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keeno - alternate

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Total Posts
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Topic Starter
mintong89
This beatmap was submitted using in-game submission on 2015年12月30日 at 7:59:24

Artist: keeno
Title: alternate
Tags: Hatsune Miku Dark before light キーノ yf_bmp Sun Rainbow
BPM: 82
Filesize: 5067kb
Play Time: 01:28
Difficulties Available:
  1. Glare (3.34 stars, 221 notes)
  2. Hard (2.08 stars, 148 notes)
  3. Normal (1.14 stars, 71 notes)
Download: keeno - alternate
Information: Scores/Beatmap Listing
---------------
「keeno - alternate」
20th Ranked Beatmaps


Kurai ni.

SB by Sun Rainbow (Lyrics) and yf_bmp (Effect).
Kvantuma Rozo
先占位

这首歌的节奏和旋律是一直在重复的,我认为这种重复最好也能体现在谱面上。除了节奏上的重复之外,空间上的重复不仅让玩家体会到这种重复,而且也可以提升图的美感。
我的建议是:1尽可能的用同一物件复制粘贴,然后旋转;2一个物件如果刚好能重合在前不久出现过的物件上,最好就重合放。
当然,这只是我自己的理解

[Break]
00:01:254 (2) - 用1复制粘贴不好吗
00:02:352 (4) - 埋到2下面,或者干脆分开些
00:04:913 (3,4) - 长条下来不好吗
00:10:767 (3) - 埋到前一combo的1下面
00:17:901 (8) - 可以去掉
00:43:328 (7) - 这个滑条为什么要画4个点?
00:57:596 (1) - 挪一下让弯刚好在4那里
01:03:815 (7) - 同上,逼死强迫症
01:26:864 (1) - 我觉得还是能改善一下的

[Dim]
00:01:986 (3,4,5,6,1) - 逼死强迫症
00:09:303 (1,2) - try http://puu.sh/kovCn/c3c0f83033.jpg
00:25:767 (2,3) - 低难度最好把滑条的起点放在白线

[Unglow]
00:01:986 (2) - 往上挪让滑条尾和6重合,不会造成读图障碍的
00:21:010 (5) - 球对称,逼死强迫症了
00:20:279 (4,1,4) - 能不能放一个地方啊
00:47:352 (1,2) - 用复制粘贴的吧
01:25:401 (1) - 一根大dio看着不太好看...考虑改成螺旋那样的?

mapping经验不多,可能有的地方改了反而变糟,求不喷= =
MoeAsuka
Hi~新人摸图,仅供参考~

General

把Design中的Widescreen Support和Letterbox during breaks都关掉吧,似乎一般的图都没有开启这两个的必要
现在的难度命名似乎不太能让人理解难度,这是不被允许的。建议使用Easy/Normal/Hard的标准化命名
图的难度不是很高,现在似乎当作N/H/I的难度处理了,我认为这样不太合适。如果想做成NHI的话,建议先提高难度(如:使用更大的间距)等。这样的话顺便把Dim改成AR7比较合适

Unglow

对于Easy,AR/OD/HP似乎都有点高?至少各降低1看看。
00:11:498 (4,1) - 如果不是特别有必要的话,Easy中的两个物件的间隔最好不要小于1拍。这里尝试删掉circle,并把滑条延长?
00:17:352 (5,1) - ^
00:37:108 (2) - 删掉circle,改用折返滑条?
00:46:620 (3,1) - 这样下节奏吧?

00:49:913 (3) - 删掉。对于Easy,这样的节奏太难了
00:52:840 (3) - ^
01:00:888 (3) - 换成一个在01:01:254 - 的circle吧
01:06:376 (2) - 这个滑条看起来有点奇怪,换成一个直滑条?像这样:
01:07:474 (3) - 删掉
01:10:766 (1,2) - Blanket,现在的这个Flow简直意义不明

Dim

(如果当Normal处理)建议使用AR5/OD4/HP4,并使用Distance-snap重新排列
00:04:913 (3) - 这种滑条应该配合音乐在红线上结束,类似的很多,不一一指出了
00:21:011 (1,2) - 这个遮挡很不好看,不要这么做。
00:32:718 (1,2) - 节奏不对,应该这样下:

01:00:340 (4) - Normal化的话,删掉3连中的这种note就可以了
01:12:962 (5) - 改成向左弯曲?

