nice song ~Thank you very much~
from my queue
didnt find any problems but in the beginning how about using the right side more .-. Fixed
dont like the cs but your choice
00:09:295 (5,6) - doesnt match rhythm imo Fixed,removed 00:09:295 (5) -
00:17:412 (2) - move this since its kinda hard to read ? I want to keep this
00:17:942 (4,5) - ^ ^
00:37:204 - map ? No need to map here
01:03:291 (2) - move ? Same as above
01:48:726 - map ? ^
overall, idk everything was kinda close together
you have a nice map !
i can see it getting ranked ~
remember, you dont have to do everything i say, just map how you want ~
Hai! From Modding QueueThank you very much~
The video some boy and girl are couple :/. Then, I won't watch it again! . U know, Im 12 years old
- 00:18:295 (5) - NC I want to keep this
00:24:378 (1) - Remove dat nc. Then, move to 00:24:596 ^
00:36:770 - Add note No need to add note here
00:38:509 (3) - NC Fixed
00:39:378 - Add note Same as above
00:51:987 (1) - Why new combo No change
01:15:465 (4) - NC if u want NC at 01:16:770 looks better
01:21:987 (5) - ^ No need to NC
01:53:074 - Add note Tried but no change,I think it's better to keep 01:53:074 empty,just like 02:00:031
Thank you very much~
00:01:353 (2) - I suggest ctrl+g this one, seems better flowing, but in fact maybe both are okay. I want to keep it
00:11:942 - you really like to use reverse slider to skip strong beat, this is not single case. Normally strong beat, mainly big tick need to use clickable things, and prevent slider end. Of course big tick not always is strong beat, just like 00:03:471 - you can just keep slider end here. They look fine,no need to change
00:34:161 (2,1) - overlapping reverse arrow, which may cause unrankable. osu is a rhythm game, but at least mapper has the responsibility to provide a clear map for players, especially new player. If you overlap the reverse arrow, players may misread this as without reverse. Fixed
00:36:335 - suggested 1/1 slider here, there is a stream slider here until 00:36:770 -. (same case as 02:03:291 - ) Not necessary
00:52:422 - strong beat problem Same as above
nc problem in this diff, normally Normal diff use 8 beat one nc, which mean nc every 2 big white tick.
For example, nc at 00:06:295 - 00:11:942 - etc
nc position better to keep constant in Easy, Normal.
Also, if that white tick is nc-ed, then it is better to have clickable things as usually these are strong beats.
Seems a bit boring if NC every 2 big white tick
first, I would like to ask the reason why CS 5 is used in this map? I think low star Insane CS=4 is better I think CS 5 is suitable for SV 1.6 and DS 1.0X
00:08:765 (4) - this rhyme is more commonly used Fixed
00:13:177 - 00:26:226 - why mute the slider end? if you think it is weird to use extented slider here, then do not use it. imo, this extented slider can preserved but remove the green line (10% volume) it sounds better. Extented slider end do not need to mute. Don't agree with you,mute the slider end looks better
00:36:335 (7) - 02:03:291 (7) - reverse once to 00:36:770 - (02:03:726 - ) No need to do this
00:42:313 (2) - why? here do not have beat sound or other vocal sound, if you use slider extendedly, I still think it is okay, but not circle. Too long time between 00:41:987 (1) - and 00:42:422 (3) - for a Insane diff,so I use it to emphasize 00:42:422 (3) -
01:02:857 (1,2) - quite misleading, this spacing seems 1/2 and 01:03:291 (2,3) - this spacing seems 1/1, but the truth is reversed. Don't they look funny?
01:07:639 (1) - I like to use extented slider to enter a strong beat, just like here. optional to change
still don't know why CS=5, CS can increase stars, but increase the difficulties also. For your map, it is not hard to read even if CS=4. If you use CS=5, the map seems too empty with a lot of space unused while playing, even if the general. Please use EVERY space and corner provided.
If you have any question in my modding, please feel free to find me in anyway except knocking my door.