Ray - lull ~Soshite Bokura wa~ (Bassmicrobe Remix)

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Beomsan
Project Korean Air #3 Mod

[And We Are]
  1. 00:17:930 (7) - 슬라이더 모양부터 집자면00:15:187 (5,8,2) - 이런것들은 전부 똑같은 모양인데 이거만 더 말기도 했고 동선상 00:17:073 (2) - 머리스택하는거 별로 좋지않은 거 같음
  2. 00:19:645 (1,1) - 이 두개의 차이도 생각해보시고요
  3. 00:55:302 (1) - https://osu.ppy.sh/ss/3835702 블랭킷해서 00:55:816 (3) - 여기에 복붙00:55:302 (1) - 헤드에 블랭킷00:56:330 (5) - 어찌하든 모양은 똑같이 복붙해서 쓰세요
  4. 01:16:387 (3) - 담요
  5. 01:18:616 (1) - https://osu.ppy.sh/ss/3835707보다보니 담요력(?)이 되게 부족하신 것 같은데 슬라이더 너무 접어버리면 보기 좋지 않기도 하고 담요가 목적이었던걸로 보이니 사진같이 해주세요.
  6. 01:20:502 (2) - 01:21:359 (1) - 차라리 덜 접혀진 01:21:016 (4) - 이걸 복사해서 돌려쓰세요
  7. 01:57:016 (1) - 테일크랩
  8. 02:18:273 (2) - 슬라끝 02:18:616 - 여기가 맞는거아닌가 하네요
  9. 02:19:816 (4) - 이런거 그냥 다 찾아내셔서 슬라복붙 사용하셔서 통일시켜주세요 너무 많네요..
  10. 04:45:702 (1) - 담요
  11. 05:13:130 (1) - 여기서부터 02:27:187 (1) - 이 구간이랑 sv 박자 통일시키시는게 나은 거 같습니다.


good luck
Topic Starter
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테일크랩이 뭔지 몰라서 못한거 빼고 수정했습니다~ ㄳㄳ! 그것도 찾아보고 수정할게요~
Beomsan
슬라이더 꼬리에 클랩추가
Euny


테일 크랩 = 꼬리가 달린 게 를 말하는거에요





.. 드립죄송..

이번주 안으로 모딩오겠습니다
Topic Starter
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Euny wrote:



테일 크랩 = 꼬리가 달린 게 를 말하는거에요





.. 드립죄송..

이번주 안으로 모딩오겠습니다
zzzzz감사합니다~~

Beomsan wrote:

슬라이더 꼬리에 클랩추가
수정했습니다~~
Sonnyc
신성게

Holy crap
Beomsan

Sonnyc wrote:

신성게

Holy crap
Topic Starter
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Sonnyc wrote:

신성게

Holy crap

뭔뜻인가하고 신성게로 한참 찾아봤습니다 안나오드라고요
transcendental
And We Are

Man, really nice job on this map. I really enjoyed playing it, the patterns and back and forth jumps were a lot of fun. Now, your mod :)

01:06:273 (1,2,3,4,5) - Your whole map has a lot of flowing cursor movement so it was a bit weird to just stop here for a while. Maybe make this a stream, any direction is fine, just add some cursor movement here.
01:19:816 (8) - I'd stack this with 01:19:473 (6) for some more jumpiness but that's just me.
01:32:330 (2,3,4) - These have a kind of double-note on them - maybe map this like 02:39:530 (1,2,3,4)
01:36:016 (1,1) - Why NC here?
02:19:816 (1) - I'd NC at 02:20:159 (2), since 02:19:816 (1) is part of the same phrase as 02:19:473 (1)
03:08:159 (3) - Stack with 03:07:816 (1) for back-and-forth jump?

That's pretty much it. Sorry there wasn't much on this one, I really liked the map and couldn't find much wrong with it.
Topic Starter
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bigjoe97 wrote:

Man, really nice job on this map. I really enjoyed playing it, the patterns and back and forth jumps were a lot of fun. Now, your mod :
Thanks~I'm happy you enjoyed my map

