Spherian - Magnets

posted
Total Posts
23
Topic Starter
transcendental
This beatmap was submitted using in-game submission on Wednesday, December 02, 2015 at 11:24:10 PM

Artist: Spherian
Title: Magnets
Tags: metal rock djent prog instrumental
BPM: 110
Filesize: 6504kb
Play Time: 06:08
Difficulties Available:
  1. Atomic (4.1 stars, 1038 notes)


Download: Spherian - Magnets
Information: Scores/Beatmap Listing
---------------
Mapped: 100%
Hitsounded: 100%

This beatmap is properly timed - red points are used to show changes in time signature, referenced off of the band's published drum charts: http://imgur.com/a/UQmb4

Mods welcome and appreciated.
Makeli
Yo! From my que.

[General]
What's up with that diff name?
Add combo colours
Uncheck enable countdown. (Not really sure if this is needed)
Uncheck letterbox during breaks
Remove bigjoe97 and spherian from tags since Spherian is already the artist/band name and bigjoe97 is yours.
[BIG]
Well firstly your hitsounds are too damn loud. You should adjust them so they fit the music. You could also give your sliders a bit more space since you use big spacing anyway.
00:08:434 (9,1) - Don't let these overlap
00:22:886 (1,2,3) - Are these supposed to be stacked?
00:25:068 (1,2) - Idk about this. This just looks weird to my eye.
00:38:567 (6,7) - Again. Stack?
00:44:975 (6,1) - This slider curving looks ugly to me. http://puu.sh/krg1l/422ceb4a12.jpg ?
01:27:248 (5) - End this on the red tick. Sounds better imo. Or silence the sliderend.
01:30:248 (6) - ^
01:36:520 (4,5) - Stack?
01:41:156 (6) - Again end on red tick or silence the sliderend
01:44:156 (6) - ^
02:22:064 (1,2,3) - Stack?
02:11:155 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - Slower sv and smaller spacing? I feel like you should really lower the sv since there is pretty much only one instrument playing and the distances with the slider jumps is just too big. But hey, that's just my opinion.
03:23:971 (3,4,5) - Stack?
03:30:517 (4,5,6) - This spacing is just awkward.
03:41:698 (1) - Map the guitar?
03:46:061 (1) - ^
03:54:789 (1) - Idk if this is even rankable lol
04:06:789 (3,5) - Move these a bit just so they don't overlap
04:18:243 (6,1) - http://puu.sh/krgLB/2546aa9b3d.jpg ?
03:37:334 (1,2,3,4,1,2,3,4,1,1,2,3,4,1,2,3,4,1,1,1,2,3,1,2,3,4,1,2,1,2,3,4,5,6,1,2,3,4,1,1,2,3,4,1,1,2,1,1,2,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,5,6,1) - Again I feel like this SV is just too damn fast jumps are fine now I quess
04:50:150 (6) - Sliderend on red tick or silence it.
05:51:781 (1,2,3) - Stack?
06:19:051 (3,1,1) - What's up with this sudden super big spacing?

That's it for my mod. Hope this helped at least in some way and hope you don't feel like I'm interfering with your mapping style.
Ok I'm out good luck with this. This is just too progressive even for me lol.
Topic Starter
transcendental

Maakkeli wrote:

Yo! From my que.

