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Horie Yui - silky heart

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Akitoshi
requested m4m via chat

Your BG Resolution is Too low (Maybe Unrankable). Make it 1366x768

[Curi's Easy]
  1. 00:13:220 (3,4) - you can improve blanket here.
  2. 00:27:220 (3) - reduce curve a bit for cosmetic reasons?
  3. 00:34:553 (3,4) - non 1/1 beats are maybe hard for newbs (They will hit these like 100 or 50, or even miss) probably can fix with making 00:34:553 (3) - to reverse (but needed to re-arrange the next parts)
  4. 00:48:998 (3) - This tail's clap is... Intended? Consider to remove.
  5. 00:50:553 (1) - this head's clap as well
  6. 01:11:887 (1) - curve it more?
  7. 01:18:109 (4,2) - Stacking.
[Normal]
  1. Maybe you spammed 1/2 a bit, yes your song has low bpm (135). But consider to give more space based on the part of the song. It may annoys the newbs~developing players
  2. 00:01:664 (2,3,4,5) - I can see pretty awkward beat pattern. Try this one
  3. 00:04:331 (1,2,3,4,5) - Same as above ^
  4. 00:08:775 (2) - Maybe like this for better flow with your next note
  5. 00:18:108 (6,2) - They're not parallel. Fix this mb for visual reasons
  6. 00:25:442 (7) - move it lower a bit
  7. 00:31:887 (5,6) - I dunno if it's acceptable flow, looks very hard.
  8. 00:42:553 (5) - maybe unrankable (two or more reverse in Easy~Normal is pretty old nowadays)
  9. 00:55:887 (1,1) - dunno if still needed 1 white tick gap after the spinner. Better ask Ranked mappers or QAT or BN
[Hard]
  1. 00:16:998 (2) - better to curve this like blankets with (3)
  2. 00:35:220 (2) - blanket is a bit off.
  3. 00:42:331 (3,4) - Swap them for better flow?
  4. 01:00:775 (4) - why not stack it with 01:00:109 (2) - s tail?
[Taeyang's Insane]
  1. uhm, no hitsounds? ;n;)
  2. 00:01:664 (3,1) - Their tail stack was Nazi. Move 00:02:553 (1) - to x:227|y:126
  3. 00:28:775 (6,7,1) - Why not make them stream? I can hear the beat 00:28:998 - clearly
  4. 01:28:553 (2) - blanket was off by a slight value
    Nice jumps tho
Rizen
hello o/

m4m from modreqs

[General]
  1. Uncheck widescreen support in all diffs because you don't have a storyboard
  2. The current background is pretty low resolution... consider finding a new background
  3. Add all Guest Difficulty Mapper names into tags "Taeyang [C u r i]"
  4. the tags "vincerio lovhin456 OnosakiHito" should be removed. These are the names of the guest difficulty mappers for a different mapset of the same song. Replace with the names mentioned above
  5. iirc, titles of mapsets cannot have "TV Size" in it. Rename to just "Silky Heart"
  6. Just use the following as tags >.> (that means replace the entire tag field with the following);
    opening 2 taeyang [c u r i] curi tv size anime
[Curi's Easy]
  1. 00:13:220 (3) - normally I don't point out blankets, but this one was kinda annoying me
  2. I don't see anything that could get the map DQ'd, but I do suggest trying to touch up on pattern pathing
[Normal]
  1. Typically, distance spacing should be constant in a normal; img
  2. 00:18:775 (2) - maybe copy/paste 00:18:108 (6) - to this spot, ctrl+g and add repeat so the sliders are parallel (don't forget about hitsounds)
  3. 00:20:331 (4) - ^ but with 00:19:664 (3) -
  4. 00:24:331 (5) - ^ but with 00:23:220 (3) -
  5. 00:42:553 (5) - these type of sliders could be a reason for DQ; new players would play normal diffs and expect sliders such as these to repeat only once. This one repeats twice. Try this?
  6. 00:55:887 (1) - iirc, spinner breaks (time after spinner) in normal diffs is 1/2 a measure. The spinner break here is 1/4. I would suggest replacing the spinner with a long slider instead
  7. 01:08:553 (1) - shorten to 01:09:887 to make up for the 1/2 measure break time
  8. 01:17:887 (5) - Is the drum addition hitsounds intentional?
[Hard]
  1. 00:16:998 (2,3) - this overlap is kinda ugly. Consider curving 00:16:998 (2) - so it blankets 00:17:442 (3) - ?
  2. 00:20:998 (3,4,5,6,7,1) - I'm sure you can come up with a prettier pattern than this
  3. 00:27:887 (3,4) - another ugly overlap ;w; Just rotate 00:27:887 (3) - 10degrees CW around the selection centre to fix this
  4. 00:53:220 If you didn't add a note here, delete 00:53:442 (3) - to follow the vocals
  5. 00:55:887 (1) - shorten to 00:56:998?
  6. 01:09:664 (4,1) - here is an example of a downbeat that doesn't have to start with a circle or slider head; img
  7. 01:26:109 (6) - add a circle here and make the spinner start at 01:26:220 (1) - ? (end at same time)
  8. The hitsounding in this diff could probably use a makeover. For example at 00:24:109 (1,2,3,4,5) - , you've used the finish hitsound waay too many times; it should only be used on strong beats eg. downbeats. Another example is 00:15:220 (2,3) - , why not add claps here when you added to 00:18:775 (2,3) - ?
  9. You also have a few spacing issues; 00:24:331 (2,3) - the sudden change in spacing is unjustified here i.e. the music doesn't supply the spacing change but 00:47:220 (2,3) - the music does supply the spacing change
[Taeyang's insane]
  1. Taeyang's insane -> Taeyang's Insane (Capitalise the "i" please)
  2. 00:16:331 (6,7,8,9,1) - looks kinda messy, consider straightening this out
  3. 00:32:109 (6,7,8,9) - I would advise against doing something like this as it is difficult to read. It is difficult to read because the circle and slider heads are the same distance apart, but are rhythmically different.
  4. Imo, this diff has a lot of overmapped triples. Like, I can hear in the song that you can place a triple there, but you're not consistent with this. eg. there's a triple at 00:29:664 (3,4,5) - but there's no triple at 00:36:775 (3,4) - despite the song/tune basically being the same
Good luck--
Reillia
[quote="[-AKiTOSHi-]"]requested m4m via chat

Your BG Resolution is Too low (Maybe Unrankable). Make it 1366x768

[Curi's Easy]
  1. 00:13:220 (3,4) - you can improve blanket here.
  2. 00:27:220 (3) - reduce curve a bit for cosmetic reasons?
  3. 00:34:553 (3,4) - non 1/1 beats are maybe hard for newbs (They will hit these like 100 or 50, or even miss) probably can fix with making 00:34:553 (3) - to reverse (but needed to re-arrange the next parts)
  4. 00:48:998 (3) - This tail's clap is... Intended? Consider to remove.
  5. 00:50:553 (1) - this head's clap as well
  6. 01:11:887 (1) - curve it more?
  7. 01:18:109 (4,2) - Stacking.
All Fix* Thanks for modding~
Reillia
[quote="[ Rizen ]"]hello o/

m4m from modreqs

[Curi's Easy]
  1. 00:13:220 (3) - normally I don't point out blankets, but this one was kinda annoying me Fix*
  2. I don't see anything that could get the map DQ'd, but I do suggest trying to touch up on pattern pathing
Ok I see

Thanks for modding~
Beomsan
for Remeber post
조만간 모딩와봄

@Curi
님 quote할때 맨 뒤에 [/quote] 지우지마세요..
Reillia

Beomsan wrote:

for Remeber post
조만간 모딩와봄

@Curi
님 quote할때 맨 뒤에
지우지마세요..[/quote]

??무의식 적으로 지우나 내가 지금
Del05
Hi
M4M
Sorry but i cant mod insane xD

[Curi's Easy]
00:02:553 (3) - delete all clap
00:04:331 (1) - add whistle on head
00:06:109 (3) - delete all clap

Nice Easy

[Normal]
00:01:664 (2,3) - delete all clap (clap not suite for the beginning of this song)
00:05:220 (2,3) - ^^
00:03:887 (6) - move to 00:04:109 ? If you move it add whistle and finish too
00:08:775 - delete clap change with whistle
00:12:331 - ^^
00:08:998 - delete clap
00:12:553 - ^^
00:27:442 (1,3) - this kind of stacking is too hard for normal xD
01:00:775 (7) - better not use stacking
01:04:331 (7) - ^^

For this diff, please check again for hitsounding xD the hitsound can be improved and idk for the spinner, try to ask BN about the spinner xD. And dont use whistle on slider body xD, it is very not suite with the song xD

[Hard]
00:06:331 (2) - bad tail overlap xD
00:52:553 (2) - improve the slider shape can be more neat
00:54:331 - dont skip this kind of beat for hard xD
01:00:775 (4) - better not overlap
01:01:887 (3) - ^^
01:09:220 (3,4,1,2,3) - try this rhythm --> http://puu.sh/ky33w/647082bb74.jpg

The flow is good. Hitsounding can be improve and dont use whistle on slider body too xD (for ex: 00:15:220 (2,3,2,3) - delete whistle on slider body). And dont skip the white tick beat xD, so add hit circle on white tick (cause white tick is the main beat)
Crimmi

General (Metadata, Timing, etc.)


