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posted
M4M req
[Gemeral]

  • 태양님 난이도만 빼고 01:26:109에서 키아이 끝내주세요 그리고 widescreen도 체크해제해주세요


[Taeyang's Insane]

  • 00:00:109 (1,2,3) - 이슬라 듣기에 박자감이 좀 이상한 것 같으니 삭제하거나 단타로 해주세요.
    00:32:220 (7,8) - 여긴 그냥 리버스슬라 처리해도 괜찮을 거 같은데...
    00:39:331 (8,9) - ^
    01:03:886 (1) - 뉴콤 필요해보이진 않은 거 같은데..
    01:03:664 (4,5,1) - 01:03:886 (1,2,3) - 이 연타 간격아랑 똑같이 해서 만들거나 스택?
    01:17:887 (4,5,1,2,3) - ^

[Light Insane]

  • 00:01:664 (4,5) - 의도한게 아니라면 슬라에서 휘슬은 슬라서클에 직접 더블클릭해서 넣어주세요
    00:02:775 (2) - 머리에 휘슬?
    00:06:331 (2) - ^
    00:07:887 (1) - 피니시!!
    00:09:220 (5) - 00:08:775 (4) - 이걸 복사해서 돌린다음 Ctrl+G해서 배치해주세요
    00:13:220 (1) - 피니시
    00:14:997 (1) - ^
    00:26:109 (2) - 클랩
    00:29:219 (1) - 휘플빼고 피니시
    00:30:553 (5,1) - 거리가 너무 벌어지네요. 1.5x정도로 해서 하시면 될듯?
    00:40:331 (2) - 클랩
    00:43:442 (1) - 피니시
    00:46:775 (5) - 를 00:45:664 (2) - 머리에다 스택
    00:57:442 (1) - 그냥 연타로 하는것도 좋을듯 하네요
    00:59:887 (2,3) - 점프의 이유를 모르겠군요. 굳이 넣자면 00:59:442 (1,2) - ? 아님 거리라도 조금 줄여주세요
    01:00:998 (6) - 아까 말한 것처럼 3연타
    01:04:553 (6) - 너무 멉니다아아아아아아아아
    01:06:553 (1) - 조금만 펴서 자연스럽게 해주세요
    01:07:220 (3) - ^
    01:11:887 (1) - 머리에 피니시
    01:25:220 (3,4) - 거리가 아까처럼 너무 멉니다아아아아아아아아

[Hard]

  • 00:05:664 (4,5) - 휙 술
    00:06:998 (3) - 이거 없애고 00:07:220에 서클하나
    00:15:220 (2,3) - 박자차도 있어서 나름 괜찮을 거 같지만 그래도 너무 멀군요. 1.3정도 쓰시는거 추천
    00:18:775 (2,3) - ^
    00:27:887 (3,4,5) - 근데 여기는 리핏슬라니 조금 넓게 하시는게 좋을거에요
    00:54:109 (1,2) - 1.5x간격?
    01:02:998 (1,3) - Nice Slider :)
    01:06:553 (1,2) - 겹치는거 피해주세요

[Normal]

  • 리맵한다고 하신다니 패스

[Curi's Easy]

  • 00:02:553 (3) - 슬라에 클랩이 '그대로' 박혀있습니다
    00:06:109 (3) - ^
    00:20:331 (3) - 이렇게 리버스 슬라 만들어주시면 더 좋을거 같아요
    00:25:664 (1) - 끝에 휘슬 제거
    키아이타임에서 꾀나 시계방향인 거 같군요. 약간씩 손봐주시면 될듯?

힛사는 되도록이면 통일시켜주는게 좋습니다. 수정하시고 최대한 같게 만들어주세요! GL! :)
posted
will mod after you finished fixing above mod
posted

P A N wrote:

will mod after you finished fixing above mod
OK. Thank you
posted

Neoskylove wrote:

P A N wrote:

will mod after you finished fixing above mod
OK. Thank you
oh and please poke me in game
posted
[Taeyang]
  1. 00:00:109 (1,2,3) - why use kick slider here, circles are really more fit with vocal, at least mute the body of slider and tail if you really want to use.
  2. 00:03:887 (3) - can spread to two circles, it will emphasis the strong beat at 00:04:109 better than tail of slider.
  3. your rhythm still inconsistent, you emphasis it with 00:16:331 (6,7,8,9,1) , 00:18:109 (7,8,9,10,1) but you miss many of it such as 00:34:109
  4. 01:15:220 (9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,1,2,3) - these part suddenly have a big spacing which is very weird to play imo, like it's over spacing. I should move my mouse so hard while the music is so soft.
  5. 01:22:331 (9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5) - same case as this, I understand you increase the spacing because vocal is kinda stronger but, it's really not that strong. it's still too soft for that big spacing, weird to play. would be great if you reduce the spacing.


