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posted
Nice :3

[Easy]
There seems to be missing hitsounds like 00:08:709 (4) - and in a few other places as well. I suggest you double-check this since I think you used the hitsound copier and insane doesn't actually map this.

[Normal]
  1. 00:11:612 (4,5,6) - https://osu.ppy.sh/ss/3728523 looks a little lazy imo. Maybe make the shapes symmetrical or something?
  2. 01:00:241 (1,2,3,4,5,6,7,8,9) - hmm. Are you sure you want to use all these 1/2 circles in a row? It might be a little tough for a normal. consider using 1/2 sliders as well. This applies to the other parts as well. If you think about it. It's technically harder than insane anyways XD
  3. 02:07:016 (4) - same as hard. reduce by 1/2 and leave a 1/1 gap. Also applies to the other similar ones.


[Hard]
The one major issue I have with this diff is that there is a lot of jumps. More than recommended really. I would recommend removing a few here and there so they don't feel that excessive. It felt like I was playing a light insane, not a hard. The other thing is the density. It's pretty similar to insane. From 00:17:419 - to 00:47:903 - it is all 1/2 gaps. That's 30 seconds of playing nonstop 1/2 notes. I suggest making a few more 1/1 holes here and there. You also do this at 01:19:354 - for another 30 seconds. I'll mod this again later.
  1. 02:07:016 (4) - and 02:14:758 (4) - are awkward to play much like in Insane. Honestly just ending them 1/2 earlier would make it perfect since you already got a gap.


[Insane]
  1. 00:38:467 (1) - I'm not really a fan of how long this slider is held. I would honestly prefer it to be 1/4 shorter, with a 1/2 gap, but if you wanted to add a circle at 00:39:072 - then it would be fine as well. Same goes for 01:40:403 (1) - as well. Same with 02:07:983 (1) -
  2. 00:45:725 (5,6) - control+g? I like how you do this for 00:43:790 (6,7,2,3) - but it confused me a little that you didn't do it here.
  3. 01:25:645 (3) - Jump feels kind of big. Maybe stack it on 01:24:435 (6) - or move it somewhere just above it?
  4. 01:47:661 (5,6) - I guess the same thing as 45 seconds.
  5. 02:07:016 (4) - end half earlier please. This is so awkward to play. when following the chime sounds. A circle at 02:07:741 - could fit afterwards if you wanted.
  6. 02:14:758 (4,1) - same thing as above?


I don't have much else to say, Just the little bit in hard that could be nerfed. You can call me back whenever, maybe get one or two more mods.
Good luck o/
posted

Lanturn wrote:

Nice :3

[Easy]
There seems to be missing hitsounds like 00:08:709 (4) - and in a few other places as well. I suggest you double-check this since I think you used the hitsound copier and insane doesn't actually map this. ups add 3 whistle and 3 whistle in normal and 1 clap in hard, they consistency now I hope

[Normal]
  1. 00:11:612 (4,5,6) - https://osu.ppy.sh/ss/3728523 looks a little lazy imo. Maybe make the shapes symmetrical or something? I'm lazy
  2. 01:00:241 (1,2,3,4,5,6,7,8,9) - hmm. Are you sure you want to use all these 1/2 circles in a row? It might be a little tough for a normal. consider using 1/2 sliders as well. This applies to the other parts as well. If you think about it. It's technically harder than insane anyways XD slider 1/2 ok ? lol
  3. 02:07:016 (4) - same as hard. reduce by 1/2 and leave a 1/1 gap. Also applies to the other similar ones no, sorry.


[Hard]
The one major issue I have with this diff is that there is a lot of jumps. More than recommended really. I would recommend removing a few here and there so they don't feel that excessive. It felt like I was playing a light insane, not a hard. The other thing is the density. It's pretty similar to insane. From 00:17:419 - to 00:47:903 - it is all 1/2 gaps. That's 30 seconds of playing nonstop 1/2 notes. I suggest making a few more 1/1 holes here and there. You also do this at 01:19:354 - for another 30 seconds. I'll mod this again later. well the problem thing is Insane, insane have full jump + short stream, would be good spread with this hard but I reduce 8 jump to normal spacing and 2 place nerf jump, hope they good now
  1. 02:07:016 (4) - and 02:14:758 (4) - are awkward to play much like in Insane. Honestly just ending them 1/2 earlier would make it perfect since you already got a gap.reduce jump, but keep follow melody I pretty like that


