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Aizawa Mai - Sarumane Isutori Gemu

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Total Posts
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Topic Starter
AllStar12
This beatmap was submitted using in-game submission on Friday, December 25, 2015 at 2:49:21 PM

Artist: Aizawa Mai
Title: Sarumane Isutori Gemu
Source: Shuuen no Shiori Project
Tags: Aimless Imitation Chair Stealing Game vocaloid IA MAYU 150p Suzumu Gibson Kara Saine Yuuki Iwakura kashu Shuuen Re:act D音 D-ne
BPM: 205
Filesize: 21489kb
Play Time: 03:20
Difficulties Available:
  1. Easy (1.63 stars, 165 notes)
  2. Hard (3.4 stars, 451 notes)
  3. Insane (5.2 stars, 617 notes)
  4. Normal (2.41 stars, 308 notes)
Download: Aizawa Mai - Sarumane Isutori Gemu
Download: Aizawa Mai - Sarumane Isutori Gemu (no video)
Information: Scores/Beatmap Listing
---------------
Ready for mods, plan to rank. Enjoy!
Support the Shu-en no Shiori Project please! ^^
http://www.jvcmusic.co.jp/shuen/

Difficulties
Easy ~ Done (100%)
Normal ~ Done (100%)
Hard ~ Done (100%)
Insane ~ Done (100%)

CoachUmbrellas
This is so guuuuud , I love ur maps , rank it plz!!!

02:20:153 (2,3,4,5,6,7) - kinda hard to hit tho :( you can definitely make it better x)
http://puu.sh/kmVm9/beaf478b8d.osr .first try

keep up the good work !
Topic Starter
AllStar12

CoachUmbrellas wrote:

This is so guuuuud , I love ur maps , rank it plz!!!

02:20:153 (2,3,4,5,6,7) - kinda hard to hit tho :( you can definitely make it better x)
http://puu.sh/kmVm9/beaf478b8d.osr .first try

keep up the good work !
Thanks!! ^^
For now I'll just keep it as it is though.
Maybe I'll rank this in the future but as of now not planning because I just don't have the time because I'm busy irl.
It takes time for beatmaps to be ranked and I don't have that time to do so as of now. sorry~ :o
EncoreW
Hi, this is my noob mod

[General]

Can you use another more combo color? I mean you can use some combo color not default

Hmm...maybe you need a about 6 star diff because 205bpm is not low bpm and this song's rhythm can support 6 stars pattern

[Insane]

this is my testplay, 205bpm is a little faster than my limit but still playable...

Use a cooler diffname to instead that ?

Maybe you need a little more OD for example OD8 or 8.3, even 8.5

00:25:714 - to 00:26:299 - Why not try a stream in this part ? A strong instrument music start 00:25:714 - here, so I think you maybe not need use 00:25:421 (2) - this 1/1 slider, you can use 2 clrcles to instead, the latest one can use to this stream's start, 00:25:421 - a clap here so use a circle to reflect is no problem, it's suitable. And 00:25:714 - from this place, a stream can reflect this instrument music (I don't know what a instrument it is sorry), and this stream can let player become more excited because vocal is coming soon. If I were you I will do this.

01:13:202 - Can you set a spinner? The vocal still continued until 01:14:885 - , then you can add a note at 01:15:470 - and add finish hitsound, if you don't like this just ignore that

02:08:885 (4,5) - I think this should use 3 circles to reflect this 3 pronunciation...02:08:007 (1,2,3) - so you maybe need some 120 degree or 60 degree pattern... this is my thought

02:09:251 - Maybe add a spinner will be better

02:47:885 (1) - Why this spinner's end not at the white line ?

02:58:494 - 02:58:787 - 02:59:080 - 1.00x is useless...maybe more should keep 0.50x, 0.70x, 0.90x (this advice is also useless...)

03:19:568 (8) - NC here ?

03:20:153 - to 03:20:738 - I think a stream here to instead spinner will be more amazing because very suitable here, spinner here is wasted

[Hard]

I think every long white line in vocal part should be filled

01:03:470 - 01:12:251 - 01:59:665 - 02:08:446 - 02:58:787 - 03:17:519 - 03:18:690 - Useless green line, maybe more

02:29:958 (5,6) - Maybe 4 circles is more siutable, don't care 02:29:226 (1,2,3,4) - this 4, 02:29:958 - 4 obvious guitar syllable here why not use 4 circles to refiect that ? And 02:30:397 - a slider's end at a long white line and add a finish hitsound ? I don't think so, I won't do that.

