Spherian - Magnets

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Zhuriel
Sorry for taking so long, here's your mod from my M4M queue.

BIG


Really nice map, I like the feel it has with the consistent use of large, slow jumps. Certainly has a unique, 'BIG' feel to it.
  1. Consider reducing OD, I feel that the odd rhythms make the map hard enough to acc already.
  2. I'm not sure the timing is rankable since the actual time signatures are beyond the osu editor's understanding. Have a look at this thread
  3. NC usage feels inconsistent for the polymetric patterns; for example, 00:20:705 (1,2) 00:22:886 (1,2) are the same part of the guitar pattern as 00:24:795 (9) 00:26:977 (8) but the former two have a NC while the NC is immediately after the latter two. I get that you're placing NC on the start of every measure but I think it makes more sense to place them at the same point in the pattern you're mapping to, which with polymetric patterns isn't the same.

  4. 00:03:797 (1,2,3,4,1) - this star jump feels much harder than the rest of the map, and you map the same musical pattern differently everywhere else.
  5. 00:42:794 (6,8) - consider curving these (or straightening (7)), feels a bit inconsistent with similar patterns elsewhere.
  6. 02:24:110 (9,1) - the jumps between these two is much bigger than anything else in this section; try rotating (1) counterclockwise a bit while keeping the end at the same position.
  7. 02:46:064 - 02:49:336 - I suggest reducing the spacing in this section to give the kiai section where the distorted guitar kicks back in more impact.
  8. 02:49:336 (1) - might be nice if you changed up the sliders (shapes or velocities) for the guitar slides in this section a bit, like in the later section with the bass slides.
  9. 03:46:061 (2,3,4,5) - change these to a slider pattern to be consistent with the rest of the section.
  10. 04:12:243 (1) - feels inconsistent with the other two sliders mapped to bass slides in this section.
  11. 04:36:924 (7) - unstack this to be consistent with the rest of the section.
  12. 06:12:505 (3) - what is this supposed to be mapped to? I can't hear anything. Same for 06:15:778 (3) and 06:19:051 (3)

I'd love to see this ranked, we need more prog metal in this game :D
Topic Starter
transcendental

Zhuriel wrote:

Sorry for taking so long, here's your mod from my M4M queue.

BIG


Really nice map, I like the feel it has with the consistent use of large, slow jumps. Certainly has a unique, 'BIG' feel to it. Thanks, I'm a pretty new mapper so I've been experimenting with different styles. I'll keep this in mind for future maps.
  1. Consider reducing OD, I feel that the odd rhythms make the map hard enough to acc already. Looking at the star rating, you're probably right. Changed to 7.
  2. I'm not sure the timing is rankable since the actual time signatures are beyond the osu editor's understanding. Have a look at this thread I'll ask a BN to look at it - I think it should be fine since all of the bar lines are in the correct spots, even though the 'official' time signature in the timing panel is wrong, but a second opinion can't hurt.
  3. NC usage feels inconsistent for the polymetric patterns; for example, 00:20:705 (1,2) 00:22:886 (1,2) are the same part of the guitar pattern as 00:24:795 (9) 00:26:977 (8) but the former two have a NC while the NC is immediately after the latter two. I get that you're placing NC on the start of every measure but I think it makes more sense to place them at the same point in the pattern you're mapping to, which with polymetric patterns isn't the same. Perhaps it's being a drummer that has me biased towards NC every measure, but I personally put the NCs where I felt each individual 'phrase' started - all the NCs are tied to either exceptional high or exceptional low notes in the guitar (at least for that section), it was completely unintentional that they were all on big ticks.