01:19:816 (8) - I'd stack this with 01:19:473 (6) for some more jumpiness but that's just me. I tried but It's a bit uncomfortable when I played....
01:32:330 (2,3,4) - These have a kind of double-note on them - maybe map this like 02:39:530 (1,2,3,4)
I made this part same as here 05:17:245 (4,5,6,1,2,3) -

except for these I changed all~ Thank you so much!
pishifat
nice tags lol. should delete all of them and add nagi no asukara since you've got the japanese title in source and those mapper names are obviously unrelated. i dunno what else you could include but ya what you have now is dumb

combo colors where

could you fade to black for the start of the storyboard sudden blackness is kinda gross
i assume you changed the offset at some point, which made all of your storyboard stuff out of sync a bit. like all of your flashes are early
04:18:273 - yea similar to the storyboard flash stuff, this break thing should be on the downbeat too

it's also a major pain to hear hitsounds when they're like below 50%ish volume since the default hitnormal blends with the song's constant hihats just saying

some stuff with specific examples:
  1. 03:39:530 (4,1) -03:44:845 (1) - 04:57:530 (4) - 05:03:016 (5) - etc so when you make that vocal thing clickable every time before this, it's super weird when you start putting them on slider tails. should be clicking on those vocal things for rhythm consistency.
  2. 03:08:330 (1) - would fit better to end this on the downbeat since... well the downbeat's stronger lol
  3. 01:31:645 (2) - 02:27:873 (3) - tbh for these sections, undermapping the strong drum beats is probably a bad idea. there's not many clear sounds to map in the first place, so ignoring some is pretty awkward.
  4. stuff like 01:34:559 - being ignored is especially weird, since anyone would guess the object to be there since the vocal/instrumental are there, but instead your object is on the next 1/4 beats
  5. 02:39:530 (1,2,3,4,5,6) - and like adding nonimportant beats when you're not mapping the important beats is even more awkward. 05:25:473 (1,2,3,4,5,6,7) - and again, like 5 seconds ago the same thing happened and you mapped it with only 3/4 gaps, then here it's like yolo insert more circles for no reason. consistency tho
  6. 01:06:273 (1,2,3,4,5,1,2,3) - 01:05:416 (3,4,5,6,7) - 01:50:673 (3,4,5,6,7) - etc you're using the whistle to represent the drum kick, so adding it on streams and stuff is like saying "these objects have drum kicks backing them up" yet the song isn't anything like that. either use different hitsounds or none at all there. irrelevant hitsounds are a nope
  7. 01:42:873 (4,5) - like if you've got an object at the end of a stream with a sv change, at least make sure the spacing is visually the same as the rest of the stream
  8. 04:38:673 (1) - really should move this forward by 1/2. it's skipping out on another object that should be in the previous 1/2 object spam
  9. 02:19:473 (1,1) - is there a purpose for the newcombo stuff here because i'm really not seeing it
  10. 05:19:987 (1,2,3,4,5,6) - stuff like this where you're mixing 3/4 and 1/2 gaps without spacing indication are especially hard to interpret


if i were to point out more general things, i'd say i don't like spacing and sharpness of movements from circles->sliders

the spacing thing is like how usually people keep similar spacing between similar sounds, whereas i can't really tell what a lot of your spacing is supposed to reprsent. most of it is like the exact same, then there's a few places that are different without obvious reasoning

the circle->sliderbody thing is how stuff like 01:04:902 (1,2) - are super sharp (therefore subjectively uncomfortable). usually people find angles more than 90 comfortable for this stuff, whereas tighter angles can force more unnatural movement (which is why people often use them for kinds of emphasis). that's just my thoughts though, it's your map and the thing i dislike appears everywhere so i'm not expecting you to actually change it lol

mango charlie bravo
Topic Starter
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thank you so much, pishifat!
I can't change it all now, so I gave kudos first without applying it all...
Kalibe
Ok, from ma queue

[General]

I think it's okay

[And Weee Are]

Imo you should map this - 00:36:102 - 00:44:330 It's a nice music here to map :?
00:52:216 (7,8) - you sure about this spacing?
01:06:787 (1,2,3,4) - 5 circle stream have nice sounds but here 01:06:273 (1,2,3,4,5) - is little strange
01:08:759 (6,8) - i think it's little overmapped
02:16:045 - it'll be nice if you map this break before this and here add break (or map 2 section)
03:44:330 (1) - why NC?
03:47:073 (1) - ^
05:04:045 (1) - ^
05:43:302 (1) - make slider art, please :3
02:56:159 (2) - http://puu.sh/kVJaV/5fa275fc87.jpg how about this direction?

And, that's all. Sorry for short mod, but your map is ok i think :3
Topic Starter
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:D Thank you for fast modding XD

Today i was so busy....I can't even see BN's mod all.
I'll give kudos first and fix them tomorrow and M4M mod too^^

10/25 fixed

-Kalibe's
Except for 'map here' or 'break time here' all fixed~....I think it's good idea but now its too hard to make...