[Insane]
  1. 00:38:467 (1) - I'm not really a fan of how long this slider is held. I would honestly prefer it to be 1/4 shorter, with a 1/2 gap, but if you wanted to add a circle at 00:39:072 - then it would be fine as well. Same goes for 01:40:403 (1) - as well. Same with 02:07:983 (1) - but I prefer my own full follow melody, I follow melody than weak or strong beat
  2. 00:45:725 (5,6) - control+g? I like how you do this for 00:43:790 (6,7,2,3) - but it confused me a little that you didn't do it here. ok
  3. 01:25:645 (3) - Jump feels kind of big. Maybe stack it on 01:24:435 (6) - or move it somewhere just above it? change placements
  4. 01:47:661 (5,6) - I guess the same thing as 45 seconds. ok
  5. 02:07:016 (4) - end half earlier please. This is so awkward to play. when following the chime sounds. A circle at 02:07:741 - could fit afterwards if you wanted. Same begin I explain
  6. 02:14:758 (4,1) - same thing as above? Same


I don't have much else to say, Just the little bit in hard that could be nerfed. You can call me back whenever, maybe get one or two more mods.
Good luck o/
Thank you mod ! I will pm you when I get 2 more mods, thank again !
posted
[Insane]

00:06:653 - No triplet? You map it everywhere else
00:13:064 (6,7,1) - This doesn't flow too well visually.

00:34:959 (2) - You sure there's a note here? It sounds different from the other triplets you map too so idk if you need a triplet here. However, if you listen, theres a really noticeable note on 00:35:201 - the blue tick. It's quite loud so I think it's better to map that instead.
00:42:943 - ^
00:44:879 - ^
01:01:693 (5) - Might be better to NC here even though it doesn't follow your NC pattern. It will help with reading the pattern if they are different combo colors. (Is this 2015 influence?! NC'ing outside of every measure? xD) 02:03:629 (5) - Here too if you decide to change. and 02:19:112 (5) -
01:22:983 (1,2) - Shouldn't the NC be on the 2? Since you are NC'ing on the downbeat.
01:30:725 (1,2) - ^

[Hard]

00:51:774 (4) - 1/2 slider better imo. Feels empty here
00:58:306 (2,3,4) - I think the jump from 3>4 is nice, but 2>3 doesn't need a jump imo...
01:05:564 - Weird that you leave this unmapped even tho theres a clear drumbeat here. Maybe extend the slider to 1/1 instead? or put a circle here?
01:13:306 - ^
01:19:354 (1) - Some QAT's say using blue combo-color after a spinner makes things hard to read. Maybe change the color? xD 01:50:322 (1) - Here too i guess.

[Normal]

00:14:999 (1,1) - You should have half a measure of recovery time between spinner/object. Uhhh. Actually I think it might be fine here because of the BPM but its a grey area. Ending on 00:16:451 - doesn't seem any different than 00:16:693 - .



[Easy]

00:14:516 (1,1) - You need 1 measure of break between a spinner and an object on Easy. Well, this is more of a guideline, but I think it's relevant here.
00:45:483 (1,1) - ^
01:16:451 (1,1) - ^
01:47:419 (1,1) - ^
posted

monstrata wrote:

[Insane]

00:06:653 - No triplet? You map it everywhere else no, intentional, follow only melody strong
00:13:064 (6,7,1) - This doesn't flow too well visually.

00:34:959 (2) - You sure there's a note here? It sounds different from the other triplets you map too so idk if you need a triplet here. However, if you listen, theres a really noticeable note on 00:35:201 - the blue tick. It's quite loud so I think it's better to map that instead. YA
00:42:943 - ^ YAAAAA
00:44:879 - ^ YAAAAAAAAAAAAAAAA
01:01:693 (5) - Might be better to NC here even though it doesn't follow your NC pattern. It will help with reading the pattern if they are different combo colors. (Is this 2015 influence?! NC'ing outside of every measure? xD) 02:03:629 (5) - Here too if you decide to change. and 02:19:112 (5) - ops, fix
01:22:983 (1,2) - Shouldn't the NC be on the 2? Since you are NC'ing on the downbeat. intentional, i did change NC in (1) because melody change, is higher than downbeat
01:30:725 (1,2) - ^ same ^

fix other patterns to be consistency

[Hard]