  4. 00:03:797 (1,2,3,4,1) - this star jump feels much harder than the rest of the map, and you map the same musical pattern differently everywhere else. Changed.
  5. 00:42:794 (6,8) - consider curving these (or straightening (7)), feels a bit inconsistent with similar patterns elsewhere. Curved the sliders.
  6. 02:24:110 (9,1) - the jumps between these two is much bigger than anything else in this section; try rotating (1) counterclockwise a bit while keeping the end at the same position. Reworked that slider.
  7. 02:46:064 - 02:49:336 - I suggest reducing the spacing in this section to give the kiai section where the distorted guitar kicks back in more impact. Good idea. Changed.
  8. 02:49:336 (1) - might be nice if you changed up the sliders (shapes or velocities) for the guitar slides in this section a bit, like in the later section with the bass slides. I moved some stuff around here to make it a bit more interesting. Don't think changing the SV would work here though.
  9. 03:46:061 (2,3,4,5) - change these to a slider pattern to be consistent with the rest of the section. Changed.
  10. 04:12:243 (1) - feels inconsistent with the other two sliders mapped to bass slides in this section. The cursor movement is similar (fast->hold) due to the size of the slider ball.
  11. 04:36:924 (7) - unstack this to be consistent with the rest of the section. No, the rhythm here is different.
  12. 06:12:505 (3) - what is this supposed to be mapped to? I can't hear anything. Same for 06:15:778 (3) and 06:19:051 (3) Remvoed this section altogether.

I'd love to see this ranked, we need more prog metal in this game :D
Thanks!
Left
From M4M~~

First, Audio Bitrate is over 192kbps... check AiMOD
And, be careful for my bad english

00:17:433 (5,6) - I think these two too close... i think changing 6slider's direction or move this down would be better
00:23:023 (2,3) - umm.. hard to read... is it intentional?
01:34:475 (7,8) - It's a bit uncomfortable pattern... http://osu.ppy.sh/ss/3849497 how about this?
01:48:383 (7,8) - here too 04:43:469 (7,8) - 04:57:377 (6,7) -
03:07:336 (7,8) - too close... i think. 03:11:973 (11,1) - 03:11:018 (8,9) - make more distance like here
03:19:336 (5,1) - here 2
03:43:880 (1,2) - make these slider angle same...a bit bad look i think
03:48:789 (3) - perfectly stack at 03:47:698 (3) - it would be better to look in editor
04:33:924 (1,1) - spinner end at 04:34:741 - at least here
06:03:780 (6,2) - look dirty in playing... don't let these overlapped



I'm so noob, so use this for just opinion
Good Luck~!
Topic Starter
transcendental

Left wrote:

From M4M~~

First, Audio Bitrate is over 192kbps... check AiMOD fixed
And, be careful for my bad english

00:17:433 (5,6) - I think these two too close... i think changing 6slider's direction or move this down would be better yup moved it down
00:23:023 (2,3) - umm.. hard to read... is it intentional? how? it's just a stack
01:34:475 (7,8) - It's a bit uncomfortable pattern... http://osu.ppy.sh/ss/3849497 how about this? no, there are two notes here. if enough people complain I'l make it a slider but either way there are only two notes here.
01:48:383 (7,8) - here too 04:43:469 (7,8) - 04:57:377 (6,7) - see above
03:07:336 (7,8) - too close... i think. 03:11:973 (11,1) - 03:11:018 (8,9) - make more distance like here changed
03:19:336 (5,1) - here 2 fixed
03:43:880 (1,2) - make these slider angle same...a bit bad look i think eh i like this one
03:48:789 (3) - perfectly stack at 03:47:698 (3) - it would be better to look in editor ok
04:33:924 (1,1) - spinner end at 04:34:741 - at least here ok
06:03:780 (6,2) - look dirty in playing... don't let these overlapped ok



I'm so noob, so use this for just opinion
Good Luck~! thanks for mod!
Doormat
Hello, from my modding queue. Sorry for the wait! I forgot I had a queue to finish woops-


What did the cannibal get for showing up to the party late? A cold shoulder.

