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KillerBlood - The Black Case

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lemountain
Hello from Queue!

General
You need different instruments, Don't stick with the normal one without anything, it's irritating to the ears

Normal
Kinda would make sense if HP Drain rate would be 3, optional
00:22:242 (9) - This slider is overlapping 2 notes, you may want to avoid that.
00:26:089 (3) - Same with this note
00:29:935 (8) - Extend this Slider to 00:30:319 -
00:31:665 (1) - Avoid Overlap
01:35:127 (1) - Change sample to soft

Less Hard
Make HP Drain 5
Make Overall Difficulty 5, optional
00:56:665 (4) - Extend this repeat slider, add another repeat.

Hard
optional Make a combo start here 00:55:512 (11) - Instead of here 00:56:281 (1) -

Insano
Looks ok to me

That's it!
Chibi Maruko
Hai! From Modding Queue
Sorry for late to mod ur map because I had problem my computer

Hard
  • 00:02:628 (2) - Add Finish
    00:18:012 (6) - NC
    00:21:089 (7) - ^
    00:58:012 - Why is this are ignore to 00:58:781?
    01:01:089 (2) - Add Finish
    01:18:012 (1) - Blanket
Insanao
  • 00:02:627 (3) - Add Finish
    00:08:781 (8) - ^
    00:14:935 (4) - NC
    00:30:319 (4) - ^
    00:36:473 (4) - ^
    00:37:050 (5) - Blanket
    00:54:935 (8) - NC
    01:10:319 (6) - Add whistle
    01:13:396 (7) - NC
    01:35:127 (1) - Stop kiai at this time
Bai
Exile-
From our modding queue!

[General]

01:39:742 - You can silence spinner's end
I think you should decrease volume to about 70%, also set different volume levels to slower parts and kiai.

[Insanao]

00:06:281 (6) - I would turn it into a 1/2 slider
00:06:665 (1,3) - overlap
00:21:089 (1) - Please fix this shape ;-;
NC 00:30:319 (4) - here insted of 00:29:935 (1) -
00:14:935 (4) - ^
00:30:319 (4) - ^
00:16:665 (8) - This slider seems a bit off-beat. I would end it 00:17:050 - here and place a note 00:17:242 - here. (You can even silence slider's end)
00:26:473 (9,10) - blanket
You can shorten some combos by placing new ones, for example: 00:22:435 (5) - 00:25:704 (5) - 00:28:589 (8) - (this also applies to other diffs)
00:58:204 (9) - blanket
01:19:358 (1,2,3,4) - Constant DS here!
01:21:858 (1) - blanket
01:27:627 (8,10) - I dont like this overlap

[Hard]

00:05:319 (1) - blanket
00:07:050 (1) - ^
00:10:127 (2) - Turn it into a 1/2 slider
00:56:281 (1) - ^
00:13:012 (9,10) - make them parallel
00:15:512 (2,3) - unnecessary overlap
00:19:742 (2,3,4,5,6) - this part is so messy and hard to read mostly because of overlap >.<
00:41:473 (5) - I think you can delete this note
01:00:704 (1) - blanket
01:05:896 (1) - ^
01:16:473 (1) - ^
01:17:819 (5) - Place it further
01:19:550 (1,2,3,4) - Constant DS here! Also you should copy sliders instead of trying to make them similar
01:32:627 (6,7) - Trun it into a blanket

[Less Hard]

00:10:127 (2) - Make this shape smoother
00:27:242 (3) - ^
00:12:819 - missing note
00:14:935 (1) - This spinner should end 00:16:281 - here. You can also end it 00:16:089 - here and palce a note on 00:16:281 - .
00:18:012 (1,2,3) - overlap x.x
00:22:050 - missing note,
00:22:242 (1) - Turn it into a 1/2 slider
00:26:858 (2) - Blanket
00:42:050 (8,2) - What about stacking them?

[Normal]

00:05:704 (3) - this slider should end 00:06:665 - here
00:07:242 (4) - And this one should start from 00:07:050 -
00:11:473 (1,3,5) - Avoid overlaps like these on Normal. This may be confusing to beginners.
00:24:550 (1,3) - ^ (I hope you can spot the rest)
01:05:127 (6,7) - These should be parallel
01:28:781 (2) - Why this slider ends on a blue tick?

[Trick Box's Easy]

00:16:089 (6,7,1) - You can do something like this:
01:08:396 (1,2,1) - ^
00:58:012 (6) - This blanket is a little bit off
01:03:781 (5,6) - Make them parallel
Pretty nice diff ^^


Good luck~
Electoz
Hi, from my modding queue~ There's a lot of things going on here, you can catch me in game if there's anything you don't understand~ Because it will be a long~ way down here.

[General]

  1. You should delete .osb file in the song folder since this song doesn't have a storyboard.
  2. Not sure if your "Enable Countdown" is intentional, but most maps didn't have it nowadays.
  3. Put sth into tags please.
  4. Change combo colours please.
  5. Insanao had "Widescreen Support" unchecked while other diffs had it checked.
  6. You put some tags and disabled countdown in Normal, make sure everything is the same across all diffs.
  7. You have to set audio preview time in every diffs.
[Hitsounding - make sure to apply these across all diffs]

  1. You should have your own hitsounds for this map, using a normal sampleset throughout the song isn't a good idea.
  2. The volume in timing section shouldn't be 100% because it's irritating. [Tips : Decrease volume to 50% and increase your volume more on kiai about 10-20% so it'll be like 50% in most parts and 60-70% on kiai, so kiai will become more emphasized]
  3. You really need a lot of work here on hitsounding, feel free to catch me in game so I can teach you about hitsound basics.
[Tips]

  1. You can decrease SV at slider velocity tab here > http://puu.sh/lHjMw/3ba8c7bdda.jpg not in the timing setup panel.
[Easy]

  1. Some DS issues here > http://puu.sh/lHk20/6140ec2c1a.png
  2. Try not to stack objects in Easy, it's very difficult for beginners
  3. Sliders with 2 kicks or more e.g.00:50:704 (2) - 01:03:781 (5) are deemed as unrankable in Easy diff.
[Normal]

  1. You need to use Distance Snap in Easy and Normal diff at all times. Because beginners needs a consistent spacing as it will become much easier for them to read the objects.
  2. Use AImod > check distance snap so you can check whether your spacing through out the song is correct or not > http://puu.sh/lHkm0/64f80d622e.jpg
I'll stop here for now lol, catch me in game or PM if you need a mod for Less Hard and Hard, but it's strongly recommended that you fix the issues above first. Also, I didn't do anything much in Easy & Normal, all I did is just a quick mod. I'll give you a detailed mod later once you fixed all these.

This map's still a long way to go, but don't give up yet. Good luck!
_handholding
hi from my modding queue

[easy]
00:03:396 (4) - I think this would be a better rhythm
00:07:242 (1) - ^
Anyways because that the string instrument starts on the downbeat it would be better to have a clickable object on the downbeat as well imo
00:12:627 (1,3) - 2/1 sliders seem to break up the flow. Use 1/1 rhythm instead?
00:16:858 (1) - start at 00:16:473 and finish at 00:18:012
00:44:935 (2) -
01:00:704 - add a ntoe here
01:02:242 (3) - delete this note
01:03:781 (5) - this many reverses in a slider doesnt play well
01:19:165 (4) - Dont stack this note behind a slider in an easy diff
01:25:319 (4,5) - swap these ntoes around on the timline
01:35:127 (1) - extend to 01:39:742 and add a timing point with soft hitsounds and 5% audio as shown in the box below


[normal]
00:05:319 (3) - add a note
00:05:704 (3) - extend to 00:06:665
00:08:396 (5) - add a note
00:29:165 (7,8) - hiding these sliders behind others doesnt look pretty
00:45:319 (4) - add a note
01:11:858 - All the gaps past this point really disrupt the flow, Consider add more notes.

In general I think your histounds should be lowered, theyre kinda overpowering in contrast to the song. I also think you should change your comob solours so they look prettier.
Well tthats all from me. I hope this mod was helpful. GL!
Prismetical
Guten Tag! :P

Easy
00:18:204 - really? a break in a 1.41min map? wasted space... :P
00:52:627 (5) - shape it better to (4)
01:01:858 (2,3) - remove stack
01:15:319 (3,2) - move them onto each other correctly (stack them better)

Normal
- slider velocity too fast
- check distance snap
00:15:319 (7,8,9,10) - too crowded
00:29:935 (8) - slider end is placed wrong

Good luck!
_handholding
reply to mods pls
Topic Starter
Nao Tomori

Hi Im Nathan wrote:

hi from my modding queue

[easyconsider these all done]
SPOILER
00:03:396 (4) - I think this would be a better rhythm
00:07:242 (1) - ^
Anyways because that the string instrument starts on the downbeat it would be better to have a clickable object on the downbeat as well imo
00:12:627 (1,3) - 2/1 sliders seem to break up the flow. Use 1/1 rhythm instead?
00:16:858 (1) - start at 00:16:473 and finish at 00:18:012
00:44:935 (2) -
01:00:704 - add a ntoe here
01:02:242 (3) - delete this note
01:03:781 (5) - this many reverses in a slider doesnt play well
01:19:165 (4) - Dont stack this note behind a slider in an easy diff
01:25:319 (4,5) - swap these ntoes around on the timline
01:35:127 (1) - extend to 01:39:742 and add a timing point with soft hitsounds and 5% audio as shown in the box below
[normal]
00:05:319 (3) - add a note -done
00:05:704 (3) - extend to 00:06:665 yes thanks
00:08:396 (5) - add a note done
00:29:165 (7,8) - hiding these sliders behind others doesnt look pretty blame distance snap, fixed
00:45:319 (4) - add a note done
01:11:858 - All the gaps past this point really disrupt the flow, Consider add more notes. thanks for the advice, should be better now.

In general I think your histounds should be lowered, theyre kinda overpowering in contrast to the song. yes.
I also think you should change your comob solours so they look prettier.
Well tthats all from me. I hope this mod was helpful. GL!

Prismetical wrote:

Guten Tag! :P

Easy
00:18:204 - really? a break in a 1.41min map? wasted space... :P
00:52:627 (5) - shape it better to (4)
01:01:858 (2,3) - remove stack
01:15:319 (3,2) - move them onto each other correctly (stack them better)
considered done
Normal
- slider velocity too fast
- check distance snap
00:15:319 (7,8,9,10) - too crowded alright, changed.
00:29:935 (8) - slider end is placed wrong i agree, thanks.

Good luck!

Hanczer wrote:

From our modding queue!

[General]

01:39:742 - You can silence spinner's end
I think you should decrease volume to about 70%, also set different volume levels to slower parts and kiai.
---should be better now
[Insanao]
SPOILER
00:06:281 (6) - I would turn it into a 1/2 slider
00:06:665 (1,3) - overlap
00:21:089 (1) - Please fix this shape ;-;
NC 00:30:319 (4) - here insted of 00:29:935 (1) -
00:14:935 (4) - ^
00:30:319 (4) - ^
00:16:665 (8) - This slider seems a bit off-beat. I would end it 00:17:050 - here and place a note 00:17:242 - here. (You can even silence slider's end)
00:26:473 (9,10) - blanket
You can shorten some combos by placing new ones, for example: 00:22:435 (5) - 00:25:704 (5) - 00:28:589 (8) - (this also applies to other diffs)
00:58:204 (9) - blanket
01:19:358 (1,2,3,4) - Constant DS here!
01:21:858 (1) - blanket
01:27:627 (8,10) - I dont like this overlap - I do, but changed cuz I see it hard to read
mostly changed
[Hard] all done from here down
SPOILER
00:05:319 (1) - blanket
00:07:050 (1) - ^
00:10:127 (2) - Turn it into a 1/2 slider
00:56:281 (1) - ^
00:13:012 (9,10) - make them parallel
00:15:512 (2,3) - unnecessary overlap
00:19:742 (2,3,4,5,6) - this part is so messy and hard to read mostly because of overlap >.< all changed
00:41:473 (5) - I think you can delete this note
01:00:704 (1) - blanket
01:05:896 (1) - ^
01:16:473 (1) - ^
01:17:819 (5) - Place it further
01:19:550 (1,2,3,4) - Constant DS here! Also you should copy sliders instead of trying to make them similar - these were copied...
01:32:627 (6,7) - Trun it into a blanket

