Wow thanks for pointing that out. Offset of 676 seemed too early for me so I went for 684 instead
Wew helpful mod! Thanks for modding!frukoyurdakul wrote:
And here I am. Nice song choice, and the highest diff is pretty good too! Enjoyable :3 a map is incoming that I can't play with HD lol[Relentless Oni]
- General idea: Reducing 1/4 streams as 1/3 or 1/3 streams as 1/2 is not a good idea, and you used that method a lot. I mentioned some of them, but I guess you can catch the others. Yeah you're right. Guess I tried too hard not to mix 1/4 + 1/3 too much in Inner Oni and Oni >.<
- 01:29:871 - I don't like this gap here, either follow kick sounds or add a spinner or slider. I prefer the kick sounds so yeah here they are
[Inner Oni]
- 00:27:356 ~ 00:35:136 - Between this section, I assume that you put 00:29:023 - these kinds of notes because of the keyboard, but the rest of the patterns are following guitar mostly. And, the musical structure is not very different from the main beginning, which follows guitar extremely well and the patterns finish on red tick (which you used most of them in this very section too, example: 00:29:996 - ) and they flow way better to me. You don't need to make both of the sections same but I think those kinds of notes break the flow on this map. Or, since you already did the same thing on Inner Oni, 00:30:968 (149) - change those kinds of notes to kat, due to emphasize it properly. If you agree on the first one, apply to other diffs too. I'm not too sure about this one. The musical structure doesn't change though but the keyboard starts playing and spices up that part a little. For the musical structure I continued the patterning from before but when the keyboard starts I want the emphasize it as it distinguishes the current part from before. So yeah, one pattern always ends on the red tick as before and one pattern always ends on the white tick due to the keyboard (which are both alternating).
- 00:42:915 (25,26,27,28) - On these four, instead of kkdk I think kdkk works pretty well due to the guitar pitch, so I suggest reversing 00:43:008 (26,27) - those two. Changed
- 01:26:537 (69,71) - How about changing these two as well? Since you are following the guitar pitch due to the hand-swap patterns, the notes are coming a bit different on that spot and 01:26:537 - starting from here a dkkkd emphasizes better for me. Changed
- 02:09:602 - This note is DON on every other diff and yet it's KAT here. Change to don in order to keep it consistent. Changed
[Oni]
- 00:25:134 - You don't need this triplet here: You don't have it on neither Relentless Oni or Oni. Changed
- 00:36:247 - I think difficulty gap is too much between this and Relentless Oni. While the latter has k ddd k ddd k, this only has 1/2 notes with too many 1/1 breaks. To match it, fill some of the gaps like 00:36:386 - this one, or just do it k-d-d-k-d-d-k-d-d-k-d-d 1/2. Changed
- 00:40:693 - I guess you tried to reduce the 1/3 stream here, but I doubt that it fits well. Maybe you can use 1/3 4-plets, 5-plets (with 2/3 break) or 7-plets with 1/1 break, because I don't think it sounds good now. Same goes for 00:45:416 - this section. You can take 00:46:805 - this one as an example, because that one fits. Changed that part
- 00:52:084 - You should add notes on this spot and 00:52:501 - that one, to make it consistent with 00:49:584 - this. And, 00:51:945 (295) - remove this one as well. Added note. Didn't remove that one note though as that would break the mirroring (?) with the previous pattern.