Break

00:04:913 (3,4) - 和Dim中一样,这样的节奏其实是很奇怪的,建议用一个折返滑条
00:14:242 (5) - 改成在00:14:425 - 开始的1/4滑条吧
00:15:706 (4) - 拆分成单点+滑条
00:20:279 (4) - 移到白线上,改成滑条
00:46:620 (8) - NC
00:53:572 (2) - 这样摆会造成误读,应该把间距拉开
01:04:181 (8) - NC
Topic Starter
mintong89
"Kvantuma Rozo"
先占位

这首歌的节奏和旋律是一直在重复的,我认为这种重复最好也能体现在谱面上。除了节奏上的重复之外,空间上的重复不仅让玩家体会到这种重复,而且也可以提升图的美感。
我的建议是:1尽可能的用同一物件复制粘贴,然后旋转;2一个物件如果刚好能重合在前不久出现过的物件上,最好就重合放。
当然,这只是我自己的理解 嗯...不过我作图没这习惯. 我是直接有灵感直接上note, 如果真的很难看的话我再看看

[Break]
00:01:254 (2) - 用1复制粘贴不好吗
00:02:352 (4) - 埋到2下面,或者干脆分开些 哦哦不错
00:04:913 (3,4) - 长条下来不好吗 想和前一个的slider对称
00:10:767 (3) - 埋到前一combo的1下面 额, 这样会打乱我想排的方式
00:17:901 (8) - 可以去掉 先保留着
00:43:328 (7) - 这个滑条为什么要画4个点? ...一种老习惯, 以前的slider是不会自动圆的. 改了
00:57:596 (1) - 挪一下让弯刚好在4那里 故意的
01:03:815 (7) - 同上,逼死强迫症 这些在打图估计看不到吧
01:26:864 (1) - 我觉得还是能改善一下的 还想不到要放什么形状, 先保留个JB 233

[Dim]
00:01:986 (3,4,5,6,1) - 逼死强迫症 这个星形还不够美...?
00:09:303 (1,2) - try http://puu.sh/kovCn/c3c0f83033.jpg 嗯(不过这距离也太近了吧)
00:25:767 (2,3) - 低难度最好把滑条的起点放在白线 我看不出哪里难 (??

[Unglow]
00:01:986 (2) - 往上挪让滑条尾和6重合,不会造成读图障碍的 不会吧 这是有多简单啊
00:21:010 (5) - 球对称,逼死强迫症了
00:20:279 (4,1,4) - 能不能放一个地方啊 不能
00:47:352 (1,2) - 用复制粘贴的吧
01:25:401 (1) - 一根大dio看着不太好看...考虑改成螺旋那样的? 换了个

mapping经验不多,可能有的地方改了反而变糟,求不喷= =
"Asukasukisuki"
Hi~新人摸图,仅供参考~

General

把Design中的Widescreen Support和Letterbox during breaks都关掉吧,似乎一般的图都没有开启这两个的必要
现在的难度命名似乎不太能让人理解难度,这是不被允许的。建议使用Easy/Normal/Hard的标准化命名
图的难度不是很高,现在似乎当作N/H/I的难度处理了,我认为这样不太合适。如果想做成NHI的话,建议先提高难度(如:使用更大的间距)等。这样的话顺便把Dim改成AR7比较合适 基本上可以当做 ENH 或者简单的 NHI 的..所以我觉得应该没事吧

Unglow


对于Easy,AR/OD/HP似乎都有点高?至少各降低1看看。不是Easy(其实就算了Easy, 这歌那么慢应该不会难道哪去吧
00:11:498 (4,1) - 如果不是特别有必要的话,Easy中的两个物件的间隔最好不要小于1拍。这里尝试删掉circle,并把滑条延长?
00:17:352 (5,1) - ^
00:37:108 (2) - 删掉circle,改用折返滑条?
00:46:620 (3,1) - 这样下节奏吧?

00:49:913 (3) - 删掉。对于Easy,这样的节奏太难了
00:52:840 (3) - ^
01:00:888 (3) - 换成一个在01:01:254 - 的circle吧
01:06:376 (2) - 这个滑条看起来有点奇怪,换成一个直滑条?像这样: 感觉更不好看了...
01:07:474 (3) - 删掉
01:10:766 (1,2) - Blanket,现在的这个Flow简直意义不明 考虑看看

Dim

(如果当Normal处理)建议使用AR5/OD4/HP4,并使用Distance-snap重新排列
00:04:913 (3) - 这种滑条应该配合音乐在红线上结束,类似的很多,不一一指出了 这种3/4(还是4/3, 忘了)节奏其实在osu界很多, 当然讨厌的人也很多. 不过我那个不讨厌的
00:21:011 (1,2) - 这个遮挡很不好看,不要这么做。难看吗...?
00:32:718 (1,2) - 节奏不对,应该这样下:

01:00:340 (4) - Normal化的话,删掉3连中的这种note就可以了
01:12:962 (5) - 改成向左弯曲? 其实这个不奇怪吧

Break

00:04:913 (3,4) - 和Dim中一样,这样的节奏其实是很奇怪的,建议用一个折返滑条 恩恩...我考虑看看
00:14:242 (5) - 改成在00:14:425 - 开始的1/4滑条吧 这里我要跟vocal
00:15:706 (4) - 拆分成单点+滑条 额...为什么?
00:20:279 (4) - 移到白线上,改成滑条 跟vocal
00:46:620 (8) - NC 我基本是一个大白线NC一次 所以...
00:53:572 (2) - 这样摆会造成误读,应该把间距拉开 oops 抱歉. 移去别的地方了
01:04:181 (8) - NC 理由同上上

谢谢两位大大的mod! :) :)
EncoreW
给桶给桶给

[General]

真没必要自带皮肤,现在都挺少见的了

[Break]

挺建议AR8OD7的,因为次难度AR6OD6但是主难度跟次难度还是有相当的差距的

首先我就感觉每个白线都可以上whistle,而且音量太小,前面一大段5%很难听清,很多地方都要被钢琴的声音盖掉,00:13:693 - 比如这个地方根本听不出来,00:12:230 - 从这里开始至少也要加大点音量,vocal已经开始了但是还是跟前面的钢琴段一样用5%,这太那啥了,而且5%直接到55%,这个反差有点大

00:04:913 (3) - 我的建议是滑条在00:05:279 - 这里结束,因为这里有一个钢琴音,00:05:462 - 这个地方实际上是没东西的

00:25:035 (4,7) - 建议跟00:23:572 (7) - 滑条尾叠起来这样更整齐一点,至少我是这么想的

00:53:754 - 这里可以加个clrcle,或者跟00:53:572 (2) - 拼一个短滑条,仔细听的话这里是有鼓的

00:57:596 (1) - 丑

[Dim]

如果主难度AR7OD6的话建议这个AR5OD4,2.07的难度而已不需要太高的四维



不水了,别的摸不出来
Topic Starter
mintong89

T-Mac wrote:

给桶给桶给 D:::::

[General]

真没必要自带皮肤,现在都挺少见的了 喜欢啦111

[Break]

挺建议AR8OD7的,因为次难度AR6OD6但是主难度跟次难度还是有相当的差距的

首先我就感觉每个白线都可以上whistle,而且音量太小,前面一大段5%很难听清,很多地方都要被钢琴的声音盖掉,00:13:693 - 比如这个地方根本听不出来,00:12:230 - 从这里开始至少也要加大点音量,vocal已经开始了但是还是跟前面的钢琴段一样用5%,这太那啥了,而且5%直接到55%,这个反差有点大 其实我是故意的 (. 嗯...我再考虑考虑下

00:04:913 (3) - 我的建议是滑条在00:05:279 - 这里结束,因为这里有一个钢琴音,00:05:462 - 这个地方实际上是没东西的 我觉得这样的节奏听带感的

00:25:035 (4,7) - 建议跟00:23:572 (7) - 滑条尾叠起来这样更整齐一点,至少我是这么想的 嗯, 我下次更改时试试看

00:53:754 - 这里可以加个clrcle,或者跟00:53:572 (2) - 拼一个短滑条,仔细听的话这里是有鼓的 一开始因为snare音太大声所以没听到, 不过现在改感觉有点太费功夫所以 (.

00:57:596 (1) - 丑 :( 改了

[Dim]

如果主难度AR7OD6的话建议这个AR5OD4,2.07的难度而已不需要太高的四维



不水了,别的摸不出来
谢谢你!
Yousei
噫这曲子原长不是5分钟么
本来想扔个高清BGA上去
想了想算惹
;w;
Topic Starter
mintong89

Yousei wrote:

噫这曲子原长不是5分钟么
本来想扔个高清BGA上去
想了想算惹
;w;
额额BGA是?
5分钟太长了有点懒惰 :o
Yousei

mintong89 wrote:

额额BGA是?
5分钟太长了有点懒惰 :o
就是背景视频啦.w.

什么原来米桶是个给?(跑
Asserin
~Hello !

