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posted
modreq from PM

간단모딩


Red - 필요해보임
Blue - 애매
Black - 제안



(NC)
00:02:553 (1) - delete nc
00:06:109 (1) - ^
00:09:664 (1) - ^
00:03:442 (3) - add nc
00:06:998 (3) - ^
00:10:553 (3) - ^

00:57:664 (1) - delete nc
00:59:442 (1) - ^
01:01:220 (1) - ^
01:04:553 (5) - ^
00:58:775 (4) - add nc
01:00:998 (5) - ^
01:04:775 (1) - ^

01:15:220 (5) - add nc
01:22:331 (5) - ^
01:15:442 (1) - delete nc
01:22:553 (1) - ^

(pattern)

00:13:887 (3, 4) - 서클+슬라이더 채보를 6/4 슬라이더 하나로 바꾸는게 좋아보입니다. 어디까지나 개인적인 취향입니다..
00:24:998 (4, 5, 6) -
↑이런식으로 바꿔주시는게 어떨까용?
이렇게 하시면 00:24:331 (2) 슬라이더와 대칭도 되며, 0.83x 였던 00:26:331 과의 디스턴스도 1.0x로 fix가 가능합니다.
00:28:331 (4) - x:128 y:268 로 이동
00:28:775 (5) - x:212 y: 248 로 이동. 3, 4, 5의 동일한 간격을 위해..
00:31:887 (3, 4) - 개인적으로 곡선슬라이더를 사용하시면 좋겠습니다. 너무 딱딱해보이네요
00:38:553 (2) - x:420 y:88 로 이동
00:39:887 (1) - 슬라이더모양을 좀 수정하시는게 좋을듯. 블랭킷이 거슬리네요
01:09:887 : 처럼 채보를 바꿔주시는게 좋을것 같습니다.
01:14:331 (3) - s자 슬라이더 모양 반듯하게 수정
01:24:331 (1) - ^

(hs)
슬라이더 헤드, 테일 따로따로 구분해서 힛사를 적용해주세요.
00:01:887 (2) - tail whistle delete
00:02:109 (3) - hs delete
00:02:553 (1) - add whistle
00:03:664 (4) - ^
00:04:109 (6) - ^
00:05:220 (3) - tail whistle delete
00:06:109 (1) - add whistle
00:06:998 (3) - add whistle in head, delete head and tail clap
00:07:664 (5) - delete clap
00:10:553 (3) - delete hs and add whistle in head
00:10:998 (4) - delete tail clap
00:11:442 (1) - add whistle
00:11:887 - add clap
00:12:553 (4) - delete whistle
00:12:775 (5) - whistle > clap
00:12:998 (6) - delete whistle
00:13:220 (1) - whistle > finish
00:13:442 (2) - delete hs
00:14:109 (4) - clap > whistle in head
00:15:220 (2) - delete head and tail hs. and add whistle in middle
00:16:109 (3) - ^
00:17:023 (2) - delete hs

.....양이 방대해질거같아서

대충 이런식으로 하시면 될것같네요
나중에 힛사 리체크 해드릴테니 다시 찍어보시는게.... ㅠ
00:14:775 (5) - 이부분 안들리는데 빼시는게 좋을듯.
00:32:109 (6, 7, 8, 9) - 그냥 서클2개 + 1/2 슬라이더로 3연타 만드시는게 좋아보여요.
readable 이랄까... 비트가 빠른노래도 아니고. 130대 브픔을 지닌 인세인에선 보기 드문 채보네요
00:39:220 (7, 8, 9, 10) - ^
01:25:220 (9, 10, 11) - ^

00:35:220 (4) - 이런거어떰
00:42:109 (1) - delete nc
01:03:664 (4, 5, 1, 2, 3) - 그냥 디스턴스 일정하게 맞춘 연타가 더 보기 깔끔할것 같습니다. 뉴콤도 빼야겠네요
01:17:887 (4, 5, 1, 2, 3) - ^

01:26:109 (1) - 전의 노트와 거리가 약간 먼듯합니다.

