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Coeur de pirate - Crier tout bas [Osu|OsuMania|Taiko]

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Topic Starter
sheela
Nwolf

Nwolf wrote:

woof

[Taikos]

I think you could increase the kiai volume to 80%, the hitsounds are a little bit quiet in those parts. Okay.

[Muzukashii]

00:36:001 - 00:41:054 - I think you could add kats here because somehow you haven't mapped any of these 1/2 gaps in this half of the strophe, compared to 00:28:422 - 00:33:475 - . Alternatively add them 00:38:527 - 00:43:580 - here instead, but I think the others fit the song better.
00:51:159 - ^ but this really doesn't have to be

Only the first two timestamps had kats. The others don't have a strong beat, they are not noticeable compared to the first two.

00:56:370 (124) - Remove this note, I personally don't think kkD as 1/4 should appear in a Muzukashii at any BPM. It still overlaps and looks weird so that might be confusing.
01:06:475 (157) - ^
01:16:738 (190) - This should be a big kat I think Maybe not big kat, but big don.

The three suggestions were applied. I did hear that patterns like kkD as 1/4 shouldn't appear on Muzukashii, but since this is a low BPM, that would make it in exception. Well, I trust in this :>

01:22:106 (207) - What is this note doing here?? The melody doesn't play this so it feels weird
01:27:159 (223) - Move this 01:26:527 - here for same reason.

I guess I was trying to follow the drums, but I didn't actually realize it would sound bad, lol. I applied your points.

01:44:212 - Again, feel like you could add a 1/2 note here, prob a kat

The piano is faint here (if I listen carefully), so I didn't add anything, like in the first verse.

01:59:527 (298) - Remove, big note on next note again
02:09:633 (330) - ^
02:19:738 (362) - ^

Applied all three suggestions.

02:29:370 (390,391,392) - 1/4? 0.0 Remove the middle note, there is nothing here, makes it inconsistent with the other 1/4 in this map.

Instead of removing the middle note, I moved it to 02:29:212 - to get the drums.

02:39:001 (422) - Move this 02:39:317 - here and change to don, I find this a little bit too complicated for a Muzukashii.

Applied.

03:11:054 (17) - Should be changed to a kat, the other sounds like this are kats as well.
03:15:317 (30) - Same as always
03:18:317 (39,40) - Swap these notes, same as 17
03:25:422 (62) - Remove, same as always
03:35:527 (92) - ^
03:45:633 (123) - ^

All applied.

03:49:580 - Missing a don?
03:55:896 (149) - Missing finisher???

Yes.

04:06:001 - I think from this point onward you should remove some notes so it really loses density. On-going 1/1 doesn't really give the effect of the song ending imo.

Good idea! I decided to remove the notes on 04:09:159 - 04:11:685 - 04:12:948 - so that they follow the violin when it changes the sound.

[Oni]

00:04:738 (11) - Personally I feel like this disturbs the silence too much so I'd suggest to remove it.
00:14:843 (35) - ^
00:19:896 (49) - ^

All threes above were removed.

00:22:422 (56) - ^

Not this one, however. I think this one fits well with the current rhythm. It kind of "supports' the kat on 00:22:106 - and the drum in the music. Without the don, it sounds weird personally.

00:44:843 (116,117) - Mapping vocals here but not 00:50:054 - 00:50:212 - here? : (

Actually, we can hear the drums, which I intended to follow here. In the whole map, I'm trying to not follow the vocals as much as possible.

00:51:001 - maybe even here, but it's up to you to decide if it makes 00:53:054 (140,141,142,143) - too unimportant then

Like in the previous reason, I intend to not the vocals.

01:06:001 (196) - Find it much more nicer to play with a kat on this note. Sounds nicer too considering 00:55:896 (150,151,152,153) -

Okay.

01:24:001 - Missing kat or nothing here on purpose?
02:24:633 - ^
02:34:758 - ^
Also all the other gaps but those are possibly less important. Maybe they should be removed in Muzukashii?

Added the notes on respected places.

01:57:791 (45) - Again playing in silence, remove :C

Yeah, that makes sense. Removed.

02:04:106 (71,72) - Swap these maybe, plays nicer and fits to 02:14:212 (116,117,118,119,120) -

All right.

02:27:159 (173) - Change to kat to differ it from the bass drum more.

Applied.

03:24:948 (356,357) - Change to kats to be consistent with 03:35:054 (402,403,404,405) - ?

Sure.

03:39:791 (423,424,425,426,427,428,429) - Try changing this to kkdkdkd. That would be a repetition of 03:29:685 (377,378,379,380,381,382,383) - with added kats the beginning - kinda like 03:09:475 (285,286,287,288,289,290,291) - with 03:19:580 (331,332,333,334,335,336,337) - !

Nice. Arranged the dons and kats.
--> this also fits to my suggestion earlier at 02:03:791 (70,71,72,73,74,75,76) - , which then gets repeated with more kats 02:13:896 (115,116,117,118,119,120,121) - (wasn't intentional, it works tho)

Done to above too.

--> 01:10:738 (215) - change this to kat then too

Yep.

03:48:317 (463) - why is there a big don here (03:50:843 (475) - ?)
03:53:370 (485) - ^
03:58:422 (19) - ^

The reason I added those big don is because there's crashes in the music. So I thought that finishers would fit well with those sounds.

03:55:738 (8) - change to kat, 03:55:896 (9) - change to big don for consistency with other finishers and 02:30:001 (185) -

Done.

04:06:001 - From here onward: Same as Muzu. I don't think it would be bad if there even was 2/1 here. 04:07:580 (55,57,59,60,61,63,65) - try these

I will do what I did in Muzu.


Very nice song, good luck!

Intelli

Intelli wrote:

Sorry for late mod, swamped with requests atm o.o It's all right!

Muzu:
  1. 00:00:000 (0) - Why are some kats clap and others whistle? Pick one!
    Another modder told me this too, however there's really nothing wrong with having claps and whistles. They will result as kat either way.

  2. damn nwolf said LITERALLY everything I wanted to say lol
    :<

  3. 04:13:580 (185) - Spinner instead
    This was brought up by another modder, but "inverted". They say that with a spinner, you can complete it faster, yet you have to wait until the map fully finishes, so that leads to an awkward way to finish a map. This is the opposite with a slider.
Oni:
  1. 00:00:000 (0) - Same as muzu with the clap/whistle thing
    Same reason in Muzu.

  2. 01:23:054 (15) - dkddkd
    Okay.

  3. 01:26:054 (28) - I would actually make this a 1/8th division thing, like d k d ddk k k k d. Up to you though
    I once did that, but someone said that it was too quick and confusing, so I decided to remove it.

  4. 01:28:106 (38) - This pattern feels awkward. dkkdd and ddkkd play much better to me
    Made it dkkdd.

  5. 02:14:685 (120) - k
    Okay.

  6. 02:44:527 (239) - d k

  7. 02:54:633 (248) - ^
    Both were applied. Sounds better with the music.

  8. 03:24:948 (356) - k
    Did this in Nwolf's mod :>

  9. 03:57:159 (14) - dkddkd
    The drum 03:57:475 (16,17,18) - is pretty linear, so I decided to keep the dons.

