Not a mod just some basic tips.
First off, the Dim difficulty is currently unrankable from my current understanding of criteria. Kick sliders with more than a single repeat are not allowed AT ALL in any difficulty that is below Hard, and Dim is acting as a Normal right now.
These occur at:
00:56:864
01:21:742
Your Kiai Times are not perfectly matching across all diffs, this might seem minor but they HAVE to be identical to be rankable. Plus on Dim and Unglow diffs the Kiai is not snapped, which is not ABSOLUTELY required. but it's probably a good thing to get in the habit of doing.
CS4 on Dim honestly feels small, I know it technically works with your spread, but in game having CS4 on a normal that's mapped like this just looks off, the patterns look like they're designed for CS3.
You have frequent instances on all diffs of a slider going into a slider, which is fine, but they should try to match, often times they're thrown next to each other haphazardly and just don't seem to have any solid connection.
You have unused files in your map folder, In particular "drum-hitnormal" sticks out since you never use the drum hitsound set in any difficulty in your entire map, so as such there's likely more since this one seems obvious to me, but I'm not going to go flipping through the map files to check right now, this is something that should be common sense and you should be actively looking at yourself.
That's all for my rant right now, pls take some of that into consideration as frankly I'm shocked a lot of this wasn't already caught out seeing how many mods you've had already. As such things like meta-data should also be evaluated again as I'm willing to bet it's not finished. GL with future mapping, and if you want to rank a map, you really just need to be more careful.
First off, the Dim difficulty is currently unrankable from my current understanding of criteria. Kick sliders with more than a single repeat are not allowed AT ALL in any difficulty that is below Hard, and Dim is acting as a Normal right now.
These occur at:
00:56:864
01:21:742
Your Kiai Times are not perfectly matching across all diffs, this might seem minor but they HAVE to be identical to be rankable. Plus on Dim and Unglow diffs the Kiai is not snapped, which is not ABSOLUTELY required. but it's probably a good thing to get in the habit of doing.
CS4 on Dim honestly feels small, I know it technically works with your spread, but in game having CS4 on a normal that's mapped like this just looks off, the patterns look like they're designed for CS3.
You have frequent instances on all diffs of a slider going into a slider, which is fine, but they should try to match, often times they're thrown next to each other haphazardly and just don't seem to have any solid connection.
You have unused files in your map folder, In particular "drum-hitnormal" sticks out since you never use the drum hitsound set in any difficulty in your entire map, so as such there's likely more since this one seems obvious to me, but I'm not going to go flipping through the map files to check right now, this is something that should be common sense and you should be actively looking at yourself.
That's all for my rant right now, pls take some of that into consideration as frankly I'm shocked a lot of this wasn't already caught out seeing how many mods you've had already. As such things like meta-data should also be evaluated again as I'm willing to bet it's not finished. GL with future mapping, and if you want to rank a map, you really just need to be more careful.