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xi - ANiMA

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104
Topic Starter
liaoxingyao
This beatmap was submitted using in-game submission on 2016年5月4日 at 13:32:56

Artist: xi
Title: ANiMA
Source: Deemo
Tags: Rayark inc. Piano DiamondMofeng Spring Parad_X Dynamix
BPM: 183.5
Filesize: 4285kb
Play Time: 01:52
Difficulties Available:
  1. Dynamix's LV.8 (3.9 stars, 334 notes)
  2. LV.11 (5.31 stars, 635 notes)
  3. LV.6 (2.82 stars, 244 notes)
  4. Mofeng's LV.4 (1.76 stars, 170 notes)
  5. Spring's LV.10 (4.85 stars, 513 notes)
Download: xi - ANiMA
Information: Scores/Beatmap Listing
---------------
#2
std #1
GlazeE's LV11.1 and my LV.11 Old Version
bg from Spring
hitsound by me
Vert's Mapset
You can download 1112deng's mapset here
mania by Kuo Kyoka's mapset
Spring
shafa
Topic Starter
liaoxingyao

Spring wrote:

shafa
111111
Spring

liaoxingyao wrote:

Spring wrote:

shafa
111111
haokuai
Koiyuki
nuked
Topic Starter
liaoxingyao

Minakami Yuki wrote:

nuked
yeye
Lyric
[Parad_X's LV.9]
整体Flow有点太差。
00:04:441 (4) - Ctrl+G、顺时针旋转115°、移至x138/y262。
00:10:654 (1,2) - 不能让1挡住2的折返箭头。
00:18:665 (2,4) - 这两个不如掉头。
00:20:136 (4,5,6) - Seriously bad flow.
00:20:790 (7,1) - 贴上了。
00:22:098 (3,1,2,1,2,1,2,3,4,5,6,7,8,1) - 同一块地方挤一大疙瘩,改。
00:36:158 (3,4) - 不美观。
00:38:774 (3,4) - 这样包其实不是很好看。
00:54:141 (2) - 这里的音不是这样的。
00:57:411 (3,5) - 别让它俩碰上。
00:58:065 (5,1) - 同上。
01:05:259 (2) - 为什么这个和前后两个贴的都特别近?
01:12:125 (8) - 试着改改它的形状。
01:12:452 (1,3) - 最好不要碰。
01:13:760 (2,3,4) - 间距统一。
01:15:395 (5,6) - Seriously bad flow. 并且形状也太差了。
01:18:338 (10,1,2,3,4) - 仔细调调间距。
01:22:425 (6) - 漏音。
01:30:763 (2) - 向右上歪头更好。
01:31:090 (3,4) - 包仔细点。
01:32:071 (2) - 稍微顺时针旋转十几度。不要刻意和前面那个平行,你还要照顾后面的。
01:33:052 (1,2,1) - 同样是间距问题。
01:34:032 (2,3) - 包仔细点。
01:34:686 (4,5) - 这样很费力,不如改为向上的两个短滑条。
01:35:013 (6) - 尾巴的音很重,不要用一个滑条带过。
01:39:591 - 不要空这里,而且还是重音。
01:40:899 - 同上。
01:42:207 (1,2,3) - 间距问题,你可以统一2和3的形状。
01:44:823 (4,5) - 角度稍微不一样。直接把4 Ctrl+C,V,J,H,G即可。
01:45:477 (5,2) - 最好不要碰。
01:48:092 (3,4) - 往上弄吧,下面刚才不有几个这东西了。你这样弄让人感觉重心偏下。
01:49:073 (2,3,4,5,6,7,8,9,10,1) - 两串Note疏密统一一下。而且第一串朝右,第二串还向右偏的话打着费力。或者第二串直接改成原地连打。
DiamondMofeng
wawawa
CoLouRed GlaZeE
hahahahahahahaha
Mafumafu
Hi! From in-game req.

Silence tick or sliderslide at the very first part. It's noisy.

