forum

keeno - alternate

posted
Total Posts
37
show more
Speed of Snail
Not a mod just some basic tips.

First off, the Dim difficulty is currently unrankable from my current understanding of criteria. Kick sliders with more than a single repeat are not allowed AT ALL in any difficulty that is below Hard, and Dim is acting as a Normal right now.

These occur at:
00:56:864
01:21:742

Your Kiai Times are not perfectly matching across all diffs, this might seem minor but they HAVE to be identical to be rankable. Plus on Dim and Unglow diffs the Kiai is not snapped, which is not ABSOLUTELY required. but it's probably a good thing to get in the habit of doing.

CS4 on Dim honestly feels small, I know it technically works with your spread, but in game having CS4 on a normal that's mapped like this just looks off, the patterns look like they're designed for CS3.

You have frequent instances on all diffs of a slider going into a slider, which is fine, but they should try to match, often times they're thrown next to each other haphazardly and just don't seem to have any solid connection.

You have unused files in your map folder, In particular "drum-hitnormal" sticks out since you never use the drum hitsound set in any difficulty in your entire map, so as such there's likely more since this one seems obvious to me, but I'm not going to go flipping through the map files to check right now, this is something that should be common sense and you should be actively looking at yourself.

That's all for my rant right now, pls take some of that into consideration as frankly I'm shocked a lot of this wasn't already caught out seeing how many mods you've had already. As such things like meta-data should also be evaluated again as I'm willing to bet it's not finished. GL with future mapping, and if you want to rank a map, you really just need to be more careful.
Topic Starter
mintong89

TheOnlyLeon wrote:

Not a mod just some basic tips.

First off, the Dim difficulty is currently unrankable from my current understanding of criteria. Kick sliders with more than a single repeat are not allowed AT ALL in any difficulty that is below Hard, and Dim is acting as a Normal right now. Well generally The dim diff isn't Normal because it have kick slider, so technically it's Hard.

These occur at:
00:56:864
01:21:742

Your Kiai Times are not perfectly matching across all diffs, this might seem minor but they HAVE to be identical to be rankable. Plus on Dim and Unglow diffs the Kiai is not snapped, which is not ABSOLUTELY required. but it's probably a good thing to get in the habit of doing. Technically it's not my own fault because of osu own timing is quite off in 1ms in some point, but I've fixed.

CS4 on Dim honestly feels small, I know it technically works with your spread, but in game having CS4 on a normal that's mapped like this just looks off, the patterns look like they're designed for CS3. Like I've said, it's an easy Hard so it's fine

You have frequent instances on all diffs of a slider going into a slider, which is fine, but they should try to match, often times they're thrown next to each other haphazardly and just don't seem to have any solid connection. Well I don't really think it's not match? It would be better if you give some example.

You have unused files in your map folder, In particular "drum-hitnormal" sticks out since you never use the drum hitsound set in any difficulty in your entire map, so as such there's likely more since this one seems obvious to me, but I'm not going to go flipping through the map files to check right now, this is something that should be common sense and you should be actively looking at yourself. I think you should check properly because I've used a ton of drum-hitnormal when the kiai start.

That's all for my rant right now, pls take some of that into consideration as frankly I'm shocked a lot of this wasn't already caught out seeing how many mods you've had already. As such things like meta-data should also be evaluated again as I'm willing to bet it's not finished. GL with future mapping, and if you want to rank a map, you really just need to be more careful. Well because you didn't check properly, so you cannot blame other people why them didn't caught out
Well thanks for your word anyway lol. Next time don't try be so serious on mod please, anything can be say nicely.
yf_bmp
http://puu.sh/m5RLr/c30aaf4159.zip storyboard done:3

调成Widescreen Support


删掉:
StoryBoard\lyric.psd
StoryBoard\Title2.png
替换StoryBoard\effect目录
替换.osb

http://puu.sh/m67hF/a8f4f0b19c.zip
Electoz
Hi, from my modding queue~

[General]

  1. Okay, I'm wondering why you named a 1.15* map with "Normal" and a barely 2* with "Hard". All reasons I can think of is maybe you didn't want to follow the guidelines for Normal so you named it Hard instead? If you ask my opinion about the naming, I would renamed this from "Hard" to "Advanced".
[Normal]

  1. Nothing found in particular.
[Hard]

  1. 00:00:523 (1,2) - 00:03:450 (1,2) - Should they have the same spacing? I mean, it's just like 0.1 DS difference but would it fit better if they were using the same DS?
  2. 00:04:913 (3) - Why did you end this on the blue tick? Maybe just a mistake? I would ending this on the red tick to keep following that piano sound.
  3. 00:13:693 (3) - Hmm, I'm not sure what you're trying to do here, because the strong beat is here 00:14:425 not the kick which you landed on 00:14:242 . Similar case happens to 00:19:547 (3) .
  4. 00:15:889 (2,3) - Maybe it's just me, but I think the piano sound here isn't strong enough to follow. I would change this into a 1/2 slider instead.
  5. 00:33:815 - Nothing's mapped here, maybe this is intentional?
  6. 01:21:010 (3,4) - Kinda confusing imo because these sliders don't have the same amount of kicks. Also, 01:22:474 should be clickable.
[Glare]