Hmm, interesting choice of music- I’m not familiar with modding progressive metal, but I’ll give it a shot

Difficulties looked at: BIG – 0:00:000 to 06:08:007
  • - bolded difficulties are the ones that I modded; timestamp of what I modded is included in this case because it’s a Marathon map


BIG
  1. 00:10:343 (6,1) – Fix the blanket around the (6)
  2. 00:30:522 (7,8) – Maybe make these sliders parallel?
  3. 00:59:161 (4,5) – ^; they’re slightly off from each other
  4. 02:35:701 (3,4) – Reverse the order here so that the 1/2 slider comes before the circle; I feel this fits the rhythm better compared to what you currently have
  5. 03:06:518 (3,4,5) – I feel this pattern might be a little confusing, since (3) and (4) are stacked, but (5) isn’t. Maybe stack the (5) with (3) and (4), i.e. move 03:06:791 (5) to x220,y120
  6. 03:07:200 (6) – Move it so that it’s stacked with 03:07:336 (7).
  7. 03:43:880 (1,2) – Make these parallel
  8. 03:52:607 (1,2,3,4) – All of these are a different slider shape and it looks off as a result. Use the same slider shape here so that they’re parallel.
  9. 03:58:607 (1) – I don’t think this NC is necessary
  10. 04:02:152 (1) – ^
  11. 04:52:468 (3,5) – Fix the blanket around the (3) slider head
  12. 05:24:784 (5,6,7) – Use the same slider shape here so that the flow is more circular; for (6), just rotate (5) by 180 degrees or something
  13. 05:49:327 (6,7,8) – ^
  14. 06:01:325 (6,7,8) – ^


--
Hope this helps you out ;)seriously sorry it’s so late; I completely forgot about my queue ;w;
DominikWW
M4M from my queue:

I have tried to find something serious to fix but this song is really hard to map/ to mod for me. I'm sorry if you wil be disappointed. I've tired what I can.

1. 01:33:929 (6,7,8) - delete (7) and change slider length of (6) into 1/1. Like this the playing is more flowing, I think.

2. 01:27:862 (6) - move it 1/8 tact forward? - to follow the guitar

same at:
01:30:862 (7) -
01:41:770 (7) -

3.01:47:837 (6,7,8) - ^same as 1.

4. 04:42:923 (6,7,8) - ^same here

5. 04:56:831 (5,6,7) - ^same here

5. 05:57:440 (5) - delete? Ony here is too unexcepted, I guess.

6. I guess some of the Offsets are not correctly timed but I'm not sure.

I hope there is something helpful for you. Good luck with it =)
Sanyu_
Hi! From my Queue! M4M!

Sorry for being so late with this mod! I've been really busy with school and haven't had the chance to give a good look at your map. I wanted to give your map the attention it deserves because it is very well made! So here we go!

Overall


Be sure to check the ranking criteria. There are some questionable sliders in the middle of the song that might not be rankable... Other than that, very, very well done! I'm not typically a fan of metal, but this song has struct a chord with me.

Gameplay


01:34:884 (9,10) - misleading... the previous stack was fast but this one is slow, which makes flow kind of broken and clunky...
01:48:792 (9,10) - ^^
03:54:789 (1) - questionable slider #1
04:01:334 (1) - questionable slider #2

Other than that, well done! Hope this gets ranked! Keep up the good work and happy mapping! 8-):D:):P
Topic Starter
transcendental

Doormat wrote:

Hello, from my modding queue. Sorry for the wait! I forgot I had a queue to finish woops-


What did the cannibal get for showing up to the party late? A cold shoulder.

Hmm, interesting choice of music- I’m not familiar with modding progressive metal, but I’ll give it a shot

Difficulties looked at: BIG – 0:00:000 to 06:08:007
  • - bolded difficulties are the ones that I modded; timestamp of what I modded is included in this case because it’s a Marathon map