-pishfat's
Fixed except for general ones and I can't see
I agree with your opinion...so now fixing one by one because of too many sharp patterns...


Thanks again!



Kalibe wrote:

05:43:302 (1) - make slider art, please :3
:!: I want to but i cantㅠ_ㅠ
Sanyu_
Hi! From my Queue! M4M!

First I want to apologize for this taking so long. I've been extremely busy with school and I wanted to really look over your map as best I could before writing this mod. So here we go!

Overall


I absolutely love the map! Thanks to you, I've found a new song that I'm looking forward to seeing get ranked! xD No complaints here!


Gameplay


04:09:702 (5,6) - This is extremely misleading. Almost every other time you stack in this section it's fast, not slow...
04:51:873 (3,4) - Make this consistent with 04:57:359 (3,4) - this?
05:01:645 (1,2) - Stacking these feels weak to me...
05:12:616 (1,2) - ^^



Other than that, amazing job! Keep up the good and happy mapping! 8-);):D:)
Topic Starter
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SHADIC_ wrote:

Hi! From my Queue! M4M!
Oh I saw it now....I was busy these days too....sorry

I'll fix it today! thanks~

fixed
Lami
[General]
  1. Please change BG file's size. change to 1366x768.


[And We Are]

  1. Snapped green lines
  2. 00:33:016 (2,1) - this anti-jump which don't fit to music.
    Since 00:33:359 (1) - have major rhythm, highly recommend to remove anti-jump here.
  3. 02:02:159 (5,1) - ^
  4. 02:40:216 (5,6) - ^
  5. 02:59:759 (5,1) - ^
  6. 01:20:502 (2,3) - ^ avoid anti-jump
  7. 00:35:073 (1,1) - you might want to stack each other.
  8. 00:46:730 (5) - weird slider's shape, please change to clear shape.
  9. 01:42:959 (5) - ^
  10. 01:06:530 (4) - not best rhythm choice. if move this rhythm to 01:06:702 - , it become better than previous rhythm.
    since 01:06:702 have soundable rhythm, than 01:06:530 -
  11. 01:08:330 (1,2,3) - incorrect rhythm for me. it have obviously 1/6 rhythm.
  12. 01:32:159 (1,2,3,4) - quite a misreadable partten. 01:32:330 (2) - add NC here
  13. 01:37:645 (1,2,3,4) - ^
  14. 01:46:045 (1,2,3) - please use same DS here.
  15. 01:56:502 (1,2,3) - use same NC partten with 01:45:530 (6,7,8) - . no reason that use diff NC partten each other.
  16. 01:58:387 - mapping here. it have very major rhythm. i guess it can't ignore here.
  17. 02:51:016 (1) - remove NC for follow regular NC partten.
  18. 03:40:902 (1) - avoid NC spam.
  19. 05:11:073 (3,4,5) - check stacking.
  20. 05:20:502 (1) - consider add NC
  21. 05:46:216 - i doubt this break is Really need in this part..
Topic Starter
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Lami wrote:

[General]
  1. Please change BG file's size. change to 1366x768.


[And We Are]

  1. Snapped green lines
  2. 00:33:016 (2,1) - this anti-jump which don't fit to music.
    Since 00:33:359 (1) - have major rhythm, highly recommend to remove anti-jump here.
  3. 02:02:159 (5,1) - ^
  4. 02:40:216 (5,6) - ^
  5. 02:59:759 (5,1) - ^
  6. 01:20:502 (2,3) - ^ avoid anti-jump
  7. 00:35:073 (1,1) - you might want to stack each other.
  8. 00:46:730 (5) - weird slider's shape, please change to clear shape.
  9. 01:42:959 (5) - ^
  10. 01:06:530 (4) - not best rhythm choice. if move this rhythm to 01:06:702 - , it become better than previous rhythm.
    since 01:06:702 have soundable rhythm, than 01:06:530 -
  11. 01:08:330 (1,2,3) - incorrect rhythm for me. it have obviously 1/6 rhythm.
  12. 01:32:159 (1,2,3,4) - quite a misreadable partten. 01:32:330 (2) - add NC here
  13. 01:37:645 (1,2,3,4) - ^
  14. 01:46:045 (1,2,3) - please use same DS here.
  15. 01:56:502 (1,2,3) - use same NC partten with 01:45:530 (6,7,8) - . no reason that use diff NC partten each other.
  16. 01:58:387 - mapping here. it have very major rhythm. i guess it can't ignore here.
  17. 02:51:016 (1) - remove NC for follow regular NC partten.
  18. 03:40:902 (1) - avoid NC spam.
  19. 05:11:073 (3,4,5) - check stacking.
  20. 05:20:502 (1) - consider add NC
  21. 05:46:216 - i doubt this break is Really need in this part..
아 깜빡했다... 내일 수정할게요 감사합니다!
Dailycare
#Korean Air