개인적으로 이 노래는 드럼보단 보컬에 흐름을 맡겨야 할것같다고 생각하는데 이 난이도는 노트의 6-70%가 드럼에 초점을 두고있군요.
드럼에만 집중하신 나머지 채보가 단조로워진것 같습니다.


E/N 못보는 바보라서 죄송함다..
posted


꼭 랭킹되시길! :)
posted

jakads wrote:



꼭 랭킹되시길! :)
이맵은 모플뜨거나 언랭이거나(?)
posted
님 빨리 제난이도 업뎃좀 ㅋㅋㅋ
posted

[C u r i] wrote:

님 빨리 제난이도 업뎃좀 ㅋㅋㅋ
또 수정하셨나여.
나중에 인게임 들어가게 되면 파일주세양
posted
Just a mapper who mods randomly..

Below, i mod your Hard:
00:02:775 (2) - uh..idk. Is it just me or is this still wrong? Me, i will change the second slidertick into x128|y312.
00:11:664 (2) - blanketing still incorrect. Try to move the second slidertick into x160|y68.
00:13:442 (2) - the slidertick's end should be on x288|y228.
00:16:998 (2) - blanketing wrong again.. second slidertick x116|y188 and slidertick's end x100|y152.
00:17:887 (4) - another blanketing mistake.. second slidertick should be x292|y88.
00:20:998 (3) - 00:21:887 (7) - the circles are too much..if me, i will change it like this: http://puu.sh/kHyUl/49e659bacb.jpg
00:24:998 (4) - i see that you want to blanket this. But i think, instead of that, i will make a straight slider from x156|y228 until x160|y308.
00:25:664 (1) - how about a slider which first slidertick is x280|y212, second slidertick is x392|y200, and the last slidertick is x436|y216?
00:28:331 (4) - uh, this could be better.. i will move it to x136|y246, and the second slidertick will be on x132|y290.
00:30:331 (4) - hmm, maybe change it so the second slidertick is on x307|y87 and the last slidertick is on x297|y50? *don't use grid snap to make this
00:36:553 (2) - blanketing issue again.. the slidertick's end better to be put on x72|y296.
00:42:775 (5) - actually, this is fine. But, why don't try to delete the second slidertick?
00:50:109 (3) - uh..i think this could be moved to x250|y125 for a nicer blanket.
00:52:553 (2) - i would rather delete the second slidertick than blanket this..
01:11:220 (5) - i say, the second slidertick of this slider could be placed on x308|y224 for a..nicer shape?


Wew, i say you need to practice your blanketing skill more. ;)
posted
00:13:220 (1) - 슬라이더 이런 모양은? https://osu.ppy.sh/ss/3811843
00:17:664 (6) - 블랭킷...?
00:28:775 (6,7) - 음이랑 안맞음. 3타 아닌가요?
00:53:664 (7,8,9,10,1) - 00:52:998 (3,4,5) - 이랑 블랭킷좀
00:56:664 (1,2) - 간격이 너무 넓은듯?
00:57:553 (3,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9) - 슬라이더가 하나도 없네요? 슬라이더 몇개만 넣어주시는건...?
01:26:109 (1) - 01:25:887여기서 시작해야 됐어야 돼는듯? sv낮춰서 길이조정좀
전체적으로 힛싸가 시끄러움. 볼륨 낮추고 빈도 낮추시길.
00:06:998 (3,4,5) - 클랩 빈도가 너무 잦음
00:10:553 (3,4) - ^
00:12:331 (3,4,5,6) - 이것도... 휘슬이 많네요 최소한 00:12:553여기 휘슬이라도 뺴주세요
00:16:998 (2) - 너무 시끄러움. 클랩이 전체슬라이더에 들어갔을뿐 아니라 슬라이더랑 클랩은 같이 왜?
00:18:775 (2,3) - 각 슬라이더의 맨 끝에만 클랩처리해주세요
00:24:331 (2) - 블랭킷
00:24:998 (4) - ^
00:24:109 (1,2,3,4,5,1,2,3,4) - 정작 여기엔 힛싸가 빠짐. 다운비트에 클랩?
00:38:998 (3,4,5) - 클랩빈도 줄이세요
00:39:887 (1) - 블랭킷 제대로...
00:42:109 (2,3) - 휘슬 넣어주세요
00:45:442 (2) - 클랩빈도 좀 ....
00:55:887 (1) - 스피너 너무 짧네요
01:05:442 (2,3) - 클랩빼주세요, 글고 키아이에 클랩 빈도 줄이고 휘슬사용은 어떠신지?
01:20:775 (1,2,3,4,5,6,7,1) - 클랩빈도
01:25:220 (2,3,4,5) - 힛싸 줄이고 ctrl+G?
01:26:109 (1) - 스피너 끝이 좀 시끄럽네요
00:20:331 (3) - 블랭킷 제대로
00:27:442 (3) - 너무 꺾인듯
00:47:887 (2) - 00:48:998 (3) - 머리랑 블랭킷
00:54:109 (1,2,3) - 이지주제에 박자가 어렵군요 껄껄 박자를 좀 더 풀어서 해주세요
posted

