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Rameses B - Sweet Surrender (ft. Charlotte Haining)

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Topic Starter
Milan-
This beatmap was submitted using in-game submission on Wednesday, October 07, 2015 at 1:46:32 AM

Artist: Rameses B
Title: Sweet Surrender (ft. Charlotte Haining)
Tags: dnb drum and bass chopping liquicity alchemy melodic liquid
BPM: 175
Filesize: 4701kb
Play Time: 02:11
Difficulties Available:
  1. Easy (1.51 stars, 120 notes)
  2. Hard (3.18 stars, 308 notes)
  3. Insane (4.24 stars, 428 notes)
  4. Normal (2.06 stars, 200 notes)
Download: Rameses B - Sweet Surrender (ft. Charlotte Haining)
Information: Scores/Beatmap Listing
---------------
<3







Check swd3e2 stuff
Lasse
m4m from your queue

why is the bg resolution so weird? It's only missing on px in poth dimensions, but still, 1366x768 version:
http://lasse.s-ul.eu/vpp9x5dY.png

Insane

Here is a testplay sightread: https://up1.ca/#X0iVcS_BeW8XLaiWLaS-uA really liked playing it
00:26:637 really feels like this should be clickable, how about this
00:34:522 (1) - hs this?
00:35:208 (5) - ^
00:35:894 (1) - ^
etc. emphasizing those strong drum hits with some custom addition would feels really nice I think
00:41:379 (1,2,3) - consistent spacing would be better here
00:43:008 this feels a bit weird, im othe repeat doesn't go tha twell with the sound here, how about this?
00:43:608 (1) - remove nc, I dont think it is needed here
01:15:151 make this clickable, such a strong drum here
01:16:522 ^
01:18:065 (10) - using the .9 spacing here wouldn't really influence difficulty or playability but look better
01:20:294 (2,3,4,5,6,7,8,1,2,3,4) - idea is really nice, but at least for me it felt awkward to play :/
01:37:951 (3,4) - don't think you should stack those
01:43:094 (1,2,3) - space this like you do with the later ones (01:51:322 (1,2,3) - etc) ?
01:50:465 (2,4) - rotate 4 slightly for a perfect sliderblanket (roughly -3° selection c.)



Hard

I relly don't like the "space the 1/4s the same as the 1/2s or even 1/1s" thing, example: 00:37:265 (1,2,3,4,5,1,2) -
00:28:694 (4,1) - blanket seems off
00:42:751 (1) - I think rotating this (selection) would look better
00:43:779 (2) - make this a 1/2 slider, really feels like there should be sth on 00:43:951
00:53:379 (4) - move slightly down so 3end-4 has the same angle as 2-3start
looking at 00:59:208 (1,2,3) - and then at 01:01:094 (2,3) - the second one looks like adouble, maybe space it a bit?
02:03:665 (1,2) - blanket seems slightly off
02:07:779 (1,2,3) - kinda bad angle imo, move 2 down a bit?


Normal

00:34:522 (4) - moving this up a bit should flow better
00:46:008 put sth here?
00:54:237^, there are more of this, but it seems like you want them to be not played, seems fine either way probably
00:47:379 (2) - slightly left for better flow


Easy

00:40:693 (4) - object end not snapped according to aimod
00:33:151 (1) - make the red anchor a little but more noticeable or remove
01:17:037 (1) - move down+left and make it the same shape as 01:15:665 (3) - => looks like this

I think the map could overall need some more hitsounding, but everything else seemed really nice :)

good luck
Streliteela
Hi~Here's my M4M~

[General]
  1. Maybe need to add 'Monstercat' in tags?

[Insane]
  1. 00:25:608 (4) - Ctrl+H this reverse slider and move it back, so flow could be better in 00:25:608 (4,5,1) -
  2. 00:26:808 (2,3,4,5,1) - Feel a bit strange here when I'm testing. Maybe flow could be better like this?
  3. 00:29:722 (4) - Rotate this reverse slider by 12° (clockwise with selection centre origin), and this can make 00:29:037 (1,2,3,4) - a straight line
  4. 00:42:065 (3,4,5,6,7,8,9,10,1) - Move this stream to x25|y180, so it can blanket 00:41:722 (2) -
  5. 01:38:122 (4) - Move it to x353|y95?
  6. 01:42:922 - Add a note here maybe? And 01:42:751 (4,5) - could be like this:
  7. 01:53:037 (2) - Move it to x417|y94? I think this is better than stack 01:53:037 (2,3) -
  8. 02:01:437 (3) - Ahh i think the rhythm here is a bit strange. This slider should start at 02:01:608 - , so you need to add a note at 02:01:437 - . Maybe like this?
  9. 02:09:665 (1) - I don't think this nc is needed, remove this nc?