[Light Insane]
  1. 01:25:887 (6) - stack with (3)? more playable imo.
  2. the obvious issue of this diff is, you choose to ignore strong beat such as 00:15:775 , 00:16:442 , 00:16:664 but you did triple on the part that..... soft or even doesn't have a triple such as 00:16:220 (4) , 00:19:775 (4) which is really really weird. please reconsider about this.
  3. most of your placement are already fine.


[Hard]
  1. the only thing I found in this diff is the pattern that confusing or hard to read for hard-diff-player. this even isn't a heavy hard diff so please reconsider about this.
    - 00:41:442 (1,2,3,4)
    - 00:43:442 (1,2,3,4,5,6,1,2,3) -
    I should say the second is kinda fine but first one is really confusing imo.
  2. 00:48:553 (6,1) - wrong spacing, should be 1.0x not 0.91,0.94x
  3. 00:54:331 (2) - kinda hard to notice that it's 1/2 because it looks like 1/1, considering the spacing you use the whole map.


[Normal]
  1. 00:14:109 (4) - hm weird rhythm, try this rhythm.
  2. 00:16:775 - why so empty? add 1/1 slider on 00:16:998 and remove 00:17:664 (1)
  3. 01:25:887 (8) - avoid stack would be great. it will confusing normal-diff-player.


[Curi]
  1. 00:22:109 (1,2,3,4,1,2,3,4,1,2) - ten 1/2 in a row, try make different rhythm such as 1/2 reverse slider at 00:22:998 (2)
  2. 00:58:553 (2) - error spacing.
  3. cool easy.


I recommend to use the hitsound on last spinner in easy diff. the ending of other diff are too loud.
good luck! :D
posted
Hello

[Light Insane]
  1. 00:12:331 (3) - you miss whistle
  2. 00:13:442 (2) - i think whistle is not needed on slidertail (because it has no music supporting it)
  3. 00:27:775 - i feel like this map needs to be mapped (because synth sound is really strong and looks it's really awkward if you skipped it, yeah it just little things can be have big difference
  4. 00:41:442 (5,1) - let's have some priority if you map this one (looks this notes yas really very strong notes compare with 00:41:664 (1) - who has lower sound than (5), i think (5) can be more confortable if you put New combo at it instead of (1), or maybe you can CTRL+G that patternand put lacement same like before)
  5. 00:57:442 (1,2) - i think this notes not really necessary for that combo spam, delete it looks better emphasize for instrumental patterning on 00:57:664 (1) - (and because you mapped that triplet with sliders like 01:00:998 (6) - , it really recommended you doing this one)
  6. 01:18:331 (4,5,6,1) - this flow a bit hard to determine for other players i think, this one can be better i think http://puu.sh/kPHor/e1b27b1227.jpg
  7. 01:24:331 (1) - why you didnt CTRL+H it? (this is for better flow movement at 01:24:109 (8,1) - ) and maybe you can ctrl+g 01:24:775 (2) - for more interesting jump patterning (because jump on 01:25:220 (3,4,5,6) - looks quite far and it needs some good flow movement at slider pattern)
  8. i think this hitsounding style is different from your hard diff (like on hard, on this part 00:57:664 - has quite lot of normalwhistles hitsounding instead of light insane diff who lack of normal whistle hitsound sampleset) maybe you can put that hitsounding on light insane too, it looks interesting to play and not too boring i think
  9. 01:08:775 (3) - you forget clap
  10. 00:48:109 (4) - same thing at slider end
  11. 00:55:442 (5) - better put finish at slider end i think
  12. 00:04:108 (6,1) - this distance quite really far compare with next jump pattern at 00:07:664 (6,1) - maybe you can do some ascension distance in here (like put less distance on 00:04:108 (6,1) - and put more distance at 00:07:664 (6,1) - because on 00:07:664 (6,1,2) - has quite interesting Transition part which it can be good at some far jumps mapping)
  13. i can say this map needs some triplet patterning on kiai instead put slider on that part, because it can be hurt some gap between Hard and light insane because hard diff has more dense than insane (it contains much triplets i think) so i better put more triplet at light insane

okay that's it i can tell to you, everything except above its fine for me. looks i like hard diff.
goodluck with your map!
posted

P A N wrote:

[Taeyang]
  1. 00:00:109 (1,2,3) - why use kick slider here, circles are really more fit with vocal, at least mute the body of slider and tail if you really want to use.
  2. 00:03:887 (3) - can spread to two circles, it will emphasis the strong beat at 00:04:109 better than tail of slider.
  3. your rhythm still inconsistent, you emphasis it with 00:16:331 (6,7,8,9,1) , 00:18:109 (7,8,9,10,1) but you miss many of it such as 00:34:109
  4. 01:15:220 (9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,1,2,3) - these part suddenly have a big spacing which is very weird to play imo, like it's over spacing. I should move my mouse so hard while the music is so soft.
  5. 01:22:331 (9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5) - same case as this, I understand you increase the spacing because vocal is kinda stronger but, it's really not that strong. it's still too soft for that big spacing, weird to play. would be great if you reduce the spacing.


[Light Insane]
  1. 01:25:887 (6) - stack with (3)? more playable imo.fixed
  2. the obvious issue of this diff is, you choose to ignore strong beat such as 00:15:775 , 00:16:442 , 00:16:664 but you did triple on the part that..... soft or even doesn't have a triple such as 00:16:220 (4) , 00:19:775 (4) which is really really weird. please reconsider about this.fixed
  3. most of your placement are already fineThank you :)


[Hard]
  1. the only thing I found in this diff is the pattern that confusing or hard to read for hard-diff-player. this even isn't a heavy hard diff so please reconsider about this.
    - 00:41:442 (1,2,3,4)fixed
    - 00:43:442 (1,2,3,4,5,6,1,2,3) - I think this is okay
    I should say the second is kinda fine but first one is really confusing imo.
  2. 00:48:553 (6,1) - wrong spacing, should be 1.0x not 0.91,0.94x
  3. 00:54:331 (2) - kinda hard to notice that it's 1/2 because it looks like 1/1, considering the spacing you use the whole map.fixed


[Normal]
  1. 00:14:109 (4) - hm weird rhythm, try this rhythm.
  2. 00:16:775 - why so empty? add 1/1 slider on 00:16:998 and remove 00:17:664 (1)
  3. 01:25:887 (8) - avoid stack would be great. it will confusing normal-diff-player.


[Curi]
  1. 00:22:109 (1,2,3,4,1,2,3,4,1,2) - ten 1/2 in a row, try make different rhythm such as 1/2 reverse slider at 00:22:998 (2)
  2. 00:58:553 (2) - error spacing.
  3. cool easy.


I recommend to use the hitsound on last spinner in easy diff. the ending of other diff are too loud.
good luck! :D
posted

Fort wrote:

Hello

[Light Insane]
  1. 00:12:331 (3) - you miss whistle
  2. 00:13:442 (2) - i think whistle is not needed on slidertail (because it has no music supporting it)
  3. 00:27:775 - i feel like this map needs to be mapped (because synth sound is really strong and looks it's really awkward if you skipped it, yeah it just little things can be have big difference
  4. 00:41:442 (5,1) - let's have some priority if you map this one (looks this notes yas really very strong notes compare with 00:41:664 (1) - who has lower sound than (5), i think (5) can be more confortable if you put New combo at it instead of (1), or maybe you can CTRL+G that patternand put lacement same like before)
  5. 00:57:442 (1,2) - i think this notes not really necessary for that combo spam, delete it looks better emphasize for instrumental patterning on 00:57:664 (1) - (and because you mapped that triplet with sliders like 01:00:998 (6) - , it really recommended you doing this one)
  6. 01:18:331 (4,5,6,1) - this flow a bit hard to determine for other players i think, this one can be better i think http://puu.sh/kPHor/e1b27b1227.jpg
  7. 01:24:331 (1) - why you didnt CTRL+H it? (this is for better flow movement at 01:24:109 (8,1) - ) and maybe you can ctrl+g 01:24:775 (2) - for more interesting jump patterning (because jump on 01:25:220 (3,4,5,6) - looks quite far and it needs some good flow movement at slider pattern)
  8. i think this hitsounding style is different from your hard diff (like on hard, on this part 00:57:664 - has quite lot of normalwhistles hitsounding instead of light insane diff who lack of normal whistle hitsound sampleset) maybe you can put that hitsounding on light insane too, it looks interesting to play and not too boring i think
  9. 01:08:775 (3) - you forget clap
  10. 00:48:109 (4) - same thing at slider end
  11. 00:55:442 (5) - better put finish at slider end i think
  12. 00:04:108 (6,1) - this distance quite really far compare with next jump pattern at 00:07:664 (6,1) - maybe you can do some ascension distance in here (like put less distance on 00:04:108 (6,1) - and put more distance at 00:07:664 (6,1) - because on 00:07:664 (6,1,2) - has quite interesting Transition part which it can be good at some far jumps mapping)
  13. i can say this map needs some triplet patterning on kiai instead put slider on that part, because it can be hurt some gap between Hard and light insane because hard diff has more dense than insane (it contains much triplets i think) so i better put more triplet at light insane