Break

  1. 00:08:206 (4) - U can make blanket :3 x 268|124 y
  2. 00:10:767 (3) - It should be on the middle/beetwen 00:10:035 (2,4)
  3. 00:14:242 (5) - It shloud be on 00:14:425 - Its a white line
  4. 00:20:096 (4) - ^
  5. 00:24:303 (2,4) - Try to dont overlap pls .-.
  6. 00:48:633 (3) - x 184|253 y
  7. 00:48:815 (4,5) - Correct blanket cus its not perfect
  8. 00:59:791 (3) - y 26
  9. 01:23:572 (4) - Do same slider like 01:23:206 (3) (duplicate)

Dim

  1. 00:01:986 (3,4,5,6) - Make perfect trapeze. And try to dont do over lap 00:01:254 (2,5)
  2. 00:04:913 (3) - Its must be slider 1/2 not 3/4 cus its will be unrankable i think .-. (If its normal diff) Correct all patterns 3/4 pls
    .
    .
    .
    Nvm this mod cus u have to use same ds. for all map .-. (Check AiMod - CTRL Shift A)

Unglow

  1. 00:59:791 (2,1) - Its overlap for easy .-. Try to correct this
Good Luck !
MokouSmoke
from my queue~

[Break]
  1. 00:01:986 (3,4,5,6,1) - use perfect pentagon?
  2. 00:10:767 (3,4,5,6) - use equal spacing
  3. 00:13:693 (4,5) - rhythm does not match vocal. there are distinct vocals at 00:13:876 and 00:14:059 - that should have clickable objects while the slight sustain at 00:14:242 - should not. it would be better to just delete (5) imo.
  4. 00:37:108 (5,6,7) - feels overemphasized. lower the DS a little
  5. 00:39:669 (4,5,1,2) - ^
[Dim]
Asserin is right. For a normal diff, you can't have all these DS changes, even if you feel like they fit. You'll have to remap the song with DS snap on :/ Also, only the highest diff can have a custom name, so you'll need to rename this diff as "normal"

[Unglow]
  1. 00:03:449 (3,4,5,6) - make a perfect square using the polygon tool
  2. 00:07:840 (2) - rotate ~25 degrees and reposition so slider (2) points toward end of slider (1) to help with flow
  3. 00:18:083 (1,2,3,4) - fix square
  4. 00:21:010 (5,1) - I don't want to comment on improving blankets but this is pretty noticeable
  5. 00:29:791 (1) - there have been maps disqualified before becuase the slider corners aren't visible. To be safe, you should fix shape. http://puu.sh/m1PpE/2f5fb20c7e.jpg
  6. 01:25:401 (1) - move the start of the slider to [~311, ~44] for better flow
Hope that helps and good luck!
Topic Starter
mintong89
"Asserin"
~Hello !

Break

  1. 00:08:206 (4) - U can make blanket :3 x 268|124 y ok I don't see why not!
  2. 00:10:767 (3) - It should be on the middle/beetwen 00:10:035 (2,4) as you can see my pattern at 00:10:767 (3,4,5,6) - here the note distance is slowly increase, so I hope you get it~
  3. 00:14:242 (5) - It shloud be on 00:14:425 - fixed
  4. 00:20:096 (4) - ^
  5. 00:24:303 (2,4) - Try to dont overlap pls .-. well it should not be really a trouble in gameplay so
  6. 00:48:633 (3) - x 184|253 y great ok
  7. 00:48:815 (4,5) - Correct blanket cus its not perfect I don't see why it's not perfect..?
  8. 00:59:791 (3) - y 26 ok
  9. 01:23:572 (4) - Do same slider like 01:23:206 (3) (duplicate) umm why? it seem different slider

Dim

  1. 00:01:986 (3,4,5,6) - Make perfect trapeze. And try to dont do over lap 00:01:254 (2,5)
  2. 00:04:913 (3) - Its must be slider 1/2 not 3/4 cus its will be unrankable i think .-. (If its normal diff) Correct all patterns 3/4 pls
    .
    .
    . but it's not normal, it's hard
    Nvm this mod cus u have to use same ds. for all map .-. (Check AiMod - CTRL Shift A)

Unglow

  1. 00:59:791 (2,1) - Its overlap for easy .-. Try to correct this
Good Luck !
"MokouSmoke"
from my queue~

