Horie Yui - silky heart

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Affirmation

_ Hatsune Miku wrote:

hello

  1. you need 1366x768 , (now your BG img size is 800 x 600)
  2. Trun off Widescreen

Normal

  1. 제가 알기론 노말에선 스피너가 끝난다음 적어도 하얀색 틱을 1~2개 정도 확보한다음 노드가 오는걸로 알고있습니다.???그렇게 되어있는데
    00:55:887 (1)
  2. 00:18:108 (6) - 슬라이더 끝부분 00:27:664 (2) - 슬라이더 중간부분 00:28:775 (4) - 이노드에 whistle 추가?보고요

Hard

  1. 00:17:442 (3,4) - 4번 노드를 스택하는것 보다 떠려뜨려놓는게 좋을것같음일관성 다 깨지지 않나요

Insane

  1. 00:44:553 (4) - 이노드를 X340 y260 로 옮기는게 흐름이 좋을 거 같음지금 폰이라 340,260이 정확히 어딘진 모르겠는데 이상한 데는 아니길
  2. 01:17:887 (4,5) - 내가 생각하기엔 인센이라도 너무 먼거 같음인센이라서 일부러 멀리...


내실력이 여기까지 인거 같음... sorry
왜 온다는 사람이...ㅠ어쨌든 감사
xChorse
Hi M4M :)

Curi's Easy


I feel like 00:41:442 (3) - could cover 00:39:887 (1) - just a little bit more

01:10:331 (3) - could be a return slider like https://osu.ppy.sh/ss/3739647

01:25:887 (5) - doesn't need to be a slider in my opinion

Normal


00:03:442 (5) - I think it would work without this slider

00:06:998 (5) - Same with this one, but add a note at 00:07:442 - if you choose to remove it

00:14:109 (5) - Would work without this

Not sure if you should stack these on top of the slider ends 01:00:775 (7,7) -

Hard


00:07:442 (4,5,1) - Move all of these a bit to the lower right so 00:07:887 (1) - tail would stack with 00:06:109 (1) -

Move 00:23:220 (3) - to the right so it doesn't overlap with 00:22:109 (1) - (also stacking 00:25:664 (1) - on top of where you place 00:23:220 (3) - would be a good idea)

00:46:553 (4,1,2,3) - has good flow, but it might be a bit hard to read, I suggest changing it into something like this https://osu.ppy.sh/ss/3739669 (forgot to paste link)

Insane


Remove 00:03:442 (4) - and place a hitcircle at 00:03:664 -

Everything seems fine, but you might want to tone down some jumps like 00:23:887 (1,2,3,4,5,6,7,8) - as they feel a bit too hard compared to most parts of the map


Hope it helps :p
K i A i
from your forum pm :3





[easy]
01:29:664 마지막 부분에 노래가 딱 끝나니까, 거기에 맞춰서 볼륨을 5%로 해주고, 소프트로 바꿔주는게 좋을 것 같아요~
딱히 커스텀 히트사운드가 있는거는 아니고....
그렇다고 곡 자체에서 뭔가 특별한 강조부분같은게 있는것도 아니고 또 이지 난이도이다보니...///
히트사운드에 대한 모딩을 하기가 좀 애매하네요 ㅋㅋㅋ

근데 하나 말씀드리자면, 클랩 사운드를 전체적으로 정박에 맞추셨더라구요~
곡을 잘 들어보시면 타악기 사운드가 '쿵짝쿵짝' 하는 소리가 들릴거에요 ㅋㅋㅋ
여기에서 클랩 사운드는 '짝' 소리에 맞춰서 넣어주면 적당하게 알맞는 사운드가 되니까, 한 번 고려해보시길 바래요~

그리고, 노래를 들어보면 00:14:998 ~ 00:28:331 까지는 발베이스 소리, 즉 '쿵'소리만 들어가 있어서
'쿵쿵쿵쿵' 이런 사운드가 반복되는 형태에요 ㅎ.ㅎ 그리고 그 이후에 00:29:220 ~ 끝까지는 '쿵짝쿵짝' 이런 사운드 패턴이 반복되니까
거기에 맞춰서 클랩 사운드를 넣고 빼는걸 해보셨으면 좋겠네요~
-----------------------------------------------------------------------------------------------------------------------------------------------------
01:11:220 (4) - 조금 모양을 변형시켜서 이쁘게 만들어보는건 어떤가요? 디스턴스 자체에는 문제가 없지만,
       현재는 슬라이더가 이후의 1번 슬라이더랑 가깝게 느껴져서 모양상으로도 그렇고 이쁜 모양새는 아닌것 같아요 ㅋㅋㅋ
       ex) http://puu.sh/kr6Ip/f7b50bc1d3.png




[normal]
00:14:998 (1) - 피니시!
00:29:220 (1) - ^
00:43:442 (1) - 슬라이더 시작 부분에 피니시~
01:29:664 마지막 부분에 노래가 딱 끝나니까, 거기에 맞춰서 볼륨을 5%로 해주고, 소프트로 바꿔주는게 좋을 것 같아요~
히트사운드에 관해서 더 말해드릴만한건 없지만... 히트사운드를 일관성 있게 찍으려고 노력하신게 보여요 ㅋㅋㅋ
그런데 조금만 더 일관성 있도록 봐주시면 더 좋을 것 같아요 :)
-----------------------------------------------------------------------------------------------------------------------------------------------------
00:24:109 (4,5,6) - 4번 서클 노트가 6번 슬라이더의 시작 부분을 가리는데.. 이 난이도 자체가 별점은 노멀 난이도인데
           노멀보다 조금 더 어려운 것 같아서 상관 없을지도 모르겠지만, 그래도 일단 난이도명은 노멀이다보니..
           이런 형태의 겹침은 피하는게 좋을 것 같아요 :3
00:27:442 (1,2,3) - ^
00:59:220 (4,5,6,7) - ^
01:02:775 (4,5,6,7) - ^
01:11:664 (3,1,2) - ^, 단순히 저의 개인적인 의견일 뿐이지, 랭크 룰에 관련되거나 그런건 없습니다 ㅋㅋㅋ
           나중에 이런 모딩이 더 들어온다면 모르지만, 일단 지금은 제가 딱히 제안책을 내거나 그런것도 아니니까
           그냥 염두에만 두시고 수정하지 않으셔도 괜찮을거에요~
01:25:220 (6,7) - 조금 헷갈릴 수도 있는 패턴인 것 같아요.. 차라리 6번 슬라이더의 방향은 아래보다는 위쪽과 7번 노트를 향하게 하고
           위치를 디스턴스에 맞게 바꿔주는게 어떨까요?
-----------------------------------------------------------------------------------------------------------------------------------------------------
난이도가 노멀과 하드 사이의 난이도 같아요.. BPM이 그리 높은 편이 아닌데도 체감적으로 빠르게 느껴지네요 ㅠㅠ
노트들을 수정해서 난이도를 조금 더 내릴 수 있다면 좋을 것 같아요.. 이지와의 격차가 너무 커지네요 :(
그리고 추가로 AR이랑 OD도 조금 더 내리면 좋겠어요~ 현재 BPM과 노멀 난이도인걸 고려하면 좀 높은 편이 아닌가 생각되네요




[hard]
00:14:998 (1) - 피니시!
00:43:442 (1) - ^
00:57:664 (3) - 시작 부분에 피니시!
01:29:664 마지막 부분에 노래가 딱 끝나니까, 거기에 맞춰서 볼륨을 5%로 해주고, 소프트로 바꿔주는게 좋을 것 같아요~
마찬가지로.. 히트사운드를 일관성있게 맞춰주는데 조금 더 노력해주시면 완성도가 훨씬 좋아질 것 같아요~~
-----------------------------------------------------------------------------------------------------------------------------------------------------
00:16:998 (2,3) - 해당 난이도를 점프가 어느정도 존재하는 맵으로 만드실 생각인지는 잘 모르겠지만, 이 점프와 이외의 점프들도 보면
           일관성이 떨어지는 점프인 것 같습니다.
           만약 풀사이즈, 그 외의 비슷한 형식의 노래라면 적당히 분위기에 맞춰서 점프를 넣으면 되니까 상관은 없겠지만,
           해당 노래같은 티비사이즈의 노래같은 경우는 인트로에서 조금 강하게, 그 이후 진행부분은 약하게, 클라이막스
           즉 키아이타임에서는 강하게 터지는게 대부분이라서 노트들의 배치도 그에 맞게 넣어주는게 좋다고 봅니다.

           하지만 현재 이 난이도의 경우는 인트로에서는 디스턴스를 지키는 난이도 같은데, 정작 인트로보다 더 약한 구간에서
           점프가 나오고, 키아이타임에서는 변속 자체는 좋았지만, 변속과 연타를 제외하면 패턴상에서는 오히려 진행구간이
           더 어려운 상태라고 보입니다..

