00:03:714 (3) - Note is in a weird spot?]
????
00:11:179 (1,2,3,4,5) - Make pretty pentagram shape?
nah i dont wanna
00:23:898 (3,5,6) - Not linear
this pattern omfg, did i do this? or some retarded kid instead of me? wow its so shitty lmao. it fixed the linear thing, but the pattern is shit overall so who cares
00:27:769 (1,2) - I don't hear anything in the song to suggest a reason for having kicksliders here
fixed (only first kickslider didnt have a sound)
01:00:258 (5) - move left make pretty triangle
fixed??? idk
01:26:110 (9) - Move a bit to make shape look nicer. bit to left+up
yes
02:05:788 (1) - This note is in a bad spot in relation to the timeline spacing. It should be closer to the next slider and further away from the previous triple since there is not need for emphasis on 02:05:926 (2)
this pattern is perfect, if you want an explanation, come and ask me ingame later
02:22:792 - Bunch of unnecessary bookmarks?
why hate my bookmarks? do they like ruin anything or what lol
02:25:834 (8) - Move down a bit so it makes a pretty hexagon
no
02:25:972 (9) - Move further away so spacing is more easily read
well, the spacing between those kicksliders and this circle, and between this circle and the next one should be indeed a bit different to emphasize the 1/4
02:37:723 (5) - I don't think enough emphasis is placed on the spacing for this note, the spacing is the same as 02:38:138 (10) but there is no emphasized beat on the second one.
what about the pitch going up here on the second one?
03:26:387 (6,7,8) - I would rotate these by -45 degrees to have a similar flow to 03:25:972 (2,3,4)
it's already made to fir that flow... mirrored those previous sliders
03:27:493 (5) - Kickslider would encompass the beat on the following blue tick nicely although good luck working it into your pattern
i totally dont wanna add it because the next kicksliders are placed on a very hard and distinguishable beat, it just will not fit
03:28:322 (3,4) - Spacing is inconsistent? If you reduced spacing because of the sound on 03:28:322 (3) you don't reduce in other parts of the section that have the same sound.
well i changed it a bit
04:43:530 (2) - Move to fit into the blanket made by the burst 04:42:977 (9,10,11,12,1)
04:43:253 (1,2,3) - can you see the triangle?
05:16:018 (10) - Ctrl+G and move up a bit to fit previous patterns
no
05:25:419 (2) - Ctrl+G
ok
05:51:963 (2) - Ctrl+G
no
I had to mod that on 50% speed the whole time because it was so hard to read :/
thanks sonnycSonnyc wrote:
[extra]
- 00:58:737 (1,2,3) - Players will deal with this properly enough, but I doubt this level of pattern appearing this spot.
can't see anything wrong with it, i like it- 03:30:672 (4,5) - Are you sure with this rhythm? It doesn't fit well with the music for me.
03:43:944 (5,6) - 03:48:368 (5,6) - this rhythm is used a lot of times, and not even only in this dark part. everywhere. imo it's totally alright
wtf i thought i added it already... anyway thanks, fixedYuii- wrote:
Add the other Taiko GDer's nickname to tags!!
complaints are not acceptable :pLoctav wrote:
aaaa, you changed capitalization, aaaa
so just bubble them \:D/Raiden wrote:
although i don't plan on modding 2 diffs >_>
Raiden wrote:
derping like hell[>fatal oni<]
general: remove soft hitsounds pls thanks normal default tyty oops ok
missed some spots where you could add notes such as 00:03:230 - and 00:05:442 - etc. i don't think quints increase the density that much in fact you already have them at 00:09:520 - which is quite early if you ask me, why not in all spots? :3 I rather keep it tame at the beginning, especially when we have multiple music layers overlapping. The quintruplets are only on places where the drum is very significantly outstanding. Your suggestion would add them on places where the drum is not as dominating
00:14:774 (119) - kat? kinda snare like 120t breaks transistion to upcoming patterns
00:15:465 (124,125,126,127) - i'd definetely say (kkkd) as the blender goes nuts (high tone) at first but then at 00:15:603 - there is a drum hit contradicts with the actual kdkdk upcoming, while putting dkdkd is not working out either, considering that the drums are snaredrumsnaredrumsnaredrum and not drumsnardrumsnaredrumsnare
00:24:935 (213) - don? dkkdk feels odd for this low tone section ok
00:27:355 (239) - ^ wrong timestamp, but okay ;D
00:33:161 (297,298,299,300) - same as 00:15:465 - see above
01:37:240 (66) - kinda has no sound to it, maybe delete? so you isolate the (kkkk) nice find.
01:59:428 (285,286,287,288) - no clear 1/6 here very clear to me, the drums are going 1/8 actually in the background. try to remove the notes and listen again.
02:37:032 (128,129,130,131) - Same as the 1/6 (kkkd)
03:21:134 (18,19,20,21,22) - wouldn't this be better as ddddk? i think dkdkd kinda breaks the flow the strain from turning to ddd k to ddddk and then right away ddk is very high. I prefer the variety here.
03:54:244 - you can add a note here give people a break! they are about to hit a 1/6!
05:13:461 (83,91) - how about making these 2 dons to make the pattern more interesting? it is an interesting endurance pattern, I would say.
check out if i missed something in repeated sections
ok and on a serious note: things like 01:35:235 (46) - 01:39:659 (92) - throw me off a lot if i am honest, i see no point on putting finisher at the end of patterns unless it's a very representative sound and in this case it is not, it sounds exactly like the rest >_> yeah, that's some remnant of an introduction to the finisher heavy part. this happens actually consistently on 02:41:594 -, so I forgot to remove it from the other sections, as it seems.
Thanks for your mods!bbj0920 wrote:
fatal oni
00:05:649 (28) - put k here, there's k when there's identical sound like 00:05:096 (23,27,32,36) - a kat would break the flow, because going kkk where the third kat is a downbeat and the next pattern starts with ddk, it will totally throw you off. The only reason why 00:05:096 - is a kat is to conclude the d d d d d pattern and lead over to a new one.
00:13:115 (97,98,99,100,101,102,103) - i guess kkkkkkd fits better for the music the pitch goes upwards... ? why would I put kkkkkkd instead? and the transisiton from dddddk to a sped-up ddddddddk is way more smooth
00:23:345 (199) - same as the first line still disagreeing
00:30:811 (271,272,273,274,275,276,277) - same as the second line still disagreeing
02:48:644 (73) - k fits better why so?
05:51:548 (89,90,91,92,93,94,95) - -----------------^ ----------^
06:09:244 (102,103,104,105,106,107,108) - ^ ^