[Hard]
  1. 00:35:122 (3,3) - Make a better blanket~:3
  2. 00:55:608 (2) - Stack it with 00:54:065 (2) - , you may need to move the whole part (00:55:094 (1,2,3) - ) a bit~
  3. 02:03:665 (1,2) - Better blanket ~
    Other part is fine imo~ Really nice Hard diff~:D

Normal and Easy diff are really nice and I have nothing to point out, just check Aimod in both these two diffs, some objects are not snapped :c
Really nice map~Good luck for rank~ :)
Streliteela
oh I post twice X.X
Kuki
whoops i posted the wrong messages

(I will mod soon lol)
Kuki
[Easy]
00:22:179 (1) - Consider maybe changing the slider to something likethis, I think it fits a bit more, perhaps even a curve, but I think that may ruin aesthetics here.

01:08:808 (1) - Current slider seems like the curve is maybe a little too strong, try to lessen it like this.

01:48:922 (3,1) - Consider a blanket here, I can see it looks like you tried to make a circle, to me it doesn't work out.

[Normal]

00:44:122 (2) - NC doesn't seem necessary here, I can understand for emphasis, but I don't think that's really warranted with 00:43:779 (1) - already acting as the emphasis.

01:26:979 (6) - I think the current slider doesn't look too nice, try this instead.


[Hard]

00:35:037 (2,3) - Snap these onto 00:35:208 (4).

01:15:322 (3) - Snap onto 01:15:665 (1).

02:11:208 (1,1) - http://puu.sh/kyYgp/d66c71686d.jpg

02:09:665 (2,4) - Not a fan of the overlap here, maybe try something like this.

02:09:151 (1,2,3,4) - I would consider remapping this part, I think you can do a lot more with it, similar to 02:11:208 (1,1) - perhaps.

[Insane]

00:28:694 (6) - I think this plays much better ctrl+g, to keep emphasis on 00:29:037 (1) - you can just move it a little (although you lose blanket, so perhaps keep it the same).

00:43:608 (1,2) - Spacing is relatively similar to hard, I think you could space them out a bit more, consider stacking 00:43:779 (2) - on 00:44:122 (1) - from what I tested, it works and plays really well.

01:15:665 (1) - Fix stack on 01:14:808 (2).

02:11:551 (1,1) - Would be a bit better to emphasise the finish by spacing this a bit more, maybe just 3.0.


Great map, I will definitely play this when it gets ranked (which is hopefully soon)! 8-)

Good luck!

gah double post
Topic Starter
Milan-
"Lasse"
m4m from your queue

why is the bg resolution so weird? It's only missing on px in poth dimensions, but still, 1366x768 version: okey ty<3
http://lasse.s-ul.eu/vpp9x5dY.png

Insane

Here is a testplay sightread: https://up1.ca/#X0iVcS_BeW8XLaiWLaS-uA really liked playing it
00:26:637 really feels like this should be clickable, how about this that sounds so overmapped tho ;w;
00:34:522 (1) - hs this? o ya, i just finished hitsounding now xd
00:35:208 (5) - ^
00:35:894 (1) - ^
etc. emphasizing those strong drum hits with some custom addition would feels really nice I think
00:41:379 (1,2,3) - consistent spacing would be better here i like how this plays tho ;w;
00:43:008 this feels a bit weird, im othe repeat doesn't go tha twell with the sound here, how about this? uhm the lack of drum in the white tick makes your rhythm sounds not so well, i prefer mapping the strong beats here
00:43:608 (1) - remove nc, I dont think it is needed here i think it helps readability cuz the gap and sudden jump
01:15:151 make this clickable, such a strong drum here uhm for these kind of songs, it doesnt really matter tbh, also i was mapping to the vocals there
01:16:522 ^
01:18:065 (10) - using the .9 spacing here wouldn't really influence difficulty or playability but look better it's constant with similar patterns where i did the same
01:20:294 (2,3,4,5,6,7,8,1,2,3,4) - idea is really nice, but at least for me it felt awkward to play :/ it fits the melody and also adds a bit of variation to the patterns xd
01:37:951 (3,4) - don't think you should stack those i think i should as it fits the way the drums are set
01:43:094 (1,2,3) - space this like you do with the later ones (01:51:322 (1,2,3) - etc) ? true
01:50:465 (2,4) - rotate 4 slightly for a perfect sliderblanket (roughly -3° selection c.) pok