           물론 저만의 의견이기는 하지만, 인세인 난이도가 아니라 하드 난이도이다보니, 난이도 조절을 하는 것이 필요한 것 같아서
           설명을 했습니다..ㅠ
           점프를 넣으면 안된다는 것은 아닙니다. 요즘은 다들 무슨 하드라면서 거의 인세인에 가까운 맵들을 만들어내고 그러니까요.
           하지만 점프를 넣을거라면, 조금 더 곡의 흐름에 맞춰 적당하게 넣는게 좋은 것 같습니다.
           키아이타임을 이대로 유지하실 생각이라면 그 이전의 나머지 점프들은 다른 패턴으로 바꾸는게 좋을 것 같아요 :3
00:22:331 (2,3) - 안티점프네요... 패턴의 의도는 잘 알겠지만, 바로 위에 설명드렸듯이 조금 다르게 바꿔보는게 어떨까 합니다 ㅎ.ㅎ
-----------------------------------------------------------------------------------------------------------------------------------------------------
AR과 OD가 하드치고는 조금 높은 편이라고 생각되네요.. 조금만 내리면 좋을 것 같아요 :)




[insane]
00:00:776 (1) - 피니시!!
00:04:331 (1) - 시작 부분에 피니시!
00:07:887 (1) - ^
00:11:442 (1) - 피니시!!
00:14:998 (1) - ^
00:29:219 (1) - 클랩 제거
00:36:331 (1) - ^
00:57:664 (1) - 시작 부분에 피니시!!
01:29:664 마지막 부분에 노래가 딱 끝나니까, 거기에 맞춰서 볼륨을 5%로 해주고, 소프트로 바꿔주는게 좋을 것 같아요~
-----------------------------------------------------------------------------------------------------------------------------------------------------
00:00:998 (2,3) - 맨 처음의 1번 노트와 2번 슬라이더는 배경음의 사운드에 따라 강조를 해준다고 보면 적당한 점프이지만,
           그 이후의 이 2번과 3번 노트같은 경우는 흐름에 별로 맞지 않는 점프 같네요.. 차라리 디스턴스를 적당하게 지켜주는게
           훨씬 보기 좋아보일 것 같아요~~
           ex) http://puu.sh/kr89l/9c79422e08.png
00:02:109 (4) - 만약 3번 노트의 위치를 수정한다면 거기에 맞춰 얘도 지금보다 디스턴스가 더 좁혀지게 이동해주세요~
       ex) http://puu.sh/kr8cZ/d6a921d608.png
00:02:553 (1) - ^
00:02:775 (2,3) - 노래에 맞춰서 차라리 슬라이더 하나로 만드는게 어떨까요?
           ex)http://puu.sh/kr8eq/042e76cb97.png
00:03:887 (5) - 조금 더 오른쪽 아래로 이동시켜서 디스턴스를 줄이고 모양을 보다 보기 좋게 만드는건 어떤가요?
       ex) http://puu.sh/kr8fO/8ec3e0b268.png
00:04:331 (1) - 너무 이전 노트와 이후 노트에 대해 디스턴스가 심하게 벌어져 있어요.. 디스턴스를 좀 줄여주세요
00:07:887 (1) - 커서의 흐름에 따라 Ctrl + G는 어떤가요?
00:22:108 (1,2,3,4) - 강조가 딱히 없는 구간에서 점프가 너무 심하게 큰것 같아요... 디스턴스를 좀 줄여주세요
00:23:887 (1,2,3,4,5,6,7,8) - ^
00:27:664 (2) - 이 부분부터 연타가 시작해요~ 노트를 추가해보세요 :3
00:30:775 (6) - 일관성이 없는 안티점프 + 높은 디스턴스입니다. 디스턴스를 일정하게 해보세요~
00:31:664 (3) - 얘도 디스턴스를 일정하게 해주세요!
00:41:220 (4) - ^
00:53:887 (5) - 바로 뒤에 나오는 1번 슬라이더와 이어질 수 있게 위치를 이전의 4번 슬라이더와
       이후의 1번 슬라이더 사이에 위치하게 해주세요~
00:54:998 (3) - 디스턴스 줄여주세요~
00:57:442 (1) - 차라리 서클노트 2개로 바꾸고 이후의 1번 슬라이더의 시작부분에 스택이 되게 바꾸는게 더 좋을 것 같아요~
       뒤에도 같은 패턴을 많이 넣어놨네요 ㅋㅋ 일관성있게 만들려고 하신거는 알겠지만..
       연타가 지속되는 것도 아니고, 또 키아이타임 시작 부분인데다 바로 앞이 스피너였기 때문에
       현재의 패턴은 별로 적절하지는 못한 패턴 같아요 :(
       제가 제안해드린 패턴이나 더 나은 패턴이 있다면 그렇게 바꾸는 쪽으로 하셨으면 좋겠습니다
00:59:887 (2) - 의미없는 안티점프네요~~ 디스턴스가 일정하게 위치 변경해주세요~
01:17:664 (3,4) - 너무 디스턴스가 넓어요.. 앞의 1, 2번 서클노트와 함께 디스턴스를 적당하게 줄여주세요
01:19:442 (2,3,4) - 박자 읽기가 너무 힘든 패턴입니다. 디스턴스를 차라리 1로 맞춰주는게 훨씬 더 읽기 좋을 것 같아요
01:22:998 (2,3,4) - ^
-----------------------------------------------------------------------------------------------------------------------------------------------------
전체적으로 어렵게만 만들려고 하신 것 같습니다..
점프도 의미없는 점프가 너무나도 많고요.... :(
하드는 잘 만드셨던데 인세인에서 어렵게 만드는거만 생각하시다보니 맵의 퀄이 하드보다 좀 덜한 맵이 된 것 같은데..
차라리 하드 난이도에서 점프와 연타를 빼고, 인세인에다가 점프와 연타를 적당하게 넣어주면 훨씬 좋을 것 같네요 ㅎ.ㅎ





Good luck
Taeyang
osu file format v14

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AudioFilename: Toradora! opening 2.MP3
AudioLeadIn: 2000
PreviewTime: 57442
Countdown: 0
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[Metadata]
Title:Silky Heart (TV Size)
TitleUnicode:Silky Heart (TV Size)
Artist:Yui Horie
ArtistUnicode:Yui Horie
Creator:Neoskylove
Version:Taeyang's insane
Source:Toradora!
Tags:Opening 2 vincerio lovhin456 OnosakiHito
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Topic Starter
Affirmation

Taeyang wrote:

osu file format v14

[General]
AudioFilename: Toradora! opening 2.MP3
AudioLeadIn: 2000
PreviewTime: 57442
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[Metadata]
Title:Silky Heart (TV Size)
TitleUnicode:Silky Heart (TV Size)
Artist:Yui Horie
ArtistUnicode:Yui Horie
Creator:Neoskylove
Version:Taeyang's insane
Source:Toradora!
Tags:Opening 2 vincerio lovhin456 OnosakiHito
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325,262,69664,1,0,0:0:0:0:
171,325,69887,1,0,0:0:0:0:
182,114,70109,5,0,0:0:0:0:
182,114,70220,1,0,0:0:0:0:
182,114,70331,1,0,0:0:0:0:
244,263,70553,1,0,0:0:0:0:
92,168,70775,1,0,0:0:0:0:
278,194,70998,5,0,0:0:0:0:
76,285,71220,1,0,0:0:0:0:
281,290,71442,1,0,0:0:0:0:
182,114,71664,1,0,0:0:0:0:
182,114,71775,1,0,0:0:0:0:
182,114,71887,5,0,0:0:0:0:
171,325,72109,1,0,0:0:0:0:
360,230,72331,1,0,0:0:0:0:
116,203,72553,1,0,0:0:0:0:
116,203,72664,1,0,0:0:0:0:
116,203,72775,1,0,0:0:0:0:
268,88,72998,1,0,0:0:0:0:
341,257,73220,1,0,0:0:0:0:
305,274,73331,1,0,0:0:0:0:
266,285,73442,1,0,0:0:0:0:
226,288,73553,1,0,0:0:0:0:
186,283,73664,5,0,0:0:0:0:
161,42,73887,1,0,0:0:0:0:
322,171,74109,1,0,0:0:0:0:
116,203,74331,1,0,0:0:0:0:
116,203,74442,1,0,0:0:0:0:
116,203,74553,1,0,0:0:0:0:
268,88,74775,1,0,0:0:0:0:
266,285,74998,1,0,0:0:0:0:
176,117,75220,1,0,0:0:0:0:
176,117,75331,1,0,0:0:0:0:
176,117,75442,5,0,0:0:0:0:
189,349,75664,1,0,0:0:0:0:
356,161,75887,1,0,0:0:0:0:
116,203,76109,1,0,0:0:0:0:
116,203,76220,1,0,0:0:0:0:
116,203,76331,1,0,0:0:0:0:
349,281,76553,1,0,0:0:0:0:
268,88,76775,1,0,0:0:0:0:
224,274,76998,1,0,0:0:0:0:
224,274,77109,1,0,0:0:0:0:
224,274,77220,5,0,0:0:0:0:
281,44,77442,1,0,0:0:0:0:
116,203,77664,1,0,0:0:0:0:
314,270,77887,1,0,0:0:0:0:
331,276,77998,1,0,0:0:0:0:
349,281,78109,5,0,0:0:0:0:
363,242,78220,1,0,0:0:0:0:
372,203,78331,1,0,0:0:0:0:
193,119,78553,1,0,0:0:0:0:
224,274,78775,1,0,0:0:0:0:
224,274,78887,1,0,0:0:0:0:
224,274,78998,5,0,0:0:0:0:
291,131,79220,1,0,0:0:0:0:
152,207,79442,1,0,0:0:0:0:
309,227,79664,1,0,0:0:0:0:
309,227,79775,1,0,0:0:0:0:
309,227,79887,1,0,0:0:0:0:
193,119,80109,1,0,0:0:0:0:
224,274,80331,1,0,0:0:0:0:
291,131,80553,1,0,0:0:0:0:
125,222,80775,5,0,0:0:0:0:
331,248,80998,1,0,0:0:0:0:
251,57,81220,1,0,0:0:0:0:
224,274,81442,1,0,0:0:0:0:
224,274,81553,1,0,0:0:0:0:
224,274,81664,1,0,0:0:0:0:
314,112,81887,1,0,0:0:0:0:
152,207,82109,1,0,0:0:0:0:
330,271,82331,1,0,0:0:0:0:
330,271,82442,1,0,0:0:0:0:
330,271,82553,5,0,0:0:0:0:
144,298,82775,1,0,0:0:0:0:
335,242,82998,1,0,0:0:0:0:
114,195,83220,1,0,0:0:0:0:
114,195,83331,1,0,0:0:0:0:
114,195,83442,1,0,0:0:0:0:
335,147,83664,1,0,0:0:0:0:
225,325,83887,1,0,0:0:0:0:
209,83,84109,1,0,0:0:0:0:
209,83,84220,1,0,0:0:0:0:
209,83,84331,5,0,0:0:0:0:
425,190,84553,1,0,0:0:0:0:
198,351,84775,1,0,0:0:0:0:
187,56,84998,1,0,0:0:0:0:
448,194,85220,1,0,0:0:0:0:
448,194,85331,1,0,0:0:0:0:
448,194,85442,1,0,0:0:0:0:
448,194,85553,1,0,0:0:0:0:
448,194,85664,1,0,0:0:0:0:
438,221,85775,2,0,L|394:218,1,26.9999991760254
426,251,85887,2,0,P|390:254|358:250,1,53.9999983520508
252,249,86109,6,0,P|180:251|127:297,1,135.000005149842,0|0,0:1|0:1,0:1:0:0:
132,289,87220,5,0,0:0:0:0:
293,352,87664,1,0,0:0:0:0:
362,294,87887,6,0,P|376:228|369:161,1,135.000005149842
290,181,88553,2,0,P|424:219|390:84,1,337.500012874604
네 감사합니다.
일단은 컴접할때 바로 넣을게요.
Exile-
Hello, I decided to mod your map :3


[General]

Use custom hitsound for the last spinner's end or silence it.

[Insane]

00:08:331 (2,4) - Blanket
00:13:220 (1,2) - This slider seems to break the flow that is built right before it
00:22:108 (1,2) - ^
00:22:998 (4) - Blanket
00:30:331 (5,6) - I dont like this spacing, should be same as 00:29:887 (3,4,5) -
00:43:664 (2) - Maybe blanket
01:10:998 (4,5) - ^
01:21:442 (3,4) - what about rotating 01:20:775 (1,2) - by 180 degrees

[Hard]

01:06:109 (4,1) - These sliders shouldnt touch each other
01:09:220 (3,4) - Separate them like this: http://scr.hu/1ks5/i13ux
01:10:109 (1,2,3) - Make it more symmetrical http://scr.hu/1ks5/ngvv8
01:22:998 (2,3) - These sliders seem to break the flow


[Normal]

00:31:220 (4,5,6) - What about something like this: http://scr.hu/1ks5/72g3f

[Easy]

01:04:775 (1,2,3) - Make a triangle
01:25:887 (5) - Turn into circle and start spinner from 01:26:109 -

Cool map, good luck ^_^
Reillia
[easy]
01:29:664 마지막 부분에 노래가 딱 끝나니까, 거기에 맞춰서 볼륨을 5%로 해주고, 소프트로 바꿔주는게 좋을 것 같아요~
딱히 커스텀 히트사운드가 있는거는 아니고....
그렇다고 곡 자체에서 뭔가 특별한 강조부분같은게 있는것도 아니고 또 이지 난이도이다보니...///
히트사운드에 대한 모딩을 하기가 좀 애매하네요 ㅋㅋㅋ

근데 하나 말씀드리자면, 클랩 사운드를 전체적으로 정박에 맞추셨더라구요~
곡을 잘 들어보시면 타악기 사운드가 '쿵짝쿵짝' 하는 소리가 들릴거에요 ㅋㅋㅋ
여기에서 클랩 사운드는 '짝' 소리에 맞춰서 넣어주면 적당하게 알맞는 사운드가 되니까, 한 번 고려해보시길 바래요~

그리고, 노래를 들어보면 00:14:998 ~ 00:28:331 까지는 발베이스 소리, 즉 '쿵'소리만 들어가 있어서
'쿵쿵쿵쿵' 이런 사운드가 반복되는 형태에요 ㅎ.ㅎ 그리고 그 이후에 00:29:220 ~ 끝까지는 '쿵짝쿵짝' 이런 사운드 패턴이 반복되니까
거기에 맞춰서 클랩 사운드를 넣고 빼는걸 해보셨으면 좋겠네요~
-----------------------------------------------------------------------------------------------------------------------------------------------------
01:11:220 (4) - 조금 모양을 변형시켜서 이쁘게 만들어보는건 어떤가요? 디스턴스 자체에는 문제가 없지만,
       현재는 슬라이더가 이후의 1번 슬라이더랑 가깝게 느껴져서 모양상으로도 그렇고 이쁜 모양새는 아닌것 같아요 ㅋㅋㅋ
       ex) http://puu.sh/kr6Ip/f7b50bc1d3.png *Fix~