[General]
What's up with that diff name?
Add combo colours
Uncheck enable countdown. (Not really sure if this is needed)
Uncheck letterbox during breaks
Remove bigjoe97 and spherian from tags since Spherian is already the artist/band name and bigjoe97 is yours.
[BIG]
Well firstly your hitsounds are too damn loud. You should adjust them so they fit the music. You could also give your sliders a bit more space since you use big spacing anyway. hitsounds made quieter
00:08:434 (9,1) - Don't let these overlap fixed
00:22:886 (1,2,3) - Are these supposed to be stacked? yes, fixed
00:25:068 (1,2) - Idk about this. This just looks weird to my eye. widened the curved slider into a blanket w/o overlap
00:38:567 (6,7) - Again. Stack? fixed
00:44:975 (6,1) - This slider curving looks ugly to me. http://puu.sh/krg1l/422ceb4a12.jpg ? changed
01:27:248 (5) - End this on the red tick. Sounds better imo. Or silence the sliderend. no, this is following the background guitar. sliderend silenced though
01:30:248 (6) - ^ silenced
01:36:520 (4,5) - Stack? fixed
01:41:156 (6) - Again end on red tick or silence the sliderend silenced
01:44:156 (6) - ^ silenced
02:22:064 (1,2,3) - Stack? fixed
02:11:155 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - Slower sv and smaller spacing? I feel like you should really lower the sv since there is pretty much only one instrument playing and the distances with the slider jumps is just too big. But hey, that's just my opinion. I'll work on this section a bit more, lower sv sounds good
03:23:971 (3,4,5) - Stack? fixed
03:30:517 (4,5,6) - This spacing is just awkward. changed to this
03:41:698 (1) - Map the guitar? yup
03:46:061 (1) - ^ yup
03:54:789 (1) - Idk if this is even rankable lol should be, I've seen sliders like this in lots of other maps
04:06:789 (3,5) - Move these a bit just so they don't overlap fixed
04:18:243 (6,1) - http://puu.sh/krgLB/2546aa9b3d.jpg ? yeah that looks way better
03:37:334 (1,2,3,4,1,2,3,4,1,1,2,3,4,1,2,3,4,1,1,1,2,3,1,2,3,4,1,2,1,2,3,4,5,6,1,2,3,4,1,1,2,3,4,1,1,2,1,1,2,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,5,6,1) - Again I feel like this SV is just too damn fast jumps are fine now I quess yeah i'll lower SV
04:50:150 (6) - Sliderend on red tick or silence it. no for this one, follows guitar
05:51:781 (1,2,3) - Stack? fixed
06:19:051 (3,1,1) - What's up with this sudden super big spacing? since loud accented guitar note

That's it for my mod. Hope this helped at least in some way and hope you don't feel like I'm interfering with your mapping style.
Ok I'm out good luck with this. This is just too progressive even for me lol. hey don't worry about it, this is one of the most ridiculously timed songs I've ever listened to lol (check out that sheet music)
Thanks for the mod and catching my dumb stack errors :)
Setsurei

[General]
  1. don't need to put your name on the tags since your name was already on the creator, and remove Spherian since it's the artist's name
  2. change your normal hit clap to this? its sounds better imo. don't forget to change your control point audio sampleset to N:C1 (F6)
  3. BPM actually should be 220, well if you change this you need to change the SV to 1.3 so you won't remap the whole sliders

[BIG]
00:27:931 (3) - rather than stacking this, move to 272|272 to blanket with 00:26:705 (7) - , and the flow is better from 00:27:659 (2) -
00:37:339 (2,3) - move (3) to flow better with the previous slider [***]
00:45:520 (2,3) - [***]
00:57:252 (5) - stack to 00:55:888 (2) - 's head?
01:05:978 (1,2,3) - your overlap here is kinda different from the rest before, I suggest don't stack 1 and 3
01:08:160 (1,2,3) - flow obstructed
01:32:566 (1,2) - [***]
01:42:793 (1,2) - [***]
01:49:474 (1,2) - [***]
03:10:609 (7,8) - [***]
03:54:789 (1) - overlap its body and unclear path, unrankable
04:39:242 (6,7) - [***]
05:46:054 (2,3) - [***]
the beats seems fine to me

good luck
Topic Starter
transcendental

Setsurei wrote:


[General]
  1. don't need to put your name on the tags since your name was already on the creator, and remove Spherian since it's the artist's name
  2. change your normal hit clap to this? its sounds better imo. don't forget to change your control point audio sampleset to N:C1 (F6) no clue how to do this but I'll give it a try
  3. BPM actually should be 220, well if you change this you need to change the SV to 1.3 so you won't remap the whole sliders if you look at the sheet music 110 is actually the correct BPM