Good luck~
Electoz
I think I deserve 445 kds because it's an IRC with 4 hours - 45 mins
16:20 Electoz: you don't have to post in a queue
16:20 Electoz: yag
16:20 Electoz: *yah
16:21 Electoz: so you fixed some mods right?
16:21 Electoz: lemme check you thread first
16:22 -Nao Tomori-: i have fixed all of them with trick i believe
16:23 Electoz: I'll go with Easy first
16:24 Electoz: Does trick experienced in mapping?
16:24 Electoz: Or just starting like you?
16:25 -Nao Tomori-: same as me
16:25 -Nao Tomori-: i believe
16:25 Electoz: hmm
16:25 Electoz: I guess I'll mod yours first to make things easier
16:27 Electoz: lol why ds in Normal is so inconsistent
16:27 Electoz: did you use distance snap?
16:27 -Nao Tomori-: yes
16:28 Electoz: did you use it on every objects?
16:28 -Nao Tomori-: uh
16:28 -Nao Tomori-: yes
16:29 -Nao Tomori-: no i made it .2 bigger near the end i believe
16:29 Electoz: does aimod tell you anything about wrong spacing in distance snap?
16:29 -Nao Tomori-: well yes on one half or the other depending on what it is set to
16:30 Electoz: http://puu.sh/lOlKs/e377aa4085.jpg
16:30 Electoz: at least this is what I see from my side
16:31 Electoz: let's get through this slowly
16:31 -Nao Tomori-: ok i see problem
16:31 Electoz: how much did you set for your ds
16:31 Electoz: ?
16:31 -Nao Tomori-: 1.3
16:31 -Nao Tomori-: but i made it a little more for every time i remapped a section
16:31 -Nao Tomori-: let me fix that
16:32 Electoz: try to use the same amount of ds through out the map
16:32 -Nao Tomori-: yeah
16:32 -Nao Tomori-: but the thing is
16:32 -Nao Tomori-: i didnt want sliders to overlap
16:32 Electoz: where?
16:32 -Nao Tomori-: https://osu.ppy.sh/ss/4098083 this is what happens on 1.3 ds
16:32 -Nao Tomori-: for example
16:34 Electoz: if you don't want them to overlap
16:34 Electoz: then just increase ds
16:34 -Nao Tomori-: i did
16:34 -Nao Tomori-: now it is inconsistent cuz i didnt go back and change every single other note
16:35 Electoz: because it's such a pain? lol
16:35 -Nao Tomori-: no i just forgot
16:35 -Nao Tomori-: im doing that now
16:38 Electoz: ok, tell me you're done fixing and updating that
16:49 -Nao Tomori-: well i fixed it and now it is 2.3 stars =_=
16:50 Electoz: can't be helped because you increased the ds
16:50 -Nao Tomori-: yeah
16:50 Electoz: you want to nerf it?
16:50 -Nao Tomori-: i'll make CS 2.5 later maybe
16:50 -Nao Tomori-: whatever
16:51 Electoz: make cs bigger might cause overlap lol
16:51 Electoz: ok lemme check this out
16:51 -Nao Tomori-: i guess i just nerf pattern then
16:51 Electoz: not yet
16:52 Electoz: well, you gotta get mad with ds
16:52 -Nao Tomori-: huh
16:52 Electoz: did you increase/decrease ds specifically in some parts in the map?
16:53 -Nao Tomori-: should not
16:53 -Nao Tomori-: on that update
16:53 Electoz: alright
16:53 Electoz: here's the problem, I'll give you an example
16:54 Electoz: 00:03:204 (1) -
16:54 Electoz: remove nc here
16:54 Electoz: and check with aimod again
16:54 -Nao Tomori-: says too close
16:54 -Nao Tomori-: by a lot
16:54 Electoz: yeah
16:54 -Nao Tomori-: but it should be NC there
16:55 Electoz: nope
16:55 Electoz: the point is not to remove nc
16:55 Electoz: it's about that "too close" thing
16:55 Electoz: removing nc cause AImod to recalculate it
16:55 -Nao Tomori-: oh
16:56 Electoz: because AImod won't calcualate any spacing from anything to 1 and 1 > 2
16:56 -Nao Tomori-: ok there are a few of those
16:56 -Nao Tomori-: if i make everything the same color
16:56 Electoz: every spacing on AImod based on 1 > 2 in each combo
16:56 Electoz: yes
16:56 Electoz: that's right
16:56 Electoz: if you remove all ncs in the map, you'll know all of them
16:57 -Nao Tomori-: ok
16:57 Electoz: tell me if you're done fixing that lol
16:58 -Nao Tomori-: uhh problem is now that DS makes some jumps way too big
16:59 Electoz: where?
16:59 -Nao Tomori-: nvm it is all done
17:00 Electoz: ok
17:00 -Nao Tomori-: ok i ill put in NC and then tell you
17:16 Electoz: tell me when you're done lol
17:16 -Nao Tomori-: sorry i was trying to play with my pinky and thumb
17:16 Electoz: nvm
17:16 Electoz: I'm not rushing
17:16 -Nao Tomori-: ima nerf patterns anyway
17:16 -Nao Tomori-: gimme a bit
17:17 Electoz: just modding others while IRC with you at the same time
17:26 -Nao Tomori-: ok
17:26 -Nao Tomori-: it is done
17:27 Electoz: ok, lemme check it
17:29 Electoz: I'll remove nc and I'll point you out if I found sth wrong with ds
17:29 Electoz: this ds thing is such a pain lol
17:29 -Nao Tomori-: ds is stupid -_-
17:30 Electoz: AImod on my side
17:30 Electoz: is getting drunk
17:30 Electoz: I guess I'll check by hand lol, gonna take a bit longer
17:31 -Nao Tomori-: how do you mean drunk
17:31 -Nao Tomori-: there should be only one thing with kiai time
17:31 Electoz: aimod sometimes completely drunk when it comes to ds
17:32 -Nao Tomori-: maybe its a sign that DS is useless
17:32 Electoz: sometimes it report a ds error with 0.01 difference
17:32 Electoz: LOL
17:32 Electoz: w8 a bit then
17:34 Electoz: in terms of ds seems all clear now
17:34 Electoz: but you forgot to put an nc on spinners lol
17:34 -Nao Tomori-: wat
17:34 -Nao Tomori-: is that a thing
17:35 -Nao Tomori-: ok fixed
17:35 Electoz: well. if you remove nc by ctrl+a
17:35 Electoz: It will remove it also
17:35 Electoz: yah
17:35 Electoz: just a small issue
17:35 Electoz: I'll take a look at the map now
17:36 Electoz: 00:11:473 (1,3) - don't do this lol
17:36 Electoz: kinda weird overlap imo
17:38 Electoz: well, acutally fixing that is kinda pain, because you have to worry about those ds things
17:38 Electoz: I guess I'll spam what I see that could be improved then
17:38 -Nao Tomori-: i fixed it
17:38 -Nao Tomori-: with val0108 slider
17:39 Electoz: lol
17:39 Electoz: 00:05:319 (1,2,3) - the flow here should be improved
17:40 Electoz: it doesn't flow smoothly from 00:06:089 (2,3)
17:41 -Nao Tomori-: i put 3 90 degrees below instead
17:41 -Nao Tomori-: to fix it
17:41 -Nao Tomori-: i mean i stacked
17:41 -Nao Tomori-: but it goes straight down
17:48 Electoz: shet
17:48 Electoz: sry
17:48 Electoz: my pc
17:49 -Nao Tomori-: nah that was bancho
17:49 Electoz: crashed beautifully
17:49 -Nao Tomori-: bancho died for like 5 minutes right then
17:49 Electoz: lol
17:49 Electoz: my pc
17:49 Electoz: died right at the same time with bancho
17:49 Electoz: fantastic
17:49 -Nao Tomori-: good timing
17:49 -Nao Tomori-: =D
17:49 Electoz: and my pc took like
17:49 Electoz: 5 mins to restart again
17:49 -Nao Tomori-: oof
17:49 -Nao Tomori-: this is why i get laptop
17:50 Electoz: lol
17:50 Electoz: so did you fixed that overlap?
17:50 -Nao Tomori-: uh
17:50 -Nao Tomori-: overlap?
17:50 -Nao Tomori-: yeah
17:50 -Nao Tomori-: 00:13:012 (3) - this?
17:51 Electoz: nope
17:51 Electoz: I mean
17:51 Electoz: 00:13:781 (4,1) - this
17:51 -Nao Tomori-: yes that section is fine
17:51 -Nao Tomori-: wait do you mean
17:51 Electoz: alright
17:51 Electoz: let's move on
17:51 -Nao Tomori-: 00:14:742 (6,1) -
17:51 Electoz: hm?
17:51 -Nao Tomori-: cuz this is supposed to be stacked
17:52 Electoz: nope
17:52 Electoz: it's not that
17:52 Electoz: how should I say here
17:52 -Nao Tomori-: ok then it is fine
17:52 Electoz: w8 a sec
17:53 Electoz: http://puu.sh/lOrPF/26a17c2a43.JPG
17:53 -Nao Tomori-: yea that is changed
17:53 Electoz: alright
17:54 -Nao Tomori-: oh that screenshot reminds me to change colors a little
17:54 -Nao Tomori-: thanks
17:54 Electoz: wtf
17:54 Electoz: lol
17:54 -Nao Tomori-: cuz gray and gray combo
17:55 Electoz: 00:18:396 (4) - the shape feels weird
17:55 Electoz: you have 4 sliders in that part
17:55 Electoz: copy+paste all of them will give a good symmetry
17:56 -Nao Tomori-: they are all copy pasted
17:56 -Nao Tomori-: you mean put them on top of each other?
17:56 Electoz: nope
17:56 Electoz: that'd be funny lol
17:56 Electoz: I mean
17:56 Electoz: make 4 sliders' shape exactly the same
17:56 -Nao Tomori-: they are =(
17:57 Electoz: lol, it's not imo
17:57 -Nao Tomori-: ok fixed
17:57 -Nao Tomori-: one of them was not
17:58 Electoz: 00:20:704 (7,2) - weird overlap, can you avoid that?
18:00 -Nao Tomori-: `ok i make them end on same place
18:01 Electoz: 00:47:627 (3) - lol I thought you did ask me this once before
18:01 -Nao Tomori-: i decided to keep it
18:01 Electoz: not sure if it's rankable maybe you can try to keep it
18:01 Electoz: yeah
18:01 -Nao Tomori-: cuz it is better than making it a bunch of notes
18:01 Electoz: lol
18:01 Electoz: yeah
18:01 Electoz: true
18:02 Electoz: 00:48:781 (1,1) - why put spinners here?
18:02 Electoz: I want to know, just my curiosity
18:02 -Nao Tomori-: uh
18:02 -Nao Tomori-: it is slow part with no big instrument
18:02 -Nao Tomori-: and i didnt want actual break
18:03 Electoz: Have anyone complained about this?
18:03 -Nao Tomori-: not to my knowledge
18:04 -Nao Tomori-: someone did say not to put a break in the easy though
18:04 Electoz: lel
18:04 Electoz: then I guess you might keep this as it is since no one's complaining about that
18:04 -Nao Tomori-: yeah
18:04 -Nao Tomori-: ugh.
18:04 -Nao Tomori-: i have to go for like 30 minutes, sorry
18:04 Electoz: I got a hunch that some BNs might tell you to map this part though
18:04 Electoz: just take a note
18:04 Electoz: alright
18:04 -Nao Tomori-: can we resume this in a little?
18:04 Electoz: it's fine, tell me when you're back
18:04 Electoz: yeah
18:04 -Nao Tomori-: yeah i will consider
18:04 -Nao Tomori-: ok
18:04 -Nao Tomori-: o/
18:05 Electoz: \o
18:45 -Nao Tomori-: ?
18:45 Electoz: you came back?
18:45 -Nao Tomori-: yea
18:46 Electoz: osu! site crasjed
18:46 Electoz: so sad
18:46 Electoz: wanna continue now or later?
18:46 -Nao Tomori-: rjp
18:47 -Nao Tomori-: whenever you want
18:49 Electoz: YESSSSSSSSSSSSSSSSSSSSS
18:49 Electoz: I JUST PASSED this with hidden
18:49 Electoz: let me scream for a while lol
18:49 *Electoz is listening to [https://osu.ppy.sh/b/742975 Project Grimoire - Caliburne ~Story of the Legendary sword~]
18:49 -Nao Tomori-: what
18:49 -Nao Tomori-: dude thats so hard to do
18:49 -Nao Tomori-: i dont think i could do that
18:50 Electoz: alright, I finished hyping myself lol
18:50 Electoz: let's continue this
18:50 -Nao Tomori-: i cant even pass this
18:50 -Nao Tomori-: ...
18:52 Electoz: 00:57:627 (3,6) - overlap here
18:52 Electoz: can you move that?
18:53 -Nao Tomori-: ye
18:53 -Nao Tomori-: 01:09:550 (1,2,3) - i changed this a little too
18:53 -Nao Tomori-: not the rhythm tho
18:54 Electoz: you mean the positioning?
18:54 -Nao Tomori-: yea
18:55 -Nao Tomori-: i wish there was a way to see where star rating comes fromm
18:55 -Nao Tomori-: so i can find the pattern to nerf
18:56 Electoz: 01:07:819 (2,1) - how about make them stacked
18:56 Electoz: ?
18:56 Electoz: put tails on tails
18:57 -Nao Tomori-: https://osu.ppy.sh/ss/4098720 like this?
18:57 -Nao Tomori-: i was just gonna make them more parallel
18:57 Electoz: btw
18:57 Electoz: does puush site working?
18:57 -Nao Tomori-: uhh, maybe
18:58 Electoz: because the page won't dl on my side
18:58 -Nao Tomori-: apparently no
18:58 -Nao Tomori-: http://puu.sh/lOvRy/904a3589bb.jpg
18:58 -Nao Tomori-: do you see this
18:58 -Nao Tomori-: it is working
18:58 -Nao Tomori-: yea
18:58 Electoz: working now
18:58 Electoz: w8
19:00 Electoz: what I meant is this > http://puu.sh/lOw0o/1645b12ddf.jpg
19:00 -Nao Tomori-: ahh
19:02 -Nao Tomori-: yeah good idea
19:03 Electoz: 01:30:319 (3,4) - feels weird here
19:04 Electoz: for me, 01:31:089 (4) - should have been rotated
19:05 -Nao Tomori-: yeah
19:05 -Nao Tomori-: ok
19:06 Electoz: strongly recommended to stack 01:33:204 (4) under 01:31:858 (1) .
19:06 Electoz: shit timestamps
19:06 Electoz: 01:33:204 (4) -
19:06 Electoz: here, stack it under
19:06 Electoz: 01:31:858 (1) -
19:08 -Nao Tomori-: this looks like this now https://osu.ppy.sh/ss/4098756
19:09 Electoz: the page won't dl on my side
19:09 -Nao Tomori-: uh
19:09 Electoz: server connection timed out lol
19:09 Electoz: it says like that
19:09 -Nao Tomori-: it is fixed
19:09 -Nao Tomori-: dw
19:09 Electoz: wp peppy
19:10 -Nao Tomori-: think he is updating stuff cuz there was a giant post about his servers and stuff
19:10 Electoz: maybe it depends on the region? I dunno
19:10 Electoz: a giant post?
19:10 Electoz: where?
19:10 -Nao Tomori-: i think at least
19:10 Electoz: lemme see it
19:11 -Nao Tomori-: nope nvm
19:11 -Nao Tomori-: no idea
19:11 Electoz: your normal
19:12 Electoz: probably because the last kiai is the reason why star goes up
19:12 -Nao Tomori-: its ok i have 1.5 star so i can get a 2.3 star normal past the spread requirement
19:12 Electoz: anyway we can keep that for now, not too important
19:13 Electoz: yeah
19:13 Electoz: btw
19:13 Electoz: use hitsounds please
19:13 Electoz: that whitsle finish clap thing
19:13 -Nao Tomori-: yeah i didnt do that yet
19:13 -Nao Tomori-: xd
19:13 Electoz: lol
19:13 -Nao Tomori-: that part is boring so i just didnt do it yet
19:13 Electoz: lol
19:13 -Nao Tomori-: cuz i want to fix the notes placement first
19:14 Electoz: placement seems moddable now
19:14 Electoz: if the maps get better, more errors will come up
19:15 Electoz: btw
19:15 Electoz: who will fix the easy diff?
19:16 Electoz: is it trick himself or you>
19:16 Electoz: *?
19:16 -Nao Tomori-: i will
19:16 Electoz: hmmm
19:16 Electoz: alright, I will go with easy next
19:16 -Nao Tomori-: it isnt like easy is super complex patterns and rhythm choice so
19:16 -Nao Tomori-: not a big difference i think
19:18 Electoz: ds looks better than Normal
19:18 Electoz: there's still some of flaws showing in AImod though
19:22 -Nao Tomori-: all fixed
19:22 Electoz: shet
19:22 Electoz: can you update the beatmap?
19:22 Electoz: I mean,
19:22 Electoz: bancho's goind weird lol
19:22 Electoz: *going
19:23 -Nao Tomori-: k i updated
19:24 Electoz: http://puu.sh/lOxko/9679b151a3.jpg < I'm stucking with this
19:24 -Nao Tomori-: yea whats wrong with that
19:24 -Nao Tomori-: ohh
19:24 -Nao Tomori-: thats awkward
19:24 Electoz: ds fix is so important that I need to update it first, what a shame
19:25 Electoz: guess I'll do less hard
19:25 -Nao Tomori-: i fixed all the DS tho =)
19:26 Electoz: 00:06:089 (5,7) - Overlap stuff
19:26 Electoz: as usual
19:26 -Nao Tomori-: yea i see
19:27 Electoz: I guess I won't spam overlaps anymore
19:27 Electoz: btw, about here 00:06:089 (5,6,7) -
19:28 Electoz: can you make 00:06:858 (7) - blanket with 00:06:473 (6) - ?
19:28 Electoz: that will be much more neat imo
19:28 -Nao Tomori-: yeah i did that
19:28 Electoz: alright
19:29 Electoz: 00:10:127 (2) - the shape is so weird lol
19:29 Electoz: I mean, it's not that curvy nor edgy
19:30 Electoz: 00:13:012 (5) - how about curve this slider?
19:30 Electoz: all sliders in that combo are curved though
19:30 -Nao Tomori-: it does not need a curve
19:30 -Nao Tomori-: because you are going on the slider on the way from 4 to 6
19:30 Electoz: alright
19:31 Electoz: this is just my opinion, but I think 00:16:281 (1) - should be removed
19:31 Electoz: because clicking on notes on the red tick after a spinner's kinda hard
19:31 Electoz: in terms of rhythm
19:31 -Nao Tomori-: i will make spinner a little shorter then
19:31 -Nao Tomori-: cuz that is a big note
19:32 Electoz: hmmm
19:32 Electoz: alright I guess
19:33 Electoz: 00:21:473 (6,1) - *overlap spams*
19:33 Electoz: this is the big one so I spam it
19:33 Electoz: 00:23:589 (7,8,1) - how about making these all the same shape?
19:33 -Nao Tomori-: i like that overlap =(
19:33 -Nao Tomori-: yeah all those should be the same dunno why not
19:34 Electoz: lel
19:34 Electoz: those overlaps
19:34 Electoz: you can keep it if you want
19:34 Electoz: you'll see that some mods later might have a different opinion from me
19:35 Electoz: 00:22:627 (2,3,4,5,6) - now this part here
19:35 Electoz: is very hard for whoever that never heard this song before
19:35 Electoz: maybe repositioning them or put some hitsounds later
19:35 -Nao Tomori-: its literally just 1/2 notes tho
19:36 Electoz: lol
19:36 Electoz: 00:31:089 (7,1,2) - kinda messy imo
19:36 Electoz: mainly because of 00:31:473 (1) -
19:41 Electoz: 00:42:050 (8,1,2) - reminds me of sandwich
19:41 -Nao Tomori-: huh
19:41 -Nao Tomori-: what does that mean
19:42 Electoz: you put 00:42:050 (8) - on top of 00:42:242 (1) -
19:42 -Nao Tomori-: oh
19:42 Electoz: and put 00:42:627 (2) - under that kickslider again
19:42 Electoz: kinda too hard for less hard imo
19:42 -Nao Tomori-: yeah i changed it
19:42 -Nao Tomori-: it is just awkward pattern lol
19:44 Electoz: lol
19:44 Electoz: some sliders
19:44 Electoz: have 2 kicks
19:44 -Nao Tomori-: yeah i put those there a long time ago when i made this
19:44 -Nao Tomori-: now it sounds bad
19:44 Electoz: and I have to watch out them all when playing
19:45 Electoz: it's not completely 100% neat here but it looked decent at least
19:46 Electoz: btw
19:46 Electoz: I feel the density in this diff is so high
19:46 -Nao Tomori-: ar 7.5 then
19:46 Electoz: yeah
19:46 -Nao Tomori-: i dunno about density cuz like i only play ar 10 and 9.3+ maps lol
19:46 Electoz: OD also
19:47 Electoz: I would increase it
19:47 Electoz: lol
19:47 -Nao Tomori-: od 7 seems too high
19:47 Electoz: maybe 6?
19:47 Electoz: 6 seems better for now
19:48 -Nao Tomori-: k
19:48 Electoz: banchobot on my side is back on track
19:48 Electoz: I'll go with easy now
19:50 Electoz: a fews of ds is still of tho
19:50 Electoz: 00:53:781 (6,1) - here
19:51 Electoz: 01:32:627 (7,1) - and here
19:51 Electoz: the rest seems fine now
19:51 Electoz: *still off
19:52 -Nao Tomori-: aight
19:55 Electoz: can you update that again?
19:55 Electoz: just want to ensure everything with ds is settled before doing a mod
19:56 -Nao Tomori-: is update
19:58 Electoz: 00:12:627 (1,2,3) - looks weird imo
19:58 Electoz: flow's not completely smooth here
19:59 Electoz: tch, I tried to fix that but I couldnt lol
20:00 -Nao Tomori-: i fixed it
20:00 Electoz: 00:33:396 (5) - Not sure about this tho
20:00 -Nao Tomori-: should be fine cuz its on 1/1
20:00 Electoz: even it's very easy I'm not sure if someone would say this as unrankable
20:01 Electoz: yeah, maybe you can keep it for now
20:01 -Nao Tomori-: i'll see
20:01 -Nao Tomori-: i think making it different notes is more awkward cuz there are no new sounds
20:02 Electoz: 00:42:627 (6) - I would make this slider a straight one, up to you.
20:02 -Nao Tomori-: some guy told me to blanket it with 1
20:02 -Nao Tomori-: so i left it curved
20:03 Electoz: blanket is kinda pain though
20:03 Electoz: because of the ds
20:03 -Nao Tomori-: lol
20:03 -Nao Tomori-: well its blanketed
20:04 Electoz: lol
20:04 Electoz: you amazed me
20:04 Electoz: alright, moving on
20:04 Electoz: 00:46:473 (3) - wait
20:04 Electoz: is this slider supposed to be a straight one or curved?
20:04 -Nao Tomori-: yea this is straight
20:04 -Nao Tomori-: i fixed it with a red point
20:05 Electoz: lel
20:06 Electoz: 00:52:627 (5) - this is not exactly the same shape compared to 00:58:012 (6) -
20:06 -Nao Tomori-: and?
20:07 Electoz: dunno
20:07 -Nao Tomori-: nobody will notice -_-
20:07 Electoz: I mean
20:07 -Nao Tomori-: i mean you noticed
20:07 -Nao Tomori-: but its an easy
20:07 -Nao Tomori-: nobody will notice
20:07 Electoz: LOLOLOLOL
20:07 Electoz: ok
20:07 Electoz: moving on
20:07 Electoz: LOL
20:07 -Nao Tomori-: fixed anyway
20:08 Electoz: 01:22:242 (7) - I would stack this under the tail of 01:19:550 (5) -
20:09 -Nao Tomori-: yeah
20:10 Electoz: 01:22:627 (1) - I would tweak it's tail
20:10 Electoz: so it will support the flow to 01:23:781 (2) -
20:10 -Nao Tomori-: yea
20:11 Electoz: probably that's all for Easy, I didn't spams those notes that are kinda close to each other
20:11 Electoz: I will left that to the mods later if it's needed to fix
20:11 -Nao Tomori-: ha you didnt mention the one overlap
20:11 Electoz: *later mods
20:11 Electoz: yeah
20:12 Electoz: I skipped it
20:12 Electoz: kinda pain lol
20:12 Electoz: I mean
20:12 Electoz: you would have know it already
20:12 -Nao Tomori-: its ok
20:12 -Nao Tomori-: i got it
20:12 -Nao Tomori-: =D
20:12 Electoz: why hard is 3.95?
20:13 -Nao Tomori-: cuz spread
20:13 Electoz: lol
20:13 Electoz: so you intended?
20:13 -Nao Tomori-: 1.5 - 2.3 - 3.0 - 3.9 - 4.9
20:13 -Nao Tomori-: this looks good
20:13 -Nao Tomori-: cuz its like .8 .8 .9 1 or so
20:13 Electoz: I never seen hard with 3.9* before
20:14 Electoz: some mods might suggest you
20:14 Electoz: to rename less hard as hard
20:14 Electoz: and hard as insane lol
20:14 *-Nao Tomori- is listening to [https://osu.ppy.sh/b/563828 Morimori Atsushi - PUPA]
20:14 *-Nao Tomori- is listening to [https://osu.ppy.sh/b/147728 S.S.H. - Intersect Thunderbolt-Remix]
20:14 *-Nao Tomori- is listening to [https://osu.ppy.sh/b/86902 Shiraishi - Shinsekai]
20:14 Electoz: ok
20:14 Electoz: I apologize
20:14 Electoz: sumimasen
20:14 -Nao Tomori-: :^)
20:14 Electoz: hontou ni gomenassai
20:14 Electoz: HAHAHAHAHAHA
20:14 -Nao Tomori-: only 1 S normally
20:14 -Nao Tomori-: like "gomenasai"
20:15 Electoz: no
20:15 Electoz: I just
20:15 -Nao Tomori-: really
20:15 Electoz: mistyped it
20:15 -Nao Tomori-: also isnt it sunimasen
20:15 -Nao Tomori-: nope its sumimasen
Hpocks
Trick Box Easy
The kaias are placed wierdly... not asking to change, but just saying
No hitsounds?
There are so many perfectly straight sliders. Maybe curve a few more?
00:09:550 (4,5,6) - Is this pattern not confusing? Seriosuly wondering XD
00:05:704 (6,1) - 6 looks slightly overlapped with 1, and it doesnt look so fancy like that
00:12:627 (1,2,3) - I think 3 should be placed at 236 140. Just my opinion (move everything else after that over ofc)
01:08:973 - This seems hard to hit. Newbies will hit too early