_________________________________________________________



  1. I don't think people use 800x600 BG's any more so to help you, I will give you these:

Curi's Easy



  1. 00:02:553 (3) - It'll sound better if these claps we're to be removed, with a whistle added at the repeat of this slider.
  2. 00:06:109 (3) - ^
  3. 00:11:442 (1) - Perhaps you can remove the finish, since there wasn't anything there to support one.
  4. 00:50:553 (1) - Remove the first clap.
  5. 00:54:109 (2) - This would play better if this we're to be pointed upwards, like this.
  6. 00:54:998 (2) - Here you can add a finish to the repeat of this slider.

Normal



  1. 00:01:664 (2,3) - Remove claps and add a whistle to (3), it'll sound a bit better imo.
  2. 00:03:887 (6) - Add a whistle here.
  3. 00:05:220 (2,3) - Remove claps and add a whistle to (3).
  4. 00:06:109 (4,5) - How about shortening (4) 1/4 and placing (5) on the red tick while lengthening it and you'll get this.
  5. 00:07:887 (1) - Add a clap to sliderend.
  6. 00:08:775 (2,3) - Remove claps from the sliderstart and repeat since there is no need to add multiple claps there where as the one on (2)' sliderend worked the best. (tl;dr, place claps where they fit the best otherwise they will sound a bit annoying to the player.)
  7. 00:11:442 (1) - Remove whistle from sliderend and replace it with a clap.
  8. 00:12:331 (2,3) - Remove claps from the sliderstart and repeat.
  9. 00:24:109 (4,5) - I think these claps are placed a bit randomly but remove the clap from (4) and the ones from the slider repeat and sliderend of (5), they should sound better if done right.
  10. 00:43:442 (1,2,3) - Suggestion.
  11. 00:44:775 (3) - Add a clap here.
  12. 00:45:220 (4) - Maybe remove those claps from sliderstart and repeat?
  13. 00:45:887 (x) - Maybe add a note here? You kind of missed a vocal here.
  14. 00:46:553 (6) - Add a clap, it should be good here.
  15. 00:47:664 (2) - Move this to x:248|y:104.
  16. 00:48:109 (3) - This placement of hitsounds here is a bit too much and unnecessary, first remove the finishes, nothing there is indicating that a finish should go there and second, remove the claps from the slider start and end except the one on the repeat.
  17. 00:48:998 (4,5,6) - Remove clap from the slider start of (4), then remove a clap from (5) and add a clap on (6).
  18. 00:50:553 (1) - Remove claps from the slider start and repeat.
  19. 00:52:331 (5) - ^
  20. 01:00:775 (7) - I don't hiding notes under sliders should be used in Easy/Normal difficulties, new players might get caught off guard by this.
  21. 01:04:331 (7) - ^
  22. 01:05:887 (3) - Remove clap from the sliderend.
  23. 01:08:331 (7,1) - Maybe delete (7), placing that spinner 1/2 back and it should sound better.

Hard



  1. 00:27:887 (3,4,5) - Inconsistent spacing.
  2. 00:55:442 (4) - Add a finish to the slider end.

Taeyang's Insane



  1. Clear.

The difficulties are fine, but you have to double check on your hitsounding, especially on Normal and Hard because those constant claps are gonna get annoying down the line, make sure you limit them to where they fit the most. Good luck~
Doyak
M4M...인가? 확답은 못 들은 거 같은데 일단 그런 걸로 하고

[General]
* 태양 인센 빼고 Widescreen Support 체크 해제.
* 윗분 모딩하신 대로 BG 바꾸세요. 800x600은 좀 그럼
* 콤보 컬러 5개보단 걍 4개를 더 추천하긴 하는 듯 그래야 주기 맞춰서 넣을 때 구간마다 제자리로 돌아와서... 자유기는 하지만요. 근데 지금도 보면 5번과 1번이 색이 너무 비슷해서 헷갈리다고 할 수도 있음.
* 전문가한테 메타데이터 체크 받으세요. TV Size가 붙는 게 공식적인 건지 아닌지, p/4569730 이 맵 퀄파 먹었다 디퀄된 과정을 봐도 아직 Horie Yui 순이 통하는 거 같은데 아티스트 공인이 아니라면 동양 아티스트 이름은 성 이름순으로 적는 게 우선이고 소스도 원어로 적는 게 더 좋을 거에요.
* 키아이는 태양님 인센처럼 통일시키는 걸 추천합니다. 덧붙여서 01:11:887 - 여기서 한 번 끊었다 다시 들어가보시는 건? (태양님은 무슨 말인지 아실 듯)
* 이지 - 노말 HP 차가 넘 크네요. 노말을 4로 내리는 걸 추천

[Curi's Easy]
* 00:48:998 (3,1) - 별로 권장되지는 않는 스택이네요. 저도 2박자 차 스택을 썼다가 안 좋다는 이야기 듣고도 고치려면 너무 뜯어고쳐야 되는 게 귀찮아서 걍 놔두긴 했었는데 추천은 빼는 것입니다.
* 01:24:331 - 여기 클릭이 안 되는 것도 그렇고 01:24:775 (4,5) - 이 박자가 조금 애매하네요. 이걸 추천합니다. http://puu.sh/kDG99/85859c0c36.jpg

[Normal]
* 너무 시계 / 반시계로 빙빙 돌리지만은 말고 좀 더 흐름을 꺾어주시고 계속 돌릴 것 같으면 노트를 중앙에 모아놓기보다 멀리 퍼뜨려주는 게 덜 지루해요.
* 00:07:887 (1,2,3,4,5,6) - 너무 줄줄이 이어 붙은 거 같아요. 어차피 뒤에 보면 1/1 드럼 소리 거의 무시하고 매핑하셨는데 00:10:109 (6,7,8) - 너무 이렇게 쓸 필요 없을 듯. 저라면 이런 박자 씀: http://puu.sh/kDGqT/d1a2e8031c.jpg
* 00:13:220 (3,4,5) - 리듬 추천 http://puu.sh/kDGna/41943a0a96.jpg
* 00:13:220 (3) - 이걸 비롯해서 여러 슬라 모양 좀 더 다듬으실 수 있어요. 지금 보면 머리와 첫 번쨰 중간점과의 거리보다 세 번째 중간점과 꼬리 사이의 거리가 확연히 더 먼데, 그러면 지금처럼 약간 비뚤어진 모양이 나와요. 저도 슬라 아트는 못하지만 대략 이렇게라도: http://puu.sh/kDGEp/98fb5f5cea.jpg
* 00:16:998 - ? 왜 여기 일대 비었나용 메워넣으시고 00:17:664 (1) - 여기 뉴콤 해제
* 00:27:442 (1) - 뉴콤 해제
* 00:28:331 (2) - 방향 이렇게 http://puu.sh/kDGQL/01e6618ed8.jpg
* 00:32:331 (7) - 너무 이어붙었는데 서클 하나로 대체, 00:39:442 (7) - 도 마찬가지
* 00:34:775 (5,6) - 갑자기 거리 멀어졌
* 00:44:553 (3) - 슬라 방향이 4를 향하게
* 00:45:220 (4,5) - 이런 건 담요로
* 00:46:109 (5,6) - 보컬 따라가시다가 갑자기 무시하고 드럼으로 전환하지 마시고 http://puu.sh/kDGVu/7e8e1cffd7.jpg
* 00:47:887 (2) - 이것도 00:47:664 - 이쪽으로 이동
* 01:02:109 - 여기 비워놓으셨듯이 00:58:553 - 여기도 비워보세요. 너무 줄줄이 이어붙이는 패턴은 별로에요.
* 01:02:331 (4,5,6,7) - 노트가 너무 옹기종기 모여있는 느낌 나니 01:03:442 (6) - 은 오른쪽으로 빼보시고
* 01:08:331 (1,2,3,4,5,6) - 리듬 추천 http://puu.sh/kDHaq/979d5068bf.jpg
* 01:19:887 (2,3,4) - 각도가 너무 작은 느낌, 좀 더 퍼뜨려주세요.