  1. 00:33:998 (3,4,5) - I would recommend to stack here to avoid confusion with some similar patterns like 00:14:791 (1,2,3) - 00:20:645 (1,2,3) .
  2. Continuation from above. I think you should do sth about here 00:43:328 (7,1,2,3) . Actually, you should stack 00:44:059 (1,2,3) to avoid confusion(similar case as above). But if you stacked them, the pattern will be very difficult to read so yeah.
Sry if my mod didn't help much, hope this helps though!
Good luck~
Topic Starter
mintong89

Electoz wrote:

Hi, from my modding queue~

[General]

  1. Okay, I'm wondering why you named a 1.15* map with "Normal" and a barely 2* with "Hard". All reasons I can think of is maybe you didn't want to follow the guidelines for Normal so you named it Hard instead? If you ask my opinion about the naming, I would renamed this from "Hard" to "Advanced". Hmm ok, I'll try to get a better name for this
[Normal]

  1. Nothing found in particular.
[Hard]

  1. 00:00:523 (1,2) - 00:03:450 (1,2) - Should they have the same spacing? I mean, it's just like 0.1 DS difference but would it fit better if they were using the same DS? Well technically in gameplay it is unnoticeable so...
  2. 00:04:913 (3) - Why did you end this on the blue tick? Maybe just a mistake? I would ending this on the red tick to keep following that piano sound. Ok I'll change this since many people told it out
  3. 00:13:693 (3) - Hmm, I'm not sure what you're trying to do here, because the strong beat is here 00:14:425 not the kick which you landed on 00:14:242 . Similar case happens to 00:19:547 (3) . It's just the note that landed's vocal is loud, I can't really express it lol
  4. 00:15:889 (2,3) - Maybe it's just me, but I think the piano sound here isn't strong enough to follow. I would change this into a 1/2 slider instead. There's vocal at here so
  5. 00:33:815 - Nothing's mapped here, maybe this is intentional? yeah, I think 1/8 is too hard for Hard mapper
  6. 01:21:010 (3,4) - Kinda confusing imo because these sliders don't have the same amount of kicks. Also, 01:22:474 should be clickable. hmm ok fixed
[Glare]

  1. 00:33:998 (3,4,5) - I would recommend to stack here to avoid confusion with some similar patterns like 00:14:791 (1,2,3) - 00:20:645 (1,2,3) .
  2. Continuation from above. I think you should do sth about here 00:43:328 (7,1,2,3) . Actually, you should stack 00:44:059 (1,2,3) to avoid confusion(similar case as above). But if you stacked them, the pattern will be very difficult to read so yeah. Hmm you're right but I'll looking forward for the next mod
Sry if my mod didn't help much, hope this helps though!
Good luck~
Thanks for mod :)
Karen
ho ym god

[General]
  1. 加yf和日彩虹进tag
  2. Missing skin files in [Slider] set
    {sliderscorepoint.png}
  3. Colors里加上sliderborder的颜色,因为有skin
  4. 3个diff的结束时间不一样,normal最后多了一段,不过我觉得hard和最高难度跟normal一样比较好,最后一个音感觉要跟下
  5. 00:12:230 - 这里开始加一点音量吧,whistle的声音都被盖住了
  6. 1组的hitnormal也太轻了,听不清,建议换个大声点的
[Glare]
  1. 风格比较老但是overmap也跟以前的图一样多,前面最好删掉大部分的overmap,这个现在比较严格,你这样的应该过不了。下面挑一点比较重要的说下
  2. 00:04:913 (3) - 虽然这样感觉挺好玩但是红线上明显有piano但是蓝线没有,这样不必要也不安全,建议缩短1/4
  3. 00:28:328 (3) - ^
  4. 00:12:230 (1) - 这个一个圈就好,后面那个滑条因为蓝线有声音所以没问题,这个就不行了。
  5. 00:17:901 (8) - 不必要
  6. 00:29:608 (6) - ^
  7. 00:26:498 (8,1) - 间距为什么变小,后面那个明明的重要嘛
  8. 00:44:425 - 漏了whistle?这个听不清会死的(所有diff)
  9. 00:51:925 - 这里加个圈吧
[Hard]
  1. 00:13:693 (3) - 蓝线上什么都没有嘛为什么用3/4滑条
  2. 00:19:547 (3) - ^
  3. 01:04:913 (1) - 也是1/2就好,而且跟00:59:059 (1,2) - 一致,这里没有3/4
  4. 01:13:693 (1) - ^
[Normal]
  1. 00:03:449 (3,4,5,6) - 连续单点太多了,换一点滑条进去
  2. 01:27:596 - 这个unrankable,不能禁tick的音
  3. 00:54:669 - 楼whistle?Hard也是