BIG
  1. 00:10:343 (6,1) – Fix the blanket around the (6) looks fine to me
  2. 00:30:522 (7,8) – Maybe make these sliders parallel? done
  3. 00:59:161 (4,5) – ^; they’re slightly off from each other this is what I get for doing stuff by hand, lol. fixed
  4. 02:35:701 (3,4) – Reverse the order here so that the 1/2 slider comes before the circle; I feel this fits the rhythm better compared to what you currently have changed and moved a bit
  5. 03:06:518 (3,4,5) – I feel this pattern might be a little confusing, since (3) and (4) are stacked, but (5) isn’t. Maybe stack the (5) with (3) and (4), i.e. move 03:06:791 (5) to x220,y120 I moved 03:07:200 (6) out instead, should read better now.
  6. 03:07:200 (6) – Move it so that it’s stacked with 03:07:336 (7). changed and moved
  7. 03:43:880 (1,2) – Make these parallel fixed
  8. 03:52:607 (1,2,3,4) – All of these are a different slider shape and it looks off as a result. Use the same slider shape here so that they’re parallel. fixed
  9. 03:58:607 (1) – I don’t think this NC is necessary you're probably right
  10. 04:02:152 (1) – ^ there are two big bass notes so I want two combos
  11. 04:52:468 (3,5) – Fix the blanket around the (3) slider head fixed
  12. 05:24:784 (5,6,7) – Use the same slider shape here so that the flow is more circular; for (6), just rotate (5) by 180 degrees or something fixed all these
  13. 05:49:327 (6,7,8) – ^
  14. 06:01:325 (6,7,8) – ^


--
Hope this helps you out ;)seriously sorry it’s so late; I completely forgot about my queue ;w;

DominikWW wrote:

M4M from my queue:

I have tried to find something serious to fix but this song is really hard to map/ to mod for me. I'm sorry if you wil be disappointed. I've tired what I can.

1. 01:33:929 (6,7,8) - delete (7) and change slider length of (6) into 1/1. Like this the playing is more flowing, I think. Might flow better but I want to follow the guitar.

2. 01:27:862 (6) - move it 1/8 tact forward? - to follow the guitar sounds fine where it is to me

same at:
01:30:862 (7) -
01:41:770 (7) -

3.01:47:837 (6,7,8) - ^same as 1. same for all of these, I want to follow guitar

4. 04:42:923 (6,7,8) - ^same here

5. 04:56:831 (5,6,7) - ^same here

5. 05:57:440 (5) - delete? Ony here is too unexcepted, I guess. I want to follow drums here.

6. I guess some of the Offsets are not correctly timed but I'm not sure. they should be fine, but I'll get a second opinion from a BN

I hope there is something helpful for you. Good luck with it =)

SHADIC_ wrote:

Hi! From my Queue! M4M!

Sorry for being so late with this mod! I've been really busy with school and haven't had the chance to give a good look at your map. I wanted to give your map the attention it deserves because it is very well made! So here we go!

Overall


Be sure to check the ranking criteria. There are some questionable sliders in the middle of the song that might not be rankable... Other than that, very, very well done! I'm not typically a fan of metal, but this song has struct a chord with me.

Gameplay


01:34:884 (9,10) - misleading... the previous stack was fast but this one is slow, which makes flow kind of broken and clunky... no, I wanted a bit of stop-and-go flow here because of the weird rhythms in the guitar.
01:48:792 (9,10) - ^^
03:54:789 (1) - questionable slider #1 yeah I'll get these checked
04:01:334 (1) - questionable slider #2

Other than that, well done! Hope this gets ranked! Keep up the good work and happy mapping! 8-):D:):P
Thanks, guys! Anyone got any tips for finding a BN?
Endaris
Hi, from the Tuesday Queue. That's some complicated song you have there.

  1. 00:03:797 (1,2,3,4,1) - 03:34:334 (4,5,6,7,8,9) - Please bring these in line with the rest of the map. While I think that the pattern themselves work out fine the spacing is clearly too big: The one at the start due to being at the start(player has absolutely no chance to guess the perfect timing) and the second because you're not hanzer. I know it's a bit different due to the low bpm which is why I agree with the patterning itself but it really stands out compared to the rest of the map with its freaking 3.3 DS.


You're being inconsistent in your first part. You ignore the guitar in favor of the drums, for example 00:15:796 - 00:07:616 - and also on 00:12:524 (1,2,3) - and 00:04:343 (1,2,3) - as these should have the 1 getting the attention instead of 3 if this was mapped for guitar. It's a big nono to suddenly follow the guitar over the drums at 00:17:160 (2,3,4,5) - with these things in mind especially since they are 1/6 which makes them even more cringeworthy. You map guitar consistently from 00:20:705 - onwards which is understandable by the player due to the audible change of pace but you can't randomly switch it up within one section.
  1. 01:09:796 (1) - I would prefer this to be a slider with low SV as fade-outs like this don't really feel like spinning fast.