[Mofeng's LV.4]
01:35:338 Unsnapped note.
00:18:174 (3,2) - Avoid this kind of overlap in lower diffs.
00:22:425 (1,2) - Slightly overlapped. Avoid this and your diff would be more neat.
00:32:888 (1,2) - Using blankets here.
00:44:659 (4,5) - Dont use such pattern. it would be easily read as reversed 2 times.
00:46:948 (4,6) - Avoid this overlap.
00:54:795 (3,4) - use blankets here.
00:56:757 (2) - Do not hide this note under slider.
01:01:662 (1) - Do not reverse 2 times. Difficult for newbie players to catch.

I guess I need to stop here. The probs are the same in the latter part. Be sure to carefully check your patterns.

[LV.7]
00:11:471 (2,3) - Change the direction for better flow.
00:17:193 (1,2) - make them further from each other for not being read as 1/2.
00:32:234 (3,1) - ^
00:35:504 (1,2,3) - Keep consistent DS.
00:36:158 (3,1) - Same as 00:17:193 (1,2) - .
There are more similar issues, so I do not repeat here.
The patterns are OK. Just you need to work more on spacing control.

[Spring's LV.10]
00:18:665 (2,3) - The jump does not get the support of music at all.
00:19:482 (6,7,8) - No reason to abruptly enlarge the DS here.
01:41:553 (1,1) - Do not leave the 3rd piano sound unmapped.
This diff is at least OK.

Good luck!
Topic Starter
liaoxingyao

Regraz wrote:

Hi! From in-game req.

Silence tick or sliderslide at the very first part. It's noisy. 啊 我找下44字节的wav看看

[LV.7]
00:11:471 (2,3) - Change the direction for better flow. fixed
00:17:193 (1,2) - make them further from each other for not being read as 1/2. fixed
00:32:234 (3,1) - ^ ^
00:35:504 (1,2,3) - Keep consistent DS. ok
00:36:158 (3,1) - Same as 00:17:193 (1,2) - . 这里还好吧..
There are more similar issues, so I do not repeat here.
The patterns are OK. Just you need to work more on spacing control. 其实是为了预防gap gg

Good luck!
Thx Regraz!
瓜子啊为啥要用英文啊我好难看得懂啊
Spring

Regraz wrote:

[Spring's LV.10]
00:18:665 (2,3) - The jump does not get the support of music at all. 跳的距离改小了
00:19:482 (6,7,8) - No reason to abruptly enlarge the DS here. 这个我挺喜欢的,还是不要改了 :)
01:41:553 (1,1) - Do not leave the 3rd piano sound unmapped.
This diff is at least OK.
Thanks! :)
Topic Starter
liaoxingyao

Spring wrote:

Regraz wrote:

[Spring's LV.10]
00:18:665 (2,3) - The jump does not get the support of music at all. 跳的距离改小了
00:19:482 (6,7,8) - No reason to abruptly enlarge the DS here. 这个我挺喜欢的,还是不要改了 :)
01:41:553 (1,1) - Do not leave the 3rd piano sound unmapped.
This diff is at least OK.
Thanks! :)
updated
DiamondMofeng

Regraz wrote:

Hi! From in-game req.

Silence tick or sliderslide at the very first part. It's noisy.

[Mofeng's LV.4]
01:35:338 Unsnapped note.
00:18:174 (3,2) - Avoid this kind of overlap in lower diffs.
00:22:425 (1,2) - Slightly overlapped. Avoid this and your diff would be more neat.
00:32:888 (1,2) - Using blankets here.
00:44:659 (4,5) - Dont use such pattern. it would be easily read as reversed 2 times.
00:46:948 (4,6) - Avoid this overlap.
00:54:795 (3,4) - use blankets here.
00:56:757 (2) - Do not hide this note under slider.
01:01:662 (1) - Do not reverse 2 times. Difficult for newbie players to catch.

I guess I need to stop here. The probs are the same in the latter part. Be sure to carefully check your patterns.