Normal
Again, no hitsounds?
Again, sliders seem almost always straight
00:05:319 - 00:16:858 - It goes with the song, but it seems wierd to hit. probably just me
00:47:819 - I can easily see a noob pulling away early
00:53:204 - WOAH! This gives the player like 0 time to hit the next note with the spinner. You really should change this. Serious issue
01:27:435 (5,6,7,8) - Is this pattern ok?

I dont feel like I can safely mod anything harder than this XD
Good luck!
Topic Starter
Nao Tomori

Xpockets wrote:

Trick Box Easy
SPOILER
The kaias are placed wierdly... not asking to change, but just saying
No hitsounds? - yea yea will do it eventually
There are so many perfectly straight sliders. Maybe curve a few more? straight is lyfe
00:09:550 (4,5,6) - Is this pattern not confusing? Seriosuly wondering XD i think it's fine, not a easy player though
00:05:704 (6,1) - 6 looks slightly overlapped with 1, and it doesnt look so fancy like that this is changed i think
00:12:627 (1,2,3) - I think 3 should be placed at 236 140. Just my opinion (move everything else after that over ofc) yes this was a mistake
01:08:973 - This seems hard to hit. Newbies will hit too early sucks for them, it follows the song and putting more notes in makes weird overlaps
Normal
SPOILER
Again, no hitsounds?
Again, sliders seem almost always straight
00:05:319 - 00:16:858 - It goes with the song, but it seems wierd to hit. probably just me i think these notes are distinct enough
00:47:819 - I can easily see a noob pulling away early yes this is questionable but keeping it for now
00:53:204 - WOAH! This gives the player like 0 time to hit the next note with the spinner. You really should change this. Serious issue remapped
01:27:435 (5,6,7,8) - Is this pattern ok? just a basic pattern, should be fine...
I dont feel like I can safely mod anything harder than this XD
Good luck! you too
Flanchan
hi from my queue
Level 8
00:02:146 (8) - Maybe remove this? there isn't a beat there
00:08:204 (5) - NC
00:22:627 (2) - maybe remove this? there isn't a beat there in the music
00:24:165 (1,2,3,4) - Make these identical?
00:28:396 (1) - Remove NC to make it the same as the pattern before
00:31:281 (1,2) - Make these identical
00:33:204 (1) - Remove NC and put it 00:33:589 (2)
00:50:704 (8) - NC?
00:54:550 (4,5,6,7,8) - Form this stream by CTRL+SHIFT+F on a slider? just makes it look nicer is all
01:10:319 (6,7,8,9) - Make these by copy and pasting
01:16:473 (1,2,3,4) - ^
01:22:627 (5) - NC
01:31:473 (4) - Make this by CRTL+H on 01:31:089 (3)
01:30:704 (2) - Make this by CTRL+H on 01:30:319 (1)
01:35:127 (1) - Maybe change to this?
Level 6
00:01:858 (5,6,7) - Use the same distance snap for this
00:21:089 (7) - NC
00:21:858 (1) - Remove NC
00:25:896 (6,7,8) - Make these identical (copy-paste)
00:28:589 (1,2) - ^
00:33:204 (1) - Maybe put NC 00:33:781 (2) instead of here?
00:34:742 (1,2) - Make these identical
00:46:089 (7) - NC
01:25:704 (1,2,3) - Make these identical
01:35:127 (1) - Maybe change to this?
Level 4
00:01:089 (1,2,3,4,5) - Use CTRL+SHIFT+D to make this more smooth?
00:10:127 (2) - Maybe change to this?
00:12:435 - There is a beat here, maybe change this slider?
00:21:088 (5) - NC?
00:22:242 (1) - Remove NC?
00:30:319 (5) - NC
00:36:473 (7) - Put NC here instead of 00:37:050 (1)
00:41:281 (6) - Maybe move this further away from 00:40:704 (5)
01:03:781 (1,2) - make these identical
01:23:396 (1,2,3,4) - Make this by copy and pasting 01:22:627 (1,2,3,4)
01:27:050 (6) - Maybe extend this to 01:27:435
Level 2
Make the combo colours the same as the other maps in the set?
01:09:550 (1) - Remove NC?
01:10:319 (3) - NC?
01:21:089 (1) - End this spinner at 01:22:242?
Good luck on getting it ranked!
SPOILER
for m4m could you please mod https://osu.ppy.sh/s/367377 (Extra difficulty)
sorry for late response
Topic Starter
Nao Tomori

Flanchan wrote:

hi from my queue
Level 8
00:02:146 (8) - Maybe remove this? there isn't a beat there it makes it an awkward rhythm to play without it.
00:08:204 (5) - NC
00:22:627 (2) - maybe remove this? there isn't a beat there in the music there is, it is faint and it makes an awkward pause without this note imo.
00:24:165 (1,2,3,4) - Make these identical?
00:28:396 (1) - Remove NC to make it the same as the pattern before think combo is too long without NC
00:31:281 (1,2) - Make these identical
00:33:204 (1) - Remove NC and put it 00:33:589 (2)
00:50:704 (8) - NC?
00:54:550 (4,5,6,7,8) - Form this stream by CTRL+SHIFT+F on a slider? just makes it look nicer is all i did that originally.
01:10:319 (6,7,8,9) - Make these by copy and pasting the "outside" sliders are identical, the "inside" sliders are identical
01:16:473 (1,2,3,4) - ^
01:22:627 (5) - NC
01:31:473 (4) - Make this by CRTL+H on 01:31:089 (3)
01:30:704 (2) - Make this by CTRL+H on 01:30:319 (1)
01:35:127 (1) - Maybe change to this? yup good idea


Level 6
00:01:858 (5,6,7) - Use the same distance snap for this yes, was mistake
00:21:089 (7) - NC
00:21:858 (1) - Remove NC
00:25:896 (6,7,8) - Make these identical (copy-paste)
00:28:589 (1,2) - ^
00:33:204 (1) - Maybe put NC 00:33:781 (2) instead of here?
00:34:742 (1,2) - Make these identical
00:46:089 (7) - NC
01:25:704 (1,2,3) - Make these identical
01:35:127 (1) - Maybe change to this? changed, good idea.


Level 4
00:01:089 (1,2,3,4,5) - Use CTRL+SHIFT+D to make this more smooth?
00:10:127 (2) - Maybe change to this?
00:12:435 - There is a beat here, maybe change this slider? changed rhythm to fit song better
00:21:088 (5) - NC?
00:22:242 (1) - Remove NC?
00:30:319 (5) - NC
00:36:473 (7) - Put NC here instead of 00:37:050 (1)
00:41:281 (6) - Maybe move this further away from 00:40:704 (5)
01:03:781 (1,2) - make these identical
01:23:396 (1,2,3,4) - Make this by copy and pasting 01:22:627 (1,2,3,4)
01:27:050 (6) - Maybe extend this to 01:27:435
all changed, thanks.


Level 2
Make the combo colours the same as the other maps in the set?
01:09:550 (1) - Remove NC?
01:10:319 (3) - NC? yup
01:21:089 (1) - End this spinner at 01:22:242? need 2 ticks before a note after a spinner i believe.
Good luck on getting it ranked!
SPOILER
for m4m could you please mod https://osu.ppy.sh/s/367377 (Extra difficulty)
sorry for late response
nbd
Marianna
General

  1. 00:02:627 - The Kiai begins here
  2. 00:18:012 - The kiai ends here
  3. 01:35:127 - Finish the kiai here
  4. Remove "instrumental" tags, it will be added when qualified
  5. Remove "Cytus" tags, you've got him in Source
  6. Ask a BN if the name of the difficulties are allowed


Easy

  1. 00:11:089 (6,1) - DS error i quess
  2. 00:14:935 (4) - NC
  3. 00:18:012 - you could map this pause and stop here 00:30:319 -
  4. 00:36:089 (1,2) - Snap NC
  5. 00:36:473 (2,3) - This is really ugly and difficult for beginners
  6. 00:42:627 (6,1) - Snap NC
  7. 00:56:281 (3) - What was it here?It has nothing to map in 1/2 here
  8. 00:58:012 (6) - NC
  9. 01:03:781 (5) - ^
  10. 01:08:973 (2) - This is not allowed in Easy difficulty, finish that slider in 1/1
  11. 01:09:935 (1) - Begin this spin here 01:10:319 -
  12. 01:16:473 (2,3) - This is not allowed on easy difficulty
  13. 01:19:550 (5) - NC
  14. 01:29:550 (3,4) - This is ugly, I advise you to change it


Normal

  1. 00:10:127 (5) - NC
  2. 00:13:781 (4) - Ungly slider
  3. 00:19:165 (5) - NC
  4. 00:23:781 (5) - This is not allowed
  5. 00:18:396 (4,5,6,7,1,2) - 00:24:550 (1,2,3,4,5,6,7,8) - This seems slow jumps, then it is not allowed
  6. 00:52:627 (2,3,4,1,2,3) - This is very confusing, even to me o.O
  7. 01:16:281 (7,1,2,3,4,5) - this is very intense
  8. 01:21:089 (1) - This spin is too small for this difficulty
  9. 01:22:627 (1,2,3,4,5,6) - Intense
  10. 01:27:435 (5) - NC
Topic Starter
Nao Tomori

Marianna wrote:

General

  1. 00:02:627 - The Kiai begins here
  2. 00:18:012 - The kiai ends here
  3. 01:35:127 - Finish the kiai here
  4. Remove "instrumental" tags, it will be added when qualified
  5. Remove "Cytus" tags, you've got him in Source
  6. Ask a BN if the name of the difficulties are allowed


Easy

  1. 00:11:089 (6,1) - DS error i quess
  2. 00:14:935 (4) - NC
  3. 00:18:012 - you could map this pause and stop here 00:30:319 -
  4. 00:36:089 (1,2) - Snap NC
  5. 00:36:473 (2,3) - This is really ugly and difficult for beginners
  6. 00:42:627 (6,1) - Snap NC
  7. 00:56:281 (3) - What was it here?It has nothing to map in 1/2 here
  8. 00:58:012 (6) - NC
  9. 01:03:781 (5) - ^
  10. 01:08:973 (2) - This is not allowed in Easy difficulty, finish that slider in 1/1
  11. 01:09:935 (1) - Begin this spin here 01:10:319 -
  12. 01:16:473 (2,3) - This is not allowed on easy difficulty
  13. 01:19:550 (5) - NC
  14. 01:29:550 (3,4) - This is ugly, I advise you to change it

will be changed shortly.