힛사 더럽게 못넣는거 들킴... 젠장

? 나 쿠도스 왜줌 ㅋㅋㅋㅋㅋㅋㅋㅋㅋ
Taeyang
no kudosu
23:52 [C u r i]: ㅌ..태양님
23:52 Taeyang: 넹
23:52 [C u r i]: 힛..사는 어떻게 넣는겁니까..
23:52 [C u r i]: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
23:53 Taeyang: 노말 다만들었어요?
23:54 [C u r i]: ㅇㅇ?
23:54 [C u r i]: 아니 제가 겟난인맵 있는데
23:54 [C u r i]: 힛사 넣는법을 언젠가 알아야하기도 하고
23:55 Taeyang: 잠시만요
23:55 Taeyang: 일단 엔피점
23:55 Taeyang: 저 누구 모딩중이라
23:55 *[C u r i] is listening to [http://osu.ppy.sh/b/789809 Yui Horie - Silky Heart (TV Size)]
23:56 Taeyang: 님이셨음 ㅋㅋㅋㅋㅋ
23:56 [C u r i]: ㅇㅇ?
00:09 *Taeyang is editing [http://osu.ppy.sh/b/789809 Yui Horie - Silky Heart (TV Size) [Curi's Easy]]
00:09 Taeyang: 힛사 넣는법 자체는 아시고 계씨죠
00:09 Taeyang: 계시죠
00:09 [C u r i]: ㅇㅇ?
00:09 [C u r i]: 뭘 말하시는건지
00:09 Taeyang: 힛사넣는법
00:09 Taeyang: 알려달라고 위에서?
00:10 [C u r i]: 그
00:10 [C u r i]: 언제언제 넣어야될지를
00:10 [C u r i]: 모르겠음
00:10 Taeyang: 우선
00:10 Taeyang: 00:00:776 (1) -
00:10 Taeyang: 이걸 지워보세요
00:10 Taeyang: 00:00:776 -
00:10 Taeyang: 여기 들리는 음악의 소리를 들어보세요
00:10 [C u r i]: 일단 힛사 싹다 지워놨어요
00:10 Taeyang: 심벌 소리 들리죠?
00:10 Taeyang: 음악에서
00:10 [C u r i]: 네
00:11 Taeyang: 저렇게
00:11 Taeyang: 심벌 소리가 들릴떄만
00:11 Taeyang: 되도록 피니시 사운드 넣는거예요
00:11 [C u r i]: !
00:12 Taeyang: 모든 피니시는
00:12 Taeyang: 대충 저렇게 넣으면되고
00:12 Taeyang: 이제 휘슬이랑 클랍인데
00:12 Taeyang: 보통 쿵짝 쿵짝 할때
00:13 Taeyang: 쿵은 휘슬 이고 짝은 클랍에 맞춰서 넣어요
00:13 Taeyang: 00:01:887 - 00:02:331 -
00:14 Taeyang: 원래라면 여기 들려오는 여기에 휘슬 넣고
00:14 Taeyang: 00:02:553 (3) - 여기전부 클랍 채우셔도 좋고
00:14 Taeyang: 00:01:664 -
00:14 Taeyang: 00:02:109 -
00:14 Taeyang: 여기에 휘슬
00:14 Taeyang: 00:02:553 - 00:03:220 - 00:03:887 -
00:14 Taeyang: 클랍
00:15 Taeyang: http://puu.sh/ksqFJ/ba6f9f575e.jpg
00:15 Taeyang: 00:04:331 (1,2,3) -
00:15 Taeyang: 여기도 이제
00:15 Taeyang: 똑같이 넣는겅예ㅛ
00:16 Taeyang: 00:07:887 (1,2,3,4) - 여기서부턴
00:16 Taeyang: 달라요
00:16 Taeyang: 확실할게 드럼의 쿵짝이 들리죠
00:16 Taeyang: 이해하면 대답 ㅇㅅㅇ
00:16 [C u r i]: 슬라 전체에
00:16 [C u r i]: 클랍 넣어여 그냥?
00:16 Taeyang: 슬라에 소리넣는건
00:16 Taeyang: 절대 네버
00:16 Taeyang: 하지마센
00:17 Taeyang: 넣을때는이제 소리가 엄청 잘어울리는곳에 넣거나하는데
00:17 Taeyang: 보통 서클안에만 넣죠
00:17 Taeyang: 서클 클릭하면
00:17 Taeyang: 빨간색으로 변하는거 아시죠?
00:18 [C u r i]: 네
00:18 Taeyang: 슬라안의 서클에만 넣는식으로
00:19 Taeyang: 00:07:887 (1,2,3,4) -
00:19 Taeyang: 여기서부턴 쿵짝이 확실하게 들리죠?
00:19 [C u r i]: 네
00:19 Taeyang: http://puu.sh/ksqV8/970923b4b2.jpg
00:20 Taeyang: 그럼 쿵에 휘슬넣고 짝에 클랍넣으면 되요
00:20 Taeyang: 노래에 맞춰서
00:20 Taeyang: 00:13:220 (3,4) - 이렇게 노래가 변하는구간은
00:20 Taeyang: 잘들어보고
00:20 Taeyang: 보통은 큰소리에 클랍 으면되요
00:21 Taeyang: 쿵 쿵 쿵짝
00:21 Taeyang: 휘슬 휘슬 휘슬 클랍
00:21 Taeyang: 다하고 불르세요
00:21 [C u r i]: 네
00:22 Taeyang: 다되셧?
00:23 [C u r i]: ㄱㄷㄱㄷ
00:23 Taeyang: 기본적으로 힛사는
00:23 Taeyang: 심벌,쿵짝소리가 들리면 그에맞춰서 넣고
00:23 Taeyang: 만약 넣기 애매하거나 잘 안들리거나그러면
00:24 Taeyang: 맵 전체적으로 일관성있게 넣으시면되요
00:24 [C u r i]: 굿..
00:24 Taeyang: 다되심?
00:24 [C u r i]: 다 된거같아양
00:25 Taeyang: 그럼
00:25 Taeyang: 다음 심벌 넣을곳음?
00:25 Taeyang: 다음 심벌 넣어야할곳은 ?
00:25 [C u r i]: 00:14:998 (1) -
00:26 Taeyang: 정답~
00:26 Taeyang: 00:16:775 (3) -
00:26 Taeyang: 이렇게
00:26 [C u r i]: 와아~
00:26 Taeyang: 보컬 맞춰버린곳
00:26 Taeyang: 쿵짝이 무시된곳은
00:26 Taeyang: 아무거나 넣어도 상관없어요
00:26 Taeyang: 보통 모딩에서 수정하라고하는데
00:26 Taeyang: 전 그냥 휘슬로 넣어요
00:26 Taeyang: 00:20:331 (3) - 대신 일관성있게
00:27 Taeyang: 이런곳도 똑같이 휘슬 넣어야해요
00:27 Taeyang: 한곳은 휘슬넣었다 클랍넣었다하면안되요
00:27 Taeyang: 힛사는 반드시 논리적이여야해요
00:27 [C u r i]: 호오..
00:28 Taeyang: 한번더
00:28 Taeyang: 다음 심벌 넣을구간은?
00:29 [C u r i]: 00:18:553 (1) -
00:29 Taeyang: 심벌 소리없는데요
00:29 [C u r i]: 제가 좀 귀가..
00:29 [C u r i]: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
00:30 Taeyang: 00:14:998 -
00:30 Taeyang: 여기 있고
00:30 Taeyang: 00:43:442 -
00:30 Taeyang: 여기네요
00:30 Taeyang: 심벌소리 있는곳
00:30 Taeyang: 딱히 심벌소리 안들려도
00:30 Taeyang: 노래의 전환점
00:30 Taeyang: 00:29:220 -
00:31 Taeyang: 여기 안들리긴해도 분위기가 바뀌니깐
00:31 Taeyang: 이런곳에도 넣어도 되요
00:31 [C u r i]: 오호
00:31 Taeyang: 00:57:664 (1) - 이렇게 분위기 확달라지는 업되는곳은
00:31 Taeyang: 꼭넣어주는게 좋고요
00:31 Taeyang: 01:11:887 (1) - 여기도 들리죠?
00:31 Taeyang: 이노래는 리듬이 쉬우니깐
00:31 Taeyang: 대부분 쿵짝 휘슬 클랍 번갈아가면서 넣으면 될거같아요
00:32 Taeyang: 넣기가 애매하면 리듬을 바꾸거나 하면 되고요
00:32 [C u r i]: 심벌소리를 잘 못들어서 제가 ㅂㄷ..
00:32 Taeyang: 노래 전환점마다
00:32 Taeyang: 들어보세요
00:32 Taeyang: 보통 뉴콤 박는 구간에 들어있고
00:32 Taeyang: 분위기가 바뀌는곳마다 심벌소리있음
00:33 [C u r i]: 으음..
00:33 Taeyang: 정 못하겠음
00:34 Taeyang: 그때가서
00:34 Taeyang: 모딩 받으면서 하면되는거고요
00:34 Taeyang: 보통 잘하는 사람의맵에 겟난 넣으면
00:34 Taeyang: 그사람 힛사 따라가도되긴하는데
00:34 Taeyang: 일단 쭉해보고
00:34 Taeyang: 업로드해보세요
00:34 Taeyang: 그담 또봐드리겠
00:34 Taeyang: 굳럭~
00:34 [C u r i]: 넹
Topic Starter
Affirmation

Taeyang wrote:

no kudosu
23:52 [C u r i]: ㅌ..태양님
23:52 Taeyang: 넹
23:52 [C u r i]: 힛..사는 어떻게 넣는겁니까..
23:52 [C u r i]: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
23:53 Taeyang: 노말 다만들었어요?
23:54 [C u r i]: ㅇㅇ?
23:54 [C u r i]: 아니 제가 겟난인맵 있는데
23:54 [C u r i]: 힛사 넣는법을 언젠가 알아야하기도 하고
23:55 Taeyang: 잠시만요
23:55 Taeyang: 일단 엔피점
23:55 Taeyang: 저 누구 모딩중이라
23:55 *[C u r i] is listening to [http://osu.ppy.sh/b/789809 Yui Horie - Silky Heart (TV Size)]
23:56 Taeyang: 님이셨음 ㅋㅋㅋㅋㅋ
23:56 [C u r i]: ㅇㅇ?
00:09 *Taeyang is editing [http://osu.ppy.sh/b/789809 Yui Horie - Silky Heart (TV Size) [Curi's Easy]]
00:09 Taeyang: 힛사 넣는법 자체는 아시고 계씨죠
00:09 Taeyang: 계시죠
00:09 [C u r i]: ㅇㅇ?
00:09 [C u r i]: 뭘 말하시는건지
00:09 Taeyang: 힛사넣는법
00:09 Taeyang: 알려달라고 위에서?
00:10 [C u r i]: 그
00:10 [C u r i]: 언제언제 넣어야될지를
00:10 [C u r i]: 모르겠음
00:10 Taeyang: 우선
00:10 Taeyang: 00:00:776 (1) -
00:10 Taeyang: 이걸 지워보세요
00:10 Taeyang: 00:00:776 -
00:10 Taeyang: 여기 들리는 음악의 소리를 들어보세요
00:10 [C u r i]: 일단 힛사 싹다 지워놨어요
00:10 Taeyang: 심벌 소리 들리죠?
00:10 Taeyang: 음악에서
00:10 [C u r i]: 네
00:11 Taeyang: 저렇게
00:11 Taeyang: 심벌 소리가 들릴떄만
00:11 Taeyang: 되도록 피니시 사운드 넣는거예요
00:11 [C u r i]: !
00:12 Taeyang: 모든 피니시는
00:12 Taeyang: 대충 저렇게 넣으면되고
00:12 Taeyang: 이제 휘슬이랑 클랍인데
00:12 Taeyang: 보통 쿵짝 쿵짝 할때
00:13 Taeyang: 쿵은 휘슬 이고 짝은 클랍에 맞춰서 넣어요
00:13 Taeyang: 00:01:887 - 00:02:331 -
00:14 Taeyang: 원래라면 여기 들려오는 여기에 휘슬 넣고
00:14 Taeyang: 00:02:553 (3) - 여기전부 클랍 채우셔도 좋고
00:14 Taeyang: 00:01:664 -
00:14 Taeyang: 00:02:109 -
00:14 Taeyang: 여기에 휘슬
00:14 Taeyang: 00:02:553 - 00:03:220 - 00:03:887 -
00:14 Taeyang: 클랍
00:15 Taeyang: http://puu.sh/ksqFJ/ba6f9f575e.jpg
00:15 Taeyang: 00:04:331 (1,2,3) -
00:15 Taeyang: 여기도 이제
00:15 Taeyang: 똑같이 넣는겅예ㅛ
00:16 Taeyang: 00:07:887 (1,2,3,4) - 여기서부턴
00:16 Taeyang: 달라요
00:16 Taeyang: 확실할게 드럼의 쿵짝이 들리죠
00:16 Taeyang: 이해하면 대답 ㅇㅅㅇ
00:16 [C u r i]: 슬라 전체에
00:16 [C u r i]: 클랍 넣어여 그냥?
00:16 Taeyang: 슬라에 소리넣는건
00:16 Taeyang: 절대 네버
00:16 Taeyang: 하지마센
00:17 Taeyang: 넣을때는이제 소리가 엄청 잘어울리는곳에 넣거나하는데
00:17 Taeyang: 보통 서클안에만 넣죠
00:17 Taeyang: 서클 클릭하면
00:17 Taeyang: 빨간색으로 변하는거 아시죠?
00:18 [C u r i]: 네
00:18 Taeyang: 슬라안의 서클에만 넣는식으로
00:19 Taeyang: 00:07:887 (1,2,3,4) -
00:19 Taeyang: 여기서부턴 쿵짝이 확실하게 들리죠?
00:19 [C u r i]: 네
00:19 Taeyang: http://puu.sh/ksqV8/970923b4b2.jpg
00:20 Taeyang: 그럼 쿵에 휘슬넣고 짝에 클랍넣으면 되요
00:20 Taeyang: 노래에 맞춰서
00:20 Taeyang: 00:13:220 (3,4) - 이렇게 노래가 변하는구간은
00:20 Taeyang: 잘들어보고
00:20 Taeyang: 보통은 큰소리에 클랍 으면되요
00:21 Taeyang: 쿵 쿵 쿵짝
00:21 Taeyang: 휘슬 휘슬 휘슬 클랍
00:21 Taeyang: 다하고 불르세요
00:21 [C u r i]: 네
00:22 Taeyang: 다되셧?
00:23 [C u r i]: ㄱㄷㄱㄷ
00:23 Taeyang: 기본적으로 힛사는
00:23 Taeyang: 심벌,쿵짝소리가 들리면 그에맞춰서 넣고
00:23 Taeyang: 만약 넣기 애매하거나 잘 안들리거나그러면
00:24 Taeyang: 맵 전체적으로 일관성있게 넣으시면되요
00:24 [C u r i]: 굿..
00:24 Taeyang: 다되심?
00:24 [C u r i]: 다 된거같아양
00:25 Taeyang: 그럼
00:25 Taeyang: 다음 심벌 넣을곳음?
00:25 Taeyang: 다음 심벌 넣어야할곳은 ?
00:25 [C u r i]: 00:14:998 (1) -
00:26 Taeyang: 정답~
00:26 Taeyang: 00:16:775 (3) -
00:26 Taeyang: 이렇게
00:26 [C u r i]: 와아~
00:26 Taeyang: 보컬 맞춰버린곳
00:26 Taeyang: 쿵짝이 무시된곳은
00:26 Taeyang: 아무거나 넣어도 상관없어요
00:26 Taeyang: 보통 모딩에서 수정하라고하는데
00:26 Taeyang: 전 그냥 휘슬로 넣어요
00:26 Taeyang: 00:20:331 (3) - 대신 일관성있게
00:27 Taeyang: 이런곳도 똑같이 휘슬 넣어야해요
00:27 Taeyang: 한곳은 휘슬넣었다 클랍넣었다하면안되요
00:27 Taeyang: 힛사는 반드시 논리적이여야해요
00:27 [C u r i]: 호오..
00:28 Taeyang: 한번더
00:28 Taeyang: 다음 심벌 넣을구간은?
00:29 [C u r i]: 00:18:553 (1) -
00:29 Taeyang: 심벌 소리없는데요
00:29 [C u r i]: 제가 좀 귀가..
00:29 [C u r i]: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
00:30 Taeyang: 00:14:998 -
00:30 Taeyang: 여기 있고
00:30 Taeyang: 00:43:442 -
00:30 Taeyang: 여기네요
00:30 Taeyang: 심벌소리 있는곳
00:30 Taeyang: 딱히 심벌소리 안들려도
00:30 Taeyang: 노래의 전환점
00:30 Taeyang: 00:29:220 -
00:31 Taeyang: 여기 안들리긴해도 분위기가 바뀌니깐
00:31 Taeyang: 이런곳에도 넣어도 되요
00:31 [C u r i]: 오호
00:31 Taeyang: 00:57:664 (1) - 이렇게 분위기 확달라지는 업되는곳은
00:31 Taeyang: 꼭넣어주는게 좋고요
00:31 Taeyang: 01:11:887 (1) - 여기도 들리죠?
00:31 Taeyang: 이노래는 리듬이 쉬우니깐
00:31 Taeyang: 대부분 쿵짝 휘슬 클랍 번갈아가면서 넣으면 될거같아요
00:32 Taeyang: 넣기가 애매하면 리듬을 바꾸거나 하면 되고요
00:32 [C u r i]: 심벌소리를 잘 못들어서 제가 ㅂㄷ..
00:32 Taeyang: 노래 전환점마다
00:32 Taeyang: 들어보세요
00:32 Taeyang: 보통 뉴콤 박는 구간에 들어있고
00:32 Taeyang: 분위기가 바뀌는곳마다 심벌소리있음
00:33 [C u r i]: 으음..
00:33 Taeyang: 정 못하겠음
00:34 Taeyang: 그때가서
00:34 Taeyang: 모딩 받으면서 하면되는거고요
00:34 Taeyang: 보통 잘하는 사람의맵에 겟난 넣으면
00:34 Taeyang: 그사람 힛사 따라가도되긴하는데
00:34 Taeyang: 일단 쭉해보고
00:34 Taeyang: 업로드해보세요
00:34 Taeyang: 그담 또봐드리겠
00:34 Taeyang: 굳럭~
00:34 [C u r i]: 넹
모딩은 모딩이니ㅎㅎ
Topic Starter
Affirmation

[C u r i] wrote:

[easy]
01:29:664 마지막 부분에 노래가 딱 끝나니까, 거기에 맞춰서 볼륨을 5%로 해주고, 소프트로 바꿔주는게 좋을 것 같아요~
딱히 커스텀 히트사운드가 있는거는 아니고....
그렇다고 곡 자체에서 뭔가 특별한 강조부분같은게 있는것도 아니고 또 이지 난이도이다보니...///
히트사운드에 대한 모딩을 하기가 좀 애매하네요 ㅋㅋㅋ

근데 하나 말씀드리자면, 클랩 사운드를 전체적으로 정박에 맞추셨더라구요~
곡을 잘 들어보시면 타악기 사운드가 '쿵짝쿵짝' 하는 소리가 들릴거에요 ㅋㅋㅋ
여기에서 클랩 사운드는 '짝' 소리에 맞춰서 넣어주면 적당하게 알맞는 사운드가 되니까, 한 번 고려해보시길 바래요~

그리고, 노래를 들어보면 00:14:998 ~ 00:28:331 까지는 발베이스 소리, 즉 '쿵'소리만 들어가 있어서
'쿵쿵쿵쿵' 이런 사운드가 반복되는 형태에요 ㅎ.ㅎ 그리고 그 이후에 00:29:220 ~ 끝까지는 '쿵짝쿵짝' 이런 사운드 패턴이 반복되니까
거기에 맞춰서 클랩 사운드를 넣고 빼는걸 해보셨으면 좋겠네요~
-----------------------------------------------------------------------------------------------------------------------------------------------------
01:11:220 (4) - 조금 모양을 변형시켜서 이쁘게 만들어보는건 어떤가요? 디스턴스 자체에는 문제가 없지만,
       현재는 슬라이더가 이후의 1번 슬라이더랑 가깝게 느껴져서 모양상으로도 그렇고 이쁜 모양새는 아닌것 같아요 ㅋㅋㅋ
       ex) http://puu.sh/kr6Ip/f7b50bc1d3.png *Fix~