[Break]
  1. 00:01:986 (3,4,5,6,1) - use perfect pentagon? I've tried but I just can't do it :/
  2. 00:10:767 (3,4,5,6) - use equal spacing why? I think it's fun
  3. 00:13:693 (4,5) - rhythm does not match vocal. there are distinct vocals at 00:13:876 and 00:14:059 - that should have clickable objects while the slight sustain at 00:14:242 - should not. it would be better to just delete (5) imo. fixed
  4. 00:37:108 (5,6,7) - feels overemphasized. lower the DS a little I don't see why not honestly but I'll look forward next mod
  5. 00:39:669 (4,5,1,2) - ^
[Dim]
Asserin is right. For a normal diff, you can't have all these DS changes, even if you feel like they fit. You'll have to remap the song with DS snap on :/ Also, only the highest diff can have a custom name, so you'll need to rename this diff as "normal" Well it's Hard so

[Unglow]
  1. 00:03:449 (3,4,5,6) - make a perfect square using the polygon tool but it's square?
  2. 00:07:840 (2) - rotate ~25 degrees and reposition so slider (2) points toward end of slider (1) to help with flow I'm sorry but I don't really understand oops
  3. 00:18:083 (1,2,3,4) - fix square ahh I will
  4. 00:21:010 (5,1) - I don't want to comment on improving blankets but this is pretty noticeable lol you're right
  5. 00:29:791 (1) - there have been maps disqualified before becuase the slider corners aren't visible. To be safe, you should fix shape. http://puu.sh/m1PpE/2f5fb20c7e.jpg well I'll looking forward to it, thanks for reminder
  6. 01:25:401 (1) - move the start of the slider to [~311, ~44] for better flow ok!
Hope that helps and good luck!

Thanks guys >_<!
MokouSmoke

mintong89 wrote:

[*]00:01:986 (3,4,5,6,1) - use perfect pentagon? I've tried but I just can't do it :/
How to make perfect pentagon:
Step 1: http://puu.sh/m1YMU/962f14daf1.jpg
Step 2: ctrl+shift+d
Step 3: http://puu.sh/m1YSZ/bdd3fae6bf.jpg

Result: http://puu.sh/m1YU2/a5174f1c11.jpg
no kudosu plz
top kek m8
hello!

Easy

not many problems pal! maybe just a few little things

01:07:866 NC
01:10:766 (1,2) weird, make the sliders parallel and the same shape for consistency.
01:25:401 that slider's placement is odd, try moving it up+left

Normal

CS3 and OD5?

00:04:913 i can't hear the reason for this slider to be slightly longer, make it one beat. maybe it's just me, keep if it i'm missing something
00:11:132 jump maybe too far
00:21:559 move this to the left, overlap looks quite unpleasant
00:32:718 see 00:04:913
00:45:523 (3,4) make this a 1/2 double repeat slider and a circle
01:00:157 (3,4,5) ^
01:04:913 (1,2) make it similar to the last 2 combos
01:15:523 too many triplets for normal. at least make it a double repeat slider

that is all! have fun with the map!
Topic Starter
mintong89

top kek m8 wrote:

hello!

Easy

not many problems pal! maybe just a few little things

01:07:866 NC oops, fixed
01:10:766 (1,2) weird, make the sliders parallel and the same shape for consistency. Ah but I tried but I cannot do it sorry
01:25:401 that slider's placement is odd, try moving it up+left fix with another shape

Normal

CS3 and OD5? OD5 is fine but I don't want switch the circle size

00:04:913 i can't hear the reason for this slider to be slightly longer, make it one beat. maybe it's just me, keep if it i'm missing something well there's much much more maps have these kind of beat so lol
00:11:132 jump maybe too far yeah but I want some fun at here
00:21:559 move this to the left, overlap looks quite unpleasant hmm I'll consider it
00:32:718 see 00:04:913
00:45:523 (3,4) make this a 1/2 double repeat slider and a circle Since it's Hard so I think it's not too hard for Hard player
01:00:157 (3,4,5) ^
01:04:913 (1,2) make it similar to the last 2 combos
01:15:523 too many triplets for normal. at least make it a double repeat slider

that is all! have fun with the map!
Thank you for mod the map! :)
MokouSmoke: oh wow thanks for the tips! I'll make it.
Speed of Snail
Not a mod just some basic tips.

First off, the Dim difficulty is currently unrankable from my current understanding of criteria. Kick sliders with more than a single repeat are not allowed AT ALL in any difficulty that is below Hard, and Dim is acting as a Normal right now.