These NCs are just suggestions I feel that they divide the melodic patterns the best
  1. 01:27:862 (6) - NC
  1. 01:28:885 (1) - Remove NC
  1. 01:30:862 (7) - NC
  1. 01:32:566 (1) - Remove NC
  1. 01:34:543 (8) - NC
  1. 01:35:566 (1) - Remove NC
  1. 01:34:475 (7,8) - I see that others looked at this too cause it's like really stupid to read but no obvious good solution apparent. The most convenient solution to prevent random accdrops would probably be connecting 01:34:543 (8,9) - with a slider. 01:48:383 (7,8,9) - similar problem
  1. 01:41:770 (7) - These random 1/8 snaps are really a bad joke but here you could just extend 6 as the sliderend is empty anyway. With 0.5 SV this doesn't play too bad but you would have to set the next slider to 0.75 SV so we get back to normal SV smoothly.


I think changing SVs would fit this song very well in the parts where the guitar is dominant as it's not that fast but has a lot of changing dynamics that would make SV changes sensible.

Additionally I found some a lot of sliders where the sliderend has no sound and therefore I find it questionable to map them as sliders as long as you're not working with SV to give them a clear movementbased meaning.
  1. 00:33:249 (1) - 00:35:431 (1) - 00:49:611 (1) - 00:51:793 (1) - 00:59:979 (1) - 01:05:978 (1) - 01:25:884 (1) - 01:27:248 (5) - 01:32:566 (1) - 01:33:929 (6) - 01:35:566 (1) - 01:37:475 (1) - 01:39:793 (1) - 01:42:793 (1) - 01:46:474 (1) - 01:51:383 (1) - 03:10:609 (7) - 03:11:291 (9) - 03:12:245 (1) - 03:13:882 (7) - 03:14:564 (9) -


I really like the part between your second break and the end of the Kiai. Sadly the part right after until 03:37:334 - is overmapped quite a bit.

  1. 03:04:609 (9) - Has no sound and if you mapped it to support the following slider you should have stacked the note on top of it or it least close enough to it similar to 03:06:518 (3,4) - which I also not fully agree with
  1. 03:05:018 (11,12) - 03:08:291 (9,10) - Remove these pls, I see no point in them, there's no sound and the last note doesn't need extra 1/8 as the rhythmical pattern is a 1/6 triol starting on a blue tick that just gets hazed by these extra 1/8
  1. 03:09:791 (3,4) - 03:10:473 (6) - 03:13:745 (6) - Overmapped

There are some more overmaps I think but I eventually got tired of listing them all.

  1. It is very confusing if you rapidly switch between using and ignoring a certain type of sound:
    03:38:152 (3,4,5) - here you map it and then you immediately ignore it at 03:40:607 - 03:40:880 - 03:41:016 - and so on which feels very unnatural to play.
  1. 04:11:016 (4) - this is actually on the 1/8 tick
  1. 04:18:243 (6,1) - SV-Change feels unnatural here due to the different sliders being only 1/4 apart, something like this make this transition more readable I think


I'm out of time, sorry if it looks a bit chaotic but please message me if you want to discuss something.
Topic Starter
transcendental

Endaris wrote:

Hi, from the Tuesday Queue. That's some complicated song you have there.

  1. 00:03:797 (1,2,3,4,1) - 03:34:334 (4,5,6,7,8,9) - Please bring these in line with the rest of the map. While I think that the pattern themselves work out fine the spacing is clearly too big: The one at the start due to being at the start(player has absolutely no chance to guess the perfect timing) and the second because you're not hanzer. I know it's a bit different due to the low bpm which is why I agree with the patterning itself but it really stands out compared to the rest of the map with its freaking 3.3 DS. The first one is reasonable, I'll change it. I don't want to change the second one, though. The DS isn't really that high, I'm using 3x DS in several other spots for 1/8 jumps.