iedesu wrote:

00:20:331 (3) - 블랭킷 제대로 Fix*
00:27:442 (3) - 너무 꺾인듯 살짝 풀어주었습니다 Fix*
00:47:887 (2) - 00:48:998 (3) - 머리랑 블랭킷 이걸 고치면 좀 많이고쳐야되서 나중에 문제되면 고치겠습니다(애초에 블랭킷의도가 아니기도했..)
00:54:109 (1,2,3) - 이지주제에 박자가 어렵군요 껄껄 박자를 좀 더 풀어서 해주세요 저거는 별로 문제가되지 않는다 생각됩니다
Thanks for Modding!


osu file format v14

[General]
AudioFilename: Toradora! opening 2.MP3
AudioLeadIn: 2000
PreviewTime: 57442
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.9000001

[Metadata]
Title:Silky Heart (TV Size)
TitleUnicode:Silky Heart (TV Size)
Artist:Horie Yui
ArtistUnicode:Horie Yui
Creator:Neoskylove
Version:Curi's Easy
Source:Toradora!
Tags:[C_u_r_i] Taeyang
BeatmapID:789809
BeatmapSetID:358471

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"toradora op 2.AVI"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
776,444.444444444444,4,2,0,50,1,0
57664,-100,4,1,0,50,0,1
89664,-100,4,2,0,5,0,0


[Colours]
Combo1 : 255,62,62
Combo2 : 255,128,64
Combo3 : 255,0,128
Combo4 : 66,160,255
Combo5 : 211,174,24

[HitObjects]
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62,186,64775,6,0,P|76:115|59:77,1,90,2|8,0:0|0:0,0:0:0:0:
23,23,65664,1,2,0:0:0:0:
113,18,66109,1,8,0:0:0:0:
188,67,66553,2,0,P|230:87|295:83,1,90,2|8,0:0|0:0,0:0:0:0:
360,66,67442,2,0,P|402:59|460:81,1,90,2|8,0:0|0:0,0:0:0:0:
396,146,68331,6,0,P|373:194|400:255,1,90,2|8,0:0|0:0,0:0:0:0:
426,305,69220,2,0,P|390:338|276:342,1,135,2|8,0:0|0:0,0:0:0:0:
220,326,70331,2,0,P|160:306|109:319,1,90,2|8,0:0|0:0,0:0:0:0:
49,340,71220,2,0,L|-7:340,1,45,8|0,0:0|0:0,0:0:0:0:
20,251,71887,6,0,P|38:206|35:148,1,90,6|8,0:0|0:0,0:0:0:0:
13,78,72775,2,0,P|42:34|92:13,1,90,2|8,0:0|0:0,0:0:0:0:
149,66,73664,2,0,P|201:81|252:72,1,90,2|8,0:0|0:0,0:0:0:0:
321,49,74553,2,0,P|365:46|408:60,1,90,2|8,0:0|0:0,0:0:0:0:
490,98,75442,6,0,P|493:164|472:221,2,90,2|8|2,0:0|0:0|0:0,0:0:0:0:
411,56,76775,1,8,0:0:0:0:
341,113,77220,2,0,P|333:179|363:234,1,90,2|8,0:0|0:0,0:0:0:0:
389,275,78109,2,0,P|332:310|270:306,1,90,2|8,0:0|0:0,0:0:0:0:
221,297,78998,6,0,P|163:275|114:278,2,90,2|8|2,0:0|0:0|0:0,0:0:0:0:
310,312,80331,1,8,0:0:0:0:
295,223,80775,2,0,P|306:152|319:124,1,90,2|8,0:0|0:0,0:0:0:0:
383,80,81664,2,0,P|345:50|272:62,1,90,2|8,0:0|0:0,0:0:0:0:
225,90,82553,5,2,0:0:0:0:
138,115,82998,2,0,P|94:144|43:151,2,90,2|8|2,0:0|0:0|0:0,0:0:0:0:
203,176,84331,2,0,P|243:222|254:273,1,90,2|8,0:0|0:0,0:0:0:0:
300,324,85220,2,0,P|353:353|424:283,1,135,2|8,0:0|0:0,0:0:0:0:
256,192,86109,12,0,89664,0:0:0:0:
posted
아 답변하기 개귀찮;;;;
posted