These occur at:
00:56:864
01:21:742

Your Kiai Times are not perfectly matching across all diffs, this might seem minor but they HAVE to be identical to be rankable. Plus on Dim and Unglow diffs the Kiai is not snapped, which is not ABSOLUTELY required. but it's probably a good thing to get in the habit of doing.

CS4 on Dim honestly feels small, I know it technically works with your spread, but in game having CS4 on a normal that's mapped like this just looks off, the patterns look like they're designed for CS3.

You have frequent instances on all diffs of a slider going into a slider, which is fine, but they should try to match, often times they're thrown next to each other haphazardly and just don't seem to have any solid connection.

You have unused files in your map folder, In particular "drum-hitnormal" sticks out since you never use the drum hitsound set in any difficulty in your entire map, so as such there's likely more since this one seems obvious to me, but I'm not going to go flipping through the map files to check right now, this is something that should be common sense and you should be actively looking at yourself.

That's all for my rant right now, pls take some of that into consideration as frankly I'm shocked a lot of this wasn't already caught out seeing how many mods you've had already. As such things like meta-data should also be evaluated again as I'm willing to bet it's not finished. GL with future mapping, and if you want to rank a map, you really just need to be more careful.
Topic Starter
mintong89

TheOnlyLeon wrote:

Not a mod just some basic tips.

First off, the Dim difficulty is currently unrankable from my current understanding of criteria. Kick sliders with more than a single repeat are not allowed AT ALL in any difficulty that is below Hard, and Dim is acting as a Normal right now. Well generally The dim diff isn't Normal because it have kick slider, so technically it's Hard.

These occur at:
00:56:864
01:21:742

Your Kiai Times are not perfectly matching across all diffs, this might seem minor but they HAVE to be identical to be rankable. Plus on Dim and Unglow diffs the Kiai is not snapped, which is not ABSOLUTELY required. but it's probably a good thing to get in the habit of doing. Technically it's not my own fault because of osu own timing is quite off in 1ms in some point, but I've fixed.

CS4 on Dim honestly feels small, I know it technically works with your spread, but in game having CS4 on a normal that's mapped like this just looks off, the patterns look like they're designed for CS3. Like I've said, it's an easy Hard so it's fine

You have frequent instances on all diffs of a slider going into a slider, which is fine, but they should try to match, often times they're thrown next to each other haphazardly and just don't seem to have any solid connection. Well I don't really think it's not match? It would be better if you give some example.

You have unused files in your map folder, In particular "drum-hitnormal" sticks out since you never use the drum hitsound set in any difficulty in your entire map, so as such there's likely more since this one seems obvious to me, but I'm not going to go flipping through the map files to check right now, this is something that should be common sense and you should be actively looking at yourself. I think you should check properly because I've used a ton of drum-hitnormal when the kiai start.

That's all for my rant right now, pls take some of that into consideration as frankly I'm shocked a lot of this wasn't already caught out seeing how many mods you've had already. As such things like meta-data should also be evaluated again as I'm willing to bet it's not finished. GL with future mapping, and if you want to rank a map, you really just need to be more careful. Well because you didn't check properly, so you cannot blame other people why them didn't caught out
Well thanks for your word anyway lol. Next time don't try be so serious on mod please, anything can be say nicely.
yf_bmp
http://puu.sh/m5RLr/c30aaf4159.zip storyboard done:3

调成Widescreen Support


删掉:
StoryBoard\lyric.psd
StoryBoard\Title2.png
替换StoryBoard\effect目录
替换.osb

http://puu.sh/m67hF/a8f4f0b19c.zip
Electoz
Hi, from my modding queue~

[General]

  1. Okay, I'm wondering why you named a 1.15* map with "Normal" and a barely 2* with "Hard". All reasons I can think of is maybe you didn't want to follow the guidelines for Normal so you named it Hard instead? If you ask my opinion about the naming, I would renamed this from "Hard" to "Advanced".
[Normal]

  1. Nothing found in particular.
[Hard]

  1. 00:00:523 (1,2) - 00:03:450 (1,2) - Should they have the same spacing? I mean, it's just like 0.1 DS difference but would it fit better if they were using the same DS?
  2. 00:04:913 (3) - Why did you end this on the blue tick? Maybe just a mistake? I would ending this on the red tick to keep following that piano sound.
  3. 00:13:693 (3) - Hmm, I'm not sure what you're trying to do here, because the strong beat is here 00:14:425 not the kick which you landed on 00:14:242 . Similar case happens to 00:19:547 (3) .
  4. 00:15:889 (2,3) - Maybe it's just me, but I think the piano sound here isn't strong enough to follow. I would change this into a 1/2 slider instead.
  5. 00:33:815 - Nothing's mapped here, maybe this is intentional?
  6. 01:21:010 (3,4) - Kinda confusing imo because these sliders don't have the same amount of kicks. Also, 01:22:474 should be clickable.
[Glare]