Foreground에서 4번째에 위치한 black을 맨 위로 옮겨주시면 title과 left가 잘 보이는 것 같습니다
전 스토리보드 쪽은 잘 모르니까 참고만 해주세용
00:35:759 (1) - 이 슬라이더 모양을 좀 신경써주시는게..

00:57:702 (5) - x56 y340
00:59:416 (1), 01:00:273 (4) - x376 y348
01:01:816 (7) - x396 y96
01:21:359 (5) - 뉴콤
01:25:473 (1) - x160 y384
01:25:816 (2,4) - x340 y288

01:31:816 (3,2) - x252 y328
01:33:016 (5) - x220 y200
01:35:073 (3,4,5) - 이거는 직선 슬라이더인 편이 낫다고 생각됩니다
01:42:102 (2,4) - 이 노트들은 01:41:930 (1,3)를 복붙해서 ctrl + HJ 하는게 어떨까요
01:42:616 (1,2,3,4,5) - 스트림이 01:41:930 (1)를 감싸는 모양이면 보기 좋을듯

01:53:930 (7) - 뉴콤 그리고 여기 클랩 넣어야 하는 부분 아닌가요? 힛사는 제가 잘 캐치못해서..
01:56:502 (1) - 뉴콤 해제하는 편이 낫지 않나요?

02:20:159 (1) - x332 y116, 블랭킷도 신경써주시면 좋을듯
02:35:073 (3) - x368 y0

02:49:645 (3,1,2,3) - x268 y304
02:51:016 (1) - , 02:55:130 (1) - , 03:07:816 (1) - 뉴콤 해제

03:33:702 (1) - 뉴콤 해제
03:39:702 (5) - 뉴콤
03:40:902 (1) - 뉴콤 해제
03:50:673 (5) - 뉴콤 넣고 03:51:016 (1) 뉴콤 해제
03:53:073 (1) - 뉴콤 해제하고 03:53:416 (2) 뉴콤
03:54:102 (1) - 여기도 뉴콤 해제하고 03:54:445 (2)에 뉴콤 넣는게 좋을거같은데 이 부분은 음.. 그냥 맘대로 해주세요

03:56:502 (1) - 여기에 굳이 뉴콤보를 넣을 이유가.,. 차라리 03:56:845 (2)에 뉴콤보를 넣는게 뒤랑 어울리는거 같습니당
04:04:045 (1) - 뉴콤 해제
04:05:245 (5) - 여기에 뉴콤보 ㄱㄱ

04:31:816 (8) - x256 y152
04:32:845 (5) - x272 y188, 04:33:016 (6) - x340 y336?
04:37:645 (2,4) - 04:37:473 (1,3)를 복붙하고 ctrl+H 해주세요. 04:38:330 (6,1,2,3)들도 위치 조정 해주시는게 좋아보입니다

04:46:045 (2,4) - x380 y196
04:47:073 (1) - x280 y124?
04:49:473 (6) - 블랭킷
04:51:016 (8) - x232 y284
04:59:073 (2) - 04:58:730 (1)를 복사 붙여넣기 한 후 ctrl + HJ 해보세요. 그리고 x271 y305 에 놓는게 어때요?
05:06:787 (5) - 이건 슬라이더보다 노트가 낫다고 생각됩니다
05:08:845 (5) - 뉴콤, 05:09:187 (1) - 뉴콤 해제
05:11:330 (4,5) - 슬라이더 끝에 제대로 붙여주세요

05:15:187 (4) - 뉴콤
05:17:245 (4) - ^
05:20:673 (5) - ^
05:23:416 (5) - ^
05:26:159 (6) - ^

05:35:073 (1) - 이 슬라이더가 끝나는 부분이랑 뒤에 나올 노트들은 박자가 http://puu.sh/ljYwW/4c23084b90.jpg가 맞는 것같습니다. 05:37:816 (1) - , 05:40:559 (1) - 도 동일

일단 태반이 뉴콤얘기인건 죄송하구, 이렇게 긴 곡에 모딩하는건 처음이라 여긴 좀 아니다 싶은게 몇몇 있을 수도 있습니다..
Topic Starter
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Dailycare wrote:

#Korean Air

Foreground에서 4번째에 위치한 black을 맨 위로 옮겨주시면 title과 left가 잘 보이는 것 같습니다
전 스토리보드 쪽은 잘 모르니까 참고만 해주세용
00:35:759 (1) - 이 슬라이더 모양을 좀 신경써주시는게..