- 00:53:751 (306,307,308,309,310) - What do these emphasize? Umm, you have 1/2 notes on Oni and Relentless Oni, and I assume you follow the guitar there, so you should do the same thing by removing 00:53:821 (307,309) - these two. Ehh, removed
- 01:08:616 (451,452,453,454) - Those should be 1/3 snapped too. You can put a 2/3 break there, and continue with 1/3 patterns afterwards. Changed
- 01:10:839 - If you really need a break there, put a spinner or slider, but 4/1 break is not acceptable due to the map's intensity. Changed
- 01:22:925 - Unlike other parts, starting from here the guitar is 1/4 and those patterns represent nothing in this case. You can use 1/2 1/4 patterns to emphasize them correctly, until 01:24:221 - this section. Same for 01:25:703 - this one. Changed
- 01:25:703 - These should be changed to 1/4 too. See Relentless Oni for reference. Changed
- 01:49:598 - Starting from here, I don't really see a difficulty change between this and Relentless Oni, you used 3-plets and 5-plets close to equal amount of them, which destroyed the spread. Maybe you should try to reducing this section by deleting some notes. Don't forget to adjust Oni as well. Changed
- 01:59:669 - I don't think this note represents anything as well, I can tell that because you don't have any note on Relentless Oni and Oni. Changed
- 02:05:712 - I think you should add a note here. While the other breaks make sense, this one is not neccessary, since after 2 stanza there is a calmer part. Yes
- 02:07:241 (316,317,318) - How about kkk or kkd here? You also need to follow drums once or twice right? Well, you're right
Applied everything
- 00:17:354 ~ 00:18:465 - Between these, Oni is harder. It should be reduced.
- 00:52:779 - You need a note here in order to match the structure with Muzukashii and Inner Oni.
- 00:54:863 - The difficulty change between Inner Oni and this is not enough, while you removed a lot of notes on Muzukashii. You should remove some notes on this one as well, advice: You can use 1/3 duplets, as in d kd kk dk kd. This goes on until 01:04:587 - this spot, which is huge.
- 00:57:271 - This pattern should be reduced, it's too long for Oni and considering the usage of 1/3 patterns in it, this one breaks consistency.
- 00:59:586 (307,308,309,310) - Emphasizing 1/4 sounds with 1/3 pattern is wrong, just like I mentioned at the beginning of this post.
- 01:10:700 - You should add a spinner on this gap as well.
- 01:18:479 - The sounds are in 1/4, which you mapped 1/4 in Inner Oni and Relentless Oni, and hence this ones should be changed too.
- 01:25:425 - Repetitive kdkdkdkdkd seems a bit boring to me, try adding one or two triplets or change some colors on this.
- 01:49:598 - Starting from here, the patterns are a bit too repetitive, try adding some variation.
- 02:01:753 (785) - You should delete this one, 3 1/4 triplets in a row is a bit too intense for an Oni.
- 02:02:795 - Add a note here, you already have a 1/1 break after the next stanza starts.
I'm going to stop there, as I think the mapset isn't ready yet, try to adjust the difficulty spread more. You can use Modding Assistant, it's a very useful program for mapsets. You can call me back after you get 2-3 mods.
Thanks for modding!-Anhedonia- wrote:
m4m req from my queue
:0Relentless Oni - 01:38:484 (69) - change this to D (and rearrange anything you want to make a better flow into D (than into K)). This is so you make it coherent with 01:34:038 (23) - and 01:42:929 (117) - . I really like that you make that K (...) K (...) D pattern with those finishers, so I'd like them to be really methodical (yeah I like consistency a lot) There are actually crashes in the music which I mapped finishers to but I still try to follow the pitch with them. 23 is way lower than 69, the background pitch goes down at 23 while it goes up at 69 so that's why 23 is a D and 69 is a K. The first patterning returns at 117 which is a D again but afterwards the crashes are just at 141, 163 and 189. I hope you understand how I mapped the finishers during the kiai now. Will keep your suggestion in mind though.