  1. 00:33:998 (3,4,5) - I would recommend to stack here to avoid confusion with some similar patterns like 00:14:791 (1,2,3) - 00:20:645 (1,2,3) .
  2. Continuation from above. I think you should do sth about here 00:43:328 (7,1,2,3) . Actually, you should stack 00:44:059 (1,2,3) to avoid confusion(similar case as above). But if you stacked them, the pattern will be very difficult to read so yeah.
Sry if my mod didn't help much, hope this helps though!
Good luck~
Topic Starter
mintong89

Electoz wrote:

Hi, from my modding queue~

[General]

  1. Okay, I'm wondering why you named a 1.15* map with "Normal" and a barely 2* with "Hard". All reasons I can think of is maybe you didn't want to follow the guidelines for Normal so you named it Hard instead? If you ask my opinion about the naming, I would renamed this from "Hard" to "Advanced". Hmm ok, I'll try to get a better name for this
[Normal]

  1. Nothing found in particular.
[Hard]

  1. 00:00:523 (1,2) - 00:03:450 (1,2) - Should they have the same spacing? I mean, it's just like 0.1 DS difference but would it fit better if they were using the same DS? Well technically in gameplay it is unnoticeable so...
  2. 00:04:913 (3) - Why did you end this on the blue tick? Maybe just a mistake? I would ending this on the red tick to keep following that piano sound. Ok I'll change this since many people told it out
  3. 00:13:693 (3) - Hmm, I'm not sure what you're trying to do here, because the strong beat is here 00:14:425 not the kick which you landed on 00:14:242 . Similar case happens to 00:19:547 (3) . It's just the note that landed's vocal is loud, I can't really express it lol
  4. 00:15:889 (2,3) - Maybe it's just me, but I think the piano sound here isn't strong enough to follow. I would change this into a 1/2 slider instead. There's vocal at here so
  5. 00:33:815 - Nothing's mapped here, maybe this is intentional? yeah, I think 1/8 is too hard for Hard mapper
  6. 01:21:010 (3,4) - Kinda confusing imo because these sliders don't have the same amount of kicks. Also, 01:22:474 should be clickable. hmm ok fixed
[Glare]

  1. 00:33:998 (3,4,5) - I would recommend to stack here to avoid confusion with some similar patterns like 00:14:791 (1,2,3) - 00:20:645 (1,2,3) .
  2. Continuation from above. I think you should do sth about here 00:43:328 (7,1,2,3) . Actually, you should stack 00:44:059 (1,2,3) to avoid confusion(similar case as above). But if you stacked them, the pattern will be very difficult to read so yeah. Hmm you're right but I'll looking forward for the next mod
Sry if my mod didn't help much, hope this helps though!
Good luck~
Thanks for mod :)
Karen
ho ym god

[General]
  1. 加yf和日彩虹进tag
  2. Missing skin files in [Slider] set
    {sliderscorepoint.png}
  3. Colors里加上sliderborder的颜色,因为有skin
  4. 3个diff的结束时间不一样,normal最后多了一段,不过我觉得hard和最高难度跟normal一样比较好,最后一个音感觉要跟下
  5. 00:12:230 - 这里开始加一点音量吧,whistle的声音都被盖住了
  6. 1组的hitnormal也太轻了,听不清,建议换个大声点的
[Glare]
  1. 风格比较老但是overmap也跟以前的图一样多,前面最好删掉大部分的overmap,这个现在比较严格,你这样的应该过不了。下面挑一点比较重要的说下
  2. 00:04:913 (3) - 虽然这样感觉挺好玩但是红线上明显有piano但是蓝线没有,这样不必要也不安全,建议缩短1/4
  3. 00:28:328 (3) - ^
  4. 00:12:230 (1) - 这个一个圈就好,后面那个滑条因为蓝线有声音所以没问题,这个就不行了。
  5. 00:17:901 (8) - 不必要
  6. 00:29:608 (6) - ^
  7. 00:26:498 (8,1) - 间距为什么变小,后面那个明明的重要嘛
  8. 00:44:425 - 漏了whistle?这个听不清会死的(所有diff)
  9. 00:51:925 - 这里加个圈吧
[Hard]
  1. 00:13:693 (3) - 蓝线上什么都没有嘛为什么用3/4滑条
  2. 00:19:547 (3) - ^
  3. 01:04:913 (1) - 也是1/2就好,而且跟00:59:059 (1,2) - 一致,这里没有3/4
  4. 01:13:693 (1) - ^
[Normal]
  1. 00:03:449 (3,4,5,6) - 连续单点太多了,换一点滑条进去
  2. 01:27:596 - 这个unrankable,不能禁tick的音
  3. 00:54:669 - 楼whistle?Hard也是