okay that's it i can tell to you, everything except above its fine for me. looks i like hard diff.
goodluck with your map!
almost fixed. Thanks
posted
Updated. normal will be remap. don't mod normal. 노말 지울거니깐 노말모딩 ㄴㄴ
posted
[Normal]
00:16:775 - You miss two beats here, one being quite solid, not only a weird gap to have, but you have no other gap like it for the entirety of the song. You could try using two 1/2 sliders here to fill the gap.
00:48:998 (4) - Perhaps curve this so it leads nicer to 00:49:442 (5) -. It also works out aesthetic wise because it's not a repeat slider like 00:48:109 (3) -.
01:24:331 (4) - NC here since it's the end of the song, an upbeat, and the combo gets a little too high towards the end.

[Taeyang's Insane]
00:00:331 (2) - I think this is super nice CTRL+G, and flows nicer too.
00:07:887 (1,2) - Keeping these as the same slider would look nicer aesthetics wise.
00:56:998 (2) - IMO this is nicer as a hitcircle, current slider doesn't look nice to me and I think it works nicer anyway.
posted

P A N wrote:

[Curi]
  1. 00:22:109 (1,2,3,4,1,2,3,4,1,2) - ten 1/2 in a row, try make different rhythm such as 1/2 reverse slider at 00:22:998 (2)
  2. 00:58:553 (2) - error spacing.
  3. cool easy.


I recommend to use the hitsound on last spinner in easy diff. the ending of other diff are too loud.

All Fix* Thanks for modding~ :D

good luck! :D
posted

[C u r i] wrote:

P A N wrote:

[Curi]
  1. 00:22:109 (1,2,3,4,1,2,3,4,1,2) - ten 1/2 in a row, try make different rhythm such as 1/2 reverse slider at 00:22:998 (2)
  2. 00:58:553 (2) - error spacing.
  3. cool easy.


I recommend to use the hitsound on last spinner in easy diff. the ending of other diff are too loud.

All Fix* Thanks for modding~ :D

good luck! :D
파일좀요...
posted
Normal here

osu file format v14

[General]
AudioFilename: Toradora! opening 2.MP3
AudioLeadIn: 2000
PreviewTime: 57442
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Silky Heart (TV Size)
TitleUnicode:Silky Heart (TV Size)
Artist:Horie Yui
ArtistUnicode:Horie Yui
Creator:Neoskylove
Version:Habi's Normal
Source:Toradora!
Tags:[C_u_r_i] Taeyang
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"toradora op 2.AVI"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
776,444.444444444444,4,2,0,50,1,0
57664,-100,4,1,0,50,0,1
86109,-100,4,1,0,50,0,0
89664,-100,4,2,0,50,0,0


[Colours]
Combo1 : 255,62,62
Combo2 : 255,128,64
Combo3 : 255,0,128
Combo4 : 66,160,255
Combo5 : 211,174,24