[BIG]
00:27:931 (3) - rather than stacking this, move to 272|272 to blanket with 00:26:705 (7) - , and the flow is better from 00:27:659 (2) I like this a lot. fixed
00:37:339 (2,3) - move (3) to flow better with the previous slider [***] I think this flows better into the jumps
00:45:520 (2,3) - [***] this one I'll move
00:57:252 (5) - stack to 00:55:888 (2) - 's head? no, I think its current position flows better into 00:59:979 (1)
01:05:978 (1,2,3) - your overlap here is kinda different from the rest before, I suggest don't stack 1 and 3 changed 3 to a blanket
01:08:160 (1,2,3) - flow obstructed fixed
01:32:566 (1,2) - [***] fixed
01:42:793 (1,2) - [***] flows into jumps
01:49:474 (1,2) - [***] fixed
03:10:609 (7,8) - [***] fixed
03:54:789 (1) - overlap its body and unclear path, unrankable ok changed to a wobbly slider
04:39:242 (6,7) - [***] fixed
05:46:054 (2,3) - [***] flows into jumps
the beats seems fine to me

good luck[/color]
Thanks for the mod!
malxsant
Hello! Just dropping by to let you know I'm currently modding your map. Sorry for the long wait; will be up in an hour or so.

Key
  1. Highly recommend changing it
  2. Small/Nazi suggestions
[General]
  1. BIGBIGBIGBIGBIGBIG
  2. I only recall seeing a slider with a red point once. Try and find a place to use some.
[Not Small]
  1. 00:20:705 (1) - I think it would feel better if you removed this slider and just add a stack on top of 00:20:977 (2).
  2. 00:51:793 (1) - It would be pretty cool if you hid this behind 00:51:248 (7) as shown here.
  3. 01:09:660 (5) - Really small but I think you should space this further away from (4) as a transition out of the last few patterns and emphasizing the guitar.
  4. 01:09:796 (1) - I suggest using a softer hitsound for the spinner.
  5. 01:34:475 (7,8) - These should probably just be a slider instead as these surprised me as there's nothing else like this in the map.
  6. 01:44:156 (6,1) - For this one in particular, the slider should end on the red tick ahead and the note should be on the blue tick ahead. Put it to 50% speed and listen.
  7. 01:48:383 (7,8) - Same as V.
  8. 01:53:837 (1) - Same as IV.
  9. 02:29:837 (6) - The end needs to be brought down a tick.
  10. 03:00:791 (6,7,8) - I suggest doing something like this. This would require a remap of the next couple of notes.
  11. 03:23:971 (3) - Fix the stack.
  12. 03:54:789 (1) - This slider is not appealing. This should also end (or you can put a note) at 03:55:198. Here's what I did.
  13. 04:01:334 (1) - This slider is unappealing as well. I'm not saying to go simple but please make it nicer.
  14. 04:12:243 (1) - Now that's a nice slider.
  15. 04:33:924 (1) - This spinner should end at 04:34:809 and be silenced.
  16. 04:43:469 (7,8) - Same as V.
  17. 04:57:377 (6,7) - ^

This is the one of the most solid beatmaps I've ever come across. You should map 21st Century Schizoid Man by King Crimson with those timing skills.
Topic Starter
transcendental

maxandcheese wrote:

Hello! Just dropping by to let you know I'm currently modding your map. Sorry for the long wait; will be up in an hour or so.