- 01:46:263 (152) - change this to K, basically for the same reason as above
- 01:47:375 (163) - change to D, also for the same reason
- 01:49:598 (189) - (suggestion) change this to k, because it would be consistent with 01:50:709 (199,210,220,231,241,252,263) - and all of these are much better as k It's a K already (see explanation above)
- 02:00:989 (302,303,304,309,310,311,326,327,328) - I these triplets feel really weird as they are, I know you're trying to emphasize on the pitch up from previous similar parts but I don't think that's the solution there, k k or kdk work much better and if you really want to emphasize the pitch up maybe you could go for a higher SV instead, it'd fit wonderfully if you ask me I think it's a little weird having a pitch based SV part at the very end of the kiai as other high pitched parts don't have SV. Usually I increase intensity to match the higher pitch (which is usually more intense lol) so that's what I'll do this time
Nothing else really, this is a really good map and it has wonderful streams, good job! Thanks <3 <3Inner Oni - 00:24:717 (91,92,93,94,95,96,97) - this streams feels strange and i think its because in the song these two notes ( 00:25:134 (94,95) - ) have different pitch and probably the first one should be a k because it starts the guitar arpeggio there on the most high pitched note. Fixed
- 00:29:440 (124) - I don't know exactly why you made this a k so I'm sorry if you were following something I didn't notice, but probably it could be d as it fits the drum snare and also makes a smooth pattern with the following kddk Fixed
- 00:31:663 (138) - same reasoning of above, I also think about this like you wanted to echo the previous bell sounds but i think the snare is good enough to stick to and also enhances the kats which are sticking to hihats Fixed
- 00:38:609 (192) - I think this note could perfectly be a k and it would make much of a difference talking about difficulty or playability or even how true it is to the song ( I think it may even suit better). I just think you overuse kkddkk..(...)ddkkdd streams too much (see Rinrin Nadeshiko HeartilY Ooops yeah sometimes I really overdo kkddk and ddkkd as it's a fun simple pattern. Fixed
- 01:04:934 (219,220) - I know you wanted to make a pattern together with the following 5-plet so this is pure suggestion. CTRL+G makes it follow much better but I'd not be surprised if you wanted to keep it (after all it also makes your famous ddkkd(d)kkddk pattern xD) Fixed
- 01:05:768 (229,230) - Same as above Fixed
- 01:07:782 - ~ 01:08:477 - you got a pretty loud guitar solo to do here, don't randomly switch to drums whenever it makes it more simpler because it just messes up my mind while playing Fixed
- 01:19:591 - ~ 01:20:424 - same here, being honest its just that i personally don't like when people maps one instrument for 1 or 2 bars and then switch just at the end of the last for like 5 or 6 notes then go back to mapping that specific instrument, I think it makes it a bit inconsistent with what you wanna follow but i also understand if you just say "I just map a general overview of the song" so probably I can perfectly ignore all these inconsistencies for the sake of a authentic-style map so you can reject this and last mod if you don't wanna remap orz Fixed
- 01:25:981 (21,26) - change to k, because the pattern the guitar is taking is like kkdkkdkkd... Fixed
- 01:28:690 (51) - delete, I definitely don't think this is necessary since last note is continous into the 52th. Same goes for 01:29:385 (57) - FixedOni - 00:25:411 - are you missing a note here? it really feels empty here without the d you've been mapping to similar spots Fixed
- 01:54:321 (341,342,343,344,345,346) - (and all similar patterns) I think it would be much better if you mapped these as d k k d d (as for example, removing 01:54:390 (342,344) - and pressing CTRL+G on 01:54:738 (345,346) - . Then adding a note in 01:55:016 - ) Fixed
tbh that's pretty much it, fixing what i said on all the similar patterns on the kiai solves every possible problem with this diff, as it is really clean right now. Good map tooMuzukashii - 00:40:693 - ~01:02:364 - - - I think this section has really randomized triplets that you did trying to follow the guitars but it doesnt really work at all (and it may even not be random but just of the colour of the note that fits the guitar on these precise moments, idk) so I think you can maybe do an improvised pattern or follow the drums instead
- Try finding good spots to utilize more 1/4 patterns (don't forget to do only ddd or kkk) because you do like 2 at the start and then they dissapear completely, also one of these few is a ddd D, which is a really hard to play pattern on muzu levels. Otherwise, you can also get rid of those 1/4 but I believe fruko mentioned the spread being a problem with the muzu being too far from the oni as one of his reasons. I'll see what I can do, thanks for pointing that out
- That summarizes everything that I don't like from this map to be honest xD so maybe just try doing something else there and I'm sure you will do something really cool as you proved to be a reasonably skilled mapper Thanks xD
Both futsuu and Kantan look on point, but maybe Kantan is also a bit far from Futsuu in terms of difficulty regarding the spread issue fruko was mentioning so i recommend trying to do subtle additions here and there on the kantan to make it look a bit better, but not on the kiais since i think these 7-note patterns are also a bit overused, try use them just sparingly Fixed
Thanks for modding! I'll get that 2nd opinion soonfrukoyurdakul wrote:
Here is the rest of my mod.