Normal

  1. 00:16:998 - 박자 이렇게 추천드립니다, 가사에 맞춰서 "스키토","이에바","칸-탄", "나노니" 로 3글자씩 나눠지면서 듣기 좋은 정박이 됩니다, 비워두지 마세요
  2. 00:27:442 (1) - 뉴콤 제거
  3. 01:25:442 (7,8) - 이런 박자 어떤가요?


GL
posted
M4M req
[Gemeral]

  • 태양님 난이도만 빼고 01:26:109에서 키아이 끝내주세요 그리고 widescreen도 체크해제해주세요


[Taeyang's Insane]

  • 00:00:109 (1,2,3) - 이슬라 듣기에 박자감이 좀 이상한 것 같으니 삭제하거나 단타로 해주세요.
    00:32:220 (7,8) - 여긴 그냥 리버스슬라 처리해도 괜찮을 거 같은데...
    00:39:331 (8,9) - ^
    01:03:886 (1) - 뉴콤 필요해보이진 않은 거 같은데..
    01:03:664 (4,5,1) - 01:03:886 (1,2,3) - 이 연타 간격아랑 똑같이 해서 만들거나 스택?
    01:17:887 (4,5,1,2,3) - ^

[Light Insane]

  • 00:01:664 (4,5) - 의도한게 아니라면 슬라에서 휘슬은 슬라서클에 직접 더블클릭해서 넣어주세요
    00:02:775 (2) - 머리에 휘슬?
    00:06:331 (2) - ^
    00:07:887 (1) - 피니시!!
    00:09:220 (5) - 00:08:775 (4) - 이걸 복사해서 돌린다음 Ctrl+G해서 배치해주세요
    00:13:220 (1) - 피니시
    00:14:997 (1) - ^
    00:26:109 (2) - 클랩
    00:29:219 (1) - 휘플빼고 피니시
    00:30:553 (5,1) - 거리가 너무 벌어지네요. 1.5x정도로 해서 하시면 될듯?
    00:40:331 (2) - 클랩
    00:43:442 (1) - 피니시
    00:46:775 (5) - 를 00:45:664 (2) - 머리에다 스택
    00:57:442 (1) - 그냥 연타로 하는것도 좋을듯 하네요
    00:59:887 (2,3) - 점프의 이유를 모르겠군요. 굳이 넣자면 00:59:442 (1,2) - ? 아님 거리라도 조금 줄여주세요
    01:00:998 (6) - 아까 말한 것처럼 3연타
    01:04:553 (6) - 너무 멉니다아아아아아아아아
    01:06:553 (1) - 조금만 펴서 자연스럽게 해주세요
    01:07:220 (3) - ^
    01:11:887 (1) - 머리에 피니시
    01:25:220 (3,4) - 거리가 아까처럼 너무 멉니다아아아아아아아아

[Hard]

  • 00:05:664 (4,5) - 휙 술
    00:06:998 (3) - 이거 없애고 00:07:220에 서클하나
    00:15:220 (2,3) - 박자차도 있어서 나름 괜찮을 거 같지만 그래도 너무 멀군요. 1.3정도 쓰시는거 추천
    00:18:775 (2,3) - ^
    00:27:887 (3,4,5) - 근데 여기는 리핏슬라니 조금 넓게 하시는게 좋을거에요
    00:54:109 (1,2) - 1.5x간격?
    01:02:998 (1,3) - Nice Slider :)
    01:06:553 (1,2) - 겹치는거 피해주세요