[HitObjects]
40,336,776,6,0,P|20:284|40:220,1,120,4|2,1:0|0:0,0:0:0:0:
136,160,1664,2,0,P|156:215|139:271,1,120,0|2,0:0|0:0,0:0:0:0:
232,348,2553,2,0,L|356:340,1,120,0|2,0:0|0:0,0:0:0:0:
412,336,3220,2,0,P|428:276|404:216,1,120
376,176,3887,1,2,0:0:0:0:
268,228,4331,6,0,P|212:248|156:232,1,120,4|2,1:0|0:0,0:0:0:0:
60,160,5220,1,0,0:0:0:0:
120,56,5664,1,2,0:0:0:0:
232,96,6109,2,0,P|288:112|348:92,1,120,0|2,0:0|0:0,0:0:0:0:
388,52,6775,2,0,L|380:176,1,120
412,224,7442,1,0,1:0:0:0:
320,300,7887,6,0,P|264:320|204:300,1,120,4|0,1:0|1:0,0:0:0:0:
144,204,8775,1,0,0:0:0:0:
36,252,9220,1,0,1:0:0:0:
144,204,9664,2,0,P|200:184|260:204,1,120,0|0,1:0|1:0,0:0:0:0:
308,232,10331,2,0,P|364:244|424:220,1,120
452,172,10998,1,0,1:0:0:0:
396,64,11442,6,0,B|340:84|340:84|280:68,1,120,4|0,1:0|1:0,0:0:0:0:
160,68,12331,2,0,B|101:83|101:83|45:63,1,120,0|0,1:0|1:0,0:0:0:0:
52,184,13220,1,4,1:0:0:0:
500,356,14998,6,0,P|512:300|496:240,1,120,4|0,1:0|1:0,0:0:0:0:
388,188,15887,2,0,L|324:200,1,60,0|0,1:0|0:0,0:0:0:0:
276,228,16331,2,0,L|217:216,1,60,0|0,1:0|0:0,0:0:0:0:
188,176,16775,2,0,P|132:160|72:192,2,120,0|0|0,1:0|1:0|1:0,0:0:0:0:
152,292,18109,1,0,1:0:0:0:
256,232,18553,6,0,L|376:228,1,120,0|0,1:0|1:0,0:0:0:0:
428,120,19442,2,0,L|308:116,1,120,0|0,1:0|1:0,0:0:0:0:
200,68,20331,2,0,L|204:8,2,60,0|0|0,1:0|0:0|1:0,0:0:0:0:
148,96,20998,2,0,P|132:152|156:216,1,120,2|0,0:0|0:0,0:0:0:0:
200,244,21664,1,0,1:0:0:0:
312,196,22109,6,0,L|436:188,2,120,0|0|0,1:0|1:0|1:0,0:0:0:0:
232,288,23442,1,0,1:0:0:0:
128,224,23887,2,0,P|112:172|128:104,1,120,0|0,1:0|1:0,0:0:0:0:
152,56,24553,1,0,0:0:0:0:
152,56,24775,2,0,L|276:64,1,120,0|0,1:0|1:0,0:0:0:0:
328,172,25664,6,0,B|392:168|392:168|444:188|444:188|512:176,2,180,0|2|0,1:0|1:2|1:0,0:0:0:0:
244,260,27442,1,0,1:0:0:0:
132,296,27887,1,0,1:0:0:0:
96,180,28331,1,0,1:0:0:0:
212,144,28775,1,0,1:0:0:0:
244,260,29220,6,0,P|301:271|353:244,1,120,4|0,1:0|1:0,0:0:0:0:
440,160,30109,2,0,L|372:152,1,60
332,120,30553,2,0,L|272:127,1,60,0|0,1:0|0:0,0:0:0:0:
220,156,30998,2,0,P|168:168|108:140,1,120,0|0,1:0|1:0,0:0:0:0:
0,96,31887,2,0,L|16:224,1,120,0|0,1:0|1:0,0:0:0:0:
76,316,32775,6,0,P|136:328|192:296,1,120,0|0,1:0|1:0,0:0:0:0:
284,220,33664,2,0,L|348:232,1,60,0|0,1:0|0:0,0:0:0:0:
380,280,34109,2,0,L|448:272,1,60,0|0,1:0|0:0,0:0:0:0:
492,244,34553,2,0,B|452:136|520:172|484:60,2,180,0|0|0,1:0|0:0|1:0,0:0:0:0:
400,320,36331,6,0,B|340:336|340:336|280:320,1,120,0|0,0:0|1:0,0:0:0:0:
192,240,37220,2,0,P|132:228|80:256,1,120,0|0,0:0|1:0,0:0:0:0:
36,292,37887,1,0,0:0:0:0:
36,292,38109,2,0,L|24:164,1,120,0|0,0:0|1:0,0:0:0:0:
100,80,38998,1,0,0:0:0:0:
100,80,39442,1,0,1:0:0:0:
196,152,39887,6,0,P|256:168|316:152,1,120,0|0,0:0|1:0,0:0:0:0:
352,108,40553,2,0,L|336:240,1,120
364,276,41220,2,0,L|424:272,1,60,0|4,1:0|1:0,0:0:0:0:
252,320,42109,2,0,L|124:308,1,120,0|0,1:0|0:0,0:0:0:0:
52,228,42998,1,0,1:0:0:0:
144,148,43442,6,0,P|132:88|88:40,2,120,4|0|0,1:0|1:0|0:0,0:0:0:0:
256,188,44775,1,0,1:0:0:0:
368,148,45220,2,0,P|380:88|424:40,2,120,0|0|0,0:0|1:0|0:0,0:0:0:0:
348,268,46553,1,0,1:0:0:0:
228,232,46998,6,0,P|172:220|112:244,1,120,0|0,0:0|1:0,0:0:0:0:
72,284,47664,2,0,L|52:164,1,120
68,108,48331,1,0,1:0:0:0:
184,152,48775,2,0,P|242:163|298:145,1,120,0|0,0:0|1:0,0:0:0:0:
384,60,49664,2,0,P|416:109|415:168,1,120,0|0,0:0|1:0,0:0:0:0:
320,244,50553,6,0,L|192:236,1,120,0|0,0:0|1:0,0:0:0:0:
148,264,51220,1,0,0:0:0:0:
60,180,51664,2,0,L|-4:188,2,60,0|0|0,0:0|1:0|0:0,0:0:0:0:
108,143,52331,2,0,P|165:131|219:155,1,120,0|0,0:0|1:0,0:0:0:0:
260,200,52998,2,0,P|317:211|372:187,1,120
404,136,53664,1,0,1:0:0:0:
496,212,54109,6,0,L|488:276,1,60,0|0,1:0|1:0,0:0:0:0:
392,344,54775,2,0,L|268:332,1,120,0|0,1:0|1:0,0:0:0:0:
216,348,55442,1,0,1:0:0:0:
216,348,55664,1,0,0:0:0:0:
256,192,55775,12,4,57664,0:0:0:0:
28,32,58553,6,0,L|40:156,1,120,0|8,0:0|0:0,0:0:0:0:
124,244,59442,2,0,P|184:256|240:228,1,120,0|8,0:0|0:0,0:0:0:0:
280,188,60109,2,0,P|344:176|392:208,1,120
428,248,60775,1,8,0:0:0:0:
352,344,61220,6,0,L|232:340,1,120,0|8,0:0|0:0,0:0:0:0:
112,288,62109,2,0,L|40:296,2,60,0|0|8,0:0|0:0|0:0,0:0:0:0:
220,236,62998,2,0,P|232:176|216:116,1,120,0|8,0:0|0:0,0:0:0:0:
180,72,63664,2,0,L|308:64,1,120
348,104,64331,1,8,0:0:0:0:
452,44,64775,6,0,P|472:99|452:154,1,120,0|8,0:0|0:0,0:0:0:0:
348,216,65664,2,0,L|224:208,1,120,0|8,0:0|0:0,0:0:0:0:
184,168,66331,1,0,0:0:0:0:
184,168,66553,2,0,P|200:224|180:288,1,120,0|8,0:0|0:0,0:0:0:0:
80,224,67442,2,0,P|64:168|84:104,1,120,0|8,0:0|0:0,0:0:0:0:
180,40,68331,6,0,L|312:52,1,120,0|8,0:0|0:0,0:0:0:0:
352,160,69220,2,0,P|410:165|458:130,1,120,0|8,0:0|0:0,0:0:0:0:
488,80,69887,2,0,L|496:216,1,120,4|0,0:0|0:0,0:0:0:0:
460,248,70553,1,8,0:0:0:0:
460,248,70775,1,4,0:0:0:0:
312,352,71442,1,8,0:0:0:0:
240,256,71887,6,0,P|184:240|120:268,1,120,4|8,0:0|0:0,0:0:0:0:
16,300,72775,2,0,P|8:240|8:176,1,120,0|8,0:0|0:0,0:0:0:0:
60,72,73664,2,0,L|-4:60,2,60,0|0|8,0:0|0:0|0:0,0:0:0:0:
112,104,74331,2,0,L|240:96,1,120
280,60,74998,1,8,0:0:0:0:
388,112,75442,6,0,L|376:236,1,120,0|8,0:0|0:0,0:0:0:0:
300,324,76331,2,0,P|248:340|184:324,1,120,0|8,0:0|0:0,0:0:0:0:
140,288,76998,1,0,0:0:0:0:
140,288,77220,2,0,L|132:164,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
236,216,78553,1,8,0:0:0:0:
315,303,78998,6,0,P|400:327|476:283,1,180
496,236,79887,2,0,L|484:112,1,120,0|8,0:0|0:0,0:0:0:0:
375,59,80775,2,0,P|323:32|265:42,1,120,0|8,0:0|0:0,0:0:0:0:
219,84,81442,2,0,P|162:100|105:83,1,120
68,36,82109,1,8,0:0:0:0:
20,148,82553,6,0,P|24:216|32:280,1,120,0|8,0:0|0:0,0:0:0:0:
124,344,83442,2,0,P|183:345|241:330,1,120,0|8,0:0|0:0,0:0:0:0:
332,248,84331,2,0,L|456:260,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
240,176,85664,2,0,L|176:184,2,60,8|0|4,0:0|0:0|0:0,0:0:0:0:
256,192,86331,12,0,89664,0:0:0:0:
posted
노말 이지 겟난분들....
수정할때 widescreen support도 꺼주세요....
posted
뒷북이긴한데
Taeyang's Insane 00:02:553 (1,2) - 블랭킷이 좀 이상한듯?