[General]
01:31:820 - 02:07:379 - Fix kiai points on Kantan, Futsuu and Muzukashii.
02:15:615 - 02:15:957 - 02:16:144 - 02:16:355 - Omit the red barlines on all diffs, the measure lines shouldn't exist there.
[Kantan][Futsuu]
- 00:15:687 - I think you can add a note here because of the open hi-hat sound. I'd suggest adding it to 00:15:409 - here but I think simple rhythm is more important. Added
- 02:08:491 (164) - 02:10:714 (166) - Delete these notes to match the structure with the beginning. Done
[Muzukashii]
- 00:15:131 - I think you can delete this one since the next one is way more prominent. Done
- 00:22:911 - This needs a finisher in order to keep it consistent with the other diffs. Done
- 00:31:524 - This note can be deleted since there is no keyboard emphasize on it and there is not a note here on Muzukashii. This requires a general structure change I suppose. Done. Also tweaked structure during that part a bit to be consistent
00:36:247 - Either add finisher on this or remove from Kantan and Muzukashii to make it consistent.Added finisher
01:07:921 ~ 01:09:033 - Between these spots, adding two or three notes will help you to keep the spread between Kantan and this. Done
01:20:424 - I think you can add a note here to make a difference between Kantan and this. Done[Oni]
- 01:00:281 (192) - You can delete this note since the guitar snap changes 1/3 and your other representations are like that, I mean, 1/1 notes on Muzukashii while you have 1/3 four notes in Oni. Done
- 01:19:591 - You can remove the finisher on this since you don't have any on Kantan and Futsuu. Done
- 01:30:149 - Since your main focus is drums throughout all diffs, I think you can add a note here to create a difference between this and Futsuu and Oni. Done
[Inner Oni]
- 00:19:438 - I think notes like these should be deleted in order to increase the difficulty between this and Inner Oni. This is a general issue for this section until the guitar solo. One note by each stanza will fix the issue except the deleted ones. Done
- 01:31:468 (161) - I think you can delete this note, ddk is a good build-up element but even though the Inner doesn't have a note here so... Your choice to be honest, this is a suggestion. Done
- 01:45:222 - Add a note here to keep the structure you follow and create the same difference between this and Muzukashii. Done
- 01:46:263 - You also need a triplet here for the same reason as above. Done
[Relentless Oni]
- 01:39:804 - You should add a note here. 01:40:220 - On this spot as well. This occurence might come up in a few sections too, so be sure to check all of them. Done
- 01:56:196 - There is not a note on Relentless Oni, so you should delete this one as well. Done
- 01:59:669 (240) - This one too. This one makes actually sense with other triplets like 02:00:711 (257,258,259,268,269,270) -
Those are the main issues I've found on spread, but I can definitely tell that it's improved, so I'll put a star in here. I will wait for a 2nd opinion on this map, and if it's positive we'll take care of this map
- 00:17:910 - Noticed that the drums are actually in 1/3. So, kkkdddk 1/3 fits well here, and a relevant change is required on other diffs aswell. 1/2 1/4 doesn't really seem follow something to be honest. Applied for Oni and upwards but for Muzukashii i don't want this to be the only 1/3 throughout the map. 1/3 can be quite confusing here so I prefer following the guitar's emphasis with the current pattern
Thanks for modding!xfraczynho wrote:
Hello there! First part: General, Kantan and Relentless
[General]Pretty difficult to find something official about it tbh. The best I found was this. Also Daedalus is this song (click)
- Shouldn't the title be Daedalus? From https://www.musicme.com/Daedalus/videos ... 44A67.html and some others link that i found by searching in google; if you have any official link about metadata would be nice
[Kantan][Relentless Oni]
- What about finishing spinner on 00:09:019 - instead 00:08:880 - ? Looks and plays better (also follows drum)
- 00:16:243 - 00:26:245 - this turns boring, some variations and adding some notes would be nice
- The redline note (00:35:553 (29) - ) could be a little hard to catch for beginners at this bpm, but it's still a good challenge, anyways i suggest to delete 00:35:969 (30) - to make this more 'challenging but easy' (i hope you got my point xD)
- 00:36:247 (31) - i would suggest making it normal note, doesn't feel strong at all
- 00:52:084 (54) - also suggest deleting this to make this more simple :p so you have 00:52:640 (55,56,57,58) - as transition. Fits good aswell
- 01:02:920 - 01:10:700 - this could be somehow a little hard imo, the rhythm follow seems good, but i feel like it could be a little hard for beginners
- 01:12:367 (92) - 01:16:812 (100) - kat to set a difference with 01:14:589 - that starts from lower pitch melody?
