for Remeber post
조만간 모딩와봄
@Curi
님 quote할때 맨 뒤에 [/quote] 지우지마세요..
조만간 모딩와봄
@Curi
님 quote할때 맨 뒤에 [/quote] 지우지마세요..
지우지마세요..[/quote]Beomsan wrote:
for Remeber post
조만간 모딩와봄
@Curi
님 quote할때 맨 뒤에
Thanks for Modding~Del05 wrote:
[Curi's Easy]
00:02:553 (3) - delete all clap Fix*
00:04:331 (1) - add whistle on head
00:06:109 (3) - delete all clap Fix*
Nice Easy
Thanks for Modding~Crimmi wrote:
Curi's Easy
- 00:02:553 (3) - It'll sound better if these claps we're to be removed, with a whistle added at the repeat of this slider. Fix*
- 00:06:109 (3) - ^
- 00:11:442 (1) - Perhaps you can remove the finish, since there wasn't anything there to support one. Fix*
- 00:50:553 (1) - Remove the first clap. Fix*
- 00:54:109 (2) - This would play better if this we're to be pointed upwards, like this. Fix*
- 00:54:998 (2) - Here you can add a finish to the repeat of this slider.Fix*
캬 역시 도약님 All Fix*Doyak wrote:
[Curi's Easy]
* 00:48:998 (3,1) - 별로 권장되지는 않는 스택이네요. 저도 2박자 차 스택을 썼다가 안 좋다는 이야기 듣고도 고치려면 너무 뜯어고쳐야 되는 게 귀찮아서 걍 놔두긴 했었는데 추천은 빼는 것입니다.
* 01:24:331 - 여기 클릭이 안 되는 것도 그렇고 01:24:775 (4,5) - 이 박자가 조금 애매하네요. 이걸 추천합니다. http://puu.sh/kDG99/85859c0c36.jpg
이맵은 모플뜨거나 언랭이거나(?)jakads wrote:
☆
꼭 랭킹되시길!
또 수정하셨나여.[C u r i] wrote:
님 빨리 제난이도 업뎃좀 ㅋㅋㅋ
Thanks for Modding!iedesu wrote:
Ez00:20:331 (3) - 블랭킷 제대로 Fix*
00:27:442 (3) - 너무 꺾인듯 살짝 풀어주었습니다 Fix*
00:47:887 (2) - 00:48:998 (3) - 머리랑 블랭킷 이걸 고치면 좀 많이고쳐야되서 나중에 문제되면 고치겠습니다(애초에 블랭킷의도가 아니기도했..)
00:54:109 (1,2,3) - 이지주제에 박자가 어렵군요 껄껄 박자를 좀 더 풀어서 해주세요 저거는 별로 문제가되지 않는다 생각됩니다
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OK. Thank youP A N wrote:
will mod after you finished fixing above mod
oh and please poke me in gameNeoskylove wrote:
OK. Thank youP A N wrote:
will mod after you finished fixing above mod
P A N wrote:
[Taeyang][Light Insane]
- 00:00:109 (1,2,3) - why use kick slider here, circles are really more fit with vocal, at least mute the body of slider and tail if you really want to use.
- 00:03:887 (3) - can spread to two circles, it will emphasis the strong beat at 00:04:109 better than tail of slider.
- your rhythm still inconsistent, you emphasis it with 00:16:331 (6,7,8,9,1) , 00:18:109 (7,8,9,10,1) but you miss many of it such as 00:34:109
- 01:15:220 (9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,1,2,3) - these part suddenly have a big spacing which is very weird to play imo, like it's over spacing. I should move my mouse so hard while the music is so soft.
- 01:22:331 (9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5) - same case as this, I understand you increase the spacing because vocal is kinda stronger but, it's really not that strong. it's still too soft for that big spacing, weird to play. would be great if you reduce the spacing.
[Hard]
- 01:25:887 (6) - stack with (3)? more playable imo.fixed
- the obvious issue of this diff is, you choose to ignore strong beat such as 00:15:775 , 00:16:442 , 00:16:664 but you did triple on the part that..... soft or even doesn't have a triple such as 00:16:220 (4) , 00:19:775 (4) which is really really weird. please reconsider about this.fixed
- most of your placement are already fineThank you
[Normal]
- the only thing I found in this diff is the pattern that confusing or hard to read for hard-diff-player. this even isn't a heavy hard diff so please reconsider about this.
- 00:41:442 (1,2,3,4)fixed
- 00:43:442 (1,2,3,4,5,6,1,2,3) - I think this is okay
I should say the second is kinda fine but first one is really confusing imo.- 00:48:553 (6,1) - wrong spacing, should be 1.0x not 0.91,0.94x
- 00:54:331 (2) - kinda hard to notice that it's 1/2 because it looks like 1/1, considering the spacing you use the whole map.fixed
[Curi]
- 00:14:109 (4) - hm weird rhythm, try this rhythm.
- 00:16:775 - why so empty? add 1/1 slider on 00:16:998 and remove 00:17:664 (1)
- 01:25:887 (8) - avoid stack would be great. it will confusing normal-diff-player.
I recommend to use the hitsound on last spinner in easy diff. the ending of other diff are too loud.