00:51:774 (4) - 1/2 slider better imo. Feels empty here I keep follow my own instrument because the melody really stop in 00:51:774 you can similiar melody in 00:59:516, stay
00:58:306 (2,3,4) - I think the jump from 3>4 is nice, but 2>3 doesn't need a jump imo... but but.... melody high :(
01:05:564 - Weird that you leave this unmapped even tho theres a clear drumbeat here. Maybe extend the slider to 1/1 instead? or put a circle here? add
01:13:306 - ^ add
01:19:354 (1) - Some QAT's say using blue combo-color after a spinner makes things hard to read. Maybe change the color? xD 01:50:322 (1) - Here too i guess. ho right, I forget that thing

fix other patterns to be consistency

[Normal]

00:14:999 (1,1) - You should have half a measure of recovery time between spinner/object. Uhhh. Actually I think it might be fine here because of the BPM but its a grey area. Ending on 00:16:451 - doesn't seem any different than 00:16:693 - . I hope they fine, REALLY lol

fix other patterns to be consistency

[Easy]

00:14:516 (1,1) - You need 1 measure of break between a spinner and an object on Easy. Well, this is more of a guideline, but I think it's relevant here. I REALLY REALLY HOPE FINE THAT
00:45:483 (1,1) - ^ ^
01:16:451 (1,1) - ^ ^
01:47:419 (1,1) - ^^

fix other patterns to be consistency
Thank you mod !!!
posted
Bubbled!
posted
ho ho
I can qualify this in like 2 or 3 days I guess since I have another map atm. I'll also double check this soon I guess.
posted
Popping for some metadata changes

Title:

Note the official youtube also has it listed as "Main Theme" so it also technically correct. However we decided to change it.
https://www.youtube.com/watch?v=X_uVXncli20

Artist metadata proof:
posted
Done
posted
we also fixed some tags. Have the bubble back o/

posted
Nice!
posted
wtf is the background doing
posted

RemiFlan wrote:

wtf is the background doing
I don't know what you did... I and did ask other 2 people to if confirm but I can't see black here, here I see everthing is normal. I don't know what you did

here http://puu.sh/krogY/adfff36230.jpg
posted
I don't know why it's doing this either. All I did was download the map so.. =/ Guess I'll try to figure out what's going on later.

Nice map though.
posted
That's why the bg is fucked up, it should be 0

I don't know if it's reasonable for dq, maybe it is since a considerable part of the background is black
You should try to talk with a QAT about that
posted

ghm12 wrote:

That's why the bg is fucked up, it should be 0

I don't know if it's reasonable for dq, maybe it is since a considerable part of the background is black
You should try to talk with a QAT about that
it is.
posted
He moved the BG down so it would work with widescreen (since this is a 4:3 picture) I guess.

Definitely will get DQ'd so oops. Still, are there really people who play in 4:3? 0_o
posted

Lanturn wrote:

He moved the BG down so it would work with widescreen (since this is a 4:3 picture) I guess.

Definitely will get DQ'd so oops. Still, are there really people who play in 4:3? 0_o
yes, me
but still, you shouldn't move a background to fit in a specific resolution, it may glitch in others.

edit: it glitches in some resolutions which's not 4:3, and the bg looks pretty good being 0,0 :(
posted
He shouldn't have, we'll get this fixed right away.

Pereira. Change your BG to this and we can get it going. Change the 80 to 0 in the .osu file.

http://puu.sh/kxa3J.jpg
posted
I did ask qat desperate-kun he said that no have problem and no black. I don't see issues the RC. Is more guidelines, like modes taiko can use that but osu can't? Well I can give proof, there no black my pc and some peoples don't have. I dont know how u guys have black.

I don't mind this map get dq, if really need fix.

EDIT: btw going get qat
posted
Disqualified due to the background shifting down horribly, as discussed. I guess this is a good lesson to test your maps on 4:3 resolutions (which you should do anyways - if a slider goes out of the 4:3 area, that's unrankable too).

Should be a fairly quick requalify, but I do encourage people to take another look through this map to make sure nothing else is broken.
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