이 난이도에 대해 전반적인 평가를 하자면... 1. 좀 더 리듬 사용에 있어 일관성 있게 하시는 게 필요하고 2. 노트가 옹기종기 모여서 지그재그 패턴을 만드는 것은 외관상으로나 플레이상으로나 조금 별로고 3. 1/2 슬라를 좀 더 곡선형으로 많이 하셨으면 좋겠네요. 가령 01:17:220 (5) - 같은 경우는 반시계 방향으로 꺾어주시는 게 훨씬 보기 좋고 01:22:553 (1,2,3,4,5,6,7,8) - 이런 패턴은 대단히 노트가 뭉쳐있는 느낌이라 좀 더 멀리 돌아오는 게 좋을 거 같고요. 요즘 랭퀄의 기준선이 어디쯤인진 모르겠는데 그것과는 별개로 아직은 개선이 훨씬 더 많이 이루어질 수 있다고 생각합니다.

덧붙여서 슬라이더 곡률을 전반적으로 좀 줄여주셨으면 좋겠어요. 가끔씩 어떤 강조를 위해서라면 괜찮은데 전반적으로 굉장히 급한 커브가 들어가서 맵이 굉장히 움츠러드는 느낌입니다.

[Hard]
* 여기도 슬라는 조금씩 더 펴주시는 게 좋습니다. 블랭킷 목적이라고 해도 00:52:553 (2) - 이런 건 조금 더 펴야 하고 사실 지금 디스턴스를 너무 짧게 쓰셔서 완전 담요를 하려면 상당히 큰 곡률이 필요해서 저라면 1/2 차이에는 담요를 잘 안 할 것 같습니다.
* 노트 좀 더 퍼뜨려주시면 좋겠네요. 태양님처럼 pp맵 뽑으려고 하시는 거 아니라면...
* 00:01:442 - 메워주시는 게? 00:03:442 (3) - 심지어 이런 곳도 노트를 넣으셨으면서
* 00:03:442 (3,4,5,6,1) - 한 방향으로 쭉 뻗어나가는 패턴은 리딩이 힘들어요. 쓰면 안 될 건 없는데 이런 패턴이 구곡에서 많이 보이고 신맵에 잘 없는 이유는 그게 어렵고 불편하다는 것이 정설이라서...
* 00:14:109 - 노트를 넣어줄 마땅한 소리가 없습니다. 00:13:887 (3) - 를 지우고 00:14:109 (4) - 를 00:13:887 - 로 땡기고 00:14:553 - 여기에 1/2 슬라로 대체
* 00:15:887 - 비어있는 게 허전하긴 한데 일관성 있게 하셨으니
* 00:16:109 (3,2) - 조금 애매한 오버랩이니 떨어뜨려주셨으면
* 00:20:998 (3,4,5,6,7,1,2) - 아까도 말했지만 이게 ㄹㅇ 읽기 어렵습니다. 고치시는 건 자유
* 00:25:664 (1,2) - 너무 붙었, 디스턴스 맞게
* 00:28:775 (5) - 살짝 헷갈릴 수 있습니다. 바로 앞에 00:27:887 (3,4) - 이것들은 한 번 리버스인데 저기만 2번이라서...
* 00:39:664 (5,1) - 이런 거 담요 맞추려면 슬라이더 내부에 점을 더 많이 박아서 둥그렇게 돌려줘야 됩니다. 사실 하나만 더 찍어도 거진 맞출 수 있는
* 00:54:109 (1,2,3,4,5) - 보컬 중간에 빠뜨리지 마세요. 맵이 드럼 따라가던 맵이 아니잖습니까
* 00:55:887 (1) - 스피너 00:56:998 - 여기서 끊는 게
* 00:57:442 (1,2,1) - 스피너 뒤에 간격이 좁은데 다음 노트가 화면 구석 쪽에서, 그것도 바깥에서 안으로 들어오는 패턴이라면 매우 어렵습니다. 더 중앙으로 밀어넣으시던지 아니면 스피너 대신 노트로 채우시는 게 좋습니다.
* 01:08:442 (1,1) - 이건 매우매우 위험하니 스피너 쓰지 않으시길 강추
* 00:58:553 - 여기를 잘 보시면 분명 같은 키아이 안이고 01:12:775 - 여기랑 거의 똑같은 박자인데 앞은 비웠고 뒤는 채웠어요. 이런 게 일관성의 문제인데, 저라면 위에서 말했듯이 비워놓는 게 허전하니, 키아이에서만이라도 다 메우겠어요.
* 01:21:220 - 01:25:664 - 같은 이유로 여기도 메워주시길

노말보단 나은 것 같은데, 여기도 개선이 많이 필요합니다. 노트가 좀 꼬여있는 느낌이고 아까 제가 00:20:998 (3,4,5,6,7,1,2) - 이걸 지적했는데 꼭 저 모양이 아니더라도 서클을 저렇게 연속으로 박는 것 자체가 굉장히 어려운 요소인데 가장 스케일이 작은 부분 중 한 곳에서 저런 패턴을 쓴 것은 난이도의 불균형을 초래하기도 하고요.

문장을 많이 쓰진 않았는데 다 잡아봐야 결국 반복되는 이유여서 그렇고요, 제가 쓴 것들을 참고하면서 맵 전반에 더 개선시킬 수 있는 곳이 어디일까 생각하면서 쭉 고쳐나가셨으면 좋겠습니다.

그리고 담요가 많이 비뚤어진 게 보이는데 큐리님이 그런 거 잘 잡아주셔서 제가 한 번 부탁드려놨으니 강습을 받아보시는 것도 ㅋㅋㅋ

[불타는 인센]
* 하드하고 격차 좀 크지 않음? 물론 하드도 3연타 정도는 좀 쓰긴 했는데 인센은 거의 처음부터 끝까지 연타 도배에 심지어 1/8까지...
* 제가 말씀드렸지만 전 너무 치기 편해서 pp맵 되는 맵은 잼없음... 어째 꼬아놓은 패턴이 하나도 없노
* 00:28:442 - 이거 소리 안 살림? 00:27:998 - 여기처럼
* 00:56:664 (1) - 00:56:609 - 여기도 소리 있는데 빼놓고 저기서부터 쓰는 건 음...

pp맵 패턴은 인간에게 있어 가장 깔끔한 패턴이라 잡을 거 없네요 ㅅㄱ
Reillia

Del05 wrote:

[Curi's Easy]
00:02:553 (3) - delete all clap Fix*
00:04:331 (1) - add whistle on head
00:06:109 (3) - delete all clap Fix*

Nice Easy
Thanks for Modding~
Reillia

Crimmi wrote:

Curi's Easy



  1. 00:02:553 (3) - It'll sound better if these claps we're to be removed, with a whistle added at the repeat of this slider. Fix*
  2. 00:06:109 (3) - ^
  3. 00:11:442 (1) - Perhaps you can remove the finish, since there wasn't anything there to support one. Fix*
  4. 00:50:553 (1) - Remove the first clap. Fix*
  5. 00:54:109 (2) - This would play better if this we're to be pointed upwards, like this. Fix*
  6. 00:54:998 (2) - Here you can add a finish to the repeat of this slider.Fix*
Thanks for Modding~
Reillia

Doyak wrote:

[Curi's Easy]
* 00:48:998 (3,1) - 별로 권장되지는 않는 스택이네요. 저도 2박자 차 스택을 썼다가 안 좋다는 이야기 듣고도 고치려면 너무 뜯어고쳐야 되는 게 귀찮아서 걍 놔두긴 했었는데 추천은 빼는 것입니다.
* 01:24:331 - 여기 클릭이 안 되는 것도 그렇고 01:24:775 (4,5) - 이 박자가 조금 애매하네요. 이걸 추천합니다. http://puu.sh/kDG99/85859c0c36.jpg
캬 역시 도약님 All Fix*
GimBab
modreq from PM

간단모딩


Red - 필요해보임
Blue - 애매
Black - 제안



Hard
(NC)
00:02:553 (1) - delete nc
00:06:109 (1) - ^
00:09:664 (1) - ^
00:03:442 (3) - add nc
00:06:998 (3) - ^
00:10:553 (3) - ^

00:57:664 (1) - delete nc
00:59:442 (1) - ^
01:01:220 (1) - ^
01:04:553 (5) - ^
00:58:775 (4) - add nc
01:00:998 (5) - ^
01:04:775 (1) - ^

01:15:220 (5) - add nc
01:22:331 (5) - ^
01:15:442 (1) - delete nc
01:22:553 (1) - ^

(pattern)

00:13:887 (3, 4) - 서클+슬라이더 채보를 6/4 슬라이더 하나로 바꾸는게 좋아보입니다. 어디까지나 개인적인 취향입니다..
00:24:998 (4, 5, 6) -
↑이런식으로 바꿔주시는게 어떨까용?
이렇게 하시면 00:24:331 (2) 슬라이더와 대칭도 되며, 0.83x 였던 00:26:331 과의 디스턴스도 1.0x로 fix가 가능합니다.
00:28:331 (4) - x:128 y:268 로 이동
00:28:775 (5) - x:212 y: 248 로 이동. 3, 4, 5의 동일한 간격을 위해..
00:31:887 (3, 4) - 개인적으로 곡선슬라이더를 사용하시면 좋겠습니다. 너무 딱딱해보이네요
00:38:553 (2) - x:420 y:88 로 이동
00:39:887 (1) - 슬라이더모양을 좀 수정하시는게 좋을듯. 블랭킷이 거슬리네요
01:09:887 : 처럼 채보를 바꿔주시는게 좋을것 같습니다.
01:14:331 (3) - s자 슬라이더 모양 반듯하게 수정
01:24:331 (1) - ^

(hs)
슬라이더 헤드, 테일 따로따로 구분해서 힛사를 적용해주세요.
00:01:887 (2) - tail whistle delete
00:02:109 (3) - hs delete
00:02:553 (1) - add whistle
00:03:664 (4) - ^
00:04:109 (6) - ^
00:05:220 (3) - tail whistle delete
00:06:109 (1) - add whistle
00:06:998 (3) - add whistle in head, delete head and tail clap
00:07:664 (5) - delete clap
00:10:553 (3) - delete hs and add whistle in head
00:10:998 (4) - delete tail clap
00:11:442 (1) - add whistle
00:11:887 - add clap
00:12:553 (4) - delete whistle
00:12:775 (5) - whistle > clap
00:12:998 (6) - delete whistle
00:13:220 (1) - whistle > finish
00:13:442 (2) - delete hs
00:14:109 (4) - clap > whistle in head
00:15:220 (2) - delete head and tail hs. and add whistle in middle
00:16:109 (3) - ^
00:17:023 (2) - delete hs

.....양이 방대해질거같아서

대충 이런식으로 하시면 될것같네요
나중에 힛사 리체크 해드릴테니 다시 찍어보시는게.... ㅠ


Taeyang's insane
00:14:775 (5) - 이부분 안들리는데 빼시는게 좋을듯.
00:32:109 (6, 7, 8, 9) - 그냥 서클2개 + 1/2 슬라이더로 3연타 만드시는게 좋아보여요.
readable 이랄까... 비트가 빠른노래도 아니고. 130대 브픔을 지닌 인세인에선 보기 드문 채보네요
00:39:220 (7, 8, 9, 10) - ^
01:25:220 (9, 10, 11) - ^

00:35:220 (4) - 이런거어떰
00:42:109 (1) - delete nc
01:03:664 (4, 5, 1, 2, 3) - 그냥 디스턴스 일정하게 맞춘 연타가 더 보기 깔끔할것 같습니다. 뉴콤도 빼야겠네요
01:17:887 (4, 5, 1, 2, 3) - ^

01:26:109 (1) - 전의 노트와 거리가 약간 먼듯합니다.

개인적으로 이 노래는 드럼보단 보컬에 흐름을 맡겨야 할것같다고 생각하는데 이 난이도는 노트의 6-70%가 드럼에 초점을 두고있군요.
드럼에만 집중하신 나머지 채보가 단조로워진것 같습니다.

E/N 못보는 바보라서 죄송함다..
DeletedUser_259972


꼭 랭킹되시길! :)
Topic Starter
Affirmation

jakads wrote:



꼭 랭킹되시길! :)
이맵은 모플뜨거나 언랭이거나(?)
Reillia
님 빨리 제난이도 업뎃좀 ㅋㅋㅋ
Topic Starter
Affirmation

[C u r i] wrote:

님 빨리 제난이도 업뎃좀 ㅋㅋㅋ
또 수정하셨나여.
나중에 인게임 들어가게 되면 파일주세양
SyraxAxoJaxco
Just a mapper who mods randomly..

Below, i mod your Hard:
SPOILER
00:02:775 (2) - uh..idk. Is it just me or is this still wrong? Me, i will change the second slidertick into x128|y312.
00:11:664 (2) - blanketing still incorrect. Try to move the second slidertick into x160|y68.
00:13:442 (2) - the slidertick's end should be on x288|y228.
00:16:998 (2) - blanketing wrong again.. second slidertick x116|y188 and slidertick's end x100|y152.
00:17:887 (4) - another blanketing mistake.. second slidertick should be x292|y88.
00:20:998 (3) - 00:21:887 (7) - the circles are too much..if me, i will change it like this: http://puu.sh/kHyUl/49e659bacb.jpg
00:24:998 (4) - i see that you want to blanket this. But i think, instead of that, i will make a straight slider from x156|y228 until x160|y308.
00:25:664 (1) - how about a slider which first slidertick is x280|y212, second slidertick is x392|y200, and the last slidertick is x436|y216?
00:28:331 (4) - uh, this could be better.. i will move it to x136|y246, and the second slidertick will be on x132|y290.
00:30:331 (4) - hmm, maybe change it so the second slidertick is on x307|y87 and the last slidertick is on x297|y50? *don't use grid snap to make this
00:36:553 (2) - blanketing issue again.. the slidertick's end better to be put on x72|y296.
00:42:775 (5) - actually, this is fine. But, why don't try to delete the second slidertick?
00:50:109 (3) - uh..i think this could be moved to x250|y125 for a nicer blanket.
00:52:553 (2) - i would rather delete the second slidertick than blanket this..
01:11:220 (5) - i say, the second slidertick of this slider could be placed on x308|y224 for a..nicer shape?

Wew, i say you need to practice your blanketing skill more. ;)
Acylica
insane
00:13:220 (1) - 슬라이더 이런 모양은? https://osu.ppy.sh/ss/3811843
00:17:664 (6) - 블랭킷...?
00:28:775 (6,7) - 음이랑 안맞음. 3타 아닌가요?
00:53:664 (7,8,9,10,1) - 00:52:998 (3,4,5) - 이랑 블랭킷좀
00:56:664 (1,2) - 간격이 너무 넓은듯?
00:57:553 (3,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9) - 슬라이더가 하나도 없네요? 슬라이더 몇개만 넣어주시는건...?
01:26:109 (1) - 01:25:887여기서 시작해야 됐어야 돼는듯? sv낮춰서 길이조정좀