Neoskylove wrote:

노말 이지 겟난분들....
수정할때 widescreen support도 꺼주세요....
그리고 widescreen정도는 직접 고치셔도 됄겁니다
posted

iedesu wrote:

뒷북이긴한데
Taeyang's Insane 00:02:553 (1,2) - 블랭킷이 좀 이상한듯?

Neoskylove wrote:

노말 이지 겟난분들....
수정할때 widescreen support도 꺼주세요....
그리고 widescreen정도는 직접 고치셔도 됄겁니다
까짓거 마지막에 고치죠...
posted
Hi! M4M
[Curi's Easy]
  1. 00:20:331 (3) - Wouldn't it look better if it were to be blanketted by 00:19:442 (2) - (Also, move 00:19:442 (2) - a bit lower because of flow. Consider making (1,2) more circular too.)
  2. 00:22:998 (2,3,4) - I don't know, but if your intention is to have them blanket each other, you should fix this.


Suggestion:
  1. Try adding more sliders longer than 1/1 on the kiai part. :D


[Habi's Normal]
  1. 00:18:553 (1) - Move x:268 y:260. It looks better that way.
  2. 00:19:442 (2) - Move the tail lower. It looks wierd. Maybe you could use 00:18:553 (1) - as a basis then flip it.
  3. 00:38:998 (5,6) - Would be better if you unstack these. You used stacks for 1/2s, thus new players might see these as 1/2s.
  4. 00:42:109 (4) - NC


[Hard]
  1. 00:13:220 (1,2) - This seems a bit wierd for me. Try unstacking them perhaps?
  2. 00:21:442 (5,6,7,1) - This part seems messy :/ Make patterns or stuff.
  3. 00:33:442 (3) - Minor thing, but... Move it to x:412 y:272 (Aesthetics)
  4. 00:44:553 (1) - NC
  5. 00:46:331 (3) - NC here too
  6. 00:53:442 (1) - NC (?)
  7. 00:57:664 (1) - Remove NC
  8. 00:58:775 (5) - Consider having a slider instead at the white tick prior.
  9. 01:02:775 (5) - Unstack. It'll look symmetrical with 01:03:442 (2) - .


[Light Insane]
  1. 00:07:220 (4) - and 00:10:775 (5) - Based from the previous pattern, these should be NC-ed.
  2. 00:09:220 (5) - Blanket the tail of 00:08:775 (4) -
  3. 00:28:331 (7,10) - NC here
  4. 00:51:220 (3,4) -

  5. 00:53:664 (5) - Isn't the hitsound a bit awkward? :/
  6. 00:55:887 (1) - End at 00:56:998 -
  7. 00:57:442 (1) - Remove NC


[Taeyang's Insane]
Sorry, I can only give a suggestion here. :? But I'm sure the diff. is fine.

01:04:775 - The objects here (until 01:22:331 - ) seem to be compressed to the left. Utilizing at least some parts east of the play area is better imo (Like at least near the middle of the right x-axis)
Good luck! :D
posted
Hii :D
Hard


  1. 01:11:664 (5,6) - Fix DS.


Light Insane


  1. 00:00:109 (1,2,3,1,2,3,4,5,6,5,6,7) - increase DS.
  2. 00:07:220 (4,5,6) - NC
  3. 00:10:775 (5,6,7) - ^
  4. 00:16:553 (5,5,5) - change the location of these notes are in a bad location, which in addition to confuse, it kills the flow.
  5. 00:58:775 (4) - move to x204 y72 , will get much better .
  6. 01:04:553 (6) - 1/4 is the only slider that not doing an anti-jump to the next note, if you look closely all are inversely positioned for next note with exception.Arrange
  7. 01:17:220 (1) - rotate 60° anti-clock wise and blanket it with 01:17:664 (2) -