Normal

SPOILER
[*]00:10:127 (5) - NC
[*]00:13:781 (4) - Ungly slider
[*]00:19:165 (5) - NC
[*]00:23:781 (5) - This is not allowed changed
[*]00:18:396 (4,5,6,7,1,2) - 00:24:550 (1,2,3,4,5,6,7,8) - This seems slow jumps, then it is not allowed seems fine to me? follows DS
[*]00:52:627 (2,3,4,1,2,3) - This is very confusing, even to me o.O changed to same combo, that may help
[*]01:16:281 (7,1,2,3,4,5) - this is very intense it is the most intense part of the song
[*]01:21:089 (1) - This spin is too small for this difficulty changed
[*] 01:22:627 (1,2,3,4,5,6) - Intense same as above
[*]01:27:435 (5) - NC
Gamu
Hello. As per your request: https://osu.ppy.sh/forum/t/393945

The current metadata is fine!
But, please remove "cytus" of Tags because it is used in Source. Also you should add "Trick Box" to Tags because Trick Box is guest mapper.

Good luck~ :3
Qiyana
As you only modded 1 diff, i'll mod 1 too
Level 1
00:03:396 (4) - NC this.
00:09:550 (4) - NC this.
00:09:550 (4,5,6) - Keep the 4 away from the 6.
00:15:320 (5) - NC this.
00:36:473 (2,3,4,5) - You shouldn't have repeat sliders like that when they don't match earlier patterns.
00:49:165 (1) - This wouldn't go well.
00:52:627 (5) - NC this.
00:55:512 (2,3) - Put in a full slider.
00:58:012 (6) - NC this.
01:03:781 (5) - NC this.
01:03:781 (5,6,7) - Don't use the same slider patterns over and over like that.
01:26:089 (5) - NC this.
01:31:858 (6) - NC this.
That's all.
Wishmaker980
Hello! From my NM Queue~

Level 8

00:28:589 (2,3) - Fix blanket
00:30:704 (3,1) - Blanket
00:51:665 (5) - This slider though, might wanna change it to a more interesting slider art
00:57:242 (5,7) - Blanket
01:10:319 (6,7) - Fix distance, the distance seems smaller between the notes compared to 01:11:089 (8,9) -
01:21:858 (1,2,3,4) - Fix blanket, looks so compact lol
01:22:627 (5) - NC here
01:27:242 (6) - ^
01:28:781 (5) - ^
01:31:858 (5) - ^

That's all from me!Good luck with your map!
Topic Starter
Nao Tomori

Wishmaker980 wrote:

Hello! From my NM Queue~

Level 8
SPOILER
00:28:589 (2,3) - Fix blanket
00:30:704 (3,1) - Blanket
00:51:665 (5) - This slider though, might wanna change it to a more interesting slider art im too bad at slider art for this
00:57:242 (5,7) - Blanket
01:10:319 (6,7) - Fix distance, the distance seems smaller between the notes compared to 01:11:089 (8,9) - yup
01:21:858 (1,2,3,4) - Fix blanket, looks so compact lol yup
01:22:627 (5) - NC here
01:27:242 (6) - ^
01:28:781 (5) - ^
01:31:858 (5) - ^
nc all fixed
That's all from me!Good luck with your map!
Heart Attack
The "brief" IRC mod
22:27 -Nao Tomori-: hello
22:27 Heart Attack: you are next one the list
22:27 Heart Attack: gimme a moment
22:27 -Nao Tomori-: nono
22:27 -Nao Tomori-: dont do mine right now
22:27 Heart Attack: ?
22:28 -Nao Tomori-: cuz BSS will not let me update after I changed it from the last round of mods
22:28 -Nao Tomori-: so my map is not updated
22:28 Heart Attack: What did BSS say?
22:28 -Nao Tomori-: error uploading file
22:28 -Nao Tomori-: like it always does
22:29 Heart Attack: try it once more
22:29 -Nao Tomori-: ahaha
22:29 -Nao Tomori-: i have tried it 50 millions times
22:29 Heart Attack: no, really
22:29 -Nao Tomori-: it does not work right now
22:29 Heart Attack: umm
22:29 Heart Attack: ok
22:29 Heart Attack: do you have puush?
22:29 Heart Attack: dropbox?
22:29 -Nao Tomori-: uh.. yeah one second
22:29 -Nao Tomori-: i will i
22:30 -Nao Tomori-: link it to you
22:30 Heart Attack: just upload it there
22:30 -Nao Tomori-: http://puu.sh/lUlc6/e9dd9027a1.osz
22:31 Heart Attack: from what I saw it's not a nuke like the others i modded
22:31 -Nao Tomori-: a nuke?
22:31 Heart Attack: https://osu.ppy.sh/wiki/Glossary < ctrl+f and write Nuke
22:32 -Nao Tomori-: o
22:36 Heart Attack: ㅡ묘ㅠㄷ ㅈㄷ ㅊ무 애 내ㅡㄷ ㅑㄱㅊ ㅡㅐㅇ야ㅜㅎ
22:36 Heart Attack: a crap
22:36 Heart Attack: Maybe we can do some IRC modding
22:36 -Nao Tomori-: i cannot read korean
22:36 -Nao Tomori-: yes sure
22:36 Heart Attack: I will try being brief
22:36 Heart Attack: I don't want kudosu
22:36 -Nao Tomori-: who does not want kudosu
22:36 -Nao Tomori-: kudosu is like pp
22:37 Heart Attack: if you want to prioritize I can post the chat log in the formu and you can give it
22:37 Heart Attack: I don't mind
22:37 Heart Attack: I just don't needed
22:37 -Nao Tomori-: its w/e
22:37 *-Nao Tomori- is editing [https://osu.ppy.sh/b/791028 KillerBlood - The Black Case [Level 6]]
22:37 Heart Attack: I opened the queue cuz I wanted M4M
22:38 -Nao Tomori-: but i did not see a map
22:38 -Nao Tomori-: on the rules page ._.
22:38 Heart Attack: I didn't post it lol
22:38 Heart Attack: my bad I guess
22:39 Heart Attack: 00:20:512 (4,5) - just reverse them
22:39 Heart Attack: 5 should be 4 and 5 should be 4
22:39 Heart Attack: the slider should come first I mean
22:40 -Nao Tomori-: hmm
22:40 Heart Attack: Listen to the song
22:40 -Nao Tomori-: then i guess i will copy #3
22:40 -Nao Tomori-: yeah i hear why
22:41 Heart Attack: 00:21:089 (1) - circle here
22:42 -Nao Tomori-: i disagree
22:42 Heart Attack: that circle should be nc btw
22:42 Heart Attack: why would you?
22:42 -Nao Tomori-: cuz there is a beat on the end of the slider too
22:42 -Nao Tomori-: and i dont want 2 notes
22:43 Heart Attack: because you have 1/2 notes on jumps after that?
22:43 -Nao Tomori-: yeah and also cuz it is not a super intense part
22:44 Heart Attack: then just put the circle and start sliders from the red this after that
22:44 Heart Attack: you can place three
22:44 Heart Attack: you will also keep the whole stage consistent
22:45 -Nao Tomori-: huh
22:45 -Nao Tomori-: i don't understand
22:46 Heart Attack: 00:21:089 - circle 00:21:281 - Slider 00:21:665 - Slider 00:22:050 - Slider
22:46 -Nao Tomori-: https://osu.ppy.sh/ss/4128077 is now like this
22:47 Heart Attack: Bingo
22:47 -Nao Tomori-: ok
22:47 -Nao Tomori-: this makes more sense than my rhythm
22:47 Heart Attack: That's my job here lol
22:48 Heart Attack: btw I noticed you dont have hitsounds
22:48 -Nao Tomori-: yes i will wait till the end for that
22:49 -Nao Tomori-: i just want patterns to be good
22:49 Heart Attack: 01:04:165 (4,5,6,7,8,9) - this is funny
22:49 Heart Attack: lemme see what I can do
22:50 -Nao Tomori-: hey i like this pattern ._>
22:50 -Nao Tomori-: ah
22:51 -Nao Tomori-: it was updated
22:51 Heart Attack: O then
22:51 Heart Attack: forget it
22:51 -Nao Tomori-: now it is the same rhythm as the yellow combo one
22:52 Heart Attack: 01:07:819 (4,5) - putting this in the same place with the other stacked double is really confusing
22:53 Heart Attack: Atleast I find it confusing
22:53 Heart Attack: I'm pretty sure you can make a nice jump here
22:53 -Nao Tomori-: but the note in the song is the same
22:54 -Nao Tomori-: it is a nice jump
22:54 -Nao Tomori-: i think the pattern makes sense
22:55 Heart Attack: Look, it's up to you to decide whether <<(I hope this word is correct lol excuse mi engladado) to do it or not it's just my recommendation
22:55 -Nao Tomori-: okay
22:55 -Nao Tomori-: i will see if others say the same thing about it
22:56 Heart Attack: Yea, that's what I do when somebody mods my map
22:56 Heart Attack: 01:13:396 (1,2,3,4) - so many triangles
22:56 Heart Attack: Try something different here
22:57 -Nao Tomori-: this is one triangle though
22:57 Heart Attack: 01:28:781 (1,2,3,4,5,6,7,8) - OK this is too brutal imo :D
22:57 Heart Attack: OWC level
22:57 Heart Attack: Yea it a single triangle there but there were alot of triangles throughout the map
22:57 -Nao Tomori-: this is where pp mapping is
22:57 -Nao Tomori-: you know
22:57 Heart Attack: doing the same thing over and over is not fun
22:58 -Nao Tomori-: fair enough
22:58 Heart Attack: pp mapping is just adding higher OD
22:58 Heart Attack: not making it Saiya - Remote Control
22:58 Heart Attack: :D
22:58 -Nao Tomori-: or adding really big jumps at end
22:58 -Nao Tomori-: like best friend
22:59 Heart Attack: This needs a nerf
22:59 Heart Attack: the jumps are juge while in the beginning there were pretty much no jumps
22:59 Heart Attack: it just gets super hard all of sudden
23:00 -Nao Tomori-: ugh
23:00 -Nao Tomori-: but i think the song also gets much more intense
23:00 -Nao Tomori-: compared to the beginning
23:01 Heart Attack: Yea, I completely understand you style but it doesn't get that much intense
23:01 Heart Attack: :D
23:01 -Nao Tomori-: like this jump is only 2 snap
23:01 Heart Attack: btw something that bothers me are the NCs
23:02 Heart Attack: They shouldn't be like this but I'm not sure how they should be
23:02 -Nao Tomori-: i dunno when to NC
23:02 -Nao Tomori-: i just put it randomly every 10 notes or so
23:02 Heart Attack: Usually it's every downbeat
23:02 Heart Attack: Unless in normals or easies then it's every second downbeat
23:02 Heart Attack: You know what a downbeat is right?
23:04 -Nao Tomori-: yeah yea
23:04 *Heart Attack is editing [https://osu.ppy.sh/b/791118 KillerBlood - The Black Case [Level 4]]
23:04 Heart Attack: I started lvl 4
23:04 -Nao Tomori-: aight
23:04 -Nao Tomori-: i will look at NC later then
23:04 Heart Attack: The patters and the notes are better here
23:05 Heart Attack: 00:43:012 (4,5,6) - try not having them over one another
23:05 Heart Attack: It looks ugly
23:05 -Nao Tomori-: yea
23:06 Heart Attack: Try these 00:56:281 (1,2,3,4,5) - like this http://puu.sh/lUnXZ/3f9ccf2cbb.jpg
23:06 Heart Attack: Actually, my placement was awkward
23:07 Heart Attack: try something like that
23:07 Heart Attack: each note gets further and further
23:07 -Nao Tomori-: yea
23:08 Heart Attack: 01:35:031 - why don't you end the Kiai time here
23:08 -Nao Tomori-: i should
23:09 Heart Attack: also for making the map intense just increase the slider velocity
23:09 -Nao Tomori-: i think its fine
23:09 Heart Attack: ohh, you actually did
23:09 -Nao Tomori-: ya
23:10 Heart Attack: David's level 5 is easier than your lvl 4
23:10 Heart Attack: lol?
23:10 -Nao Tomori-: is incomplete
23:11 -Nao Tomori-: you can skip it
23:11 Heart Attack: well, I guess I will skip that one then, but what I saw so far was nice
23:11 -Nao Tomori-: yeah it looks good
23:11 Heart Attack: lvl 3 then
23:11 Heart Attack: 00:02:242 (6) - NC here for sure
23:12 Heart Attack: I see you added some claps
23:13 -Nao Tomori-: this was just to show a friend what it does
23:13 -Nao Tomori-: it will be changed when i actually do hitsound
23:13 -Nao Tomori-: also i Nc'd on the first note where it is a clap
23:14 Heart Attack: http://puu.sh/lUoAN/2450f1316a.png have it like this
23:14 Heart Attack: I hope you understand
23:14 Heart Attack: 00:28:973 (1) - this is sexy af :D
23:15 -Nao Tomori-: xd
23:15 -Nao Tomori-: tbh i will not put in whistles ever
23:15 -Nao Tomori-: since i hate whistle sound
23:15 -Nao Tomori-: but finish and clap i will
23:16 Heart Attack: wait
23:16 Heart Attack: still on the sexy slider
23:16 Heart Attack: http://puu.sh/lUoKL/a0a3c53a38.jpg <your way which is cool
23:16 Heart Attack: http://puu.sh/lUoIn/93d4767699.jpg < easier way
23:17 -Nao Tomori-: looool
23:17 -Nao Tomori-: yeah i will change
23:17 Heart Attack: Finish sound is easy
23:17 Heart Attack: it usually represents a super lound sound
23:17 -Nao Tomori-: yea
23:18 Heart Attack: I hope you are the last guy on the list cuz I'm out of batteries
23:18 Heart Attack: need sleep
23:18 -Nao Tomori-: think so =D
23:18 -Nao Tomori-: go sleep if you want
23:19 -Nao Tomori-: just post this log first
23:19 Heart Attack: 01:25:704 (1,2) - these sliders are way too fast
23:19 Heart Attack: slider multiplier 1,10 should be k
23:21 Heart Attack: lvl is meant to be normal?
23:21 -Nao Tomori-: lvl 2
23:21 Heart Attack: lvl2 yea
23:21 -Nao Tomori-: yea
23:21 Heart Attack: you used the distance snap here?
23:21 -Nao Tomori-: yeah
23:22 Heart Attack: ok
23:22 -Nao Tomori-: think there is one note which i cannot DS
23:22 -Nao Tomori-: cuz it would be off screen
23:22 Heart Attack: because I saw some jumps but they were 1/1 notes I guess
23:22 Heart Attack: couldn't really notice them, they were stacked
23:23 -Nao Tomori-: i came up with a revolutionary idea
23:23 -Nao Tomori-: normal difficulty with pattern
23:23 Heart Attack: it's nice I like it
23:23 Heart Attack: besides I could find anything bad in it
23:24 -Nao Tomori-: thats because
23:24 -Nao Tomori-: when i ask for mods
23:24 -Nao Tomori-: every single one mods the fuk out of the easy and normal
23:25 -Nao Tomori-: and dont look at the hard ones
23:25 -Nao Tomori-: im surprised people still find things in the normal and easy at this point
23:25 Heart Attack: 01:25:704 - I would start a slider here (don't touch the GD, he has to do it himself) just tell him
23:27 Heart Attack: also the kiai time at the end again
23:27 Heart Attack: I guess this wraps up for this mapset
23:27 -Nao Tomori-: okay
23:27 Heart Attack: btw
23:27 -Nao Tomori-: alright
23:28 Heart Attack: EZ is 1,40 stars Normal is 2,35
23:28 Heart Attack: You can have another diff between them
23:28 -Nao Tomori-: yes
23:28 -Nao Tomori-: no
23:28 Heart Attack: preferably aimong for 1,90ish
23:28 -Nao Tomori-: this is too much work
23:28 Heart Attack: that's a huge gap imo
23:28 -Nao Tomori-: ok please post this =)
23:28 Heart Attack: mkay
23:29 -Nao Tomori-: arghh
Aihuro
Hi! Requested from my queue. (Instead of making a GD you also said I could mod your map.)
Well, here goes nothing.