- 01:31:816 - overall Kiai could be improved imo, it just consists on 2/1 singletaps, im sure you can make something more interesting and balanced : D
That's all here All applied thanks <3You can apply this meanwhile; I will come back asap for other difficulties!
- 00:20:827 (76) - what about making this kat to set a difference with 00:23:050 - ?
- 00:51:737 (66) - I suggest deleting this note, 00:51:251 (60,61,62,63,64,65) - this double triple should be enough to point the transition
- 01:28:482 - this feels strange; i suggest something like:
Other than that this is ready imoAll applied again
All applied, thanks again <3xfraczynho wrote:
2nd part
Still unsure about songname but yeah, that seems like it could be accurate, ill ask for help soon
[Futsuu][Muzu]
- 00:18:188 (15,16) - kk to emphasize desc melody from 00:17:354 (13,14) - and also making next D more hitteable cause BPM?
- 01:02:087 (129) - would sound nice if you make this kat according to what you had on 00:59:864 (122) -
- 01:04:865 - 01:08:477 - this is so hard imo, what about deleting 01:05:699 (138) - and 01:07:643 (145) - ?
- 01:19:591 (178) - id suggest to remove bignote; 01:20:007 (179,180) - sound is so similar than here
- 01:27:092 (200) - this note sounds a little overmapped, better not to have
- 01:31:816 - i like Kiai structure, id did something like this lol but some k k like 01:35:150 (218,219,220,221,222,223) - doesn't representate so good current guitar pitches; i mean if you try 01:35:567 (219,220) - don on them itd be more accurate talking about melody and pitches (this apply through the whole kiai)
^like you did in the second half
rest looks niceOni and Inner for 3rd part xD
- 00:22:911 (50,51) - why D: it looks empty
- 00:28:884 (79) - suggest moving this notes to 00:29:301 - for example to follow the metaloph sound that hears so loud imo
00:31:107 (88) - ^
00:33:330 (97) - ^- 01:04:587 (248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,265,266,267,268,269) - way same as futsuu, the idea here cause song intensity is good but it's the spike is so hard compared to the rest of the song, would force a miss for sure
Thanks for modding!xfraczynho wrote:
Last part, this is good
[Oni][Inner Oni]
- 01:48:486 - from here these kdk triplets sounds a little repetive and you know, a repetitive melody doesn't need repetitive mapping so alternating between kdk and kkd until 01:56:266 - would fit better imo
- 01:56:266 (352,353,354) - also this one is pretty different so dkd would be nice Both fixed
nothing else here, these diffs are pretty goodd, call me back~
- 01:12:830 (11) - 01:15:053 (31) - these notes aren't neccesary imo and feels strange while playing To be honest, the "hand-switched" patterns are pretty awesome imo as it makes that part much more interesting and challenging
684,277.842093077101,4,1,0,10,1,0
135159,304.568527918782,4,1,0,60,1,0
135615,342.857142857143,4,1,0,60,1,8
135957,375,4,1,0,60,1,8
136144,422.535211267606,4,1,0,60,1,8
136355,535.714285714286,4,1,0,60,1,8
136622,600,4,1,0,60,1,0
All fixed, thanks!Nardoxyribonucleic wrote:
A quick recheck here. (no kd)
- [Kantan]
- 01:13:478 - as mentioned in the previous post, you may add d here to make this part less underwhelming.
- [Futsuu]
- 01:04:031 - 01:05:837 - 01:08:894 - adding d here could reduce the difficulty gap with Muzukashii.
- [Muzukashii]
- 01:05:629 - 01:06:740 - it would be better to add k here for a better spread as Oni contains multiple 1/4 patterns in this part.