Key
  1. Highly recommend changing it
  2. Small/Nazi suggestions
[General]
  1. BIGBIGBIGBIGBIGBIG what
  2. I only recall seeing a slider with a red point once. Try and find a place to use some.
ok
[Not Small]
  1. 00:20:705 (1) - I think it would feel better if you removed this slider and just add a stack on top of 00:20:977 (2). yup done
  2. 00:51:793 (1) - It would be pretty cool if you hid this behind 00:51:248 (7) as shown here. ooh yeah done
  3. 01:09:660 (5) - Really small but I think you should space this further away from (4) as a transition out of the last few patterns and emphasizing the guitar. increased a bit but not too much
  4. 01:09:796 (1) - I suggest using a softer hitsound for the spinner. yup fixed
  5. 01:34:475 (7,8) - These should probably just be a slider instead as these surprised me as there's nothing else like this in the map. no, there are two separate sounds here I want to emphasize
  6. 01:44:156 (6,1) - For this one in particular, the slider should end on the red tick ahead and the note should be on the blue tick ahead. Put it to 50% speed and listen. oops fixed
  7. 01:48:383 (7,8) - Same as V. also no
  8. 01:53:837 (1) - Same as IV. fixed
  9. 02:29:837 (6) - The end needs to be brought down a tick. fixed
  10. 03:00:791 (6,7,8) - I suggest doing something like this. This would require a remap of the next couple of notes. I did two sliders instead since there are four notes to emphasize but yeah changed
  11. 03:23:971 (3) - Fix the stack. ok
  12. 03:54:789 (1) - This slider is not appealing. This should also end (or you can put a note) at 03:55:198. Here's what I did. I wanted a single slider that 'sped up' at the end (to emphasize the bend in the bass note) so I went with a wobbly slider that straightened out.
  13. 04:01:334 (1) - This slider is unappealing as well. I'm not saying to go simple but please make it nicer. same as above
  14. 04:12:243 (1) - Now that's a nice slider.
  15. 04:33:924 (1) - This spinner should end at 04:34:809 and be silenced. ok changed
  16. 04:43:469 (7,8) - Same as V.no same reasons
  17. 04:57:377 (6,7) - ^
also no
This is the one of the most solid beatmaps I've ever come across. You should map 21st Century Schizoid Man by King Crimson with those timing skills.
wow thanks lol
Thanks for the mod!
Domi200
Hey this is for the M4M

[BIG]
  1. 02:19:610 (9,1,2) - I would prefer to lower (1) a bit
  2. 03:20:971 (5) - You rotate this -18 and readjust blanket
  3. 03:54:789 (1) - SV too high
  4. 04:01:334 (1) - I think its okay here since the beginning is not straight if you know what I mean


~Check your PMs
Topic Starter
transcendental

Domi200 wrote:

Hey this is for the M4M

[BIG]
  1. 02:19:610 (9,1,2) - I would prefer to lower (1) a bit no, it's part of a larger pattern that'd be too hard to remap
  2. 03:20:971 (5) - You rotate this -18 and readjust blanket fixed
  3. 03:54:789 (1) - SV too high I don't think so since the middle part is essentially stationary
  4. 04:01:334 (1) - I think its okay here since the beginning is not straight if you know what I mean


~Check your PMs
Zhuriel
Sorry for taking so long, here's your mod from my M4M queue.

BIG


Really nice map, I like the feel it has with the consistent use of large, slow jumps. Certainly has a unique, 'BIG' feel to it.
  1. Consider reducing OD, I feel that the odd rhythms make the map hard enough to acc already.
  2. I'm not sure the timing is rankable since the actual time signatures are beyond the osu editor's understanding. Have a look at this thread
  3. NC usage feels inconsistent for the polymetric patterns; for example, 00:20:705 (1,2) 00:22:886 (1,2) are the same part of the guitar pattern as 00:24:795 (9) 00:26:977 (8) but the former two have a NC while the NC is immediately after the latter two. I get that you're placing NC on the start of every measure but I think it makes more sense to place them at the same point in the pattern you're mapping to, which with polymetric patterns isn't the same.