有点难起飞不过还是先试试,改完喊我看下
Topic Starter
mintong89

Karen wrote:

ho ym god

[General]
  1. 加yf和日彩虹进tag
  2. Missing skin files in [Slider] set
    {sliderscorepoint.png}
  3. Colors里加上sliderborder的颜色,因为有skin
  4. 3个diff的结束时间不一样,normal最后多了一段,不过我觉得hard和最高难度跟normal一样比较好,最后一个音感觉要跟下 其实我不想保留最后一个note的, 不过是因为normal所以没办法. 这个一定要跟吗?
  5. 00:12:230 - 这里开始加一点音量吧,whistle的声音都被盖住了 噫好吧
  6. 1组的hitnormal也太轻了,听不清,建议换个大声点的 故意的, 因为每个note我都放音效了, 所以基本是听不到的(也不unrankable)
[Glare]
  1. 风格比较老但是overmap也跟以前的图一样多,前面最好删掉大部分的overmap,这个现在比较严格,你这样的应该过不了。下面挑一点比较重要的说下 嗯好吧...其实大部分都有跟到vocal和钢琴 不过我大概了解你的意思 不过要真的改好难啊 ;-;
  2. 00:04:913 (3) - 虽然这样感觉挺好玩但是红线上明显有piano但是蓝线没有,这样不必要也不安全,建议缩短1/4 好吧 ;-; 大多数也提出了
  3. 00:28:328 (3) - ^
  4. 00:12:230 (1) - 这个一个圈就好,后面那个滑条因为蓝线有声音所以没问题,这个就不行了。
  5. 00:17:901 (8) - 不必要
  6. 00:29:608 (6) - ^
  7. 00:26:498 (8,1) - 间距为什么变小,后面那个明明的重要嘛
  8. 00:44:425 - 漏了whistle?这个听不清会死的(所有diff)
  9. 00:51:925 - 这里加个圈吧 这里我选择保留跟vocal
[Hard]
  1. 00:13:693 (3) - 蓝线上什么都没有嘛为什么用3/4滑条
  2. 00:19:547 (3) - ^
  3. 01:04:913 (1) - 也是1/2就好,而且跟00:59:059 (1,2) - 一致,这里没有3/4
  4. 01:13:693 (1) - ^
[Normal]
  1. 00:03:449 (3,4,5,6) - 连续单点太多了,换一点滑条进去
  2. 01:27:596 - 这个unrankable,不能禁tick的音
  3. 00:54:669 - 楼whistle?Hard也是

有点难起飞不过还是先试试,改完喊我看下
基本都改了 谢谢 ;-;!
Karen
recheck no kd

general
不管怎么改,结束时间一定要一样的,不一样是unrankable
Missing skin files in [Cursor] set
{cursormiddle.png} 为啥突然又少了一个


Hard
00:54:669 - 01:25:035 (6) - 这些加上音效,不然听不见是会被干,最好自己再检查下,可能漏掉了什么

Glare
00:53:572 (2) - ^
Topic Starter
mintong89

Karen wrote:

recheck no kd

general
不管怎么改,结束时间一定要一样的,不一样是unrankable
Missing skin files in [Cursor] set
{cursormiddle.png} 为啥突然又少了一个


Hard
00:54:669 - 01:25:035 (6) - 这些加上音效,不然听不见是会被干,最好自己再检查下,可能漏掉了什么

Glare
00:53:572 (2) - ^
都改了, 检查了!
Karen
Ok finally, looks perfect to me now, Bubbled!
BeatofIke
On Glare difficulty, the slider at 01:10:035 (10) Should be a 1/4 slider o3o.
No need for kudosu.
Topic Starter
mintong89

BeatofIke wrote:

On Glare difficulty, the slider at 01:10:035 (10) Should be a 1/4 slider o3o.
No need for kudosu.
Fixed, thanks! :)
BeatofIke
Have a heart~
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