[Normal]

Find nothing

In a word I think it's a fun to play and outstanding map, good luck ! :lol:
Underforest
Hello, from my queue!

I checked your Easy and Normal, and those diffs are well beatmapped. But please fix the distance, objects so far in easy/normal diffs can be unrankable.

That's it.
riktoi


(late?) mod from my queue

- I think a Extra would fit really well for this song, I can see skystar mapping a 6 star diff for this ;)

[Insane]


01:07:714 (3,4,5) - the spacing here is a bit too big, it doesn't really go well when related to the overall spacing of your map
02:03:909 (3,4,5) - ^
03:12:982 (3,4,5) - ^
There were more of those I think

01:41:738 (3) - this shouldn't be here

01:23:665 - just try breaks on spots like this as it will make it easier for players to keep their hp up

02:10:494 - this is totally mappable

02:19:860 (1,2,3,4,5,6,7) - I would map this as a stream but that's just me

02:33:909 - I guess you can keep this break

03:08:885 - since the part after this is chorus maybe you could make it more intense in terms of spacing and stuff

03:19:348 (5,6,7,8) - I don't think you really want a stream to fade out like this

[Hard]


00:28:348 (3) - you could put this between 00:28:202 (2,4) -

00:30:104 (2) - move this so it's after 00:29:665 (1) -

01:23:665 - breaks yo

02:58:787 - I don't think you need all these inherited points :x

[Normal]


01:50:592 (1,2) - switch these hitcircles' position with each other so the transition from 01:49:421 (1) - would feel more linear

02:50:299 - I almost thought I didn't have to mod breaks for this diff but I was wrong :^) just drag the break here like it's in other difficulties

[Easy]


02:50:299 - drag break

what is this song about
Topic Starter
AllStar12
Thanks for taking the time and modding this you guys!
Will check them when I have the time.
As for the Extra difficulty, I'll try to find someone that is familiar into making one.
I personally don't feel like I'm confident enough to make such a difficulty. :?
KantoKun
i mapped Shuuen no Shiori too!!
Nisemono Chiuuhou - Touyama Nao XD

love this project XD
Topic Starter
AllStar12

KantoKun wrote:

i mapped Shuuen no Shiori too!!
Nisemono Chiuuhou - Touyama Nao XD

love this project XD
Touyama Nao sang that song very well since it goes so fast towards the end and it came out awesome :)
I also wanted to map that as well as the others in the album since they're all good but chose to map this first :P
This album is amazing!
KantoKun

AllStar12 wrote:

Touyama Nao sang that song very well since it goes so fast towards the end and it came out awesome :)
I also wanted to map that as well as the others in the album since they're all good but chose to map this first :P
This album is amazing!
we could start mapping project XD
Topic Starter
AllStar12

KantoKun wrote:

we could start mapping project XD
Don't mind at all, but only have time in the middle of December now :o
Topic Starter
AllStar12

T-Mac wrote:

Hi, this is my noob mod

[General]

Can you use another more combo color? I mean you can use some combo color not default

Hmm...maybe you need a about 6 star diff because 205bpm is not low bpm and this song's rhythm can support 6 stars pattern

[Insane]

this is my testplay, 205bpm is a little faster than my limit but still playable...

Use a cooler diffname to instead that ?

Maybe you need a little more OD for example OD8 or 8.3, even 8.5

00:25:714 - to 00:26:299 - Why not try a stream in this part ? A strong instrument music start 00:25:714 - here, so I think you maybe not need use 00:25:421 (2) - this 1/1 slider, you can use 2 clrcles to instead, the latest one can use to this stream's start, 00:25:421 - a clap here so use a circle to reflect is no problem, it's suitable. And 00:25:714 - from this place, a stream can reflect this instrument music (I don't know what a instrument it is sorry), and this stream can let player become more excited because vocal is coming soon. If I were you I will do this. Yeah I can let this one slide but have to keep in mind that I'm just trying to make this just insane and no elements from extra. In addition, the stream starts at 00:25:860 instead of 00:25:787 since there's no beat there to begin with.