  4. 00:03:797 (1,2,3,4,1) - this star jump feels much harder than the rest of the map, and you map the same musical pattern differently everywhere else.
  5. 00:42:794 (6,8) - consider curving these (or straightening (7)), feels a bit inconsistent with similar patterns elsewhere.
  6. 02:24:110 (9,1) - the jumps between these two is much bigger than anything else in this section; try rotating (1) counterclockwise a bit while keeping the end at the same position.
  7. 02:46:064 - 02:49:336 - I suggest reducing the spacing in this section to give the kiai section where the distorted guitar kicks back in more impact.
  8. 02:49:336 (1) - might be nice if you changed up the sliders (shapes or velocities) for the guitar slides in this section a bit, like in the later section with the bass slides.
  9. 03:46:061 (2,3,4,5) - change these to a slider pattern to be consistent with the rest of the section.
  10. 04:12:243 (1) - feels inconsistent with the other two sliders mapped to bass slides in this section.
  11. 04:36:924 (7) - unstack this to be consistent with the rest of the section.
  12. 06:12:505 (3) - what is this supposed to be mapped to? I can't hear anything. Same for 06:15:778 (3) and 06:19:051 (3)

I'd love to see this ranked, we need more prog metal in this game :D
Topic Starter
transcendental

Zhuriel wrote:

Sorry for taking so long, here's your mod from my M4M queue.

BIG


Really nice map, I like the feel it has with the consistent use of large, slow jumps. Certainly has a unique, 'BIG' feel to it. Thanks, I'm a pretty new mapper so I've been experimenting with different styles. I'll keep this in mind for future maps.
  1. Consider reducing OD, I feel that the odd rhythms make the map hard enough to acc already. Looking at the star rating, you're probably right. Changed to 7.
  2. I'm not sure the timing is rankable since the actual time signatures are beyond the osu editor's understanding. Have a look at this thread I'll ask a BN to look at it - I think it should be fine since all of the bar lines are in the correct spots, even though the 'official' time signature in the timing panel is wrong, but a second opinion can't hurt.
  3. NC usage feels inconsistent for the polymetric patterns; for example, 00:20:705 (1,2) 00:22:886 (1,2) are the same part of the guitar pattern as 00:24:795 (9) 00:26:977 (8) but the former two have a NC while the NC is immediately after the latter two. I get that you're placing NC on the start of every measure but I think it makes more sense to place them at the same point in the pattern you're mapping to, which with polymetric patterns isn't the same. Perhaps it's being a drummer that has me biased towards NC every measure, but I personally put the NCs where I felt each individual 'phrase' started - all the NCs are tied to either exceptional high or exceptional low notes in the guitar (at least for that section), it was completely unintentional that they were all on big ticks.

  4. 00:03:797 (1,2,3,4,1) - this star jump feels much harder than the rest of the map, and you map the same musical pattern differently everywhere else. Changed.
  5. 00:42:794 (6,8) - consider curving these (or straightening (7)), feels a bit inconsistent with similar patterns elsewhere. Curved the sliders.
  6. 02:24:110 (9,1) - the jumps between these two is much bigger than anything else in this section; try rotating (1) counterclockwise a bit while keeping the end at the same position. Reworked that slider.
  7. 02:46:064 - 02:49:336 - I suggest reducing the spacing in this section to give the kiai section where the distorted guitar kicks back in more impact. Good idea. Changed.
  8. 02:49:336 (1) - might be nice if you changed up the sliders (shapes or velocities) for the guitar slides in this section a bit, like in the later section with the bass slides. I moved some stuff around here to make it a bit more interesting. Don't think changing the SV would work here though.
  9. 03:46:061 (2,3,4,5) - change these to a slider pattern to be consistent with the rest of the section. Changed.
  10. 04:12:243 (1) - feels inconsistent with the other two sliders mapped to bass slides in this section. The cursor movement is similar (fast->hold) due to the size of the slider ball.
  11. 04:36:924 (7) - unstack this to be consistent with the rest of the section. No, the rhythm here is different.
  12. 06:12:505 (3) - what is this supposed to be mapped to? I can't hear anything. Same for 06:15:778 (3) and 06:19:051 (3) Remvoed this section altogether.

I'd love to see this ranked, we need more prog metal in this game :D
Thanks!
show more
Please sign in to reply.

New reply