General:
  1. Please enable "Widescreen Support" since you don't have a SB.
  2. I suggest you add a soft-sliderslide to your song folder to get rid of those annoying sounds. Here: http://puu.sh/lV1vz/812f9f7aaf.wav
  3. I think you can lower the volume a bit since it is 100% at the moment! It is too loud imo.
  4. In AiMod, it says there are tag conflicts with DavidEd's diff. Please fix that as soon as possible.

Trick Box's Level 1:
  1. 00:05:319 (2,1) - I think you should stack them instead of overlapping. I would also copy and paste these two sliders: 00:05:704 (3,1) - . It will look better and also neater imo.
  2. 00:15:320 (1,2) - This rhythm will be hard to follow for newbies, since it is the easiest diff. Why not end (1) here: 00:15:896 - (Remember to remove (2)) It will be much easier to follow the rhythm imo and it isn't really a big change so why not?
  3. 00:16:665 (4) - Remove this note and start the spinner here instead.
  4. 00:32:627 (4,5) - I'm not really a fan in these. In general it's maybe aloud but imo it looks rather nazi. Why not blanket them instead?
  5. 00:39:550 (3) - Uhm why is there a clap here when there isn't here: 00:38:012 (2) - and here: 00:41:089 (4) - and here: 00:42:627 (5) - . It sounds really out of place so remove the clap please.
  6. 00:44:935 (1,2) - This looks really ugly and nazi. Just turn (2) into a curved slider then turn him anti-clockwise. Place it here: X: 440 Y: 180.
  7. 00:52:627 (5,6) - Why not turn him into a curved slider? Then you can blanket them!
  8. 00:52:627 (5,1) - I highly suggest you stack them.
  9. 00:55:512 (2,3) - I have a better rhythm you can use instead. Just let (2) start here: 00:55:319 - and ends here: 00:55:704 - then add a note here: 00:56:089 - (I can hear a strong beat) then just move 00:56:281 (3) - here: 00:56:473 - . It improves the flow, and also plays better.
  10. 00:57:627 (5,2) - They aren't stacked properly. Please fix that.
  11. 01:01:089 (3) - I think a slider will fit better since there are a strong beat here: 01:01:473 - (Where you can end your slider!)
  12. 01:04:935 (2,4) - This is a really ugly overlap, please stack them to avoid that.
  13. 01:10:127 (1) - I think you should start the spinner here: 01:10:319 - where the beat is.
  14. 01:13:396 (1,3) - Stack (3) better on (1)'s tail. Then after you've done that, just stack 01:15:319 (3,2) -
  15. 01:26:858 (3,2) - ^ Same as above. Stack.
  16. 01:34:550 (6,1) - Again, I highly suggest you ignore those 1/2 sliders in the easiest diffs! Just lengthen 01:34:550 (6) - till here: 01:34:935 - Then just start the spinner here: 01:35:127 - .
  17. Okay, the diff seems general fine but still needs more mods.

I think I will stop here for now.
If you have any questions just ask me in-game or PM.
Good Luck with this mapset of yours~ :)
DahplA
[Level 6]
  1. 00:02:627 (3) - This note can be emphasised more than the other notes 1,2 since it's the finish.
  2. 00:12:435 (5) - Remove the drum beat from this note. It's not heard in the music.
  3. 00:14:935 (1,2,5) - I don't see the reason for such harsh SV changes here. The music only loses a little bit of intensity, but you've lowered the SV too much compared to what the music believes. I recommend putting the SV to something more sensible.
  4. 00:21:665 (3) - Can you remove the drum sampleset from this whole slider? It causes a hitsound inconsistency with the other sliders.
  5. 00:48:685 - Similar thing here. The music only gains a slight bit of intensity, but all of a sudden the SV changes drastically. Please note that these may apply to other difficulties
[Level 4]
  1. I don't think you've hitsounded this difficulty yet. Double check your difficulty please.
  2. 01:07:627 (3,4,5,6,7) - The spacing here conflicts with 01:06:858 (11,12,13) - , as they're both similarly spaced but on different rhythms. I recommend you change up the patterns from this combo so it doesn't suggest that.
  3. 01:29:165 (7,10) - These kicksliders don't need to be here. The instruments follow a very basic 1/2 rhythm here, not 1/4
[Level 3]
  1. 00:11:473 (1) - I hope you realise that you can just have 3 anchors to make a perfectly curved slider. Adding more just makes it look wonky.
  2. 00:12:242 (3) - Speaking of wonky, this slider is awkwardly squished. You should stick to using regular shapes to keep the flow continuous.
  3. 00:14:935 (1) - I don't really know what this spinner is mapped to, since the melody here still plays out where you can maps with circles. There's not a continuing sound here that follows the spinner.
  4. 01:22:627 (1,2,3,4,1,2,3,4,1,2,3,4) - I believe this pattern is too dense for the difficulty it sits at. Too much spamming could potentially wear the player out at this level.
-

The rest is nice. Lovely song choice, I like it. Good luck.
Topic Starter
Nao Tomori

DahplA wrote:

[Level 6]
SPOILER
  1. 00:02:627 (3) - This note can be emphasised more than the other notes 1,2 since it's the finish. changed
  2. 00:12:435 (5) - Remove the drum beat from this note. It's not heard in the music. yeah, was a mistake
  3. 00:14:935 (1,2,5) - I don't see the reason for such harsh SV changes here. The music only loses a little bit of intensity, but you've lowered the SV too much compared to what the music believes. I recommend putting the SV to something more sensible. increased SV
  4. 00:21:665 (3) - Can you remove the drum sampleset from this whole slider? It causes a hitsound inconsistency with the other sliders. yup
  5. 00:48:685 - Similar thing here. The music only gains a slight bit of intensity, but all of a sudden the SV changes drastically. Please note that these may apply to other difficulties increased SV before this

[Level 4]
SPOILER
  1. I don't think you've hitsounded this difficulty yet. Double check your difficulty please. yes i only did the last one
  2. 01:07:627 (3,4,5,6,7) - The spacing here conflicts with 01:06:858 (11,12,13) - , as they're both similarly spaced but on different rhythms. I recommend you change up the patterns from this combo so it doesn't suggest that. changed, should be more easy to follow
  3. 01:29:165 (7,10) - These kicksliders don't need to be here. The instruments follow a very basic 1/2 rhythm here, not 1/4 but..but..my creativity!!! - changed

[Level 3]
SPOILER
  1. 00:11:473 (1) - I hope you realise that you can just have 3 anchors to make a perfectly curved slider. Adding more just makes it look wonky. you look wonky =( changed
  2. 00:12:242 (3) - Speaking of wonky, this slider is awkwardly squished. You should stick to using regular shapes to keep the flow continuous. changed to straight
  3. 00:14:935 (1) - I don't really know what this spinner is mapped to, since the melody here still plays out where you can maps with circles. There's not a continuing sound here that follows the spinner. mapped through it
  4. 01:22:627 (1,2,3,4,1,2,3,4,1,2,3,4) - I believe this pattern is too dense for the difficulty it sits at. Too much spamming could potentially wear the player out at this level. changed rhythm
-

The rest is nice. Lovely song choice, I like it. Good luck. thanks a lot
Trizept
hue

[Level 6]
  1. 00:01:089 (1,2) - I though it'd be much cooler if you CTRL+J these two.
  2. 00:06:281 (6) - Nothing really odd except THE FACT THAT THERE IS SO MUCH ANCHOR POINTS AT THE SLIDER END LOL.
  3. 00:16:089 (3) - I suggest you move this note a little farther away from the slider end because players will become confused that since it's in close proximity, they will assume this note is on the blue tick.
  4. 00:16:281 (4,5) - What happened to mapping to the start of the instrument between these two notes here? This part is rhythmically confusing; move the slider to the previous red tick and fill in the space.
  5. 00:24:935 (3) - Lower this slider slightly diagonally left so the spacing is more even between the previous two sliders. Also pattern suggestion? The flow you had going on is a bit jarring. Leave the 4th slide the same.
  6. 00:29:742 (6) - Move this slightly to the left? So it flows a lot easier for the upcoming triple.
  7. 00:51:665 (1) - This slider is aesthetically displeasing to my eyes xdd
  8. 01:01:089 (4,6) - Have these two be the same slider?
  9. 01:01:858 (6) - Weird, i'm not hearing a finish at the start of the slider.
  10. 01:03:781 (1,2,3) - Move this triple up and make it more between 01:03:589 (6,4) -. I think it looks a lot neater this way.
  11. Very nice jump patterns at the last kiai; represents the intensity of the music quite well.
  12. 01:35:127 (1) - I would move this note more to the bottom of the screen to indicate there is a pause between this note and the previous note.
Topic Starter
Nao Tomori

Xbox wrote:

hue

[Level 6]
SPOILER
  1. 00:01:089 (1,2) - I though it'd be much cooler if you CTRL+J these two. ok... maybe
  2. 00:06:281 (6) - Nothing really odd except THE FACT THAT THERE IS SO MUCH ANCHOR POINTS AT THE SLIDER END LOL. i like anchor points f u :^)
  3. 00:16:089 (3) - I suggest you move this note a little farther away from the slider end because players will become confused that since it's in close proximity, they will assume this note is on the blue tick. moved a little
  4. 00:16:281 (4,5) - What happened to mapping to the start of the instrument between these two notes here? This part is rhythmically confusing; move the slider to the previous red tick and fill in the space. a mistake was made while changing SV
  5. 00:24:935 (3) - Lower this slider slightly diagonally left so the spacing is more even between the previous two sliders. Also pattern suggestion? The flow you had going on is a bit jarring. changed slightly
    Leave the 4th slide the same.
  6. 00:29:742 (6) - Move this slightly to the left? So it flows a lot easier for the upcoming triple. think its fine
  7. 00:51:665 (1) - This slider is aesthetically displeasing to my eyes xdd you are aesthetically displeasing
  8. 01:01:089 (4,6) - Have these two be the same slider? they are
  9. 01:01:858 (6) - Weird, i'm not hearing a finish at the start of the slider. misclick, changed
  10. 01:03:781 (1,2,3) - Move this triple up and make it more between 01:03:589 (6,4) -. I think it looks a lot neater this way. changed, should flow better now.
  11. Very nice jump patterns at the last kiai; represents the intensity of the music quite well. same
  12. 01:35:127 (1) - I would move this note more to the bottom of the screen to indicate there is a pause between this note and the previous note. should be fine, the rhythm in the song is pretty clear imo.
Thanks shiba i love you <3 <3 <3
Topic Starter
Nao Tomori

Aihuro wrote:

Hi! Requested from my queue. (Instead of making a GD you also said I could mod your map.)
Well, here goes nothing.

General:
  1. Please enable "Widescreen Support" since you don't have a SB.
  2. I suggest you add a soft-sliderslide to your song folder to get rid of those annoying sounds. Here: http://puu.sh/lV1vz/812f9f7aaf.wav
    thank you very much for this
  3. I think you can lower the volume a bit since it is 100% at the moment! It is too loud imo. it shouldnt be at 100, hmm..
  4. In AiMod, it says there are tag conflicts with DavidEd's diff. Please fix that as soon as possible.

Trick Box's Level 1:
SPOILER
  1. 00:05:319 (2,1) - I think you should stack them instead of overlapping. I would also copy and paste these two sliders: 00:05:704 (3,1) - . It will look better and also neater imo. this doesn't overlap. the sliders are identical
  2. 00:15:320 (1,2) - This rhythm will be hard to follow for newbies, since it is the easiest diff. Why not end (1) here: 00:15:896 - (Remember to remove (2)) It will be much easier to follow the rhythm imo and it isn't really a big change so why not? i am confident that anyone with fingers can click 1/1 beats.
  3. 00:16:665 (4) - Remove this note and start the spinner here instead. i don't think this is necessary, since the spinner is pretty long. some one said to add a note instead of using the spinner as the note a while ago too.
  4. 00:32:627 (4,5) - I'm not really a fan in these. In general it's maybe aloud but imo it looks rather nazi. Why not blanket them instead? yup
  5. 00:39:550 (3) - Uhm why is there a clap here when there isn't here: 00:38:012 (2) - and here: 00:41:089 (4) - and here: 00:42:627 (5) - . It sounds really out of place so remove the clap please. havent actually hitsounded yet, will be changed.
  6. 00:44:935 (1,2) - This looks really ugly and nazi. Just turn (2) into a curved slider then turn him anti-clockwise. Place it here: X: 440 Y: 180. changed
  7. 00:52:627 (5,6) - Why not turn him into a curved slider? Then you can blanket them! slightly blanketed
  8. 00:52:627 (5,1) - I highly suggest you stack them. ok
  9. 00:55:512 (2,3) - I have a better rhythm you can use instead. Just let (2) start here: 00:55:319 - and ends here: 00:55:704 - then add a note here: 00:56:089 - (I can hear a strong beat) then just move 00:56:281 (3) - here: 00:56:473 - . It improves the flow, and also plays better. yes, this is a good suggestion
  10. 00:57:627 (5,2) - They aren't stacked properly. Please fix that. they aren't on the screen at the same time, and it messes up distance snap a lot.
  11. 01:01:089 (3) - I think a slider will fit better since there are a strong beat here: 01:01:473 - (Where you can end your slider!) changed
  12. 01:04:935 (2,4) - This is a really ugly overlap, please stack them to avoid that. changed angle
  13. 01:10:127 (1) - I think you should start the spinner here: 01:10:319 - where the beat is. yup
  14. 01:13:396 (1,3) - Stack (3) better on (1)'s tail. Then after you've done that, just stack 01:15:319 (3,2) - they are both stacked...?
  15. 01:26:858 (3,2) - ^ Same as above. Stack. ^
  16. 01:34:550 (6,1) - Again, I highly suggest you ignore those 1/2 sliders in the easiest diffs! Just lengthen 01:34:550 (6) - till here: 01:34:935 - Then just start the spinner here: 01:35:127 - . i think 1 is fine.
  17. Okay, the diff seems general fine but still needs more mods.