  10. 03:58:896 (21) - k
    Okay.
god im tired
Thank you the mods, Nwolf and Intelli!
Surono
Hi Sheela, I am here as M4M and dem lovely song! never hear other like this on beatmap listing lol
sorry for not wait your response, but I doubt if my brains is dem and have no idea with the point I want suggest for your map. but in anycase, you will gladly to see this first lol xd

oke go
>General
* OD 4 for Muzukashii? or OD 6 for Oni, I think 6 is fine since is slow bpm if you want

>Oni
* 00:02:212 - I think this drum is similar with 00:01:896 - this, so I think is needed to emphasize and for 00:02:527 - contrasting this drum. consindering this bcus its should consistent as similar sounds. if you applied this, do it too on overall this map
* 00:28:264 - you wanna fill this don? it would nice for fill the drum as 5plet and fullmapped for drum, vocal and piano imo. so I think you shouldnt ignored this
* 00:33:317 - same above
* 00:38:370 - kd 1/4? same above with reason. but its up to you, the current pattern seems not interesting to play.. so I think is good to avoid boring
* 00:43:264 - kkd 1/4? same above
* 00:48:475 - and its up to you
* 00:52:738 - and its like on my 1st point suggestion for similar drum. I think on here you can change to don. because its clearly piano is down sounds. so you can keep kat kat at first suggestion for overall drum
* 00:56:527 - its slow bpm, so I think is not really problem. off-topic: but if you DT it, you feels is.. yeah "dem" lol
* 00:58:422 - and I want say on here is like 1st point, I think is too overemphasize with kat. you just need kat for 00:57:159 - this sounds and 00:57:791 - here drum is needed emphasize with kat, bcus here is too monotone. applied in others too if you Agree this
* 01:01:106 - I think your follow the vocal now, maybe remove 01:01:422 - this? I just feels this too over as Oni, no matter if this slow bpm. and 01:06:633 - this the reason.. I fine with previous stream+finisher but on here is harsh, easir to hit 00:56:212 (156,157,158) - kkD than 01:06:317 - dkD. kkD good preparing on index fingers for hit finisher but dkD you need hit don 2 times+1 kat, and second hit don it needs 2 fingers. I just tell about playable ( I can hit it on DT mods bcus I am ex-convert map player, but idk for normal user ), so you just need 01:06:475 - delete this bcus vocal stop on 01:06:317 - here and you can keep on 01:01:422 - previously similar pattern bcus vocal is long, try to check on similar pattern
* 01:11:054 - I think this kat is overemphasize, change to don. bcus 01:11:370 - from here is stronk emphasize
* 01:15:475 - emphasize this with kat? don not really fit imo and this for 01:15:159 (232,233,234) - contrasting color
* 01:17:054 (241,242,243,244) - I think dkd k more reasonable on sounds. dkd is smooth to hear and 01:17:685 - this for kat is clearly fit bcus is high drum
* 01:20:685 (3,4) - you can swap this for consistent on 1/2 sounds or 01:20:843 - delete this if you want follow 01:20:527 (2,3) - drum. other reason is long and too full for mapped, if you applied this 01:21:001 - you can move to 01:20:843 - here for avoid akward pattern
* 01:26:054 - you just need delete this, same above
* 01:33:159 - like 1st point, but here I heard others sound is low. maybe you can keep like this sound if you like to emphasize that low sounds
* 01:33:949 - like previously suggestion for fill 2 notes 1/4
* 01:39:001 - and this
* 01:44:054 - same above, I think on here just 1 note, but it can with 2 notes if you likely to follow vocal. bcus that vocal and some flow is stronk imo
* and next like that, I enter the kiai. okey is same pattern but differ, I think you just need refer to my suggestion about deleting and emphasize the kat bcus is similar parts. I am not looking on coloring but I think is fine imo
* 02:14:212 - and I think leave this kat is fine. vocal is heard stronk and 02:16:738 - dont forget this. and previous, bcus at left is already ddk with emphasize that sounds. so here ddd
* 02:20:527 (146,147) - swap? or fill kat on that single note for consistency if you applied previous? kdd feels smooth as pattern imo
* well, from after 2nd kiai until calm part is really good!
* 03:05:054 - no reason this with don.. for vocal? but not seems emphasized.. kat is consistent with the similar sounds imo, actually for avoid harsh pattern at last pattern, the finisher
* and 3rd kiai is same with my previous suggestion, consider this
* 03:52:106 - this really akward bcus its clearly/important to hear. I think if you needed rest the best place imo is 03:49:896 - here.
* 03:54:948 (3,4) - same above, delete it

this enough almost good and if you have applied that suggestion like adding more notes to be 5plet you should consinder spread on Muzukashii

>Muzukashii
and now I just only looks spread on muzukashii, bcus most of Oni suggestion is hitsounding. so take look in your oni for consistency

* 00:33:159 - don? on Oni is don color, and from spreading 5plet if you accept my suggest. bcus this betwen diff is close with 1/4 pattern, just reduced on 1/2 patterns
* 00:37:580 - add note? I think is akward to leave this empty and 00:38:527 - here if you applied oni suggestion
* 00:43:580 - same above
* 00:45:159 - same reason about akward empty
* 00:48:633 - add note from Oni suggestion for spread
* 00:56:054 - I think here needed note for balance with spread Oni, 00:55:896 - kkk 1/4? Oni has longstream
* 00:57:159 - this sinlge for this sounds, but 00:59:370 (135,136,137) - here is 3plet? if you want, make that 3plet to be 1 note and fill on 00:57:475 - here don. 01:00:001 - and here, and next. if you understand this for neat and consistent patterns, so considering this.
* 01:06:159 - I think here needed stream pattern. Oni has longstream
* 01:17:054 - from here you can look on your Oni, I think is needed more 1/2 patterns bcus on Oni is have 1/4 pattern. so its too far gap
* 01:21:633 - move to 01:21:317 - here and 01:21:159 - this kat? kkd looks not interesting more, so I thinks is would better as variation
* 01:25:580 - move to 01:25:738 - here and change don for mini rest? I think is reasonable for high sounds
* 01:27:475 - make x xxx x x pattern or more 1/2? Oni have stream

01:29:370 - and started again with similar suggestion, nothing to paste again lol ( maybe I confused or has laziness XD ). you can consindering and do selfmod this

okey.. for overall taiko diffs is Oni like Inner(?) yeah an real Oni with mostly fullmapped sounds ( its fine since is bcus bpm ) and Muzukashii has many rest and too far spread with Oni. espesially on stream, some 1/2 patterns and with akward empty for sounds. Imo the Oni diff has long patterns on Kiai but yeah fine is slow bpm and non-kiai has mostly a rest section, if you want you can make mini rest at kiai

so just this I can Suggested, I hope this mod is helpful
GLuck!
Topic Starter
sheela
Surono
Hi Sheela, I am here as M4M and dem lovely song! never hear other like this on beatmap listing lol
sorry for not wait your response, but I doubt if my brains is dem and have no idea with the point I want suggest for your map. but in anycase, you will gladly to see this first lol xd

oke go
>General
* OD 4 for Muzukashii? or OD 6 for Oni, I think 6 is fine since is slow bpm if you want
Applied both actually. I didn't realized the two difficulties had the same settings.

>Oni
* 00:02:212 - I think this drum is similar with 00:01:896 - this, so I think is needed to emphasize and for 00:02:527 - contrasting this drum. consindering this bcus its should consistent as similar sounds. if you applied this, do it too on overall this map
Good point. I did this overally in the beginning.

* 00:28:264 - you wanna fill this don? it would nice for fill the drum as 5plet and fullmapped for drum, vocal and piano imo. so I think you shouldnt ignored this
It sounds weird to me. And I like the way it is because it follows the piano well.

* 00:33:317 - same above
^

* 00:38:370 - kd 1/4? same above with reason. but its up to you, the current pattern seems not interesting to play.. so I think is good to avoid boring
I only added a don on 00:38:370 - to get the drum.

* 00:43:264 - kkd 1/4? same above
Same as above.

* 00:48:475 - and its up to you
Same as above.

* 00:52:738 - and its like on my 1st point suggestion for similar drum. I think on here you can change to don. because its clearly piano is down sounds. so you can keep kat kat at first suggestion for overall drum
Okay.