힛사 더럽게 못넣는거 들킴... 젠장

? 나 쿠도스 왜줌 ㅋㅋㅋㅋㅋㅋㅋㅋㅋ
제가 바빠서 정신없다보니 모딩인줄 알고 쿠도수 눌러버림...ㅂㄷ
Topic Starter
Affirmation

K i A i wrote:

from your forum pm :3





[easy]
01:29:664 마지막 부분에 노래가 딱 끝나니까, 거기에 맞춰서 볼륨을 5%로 해주고, 소프트로 바꿔주는게 좋을 것 같아요~
딱히 커스텀 히트사운드가 있는거는 아니고....
그렇다고 곡 자체에서 뭔가 특별한 강조부분같은게 있는것도 아니고 또 이지 난이도이다보니...///
히트사운드에 대한 모딩을 하기가 좀 애매하네요 ㅋㅋㅋ

근데 하나 말씀드리자면, 클랩 사운드를 전체적으로 정박에 맞추셨더라구요~
곡을 잘 들어보시면 타악기 사운드가 '쿵짝쿵짝' 하는 소리가 들릴거에요 ㅋㅋㅋ
여기에서 클랩 사운드는 '짝' 소리에 맞춰서 넣어주면 적당하게 알맞는 사운드가 되니까, 한 번 고려해보시길 바래요~

그리고, 노래를 들어보면 00:14:998 ~ 00:28:331 까지는 발베이스 소리, 즉 '쿵'소리만 들어가 있어서
'쿵쿵쿵쿵' 이런 사운드가 반복되는 형태에요 ㅎ.ㅎ 그리고 그 이후에 00:29:220 ~ 끝까지는 '쿵짝쿵짝' 이런 사운드 패턴이 반복되니까
거기에 맞춰서 클랩 사운드를 넣고 빼는걸 해보셨으면 좋겠네요~
-----------------------------------------------------------------------------------------------------------------------------------------------------
01:11:220 (4) - 조금 모양을 변형시켜서 이쁘게 만들어보는건 어떤가요? 디스턴스 자체에는 문제가 없지만,
       현재는 슬라이더가 이후의 1번 슬라이더랑 가깝게 느껴져서 모양상으로도 그렇고 이쁜 모양새는 아닌것 같아요 ㅋㅋㅋ
       ex) http://puu.sh/kr6Ip/f7b50bc1d3.png




[normal]
00:14:998 (1) - 피니시!
00:29:220 (1) - ^
00:43:442 (1) - 슬라이더 시작 부분에 피니시~
01:29:664 마지막 부분에 노래가 딱 끝나니까, 거기에 맞춰서 볼륨을 5%로 해주고, 소프트로 바꿔주는게 좋을 것 같아요~이게 뭐가 뭔지 정확히 잘 몰라서 일단은 가만히 놔뒀습니다.
히트사운드에 관해서 더 말해드릴만한건 없지만... 히트사운드를 일관성 있게 찍으려고 노력하신게 보여요 ㅋㅋㅋ
그런데 조금만 더 일관성 있도록 봐주시면 더 좋을 것 같아요 :)
-----------------------------------------------------------------------------------------------------------------------------------------------------
00:24:109 (4,5,6) - 4번 서클 노트가 6번 슬라이더의 시작 부분을 가리는데.. 이 난이도 자체가 별점은 노멀 난이도인데
           노멀보다 조금 더 어려운 것 같아서 상관 없을지도 모르겠지만, 그래도 일단 난이도명은 노멀이다보니..
           이런 형태의 겹침은 피하는게 좋을 것 같아요 :3
00:27:442 (1,2,3) - ^
00:59:220 (4,5,6,7) - ^
01:02:775 (4,5,6,7) - ^
01:11:664 (3,1,2) - ^, 단순히 저의 개인적인 의견일 뿐이지, 랭크 룰에 관련되거나 그런건 없습니다 ㅋㅋㅋ
           나중에 이런 모딩이 더 들어온다면 모르지만, 일단 지금은 제가 딱히 제안책을 내거나 그런것도 아니니까
           그냥 염두에만 두시고 수정하지 않으셔도 괜찮을거에요~너무 스택만 시키려 하다보니 이렇게 되더라구요ㅠㅠ일단은 놔둘게요. 나중에 이거 한번 더 들어오면 수정 해봐야죠.
01:25:220 (6,7) - 조금 헷갈릴 수도 있는 패턴인 것 같아요.. 차라리 6번 슬라이더의 방향은 아래보다는 위쪽과 7번 노트를 향하게 하고
           위치를 디스턴스에 맞게 바꿔주는게 어떨까요?수정했습니다.
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난이도가 노멀과 하드 사이의 난이도 같아요.. BPM이 그리 높은 편이 아닌데도 체감적으로 빠르게 느껴지네요 ㅠㅠ
노트들을 수정해서 난이도를 조금 더 내릴 수 있다면 좋을 것 같아요.. 이지와의 격차가 너무 커지네요 :(2성 아래라 크게 문제가 없을것 같긴 한데. ..시간 많아질때 고쳐볼게요.
그리고 추가로 AR이랑 OD도 조금 더 내리면 좋겠어요~ 현재 BPM과 노멀 난이도인걸 고려하면 좀 높은 편이 아닌가 생각되네요수정했습니다.




[hard]
00:14:998 (1) - 피니시!
00:43:442 (1) - ^
00:57:664 (3) - 시작 부분에 피니시!
01:29:664 마지막 부분에 노래가 딱 끝나니까, 거기에 맞춰서 볼륨을 5%로 해주고, 소프트로 바꿔주는게 좋을 것 같아요~
마찬가지로.. 히트사운드를 일관성있게 맞춰주는데 조금 더 노력해주시면 완성도가 훨씬 좋아질 것 같아요~~제가 원래 힛사 개념이 없어서...ㅠ맞추겠습니다.
-----------------------------------------------------------------------------------------------------------------------------------------------------
00:16:998 (2,3) - 해당 난이도를 점프가 어느정도 존재하는 맵으로 만드실 생각인지는 잘 모르겠지만, 이 점프와 이외의 점프들도 보면
           일관성이 떨어지는 점프인 것 같습니다.수정했습니다
           만약 풀사이즈, 그 외의 비슷한 형식의 노래라면 적당히 분위기에 맞춰서 점프를 넣으면 되니까 상관은 없겠지만,
           해당 노래같은 티비사이즈의 노래같은 경우는 인트로에서 조금 강하게, 그 이후 진행부분은 약하게, 클라이막스
           즉 키아이타임에서는 강하게 터지는게 대부분이라서 노트들의 배치도 그에 맞게 넣어주는게 좋다고 봅니다.

           하지만 현재 이 난이도의 경우는 인트로에서는 디스턴스를 지키는 난이도 같은데, 정작 인트로보다 더 약한 구간에서
           점프가 나오고, 키아이타임에서는 변속 자체는 좋았지만, 변속과 연타를 제외하면 패턴상에서는 오히려 진행구간이
           더 어려운 상태라고 보입니다..키아이부분 조만간에 리맵할게용.

           물론 저만의 의견이기는 하지만, 인세인 난이도가 아니라 하드 난이도이다보니, 난이도 조절을 하는 것이 필요한 것 같아서
           설명을 했습니다..ㅠ
           점프를 넣으면 안된다는 것은 아닙니다. 요즘은 다들 무슨 하드라면서 거의 인세인에 가까운 맵들을 만들어내고 그러니까요.
           하지만 점프를 넣을거라면, 조금 더 곡의 흐름에 맞춰 적당하게 넣는게 좋은 것 같습니다.
           키아이타임을 이대로 유지하실 생각이라면 그 이전의 나머지 점프들은 다른 패턴으로 바꾸는게 좋을 것 같아요 :3
00:22:331 (2,3) - 안티점프네요... 패턴의 의도는 잘 알겠지만, 바로 위에 설명드렸듯이 조금 다르게 바꿔보는게 어떨까 합니다 ㅎ.ㅎ수정했습니다.
-----------------------------------------------------------------------------------------------------------------------------------------------------
AR과 OD가 하드치고는 조금 높은 편이라고 생각되네요.. 조금만 내리면 좋을 것 같아요 :)