Taeyang's Insane


  1. 00:46:331 (1,2,3,4,5,6,1) - listen carefully, has 3 consecutive hits, it would be better to put 3 1/4 sliders for emphasis
    Good diff. I think not need more mods because hinder the style mapper


good luck can leave rank soon
posted
Hey, M4M mod :P

  • - 00:20:331 (3) - This slider's curve could be improved on a bit (made more curvy), but other than that, looks good :D
  • - 01:12:775 (2) - The curve here is barely a curve at all, I would just get rid of the curve altogether
    - 01:22:553 (1) - ^
    - 01:04:331 (5,1) - This could be made into a blanket, but it is not necessary, your choice on this one
    - 01:26:220 (1) - Start the spinner on the blue tick after the last slider like you did here: 00:55:775 (1)
    - Turn down the volume on the last inherited point, the spinner's end sounds weird at 50. I would make it 5 if you don't want to hear it at all, or 20 if you still want to hear it.
  • - 00:34:553 (1,2) - Blanket could be improved
    - Same volume comment I made on Habi's Normal
  • - Same volume comment, other than that looks great :D
  • - 00:31:220 (2) - Change to circles, because the slider starts on a tick that is less prominent than the one it ends on.
    - 01:28:553 (2) - Turn the volume down on the end of this, like I said in the other diffs' spinners


Very nice map, good luck ranking! :D
posted
korean air project ~

Neoskylove님 맵셋만 일단 해드릴게요..(사실 다른건 잡을게 없음..)

  • Light Insane

  1. 00:03:664 (1,2,3) - 하드에 비해서 디스턴스가 좁은것도 있는데 차라리 다른패턴으로 채워보시는건?(앞뒤부분도 마찬가지로)
  2. 00:05:220 (3,4) - 00:01:664 (4,5) - 뒷부분 노트들도 얘네들처럼 디스턴스 넓혀주세요. 아니면 맨앞부분을 줄이셔도되고..
  3. 00:42:553 (5,6,7) - 보컬을 따라간거면 상관없지만 드럼을 따라가신거라면 박자8개로 바꿔주시는것도 좋을듯. 배경에 타악기소리가 명확하게 들려서 버리긴 아까운거같아요..
  4. 00:48:775 (1,2) - 의도하신게 아니더라도 이런부분은 블랭킷으로 모양잡아주시는게 더 보기좋아요.
  5. 00:50:998 (2,3) - 요런부분도 어프로치서클이 슬라이더 양면에 다 닿도록 배치해주시면 좋을거같아요.
  6. 00:51:220 (3,4) -
    요렇게
  7. 00:52:331 (1) - 곡선 조금만 풀어주세요..
  8. 00:53:220 (4,5) -
  9. 00:58:775 (4,5,6) - 정삼각형으로 맞춰주세요.
  10. 01:11:887 (1,3) - 1번 머리가 3번 중심쪽에 오도록(블랭킷을)맞춰주세요. 가급적이면 3번도 대칭되게 만드셔서 하시면 더 이쁠거같네요.
  11. 01:13:664 (1,2,3) -



    Hard

  12. 00:02:109 (4) - 보컬음이 아래에서 위로 올라가는 형식이라 슬라이더 상하반전해서 모양잡아주시면 좋을거같아요.
  13. 00:02:553 (1,2) - 블랭킷 살짝 틀어졌는데 2번슬라이더 점을 좀 더 찍어서 어프로치서클이 슬라외부선에 맞게끔 조절해주시면 될거같아요.
  14. 00:16:109 (3,2) - 2번슬라이더 각도를 살짝 밑쪽으로 틀어주시는걸로 오버랩을 피해주세요.
  15. 00:16:998 (2,4) - 이런건 모양 통일해주시는것도 좋을듯
  16. 00:18:553 (1,2) - 1자로 맞춰주시는것도..?
  17. 00:20:553 (2) - 첫번째 사항과 같은 이유로 상하반전으로 모양잡아주시면 슬라끝부분이 4번 아슬아슬한 오버랩도 피하면서 모양도 잘나오는거같아요.
  18. 00:24:775 (3,4) - 살짝 블랭킷 틀어졌어요.
  19. 00:30:331 (4,5) - 마찬가지.
  20. 00:49:442 (3,4) - 이런것들도 4번을 3번끝슬라 중심으로 다듬어주시면 이쁠거같아요.
  21. 00:52:553 (2,3) - 갑자기 박자가 비어서 어색한면이 없지않아 느껴지는듯.
  22. 개인적인 의견으론 01:13:664 (1) - 이런 슬라보단 01:15:442 (1) - 이런 슬라가 모양이 더 이쁜거같아요. 좀 꾸부정한 슬라들이 많이 보여서 드리는 개인적인 의견입니다 ~

군데군데 힛사가 비어있는거같은데 다시한번 사아악 둘러봐주시는것도 좋을거같아요.

그리고 맵셋 전체적으로 01:11:887 (1) - 이부분에 키아이 새롭게 추가하면 더 좋을거같아요. 플레이하면서 좀 허전한 느낌도 약간 느꼈네요.

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