* 00:56:527 - its slow bpm, so I think is not really problem. off-topic: but if you DT it, you feels is.. yeah "dem" lol
* 00:58:422 - and I want say on here is like 1st point, I think is too overemphasize with kat. you just need kat for 00:57:159 - this sounds and 00:57:791 - here drum is needed emphasize with kat, bcus here is too monotone. applied in others too if you Agree this
* 01:01:106 - I think your follow the vocal now, maybe remove 01:01:422 - this? I just feels this too over as Oni, no matter if this slow bpm. and 01:06:633 - this the reason.. I fine with previous stream+finisher but on here is harsh, easir to hit 00:56:212 (156,157,158) - kkD than 01:06:317 - dkD. kkD good preparing on index fingers for hit finisher but dkD you need hit don 2 times+1 kat, and second hit don it needs 2 fingers. I just tell about playable ( I can hit it on DT mods bcus I am ex-convert map player, but idk for normal user ), so you just need 01:06:475 - delete this bcus vocal stop on 01:06:317 - here and you can keep on 01:01:422 - previously similar pattern bcus vocal is long, try to check on similar pattern
* 01:11:054 - I think this kat is overemphasize, change to don. bcus 01:11:370 - from here is stronk emphasize
* 01:15:475 - emphasize this with kat? don not really fit imo and this for 01:15:159 (232,233,234) - contrasting color
* 01:17:054 (241,242,243,244) - I think dkd k more reasonable on sounds. dkd is smooth to hear and 01:17:685 - this for kat is clearly fit bcus is high drum
* 01:20:685 (3,4) - you can swap this for consistent on 1/2 sounds or 01:20:843 - delete this if you want follow 01:20:527 (2,3) - drum. other reason is long and too full for mapped, if you applied this 01:21:001 - you can move to 01:20:843 - here for avoid akward pattern
* 01:26:054 - you just need delete this, same above
* 01:33:159 - like 1st point, but here I heard others sound is low. maybe you can keep like this sound if you like to emphasize that low sounds
* 01:33:949 - like previously suggestion for fill 2 notes 1/4
* 01:39:001 - and this
* 01:44:054 - same above, I think on here just 1 note, but it can with 2 notes if you likely to follow vocal. bcus that vocal and some flow is stronk imo
* and next like that, I enter the kiai. okey is same pattern but differ, I think you just need refer to my suggestion about deleting and emphasize the kat bcus is similar parts. I am not looking on coloring but I think is fine imo
* 02:14:212 - and I think leave this kat is fine. vocal is heard stronk and 02:16:738 - dont forget this. and previous, bcus at left is already ddk with emphasize that sounds. so here ddd
* 02:20:527 (146,147) - swap? or fill kat on that single note for consistency if you applied previous? kdd feels smooth as pattern imo
* well, from after 2nd kiai until calm part is really good!
* 03:05:054 - no reason this with don.. for vocal? but not seems emphasized.. kat is consistent with the similar sounds imo, actually for avoid harsh pattern at last pattern, the finisher
* and 3rd kiai is same with my previous suggestion, consider this
* 03:52:106 - this really akward bcus its clearly/important to hear. I think if you needed rest the best place imo is 03:49:896 - here.
* 03:54:948 (3,4) - same above, delete it

this enough almost good and if you have applied that suggestion like adding more notes to be 5plet you should consinder spread on Muzukashii

I have typed my opinions on your points, but I ended up losing them! Sorry, I won't retype everything because I'm lazy to do so. But if you want to know what points I applied or not, you can contact me, and I'll instead tell my opinions there.

>Muzukashii
and now I just only looks spread on muzukashii, bcus most of Oni suggestion is hitsounding. so take look in your oni for consistency

* 00:33:159 - don? on Oni is don color, and from spreading 5plet if you accept my suggest. bcus this betwen diff is close with 1/4 pattern, just reduced on 1/2 patterns
I only switched the don into a kat, I didn't do a stream of five notes.

* 00:37:580 - add note? I think is akward to leave this empty and 00:38:527 - here if you applied oni suggestion
I added a note, but I didn't apply your suggestion 00:38:527 -.

* 00:43:580 - same above
Same as above.

* 00:45:159 - same reason about akward empty
Okay.

* 00:48:633 - add note from Oni suggestion for spread
I didn't add one for basically the same reason.

* 00:56:054 - I think here needed note for balance with spread Oni, 00:55:896 - kkk 1/4? Oni has longstream
Okay.

* 00:57:159 - this sinlge for this sounds, but 00:59:370 (135,136,137) - here is 3plet? if you want, make that 3plet to be 1 note and fill on 00:57:475 - here don. 01:00:001 - and here, and next. if you understand this for neat and consistent patterns, so considering this.
I added a note on 00:57:475 -, I removed the note on 00:59:527 -, and I repeated this pattern. I didn't add one on 01:00:001 - because I want to add break here, so that it follows the same pattern throughtout the kiai time.

* 01:06:159 - I think here needed stream pattern. Oni has longstream
Added a note on 01:06:159 - just calibrate a little the density, since I try to avoid streams to those kind of part, so that way it won't be to hard to play.

* 01:17:054 - from here you can look on your Oni, I think is needed more 1/2 patterns bcus on Oni is have 1/4 pattern. so its too far gap
True. I added notes and triplets, hopefully it's not an issue in this part anymore.

* 01:21:633 - move to 01:21:317 - here and 01:21:159 - this kat? kkd looks not interesting more, so I thinks is would better as variation
Okay.

* 01:25:580 - move to 01:25:738 - here and change don for mini rest? I think is reasonable for high sounds
Fine idea. Applied.

* 01:27:475 - make x xxx x x pattern or more 1/2? Oni have stream
I did x x x xxx instead, because 01:27:949 - does not have a sound, so hitting it would be pointless.

01:29:370 - and started again with similar suggestion, nothing to paste again lol ( maybe I confused or has laziness XD ). you can consindering and do selfmod this

okey.. for overall taiko diffs is Oni like Inner(?) yeah an real Oni with mostly fullmapped sounds ( its fine since is bcus bpm ) and Muzukashii has many rest and too far spread with Oni. espesially on stream, some 1/2 patterns and with akward empty for sounds. Imo the Oni diff has long patterns on Kiai but yeah fine is slow bpm and non-kiai has mostly a rest section, if you want you can make mini rest at kiai
Okay. I'll take account of that and see what I can change.

so just this I can Suggested, I hope this mod is helpful
GLuck!
Thanks for the mod, Surono! Your mod was very helpful!
Surono
lol I just need update and see, I not hev problem with blahblah Opinion. I just teh modder, not teh mapper. so its your map xd
hmm I think Oni kiai seems good and neat bcus has given rest section, just small I want point again. dont kd

why you applied both of OD? XD
if Oni is 6 / 5, Muzu is 5 / 4 yeah? lol change Muzu OD to 5

>Oni
01:21:001 - you not move to left on red tick? bcus that has important sound and would akward if you emphasize for empty. both of red and blue tick is drum. so I think you just need emphasize the main sounds like 01:25:896 - you did it, right?

03:08:843 - 03:29:054 - 03:39:159 - why this empty? previous both kiai is have note yes?. I think is better for Interesting play at last kiai ( 03:34:106 - just here for rest ), 03:44:212 - and this reason for last spicy end of kiai lol

and dem.. now this diff is good!! :lol:

>Muzukashii
00:02:212 - this you forget, like I said before for overall hitsounding from Oni mod. for constency the drum..
yeah, this diff nice! seen this have 5plet single color >_> bcus Oni has long stream? nice lel :P

bye~
Topic Starter
sheela

Surono wrote:

lol I just need update and see, I not hev problem with blahblah Opinion. I just teh modder, not teh mapper. so its your map xd
hmm I think Oni kiai seems good and neat bcus has given rest section, just small I want point again. dont kd

why you applied both of OD? XD
if Oni is 6 / 5, Muzu is 5 / 4 yeah? lol change Muzu OD to 5

>Oni
01:21:001 - you not move to left on red tick? bcus that has important sound and would akward if you emphasize for empty. both of red and blue tick is drum. so I think you just need emphasize the main sounds like 01:25:896 - you did it, right?

03:08:843 - 03:29:054 - 03:39:159 - why this empty? previous both kiai is have note yes?. I think is better for Interesting play at last kiai ( 03:34:106 - just here for rest ), 03:44:212 - and this reason for last spicy end of kiai lol

and dem.. now this diff is good!! :lol:

>Muzukashii
00:02:212 - this you forget, like I said before for overall hitsounding from Oni mod. for constency the drum..
yeah, this diff nice! seen this have 5plet single color >_> bcus Oni has long stream? nice lel :P

bye~
Thanks again for the recheck, Surono! Everything was basically applied.
Fuel
Hi, from my mod queue.

d = don, red note
k = kat, blue note
D = don finisher, big red note
K = kat finisher, big blue note

mod
General
Disable Widescreen Support in Song Setup for taiko difficulties. Not sure if the epilepsy warning has to go but worth asking someone more experienced :P

Gonna say that I think some parts are a bit too inconsistent but maybe that's just a stylistic difference. Mostly just listened and noted the first time a particular idea occurred to me, sorry if it seems all over the place. If these changes actually appeal to you then let me know and I'll go over the whole thing in greater detail when I have more free time.