[insane]아 저 인세인 지운다고 얘기를 했어야됐는데ㅠㅠ죄송합니다.
00:00:776 (1) - 피니시!!
00:04:331 (1) - 시작 부분에 피니시!
00:07:887 (1) - ^
00:11:442 (1) - 피니시!!
00:14:998 (1) - ^
00:29:219 (1) - 클랩 제거
00:36:331 (1) - ^
00:57:664 (1) - 시작 부분에 피니시!!
01:29:664 마지막 부분에 노래가 딱 끝나니까, 거기에 맞춰서 볼륨을 5%로 해주고, 소프트로 바꿔주는게 좋을 것 같아요~
-----------------------------------------------------------------------------------------------------------------------------------------------------
00:00:998 (2,3) - 맨 처음의 1번 노트와 2번 슬라이더는 배경음의 사운드에 따라 강조를 해준다고 보면 적당한 점프이지만,
           그 이후의 이 2번과 3번 노트같은 경우는 흐름에 별로 맞지 않는 점프 같네요.. 차라리 디스턴스를 적당하게 지켜주는게
           훨씬 보기 좋아보일 것 같아요~~
           ex) http://puu.sh/kr89l/9c79422e08.png
00:02:109 (4) - 만약 3번 노트의 위치를 수정한다면 거기에 맞춰 얘도 지금보다 디스턴스가 더 좁혀지게 이동해주세요~
       ex) http://puu.sh/kr8cZ/d6a921d608.png
00:02:553 (1) - ^
00:02:775 (2,3) - 노래에 맞춰서 차라리 슬라이더 하나로 만드는게 어떨까요?
           ex)http://puu.sh/kr8eq/042e76cb97.png
00:03:887 (5) - 조금 더 오른쪽 아래로 이동시켜서 디스턴스를 줄이고 모양을 보다 보기 좋게 만드는건 어떤가요?
       ex) http://puu.sh/kr8fO/8ec3e0b268.png
00:04:331 (1) - 너무 이전 노트와 이후 노트에 대해 디스턴스가 심하게 벌어져 있어요.. 디스턴스를 좀 줄여주세요
00:07:887 (1) - 커서의 흐름에 따라 Ctrl + G는 어떤가요?
00:22:108 (1,2,3,4) - 강조가 딱히 없는 구간에서 점프가 너무 심하게 큰것 같아요... 디스턴스를 좀 줄여주세요
00:23:887 (1,2,3,4,5,6,7,8) - ^
00:27:664 (2) - 이 부분부터 연타가 시작해요~ 노트를 추가해보세요 :3
00:30:775 (6) - 일관성이 없는 안티점프 + 높은 디스턴스입니다. 디스턴스를 일정하게 해보세요~
00:31:664 (3) - 얘도 디스턴스를 일정하게 해주세요!
00:41:220 (4) - ^
00:53:887 (5) - 바로 뒤에 나오는 1번 슬라이더와 이어질 수 있게 위치를 이전의 4번 슬라이더와
       이후의 1번 슬라이더 사이에 위치하게 해주세요~
00:54:998 (3) - 디스턴스 줄여주세요~
00:57:442 (1) - 차라리 서클노트 2개로 바꾸고 이후의 1번 슬라이더의 시작부분에 스택이 되게 바꾸는게 더 좋을 것 같아요~
       뒤에도 같은 패턴을 많이 넣어놨네요 ㅋㅋ 일관성있게 만들려고 하신거는 알겠지만..
       연타가 지속되는 것도 아니고, 또 키아이타임 시작 부분인데다 바로 앞이 스피너였기 때문에
       현재의 패턴은 별로 적절하지는 못한 패턴 같아요 :(
       제가 제안해드린 패턴이나 더 나은 패턴이 있다면 그렇게 바꾸는 쪽으로 하셨으면 좋겠습니다
00:59:887 (2) - 의미없는 안티점프네요~~ 디스턴스가 일정하게 위치 변경해주세요~
01:17:664 (3,4) - 너무 디스턴스가 넓어요.. 앞의 1, 2번 서클노트와 함께 디스턴스를 적당하게 줄여주세요
01:19:442 (2,3,4) - 박자 읽기가 너무 힘든 패턴입니다. 디스턴스를 차라리 1로 맞춰주는게 훨씬 더 읽기 좋을 것 같아요
01:22:998 (2,3,4) - ^
-----------------------------------------------------------------------------------------------------------------------------------------------------
전체적으로 어렵게만 만들려고 하신 것 같습니다..
점프도 의미없는 점프가 너무나도 많고요.... :(
하드는 잘 만드셨던데 인세인에서 어렵게 만드는거만 생각하시다보니 맵의 퀄이 하드보다 좀 덜한 맵이 된 것 같은데..
차라리 하드 난이도에서 점프와 연타를 빼고, 인세인에다가 점프와 연타를 적당하게 넣어주면 훨씬 좋을 것 같네요 ㅎ.ㅎ





Good luck
모딩 감사합니당. 힛사 관련한거는 전부 수정했습니다.
Topic Starter
Affirmation

Hanczer wrote:

Hello, I decided to mod your map :3


[General]

Use custom hitsound for the last spinner's end or silence it.

[Insane]

00:08:331 (2,4) - Blanket
00:13:220 (1,2) - This slider seems to break the flow that is built right before it
00:22:108 (1,2) - ^
00:22:998 (4) - Blanket
00:30:331 (5,6) - I dont like this spacing, should be same as 00:29:887 (3,4,5) -
00:43:664 (2) - Maybe blanket
01:10:998 (4,5) - ^
01:21:442 (3,4) - what about rotating 01:20:775 (1,2) - by 180 degrees

[Hard]

01:06:109 (4,1) - These sliders shouldnt touch each otherfixed
01:09:220 (3,4) - Separate them like this: http://scr.hu/1ks5/i13uxfixed
01:10:109 (1,2,3) - Make it more symmetrical http://scr.hu/1ks5/ngvv8fixed
01:22:998 (2,3) - These sliders seem to break the flowI'll fix


[Normal]

00:31:220 (4,5,6) - What about something like this: http://scr.hu/1ks5/72g3fI can't find the difference.

[Easy]

01:04:775 (1,2,3) - Make a triangle
01:25:887 (5) - Turn into circle and start spinner from 01:26:109 -

Cool map, good luck ^_^
Thank you for mod my map.
I have mod your map :D
Akitoshi
requested m4m via chat

Your BG Resolution is Too low (Maybe Unrankable). Make it 1366x768

[Curi's Easy]
  1. 00:13:220 (3,4) - you can improve blanket here.
  2. 00:27:220 (3) - reduce curve a bit for cosmetic reasons?
  3. 00:34:553 (3,4) - non 1/1 beats are maybe hard for newbs (They will hit these like 100 or 50, or even miss) probably can fix with making 00:34:553 (3) - to reverse (but needed to re-arrange the next parts)
  4. 00:48:998 (3) - This tail's clap is... Intended? Consider to remove.
  5. 00:50:553 (1) - this head's clap as well
  6. 01:11:887 (1) - curve it more?
  7. 01:18:109 (4,2) - Stacking.


[Normal]
  1. Maybe you spammed 1/2 a bit, yes your song has low bpm (135). But consider to give more space based on the part of the song. It may annoys the newbs~developing players
  2. 00:01:664 (2,3,4,5) - I can see pretty awkward beat pattern. Try this one
  3. 00:04:331 (1,2,3,4,5) - Same as above ^
  4. 00:08:775 (2) - Maybe like this for better flow with your next note
  5. 00:18:108 (6,2) - They're not parallel. Fix this mb for visual reasons
  6. 00:25:442 (7) - move it lower a bit
  7. 00:31:887 (5,6) - I dunno if it's acceptable flow, looks very hard.
  8. 00:42:553 (5) - maybe unrankable (two or more reverse in Easy~Normal is pretty old nowadays)
  9. 00:55:887 (1,1) - dunno if still needed 1 white tick gap after the spinner. Better ask Ranked mappers or QAT or BN


[Hard]
  1. 00:16:998 (2) - better to curve this like blankets with (3)
  2. 00:35:220 (2) - blanket is a bit off.
  3. 00:42:331 (3,4) - Swap them for better flow?
  4. 01:00:775 (4) - why not stack it with 01:00:109 (2) - s tail?


[Taeyang's Insane]
  1. uhm, no hitsounds? ;n;)
  2. 00:01:664 (3,1) - Their tail stack was Nazi. Move 00:02:553 (1) - to x:227|y:126
  3. 00:28:775 (6,7,1) - Why not make them stream? I can hear the beat 00:28:998 - clearly
  4. 01:28:553 (2) - blanket was off by a slight value
    Nice jumps tho
Rizen
hello o/

m4m from modreqs

[General]
  1. Uncheck widescreen support in all diffs because you don't have a storyboard
  2. The current background is pretty low resolution... consider finding a new background
  3. Add all Guest Difficulty Mapper names into tags "Taeyang [C u r i]"
  4. the tags "vincerio lovhin456 OnosakiHito" should be removed. These are the names of the guest difficulty mappers for a different mapset of the same song. Replace with the names mentioned above
  5. iirc, titles of mapsets cannot have "TV Size" in it. Rename to just "Silky Heart"
  6. Just use the following as tags >.> (that means replace the entire tag field with the following);
    opening 2 taeyang [c u r i] curi tv size anime


[Curi's Easy]
  1. 00:13:220 (3) - normally I don't point out blankets, but this one was kinda annoying me
  2. I don't see anything that could get the map DQ'd, but I do suggest trying to touch up on pattern pathing


[Normal]
  1. Typically, distance spacing should be constant in a normal; img
  2. 00:18:775 (2) - maybe copy/paste 00:18:108 (6) - to this spot, ctrl+g and add repeat so the sliders are parallel (don't forget about hitsounds)
  3. 00:20:331 (4) - ^ but with 00:19:664 (3) -
  4. 00:24:331 (5) - ^ but with 00:23:220 (3) -
  5. 00:42:553 (5) - these type of sliders could be a reason for DQ; new players would play normal diffs and expect sliders such as these to repeat only once. This one repeats twice. Try this?
  6. 00:55:887 (1) - iirc, spinner breaks (time after spinner) in normal diffs is 1/2 a measure. The spinner break here is 1/4. I would suggest replacing the spinner with a long slider instead
  7. 01:08:553 (1) - shorten to 01:09:887 to make up for the 1/2 measure break time
  8. 01:17:887 (5) - Is the drum addition hitsounds intentional?