I think I will stop here for now.
If you have any questions just ask me in-game or PM.
Good Luck with this mapset of yours~ :)
thanks a lot :D
Momizi
hi,mod from my queue,sry for so long
[Lv6]
00:13:973 (4,5) - I think here don use stack,use jump instead of it,for example move 5 to 184,177
music form here 00:30:319 (1) - to 00:53:973 (10) - is light,I think dont use big jump is better,you can use big jump other where
00:52:435 (2,3,4,5,6,7) - use same disatance or offset distance
00:53:589 (8,9,10) - here is too Radom,how abort copy 00:52:819 (4,5) - and paste in same place instead of 8 9
00:59:165 (2) - dont let 2 touch the slider in left
01:16:473 (5,6,7,8) - you can use ctrl+C ctrl+V,and then use ctrl+shift+R to place tese notes as petal
01:35:127 (1) - finish
[LV4]
00:09:358 (8) - maybe can use nc
00:23:012 (7) - dont use drum souns better
00:48:781 (5) - delete it,have more strong rhythm
01:29:935 (10) - although its not stack,but its also dangerous :D
[LV3]
00:22:242 (4) - I dont like slier under another slider's body its not look well
00:58:396 (3) - same here

easy and normal look fine
GOOD LUCK:D
Topic Starter
Nao Tomori

Momizi wrote:

hi,mod from my queue,sry for so long
[Lv6]
00:13:973 (4,5) - I think here don use stack,use jump instead of it,for example move 5 to 184,177 i like these
music form here 00:30:319 (1) - to 00:53:973 (10) - is light,I think dont use big jump is better,you can use big jump other where nerfed some jumps
00:52:435 (2,3,4,5,6,7) - use same disatance or offset distance yeah
00:53:589 (8,9,10) - here is too Radom,how abort copy 00:52:819 (4,5) - and paste in same place instead of 8 9 changed
00:59:165 (2) - dont let 2 touch the slider in left changed
01:16:473 (5,6,7,8) - you can use ctrl+C ctrl+V,and then use ctrl+shift+R to place tese notes as petal i don't understand this, it looks fine in my opinion
01:35:127 (1) - finish
[LV4]
00:09:358 (8) - maybe can use nc
00:23:012 (7) - dont use drum souns better
00:48:781 (5) - delete it,have more strong rhythm
^ all changed
01:29:935 (10) - although its not stack,but its also dangerous :D i like it cuz same sound in song twice
[LV3]
00:22:242 (4) - I dont like slier under another slider's body its not look well not much i can do about it
00:58:396 (3) - same here changed

easy and normal look fine
GOOD LUCK:D
Thanks.
Dilectus
Here's the guest difficulty you requested. It was hard to keep the diff spread but I guess 4.25 should be good enough.

DavidEd's Level 5
osu file format v14

[General]
AudioFilename: KillerBlood-The Black Case.mp3
AudioLeadIn: 0
PreviewTime: 82531
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:The Black Case
TitleUnicode:The Black Case
Artist:KillerBlood
ArtistUnicode:KillerBlood
Creator:-Nao Tomori-
Version:DavidEd's Level 5
Source:Cytus
Tags:rhythm game mobile trick box davided
BeatmapID:852244
BeatmapSetID:359748

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"black case.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1089,384.615384615385,4,2,1,40,1,0
1089,-100,4,3,1,40,0,1
2627,-100,4,1,1,40,0,1
14935,-100,4,1,1,40,0,0
16665,-133.333333333333,4,1,1,40,0,0
18012,-100,4,1,1,40,0,0
30319,-133.333333333333,4,2,1,40,0,0
54550,-100,4,2,1,40,0,0
54935,-100,4,1,1,40,0,0
70319,-90.9090909090909,4,1,1,40,0,0
82627,-83.3333333333333,4,1,1,40,0,1
99742,-100,4,2,1,10,0,0


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Combo1 : 128,0,0
Combo2 : 213,208,208
Combo3 : 92,92,92

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256,192,95319,12,4,99742,0:0:0:0:

Hope you like it!
top kek m8
hey man, bloody like this song. hope it gets ranked!

To me the offset was a little off, try 1,049

Level 1

00:14:935 new combo instead of the note after it
00:33:356 NC
00:42:587 NC
00:46:433 NC
00:52:202 NC
01:01:049 NC
01:01:049 maybe just one slider, instead of a quick tap. i know it sounds the same as the music but just a thought
01:07:202 NC
01:10:279 this spinners ends at a weird time (probably because it's an audible sound), maybe make it silent
01:15:664 no NC make it the note after
01:17:587 add a note here for consistency
01:27:972 no NC make it the note after

Level 2

The CS is pretty big, try making it a bit smaller.

00:03:164 NC
00:10:087 his combo seems a bit weird, try something like this
00:14:510 put just one note
00:17:972 NC
00:27:587 NC
00:33:549 get rid of 6 and put 5 at 00:33:741, of course you'll have to move it
00:39:895 NC
00:47:587 too many repeats here, try double repeat and then a circle at 00:48:356
00:52:587 this is weird as well, try getting rid of 4.
00:58:164 NC
01:01:049 NC
01:18:741 put a slider that last for 1 beat here possibly?
01:28:741 consistency, so the same as 01:22:587

i've probably mis-done a few things or missed some stuff here and there, so don't worry about ignoring a few.
Topic Starter
Nao Tomori

top kek m8 wrote:

hey man, bloody like this song. hope it gets ranked!

To me the offset was a little off, try 1,049

Level 1
SPOILER
00:14:935 new combo instead of the note after it
00:33:356 NC
00:42:587 NC
00:46:433 NC
00:52:202 NC
01:01:049 NC
01:01:049 maybe just one slider, instead of a quick tap. i know it sounds the same as the music but just a thought should be fine
01:07:202 NC
01:10:279 this spinners ends at a weird time (probably because it's an audible sound), maybe make it silent yeah
01:15:664 no NC make it the note after
01:17:587 add a note here for consistency ok
01:27:972 no NC make it the note after
Level 2
SPOILER
The CS is pretty big, try making it a bit smaller.

00:03:164 NC
00:10:087 his combo seems a bit weird, try something like this good idea
00:14:510 put just one note this is fine i think
00:17:972 NC
00:27:587 NC
00:33:549 get rid of 6 and put 5 at 00:33:741, of course you'll have to move it good idea
00:39:895 NC
00:47:587 too many repeats here, try double repeat and then a circle at 00:48:356 i think the way it is is ok
00:52:587 this is weird as well, try getting rid of 4. probably fine
00:58:164 NC
01:01:049 NC
01:18:741 put a slider that last for 1 beat here possibly? good idea
01:28:741 consistency, so the same as 01:22:587 that would involve changing the rhythm entirely, i think it's fine.

i've probably mis-done a few things or missed some stuff here and there, so don't worry about ignoring a few.
Hollow Wings
m4m

General

  1. all kiai section lines in all diffs are unsnapped.

Level 6

  1. 00:01:856 (3,4,5,6,1) - recommend you do ctrl+g to this, which plays a bit more nature.
  2. 00:16:663 (5) - some kind of same as above.
  3. 00:26:854 (10) - here same as above as well, just try it, i can say it feels better.
  4. 00:33:200 (1,3) - maybe swap nc setting here.
  5. 00:40:892 (4) - maybe do nc here to spread ds shifting before and after this note.
  6. tbh, this map is good in the thoughts of placement. all jumps and their distance almost expressed the music very well. the lack of the map itself is like unpolished structures, which you maybe didn't care that much currently. well, anyway, i think this map is nice to me whatever it seems like a mature one, have a star. thou, pls ask more mods to your map to give some improvement, and watch out what you've got here to be cared in the next mapping work you may put effort in.

DavidEd's Level 5

  1. 01:10:314 (1) - and 01:22:621 (1) - unsnapped.
  2. 00:16:278 (5,1) - larger this 1/2 jump for you have similar distance at 00:16:086 (4,5) - with 1/4 gap. and also, 00:16:663 (1) - may be end at 00:17:047.
  3. general stuff are fine to me, some jumps seems weird but well, they plays fine :3

Level 4

  1. 00:01:087 (1,4) - maybe avoid overlap like this next time lol...
  2. 00:16:278 (4,5) - larger volume here to fit the heavy downbeats in drum track lol
  3. 01:05:506 (7) - maybe avoid ds pattern here, try 458,377.
  4. 01:07:237 (1,2,3,4,5,6,7,8) - it's a bit sudden you put ds patterns like this... i recommend you just spread them orz...
  5. well, same feeling as top diff offers... you really need to do some hardworking in composing orzzz

Level 3

  1. 00:40:315 (4) - this overmap is not that necessary imo.
  2. 00:53:968 (5,6,7,8,9) - ds here shall be consistent.
  3. 00:57:045 (5) - missed some hitsound?
  4. 01:34:543 (5,6) - shorter the ds for you have 1/2 jump with similar ds at 01:34:735 (6,1) - .
  5. same to top diff as well.

Level 2

  1. 00:47:623 (3) - repeating sliders like this shall be avoid in lower diffs.
  2. antiflow like 01:21:852 (2,3,1) - is not recommended to be set in lower diffs as well.

Trick Box's Level 1

  1. 01:16:467 (2,3) - this pattern is too hard to noobs imo... replace it with another one which is easier to be read pls.
  2. this diff contains some antiflow as well... maybe avoid them next time you map easy level maps, too.
thou not bad in general, maybe better if you do some more work (in next map maybe

good luck
Dilectus
Hollow Wings
fixed kiais in my diff
01:10:314 (1) - and 01:22:621 (1) - unsnapped. fix
00:16:278 (5,1) - larger this 1/2 jump for you have similar distance at 00:16:086 (4,5) - with 1/4 gap. and also, 00:16:663 (1) - may be end at 00:17:047. fix
general stuff are fine to me, some jumps seems weird but well, they plays fine :3

Thanks for your mod.

fixes
osu file format v14

[General]
AudioFilename: KillerBlood-The Black Case.mp3
AudioLeadIn: 0
PreviewTime: 82531
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:The Black Case
TitleUnicode:The Black Case
Artist:KillerBlood
ArtistUnicode:KillerBlood
Creator:-Nao Tomori-
Version:DavidEd's Level 5
Source:Cytus
Tags:rhythm game mobile trick box davided
BeatmapID:852244
BeatmapSetID:359748

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"black case.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1087,384.595384615385,4,2,1,40,1,0
1087,-100,4,3,1,40,0,1
2627,-100,4,1,1,40,0,1
14932,-100,4,1,1,40,0,0
16663,-133.333333333333,4,1,1,40,0,0
18009,-100,4,1,1,40,0,0
30316,-133.333333333333,4,2,1,40,0,0
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82621,-83.3333333333333,4,1,1,40,0,1
99735,-100,4,2,1,10,0,0