Muzukashii
01:08:212 (20,21,22,23,24) - Unsure about this, maybe Ctrl+g the first 3 notes if you're choosing to follow instrumentals since it's more fitting with the drum sounds, or change 01:08:843 (23) to match 01:09:159 (24) if its vocals. Same can be applied to the other kiai.
01:11:054 (30,31,32,33,34) - Second and final kiai use kkkkd (though in the second iteration of the chorus in the final kiai, it's k kkd). Given the sound of these drums, I'd say kkkkd is a better fit here. Alternatively you could use k kkd here and kkkkd in the final kiai where the vocals are a bit more textured.
01:16:106 (48,49,50) - Same kind of sounds as the above point, other two kiai use kkk d where as this uses kkd d. Given that the first four sounds are the same I think it'd be better to have kkk d. Again you could use the 5-note pattern in the later kiai, though it's probably not great with the finisher.
01:21:159 (66) - Change to d? Not a necessary change, I just liked the sound of alternating d and k on the 1/2 ticks. It's nice the way it is though.
01:25:580 - This might be the only place where you don't map that drum sound? A bit weird imo.
02:01:896 (176,177) - Ctrl+g? Consistency with first kiai. I understand if the intent is variation, but to me the first two kiai's sound a bit too different considering the music, note placement and hitsounds used.
02:09:791 (203) - Maybe find a way to differentiate this note and 03:15:475 (15) and 03:35:685 (82) in the final kiai from the first kiai? Seeing as the vocals are different here between the first kiai and the other two.
03:16:106 - The little bit from here is more densely mapped in the first two kiai than here in the final, even though I'd say this is basically the climax of the whole song. Could use a few more triplets imo.
03:43:580 (107) - Change to d? Really no sound I can hear that would warrant a k given what you've already used them for. Also noting that this is the only point in the diff where you use a kdk triplet.

Oni
01:00:949 (172,173,174,175) - I think it sounded better in Muzu with these notes being the same as it matched with the drum.
01:20:843 (4) - Change to k? Alternating d and k on 1/2 again, but this isn't on the kkkkd so I think its definitely a better option.
01:28:422 (39) - Change to d? Different sound to 01:28:264 (38)
01:49:580 (22) - Consider unifying the hitsounding between Muzu and Oni in this little bit here? Like changing 01:50:054 (23) to a k like in Muzu, seeing as its following vocal over the drum beat, or else 01:50:527 (24) probably shouldn't be k which would mean a change in the Muzu.
02:07:106 - Every other occurence of 'ensemble' uses a k here on the 1/4 tick. Add it here?
02:08:843 (91) - The choice of where to place the d in the end of the pattern changes a fair bit. Here you have kdkkd to end the pattern, first kiai was kkdkd, final kiai uses kkdkd and kkkkd.
03:05:685 (269) - Change to d? Other occurrences use a d here, or make both the occurrences in the ending kiai kdk? I don't really think there is a sound that warrants a k.
03:09:475 (285) - Don't see why the k's in this pattern have sudden shifted from being on the 1/4 ticks to the 1/2 ticks in every other occurrence of this pattern.
03:13:896 (306) - Both here and 03:34:106 (398) after the 3 triplets of 'ensemble', you have a note whereas in the first 2 kiai these were left unmapped. Leaving as it is is probably fine, or you could add these notes in to the first two kiai (it does cover the very faint vocal sound of 'et').
03:19:580 (331) - Same as 03:09:475 (285)
03:44:843 (446) - This pattern is kept mostly consistent between the kiai, I just think that having the kkkkd ending here rather than the first kiai is better, a bit more of a buildup from the beginning to the climax here.

Hope it helps :D
Topic Starter
sheela

Invective wrote:

Hi, from my mod queue.

d = don, red note
k = kat, blue note
D = don finisher, big red note
K = kat finisher, big blue note

mod
General
Disable Widescreen Support in Song Setup for taiko difficulties. Not sure if the epilepsy warning has to go but worth asking someone more experienced :P Since there's a storyboard, I don't want to make the dimensions square. I also enabled the epilepsy warning due to the presence of quick strobing.

Gonna say that I think some parts are a bit too inconsistent but maybe that's just a stylistic difference. Mostly just listened and noted the first time a particular idea occurred to me, sorry if it seems all over the place. If these changes actually appeal to you then let me know and I'll go over the whole thing in greater detail when I have more free time.

Muzukashii
01:08:212 (20,21,22,23,24) - Unsure about this, maybe Ctrl+g the first 3 notes if you're choosing to follow instrumentals since it's more fitting with the drum sounds, or change 01:08:843 (23) to match 01:09:159 (24) if its vocals. Same can be applied to the other kiai. I have applied this point with kkd, so that it follows the instruments and stays consistent with the other parts.
01:11:054 (30,31,32,33,34) - Second and final kiai use kkkkd (though in the second iteration of the chorus in the final kiai, it's k kkd). Given the sound of these drums, I'd say kkkkd is a better fit here. Alternatively you could use k kkd here and kkkkd in the final kiai where the vocals are a bit more textured. Applied, but the other suggestion is not because there's a finisher at the last, so leaving a gap will play better.
01:16:106 (48,49,50) - Same kind of sounds as the above point, other two kiai use kkk d where as this uses kkd d. Given that the first four sounds are the same I think it'd be better to have kkk d. Again you could use the 5-note pattern in the later kiai, though it's probably not great with the finisher. Yeah. As I was saying above, I'm leaving a gap so that the players could play it okay. Otherwise a note right before the finisher is too quick and I don't think it's suitable for this type of difficulty, even though the song is has a low BPM.
01:21:159 (66) - Change to d? Not a necessary change, I just liked the sound of alternating d and k on the 1/2 ticks. It's nice the way it is though. Changed it. It does sound nice.
01:25:580 - This might be the only place where you don't map that drum sound? A bit weird imo. Oops! Added.
02:01:896 (176,177) - Ctrl+g? Consistency with first kiai. I understand if the intent is variation, but to me the first two kiai's sound a bit too different considering the music, note placement and hitsounds used. Okay.
02:09:791 (203) - Maybe find a way to differentiate this note and 03:15:475 (15) and 03:35:685 (82) in the final kiai from the first kiai? Seeing as the vocals are different here between the first kiai and the other two. Hmm... A don finisher after a kat triplet is no match in my opinion it sounds weird. Maybe you wanted more variety, but I think it's better to keep the way it is.
03:16:106 - The little bit from here is more densely mapped in the first two kiai than here in the final, even though I'd say this is basically the climax of the whole song. Could use a few more triplets imo. I only added a note on 03:17:212 - since we can hear the drums clearly here.
03:43:580 (107) - Change to d? Really no sound I can hear that would warrant a k given what you've already used them for. Also noting that this is the only point in the diff where you use a kdk triplet. Changed it.

Oni
01:00:949 (172,173,174,175) - I think it sounded better in Muzu with these notes being the same as it matched with the drum. Applied.
01:20:843 (4) - Change to k? Alternating d and k on 1/2 again, but this isn't on the kkkkd so I think its definitely a better option. Okay.
01:28:422 (39) - Change to d? Different sound to 01:28:264 (38) Changed.
01:49:580 (22) - Consider unifying the hitsounding between Muzu and Oni in this little bit here? Like changing 01:50:054 (23) to a k like in Muzu, seeing as its following vocal over the drum beat, or else 01:50:527 (24) probably shouldn't be k which would mean a change in the Muzu. All right.
02:07:106 - Every other occurence of 'ensemble' uses a k here on the 1/4 tick. Add it here? Yes, for consistency.
02:08:843 (91) - The choice of where to place the d in the end of the pattern changes a fair bit. Here you have kdkkd to end the pattern, first kiai was kkdkd, final kiai uses kkdkd and kkkkd. I want the finisher don to go with those type of sound. That way, every other notes are consistency and emphasized by the same finisher.
03:05:685 (269) - Change to d? Other occurrences use a d here, or make both the occurrences in the ending kiai kdk? I don't really think there is a sound that warrants a k. Okie.
03:09:475 (285) - Don't see why the k's in this pattern have sudden shifted from being on the 1/4 ticks to the 1/2 ticks in every other occurrence of this pattern. For 03:09:791 (288,289,290,291) - I made it dkkkd so that the drum that has a variant in the sound will be the kats to follow it.
03:13:896 (306) - Both here and 03:34:106 (398) after the 3 triplets of 'ensemble', you have a note whereas in the first 2 kiai these were left unmapped. Leaving as it is is probably fine, or you could add these notes in to the first two kiai (it does cover the very faint vocal sound of 'et'). I removed both notes to leave a little break in-between rhythms.
03:19:580 (331) - Same as 03:09:475 (285) Only changed 03:19:580 (331) - to don, the rest sounds fitting with the music, and I would want a little variety.
03:44:843 (446) - This pattern is kept mostly consistent between the kiai, I just think that having the kkkkd ending here rather than the first kiai is better, a bit more of a buildup from the beginning to the climax here. Changed the last stream of the third kiai to kkkkd, and the one in the first kiai is changed to kdkkd.