Hard

I relly don't like the "space the 1/4s the same as the 1/2s or even 1/1s" thing, example: 00:37:265 (1,2,3,4,5,1,2) - i dont see the problem, i believe hard players can read approach circle enough to difference these kind of things
00:28:694 (4,1) - blanket seems off it's ok to me
00:42:751 (1) - I think rotating this (selection) would look better would break my pattern ;w,
00:43:779 (2) - make this a 1/2 slider, really feels like there should be sth on 00:43:951 uh everything shouldn't be mapped and also the pause is really clear here
00:53:379 (4) - move slightly down so 3end-4 has the same angle as 2-3start i dont see difference tbh
looking at 00:59:208 (1,2,3) - and then at 01:01:094 (2,3) - the second one looks like adouble, maybe space it a bit? uh i dont see the problem here o.o
02:03:665 (1,2) - blanket seems slightly off it's ok
02:07:779 (1,2,3) - kinda bad angle imo, move 2 down a bit? it's fine to me


Normal

00:34:522 (4) - moving this up a bit should flow better it's fine
00:46:008 put sth here? i dont want to map so many 1/2 ;w; and also that sound isn't really important compared to the rest
00:54:237^, there are more of this, but it seems like you want them to be not played, seems fine either way probably
00:47:379 (2) - slightly left for better flow ok


Easy

00:40:693 (4) - object end not snapped according to aimod yes
00:33:151 (1) - make the red anchor a little but more noticeable or remove ehm i move it like 3 pixels
01:17:037 (1) - move down+left and make it the same shape as 01:15:665 (3) - => looks like this i like mine more

I think the map could overall need some more hitsounding, but everything else seemed really nice :)

good luck thank you <3

"Streliteela"
Hi~Here's my M4M~

[General]
  1. Maybe need to add 'Monstercat' in tags? will consider, i dont people actually searchin monstercat xd

[Insane]
  1. 00:25:608 (4) - Ctrl+H this reverse slider and move it back, so flow could be better in 00:25:608 (4,5,1) - i think mine flows better in that aspect
  2. 00:26:808 (2,3,4,5,1) - Feel a bit strange here when I'm testing. Maybe flow could be better like this? i dont want to jump but moved the repeater so it's cooler
  3. 00:29:722 (4) - Rotate this reverse slider by 12° (clockwise with selection centre origin), and this can make 00:29:037 (1,2,3,4) - a straight line okey
  4. 00:42:065 (3,4,5,6,7,8,9,10,1) - Move this stream to x25|y180, so it can blanket 00:41:722 (2) - i like it where it is
  5. 01:38:122 (4) - Move it to x353|y95? that's not what i wanted to do there i believe ;w,
  6. 01:42:922 - Add a note here maybe? And 01:42:751 (4,5) - could be like this: i do pauses a lot in this map, here's fine too
  7. 01:53:037 (2) - Move it to x417|y94? I think this is better than stack 01:53:037 (2,3) - but i wanted to stack ;w;
  8. 02:01:437 (3) - Ahh i think the rhythm here is a bit strange. This slider should start at 02:01:608 - , so you need to add a note at 02:01:437 - . Maybe like this? i actually dont see the problem here.. it fits the drums just fine
  9. 02:09:665 (1) - I don't think this nc is needed, remove this nc? ok

[Hard]
  1. 00:35:122 (3,3) - Make a better blanket~:3 the gap between the objects is too large that noone will notice it xzd
  2. 00:55:608 (2) - Stack it with 00:54:065 (2) - , you may need to move the whole part (00:55:094 (1,2,3) - ) a bit~ ^^
  3. 02:03:665 (1,2) - Better blanket ~ i like this blanket too
    Other part is fine imo~ Really nice Hard diff~:D

Normal and Easy diff are really nice and I have nothing to point out, just check Aimod in both these two diffs, some objects are not snapped :c
Really nice map~Good luck for rank~ :) thank you!<3

"Kuki"
[Easy]
00:22:179 (1) - Consider maybe changing the slider to something likethis, I think it fits a bit more, perhaps even a curve, but I think that may ruin aesthetics here. what's the problem iwth a straight line?

01:08:808 (1) - Current slider seems like the curve is maybe a little too strong, try to lessen it like this. what's the difference uhm

01:48:922 (3,1) - Consider a blanket here, I can see it looks like you tried to make a circle, to me it doesn't work out. it does for me ;w;

[Normal]

00:44:122 (2) - NC doesn't seem necessary here, I can understand for emphasis, but I don't think that's really warranted with 00:43:779 (1) - already acting as the emphasis. uhm kinda true, but the rhythm are quite different.. let me consider this

01:26:979 (6) - I think the current slider doesn't look too nice, try this instead. i like mine more


[Hard]

00:35:037 (2,3) - Snap these onto 00:35:208 (4). i thinkit means my stack sucks, if so, yes