You're being inconsistent in your first part. You ignore the guitar in favor of the drums, for example 00:15:796 - 00:07:616 - and also on 00:12:524 (1,2,3) - and 00:04:343 (1,2,3) - as these should have the 1 getting the attention instead of 3 if this was mapped for guitar. It's a big nono to suddenly follow the guitar over the drums at 00:17:160 (2,3,4,5) - with these things in mind especially since they are 1/6 which makes them even more cringeworthy. You map guitar consistently from 00:20:705 - onwards which is understandable by the player due to the audible change of pace but you can't randomly switch it up within one section. The reason that I mapped to the drums instead of the guitar for the first part was that the guitar was mostly long sustained notes, most of the rhythm was in the drums at that point. Only when the musical emphasis changed to the guitar did I switch to the guitar, which is why 00:17:160 (2,3,4,5) is mapped to guitar since it's very obviously emphasized.
  1. 01:09:796 (1) - I would prefer this to be a slider with low SV as fade-outs like this don't really feel like spinning fast. I personally like the spinning with the guitar note here.


These NCs are just suggestions I feel that they divide the melodic patterns the best
  1. 01:27:862 (6) - NC
  1. 01:28:885 (1) - Remove NC
  1. 01:30:862 (7) - NC
  1. 01:32:566 (1) - Remove NC
  1. 01:34:543 (8) - NC
  1. 01:35:566 (1) - Remove NC


I added the NCs but didn't remove the ones you suggested, because I feel like those still designate different phrases.

  1. 01:34:475 (7,8) - I see that others looked at this too cause it's like really stupid to read but no obvious good solution apparent. The most convenient solution to prevent random accdrops would probably be connecting 01:34:543 (8,9) - with a slider. 01:48:383 (7,8,9) - similar problem
  1. 01:41:770 (7) - These random 1/8 snaps are really a bad joke but here you could just extend 6 as the sliderend is empty anyway. With 0.5 SV this doesn't play too bad but you would have to set the next slider to 0.75 SV so we get back to normal SV smoothly.

The reason I mapped these the way they are (and this goes for the sliders with no sliderend sound that you mentioned below too) is that the guitar here is a long held note which I wanted to mirror with a button hold by the player.

I think changing SVs would fit this song very well in the parts where the guitar is dominant as it's not that fast but has a lot of changing dynamics that would make SV changes sensible.

Additionally I found some a lot of sliders where the sliderend has no sound and therefore I find it questionable to map them as sliders as long as you're not working with SV to give them a clear movementbased meaning.
  1. 00:33:249 (1) - 00:35:431 (1) - 00:49:611 (1) - 00:51:793 (1) - 00:59:979 (1) - 01:05:978 (1) - 01:25:884 (1) - 01:27:248 (5) - 01:32:566 (1) - 01:33:929 (6) - 01:35:566 (1) - 01:37:475 (1) - 01:39:793 (1) - 01:42:793 (1) - 01:46:474 (1) - 01:51:383 (1) - 03:10:609 (7) - 03:11:291 (9) - 03:12:245 (1) - 03:13:882 (7) - 03:14:564 (9) -


I really like the part between your second break and the end of the Kiai. Sadly the part right after until 03:37:334 - is overmapped quite a bit.

  1. 03:04:609 (9) - Has no sound and if you mapped it to support the following slider you should have stacked the note on top of it or it least close enough to it similar to 03:06:518 (3,4) - which I also not fully agree with
There's a guitar note here, it's a hammer-on (i think) so it's harder to hear but it's there.
  1. 03:05:018 (11,12) - 03:08:291 (9,10) - Remove these pls, I see no point in them, there's no sound and the last note doesn't need extra 1/8 as the rhythmical pattern is a 1/6 triol starting on a blue tick that just gets hazed by these extra 1/8
i'm pretty sure the drums here are 1/8
  1. 03:09:791 (3,4) - 03:10:473 (6) - 03:13:745 (6) - Overmapped

There are some more overmaps I think but I eventually got tired of listing them all.
I'm pretty sure most of these are guitar notes that are just harder to hear, but I'm reasonably sure they're there.