Good luck!
REMAPED :)
Topic Starter
liaoxingyao

DiamondMofeng wrote:

Regraz wrote:

Hi! From in-game req.

Silence tick or sliderslide at the very first part. It's noisy.

[Mofeng's LV.4]
01:35:338 Unsnapped note.
00:18:174 (3,2) - Avoid this kind of overlap in lower diffs.
00:22:425 (1,2) - Slightly overlapped. Avoid this and your diff would be more neat.
00:32:888 (1,2) - Using blankets here.
00:44:659 (4,5) - Dont use such pattern. it would be easily read as reversed 2 times.
00:46:948 (4,6) - Avoid this overlap.
00:54:795 (3,4) - use blankets here.
00:56:757 (2) - Do not hide this note under slider.
01:01:662 (1) - Do not reverse 2 times. Difficult for newbie players to catch.

I guess I need to stop here. The probs are the same in the latter part. Be sure to carefully check your patterns.

Good luck!
REMAPED :)
updated
pocket-Gao
Topic Starter
liaoxingyao

pocket-Gao wrote:

yeye
Ayachi-
[LV11]
00:01:498 (2) - 建議往下移
https://osu.ppy.sh/ss/3791931
00:02:806 (3) - 和00:04:441 (4) - 一樣音高 建議同地方
00:34:850 (1) - 啥鬼
00:38:120 (1,2,3) - 建議滑條
00:38:447 (4,5,6) - 建議^
00:38:774 (7,8,9) - ^
00:39:019 (10) - 如果上面的搞了這刪掉吧
00:39:019 (10) - 跟之前一樣 cymbal就滑條
Topic Starter
liaoxingyao

[ S a k u r a ] wrote:

[LV11]
00:01:498 (2) - 建議往下移
https://osu.ppy.sh/ss/3791931
00:02:806 (3) - 和00:04:441 (4) - 一樣音高 建議同地方
00:34:850 (1) - 啥鬼
00:38:120 (1,2,3) - 建議滑條 不了
00:38:447 (4,5,6) - 建議^ 不了
00:38:774 (7,8,9) -
00:39:019 (10) - 如果上面的搞了這刪掉吧 啊?
00:39:019 (10) - 跟之前一樣 cymbal就滑條 之前换成滑条了
no reply=fixed
谢谢sakura
Otosaka-Yu
z
Akasha-
233 ANiMABE
good luck <3
Topic Starter
liaoxingyao

Kuo Kyoka wrote:

233 ANiMABE
good luck <3
ANiMABE hhhhhhhhh
Otosaka-Yu
z
Otosaka-Yu
z
Topic Starter
liaoxingyao

1112deng wrote:

不行惹有些强迫症
[LV.11]
00:09:346 (8,0)试着改一下这里,实在受不了:( 吓死宝宝惹 fixed
像这样https://osu.ppy.sh/ss/3793639
然后这里00:54:141 (46,1)和00:54:468 (46,4)
建议改成直线
像这样https://osu.ppy.sh/ss/3793704和https://osu.ppy.sh/ss/3793697 其实我觉得原来也挺好看的 还是不了
第一次send这种东西有误不要介意
既然我的不能update留个纪念 :(
然后给个林肯(link)给你
https://osu.ppy.sh/s/364190
谢谢
Otosaka-Yu
z
Topic Starter
liaoxingyao

1112deng wrote:

我可以告诉你还有?(*/w\*)
...哎怎么还有啊
Otosaka-Yu
z
Otosaka-Yu
z
Otosaka-Yu
z
Topic Starter
liaoxingyao

1112deng wrote:

liaoxingyao wrote:

...哎怎么还有啊
告诉你还有了嘛[LV.7]
00:40:735 (34,7)建议不要靠这么近,像这样https://osu.ppy.sh/ss/3798028 这个不太好看啊 还是不改了
Otosaka-Yu
z
Otosaka-Yu
z
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