[Colours]
Combo1 : 128,0,0
Combo2 : 213,208,208
Combo3 : 92,92,92

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389,255,22239,1,8,0:0:0:0:
371,103,22432,6,0,P|321:59|226:71,1,160
220,162,23008,1,8,0:0:0:0:
137,113,23201,1,0,0:0:0:0:
127,208,23393,1,0,0:0:0:0:
47,153,23585,1,0,0:0:0:0:
38,248,23778,1,8,0:0:0:0:
38,248,23874,1,8,0:0:0:0:
38,248,23970,1,0,0:0:0:0:
168,339,24162,6,0,P|209:337|248:316,1,80,4|0,0:0|0:0,0:0:0:0:
326,244,24547,2,0,L|339:339,1,80,8|0,0:0|0:0,0:0:0:0:
448,333,24931,2,0,L|437:253,1,80
422,142,25316,1,8,0:0:0:0:
326,244,25508,1,0,0:0:0:0:
215,165,25701,6,0,L|219:78,1,80
301,36,26085,1,8,0:0:0:0:
367,181,26277,1,0,0:0:0:0:
225,254,26470,2,0,P|158:235|128:153,1,160,0|8,0:0|0:0,0:0:0:0:
128,59,27047,1,0,0:0:0:0:
287,173,27239,6,0,L|305:258,1,80
390,322,27624,1,8,0:0:0:0:
453,229,27816,1,0,0:0:0:0:
325,99,28008,2,0,P|286:91|233:108,1,80
187,174,28393,1,8,0:0:0:0:
303,251,28585,6,0,P|269:307|169:315,1,160
74,280,29162,1,8,0:0:0:0:
155,227,29354,1,0,0:0:0:0:
64,184,29547,1,0,0:0:0:0:
143,130,29739,1,0,0:0:0:0:
57,85,29931,1,8,0:0:0:0:
57,85,30027,1,8,0:0:0:0:
57,85,30123,1,0,0:0:0:0:
196,48,30316,5,4,0:0:0:0:
240,119,30508,1,0,0:0:0:0:
195,190,30700,1,2,0:0:0:0:
311,68,30893,1,0,0:0:0:0:
362,228,31085,1,0,0:0:0:0:
202,280,31277,6,0,P|148:266|111:211,2,120.000004577637,2|0|2,0:0|0:0|0:0,0:0:0:0:
366,104,32431,1,0,0:0:0:0:
438,332,32816,1,2,0:0:0:0:
202,280,33200,1,0,0:0:0:0:
271,182,33393,1,2,0:0:0:0:
62,61,33777,1,0,0:0:0:0:
125,116,33969,1,0,0:0:0:0:
64,174,34162,1,2,0:0:0:0:
126,230,34354,6,0,P|139:279|111:344,2,120.000004577637,0|2|0,0:0|0:0|0:0,0:0:0:0:
62,61,35508,1,2,0:0:0:0:
228,37,35892,1,0,0:0:0:0:
186,110,36085,2,0,L|190:181,1,60.0000022888184,2|0,0:0|0:0,0:0:0:0:
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206,336,36854,1,0,0:0:0:0:
127,307,37046,1,0,0:0:0:0:
116,223,37238,2,0,P|97:201|62:179,1,60.0000022888184,8|0,0:0|0:0,0:0:0:0:
50,101,37623,1,0,0:0:0:0:
190,48,37815,6,0,L|264:60,1,60.0000022888184
344,131,38200,2,0,L|270:143,1,60.0000022888184
190,214,38585,2,0,L|264:226,1,60.0000022888184,0|8,0:0|0:0,0:0:0:0:
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358,323,39161,1,0,0:0:0:0:
277,348,39354,1,0,0:0:0:0:
207,300,39546,6,0,L|147:290,1,60.0000022888184
74,332,39931,1,0,0:0:0:0:
43,253,40123,1,0,0:0:0:0:
115,210,40315,2,0,P|120:172|117:130,1,60.0000022888184,8|0,0:0|0:0,0:0:0:0:
80,75,40700,1,0,0:0:0:0:
227,50,40892,6,0,L|252:111,1,60.0000022888184
211,238,41277,2,0,L|246:184,1,60.0000022888184
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170,134,42046,1,0,0:0:0:0:
316,245,42238,1,8,0:0:0:0:
316,245,42334,1,8,0:0:0:0:
316,245,42431,1,0,0:0:0:0:
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48,216,43007,1,8,0:0:0:0:
192,136,43200,1,0,0:0:0:0:
48,68,43392,1,0,0:0:0:0:
192,216,43584,1,0,0:0:0:0:
48,140,43777,1,8,0:0:0:0:
192,60,43969,6,0,P|237:54|277:59,1,60.0000022888184
464,216,44353,1,0,0:0:0:0:
320,136,44546,1,8,0:0:0:0:
464,68,44738,1,0,0:0:0:0:
320,216,44930,1,0,0:0:0:0:
464,140,45123,1,0,0:0:0:0:
320,60,45315,2,0,P|275:54|235:59,1,60.0000022888184,8|0,0:0|0:0,0:0:0:0:
152,72,45700,6,0,P|160:112|156:144,1,60.0000022888184
68,224,46084,1,8,0:0:0:0:
135,341,46276,1,0,0:0:0:0:
150,206,46469,1,0,0:0:0:0:
59,307,46661,1,0,0:0:0:0:
192,279,46853,1,8,0:0:0:0:
68,224,47046,1,0,0:0:0:0:
232,172,47238,6,0,P|260:184|292:212,1,60.0000022888184
377,341,47623,1,8,0:0:0:0:
444,224,47815,1,0,0:0:0:0:
320,279,48007,1,0,0:0:0:0:
453,307,48199,1,0,0:0:0:0:
362,206,48392,1,8,0:0:0:0:
377,341,48584,1,0,0:0:0:0:
444,224,48776,6,0,P|444:196|432:156,1,60.0000022888184
392,92,49161,1,8,0:0:0:0:
308,104,49353,1,0,0:0:0:0:
284,184,49546,1,0,0:0:0:0:
336,248,49738,1,0,0:0:0:0:
288,316,49930,1,8,0:0:0:0:
208,288,50122,1,0,0:0:0:0:
204,204,50315,6,0,P|200:176|184:132,1,60.0000022888184
136,52,50699,1,8,0:0:0:0:
104,196,50892,1,0,0:0:0:0:
272,112,51084,1,0,0:0:0:0:
56,36,51276,1,0,0:0:0:0:
32,248,51468,1,8,0:0:0:0:
190,145,51661,1,0,0:0:0:0:
356,224,51853,6,0,P|364:268|364:304,1,60.0000022888184
184,320,52238,2,0,P|186:290|192:260,1,60.0000022888184,8|0,0:0|0:0,0:0:0:0:
280,144,52622,2,0,P|252:84|196:56,1,120.000004577637,0|8,0:0|0:0,0:0:0:0:
100,52,53199,6,0,B|92:100|92:100|104:128|104:128|96:184,1,120.000004577637,0|8,0:0|0:0,0:0:0:0:
76,276,53776,1,8,0:0:0:0:
168,328,53968,1,0,0:0:0:0:
260,272,54161,1,8,0:0:0:0:
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316,176,54738,1,8,0:0:0:0:
346,203,54834,1,8,0:0:0:0:
365,237,54930,6,0,P|376:296|468:328,1,160,4|8,0:0|0:0,0:0:0:0:
412,152,55507,1,0,0:0:0:0:
260,272,55699,2,0,P|184:264|132:192,1,160,0|8,0:0|0:0,0:0:0:0:
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260,184,56853,1,8,0:0:0:0:
284,76,57045,1,0,0:0:0:0:
372,148,57237,1,0,0:0:0:0:
372,148,57622,1,8,0:0:0:0:
182,103,57814,1,0,0:0:0:0:
260,288,58007,6,0,P|232:312|184:328,1,80
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191,326,59160,1,8,0:0:0:0:
72,164,59353,6,0,P|112:88|184:52,1,160
288,44,59930,1,8,0:0:0:0:
372,116,60122,1,0,0:0:0:0:
372,116,60506,1,0,0:0:0:0:
276,244,60699,1,8,0:0:0:0:
432,268,60891,1,0,0:0:0:0:
372,116,61083,6,0,P|300:88|212:100,1,160,0|8,0:0|0:0,0:0:0:0:
136,172,61660,1,0,0:0:0:0:
272,260,61853,2,0,P|220:320|144:340,1,160,0|8,0:0|0:0,0:0:0:0:
64,260,62429,6,0,B|72:232|72:212|72:212|44:152|96:108,1,160
176,36,63006,1,8,0:0:0:0:
256,112,63199,1,0,0:0:0:0:
176,192,63391,1,0,0:0:0:0:
176,192,63776,1,8,0:0:0:0:
272,320,63968,1,0,0:0:0:0:
424,268,64160,6,0,P|424:227|420:184,1,80
400,76,64545,1,8,0:0:0:0:
322,218,64737,2,0,P|246:230|174:190,1,160
144,84,65314,1,8,0:0:0:0:
60,220,65506,6,0,P|88:288|168:332,1,160
272,320,66083,1,8,0:0:0:0:
176,192,66275,2,0,P|200:144|300:104,1,160
424,200,66852,1,8,0:0:0:0:
431,238,66948,1,8,0:0:0:0:
425,278,67045,1,0,0:0:0:0:
272,320,67237,6,0,P|265:280|273:241,1,80,4|0,0:0|0:0,0:0:0:0:
352,160,67622,1,8,0:0:0:0:
288,68,67814,2,0,P|232:52|128:96,1,160
60,168,68391,1,8,0:0:0:0:
132,312,68583,1,0,0:0:0:0:
432,196,68968,6,0,P|360:184|276:212,1,160,4|0,0:0|0:0,0:0:0:0:
132,312,69544,1,8,0:0:0:0:
112,277,69641,1,8,0:0:0:0:
110,237,69737,1,0,0:0:0:0:
204,128,69929,1,8,0:0:0:0:
272,288,70121,1,0,0:0:0:0:
60,156,70314,6,0,P|60:112|72:60,1,88.000002685547,4|0,0:0|0:0,0:0:0:0:
248,28,70698,1,8,0:0:0:0:
192,208,70891,1,0,0:0:0:0:
396,152,71083,2,0,P|356:132|300:124,1,88.000002685547
168,124,71467,1,8,0:0:0:0:
216,300,71660,1,0,0:0:0:0:
380,240,71852,5,0,0:0:0:0:
332,40,72044,1,0,0:0:0:0:
208,192,72237,1,8,0:0:0:0:
424,172,72429,2,0,P|460:248|408:316,1,176.000005371094
296,336,73006,1,8,0:0:0:0:
344,196,73198,1,0,0:0:0:0:
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296,336,73775,1,8,0:0:0:0:
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344,108,74160,1,0,0:0:0:0:
380,280,74352,1,0,0:0:0:0:
208,192,74544,1,8,0:0:0:0:
376,32,74737,6,0,P|416:72|384:180,1,176.000005371094
252,64,75313,1,8,0:0:0:0:
268,240,75506,1,0,0:0:0:0:
132,128,75698,1,0,0:0:0:0:
152,304,75890,1,0,0:0:0:0:
16,192,76083,1,8,0:0:0:0:
16,192,76179,1,8,0:0:0:0:
16,192,76275,1,0,0:0:0:0:
252,64,76467,6,0,P|296:64|344:84,1,88.000002685547,4|0,0:0|0:0,0:0:0:0:
452,148,76852,1,8,0:0:0:0:
292,232,77044,1,0,0:0:0:0:
460,328,77236,2,0,P|456:272|444:240,1,88.000002685547
316,156,77621,1,8,0:0:0:0:
268,312,77813,1,0,0:0:0:0:
148,196,78006,5,0,0:0:0:0:
388,88,78198,1,0,0:0:0:0:
360,280,78390,1,8,0:0:0:0:
216,152,78582,2,0,P|136:116|68:184,1,176.000005371094
56,288,79159,1,8,0:0:0:0:
220,340,79352,1,0,0:0:0:0:
304,200,79544,6,0,P|300:152|284:100,1,88.000002685547
200,40,79929,1,8,0:0:0:0:
92,128,80121,1,0,0:0:0:0:
192,232,80313,1,0,0:0:0:0:
280,36,80505,1,0,0:0:0:0:
176,148,80698,1,8,0:0:0:0:
264,276,80890,6,0,P|332:280|384:192,1,176.000005371094
372,96,81467,1,8,0:0:0:0:
452,280,81659,1,0,0:0:0:0:
304,200,81852,1,0,0:0:0:0:
452,112,82044,1,8,0:0:0:0:
304,40,82236,1,8,0:0:0:0:
304,40,82332,1,8,0:0:0:0:
304,40,82428,1,0,0:0:0:0:
304,200,82621,6,0,P|296:252|264:296,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
148,332,83005,1,8,0:0:0:0:
124,120,83198,1,0,0:0:0:0:
44,256,83390,2,0,P|92:256|136:240,1,95.9999970703126
248,116,83775,1,8,0:0:0:0:
312,312,83967,1,0,0:0:0:0:
136,240,84159,6,0,P|136:196|152:140,1,95.9999970703126
208,40,84544,1,8,0:0:0:0:
420,137,84736,2,0,P|325:160|245:112,1,191.999994140625
208,40,85313,1,8,0:0:0:0:
136,240,85505,1,0,0:0:0:0:
344,336,85697,6,0,P|352:288|336:232,1,95.9999970703126
304,124,86082,1,8,0:0:0:0:
244,292,86274,1,0,0:0:0:0:
432,256,86467,1,0,0:0:0:0:
284,88,86659,1,0,0:0:0:0:
208,280,86851,1,8,0:0:0:0:
436,220,87044,6,0,P|432:124|368:44,1,191.999994140625
208,36,87620,1,8,0:0:0:0:
152,184,87813,1,0,0:0:0:0:
324,164,88005,1,0,0:0:0:0:
120,104,88197,1,8,0:0:0:0:
184,268,88390,1,8,0:0:0:0:
184,268,88486,1,8,0:0:0:0:
184,268,88582,1,0,0:0:0:0:
324,164,88774,6,0,P|372:156|424:160,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
364,340,89159,1,8,0:0:0:0:
248,216,89351,1,0,0:0:0:0:
116,324,89543,2,0,P|100:284|108:224,1,95.9999970703126
184,120,89928,1,8,0:0:0:0:
268,304,90120,1,0,0:0:0:0:
419,159,90313,6,0,P|371:156|324:164,1,95.9999970703126
188,268,90697,1,8,0:0:0:0:
104,112,90890,2,0,P|152:48|252:76,1,191.999994140625
320,240,91466,1,8,0:0:0:0:
184,120,91659,1,0,0:0:0:0:
88,260,91851,6,0,P|96:312|128:356,1,95.9999970703126
272,348,92236,1,8,0:0:0:0:
288,160,92428,1,0,0:0:0:0:
176,276,92620,1,0,0:0:0:0:
384,256,92812,1,0,0:0:0:0:
368,68,93005,1,8,0:0:0:0:
168,84,93197,6,0,B|132:104|120:136|120:136|112:188|112:188|100:232|56:252,1,191.999994140625
100,336,93774,1,8,0:0:0:0:
256,280,93966,1,0,0:0:0:0:
255,103,94159,1,8,0:0:0:0:
301,113,94255,1,8,0:0:0:0:
335,146,94351,1,8,0:0:0:0:
345,192,94447,1,8,0:0:0:0:
329,237,94543,1,8,0:0:0:0:
256,192,94735,1,0,0:0:0:0:
256,192,95120,5,4,0:0:0:0:
256,192,95312,12,4,99735,0:0:0:0:
Topic Starter
Nao Tomori

Hollow Wings wrote:

m4m

General

  1. all kiai section lines in all diffs are unsnapped. fixed

Level 6

SPOILER
  1. 00:01:856 (3,4,5,6,1) - recommend you do ctrl+g to this, which plays a bit more nature. i like nature, nice and leafy
  2. 00:16:663 (5) - some kind of same as above. seems better for now
  3. 00:26:854 (10) - here same as above as well, just try it, i can say it feels better. changed slider shapes
  4. 00:33:200 (1,3) - maybe swap nc setting here. put it on (4) instead
  5. 00:40:892 (4) - maybe do nc here to spread ds shifting before and after this note. okay
  6. tbh, this map is good in the thoughts of placement. all jumps and their distance almost expressed the music very well. the lack of the map itself is like unpolished structures, which you maybe didn't care that much currently. well, anyway, i think this map is nice to me whatever it seems like a mature one, have a star. thou, pls ask more mods to your map to give some improvement, and watch out what you've got here to be cared in the next mapping work you may put effort in.

DavidEd's Level 5

SPOILER
  1. 01:10:314 (1) - and 01:22:621 (1) - unsnapped.
  2. 00:16:278 (5,1) - larger this 1/2 jump for you have similar distance at 00:16:086 (4,5) - with 1/4 gap. and also, 00:16:663 (1) - may be end at 00:17:047.
  3. general stuff are fine to me, some jumps seems weird but well, they plays fine :3

Level 4

SPOILER
  1. 00:01:087 (1,4) - maybe avoid overlap like this next time lol... changed (1,2)
  2. 00:16:278 (4,5) - larger volume here to fit the heavy downbeats in drum track lol think it's fine...
  3. 01:05:506 (7) - maybe avoid ds pattern here, try 458,377. 457,377
  4. 01:07:237 (1,2,3,4,5,6,7,8) - it's a bit sudden you put ds patterns like this... i recommend you just spread them orz... OTL changed
  5. well, same feeling as top diff offers... you really need to do some hardworking in composing orzzz

Level 3

SPOILER
  1. 00:40:315 (4) - this overmap is not that necessary imo. changed
  2. 00:53:968 (5,6,7,8,9) - ds here shall be consistent. it shall
  3. 00:57:045 (5) - missed some hitsound? dont think so - added finish anyway
  4. 01:34:543 (5,6) - shorter the ds for you have 1/2 jump with similar ds at 01:34:735 (6,1) - . ok
  5. same to top diff as well.

Level 2

SPOILER
  1. 00:47:623 (3) - repeating sliders like this shall be avoid in lower diffs. edited to slider stream
  2. antiflow like 01:21:852 (2,3,1) - is not recommended to be set in lower diffs as well. unavoidable, cursor can sit on the slider anyway

Trick Box's Level 1

  1. 01:16:467 (2,3) - this pattern is too hard to noobs imo... replace it with another one which is easier to be read pls.
  2. this diff contains some antiflow as well... maybe avoid them next time you map easy level maps, too.
thou not bad in general, maybe better if you do some more work (in next map maybe) Triggered

good luck
Battle
i've ultimately decided to try to mod the things i like in my modding q so there's a lot to mod rn lol

[General]
Snap kiais

[1]
00:05:702 (3) - .05 ds difference is a lot tbh
00:05:702 (3,1) - Point 3 downwards to that way it at least feels like it leads into 1
00:31:854 (3,4,5) - Would kinda look smoother if sth like this
00:55:314 (2,3,4,5) - Flow jagged here, try to make smoother
01:01:083 (3,4) - 1/2 in easy? no
01:10:314 (1,1) - Need a whole downbeat of recovery time unrankable
01:16:467 (2,3) - Stack in normal is kinda no, too hard for beginners
01:34:159 (5,1) - Overlap in easy is no, too hard for beginners to read, too confusing

[2]
00:11:471 (1,3) - too close fix pls
00:13:778 (4) - Like the very edge of it goes off screen, relocate unrankable
00:17:240 (1,1) - Small overlap here
00:19:162 (2,4) - Same
00:35:123 (7,2) - This just looks messy, too crowded
00:35:892 - Fix flow in this section, it's so crowded and there's like, nothing that leads into anything
00:38:777 (5) - Point downward for flow to 6
00:43:392 (2,3,1,2,3,1) - Consider adding some curve sliders, too blocky
00:52:045 (1,2,3,4,5,6,7) - This in a normal? Waaaaaaay too hard, nerf it
00:53:199 (5,1) - Fix overlap
01:27:620 (2,4) - ^

[3]
00:04:548 (3,4) - Blanket fix
00:05:702 (3,4) - Why stack here, you don't on 00:12:240 -
00:12:240 (3,4,5,6) - make 5 more left to improve visuals
00:14:163 (10,1) - Overlap looks bad
00:18:778 (3,4,5) - Same
00:41:277 (6,7,8) - messy
00:46:853 (7,8) - Stack kinda feels out of place because there's only two instances where you stacked, and the previous instance was a red tick before downbeat, but this doesn't make much sense
01:04:929 (4,6) - Why not stack?
01:10:314 - Why not map here when level 2, easier level, is mapped?
01:26:467 (3,4,5,6) - I disagree with having it stack so much as well as the fact that the 1,2,3 string is pretty cluttered, try making it clearer

[4]
00:14:932 (1,2) - maybe flip 2 so it leads into 3 more
00:22:624 (6) - Nc
00:25:701 (5) - ^
00:38:777 - You should make the claps clickable for this section
00:40:315 - ^ kinda a waste to have it as the end of a repeat slider
00:43:007 (4,5,6) - Flow is kinda more for 4 -> 6 instead of 5
01:01:660 - Why is this not nc'd when 00:55:507 (1) - is?
There was a pretty big diff spike towards the end , try to clean up patterns tho, for example 01:21:275 (8,9,10,11) - can be a little confusing since it has to go back and for from 7-8-9 then forward, so it may be pretty ambiguous play-wise