[Normal]

  • 리맵한다고 하신다니 패스

[Curi's Easy]

  • 00:02:553 (3) - 슬라에 클랩이 '그대로' 박혀있습니다
    00:06:109 (3) - ^
    00:20:331 (3) - 이렇게 리버스 슬라 만들어주시면 더 좋을거 같아요
    00:25:664 (1) - 끝에 휘슬 제거
    키아이타임에서 꾀나 시계방향인 거 같군요. 약간씩 손봐주시면 될듯?

힛사는 되도록이면 통일시켜주는게 좋습니다. 수정하시고 최대한 같게 만들어주세요! GL! :)
posted
will mod after you finished fixing above mod
posted

P A N wrote:

will mod after you finished fixing above mod
OK. Thank you
posted

Neoskylove wrote:

P A N wrote:

will mod after you finished fixing above mod
OK. Thank you
oh and please poke me in game
posted
[Taeyang]
  1. 00:00:109 (1,2,3) - why use kick slider here, circles are really more fit with vocal, at least mute the body of slider and tail if you really want to use.
  2. 00:03:887 (3) - can spread to two circles, it will emphasis the strong beat at 00:04:109 better than tail of slider.
  3. your rhythm still inconsistent, you emphasis it with 00:16:331 (6,7,8,9,1) , 00:18:109 (7,8,9,10,1) but you miss many of it such as 00:34:109
  4. 01:15:220 (9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,1,2,3) - these part suddenly have a big spacing which is very weird to play imo, like it's over spacing. I should move my mouse so hard while the music is so soft.
  5. 01:22:331 (9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5) - same case as this, I understand you increase the spacing because vocal is kinda stronger but, it's really not that strong. it's still too soft for that big spacing, weird to play. would be great if you reduce the spacing.


[Light Insane]
  1. 01:25:887 (6) - stack with (3)? more playable imo.
  2. the obvious issue of this diff is, you choose to ignore strong beat such as 00:15:775 , 00:16:442 , 00:16:664 but you did triple on the part that..... soft or even doesn't have a triple such as 00:16:220 (4) , 00:19:775 (4) which is really really weird. please reconsider about this.
  3. most of your placement are already fine.


[Hard]
  1. the only thing I found in this diff is the pattern that confusing or hard to read for hard-diff-player. this even isn't a heavy hard diff so please reconsider about this.
    - 00:41:442 (1,2,3,4)
    - 00:43:442 (1,2,3,4,5,6,1,2,3) -
    I should say the second is kinda fine but first one is really confusing imo.
  2. 00:48:553 (6,1) - wrong spacing, should be 1.0x not 0.91,0.94x
  3. 00:54:331 (2) - kinda hard to notice that it's 1/2 because it looks like 1/1, considering the spacing you use the whole map.


[Normal]
  1. 00:14:109 (4) - hm weird rhythm, try this rhythm.
  2. 00:16:775 - why so empty? add 1/1 slider on 00:16:998 and remove 00:17:664 (1)
  3. 01:25:887 (8) - avoid stack would be great. it will confusing normal-diff-player.


[Curi]
  1. 00:22:109 (1,2,3,4,1,2,3,4,1,2) - ten 1/2 in a row, try make different rhythm such as 1/2 reverse slider at 00:22:998 (2)
  2. 00:58:553 (2) - error spacing.
  3. cool easy.