有点难起飞不过还是先试试,改完喊我看下
Topic Starter
mintong89

Karen wrote:

ho ym god

[General]
  1. 加yf和日彩虹进tag
  2. Missing skin files in [Slider] set
    {sliderscorepoint.png}
  3. Colors里加上sliderborder的颜色,因为有skin
  4. 3个diff的结束时间不一样,normal最后多了一段,不过我觉得hard和最高难度跟normal一样比较好,最后一个音感觉要跟下 其实我不想保留最后一个note的, 不过是因为normal所以没办法. 这个一定要跟吗?
  5. 00:12:230 - 这里开始加一点音量吧,whistle的声音都被盖住了 噫好吧
  6. 1组的hitnormal也太轻了,听不清,建议换个大声点的 故意的, 因为每个note我都放音效了, 所以基本是听不到的(也不unrankable)
[Glare]
  1. 风格比较老但是overmap也跟以前的图一样多,前面最好删掉大部分的overmap,这个现在比较严格,你这样的应该过不了。下面挑一点比较重要的说下 嗯好吧...其实大部分都有跟到vocal和钢琴 不过我大概了解你的意思 不过要真的改好难啊 ;-;
  2. 00:04:913 (3) - 虽然这样感觉挺好玩但是红线上明显有piano但是蓝线没有,这样不必要也不安全,建议缩短1/4 好吧 ;-; 大多数也提出了
  3. 00:28:328 (3) - ^
  4. 00:12:230 (1) - 这个一个圈就好,后面那个滑条因为蓝线有声音所以没问题,这个就不行了。
  5. 00:17:901 (8) - 不必要
  6. 00:29:608 (6) - ^
  7. 00:26:498 (8,1) - 间距为什么变小,后面那个明明的重要嘛
  8. 00:44:425 - 漏了whistle?这个听不清会死的(所有diff)
  9. 00:51:925 - 这里加个圈吧 这里我选择保留跟vocal
[Hard]
  1. 00:13:693 (3) - 蓝线上什么都没有嘛为什么用3/4滑条
  2. 00:19:547 (3) - ^
  3. 01:04:913 (1) - 也是1/2就好,而且跟00:59:059 (1,2) - 一致,这里没有3/4
  4. 01:13:693 (1) - ^
[Normal]
  1. 00:03:449 (3,4,5,6) - 连续单点太多了,换一点滑条进去
  2. 01:27:596 - 这个unrankable,不能禁tick的音
  3. 00:54:669 - 楼whistle?Hard也是

有点难起飞不过还是先试试,改完喊我看下
基本都改了 谢谢 ;-;!
Karen
recheck no kd

general
不管怎么改,结束时间一定要一样的,不一样是unrankable
Missing skin files in [Cursor] set
{cursormiddle.png} 为啥突然又少了一个


Hard
00:54:669 - 01:25:035 (6) - 这些加上音效,不然听不见是会被干,最好自己再检查下,可能漏掉了什么

Glare
00:53:572 (2) - ^
Topic Starter
mintong89

Karen wrote:

recheck no kd

general
不管怎么改,结束时间一定要一样的,不一样是unrankable
Missing skin files in [Cursor] set
{cursormiddle.png} 为啥突然又少了一个


Hard
00:54:669 - 01:25:035 (6) - 这些加上音效,不然听不见是会被干,最好自己再检查下,可能漏掉了什么

Glare
00:53:572 (2) - ^
都改了, 检查了!
Karen
Ok finally, looks perfect to me now, Bubbled!
BeatofIke
On Glare difficulty, the slider at 01:10:035 (10) Should be a 1/4 slider o3o.
No need for kudosu.
Topic Starter
mintong89

BeatofIke wrote:

On Glare difficulty, the slider at 01:10:035 (10) Should be a 1/4 slider o3o.
No need for kudosu.
Fixed, thanks! :)
BeatofIke
Have a heart~
FerchOx
Congratz
Constantine
Electoz
I thought I modded this just few days ago...
Gratz~!
-Sh1n1-
*-*/ Gratz mintong senpai :3
Flask
挖! 米桶
Curisu
挖! 米桶
Topic Starter
mintong89
wow thanks all!
Autumn
恭喜 keeno的歌很棒 米桶的图也好
Topic Starter
mintong89

Autumn wrote:

恭喜 keeno的歌很棒 米桶的图也好
谢谢Autumn! 话说几时rank掉last night呀
Please sign in to reply.

New reply