The request you've waited for way too long has arrived!
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[Timing]
Well I'm getting an off-set of 270 (-15 ms). If you choose to use this, reset timing points, resnap notes, do it on all diffs, etc. etc. Before you change the timing though, I'll mod in the old off-set. :O
[Easy]
00:17:754 (3,4) - Hrm. I'm not too sure about the claps on these. It's purely opinion, but I feel like they're way too obtrusive. Try with whistles instead and see if you like it better or not, but it's still fine as is.
00:22:968 (3,1) - IMO this is a weak blanket. The biggest problems are that 1) The sliders touch and 2) the blanket isn't symmetrical. Try this:
The slider is symmetrical but the problem is that the ends aren't, if you were really precise on this stuff (like me huehuehue) you can use the scale tool to get the slider to its exact minimum. (More or less so) Oh, and while we're still on this topic add claps or whistles (or maybe even a combination of the two) on the start and repeat of the slider?
00:27:140 (3) - Clap/whistle on the end of slider?
00:28:965 (4) - Clap on start of slider?
00:33:137 (2) - Snap this to the grid. (I'm using Grid level 4) After, move it one pixel left, the three hitcircles aren't perfectly linear. (It might be one pixel, but it indeed stands out imo.) You can use a slider to make sure it's perfect.
00:33:658 (1,2,3,4,5,6) - You do not friggin realize how beautiful this combo is. ;_;
00:41:480 (5) - I recommend a short repeat slider to get that stress on the word "go." It would only repeat once, and then add a Finish to the end of it ofc.
00:43:827 (2) - Clap too obtrusive IMO. I'd replace with a whistle.
00:45:131 (4) - One pixel left, or use slider to check. The distance spacing is a bit iffy in this linear triple IMO.
00:47:738 (3) - Whistle?
00:50:345 (1) - AHHH ASYMMETRICAL AHHHH- *shot* Lol. Place it on the y-axis so that the red-point (anchor) is directly on the y-axis. Move the points around and spam the poot out of ctrl+h, until the points won't move anymore. Finally, make sure the endpoint is directly in the centre of the endcircle of the slider for perfect symmetricality~
00:55:821 (6) - ...I... erm...
224,168,55821,2,0,B|195:139|171:188|191:228|232:244|256:266|256:266|280:244|320:228|340:188|316:139|288:168,1,315,0|4
Please take this code... and we can all go home safely...
00:58:689 (1) - This slider doesn't need to be done with that many points... It's fine as is but for future reference let me show you the easy way to do those:
The point in the middle can be removed, but the trick to making these rotationally symmetrical is making sure the diagonal of the main points is cut in half precisely at the centre of the grid. This is why some people use a point in the middle, so they can make sure the line goes straight through the centre. Then, spam the hell out of ctrl+h and ctrl+j, but press them at the same time until again, no points move. Make sure (again) the slider endpoint is in the centre of the slider endcircle.
01:04:164 (6) - This is an
unrankable slider. I know you're a BAT, but I like to quote from the guidelines to avoid "NO ITSH NAWT!"
The Rules wrote:
Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous (including "burai sliders") cannot be used. This is so that no slider has an appearance that is confusing or impossible for the player to read. Additionally, the slider borders must never be covered up from the slider being packed in too tightly. However, sliders that cross over themselves are fine as long as the borders are clearly visible.
Replace it with something else, you might even get away with copypasting that heart slider. You can talk to me further if you want a different slider, however! :O
01:09:118 (5) - Remove whistle, use Finish?
01:24:762 (1) - As with the other blanket. Spacing is iffy here.
01:35:452 (2,3,4) - As far as technicality goes, 3/4 is not always readable. It's not intuitive. You should establish 3/4 before using hticircles to demonstrate it. In this case, I'd turn (3) and (4) into a slider, because sliders don't discriminate against accuracy. After this, however, 3/4 hitcircles should be fine.
01:46:142 (3) - Clap instead?
01:50:836 - 02:04:133 - Since it's a copypasta chorus, you can just apply any changes you made beforehand.
02:05:176 (6) - This is a meh slider. Contact me if you want it changed! \:D/
02:15:866 (-) - Extend the break to here. Plays better.
02:29:684 (2,3,1) - As before with the 3/4 stuff.
02:32:031 (2) - Add clap? This note should stand out as it sets up the transition into the Soft hitsound set.
02:32:553 (1) - You know what I'm going to say, right? Spam dat ctrl+h. Also, add a finish on the start of this slider.
Before I move on, there's an unsnapped inherited point right before the big oval slider.
02:36:725 (1,2) - It would look so much better if these were symmetrical to each other! Move (2) left 1 grid.
02:45:068 - 02:58:366 - Since copypaste, apply any changes that you decided on before.
02:58:887 (1) - Meh slider. As before, contact me if you want it changed.
03:06:709 (4) - Oh dear, major spacing issue.
03:14:010 (6) - Make symmetrical!
IMO it probably should get some more modding on spacing and readability~
[Normal]