[Hard]
  1. 00:16:998 (2,3) - this overlap is kinda ugly. Consider curving 00:16:998 (2) - so it blankets 00:17:442 (3) - ?
  2. 00:20:998 (3,4,5,6,7,1) - I'm sure you can come up with a prettier pattern than this
  3. 00:27:887 (3,4) - another ugly overlap ;w; Just rotate 00:27:887 (3) - 10degrees CW around the selection centre to fix this
  4. 00:53:220 If you didn't add a note here, delete 00:53:442 (3) - to follow the vocals
  5. 00:55:887 (1) - shorten to 00:56:998?
  6. 01:09:664 (4,1) - here is an example of a downbeat that doesn't have to start with a circle or slider head; img
  7. 01:26:109 (6) - add a circle here and make the spinner start at 01:26:220 (1) - ? (end at same time)
  8. The hitsounding in this diff could probably use a makeover. For example at 00:24:109 (1,2,3,4,5) - , you've used the finish hitsound waay too many times; it should only be used on strong beats eg. downbeats. Another example is 00:15:220 (2,3) - , why not add claps here when you added to 00:18:775 (2,3) - ?
  9. You also have a few spacing issues; 00:24:331 (2,3) - the sudden change in spacing is unjustified here i.e. the music doesn't supply the spacing change but 00:47:220 (2,3) - the music does supply the spacing change


[Taeyang's insane]
  1. Taeyang's insane -> Taeyang's Insane (Capitalise the "i" please)
  2. 00:16:331 (6,7,8,9,1) - looks kinda messy, consider straightening this out
  3. 00:32:109 (6,7,8,9) - I would advise against doing something like this as it is difficult to read. It is difficult to read because the circle and slider heads are the same distance apart, but are rhythmically different.
  4. Imo, this diff has a lot of overmapped triples. Like, I can hear in the song that you can place a triple there, but you're not consistent with this. eg. there's a triple at 00:29:664 (3,4,5) - but there's no triple at 00:36:775 (3,4) - despite the song/tune basically being the same


Good luck--
Reillia
[quote="[-AKiTOSHi-]"]requested m4m via chat

Your BG Resolution is Too low (Maybe Unrankable). Make it 1366x768

[Curi's Easy]
  1. 00:13:220 (3,4) - you can improve blanket here.
  2. 00:27:220 (3) - reduce curve a bit for cosmetic reasons?
  3. 00:34:553 (3,4) - non 1/1 beats are maybe hard for newbs (They will hit these like 100 or 50, or even miss) probably can fix with making 00:34:553 (3) - to reverse (but needed to re-arrange the next parts)
  4. 00:48:998 (3) - This tail's clap is... Intended? Consider to remove.
  5. 00:50:553 (1) - this head's clap as well
  6. 01:11:887 (1) - curve it more?
  7. 01:18:109 (4,2) - Stacking.


All Fix* Thanks for modding~
Reillia
[quote="[ Rizen ]"]hello o/

m4m from modreqs

[Curi's Easy]
  1. 00:13:220 (3) - normally I don't point out blankets, but this one was kinda annoying me Fix*
  2. I don't see anything that could get the map DQ'd, but I do suggest trying to touch up on pattern pathing
Ok I see

Thanks for modding~
Beomsan
for Remeber post
조만간 모딩와봄

@Curi
님 quote할때 맨 뒤에 [/quote] 지우지마세요..
Reillia

Beomsan wrote:

for Remeber post
조만간 모딩와봄

@Curi
님 quote할때 맨 뒤에
지우지마세요..[/quote]

??무의식 적으로 지우나 내가 지금
Del05
Hi
M4M
Sorry but i cant mod insane xD

[Curi's Easy]
00:02:553 (3) - delete all clap
00:04:331 (1) - add whistle on head
00:06:109 (3) - delete all clap

Nice Easy
[Normal]
00:01:664 (2,3) - delete all clap (clap not suite for the beginning of this song)
00:05:220 (2,3) - ^^
00:03:887 (6) - move to 00:04:109 ? If you move it add whistle and finish too
00:08:775 - delete clap change with whistle
00:12:331 - ^^
00:08:998 - delete clap
00:12:553 - ^^
00:27:442 (1,3) - this kind of stacking is too hard for normal xD
01:00:775 (7) - better not use stacking
01:04:331 (7) - ^^

For this diff, please check again for hitsounding xD the hitsound can be improved and idk for the spinner, try to ask BN about the spinner xD. And dont use whistle on slider body xD, it is very not suite with the song xD
[Hard]
00:06:331 (2) - bad tail overlap xD
00:52:553 (2) - improve the slider shape can be more neat
00:54:331 - dont skip this kind of beat for hard xD
01:00:775 (4) - better not overlap
01:01:887 (3) - ^^
01:09:220 (3,4,1,2,3) - try this rhythm --> http://puu.sh/ky33w/647082bb74.jpg

The flow is good. Hitsounding can be improve and dont use whistle on slider body too xD (for ex: 00:15:220 (2,3,2,3) - delete whistle on slider body). And dont skip the white tick beat xD, so add hit circle on white tick (cause white tick is the main beat)
Crimmi

General (Metadata, Timing, etc.)


_________________________________________________________



  1. I don't think people use 800x600 BG's any more so to help you, I will give you these:


Curi's Easy



  1. 00:02:553 (3) - It'll sound better if these claps we're to be removed, with a whistle added at the repeat of this slider.
  2. 00:06:109 (3) - ^
  3. 00:11:442 (1) - Perhaps you can remove the finish, since there wasn't anything there to support one.
  4. 00:50:553 (1) - Remove the first clap.
  5. 00:54:109 (2) - This would play better if this we're to be pointed upwards, like this.
  6. 00:54:998 (2) - Here you can add a finish to the repeat of this slider.

Normal



  1. 00:01:664 (2,3) - Remove claps and add a whistle to (3), it'll sound a bit better imo.
  2. 00:03:887 (6) - Add a whistle here.
  3. 00:05:220 (2,3) - Remove claps and add a whistle to (3).
  4. 00:06:109 (4,5) - How about shortening (4) 1/4 and placing (5) on the red tick while lengthening it and you'll get this.
  5. 00:07:887 (1) - Add a clap to sliderend.
  6. 00:08:775 (2,3) - Remove claps from the sliderstart and repeat since there is no need to add multiple claps there where as the one on (2)' sliderend worked the best. (tl;dr, place claps where they fit the best otherwise they will sound a bit annoying to the player.)
  7. 00:11:442 (1) - Remove whistle from sliderend and replace it with a clap.
  8. 00:12:331 (2,3) - Remove claps from the sliderstart and repeat.
  9. 00:24:109 (4,5) - I think these claps are placed a bit randomly but remove the clap from (4) and the ones from the slider repeat and sliderend of (5), they should sound better if done right.
  10. 00:43:442 (1,2,3) - Suggestion.
  11. 00:44:775 (3) - Add a clap here.
  12. 00:45:220 (4) - Maybe remove those claps from sliderstart and repeat?
  13. 00:45:887 (x) - Maybe add a note here? You kind of missed a vocal here.
  14. 00:46:553 (6) - Add a clap, it should be good here.
  15. 00:47:664 (2) - Move this to x:248|y:104.
  16. 00:48:109 (3) - This placement of hitsounds here is a bit too much and unnecessary, first remove the finishes, nothing there is indicating that a finish should go there and second, remove the claps from the slider start and end except the one on the repeat.
  17. 00:48:998 (4,5,6) - Remove clap from the slider start of (4), then remove a clap from (5) and add a clap on (6).
  18. 00:50:553 (1) - Remove claps from the slider start and repeat.
  19. 00:52:331 (5) - ^
  20. 01:00:775 (7) - I don't hiding notes under sliders should be used in Easy/Normal difficulties, new players might get caught off guard by this.
  21. 01:04:331 (7) - ^
  22. 01:05:887 (3) - Remove clap from the sliderend.
  23. 01:08:331 (7,1) - Maybe delete (7), placing that spinner 1/2 back and it should sound better.

Hard



  1. 00:27:887 (3,4,5) - Inconsistent spacing.
  2. 00:55:442 (4) - Add a finish to the slider end.

Taeyang's Insane



  1. Clear.

The difficulties are fine, but you have to double check on your hitsounding, especially on Normal and Hard because those constant claps are gonna get annoying down the line, make sure you limit them to where they fit the most. Good luck~
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