[5]
00:38:585 (3) - try to make clap clickable
00:41:854 - ^ same
00:43:007 (2,3,4,5,6) - 5,6 kinda feel awkward, maybe re-arrange for better flow
00:43:969 (1,2,3,4,5,6) - ^ kinda same, it just feels smoother because I play things on right side smoother lol
01:00:891 (6,1) - Spacing kinda lackluster since 1 is a strong beat

I'm gonna just gonna be content with modding 5 diffs lol gl on 6th one tho
KantanDez
from my queue

lvl3
00:01:856 (5) - bring this down a bit
00:05:894 (4) - move to x:112 y:260
00:11:471 (1) - shorten this slider into a 1/2 slider and add a hit circle at 00:11:855
00:20:509 (3) - move to x:192 y:324 because this jump is too much
00:45:700 (4,5,6) - turn to sliders

lvl4
00:14:932 (1,2) - blanket
00:23:008 (7) - NC
00:58:391 (3) - turn into a hit circle then add a 1/1 slider on 00:58:584 and remove 00:58:968 (4)
01:05:891 (8) - NC
01:24:736 (8) - NC

lvl5
00:06:279 (3,4) - fix blanket
00:08:202 (4,1) - fix blanket
00:21:855 (3,1) - fix blanket
00:54:545 (7) - NC

good luck on getting it rank :D
Dilectus
Akatski
00:06:279 (3,4) - fix blanket
00:08:202 (4,1) - fix blanket
00:21:855 (3,1) - fix blanket
00:54:545 (7) - NC doesnt feel right, but ill consider making a change
Battle
00:38:585 (3) - try to make clap clickable i like the current rhythm
00:41:854 - ^ same ^
00:43:007 (2,3,4,5,6) - 5,6 kinda feel awkward, maybe re-arrange for better flow i like it as it is now, but if someone can come up withsomething better i could prob change
00:43:969 (1,2,3,4,5,6) - ^ kinda same, it just feels smoother because I play things on right side smoother lol same as above
01:00:891 (6,1) - Spacing kinda lackluster since 1 is a strong beat

Ty for mod peeps

FIXES
osu file format v14

[General]
AudioFilename: KillerBlood-The Black Case.mp3
AudioLeadIn: 0
PreviewTime: 82531
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:The Black Case
TitleUnicode:The Black Case
Artist:KillerBlood
ArtistUnicode:KillerBlood
Creator:-Nao Tomori-
Version:DavidEd's Level 5
Source:Cytus
Tags:rhythm game mobile trick box davided
BeatmapID:852244
BeatmapSetID:359748

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"black case.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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144,84,65314,1,8,0:0:0:0:
60,220,65506,6,0,P|88:288|168:332,1,160
272,320,66083,1,8,0:0:0:0:
176,192,66275,2,0,P|200:144|300:104,1,160
424,200,66852,1,8,0:0:0:0:
431,238,66948,1,8,0:0:0:0:
425,278,67045,1,0,0:0:0:0:
272,320,67237,6,0,P|265:280|273:241,1,80,4|0,0:0|0:0,0:0:0:0:
352,160,67622,1,8,0:0:0:0:
288,68,67814,2,0,P|232:52|128:96,1,160
60,168,68391,1,8,0:0:0:0:
132,312,68583,1,0,0:0:0:0:
432,196,68968,6,0,P|360:184|276:212,1,160,4|0,0:0|0:0,0:0:0:0:
132,312,69544,1,8,0:0:0:0:
112,277,69641,1,8,0:0:0:0:
110,237,69737,1,0,0:0:0:0:
204,128,69929,1,8,0:0:0:0:
272,288,70121,1,0,0:0:0:0:
60,156,70314,6,0,P|60:112|72:60,1,88.000002685547,4|0,0:0|0:0,0:0:0:0:
248,28,70698,1,8,0:0:0:0:
192,208,70891,1,0,0:0:0:0:
396,152,71083,2,0,P|356:132|300:124,1,88.000002685547
168,124,71467,1,8,0:0:0:0:
216,300,71660,1,0,0:0:0:0:
380,240,71852,5,0,0:0:0:0:
332,40,72044,1,0,0:0:0:0:
208,192,72237,1,8,0:0:0:0:
424,172,72429,2,0,P|460:248|408:316,1,176.000005371094
296,336,73006,1,8,0:0:0:0:
344,196,73198,1,0,0:0:0:0:
213,104,73390,6,0,P|205:152|209:200,1,88.000002685547
296,336,73775,1,8,0:0:0:0:
172,276,73967,1,0,0:0:0:0:
344,108,74160,1,0,0:0:0:0:
380,280,74352,1,0,0:0:0:0:
208,192,74544,1,8,0:0:0:0:
376,32,74737,6,0,P|416:72|384:180,1,176.000005371094
252,64,75313,1,8,0:0:0:0:
268,240,75506,1,0,0:0:0:0:
132,128,75698,1,0,0:0:0:0:
152,304,75890,1,0,0:0:0:0:
16,192,76083,1,8,0:0:0:0:
16,192,76179,1,8,0:0:0:0:
16,192,76275,1,0,0:0:0:0:
252,64,76467,6,0,P|296:64|344:84,1,88.000002685547,4|0,0:0|0:0,0:0:0:0:
452,148,76852,1,8,0:0:0:0:
292,232,77044,1,0,0:0:0:0:
460,328,77236,2,0,P|456:272|444:240,1,88.000002685547
316,156,77621,1,8,0:0:0:0:
268,312,77813,1,0,0:0:0:0:
148,196,78006,5,0,0:0:0:0:
388,88,78198,1,0,0:0:0:0:
360,280,78390,1,8,0:0:0:0:
216,152,78582,2,0,P|136:116|68:184,1,176.000005371094
56,288,79159,1,8,0:0:0:0:
220,340,79352,1,0,0:0:0:0:
304,200,79544,6,0,P|300:152|284:100,1,88.000002685547
200,40,79929,1,8,0:0:0:0:
92,128,80121,1,0,0:0:0:0:
192,232,80313,1,0,0:0:0:0:
280,36,80505,1,0,0:0:0:0:
176,148,80698,1,8,0:0:0:0:
264,276,80890,6,0,P|332:280|384:192,1,176.000005371094
372,96,81467,1,8,0:0:0:0:
452,280,81659,1,0,0:0:0:0:
304,200,81852,1,0,0:0:0:0:
452,112,82044,1,8,0:0:0:0:
304,40,82236,1,8,0:0:0:0:
304,40,82332,1,8,0:0:0:0:
304,40,82428,1,0,0:0:0:0:
304,200,82621,6,0,P|296:252|264:296,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
148,332,83005,1,8,0:0:0:0:
124,120,83198,1,0,0:0:0:0:
44,256,83390,2,0,P|92:256|136:240,1,95.9999970703126
248,116,83775,1,8,0:0:0:0:
312,312,83967,1,0,0:0:0:0:
136,240,84159,6,0,P|136:196|152:140,1,95.9999970703126
208,40,84544,1,8,0:0:0:0:
420,137,84736,2,0,P|325:160|245:112,1,191.999994140625
208,40,85313,1,8,0:0:0:0:
136,240,85505,1,0,0:0:0:0:
344,336,85697,6,0,P|352:288|336:232,1,95.9999970703126
304,124,86082,1,8,0:0:0:0:
244,292,86274,1,0,0:0:0:0:
432,256,86467,1,0,0:0:0:0:
284,88,86659,1,0,0:0:0:0:
208,280,86851,1,8,0:0:0:0:
436,220,87044,6,0,P|432:124|368:44,1,191.999994140625
208,36,87620,1,8,0:0:0:0:
152,184,87813,1,0,0:0:0:0:
324,164,88005,1,0,0:0:0:0:
120,104,88197,1,8,0:0:0:0:
184,268,88390,1,8,0:0:0:0:
184,268,88486,1,8,0:0:0:0:
184,268,88582,1,0,0:0:0:0:
324,164,88774,6,0,P|372:156|424:160,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
364,340,89159,1,8,0:0:0:0:
248,216,89351,1,0,0:0:0:0:
116,324,89543,2,0,P|100:284|108:224,1,95.9999970703126
184,120,89928,1,8,0:0:0:0:
268,304,90120,1,0,0:0:0:0:
419,159,90313,6,0,P|371:156|324:164,1,95.9999970703126
188,268,90697,1,8,0:0:0:0:
104,112,90890,2,0,P|152:48|252:76,1,191.999994140625
320,240,91466,1,8,0:0:0:0:
184,120,91659,1,0,0:0:0:0:
88,260,91851,6,0,P|96:312|128:356,1,95.9999970703126
272,348,92236,1,8,0:0:0:0:
288,160,92428,1,0,0:0:0:0:
176,276,92620,1,0,0:0:0:0:
384,256,92812,1,0,0:0:0:0:
368,68,93005,1,8,0:0:0:0:
168,84,93197,6,0,B|132:104|120:136|120:136|112:188|112:188|100:232|56:252,1,191.999994140625
100,336,93774,1,8,0:0:0:0:
256,280,93966,1,0,0:0:0:0:
255,103,94159,1,8,0:0:0:0:
301,113,94255,1,8,0:0:0:0:
335,146,94351,1,8,0:0:0:0:
345,192,94447,1,8,0:0:0:0:
329,237,94543,1,8,0:0:0:0:
256,192,94735,1,0,0:0:0:0:
256,192,95120,5,4,0:0:0:0:
256,192,95312,12,4,99735,0:0:0:0:
Topic Starter
Nao Tomori

Battle wrote:

i've ultimately decided to try to mod the things i like in my modding q so there's a lot to mod rn lol

[General]
Snap kiais

[1] all changes made
SPOILER
00:05:702 (3) - .05 ds difference is a lot tbh
00:05:702 (3,1) - Point 3 downwards to that way it at least feels like it leads into 1
00:31:854 (3,4,5) - Would kinda look smoother if sth like this
00:55:314 (2,3,4,5) - Flow jagged here, try to make smoother
01:01:083 (3,4) - 1/2 in easy? no
01:10:314 (1,1) - Need a whole downbeat of recovery time unrankable
01:16:467 (2,3) - Stack in normal is kinda no, too hard for beginners
01:34:159 (5,1) - Overlap in easy is no, too hard for beginners to read, too confusing
[2]
SPOILER
00:11:471 (1,3) - too close fix pls changed
00:13:778 (4) - Like the very edge of it goes off screen, relocate unrankable moved up a px or two
00:17:240 (1,1) - Small overlap here fixed
00:19:162 (2,4) - Same me too thanks
00:35:123 (7,2) - This just looks messy, too crowded changed to sliders, looks better
00:35:892 - Fix flow in this section, it's so crowded and there's like, nothing that leads into anything ^
00:38:777 (5) - Point downward for flow to 6 moved 6, changed angle for 5
00:43:392 (2,3,1,2,3,1) - Consider adding some curve sliders, too blocky k
00:52:045 (1,2,3,4,5,6,7) - This in a normal? Waaaaaaay too hard, nerf it irelia'd
00:53:199 (5,1) - Fix overlap fix
01:27:620 (2,4) - ^ ^

[3]
SPOILER
00:04:548 (3,4) - Blanket fix ???
00:05:702 (3,4) - Why stack here, you don't on 00:12:240 - changed
00:12:240 (3,4,5,6) - make 5 more left to improve visuals 5 now in middle
00:14:163 (10,1) - Overlap looks bad changed to overlap entirely
00:18:778 (3,4,5) - Same
00:41:277 (6,7,8) - messy
00:46:853 (7,8) - Stack kinda feels out of place because there's only two instances where you stacked, and the previous instance was a red tick before downbeat, but this doesn't make much sense 8 removed
01:04:929 (4,6) - Why not stack? stack
01:10:314 - Why not map here when level 2, easier level, is mapped? oops
01:26:467 (3,4,5,6) - I disagree with having it stack so much as well as the fact that the 1,2,3 string is pretty cluttered, try making it clearer changed, different patterns
[4]
SPOILER
00:14:932 (1,2) - maybe flip 2 so it leads into 3 more changed a little
00:22:624 (6) - Nc 7 nc
00:25:701 (5) - ^
00:38:777 - You should make the claps clickable for this section i tried to follow the claps in the song, i think the rhythm makes sense, hitsounding is separate from that
00:40:315 - ^ kinda a waste to have it as the end of a repeat slider ^
00:43:007 (4,5,6) - Flow is kinda more for 4 -> 6 instead of 5 ctrl-g 5 and 6
01:01:660 - Why is this not nc'd when 00:55:507 (1) - is? oops
There was a pretty big diff spike towards the end , try to clean up patterns tho, for example 01:21:275 (8,9,10,11) - can be a little confusing since it has to go back and for from 7-8-9 then forward, so it may be pretty ambiguous play-wise changed most of ending patterns
[5]
SPOILER
00:38:585 (3) - try to make clap clickable
00:41:854 - ^ same
00:43:007 (2,3,4,5,6) - 5,6 kinda feel awkward, maybe re-arrange for better flow
00:43:969 (1,2,3,4,5,6) - ^ kinda same, it just feels smoother because I play things on right side smoother lol
01:00:891 (6,1) - Spacing kinda lackluster since 1 is a strong beat
I'm gonna just gonna be content with modding 5 diffs lol gl on 6th one tho Thanks.

Term Akatski wrote:

from my queue

lvl3
00:01:856 (5) - bring this down a bit k
00:05:894 (4) - move to x:112 y:260 moved
00:11:471 (1) - shorten this slider into a 1/2 slider and add a hit circle at 00:11:855 this would make it look kind of ugly imo
00:20:509 (3) - move to x:192 y:324 because this jump is too much ok
00:45:700 (4,5,6) - turn to sliders the circles are nice and calm

lvl4
00:14:932 (1,2) - blanket is changed
00:23:008 (7) - NC
00:58:391 (3) - turn into a hit circle then add a 1/1 slider on 00:58:584 and remove 00:58:968 (4) good suggestion
01:05:891 (8) - NC
01:24:736 (8) - NC

lvl5
00:06:279 (3,4) - fix blanket
00:08:202 (4,1) - fix blanket
00:21:855 (3,1) - fix blanket
00:54:545 (7) - NC

good luck on getting it rank :D
-Tochi



  • Level 6

  1. 00:11:086 (7) - This slider is a bit awkward imo, it should be straight like: http://puu.sh/m77zi/ef14f32186.png
  2. 00:12:047 (4) - Rotate a bit for better flow: http://puu.sh/m77AA/1f9b6de373.png
  3. 00:16:663 (5,6) - Please avoid this tiny overlap.
  4. 00:58:584 (10) - Ctrl +G?
  5. 01:16:467 (5) - The red anchor point isn't necessary, since u didn't do it with the other sliders.


  • DavidEd's Level 5

  1. 00:43:392 (4,6) - Too close to each other unlike 00:43:200 (3,5) - it looks kinda random, so i recommend to space it more.
  2. 00:44:738 (4,6) - Same as above, unlike 00:44:546 (3,5) -


  • Feedback


    Nice map good luck :)
Topic Starter
Nao Tomori

-Tochi wrote:


  • Level 6

  1. 00:11:086 (7) - This slider is a bit awkward imo, it should be straight like: http://puu.sh/m77zi/ef14f32186.png changed
  2. 00:12:047 (4) - Rotate a bit for better flow: http://puu.sh/m77AA/1f9b6de373.png changed
  3. 00:16:663 (5,6) - Please avoid this tiny overlap. moved 1 px
  4. 00:58:584 (10) - Ctrl +G? changed
  5. 01:16:467 (5) - The red anchor point isn't necessary, since u didn't do it with the other sliders. now they all have red anchor point
SPOILER

  • DavidEd's Level 5

  1. 00:43:392 (4,6) - Too close to each other unlike 00:43:200 (3,5) - it looks kinda random, so i recommend to space it more.
  2. 00:44:738 (4,6) - Same as above, unlike 00:44:546 (3,5) -

  • Feedback


    Nice map good luck :)
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