Hd
전체적으로 힛싸가 시끄러움. 볼륨 낮추고 빈도 낮추시길.
00:06:998 (3,4,5) - 클랩 빈도가 너무 잦음
00:10:553 (3,4) - ^
00:12:331 (3,4,5,6) - 이것도... 휘슬이 많네요 최소한 00:12:553여기 휘슬이라도 뺴주세요
00:16:998 (2) - 너무 시끄러움. 클랩이 전체슬라이더에 들어갔을뿐 아니라 슬라이더랑 클랩은 같이 왜?
00:18:775 (2,3) - 각 슬라이더의 맨 끝에만 클랩처리해주세요
00:24:331 (2) - 블랭킷
00:24:998 (4) - ^
00:24:109 (1,2,3,4,5,1,2,3,4) - 정작 여기엔 힛싸가 빠짐. 다운비트에 클랩?
00:38:998 (3,4,5) - 클랩빈도 줄이세요
00:39:887 (1) - 블랭킷 제대로...
00:42:109 (2,3) - 휘슬 넣어주세요
00:45:442 (2) - 클랩빈도 좀 ....
00:55:887 (1) - 스피너 너무 짧네요
01:05:442 (2,3) - 클랩빼주세요, 글고 키아이에 클랩 빈도 줄이고 휘슬사용은 어떠신지?
01:20:775 (1,2,3,4,5,6,7,1) - 클랩빈도
01:25:220 (2,3,4,5) - 힛싸 줄이고 ctrl+G?
01:26:109 (1) - 스피너 끝이 좀 시끄럽네요

Ez
00:20:331 (3) - 블랭킷 제대로
00:27:442 (3) - 너무 꺾인듯
00:47:887 (2) - 00:48:998 (3) - 머리랑 블랭킷
00:54:109 (1,2,3) - 이지주제에 박자가 어렵군요 껄껄 박자를 좀 더 풀어서 해주세요
Reillia

iedesu wrote:

Ez
00:20:331 (3) - 블랭킷 제대로 Fix*
00:27:442 (3) - 너무 꺾인듯 살짝 풀어주었습니다 Fix*
00:47:887 (2) - 00:48:998 (3) - 머리랑 블랭킷 이걸 고치면 좀 많이고쳐야되서 나중에 문제되면 고치겠습니다(애초에 블랭킷의도가 아니기도했..)
00:54:109 (1,2,3) - 이지주제에 박자가 어렵군요 껄껄 박자를 좀 더 풀어서 해주세요 저거는 별로 문제가되지 않는다 생각됩니다
Thanks for Modding!


고친거
osu file format v14

[General]
AudioFilename: Toradora! opening 2.MP3
AudioLeadIn: 2000
PreviewTime: 57442
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.9000001

[Metadata]
Title:Silky Heart (TV Size)
TitleUnicode:Silky Heart (TV Size)
Artist:Horie Yui
ArtistUnicode:Horie Yui
Creator:Neoskylove
Version:Curi's Easy
Source:Toradora!
Tags:[C_u_r_i] Taeyang
BeatmapID:789809
BeatmapSetID:358471

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"toradora op 2.AVI"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
776,444.444444444444,4,2,0,50,1,0
57664,-100,4,1,0,50,0,1
89664,-100,4,2,0,5,0,0


[Colours]
Combo1 : 255,62,62
Combo2 : 255,128,64
Combo3 : 255,0,128
Combo4 : 66,160,255
Combo5 : 211,174,24

[HitObjects]
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155,117,2109,1,2,0:0:0:0:
244,107,2553,2,8,B|278:92|314:105|314:105|345:118|376:101,2,135,0|2|0,0:0|0:0|0:0,0:0:0:0:
282,188,4331,6,0,P|286:249|297:283,1,90,6|0,0:0|0:0,0:0:0:0:
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128,301,13220,2,0,P|168:348|251:347,1,135,6|2,0:0|0:0,0:0:0:0:
210,267,14331,2,0,L|228:217,1,45,2|8,0:0|0:0,0:0:0:0:
259,141,14998,6,0,P|287:100|355:85,1,90,6|8,0:0|0:0,0:0:0:0:
407,114,15887,2,0,P|379:155|311:170,1,90,2|8,0:0|0:0,0:0:0:0:
259,141,16775,2,0,P|183:101|104:125,2,135,2|2|8,0:0|0:0|0:0,0:0:0:0:
279,228,18553,6,0,P|288:289|306:325,1,90,2|8,0:0|0:0,0:0:0:0:
389,322,19442,2,0,P|450:313|486:295,1,90,2|8,0:0|0:0,0:0:0:0:
497,214,20331,2,0,B|505:177|486:142|486:142|468:110|479:84,2,135,2|2|8,0:0|0:0|0:0,0:0:0:0:
410,190,22109,6,0,P|361:161|307:147,1,90,2|8,0:0|0:0,0:0:0:0:
258,206,22998,2,0,P|215:190|177:166,1,90,2|8,0:0|0:0,0:0:0:0:
103,116,23887,2,0,P|79:166|87:236,1,90,2|8,0:0|0:0,0:0:0:0:
152,250,24775,2,0,P|176:200|168:130,1,90,2|8,0:0|0:0,0:0:0:0:
180,76,25664,6,0,P|241:64|298:75,1,90,2|10,0:0|0:0,0:0:0:0:
278,156,26553,2,0,P|322:157|366:146,1,90,2|8,0:0|0:0,0:0:0:0:
452,173,27442,2,0,P|465:223|450:270,1,90,2|8,0:0|0:0,0:0:0:0:
368,280,28331,2,0,P|315:284|273:314,1,90,2|8,0:0|0:0,0:0:0:0:
197,328,29220,6,0,P|152:326|113:305,1,90,6|8,0:0|0:0,0:0:0:0:
57,234,30109,2,0,P|68:172|53:130,1,90,2|8,0:0|0:0,0:0:0:0:
115,74,30998,2,0,P|178:66|249:41,2,135,2|2|8,0:0|0:0|0:0,0:0:0:0:
61,146,32775,6,0,P|112:183|132:234,1,90,2|8,0:0|0:0,0:0:0:0:
161,288,33664,2,0,P|200:309|244:310,1,90,2|8,0:0|0:0,0:0:0:0:
334,304,34553,2,0,P|389:273|405:194,2,135,2|2|8,0:0|0:0|0:0,0:0:0:0:
319,215,36331,6,0,P|327:171|312:129,1,90,2|8,0:0|0:0,0:0:0:0:
237,177,37220,2,0,P|222:134|230:91,1,90,2|8,0:0|0:0,0:0:0:0:
307,44,38109,2,0,L|443:49,2,135,2|2|8,0:0|0:0|0:0,0:0:0:0:
321,132,39887,6,0,B|337:162|324:193|324:193|311:229|326:263,1,135,2|2,0:0|0:0,0:0:0:0:
408,226,40998,1,8,0:0:0:0:
414,136,41442,2,0,P|382:65|328:39,1,135,2|8,0:0|0:0,0:0:0:0:
259,91,42553,2,0,P|201:124|159:130,1,90,2|8,0:0|0:0,0:0:0:0:
91,115,43442,6,0,P|65:161|64:220,1,90,6|8,0:0|0:0,0:0:0:0:
88,283,44331,2,0,P|130:328|222:332,2,135,2|2|8,0:0|0:0|0:0,0:0:0:0:
60,197,46109,2,0,L|140:121,1,90,2|8,0:0|0:0,0:0:0:0:
201,86,46998,6,0,P|249:99|314:91,1,90,2|8,0:0|0:0,0:0:0:0:
375,73,47887,2,0,P|402:135|388:232,1,135,2|2,0:0|0:0,0:0:0:0:
316,167,48998,2,0,P|316:238|389:290,1,135,2|2,0:0|0:0,0:0:0:0:
399,201,50109,1,8,0:0:0:0:
384,112,50553,6,8,P|334:81|251:109,2,135,0|2|8,0:0|0:0|0:0,0:0:0:0:
399,201,52331,2,0,P|387:260|354:298,1,90,2|8,0:0|0:0,0:0:0:0:
280,293,53220,2,0,P|221:305|183:338,1,90,2|8,0:0|0:0,0:0:0:0:
111,350,54109,6,8,L|60:350,1,45,8|2,0:0|0:0,0:0:0:0:
145,241,54998,2,0,P|167:177|152:84,2,135,2|6|10,0:0|0:0|0:0,0:0:0:0:
196,314,56775,2,0,L|227:352,1,45,2|2,0:0|0:0,0:0:0:0:
354,317,57664,6,0,P|402:301|425:262,1,90,6|8,0:0|0:0,0:0:0:0:
348,232,58553,1,2,0:0:0:0:
289,163,58998,1,8,0:0:0:0:
216,110,59442,2,0,P|140:142|128:163,1,90,2|8,0:0|0:0,0:0:0:0:
211,198,60331,2,0,P|254:191|289:162,1,90,2|8,0:0|0:0,0:0:0:0:
350,98,61220,6,0,P|387:134|403:182,1,90,2|8,0:0|0:0,0:0:0:0:
402,259,62109,2,0,P|366:296|318:312,1,90,2|8,0:0|0:0,0:0:0:0:
241,322,62998,2,0,P|192:324|141:344,1,90,2|8,0:0|0:0,0:0:0:0:
64,353,63887,2,0,P|37:308|41:243,1,90,2|8,0:0|0:0,0:0:0:0:
62,186,64775,6,0,P|76:115|59:77,1,90,2|8,0:0|0:0,0:0:0:0:
23,23,65664,1,2,0:0:0:0:
113,18,66109,1,8,0:0:0:0:
188,67,66553,2,0,P|230:87|295:83,1,90,2|8,0:0|0:0,0:0:0:0:
360,66,67442,2,0,P|402:59|460:81,1,90,2|8,0:0|0:0,0:0:0:0:
396,146,68331,6,0,P|373:194|400:255,1,90,2|8,0:0|0:0,0:0:0:0:
426,305,69220,2,0,P|390:338|276:342,1,135,2|8,0:0|0:0,0:0:0:0:
220,326,70331,2,0,P|160:306|109:319,1,90,2|8,0:0|0:0,0:0:0:0:
49,340,71220,2,0,L|-7:340,1,45,8|0,0:0|0:0,0:0:0:0:
20,251,71887,6,0,P|38:206|35:148,1,90,6|8,0:0|0:0,0:0:0:0:
13,78,72775,2,0,P|42:34|92:13,1,90,2|8,0:0|0:0,0:0:0:0:
149,66,73664,2,0,P|201:81|252:72,1,90,2|8,0:0|0:0,0:0:0:0:
321,49,74553,2,0,P|365:46|408:60,1,90,2|8,0:0|0:0,0:0:0:0:
490,98,75442,6,0,P|493:164|472:221,2,90,2|8|2,0:0|0:0|0:0,0:0:0:0:
411,56,76775,1,8,0:0:0:0:
341,113,77220,2,0,P|333:179|363:234,1,90,2|8,0:0|0:0,0:0:0:0:
389,275,78109,2,0,P|332:310|270:306,1,90,2|8,0:0|0:0,0:0:0:0:
221,297,78998,6,0,P|163:275|114:278,2,90,2|8|2,0:0|0:0|0:0,0:0:0:0:
310,312,80331,1,8,0:0:0:0:
295,223,80775,2,0,P|306:152|319:124,1,90,2|8,0:0|0:0,0:0:0:0:
383,80,81664,2,0,P|345:50|272:62,1,90,2|8,0:0|0:0,0:0:0:0:
225,90,82553,5,2,0:0:0:0:
138,115,82998,2,0,P|94:144|43:151,2,90,2|8|2,0:0|0:0|0:0,0:0:0:0:
203,176,84331,2,0,P|243:222|254:273,1,90,2|8,0:0|0:0,0:0:0:0:
300,324,85220,2,0,P|353:353|424:283,1,135,2|8,0:0|0:0,0:0:0:0:
256,192,86109,12,0,89664,0:0:0:0:
Topic Starter
Affirmation
아 답변하기 개귀찮;;;;
Kawashiro