Hope it helps :D
Thanks for the mod, Invective! It was pretty helpful!
Zerss
Mhhh, at the end of the map, half.png seems to not be placed correctly, so a black line appears on the top right hand corner of the screen.
Topic Starter
sheela

Zerss wrote:

Mhhh, at the end of the map, half.png seems to not be placed correctly, so a black line appears on the top right hand corner of the screen.
Good catch! Moved the sprite up and updated.
Plaudible
played this in french class the other day \:D/ great song
Ayyri
M4M.

[General]
  1. Seems a bit weird that you didn't start your spinners in the Standard spread at 03:01:580 - , where the sound actually starts, rather than just the stronger part at 03:02:843 - .

    [Normale]
    1. 01:49:264 - Feels a bit weird that you didn't have a note here, considering the vocals are pretty strong here and you've been following the vocals / snares rather consistently.
    [Difficile]
    1. 02:07:896 - and 02:08:527 - Seems a bit big for a jump here, considering the music doesn't change too much between these two notes.
    2. 03:35:370 - and 03:35:527 - Could be Ctrl+G'd for a bit of a jump between 03:35:527 - and 03:35:685 - to add some impact to the map here.
    [Muzukashii]
    1. Overall volume should be at max 50%. A bit can be used for variation, but 70-80% sounds too loud for this quiet of a song.
    [Oni]
    1. Same thing about the volume changes here.
    2. Hitting the finishers at the end of some of the stream patterns is a tad bit cumbersome. Consider removing the note directly before the finishers so it's not so awkward to hit.
I don't really have the energy to mode the Taiko difficulties right now, I'm sorry. @_@
Topic Starter
sheela

Ayyri wrote:

M4M.

[General]
  1. Seems a bit weird that you didn't start your spinners in the Standard spread at 03:01:580 - , where the sound actually starts, rather than just the stronger part at 03:02:843 - . That sound does start on 03:01:580 -, but the reason I started on 03:02:843 - instead is that piano suddenly cuts in that part. If I start it on 03:01:580 -, that would sound weird because you can still hear the piano playing.
[Normale]
  1. 01:49:264 - Feels a bit weird that you didn't have a note here, considering the vocals are pretty strong here and you've been following the vocals / snares rather consistently. I decided to add a little break here, since the verse part transitions to the pre-chorus. While I did add a circle on 01:39:159 (7) -, it is still in the verse part.
[Difficile]
  1. 02:07:896 - and 02:08:527 - Seems a bit big for a jump here, considering the music doesn't change too much between these two notes. Agreed.
  2. 03:35:370 - and 03:35:527 - Could be Ctrl+G'd for a bit of a jump between 03:35:527 - and 03:35:685 - to add some impact to the map here. Applied.
[Muzukashii]
  1. Overall volume should be at max 50%. A bit can be used for variation, but 70-80% sounds too loud for this quiet of a song. All right. Replaced 80% to 50%, and 70% to 40% instead.
[Oni]
  1. Same thing about the volume changes here. Yes.
  2. Hitting the finishers at the end of some of the stream patterns is a tad bit cumbersome. Consider removing the note directly before the finishers so it's not so awkward to hit. Removed.
[/list]

I don't really have the energy to mode the Taiko difficulties right now, I'm sorry. @_@ it's k
Thank you for the mod, Ayyri! Hopefully I will get to your request as fast as possible!
juankristal
I think it is the first I see a song like this being mapped for mania... I like it! I like when people maps stuff that they like, from their own language or stuff like this. Anyways, random comment.

HD
00:04:738 (4738|0) - I find that note not necesary. There isnt any sound there. It makes clearer when you have to release the LN but I still think you should remove it.

00:10:106 (10106|0,10264|0) - This jack is also a bit weird for me, you never follow the "pitch" to say something of the drums so it doesnt really make sense to randomly using a jack here. The bpm is suuuuper slow so it isnt a big deal but I think people that are new to the game will find this really difficult without a good reason.

00:15:159 (15159|1,15317|0,15475|0) - In general, the jack usage is really risky and I suggest you to avoid it.

00:22:896 (22896|0) - I suggest to move this one 2 spots to the right to avoid overloading the left hand. Those 3 notes even tho they arent that big of a deal could be avoided.

Not going to point out all the jacks because I feel you should notice.

00:34:738 (34738|0) - Maybe extend this long note until next red tick? For vocal purpouses. (I might be wrong since I dont really hear french very often). This would require you to rearrange the following pattern as well to something that plays better (mostly balancing with right hand)


00:37:580 (37580|2,37896|3) - I suggest to ctrl+g to avoid 1/2 jacks. It also looks better imo.

00:56:843 (56843|3) - Move to 1st column to avoid 3 note 1/2 jack.

00:58:264 (58264|2) - I think this one fits better in the 1st column as well, the reason is its the one that you hear the drums more clear so it kinda asks for a trill motion (which would be using 2 different hands in sucesion instead of just using 1)

01:01:106 - You *could* use jacks for this part but it might be a bit antiflow since the song is reaally calm. Something like this: (it is for that specific sound that is different and sounds in 1/4)



01:02:685 (62685|0) - Isnt that a ghost note? I dont think there is a sound there. Would be a good place to catch up if you decide to use the previous jack suggestion as well.

01:03:159 - Try this pattern instead if you want! It is a bit more balanced for both hands.



01:11:212 - Same suggestion for the jacks, if you apply make it consistent in all the map.

01:13:264 - Try to do something similar here as the previous pattern. Try to avoid holding with one hand and then tapping with the other. I think thats usually harder and mixes the balance a little bit.

01:28:422 (88422|0,88580|0) - I like that jack tho, is a good way to finish the intense section (if you can say thats intense tho... xD)

01:30:949 (90949|1,91106|1) - Although I dont like this jack, for reasons pointed at the intro.

02:08:843 (128843|3,129159|3,129475|3,129791|3,130106|3,130422|3) - That miiight be a bit too much without being necesary. I suggest to split that pattern a bit more.

02:25:264 (145264|2,145422|3) - Why not jack?
02:25:896 (145896|2) - Keep the same column as that jack for this one is you apply!

02:27:791 (147791|2,147948|3) - Why not jack col 1?
In general those type of sounds are worth jacking. Not if you have to combine them with LNs tho.

04:00:791 (240791|3,240948|3) - That jack is not necesary.
04:01:264 - Missing a note?

04:02:212 (242212|1) - Ghost note?
04:04:738 (244738|2) - ^

I didnt point out much stuff for the second half because it is most likely just doing the same I mentioned for the first half so yeah.

NM
NM is quite alright, just some pattern mentions

00:44:843 (44843|2,45001|3,45159|2,45475|1,45633|0,45791|1) - this might be a bit tricky for new players since you have to use one hand for each of those. I suggest to split them a bit.

00:53:527 (53527|1) - Col 1 to avoid the 1/2 jack!

00:59:054 (59054|3,59054|0) - Dont think this should be a double since you use them for the diingg song.
01:09:159 (69159|0,69159|2) - ^ and etc

01:13:896 (73896|3) - I suggest deleting that, just adds difficulty without need. Also you could move the LN to 3rd column so you make the right hand more balanced.