  1. It is very confusing if you rapidly switch between using and ignoring a certain type of sound:
    03:38:152 (3,4,5) - here you map it and then you immediately ignore it at 03:40:607 - 03:40:880 - 03:41:016 - and so on which feels very unnatural to play.
The emphasis is on the sound at 03:38:152 while the emphasis at 03:40:607 and such is on the fading guitar note imo.
  1. 04:11:016 (4) - this is actually on the 1/8 tick
i'm pretty sure this is the same rhythm as 03:52:607 (1,2,3,4) just in the background so it's harder to hear.
  1. 04:18:243 (6,1) - SV-Change feels unnatural here due to the different sliders being only 1/4 apart, something like this make this transition more readable I think
    fixed


I'm out of time, sorry if it looks a bit chaotic but please message me if you want to discuss something.
Thanks so much for the mod. I felt that a lot of your comments were reasonable but might just be our mapping styles differing, although there were a few like the NCs that I agreed with.
Battle
m4m from queue:

[Big]
Why the diff name lol
Some of the whistles that I'm hearing kinda sound sporadic, maybe make it a little more, I guess natural sounding?
00:10:070 (5,7) - Maybe fix the overlap here?
00:13:205 (4,5,6) - I'm somewhat confused on this, because this occurs multiple times but they like have differing spacing (not that I'm saying they should all be the same, but it should still be semi-consistent)
00:20:977 (3,4) - I feel like the way these are overlapping can be improved (basically by making it overlap a little more)
00:23:159 (3,4) - ^
00:34:613 (6,7,8) - Maybe arrange these so there is still the back and forth motion, but to where they are leading into 00:35:431 (1) -
00:37:339 (2,3) - Kinda awkward since all the other overlaps have been following with slider end
00:43:067 (7,1) - Blanket can be slightly improved
00:51:248 (7,1) - Fix curve on 7 slightly so it's perfectly like 1's curve
00:54:388 (4,6) - I would slightly increase overlap or not overlap at all
01:28:885 (1,2) - Overlap doesn't follow curve like you usually are doing
01:42:793 (1,2) - ^
01:45:793 (5,6) - ^
01:51:383 (1,2) - ^ I'm gonna stop pointing these out, because while they're there for variety, I feel like it should be consistent
03:02:836 (2,5) - Overlap doesn't look good
03:06:791 (5,7) - ^
03:12:654 (2,3,4) - I kinda find it weird for the 2 to not lead into the 1/4 notes (1/8 notes in this case)
03:18:790 (1,2,3,4,5) - ^
03:54:789 (1) - This is like something from really old maps lol
04:01:334 (1) - Same
04:18:243 (1,2,3,4,1) - I know it's supposed to be decreasing ds gradually, but like the slider doesn't even blanket 1 so it's just messy looking imo
04:40:879 (11,12) - I said I wouldn't point them out but still, the point still stands that they should overlap following the slider
04:53:150 (5,6) - Blanket pls
05:16:876 (5,1) - No overlap pls
05:35:146 (4,2) - ^
05:47:963 (1,2) - Fix overlap
05:57:508 (6,8) - Overlap fix
05:57:781 (7,1,2) - ^ same

Overall the map seems kinda like, sporadic, it doesn't really like have a set structure to it and it's kinda like all over the place with overlaps n stuff so try to make this a bit neater
Topic Starter
transcendental

Battle wrote:

m4m from queue:

[Big]
Why the diff name lol
Some of the whistles that I'm hearing kinda sound sporadic, maybe make it a little more, I guess natural sounding?
00:10:070 (5,7) - Maybe fix the overlap here? fixed
00:13:205 (4,5,6) - I'm somewhat confused on this, because this occurs multiple times but they like have differing spacing (not that I'm saying they should all be the same, but it should still be semi-consistent)
00:20:977 (3,4) - I feel like the way these are overlapping can be improved (basically by making it overlap a little more) all overlap stuff fixed
00:23:159 (3,4) - ^
00:34:613 (6,7,8) - Maybe arrange these so there is still the back and forth motion, but to where they are leading into 00:35:431 (1) -
00:37:339 (2,3) - Kinda awkward since all the other overlaps have been following with slider end
00:43:067 (7,1) - Blanket can be slightly improved fixed
00:51:248 (7,1) - Fix curve on 7 slightly so it's perfectly like 1's curve fixed
00:54:388 (4,6) - I would slightly increase overlap or not overlap at all
01:28:885 (1,2) - Overlap doesn't follow curve like you usually are doing
01:42:793 (1,2) - ^
01:45:793 (5,6) - ^
01:51:383 (1,2) - ^ I'm gonna stop pointing these out, because while they're there for variety, I feel like it should be consistent
03:02:836 (2,5) - Overlap doesn't look good
03:06:791 (5,7) - ^
03:12:654 (2,3,4) - I kinda find it weird for the 2 to not lead into the 1/4 notes (1/8 notes in this case) it looks weird but the mouse movement is just a straight line since slider leniency
03:18:790 (1,2,3,4,5) - ^ this one was on purpose
03:54:789 (1) - This is like something from really old maps lol
04:01:334 (1) - Same changed shape
04:18:243 (1,2,3,4,1) - I know it's supposed to be decreasing ds gradually, but like the slider doesn't even blanket 1 so it's just messy looking imo weird it's supposed to blanket 1 lol
04:40:879 (11,12) - I said I wouldn't point them out but still, the point still stands that they should overlap following the slider
04:53:150 (5,6) - Blanket pls
05:16:876 (5,1) - No overlap pls
05:35:146 (4,2) - ^
05:47:963 (1,2) - Fix overlap
05:57:508 (6,8) - Overlap fix
05:57:781 (7,1,2) - ^ same

Overall the map seems kinda like, sporadic, it doesn't really like have a set structure to it and it's kinda like all over the place with overlaps n stuff so try to make this a bit neater yeah ik lol this map is from when i was way more nooby at mapping and kinda just stuck stuff all over the place as you might have noticed
thankx 4 mod :)
pishifat
a big thing to keep in mind when you're mapping complex rhythms (aka the majority of this map) is how spacing plays in to readability

most modern maps have really variable spacing, but the reason that works is because they're almost always consistently spamming 1/2. for example, take any recently ranked tv size and you'll see all the gaps are equal
when rhythm is structured like this, you can space things huge or tiny and people will intuitively think it's all 1/2 gaps
02:11:155 (1) - your map here is a good example of that. everything is 1/4, so regardless of how it's spaced, it's easy to comprehend

when gaps between objects are changing and spacing isn't indicating that however, it results in confusion
02:46:064 (1,2,3) - like here, 1 to 2 is a 1/4 gap, but then 2 to 3 is a 1/2 gap. they're spaced the same so how are you supposed to really know aside from "lol read approach circles dummy"
01:26:294 (2,3,4,5) - a similar thing -- you're conditioning people to assume the large spacing is 1/4, then 4 to 5 is 1/2 without indication
01:27:862 (1,2,3,4) - then like a 3/4 gap from 1 to 2 and 1/2 from 3 to 4 with the same spacing blablabla

i assume you get the idea. easiest way to "fix" this is making all of your 1/4 spacing about the same and 1/2 spacing about the same while timeline gaps between objects are variable. when they're all the same, you can transition into more variable spacing easily


the next thing i'll complain about is timing. i get that you've got all these points for time signatures and that's fine. the issue is the song is just not completely consistent

02:23:019 (5) - i think you heard it here, which is why this is slightly extended. at this point in the song and a whole lot of other places, all the beats are later than the metronome. you'll need things to actually be timed right, otehrwise your map's kinda going no where.

easiest way to time these kinds of songs is by using any audio editor with crossfades and adjusting the song itself to match osu's metronome rather than placing timing points in osu. i doubt anyone will do it for you since it's a pain, especially on marathons, but i've done it for 2 of my own marathons so it is definitely possible haha

if that's too complex, osu timing points are still an option of course, but they'll probably screw up with your fancy time signature work and playability lol. see any monstrata supercell map to see how he handles songs like this


aside from that, i don't really have anything else worth mentioning. if you actually do apply the spacing thing, there will be a lot of changes, so pointing out specifics is unnecessary.
if you actually can handle doing both of those things though, i'll take a look at the map again
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