01:15:322 (3) - Snap onto 01:15:665 (1). tey

02:11:208 (1,1) - http://puu.sh/kyYgp/d66c71686d.jpg i dont think it's cool to use that kind of distance in hard xd

02:09:665 (2,4) - Not a fan of the overlap here, maybe try something like this. i like it tho

02:09:151 (1,2,3,4) - I would consider remapping this part, I think you can do a lot more with it, similar to 02:11:208 (1,1) - perhaps. maybe you're right, but i dont want to make something too complex either ;w,

[Insane]

00:28:694 (6) - I think this plays much better ctrl+g, to keep emphasis on 00:29:037 (1) - you can just move it a little (although you lose blanket, so perhaps keep it the same). that'd break my intentions ;w,

00:43:608 (1,2) - Spacing is relatively similar to hard, I think you could space them out a bit more, consider stacking 00:43:779 (2) - on 00:44:122 (1) - from what I tested, it works and plays really well. uhm spacing seems fine, also it's already stackedwhere you mentioned

01:15:665 (1) - Fix stack on 01:14:808 (2). okey

02:11:551 (1,1) - Would be a bit better to emphasise the finish by spacing this a bit more, maybe just 3.0. did 2.8 instead xd


Great map, I will definitely play this when it gets ranked (which is hopefully soon)! 8-)

Good luck! thank you<3

gah double post
Mint
Discussed a few points over IRC, looks good to me now!
Bubbled!

Log
20:40 Milan-: i have modded a lot these days
20:40 Milan-: i feel like the whore you' are
20:40 Milan-: so sad :(
20:40 appleeaterx: because of the m4ms?
20:40 appleeaterx: lmao
20:40 *appleeaterx is editing [http://osu.ppy.sh/b/787931 Rameses B - Sweet Surrender (ft. Charlotte Haining) [Insane]]
20:40 appleeaterx: 01:20:808 (8,1) - why tho
20:41 Milan-: there's a pause in the melody
20:41 appleeaterx: stacks with streams just cri
20:41 appleeaterx: but whatever xd
20:41 Milan-: it's cool
20:42 Milan-: i fc'd it sigth read or however it's called
20:42 Milan-: xd
20:42 appleeaterx: 01:21:494 (5,6) - 1/4 jump was a bit large / unexpected here... you always use rather low ds even with jumps ;w;
20:42 Milan-: oki
20:43 appleeaterx: got meta for me?
20:43 appleeaterx: also remove that oral tag xd
20:44 Milan-: xd
20:44 Milan-: https://www.youtube.com/watch?v=GD7AnzZfv5g
20:44 Milan-: the second part of the song is cool
20:45 Milan-: cuz the background trumpet
20:45 Milan-: https://soundcloud.com/ramesesb
20:45 appleeaterx: maybe add liquicity alchemy to the tags then? idk i added it @ vagrant o-o
20:46 Milan-: melodic and liquid too
20:46 Milan-: yes
20:53 *appleeaterx is editing [http://osu.ppy.sh/b/794076 Rameses B - Sweet Surrender (ft. Charlotte Haining) [Easy]]
20:54 appleeaterx: 01:08:808 (1) - idk.. clap / vocal seems stronger than the kick, so 2/1 slider + 1/1 circle could work here
20:54 appleeaterx: so no 3/4 gapsknsaa
20:54 appleeaterx: 3/2
20:55 appleeaterx: 01:17:037 (1,2) - these could be 1/1 too... claps + vocals seem stronger here as well x_x
20:56 appleeaterx: yea thats it
20:56 appleeaterx: update whenever ur ready
20:59 Milan-: done
pishifat
i'm ranking this go away bns
Lumael


I need this ranked faaast, Awesome song and map!!! <3
pishifat
just for you lumael

z
9:31 PM - pishizour.: 01:05:722 (1) - 02:00:579 (1) -
9:31 PM - pishizour.: is it some
9:31 PM - pishizour.: cool emphasis thing
9:31 PM - Nagato~: uhm i think it was cuz i was copying the rhythm from insane and i used nc there
9:32 PM - Nagato~: so this happened
9:32 PM - pishizour.: lol.
9:32 PM - pishizour.: so are they supposed to be gone on this diff then
9:32 PM - Nagato~: 02:04:694 (1) -
9:32 PM - Nagato~: this too xd
9:32 PM - pishizour.: oh
9:32 PM - pishizour.: that one looks even more dumb
Topic Starter
Milan-
cool emphasis thing
pkhg
^
Gaia
nyaa (=^・ω・^)b
Lumael
I so fucking love this song and this map, thank you for mapping it Milan!!
VINXIS
FUCK i wAS GUNNA MOD It
svk2140
Too complicated drain HP
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