01:21:317 (81317|1) - Move 1 left, to avoid the 3 note jack 1/2

01:58:422 - This is fine but you can also use 2 long LNs (since it might be a bit too hard). Up to you. (one in that point and one in 01:59:054 - )

In general is mostly just trying to avoid as many 1/2 jacks as possible and keep an eye on those doubles I mentioned for the kiais. This difficulty itself is quite alright already so.

Good luck owob
Topic Starter
sheela

juankristal wrote:

I think it is the first I see a song like this being mapped for mania... I like it! I like when people maps stuff that they like, from their own language or stuff like this. Anyways, random comment.

HD
00:04:738 (4738|0) - I find that note not necesary. There isnt any sound there. It makes clearer when you have to release the LN but I still think you should remove it.

00:10:106 (10106|0,10264|0) - This jack is also a bit weird for me, you never follow the "pitch" to say something of the drums so it doesnt really make sense to randomly using a jack here. The bpm is suuuuper slow so it isnt a big deal but I think people that are new to the game will find this really difficult without a good reason. Made it into a stair pattern.

00:15:159 (15159|1,15317|0,15475|0) - In general, the jack usage is really risky and I suggest you to avoid it.

00:22:896 (22896|0) - I suggest to move this one 2 spots to the right to avoid overloading the left hand. Those 3 notes even tho they arent that big of a deal could be avoided.

Not going to point out all the jacks because I feel you should notice.

00:34:738 (34738|0) - Maybe extend this long note until next red tick? For vocal purpouses. (I might be wrong since I dont really hear french very often). This would require you to rearrange the following pattern as well to something that plays better (mostly balancing with right hand) Following the vocals here doesn't sound right. In this part most of the objects are following the drums and piano.


00:37:580 (37580|2,37896|3) - I suggest to ctrl+g to avoid 1/2 jacks. It also looks better imo.

00:56:843 (56843|3) - Move to 1st column to avoid 3 note 1/2 jack.

00:58:264 (58264|2) - I think this one fits better in the 1st column as well, the reason is its the one that you hear the drums more clear so it kinda asks for a trill motion (which would be using 2 different hands in sucesion instead of just using 1)

01:01:106 - You *could* use jacks for this part but it might be a bit antiflow since the song is reaally calm. Something like this: (it is for that specific sound that is different and sounds in 1/4)



01:02:685 (62685|0) - Isnt that a ghost note? I dont think there is a sound there. Would be a good place to catch up if you decide to use the previous jack suggestion as well.

01:03:159 - Try this pattern instead if you want! It is a bit more balanced for both hands.



01:11:212 - Same suggestion for the jacks, if you apply make it consistent in all the map.

01:13:264 - Try to do something similar here as the previous pattern. Try to avoid holding with one hand and then tapping with the other. I think thats usually harder and mixes the balance a little bit.

01:28:422 (88422|0,88580|0) - I like that jack tho, is a good way to finish the intense section (if you can say thats intense tho... xD)

01:30:949 (90949|1,91106|1) - Although I dont like this jack, for reasons pointed at the intro.

02:08:843 (128843|3,129159|3,129475|3,129791|3,130106|3,130422|3) - That miiight be a bit too much without being necesary. I suggest to split that pattern a bit more.

02:25:264 (145264|2,145422|3) - Why not jack?
02:25:896 (145896|2) - Keep the same column as that jack for this one is you apply!

02:27:791 (147791|2,147948|3) - Why not jack col 1?
In general those type of sounds are worth jacking. Not if you have to combine them with LNs tho.

04:00:791 (240791|3,240948|3) - That jack is not necesary.
04:01:264 - Missing a note?

04:02:212 (242212|1) - Ghost note? It has a piano sound here.
04:04:738 (244738|2) - ^ Same as above, but this one is pretty apparent.

I didnt point out much stuff for the second half because it is most likely just doing the same I mentioned for the first half so yeah.

NM
NM is quite alright, just some pattern mentions

00:44:843 (44843|2,45001|3,45159|2,45475|1,45633|0,45791|1) - this might be a bit tricky for new players since you have to use one hand for each of those. I suggest to split them a bit.

00:53:527 (53527|1) - Col 1 to avoid the 1/2 jack!

00:59:054 (59054|3,59054|0) - Dont think this should be a double since you use them for the diingg song.
01:09:159 (69159|0,69159|2) - ^ and etc

01:13:896 (73896|3) - I suggest deleting that, just adds difficulty without need. Also you could move the LN to 3rd column so you make the right hand more balanced.

01:21:317 (81317|1) - Move 1 left, to avoid the 3 note jack 1/2

01:58:422 - This is fine but you can also use 2 long LNs (since it might be a bit too hard). Up to you. (one in that point and one in 01:59:054 - )

In general is mostly just trying to avoid as many 1/2 jacks as possible and keep an eye on those doubles I mentioned for the kiais. This difficulty itself is quite alright already so.

Good luck owob
Thank you very much for the mod, juankristal! Majority of your helpful suggestions were applied, only the ones with blue comments were not applied.
Sies
Mod as requested on my queue.
1 | 2 | 3 | 4
General
  1. Use only 1 sample hitsound on each line. There should not same sample hitsound on 1 line. For example at 01:01:264 - there are 2 claps here (01:01:264 (61264|0) - C, 01:01:264 (61264|2) - C). Delete one of them (the sample hitsound) or change one of them into different sample hitsound ( example 01:01:264 (61264|0) - C and 01:01:264 (61264|2) - F) like you use at 01:14:212 - . Also i found same problem with hitsound sample as i explained above at 01:18:633 - .
Metadata
No problem with this, I've search on the wiki and official website page too.
Mod(s)
[HD]00:04:738 - add note? as you use at 00:14:843 -
Why you make 00:16:106 - double, whereas 00:00:949 - and 00:06:001 - triple?
00:28:264 - missing note. this pattern seems similar to 00:17:685 (17685|1,17843|0,18001|3,18159|2) - , 00:12:633 (12633|1,12791|2,12949|3,13106|1) - and 00:53:527 -
00:58:264 - add note at 3, this part has same pitch like 00:58:422 - and 00:59:054 - too
01:03:475 (63475|2) - move to 4, then add note 01:03:317 - at 3
01:14:843 - triple? like 01:04:738 - 01:07:264 - etc
01:18:159 - make it double as you use 01:17:685 - because they have same pitch atm
01:19:264 - i suggest this http://puu.sh/rQ46S/54b3da481c.png the pattern should be consistent with that drum pitch.
01:23:212 - 01:25:738 - double
01:38:843 (98843|0) - move to 01:39:001 -
01:44:054 - missing note here, add note. this pattern basically came from the part like this 01:48:633 (108633|1,108791|3,108949|0,109106|2) -
02:47:685 (167685|2,167685|1,168948|3,169580|2,170212|0,170212|1) - this pattern are not on the right lines. like 02:47:685 (167685|2,167685|1) - should be at 02:47:764 - , 02:49:580 (169580|2) - move to 02:49:659 - , 02:50:212 (170212|1,170212|0) - move to 02:50:370 -
02:55:264 (175264|1) - delete since there isn't piano pitch there.
03:45:791 (225791|2) - delete, triple are better.
03:55:896 (235896|1) - ^
04:00:948 (240948|1) - delete, no cymbal here.
Only a simple mod here like me, a simple man xD. Good luck with your mapset! :D :D
Unlucky_w
Hi
From modding queue
O!m 4k


Language option
Tu veux que j'écris en français ou en anglais? xd lel...... Bon, non.. anglais c'est meilleur pour un mod. ><
anyways..........

EZ
02:05:370 (125370|3) - Maybe move to 3.
02:05:685 (125685|2) - Then move this to 4, if you agreed with ^.

03:15:475 (195475|2) - Move this to 2, don't want to make it sound the same as 03:16:106.

NM
01:09:159 (69159|2) - Remove this note... the sound isn't very hard for me, so no triple notes here.

03:42:633 (222633|1) - Move to 3.