I recommend to use the hitsound on last spinner in easy diff. the ending of other diff are too loud.
good luck! :D
posted
Hello

[Light Insane]
  1. 00:12:331 (3) - you miss whistle
  2. 00:13:442 (2) - i think whistle is not needed on slidertail (because it has no music supporting it)
  3. 00:27:775 - i feel like this map needs to be mapped (because synth sound is really strong and looks it's really awkward if you skipped it, yeah it just little things can be have big difference
  4. 00:41:442 (5,1) - let's have some priority if you map this one (looks this notes yas really very strong notes compare with 00:41:664 (1) - who has lower sound than (5), i think (5) can be more confortable if you put New combo at it instead of (1), or maybe you can CTRL+G that patternand put lacement same like before)
  5. 00:57:442 (1,2) - i think this notes not really necessary for that combo spam, delete it looks better emphasize for instrumental patterning on 00:57:664 (1) - (and because you mapped that triplet with sliders like 01:00:998 (6) - , it really recommended you doing this one)
  6. 01:18:331 (4,5,6,1) - this flow a bit hard to determine for other players i think, this one can be better i think http://puu.sh/kPHor/e1b27b1227.jpg
  7. 01:24:331 (1) - why you didnt CTRL+H it? (this is for better flow movement at 01:24:109 (8,1) - ) and maybe you can ctrl+g 01:24:775 (2) - for more interesting jump patterning (because jump on 01:25:220 (3,4,5,6) - looks quite far and it needs some good flow movement at slider pattern)
  8. i think this hitsounding style is different from your hard diff (like on hard, on this part 00:57:664 - has quite lot of normalwhistles hitsounding instead of light insane diff who lack of normal whistle hitsound sampleset) maybe you can put that hitsounding on light insane too, it looks interesting to play and not too boring i think
  9. 01:08:775 (3) - you forget clap
  10. 00:48:109 (4) - same thing at slider end
  11. 00:55:442 (5) - better put finish at slider end i think
  12. 00:04:108 (6,1) - this distance quite really far compare with next jump pattern at 00:07:664 (6,1) - maybe you can do some ascension distance in here (like put less distance on 00:04:108 (6,1) - and put more distance at 00:07:664 (6,1) - because on 00:07:664 (6,1,2) - has quite interesting Transition part which it can be good at some far jumps mapping)
  13. i can say this map needs some triplet patterning on kiai instead put slider on that part, because it can be hurt some gap between Hard and light insane because hard diff has more dense than insane (it contains much triplets i think) so i better put more triplet at light insane

okay that's it i can tell to you, everything except above its fine for me. looks i like hard diff.
goodluck with your map!
posted

P A N wrote:

[Taeyang]
  1. 00:00:109 (1,2,3) - why use kick slider here, circles are really more fit with vocal, at least mute the body of slider and tail if you really want to use.
  2. 00:03:887 (3) - can spread to two circles, it will emphasis the strong beat at 00:04:109 better than tail of slider.
  3. your rhythm still inconsistent, you emphasis it with 00:16:331 (6,7,8,9,1) , 00:18:109 (7,8,9,10,1) but you miss many of it such as 00:34:109
  4. 01:15:220 (9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,1,2,3) - these part suddenly have a big spacing which is very weird to play imo, like it's over spacing. I should move my mouse so hard while the music is so soft.
  5. 01:22:331 (9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5) - same case as this, I understand you increase the spacing because vocal is kinda stronger but, it's really not that strong. it's still too soft for that big spacing, weird to play. would be great if you reduce the spacing.


[Light Insane]
  1. 01:25:887 (6) - stack with (3)? more playable imo.fixed
  2. the obvious issue of this diff is, you choose to ignore strong beat such as 00:15:775 , 00:16:442 , 00:16:664 but you did triple on the part that..... soft or even doesn't have a triple such as 00:16:220 (4) , 00:19:775 (4) which is really really weird. please reconsider about this.fixed
  3. most of your placement are already fineThank you :)


[Hard]
  1. the only thing I found in this diff is the pattern that confusing or hard to read for hard-diff-player. this even isn't a heavy hard diff so please reconsider about this.
    - 00:41:442 (1,2,3,4)fixed
    - 00:43:442 (1,2,3,4,5,6,1,2,3) - I think this is okay
    I should say the second is kinda fine but first one is really confusing imo.
  2. 00:48:553 (6,1) - wrong spacing, should be 1.0x not 0.91,0.94x
  3. 00:54:331 (2) - kinda hard to notice that it's 1/2 because it looks like 1/1, considering the spacing you use the whole map.fixed


[Normal]
  1. 00:14:109 (4) - hm weird rhythm, try this rhythm.
  2. 00:16:775 - why so empty? add 1/1 slider on 00:16:998 and remove 00:17:664 (1)
  3. 01:25:887 (8) - avoid stack would be great. it will confusing normal-diff-player.