01:13:202 - Can you set a spinner? The vocal still continued until 01:14:885 - , then you can add a note at 01:15:470 - and add finish hitsound, if you don't like this just ignore that pretty awkward for me to have the first two kiais ending like that. The third kiai is an exception because it's the finale.
02:08:885 (4,5) - I think this should use 3 circles to reflect this 3 pronunciation...02:08:007 (1,2,3) - so you maybe need some 120 degree or 60 degree pattern... this is my thought Did something else

02:09:251 - Maybe add a spinner will be better referred from previous

02:47:885 (1) - Why this spinner's end not at the white line ? The beat/part of the music ends (presumably) exactly at that specific time and should be acceptable

02:58:494 - 02:58:787 - 02:59:080 - 1.00x is useless...maybe more should keep 0.50x, 0.70x, 0.90x (this advice is also useless...) Meant for volume change

03:19:568 (8) - NC here ? Don't think it's necessary

03:20:153 - to 03:20:738 - I think a stream here to instead spinner will be more amazing because very suitable here, spinner here is wasted I'll let the extra difficulty do the work

[Hard]

I think every long white line in vocal part should be filled

01:03:470 - 01:12:251 - 01:59:665 - 02:08:446 - 02:58:787 - 03:17:519 - 03:18:690 - Useless green line, maybe more Removed the unnecessary ones in this difficulty

02:29:958 (5,6) - Maybe 4 circles is more siutable, don't care 02:29:226 (1,2,3,4) - this 4, 02:29:958 - 4 obvious guitar syllable here why not use 4 circles to refiect that ? And 02:30:397 - a slider's end at a long white line and add a finish hitsound ? I don't think so, I won't do that. Changed it up

[Normal]

Find nothing

In a word I think it's a fun to play and outstanding map, good luck ! :lol:
Thanks for the mod T-Mac!
Topic Starter
AllStar12

riktoi wrote:



(late?) mod from my queue

- I think a Extra would fit really well for this song, I can see skystar mapping a 6 star diff for this ;) Will look for a experienced mapper to do this, I personally don't trust myself on doing this.

[Insane]


01:07:714 (3,4,5) - the spacing here is a bit too big, it doesn't really go well when related to the overall spacing of your map
02:03:909 (3,4,5) - ^
03:12:982 (3,4,5) - ^
There were more of those I think Meant to emphasis those specific parts of the music which I believe it plays fine

01:41:738 (3) - this shouldn't be here Was removed before, knew it didn't sound right when I added that.

01:23:665 - just try breaks on spots like this as it will make it easier for players to keep their hp up Sure thing

02:10:494 - this is totally mappable Don't think it's right for this kind of difficulty to have it. Yes it's mappable but chose not to because I like for the players to rest up a bit and getting ready. I'll leave it up to the harder difficulties such as Extra

02:19:860 (1,2,3,4,5,6,7) - I would map this as a stream but that's just me Will leave that up to the harder difficulties.

02:33:909 - I guess you can keep this break

03:08:885 - since the part after this is chorus maybe you could make it more intense in terms of spacing and stuff Understand what you mean though I believe the positions are acceptable and plays well here for now.

03:19:348 (5,6,7,8) - I don't think you really want a stream to fade out like this I say it's fine here

[Hard]


00:28:348 (3) - you could put this between 00:28:202 (2,4) - It's fine as is

00:30:104 (2) - move this so it's after 00:29:665 (1) - Moved it to the next slider

01:23:665 - breaks yo Alright

02:58:787 - I don't think you need all these inherited points :x Fixed from the previous mod

[Normal]


01:50:592 (1,2) - switch these hitcircles' position with each other so the transition from 01:49:421 (1) - would feel more linear Players at this level should have enough time to proceed to circle 1 and play as is. Furthermore, the notes are all meant to be 1.10x as default in this difficulty. This should be acceptable

02:50:299 - I almost thought I didn't have to mod breaks for this diff but I was wrong :^) just drag the break here like it's in other difficulties Fixed

[Easy]


02:50:299 - drag break Fixed

what is this song about
Thanks for the mod riktoi!
Topic Starter
AllStar12

Underforest wrote:

Hello, from my queue!

I checked your Easy and Normal, and those diffs are well beatmapped. But please fix the distance, objects so far in easy/normal diffs can be unrankable.

That's it.
Thanks for checking it Underforest!
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