That's it, I guess... long map but so short mod ><
Anyways.. bonne chance.
Topic Starter
sheela

hikikuman wrote:

Mod as requested on my queue.
1 | 2 | 3 | 4
General
  1. Use only 1 sample hitsound on each line. There should not same sample hitsound on 1 line. For example at 01:01:264 - there are 2 claps here (01:01:264 (61264|0) - C, 01:01:264 (61264|2) - C). Delete one of them (the sample hitsound) or change one of them into different sample hitsound ( example 01:01:264 (61264|0) - C and 01:01:264 (61264|2) - F) like you use at 01:14:212 - . Also i found same problem with hitsound sample as i explained above at 01:18:633 - . But that would ruin the hitsounds. I can't only use one sample for every note that is on that line, and another sample for notes on another line. The hitsounds would then sound incorrect.
Metadata
No problem with this, I've search on the wiki and official website page too.
Mod(s)
[HD]00:04:738 - add note? as you use at 00:14:843 - Added one on 00:14:843 instead.
Why you make 00:16:106 - double, whereas 00:00:949 - and 00:06:001 - triple? Good point. Done as triples.
00:28:264 - missing note. this pattern seems similar to 00:17:685 (17685|1,17843|0,18001|3,18159|2) - , 00:12:633 (12633|1,12791|2,12949|3,13106|1) - and 00:53:527 - It is not; I can't hear any beat here.
00:58:264 - add note at 3, this part has same pitch like 00:58:422 - and 00:59:054 - too I instead moved the note to 3, because the pattern would not be the same, since doubles are usually on downbeats and upbeats.
01:03:475 (63475|2) - move to 4, then add note 01:03:317 - at 3 I only moved to 4, the addition is not applied due to the reason above.
01:14:843 - triple? like 01:04:738 - 01:07:264 - etc Yep.
01:18:159 - make it double as you use 01:17:685 - because they have same pitch atm Ok/
01:19:264 - i suggest this http://puu.sh/rQ46S/54b3da481c.png the pattern should be consistent with that drum pitch. Partially applied your suggestion.
01:23:212 - 01:25:738 - double Ok.
01:38:843 (98843|0) - move to 01:39:001 - Ok.
01:44:054 - missing note here, add note. this pattern basically came from the part like this 01:48:633 (108633|1,108791|3,108949|0,109106|2) - Same here. I don't hear any distinctive beat.
02:47:685 (167685|2,167685|1,168948|3,169580|2,170212|0,170212|1) - this pattern are not on the right lines. like 02:47:685 (167685|2,167685|1) - should be at 02:47:764 - , 02:49:580 (169580|2) - move to 02:49:659 - , 02:50:212 (170212|1,170212|0) - move to 02:50:370 -
02:55:264 (175264|1) - delete since there isn't piano pitch there.
03:45:791 (225791|2) - delete, triple are better.
03:55:896 (235896|1) - ^
04:00:948 (240948|1) - delete, no cymbal here. All fixed after my last comment.
Only a simple mod here like me, a simple man xD. Good luck with your mapset! :D :D
Thank you for the mod, hikikuman!

FastYoshi wrote:

Hi
From modding queue
O!m 4k


Language option
Tu veux que j'écris en français ou en anglais? xd lel...... Bon, non.. anglais c'est meilleur pour un mod. ><
anyways.......... Lol, ça dépend de toi.

EZ
02:05:370 (125370|3) - Maybe move to 3. Because...
02:05:685 (125685|2) - Then move this to 4, if you agreed with ^. Ok, since it fits with the pitch.

03:15:475 (195475|2) - Move this to 2, don't want to make it sound the same as 03:16:106. Ok.

NM
01:09:159 (69159|2) - Remove this note... the sound isn't very hard for me, so no triple notes here. Yes.

03:42:633 (222633|1) - Move to 3. Ok, because the doubles were repeating.

That's it, I guess... long map but so short mod ><
Anyways.. bonne chance.
Thank you, FastYoshi!
Nwolf
I don't know when this happened but please please please reduce the Oni OD back to 5, for 95 BPM OD6 is very difficult due to the low speed of the notes and an already more strict hit window because of that.
Topic Starter
sheela

Ntiger wrote:

I don't know when this happened but please please please reduce the Oni OD back to 5, for 95 BPM OD6 is very difficult due to the low speed of the notes and an already more strict hit window because of that.
I guess it was at 6 for a harder difficulty since Muzukashii already has OD at 5, but I changed it for your reasons. Thank you again!
Aurele
Pourquoi au cimetière? ;_;
Aldwych

Gabe wrote:

Pourquoi au cimetière? ;_;
Protastic101
k someone pls explain to me why this isnt ranked yet

here from the RRM queue, but consider this a mania check too

*boop*
[General]
  1. I think OD 8 for HD is a bit cruel for the actual difficulty of the chart. Probably 7.5 is better imo
  2. Think soft-hitwhistle has a bit of silence at the end, so I cut out like half a second from it, but the reverb/echo/whatever it's called is still there http://puu.sh/urOjw.wav
  3. You could save some filespace by turning the background into .jpg, which I've done here for you http://puu.sh/urOox.jpg . You'll have to change line 4 of the sb thing to "coeurdepiraterose.jpg" tho
SB size is kind of big but that's ok cause it's pretty

[NM]
00:16:106 (16106|3,16106|2) - Would recommend making this [23] instead since the last jump was a [34] chord, and you also avoid the small stack at 00:15:475 (15475|3,16106|3) -
00:31:738 (31738|2) - I would move this to 4, and then move 00:32:527 (32527|3) - to 2. Reason being that midway through this introductory section, you haven't used 3/4 stacks like the one at 00:31:264 (31264|2,31738|2) - , so suddenly using one now kind of breaks the structure you've set up in this section
00:50:527 (50527|0,50685|1) - Try moving to 3 and 1 respectively so that the right hand gets a bit more of the weight of the notes, like this https://osu.ppy.sh/ss/7477560
00:53:527 (53527|0,54001|0) - Similarly to what I mentioned about those stacks that kind of come out of nowhere. I would arrange the pattern a little more like so to avoid it, while also trying to keep the jumpier feel of the notes https://osu.ppy.sh/ss/7477573
00:54:475 (54475|3,54949|2) - For the same reason as above, I would switch their columns here so it goes 3 - 4 instead to avoid the 3/4 stack. Alternatively, you can change all the 3/4 in this section to stacks to be consistent; either way works.
01:00:949 - to 01:02:212 - Feel like column 4 kind of got left out. Might try something like this to balance it out more https://osu.ppy.sh/ss/7477607
01:04:106 - to 01:06:633 - Kind of feeling a lack of love for the right hand (specifically column 4) here D: https://osu.ppy.sh/ss/7477613
01:38:843 (98843|2) - While the BPM is only 95, I think it'd be more balanced to just move this onto the left hand in column 2 to avoid that right handed minitrill with 01:38:527 (98527|2,98685|3,98843|2) -
01:41:685 (101685|1) - Similar reason to above, but instead, move this to 3?
01:53:212 - to 01:56:527 - Oh poor column 2. Might try rearranging the measure a little like this https://osu.ppy.sh/ss/7477640
01:58:422 (118422|1) - I think it'd be cool to extend this to 01:59:685 - since the sound is a build up and doesn't cut off until the next measure.
01:59:685 (119685|0,120001|0) - Kind of an unwarranted 1/2 stack imo, might try moving it to 2 or something instead
02:02:843 (122843|2,123159|2) - Similarly ^. Could move the second note to 4 to avoid the stack and balance col 4 out a bit
02:06:475 (126475|1) - Move to 1 since it feels kind of empty for a few beats
02:07:896 (127896|0,128212|0) - And so on. I see you're kind of using them more often, so I'll stop pointing it out, but I do wanna say that it'd be better to try and shift the stacks and what hands they're on. Example being 02:09:475 (129475|2,129791|2) - and 02:10:106 (130106|3,130422|3) - being two consecutive stacks on the same hand. It might be more evenly weighted if you put one of the stacks in column 1 or 2.
02:47:685 (167685|0) - You've got a snapping problem with the HD, so start this at 02:47:764 - instead https://osu.ppy.sh/ss/7469058
02:49:580 (169580|1) - Similarly, move this up to 02:49:659 - to make the snap consistent
02:50:212 (170212|2,170212|3) - Move up to 02:50:370 - for consistent snapping
02:47:685 (167685|0) - If you do the above couple suggestions, extend this LN to end at 02:50:370 -
02:56:527 (176527|3) - I actually think this note belongs on the 1/16 above, at 02:56:567 - as that's where the piano comes in.
03:00:317 (180317|1,180317|3) - Should be on 03:00:396 - actually
03:00:948 (180948|2) - At 03:01:027 -
04:13:580 (253580|0,253580|1) - With how softly the violin (?) ends, I think it'd be nicer to just use a single LN, but that's only my preference. I don't mind either.

