Normal00:01:353 (2) - I suggest ctrl+g this one, seems better flowing, but in fact maybe both are okay.
00:11:942 - you really like to use reverse slider to skip strong beat, this is not single case. Normally strong beat, mainly big tick need to use clickable things, and prevent slider end. Of course big tick not always is strong beat, just like 00:03:471 - you can just keep slider end here.
00:34:161 (2,1) - overlapping reverse arrow, which may cause unrankable. osu is a rhythm game, but at least mapper has the responsibility to provide a clear map for players, especially new player. If you overlap the reverse arrow, players may misread this as without reverse.
00:36:335 - suggested 1/1 slider here, there is a stream slider here until 00:36:770 -. (same case as 02:03:291 - )
00:52:422 - strong beat problem
nc problem in this diff, normally Normal diff use 8 beat one nc, which mean nc every 2 big white tick.
For example, nc at 00:06:295 - 00:11:942 - etc
nc position better to keep constant in Easy, Normal.
Also, if that white tick is nc-ed, then it is better to have clickable things as usually these are strong beats.
Hard00:36:335 - change to 1/8 stream?
00:53:291 (3) - This slider break the feel for this part, for the feeling problem, it is hard to explain the reason why
00:59:378 (1,1) - too close, seperate a little more seems look better
01:20:248 (1,2,3) - in fact suddently change to 3/4 snapping quite hard to catch, of course this is not a problem in Hard diff or even Insane diff, if you want to make a easier one, just change to 3/4 reverse still okay (I prefer the latter one)
01:31:552 (4,5,6) - triple is not really common in Hard diff, if you listen clearly, 01:31:878 -(01:42:313 - ) here still a stream sound, maybe you can try this
It looks hard diff more, (slider end for the stream)
02:02:857 (2) - try this?
Insanefirst, I would like to ask the reason why CS 5 is used in this map? I think low star Insane CS=4 is better
00:08:765 (4) - this rhyme is more commonly used
00:13:177 - 00:26:226 - why mute the slider end? if you think it is weird to use extented slider here, then do not use it. imo, this extented slider can preserved but remove the green line (10% volume) it sounds better. Extented slider end do not need to mute.
00:36:335 (7) - 02:03:291 (7) - reverse once to 00:36:770 - (02:03:726 - )
00:42:313 (2) - why? here do not have beat sound or other vocal sound, if you use slider extendedly, I still think it is okay, but not circle.
01:02:857 (1,2) - quite misleading, this spacing seems 1/2 and 01:03:291 (2,3) - this spacing seems 1/1, but the truth is reversed.
01:07:639 (1) - I like to use extented slider to enter a strong beat, just like here. optional to change
still don't know why CS=5, CS can increase stars, but increase the difficulties also. For your map, it is not hard to read even if CS=4. If you use CS=5, the map seems too empty with a lot of space unused while playing, even if the general. Please use EVERY space and corner provided.
If you have any question in my modding, please feel free to find me in anyway except knocking my door.
Thanks.