the begining would be fun to experiment withMazzerin wrote:
i fucking love nocturnus
the quality is probably too poor and it's inconsistent though
other great one would be:
the begining would be fun to experiment withMazzerin wrote:
i fucking love nocturnus
the quality is probably too poor and it's inconsistent though
Milan- wrote:
-normal-hitfinish5 being louder in one ear doesnt sound too well tbh, altho did u use this same hs before? if so whatever i guess
yeah 3 maps are ranked with this, i tried fixing it by switching stereo to mono in audacity now but it ends up sounding like crap, so unless someone can do a proper fix for this i'll keep it this way
-i prefer if you dont use normal-slidertick8 at this level. from hard and on qat like you to map those rhythms instead of using custom sliderticks especially for snares.
oh please i only used it on these 2 sliders 05:06:291 (1) - 05:10:996 (1) - and that's it, is it really that much of a problem? what's the point if i remove the hitsound but keep the sliders anyways then? no other sliderticks are hitsounded with that thing
-aimod
gj editor
-02:43:858 (3,4) - hitsounds sound so bad here.. try using clap on (3) just so it sounds cool and not like ->->---> if u get what i mean. same with the other ones
i'm literally following what the drums are doing here, the claps are on white ticks and then they switch to blue tick in those parts for some reason (it sounds good?). same here 02:47:286 (3,4) - etc
-02:55:214 (1) - 08:31:390 (1) - one repeat less makes more sense i think, dunno how it plays so ill leave to you
there are 4 1/8s there, but you probably think it's too easy to break there. that's why the spacing is extremely low there, (lower than other 1/4 slider jumps in that section) and also the bpm is 140 which USUALLY isn't high enough for people to break on, well at least i haven't broke here and i don't focus on actually holding that slider but rather singletapping it like the 1/4 ones
-04:08:202 (1,2,3) - kinda weird that these are too close compared to similar rhythms before where you used bigger distance
aha increased
-05:02:614 (3,1) - how can u play horizontal jumps>sliders without break? teach meplz:(
whaat i don't get it
-05:09:379 (2) - this looks like a circle + slider cuz that little curve xd
no it doesn't wtf it's a sexy slider for sexy guitar sounds
-05:28:349 (2,1) - you usually overlap these slowdown, u may want to do the same here?
hmm yeah but this one has a reverse slider arrow, i made it overlap like 50% of it now, shouldn't be a problem i guess, nice catch
-06:32:099 (1) - is it like really needed??? looks pretty random with all the 1/4 around, the 1/8 isnt very hearable either
it doesn't do anything bad gameplay wise and it actually is more audible than the rest of the 1/4s because the 1/8s are very strong bass drums there(that's why i even whistled them), while the other 1/4s are either guitar only or snare drum(the very first hit of the stack, white tick)
-08:55:176 (2,1) - blanket the autostack better xd
wtf, i blanketed the 1st note even more perfectly ok
-03:02:929 - this part sounds a bit weird with the crashes landing in the red tick when all the song is write... dunno tbh but wouldn't the reset start here? since you're "fixing" it here 03:28:644 - . no idea tho, just asking, you're the master ww
i'm not fixing it at 03:28:644 -, the bpm simply changes to 204 there lol, i asked goldenwolf about the timing(exactly those 140 parts where the snares land on different spots than usual) and he said it was fine like this
Wookiezi wrote:
Ascendancy
Quick mod from a Relax play (again)
- 04:53:349 (1,2) - Stream direction to left, sudden change direction with slider (1) is confusing to play and hard to read. Consider doing something similar to 04:54:967 (1,2,3) (it plays quite well)
the 2nd thing linked is a slightly different part, about that part it plays really well as long as you don't fail in reading it because it is sharp angle which basically forces you to snap to the next stream and start there again with proper momentum rather than having a straight line pointing into the next stream which would make you move straight again causing weird momentum swaps (okay, it doesn't even matter at this point since the jump is so small, the only thing why this pattern is hard is because the slider is slightly overlapped by the circles which makes it hard to read but it certainly isn't a problem, i don't seek to make a part like that as easily readable as possible, it's supposed to be intense and with some surprises)- 05:00:408 (1,2) - Flow from slider to stream is awkward, moving the slider would be the most optimal choice
http://puu.sh/kLitu/5d3f8da4f3.jpg seems completely fine to me, simple circular motion with no flow breaks- 05:21:585 (1) - Slider shape breaks flow, cursor stays stationary when it feels like it should flow
http://puu.sh/kLiXz/d0f46cca89.jpg it plays like the slider shape implies? obviously you can just "stay" with your cursor on the slider start but the momentum that you build up from that last sharp pattern doesn't suggest you to do that haha- 05:21:585 (1,2,3,4,1,2,3,4) - Very awkward stream jump to play, others previously are fine but this is especially infuriating (also doesn't fit especially
i don't see a jumpstream in this link- 06:44:232 (1,2,1,2,1,2) - These kick sliders are going to cause so many slider breaks (all of them in these 3 kiai sections), not sure if you want to fix it or not but just a heads up
why? it's literally just back and forth jumps and you got the sliders pointing in the correct directions so there are no gimmicks requiring you to move differently than on circles here at all
Looks like Osu! will be bursting with gamma rays for a while. As it should be.Sieg wrote:
gratz
okay changed that 1/8 burstIrreversible wrote:
Hey Mazzerin!
I'd like to give the community the opportunity to discuss some patterns in your map. Considering that this map is for the high tier players, I believe that this map has not received enough feedback yet.
Ascendancy
Basically, it's about the 1/8 patterns.
I've asked around a bit, and it seems like 09:59:892 (1,1,1,2,3,1,2,3,1,2,3,1,2,1,2,3,4,1) - is somewhat acceptable - however, there is quite a lot negative feedback for 09:54:115 (1,2,3,4,1,2,3,4) - this one here, as it is ridiculously high spaced and not really well indicated too. So there is, from my point of view, some change needed. Even though the song goes 1/8 here, you can't just throw the playability away.
The rest of the map looks clean and quite well done. There are things I don't understand why that is, for example why you've put so much stress on blue ticks (example: 05:01:585 (1,2,3) - ), however.
Good luck with further processing!
Blue Dragon wrote:
the 1/8s are completely fine imo tho
I agree!CrimsonClaw wrote:
HYAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA trrrrrrrrrrrrrrtrtrrrtrtrtrrtrtrttr