- 00:22:109 (1,2,3,4,1,2,3,4,1,2) - ten 1/2 in a row, try make different rhythm such as 1/2 reverse slider at 00:22:998 (2)
- 00:58:553 (2) - error spacing.
- cool easy.
good luck!
almost fixed. ThanksFort wrote:
Hello[Light Insane]
- 00:12:331 (3) - you miss whistle
- 00:13:442 (2) - i think whistle is not needed on slidertail (because it has no music supporting it)
- 00:27:775 - i feel like this map needs to be mapped (because synth sound is really strong and looks it's really awkward if you skipped it, yeah it just little things can be have big difference
- 00:41:442 (5,1) - let's have some priority if you map this one (looks this notes yas really very strong notes compare with 00:41:664 (1) - who has lower sound than (5), i think (5) can be more confortable if you put New combo at it instead of (1), or maybe you can CTRL+G that patternand put lacement same like before)
- 00:57:442 (1,2) - i think this notes not really necessary for that combo spam, delete it looks better emphasize for instrumental patterning on 00:57:664 (1) - (and because you mapped that triplet with sliders like 01:00:998 (6) - , it really recommended you doing this one)
- 01:18:331 (4,5,6,1) - this flow a bit hard to determine for other players i think, this one can be better i think http://puu.sh/kPHor/e1b27b1227.jpg
- 01:24:331 (1) - why you didnt CTRL+H it? (this is for better flow movement at 01:24:109 (8,1) - ) and maybe you can ctrl+g 01:24:775 (2) - for more interesting jump patterning (because jump on 01:25:220 (3,4,5,6) - looks quite far and it needs some good flow movement at slider pattern)
- i think this hitsounding style is different from your hard diff (like on hard, on this part 00:57:664 - has quite lot of normalwhistles hitsounding instead of light insane diff who lack of normal whistle hitsound sampleset) maybe you can put that hitsounding on light insane too, it looks interesting to play and not too boring i think
- 01:08:775 (3) - you forget clap
- 00:48:109 (4) - same thing at slider end
- 00:55:442 (5) - better put finish at slider end i think
- 00:04:108 (6,1) - this distance quite really far compare with next jump pattern at 00:07:664 (6,1) - maybe you can do some ascension distance in here (like put less distance on 00:04:108 (6,1) - and put more distance at 00:07:664 (6,1) - because on 00:07:664 (6,1,2) - has quite interesting Transition part which it can be good at some far jumps mapping)
- i can say this map needs some triplet patterning on kiai instead put slider on that part, because it can be hurt some gap between Hard and light insane because hard diff has more dense than insane (it contains much triplets i think) so i better put more triplet at light insane
okay that's it i can tell to you, everything except above its fine for me. looks i like hard diff.
goodluck with your map!
P A N wrote:
[Curi]I recommend to use the hitsound on last spinner in easy diff. the ending of other diff are too loud.
- 00:22:109 (1,2,3,4,1,2,3,4,1,2) - ten 1/2 in a row, try make different rhythm such as 1/2 reverse slider at 00:22:998 (2)
- 00:58:553 (2) - error spacing.
- cool easy.
All Fix* Thanks for modding~
good luck!
파일좀요...[C u r i] wrote:
P A N wrote:
[Curi]I recommend to use the hitsound on last spinner in easy diff. the ending of other diff are too loud.
- 00:22:109 (1,2,3,4,1,2,3,4,1,2) - ten 1/2 in a row, try make different rhythm such as 1/2 reverse slider at 00:22:998 (2)
- 00:58:553 (2) - error spacing.
- cool easy.
All Fix* Thanks for modding~
good luck!
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그리고 widescreen정도는 직접 고치셔도 됄겁니다Neoskylove wrote:
노말 이지 겟난분들....
수정할때 widescreen support도 꺼주세요....
까짓거 마지막에 고치죠...iedesu wrote:
뒷북이긴한데
Taeyang's Insane 00:02:553 (1,2) - 블랭킷이 좀 이상한듯?그리고 widescreen정도는 직접 고치셔도 됄겁니다Neoskylove wrote:
노말 이지 겟난분들....
수정할때 widescreen support도 꺼주세요....
감사합니다Fast wrote:
1:1 req
General:
- 노말하고 하드 갭이 너무 커요. 하드를 전체적으로 너프시켜야 할것같네요. 라이트인세인이 있는데 하드를 어렵게 만들필요가 있었나 싶기도하구요. 라이트 하드 하나 추가하시는게 좋을거에요.난이도를 또만들라니;;;
Hard:
- 00:12:331 (3,4,5,6,1) - , 00:20:998 (3,4,5,6,7,1,2) - General에서 언급한대로입니다.. 이거만큼은 수정해주시면 좋을것같네요.
- 01:26:109 (1) - 여기 스핀 끝에 소프트 볼륨 5% 짜리 초록선 하나 넣어주시는게 좋을것같네요. PAN이 언급했는데 고치지 않으셔서 다시 지적해드립니다.. 다른 난이도도 전부 수정해주세요. 너무 시끄러운듯.
Taeyang:
- 힛사, 어디..?힛사 아직 미완
good Luck