[Curi]
  1. 00:22:109 (1,2,3,4,1,2,3,4,1,2) - ten 1/2 in a row, try make different rhythm such as 1/2 reverse slider at 00:22:998 (2)
  2. 00:58:553 (2) - error spacing.
  3. cool easy.


I recommend to use the hitsound on last spinner in easy diff. the ending of other diff are too loud.
good luck! :D
posted

Fort wrote:

Hello

[Light Insane]
  1. 00:12:331 (3) - you miss whistle
  2. 00:13:442 (2) - i think whistle is not needed on slidertail (because it has no music supporting it)
  3. 00:27:775 - i feel like this map needs to be mapped (because synth sound is really strong and looks it's really awkward if you skipped it, yeah it just little things can be have big difference
  4. 00:41:442 (5,1) - let's have some priority if you map this one (looks this notes yas really very strong notes compare with 00:41:664 (1) - who has lower sound than (5), i think (5) can be more confortable if you put New combo at it instead of (1), or maybe you can CTRL+G that patternand put lacement same like before)
  5. 00:57:442 (1,2) - i think this notes not really necessary for that combo spam, delete it looks better emphasize for instrumental patterning on 00:57:664 (1) - (and because you mapped that triplet with sliders like 01:00:998 (6) - , it really recommended you doing this one)
  6. 01:18:331 (4,5,6,1) - this flow a bit hard to determine for other players i think, this one can be better i think http://puu.sh/kPHor/e1b27b1227.jpg
  7. 01:24:331 (1) - why you didnt CTRL+H it? (this is for better flow movement at 01:24:109 (8,1) - ) and maybe you can ctrl+g 01:24:775 (2) - for more interesting jump patterning (because jump on 01:25:220 (3,4,5,6) - looks quite far and it needs some good flow movement at slider pattern)
  8. i think this hitsounding style is different from your hard diff (like on hard, on this part 00:57:664 - has quite lot of normalwhistles hitsounding instead of light insane diff who lack of normal whistle hitsound sampleset) maybe you can put that hitsounding on light insane too, it looks interesting to play and not too boring i think
  9. 01:08:775 (3) - you forget clap
  10. 00:48:109 (4) - same thing at slider end
  11. 00:55:442 (5) - better put finish at slider end i think
  12. 00:04:108 (6,1) - this distance quite really far compare with next jump pattern at 00:07:664 (6,1) - maybe you can do some ascension distance in here (like put less distance on 00:04:108 (6,1) - and put more distance at 00:07:664 (6,1) - because on 00:07:664 (6,1,2) - has quite interesting Transition part which it can be good at some far jumps mapping)
  13. i can say this map needs some triplet patterning on kiai instead put slider on that part, because it can be hurt some gap between Hard and light insane because hard diff has more dense than insane (it contains much triplets i think) so i better put more triplet at light insane

okay that's it i can tell to you, everything except above its fine for me. looks i like hard diff.
goodluck with your map!
almost fixed. Thanks
posted
Updated. normal will be remap. don't mod normal. 노말 지울거니깐 노말모딩 ㄴㄴ
posted
[Normal]
00:16:775 - You miss two beats here, one being quite solid, not only a weird gap to have, but you have no other gap like it for the entirety of the song. You could try using two 1/2 sliders here to fill the gap.
00:48:998 (4) - Perhaps curve this so it leads nicer to 00:49:442 (5) -. It also works out aesthetic wise because it's not a repeat slider like 00:48:109 (3) -.
01:24:331 (4) - NC here since it's the end of the song, an upbeat, and the combo gets a little too high towards the end.

[Taeyang's Insane]
00:00:331 (2) - I think this is super nice CTRL+G, and flows nicer too.
00:07:887 (1,2) - Keeping these as the same slider would look nicer aesthetics wise.
00:56:998 (2) - IMO this is nicer as a hitcircle, current slider doesn't look nice to me and I think it works nicer anyway.
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