Normal

  1. 00:16:998 - 박자 이렇게 추천드립니다, 가사에 맞춰서 "스키토","이에바","칸-탄", "나노니" 로 3글자씩 나눠지면서 듣기 좋은 정박이 됩니다, 비워두지 마세요
  2. 00:27:442 (1) - 뉴콤 제거
  3. 01:25:442 (7,8) - 이런 박자 어떤가요?
GL
Sangzin
M4M req
[Gemeral]

  • 태양님 난이도만 빼고 01:26:109에서 키아이 끝내주세요 그리고 widescreen도 체크해제해주세요


[Taeyang's Insane]

  • 00:00:109 (1,2,3) - 이슬라 듣기에 박자감이 좀 이상한 것 같으니 삭제하거나 단타로 해주세요.
    00:32:220 (7,8) - 여긴 그냥 리버스슬라 처리해도 괜찮을 거 같은데...
    00:39:331 (8,9) - ^
    01:03:886 (1) - 뉴콤 필요해보이진 않은 거 같은데..
    01:03:664 (4,5,1) - 01:03:886 (1,2,3) - 이 연타 간격아랑 똑같이 해서 만들거나 스택?
    01:17:887 (4,5,1,2,3) - ^

[Light Insane]

  • 00:01:664 (4,5) - 의도한게 아니라면 슬라에서 휘슬은 슬라서클에 직접 더블클릭해서 넣어주세요
    00:02:775 (2) - 머리에 휘슬?
    00:06:331 (2) - ^
    00:07:887 (1) - 피니시!!
    00:09:220 (5) - 00:08:775 (4) - 이걸 복사해서 돌린다음 Ctrl+G해서 배치해주세요
    00:13:220 (1) - 피니시
    00:14:997 (1) - ^
    00:26:109 (2) - 클랩
    00:29:219 (1) - 휘플빼고 피니시
    00:30:553 (5,1) - 거리가 너무 벌어지네요. 1.5x정도로 해서 하시면 될듯?
    00:40:331 (2) - 클랩
    00:43:442 (1) - 피니시
    00:46:775 (5) - 를 00:45:664 (2) - 머리에다 스택
    00:57:442 (1) - 그냥 연타로 하는것도 좋을듯 하네요
    00:59:887 (2,3) - 점프의 이유를 모르겠군요. 굳이 넣자면 00:59:442 (1,2) - ? 아님 거리라도 조금 줄여주세요
    01:00:998 (6) - 아까 말한 것처럼 3연타
    01:04:553 (6) - 너무 멉니다아아아아아아아아
    01:06:553 (1) - 조금만 펴서 자연스럽게 해주세요
    01:07:220 (3) - ^
    01:11:887 (1) - 머리에 피니시
    01:25:220 (3,4) - 거리가 아까처럼 너무 멉니다아아아아아아아아

[Hard]

  • 00:05:664 (4,5) - 휙 술
    00:06:998 (3) - 이거 없애고 00:07:220에 서클하나
    00:15:220 (2,3) - 박자차도 있어서 나름 괜찮을 거 같지만 그래도 너무 멀군요. 1.3정도 쓰시는거 추천
    00:18:775 (2,3) - ^
    00:27:887 (3,4,5) - 근데 여기는 리핏슬라니 조금 넓게 하시는게 좋을거에요
    00:54:109 (1,2) - 1.5x간격?
    01:02:998 (1,3) - Nice Slider :)
    01:06:553 (1,2) - 겹치는거 피해주세요

[Normal]

  • 리맵한다고 하신다니 패스

[Curi's Easy]

  • 00:02:553 (3) - 슬라에 클랩이 '그대로' 박혀있습니다
    00:06:109 (3) - ^
    00:20:331 (3) - 이렇게 리버스 슬라 만들어주시면 더 좋을거 같아요
    00:25:664 (1) - 끝에 휘슬 제거
    키아이타임에서 꾀나 시계방향인 거 같군요. 약간씩 손봐주시면 될듯?