00:57:702 (5) - x56 y340
00:59:416 (1), 01:00:273 (4) - x376 y348
01:01:816 (7) - x396 y96
01:21:359 (5) - 뉴콤
01:25:473 (1) - x160 y384
01:25:816 (2,4) - x340 y288

01:31:816 (3,2) - x252 y328
01:33:016 (5) - x220 y200
01:35:073 (3,4,5) - 이거는 직선 슬라이더인 편이 낫다고 생각됩니다
01:42:102 (2,4) - 이 노트들은 01:41:930 (1,3)를 복붙해서 ctrl + HJ 하는게 어떨까요
01:42:616 (1,2,3,4,5) - 스트림이 01:41:930 (1)를 감싸는 모양이면 보기 좋을듯

01:53:930 (7) - 뉴콤 그리고 여기 클랩 넣어야 하는 부분 아닌가요? 힛사는 제가 잘 캐치못해서..
01:56:502 (1) - 뉴콤 해제하는 편이 낫지 않나요?

02:20:159 (1) - x332 y116, 블랭킷도 신경써주시면 좋을듯
02:35:073 (3) - x368 y0

02:49:645 (3,1,2,3) - x268 y304
02:51:016 (1) - , 02:55:130 (1) - , 03:07:816 (1) - 뉴콤 해제

03:33:702 (1) - 뉴콤 해제
03:39:702 (5) - 뉴콤
03:40:902 (1) - 뉴콤 해제
03:50:673 (5) - 뉴콤 넣고 03:51:016 (1) 뉴콤 해제
03:53:073 (1) - 뉴콤 해제하고 03:53:416 (2) 뉴콤
03:54:102 (1) - 여기도 뉴콤 해제하고 03:54:445 (2)에 뉴콤 넣는게 좋을거같은데 이 부분은 음.. 그냥 맘대로 해주세요

03:56:502 (1) - 여기에 굳이 뉴콤보를 넣을 이유가.,. 차라리 03:56:845 (2)에 뉴콤보를 넣는게 뒤랑 어울리는거 같습니당
04:04:045 (1) - 뉴콤 해제
04:05:245 (5) - 여기에 뉴콤보 ㄱㄱ

04:31:816 (8) - x256 y152
04:32:845 (5) - x272 y188, 04:33:016 (6) - x340 y336?
04:37:645 (2,4) - 04:37:473 (1,3)를 복붙하고 ctrl+H 해주세요. 04:38:330 (6,1,2,3)들도 위치 조정 해주시는게 좋아보입니다

04:46:045 (2,4) - x380 y196
04:47:073 (1) - x280 y124?
04:49:473 (6) - 블랭킷
04:51:016 (8) - x232 y284
04:59:073 (2) - 04:58:730 (1)를 복사 붙여넣기 한 후 ctrl + HJ 해보세요. 그리고 x271 y305 에 놓는게 어때요?
05:06:787 (5) - 이건 슬라이더보다 노트가 낫다고 생각됩니다
05:08:845 (5) - 뉴콤, 05:09:187 (1) - 뉴콤 해제
05:11:330 (4,5) - 슬라이더 끝에 제대로 붙여주세요

05:15:187 (4) - 뉴콤
05:17:245 (4) - ^
05:20:673 (5) - ^
05:23:416 (5) - ^
05:26:159 (6) - ^

05:35:073 (1) - 이 슬라이더가 끝나는 부분이랑 뒤에 나올 노트들은 박자가 http://puu.sh/ljYwW/4c23084b90.jpg가 맞는 것같습니다. 05:37:816 (1) - , 05:40:559 (1) - 도 동일

일단 태반이 뉴콤얘기인건 죄송하구, 이렇게 긴 곡에 모딩하는건 처음이라 여긴 좀 아니다 싶은게 몇몇 있을 수도 있습니다..
역시 뉴콤이 지적이 안들어올 리가 없죠... 감사합니다! 좌표 찍어주신거는 의도적인게 보여서 수정 안한거도 있습니다~ 뉴콤은 다했어요

Lami 님꺼도 같이 수정하면서 그 근처를 거의 리맵하듯이 한 곳도 있어서ㄷㄷ
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