힛사는 되도록이면 통일시켜주는게 좋습니다. 수정하시고 최대한 같게 만들어주세요! GL! :)
P A N
will mod after you finished fixing above mod
Topic Starter
Affirmation

P A N wrote:

will mod after you finished fixing above mod
OK. Thank you
P A N

Neoskylove wrote:

P A N wrote:

will mod after you finished fixing above mod
OK. Thank you
oh and please poke me in game
P A N
[Taeyang]
  1. 00:00:109 (1,2,3) - why use kick slider here, circles are really more fit with vocal, at least mute the body of slider and tail if you really want to use.
  2. 00:03:887 (3) - can spread to two circles, it will emphasis the strong beat at 00:04:109 better than tail of slider.
  3. your rhythm still inconsistent, you emphasis it with 00:16:331 (6,7,8,9,1) , 00:18:109 (7,8,9,10,1) but you miss many of it such as 00:34:109
  4. 01:15:220 (9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,1,2,3) - these part suddenly have a big spacing which is very weird to play imo, like it's over spacing. I should move my mouse so hard while the music is so soft.
  5. 01:22:331 (9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5) - same case as this, I understand you increase the spacing because vocal is kinda stronger but, it's really not that strong. it's still too soft for that big spacing, weird to play. would be great if you reduce the spacing.
[Light Insane]
  1. 01:25:887 (6) - stack with (3)? more playable imo.
  2. the obvious issue of this diff is, you choose to ignore strong beat such as 00:15:775 , 00:16:442 , 00:16:664 but you did triple on the part that..... soft or even doesn't have a triple such as 00:16:220 (4) , 00:19:775 (4) which is really really weird. please reconsider about this.
  3. most of your placement are already fine.
[Hard]
  1. the only thing I found in this diff is the pattern that confusing or hard to read for hard-diff-player. this even isn't a heavy hard diff so please reconsider about this.
    - 00:41:442 (1,2,3,4)
    - 00:43:442 (1,2,3,4,5,6,1,2,3) -
    I should say the second is kinda fine but first one is really confusing imo.
  2. 00:48:553 (6,1) - wrong spacing, should be 1.0x not 0.91,0.94x
  3. 00:54:331 (2) - kinda hard to notice that it's 1/2 because it looks like 1/1, considering the spacing you use the whole map.
[Normal]
  1. 00:14:109 (4) - hm weird rhythm, try this rhythm.
  2. 00:16:775 - why so empty? add 1/1 slider on 00:16:998 and remove 00:17:664 (1)
  3. 01:25:887 (8) - avoid stack would be great. it will confusing normal-diff-player.
[Curi]
  1. 00:22:109 (1,2,3,4,1,2,3,4,1,2) - ten 1/2 in a row, try make different rhythm such as 1/2 reverse slider at 00:22:998 (2)
  2. 00:58:553 (2) - error spacing.
  3. cool easy.
I recommend to use the hitsound on last spinner in easy diff. the ending of other diff are too loud.
good luck! :D
Ciyus Miapah
Hello

[Light Insane]
  1. 00:12:331 (3) - you miss whistle
  2. 00:13:442 (2) - i think whistle is not needed on slidertail (because it has no music supporting it)
  3. 00:27:775 - i feel like this map needs to be mapped (because synth sound is really strong and looks it's really awkward if you skipped it, yeah it just little things can be have big difference
  4. 00:41:442 (5,1) - let's have some priority if you map this one (looks this notes yas really very strong notes compare with 00:41:664 (1) - who has lower sound than (5), i think (5) can be more confortable if you put New combo at it instead of (1), or maybe you can CTRL+G that patternand put lacement same like before)
  5. 00:57:442 (1,2) - i think this notes not really necessary for that combo spam, delete it looks better emphasize for instrumental patterning on 00:57:664 (1) - (and because you mapped that triplet with sliders like 01:00:998 (6) - , it really recommended you doing this one)
  6. 01:18:331 (4,5,6,1) - this flow a bit hard to determine for other players i think, this one can be better i think http://puu.sh/kPHor/e1b27b1227.jpg
  7. 01:24:331 (1) - why you didnt CTRL+H it? (this is for better flow movement at 01:24:109 (8,1) - ) and maybe you can ctrl+g 01:24:775 (2) - for more interesting jump patterning (because jump on 01:25:220 (3,4,5,6) - looks quite far and it needs some good flow movement at slider pattern)
  8. i think this hitsounding style is different from your hard diff (like on hard, on this part 00:57:664 - has quite lot of normalwhistles hitsounding instead of light insane diff who lack of normal whistle hitsound sampleset) maybe you can put that hitsounding on light insane too, it looks interesting to play and not too boring i think
  9. 01:08:775 (3) - you forget clap
  10. 00:48:109 (4) - same thing at slider end
  11. 00:55:442 (5) - better put finish at slider end i think
  12. 00:04:108 (6,1) - this distance quite really far compare with next jump pattern at 00:07:664 (6,1) - maybe you can do some ascension distance in here (like put less distance on 00:04:108 (6,1) - and put more distance at 00:07:664 (6,1) - because on 00:07:664 (6,1,2) - has quite interesting Transition part which it can be good at some far jumps mapping)
  13. i can say this map needs some triplet patterning on kiai instead put slider on that part, because it can be hurt some gap between Hard and light insane because hard diff has more dense than insane (it contains much triplets i think) so i better put more triplet at light insane

okay that's it i can tell to you, everything except above its fine for me. looks i like hard diff.
goodluck with your map!
Topic Starter
Affirmation

P A N wrote:

[Taeyang]
  1. 00:00:109 (1,2,3) - why use kick slider here, circles are really more fit with vocal, at least mute the body of slider and tail if you really want to use.
  2. 00:03:887 (3) - can spread to two circles, it will emphasis the strong beat at 00:04:109 better than tail of slider.
  3. your rhythm still inconsistent, you emphasis it with 00:16:331 (6,7,8,9,1) , 00:18:109 (7,8,9,10,1) but you miss many of it such as 00:34:109
  4. 01:15:220 (9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,1,2,3) - these part suddenly have a big spacing which is very weird to play imo, like it's over spacing. I should move my mouse so hard while the music is so soft.
  5. 01:22:331 (9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5) - same case as this, I understand you increase the spacing because vocal is kinda stronger but, it's really not that strong. it's still too soft for that big spacing, weird to play. would be great if you reduce the spacing.
[Light Insane]
  1. 01:25:887 (6) - stack with (3)? more playable imo.fixed
  2. the obvious issue of this diff is, you choose to ignore strong beat such as 00:15:775 , 00:16:442 , 00:16:664 but you did triple on the part that..... soft or even doesn't have a triple such as 00:16:220 (4) , 00:19:775 (4) which is really really weird. please reconsider about this.fixed
  3. most of your placement are already fineThank you :)
[Hard]
  1. the only thing I found in this diff is the pattern that confusing or hard to read for hard-diff-player. this even isn't a heavy hard diff so please reconsider about this.
    - 00:41:442 (1,2,3,4)fixed
    - 00:43:442 (1,2,3,4,5,6,1,2,3) - I think this is okay
    I should say the second is kinda fine but first one is really confusing imo.
  2. 00:48:553 (6,1) - wrong spacing, should be 1.0x not 0.91,0.94x
  3. 00:54:331 (2) - kinda hard to notice that it's 1/2 because it looks like 1/1, considering the spacing you use the whole map.fixed
[Normal]
  1. 00:14:109 (4) - hm weird rhythm, try this rhythm.
  2. 00:16:775 - why so empty? add 1/1 slider on 00:16:998 and remove 00:17:664 (1)
  3. 01:25:887 (8) - avoid stack would be great. it will confusing normal-diff-player.
[Curi]
  1. 00:22:109 (1,2,3,4,1,2,3,4,1,2) - ten 1/2 in a row, try make different rhythm such as 1/2 reverse slider at 00:22:998 (2)
  2. 00:58:553 (2) - error spacing.
  3. cool easy.
I recommend to use the hitsound on last spinner in easy diff. the ending of other diff are too loud.
good luck! :D
Topic Starter
Affirmation

Fort wrote:

Hello

[Light Insane]
  1. 00:12:331 (3) - you miss whistle
  2. 00:13:442 (2) - i think whistle is not needed on slidertail (because it has no music supporting it)
  3. 00:27:775 - i feel like this map needs to be mapped (because synth sound is really strong and looks it's really awkward if you skipped it, yeah it just little things can be have big difference
  4. 00:41:442 (5,1) - let's have some priority if you map this one (looks this notes yas really very strong notes compare with 00:41:664 (1) - who has lower sound than (5), i think (5) can be more confortable if you put New combo at it instead of (1), or maybe you can CTRL+G that patternand put lacement same like before)
  5. 00:57:442 (1,2) - i think this notes not really necessary for that combo spam, delete it looks better emphasize for instrumental patterning on 00:57:664 (1) - (and because you mapped that triplet with sliders like 01:00:998 (6) - , it really recommended you doing this one)
  6. 01:18:331 (4,5,6,1) - this flow a bit hard to determine for other players i think, this one can be better i think http://puu.sh/kPHor/e1b27b1227.jpg
  7. 01:24:331 (1) - why you didnt CTRL+H it? (this is for better flow movement at 01:24:109 (8,1) - ) and maybe you can ctrl+g 01:24:775 (2) - for more interesting jump patterning (because jump on 01:25:220 (3,4,5,6) - looks quite far and it needs some good flow movement at slider pattern)
  8. i think this hitsounding style is different from your hard diff (like on hard, on this part 00:57:664 - has quite lot of normalwhistles hitsounding instead of light insane diff who lack of normal whistle hitsound sampleset) maybe you can put that hitsounding on light insane too, it looks interesting to play and not too boring i think
  9. 01:08:775 (3) - you forget clap
  10. 00:48:109 (4) - same thing at slider end
  11. 00:55:442 (5) - better put finish at slider end i think
  12. 00:04:108 (6,1) - this distance quite really far compare with next jump pattern at 00:07:664 (6,1) - maybe you can do some ascension distance in here (like put less distance on 00:04:108 (6,1) - and put more distance at 00:07:664 (6,1) - because on 00:07:664 (6,1,2) - has quite interesting Transition part which it can be good at some far jumps mapping)
  13. i can say this map needs some triplet patterning on kiai instead put slider on that part, because it can be hurt some gap between Hard and light insane because hard diff has more dense than insane (it contains much triplets i think) so i better put more triplet at light insane

okay that's it i can tell to you, everything except above its fine for me. looks i like hard diff.
goodluck with your map!
almost fixed. Thanks
Topic Starter
Affirmation
Normal will be remap
Updated. normal will be remap. don't mod normal. 노말 지울거니깐 노말모딩 ㄴㄴ
Kuki
[Normal]
00:16:775 - You miss two beats here, one being quite solid, not only a weird gap to have, but you have no other gap like it for the entirety of the song. You could try using two 1/2 sliders here to fill the gap.
00:48:998 (4) - Perhaps curve this so it leads nicer to 00:49:442 (5) -. It also works out aesthetic wise because it's not a repeat slider like 00:48:109 (3) -.
01:24:331 (4) - NC here since it's the end of the song, an upbeat, and the combo gets a little too high towards the end.

[Taeyang's Insane]
00:00:331 (2) - I think this is super nice CTRL+G, and flows nicer too.
00:07:887 (1,2) - Keeping these as the same slider would look nicer aesthetics wise.
00:56:998 (2) - IMO this is nicer as a hitcircle, current slider doesn't look nice to me and I think it works nicer anyway.
Reillia

P A N wrote:

[Curi]
  1. 00:22:109 (1,2,3,4,1,2,3,4,1,2) - ten 1/2 in a row, try make different rhythm such as 1/2 reverse slider at 00:22:998 (2)
  2. 00:58:553 (2) - error spacing.
  3. cool easy.
I recommend to use the hitsound on last spinner in easy diff. the ending of other diff are too loud.

All Fix* Thanks for modding~ :D

good luck! :D
Topic Starter
Affirmation

[C u r i] wrote:

P A N wrote:

[Curi]
  1. 00:22:109 (1,2,3,4,1,2,3,4,1,2) - ten 1/2 in a row, try make different rhythm such as 1/2 reverse slider at 00:22:998 (2)
  2. 00:58:553 (2) - error spacing.
  3. cool easy.
I recommend to use the hitsound on last spinner in easy diff. the ending of other diff are too loud.

All Fix* Thanks for modding~ :D

good luck! :D
파일좀요...
HabiHolic
Normal here

Habi's Normal
osu file format v14

[General]
AudioFilename: Toradora! opening 2.MP3
AudioLeadIn: 2000
PreviewTime: 57442
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Silky Heart (TV Size)
TitleUnicode:Silky Heart (TV Size)
Artist:Horie Yui
ArtistUnicode:Horie Yui
Creator:Neoskylove
Version:Habi's Normal
Source:Toradora!
Tags:[C_u_r_i] Taeyang
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"toradora op 2.AVI"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
776,444.444444444444,4,2,0,50,1,0
57664,-100,4,1,0,50,0,1
86109,-100,4,1,0,50,0,0
89664,-100,4,2,0,50,0,0


[Colours]
Combo1 : 255,62,62
Combo2 : 255,128,64
Combo3 : 255,0,128
Combo4 : 66,160,255
Combo5 : 211,174,24

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Topic Starter
Affirmation
노말 이지 겟난분들....
수정할때 widescreen support도 꺼주세요....
Acylica
뒷북이긴한데
Taeyang's Insane 00:02:553 (1,2) - 블랭킷이 좀 이상한듯?

Neoskylove wrote:

노말 이지 겟난분들....
수정할때 widescreen support도 꺼주세요....
그리고 widescreen정도는 직접 고치셔도 됄겁니다
Topic Starter
Affirmation

iedesu wrote:

뒷북이긴한데
Taeyang's Insane 00:02:553 (1,2) - 블랭킷이 좀 이상한듯?

Neoskylove wrote:

노말 이지 겟난분들....
수정할때 widescreen support도 꺼주세요....
그리고 widescreen정도는 직접 고치셔도 됄겁니다
까짓거 마지막에 고치죠...
-Zeraora
Hi! M4M
[Curi's Easy]
---
  1. 00:20:331 (3) - Wouldn't it look better if it were to be blanketted by 00:19:442 (2) - (Also, move 00:19:442 (2) - a bit lower because of flow. Consider making (1,2) more circular too.)
  2. 00:22:998 (2,3,4) - I don't know, but if your intention is to have them blanket each other, you should fix this.
Suggestion:
  1. Try adding more sliders longer than 1/1 on the kiai part. :D

[Habi's Normal]
---
  1. 00:18:553 (1) - Move x:268 y:260. It looks better that way.
  2. 00:19:442 (2) - Move the tail lower. It looks wierd. Maybe you could use 00:18:553 (1) - as a basis then flip it.
  3. 00:38:998 (5,6) - Would be better if you unstack these. You used stacks for 1/2s, thus new players might see these as 1/2s.
  4. 00:42:109 (4) - NC

[Hard]
---
  1. 00:13:220 (1,2) - This seems a bit wierd for me. Try unstacking them perhaps?
  2. 00:21:442 (5,6,7,1) - This part seems messy :/ Make patterns or stuff.
  3. 00:33:442 (3) - Minor thing, but... Move it to x:412 y:272 (Aesthetics)
  4. 00:44:553 (1) - NC
  5. 00:46:331 (3) - NC here too
  6. 00:53:442 (1) - NC (?)
  7. 00:57:664 (1) - Remove NC
  8. 00:58:775 (5) - Consider having a slider instead at the white tick prior.
  9. 01:02:775 (5) - Unstack. It'll look symmetrical with 01:03:442 (2) - .

[Light Insane]
---
  1. 00:07:220 (4) - and 00:10:775 (5) - Based from the previous pattern, these should be NC-ed.
  2. 00:09:220 (5) - Blanket the tail of 00:08:775 (4) -
  3. 00:28:331 (7,10) - NC here
  4. 00:51:220 (3,4) -

  5. 00:53:664 (5) - Isn't the hitsound a bit awkward? :/
  6. 00:55:887 (1) - End at 00:56:998 -
  7. 00:57:442 (1) - Remove NC

[Taeyang's Insane]
---
Sorry, I can only give a suggestion here. :? But I'm sure the diff. is fine.

01:04:775 - The objects here (until 01:22:331 - ) seem to be compressed to the left. Utilizing at least some parts east of the play area is better imo (Like at least near the middle of the right x-axis)
Good luck! :D
Bastionior
Hii :D
Hard


SPOILER
  1. 01:11:664 (5,6) - Fix DS.

Light Insane


SPOILER
  1. 00:00:109 (1,2,3,1,2,3,4,5,6,5,6,7) - increase DS.
  2. 00:07:220 (4,5,6) - NC
  3. 00:10:775 (5,6,7) - ^
  4. 00:16:553 (5,5,5) - change the location of these notes are in a bad location, which in addition to confuse, it kills the flow.
  5. 00:58:775 (4) - move to x204 y72 , will get much better .
  6. 01:04:553 (6) - 1/4 is the only slider that not doing an anti-jump to the next note, if you look closely all are inversely positioned for next note with exception.Arrange
  7. 01:17:220 (1) - rotate 60° anti-clock wise and blanket it with 01:17:664 (2) -

Taeyang's Insane


SPOILER
  1. 00:46:331 (1,2,3,4,5,6,1) - listen carefully, has 3 consecutive hits, it would be better to put 3 1/4 sliders for emphasis
    Good diff. I think not need more mods because hinder the style mapper

good luck can leave rank soon
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