Most of the other stuff between that are just those 1/2 stacks which I believe to be intentional as a pattern choice, so cool stuff.

Hitsounds
00:48:475 (48475|1) - Missing whistle here, use the drum sampleset too.
01:09:791 (69791|2) - Not really an issue, but Idk why you imported this at 70% when you've just been using editor claps/whistles/finishes the entire time. It's also imported at 70% vol when the rest of the section is using 80% vol. Might just remove the imported hitsound and readd the whistle.
01:13:580 (73580|0) - Missing whistle
01:13:896 (73896|2) - Missing clap
01:18:633 (78633|1) - Not really understanding this being at 43% vol either, but ok. What I do wanna mention is you probably wanna double the hitsound volume and apply it at 86% since you used double hitsounds in the HD https://osu.ppy.sh/ss/7469021
01:19:896 (79896|1) - Missing whistle
01:20:527 (80527|3) - ^
01:24:949 (84949|0) - ^
01:26:527 (86527|3,86685|0) - These hitsounds are inconsistent with the ones in HD, so idk what you were trying to go for here. Uh, I think it'd be better to keep the drum hit claps and make 01:26:527 (86527|3,86685|1) - drum hitclaps in the HD (also add a whistle at 01:26:685 (86685|0) - to be consistent with the one at 01:26:527 (86527|2) - )
01:44:527 (104527|0) - Think you're missing a whistle here for the kick
03:22:422 (202422|1) - Missing whistle
04:06:001 (246001|0) - Up to you to add it or not, but you have two finishes in the HD diff, one is soft and the other is normal set, but in this diff, you only use the soft-hitfinish. Could add the normal hitfinish to this note if you wanted


[HD]
00:04:738 - Would greatly recommend adding a short note here for the piano is it? Or whatever that short staccato sound is
00:32:527 (32527|3) - I'd consider moving to 1 so that the pattern goes from right column holds -> left column holds
00:35:054 - Add a note here to cap the LN off as it feels empty to release the LN without a physical or visual cue from the note as to its timing
00:38:843 - I notice you've been using triples for these longer LN starts, so I might add a note in 4 and move 00:39:317 (39317|3) - to avoid a 3/4 stack unless intentional.
00:38:843 (38843|1) - I would also extend this to end at 00:40:422 - for the same reason I mentioned about about having a short note at the end of the LN to act as a cut off for when to release it
00:41:370 (41370|1) - Same reason above, would end it at 00:41:843 -
00:44:843 (44843|3) - Since this isn't the same sound as 00:44:370 (44370|3) - , I would advise against stacking them, so move to 3?
00:55:264 - Right here, I'm pretty sure that drum roll that comes in is 1/8, and to me, it's kind of underwhelming that you didn't map it. Since the BPM is pretty low, I'd try something like this https://osu.ppy.sh/ss/7477723
01:01:580 (61580|0) - Move to 2 for symmetry with 01:01:264 (61264|2,61264|0) - ?
01:06:001 (66001|2,66159|3,66317|2,66475|3,66633|2) - Since the BPM is so low, there's nothing actually uncomfortable about this, but visually I think it would look nicer if spread out a bit better across both hands. Try this instead? https://osu.ppy.sh/ss/7477726
01:25:896 (85896|1) - Would consider moving this to 3 to give a bit more space between 01:25:896 (85896|1,86133|1) -
01:58:422 - Similar to what I mentioned in the drum roll leading into the first verse, I would try using a similar 1/8 patterning for the drums here too, like this https://osu.ppy.sh/ss/7477740
02:09:159 - There's also a 1/8 roll here too. You could try a really easy and linear roll like this since it's kind of short https://osu.ppy.sh/ss/7477746
02:40:738 (160738|2) - Would recommend putting this in column 1 on the other hand just for balance
02:56:606 (176606|0) - Similar to what I said in NM, the sound actually comes in on 02:56:567 - so this should be moved there.
03:00:317 (180317|0,180317|1) - same, this should be on the 1/8 above at 03:00:396 -
03:00:317 (180948|3) - 1/8 early, so move this to 03:01:027 -
03:04:106 - underwhelming 1/4 D: https://osu.ppy.sh/ss/7477754
03:14:843 - Similarly to the above, you could again, try using a linear roll here (as in it flows only in one direction, going from left -> right or right -> left only). I'll leave it up to you to try something if you want
03:35:054 - Similarly ^. Not only are you limited to linear rolls, you could try anti rolls (2-1-3-4) or split rolls (1-2-4-3) instead too!
04:13:501 - There's a 1/16 glissando here, so you could try this to represent it https://osu.ppy.sh/ss/7477778

Hitsounds
00:37:896 (37896|2) - Missing whistle
01:01:264 (61264|2) - Double hitsound, remove one clap
01:18:633 (78633|2,78633|3) - Double hitsound, remove one of the drum-hitwhistles
01:20:212 (80212|1,80212|0) - Double HS, remove one of the claps
01:44:527 (104527|0) - Missing whistle
02:12:948 (132948|2) - missing whistle
02:20:527 (140527|2) - Add soft-hitwhistle to be consistent with the NM
03:07:264 (187264|2) - Missing whistle
03:11:054 (191054|3) - missing soft-hitwhistle
03:20:527 (200527|1) - missing whistle
03:28:106 (208106|2) - missing whistle
03:30:633 (210633|2) - missing whistle
03:31:264 (211264|2) - missing whistle
03:32:527 (212527|0) - Missing whistle
03:33:159 (213159|0) - missing whistle
03:34:422 (214422|2) - missing whistle
03:35:685 (215685|2) - missing finish
03:38:212 (218212|1) - Missing whistle
03:38:843 (218843|3) - missing whistle
03:43:264 (223264|0) - Missing whistle
03:50:527 (230527|1) - Add clap to be consistent with the NM

Ok, well, once that's applied, I'll recheck and hopefully mania can be given the ok ^w^)b
Topic Starter
sheela

Protastic101 wrote:

k someone pls explain to me why this isnt ranked yet

here from the RRM queue, but consider this a mania check too

*boop*
[General]
  1. I think OD 8 for HD is a bit cruel for the actual difficulty of the chart. Probably 7.5 is better imo All right.
  2. Think soft-hitwhistle has a bit of silence at the end, so I cut out like half a second from it, but the reverb/echo/whatever it's called is still there http://puu.sh/urOjw.wav I can still hear the sound until the end of the wave file. Even if the sound is faint and maybe not noticeable in gameplay, I like to keep it.
  3. You could save some filespace by turning the background into .jpg, which I've done here for you http://puu.sh/urOox.jpg . You'll have to change line 4 of the sb thing to "coeurdepiraterose.jpg" tho Okay. I converted the image my own way, though, but it freed half the filesize of the PNG version.
SB size is kind of big but that's ok cause it's pretty :D

[HD]
02:09:159 - There's also a 1/8 roll here too. You could try a really easy and linear roll like this since it's kind of short https://osu.ppy.sh/ss/7477746 I think I prefer not to. I better emphasize the drum and keep the rhythm consistent with the rest of the similar part of the map.
03:14:843 - Similarly to the above, you could again, try using a linear roll here (as in it flows only in one direction, going from left -> right or right -> left only). I'll leave it up to you to try something if you want Same as above. It doesn't fit well in my opinion.
03:35:054 - Similarly ^. Not only are you limited to linear rolls, you could try anti rolls (2-1-3-4) or split rolls (1-2-4-3) instead too! This one too.

Ok, well, once that's applied, I'll recheck and hopefully mania can be given the ok ^w^)b
Thank you very much for the extensive and helpful mod, Protastic101! Other than the points above, everything else was fix!
Protastic101
recheck \o/

[NM]
01:54:633 (114633|0) - Fun fact, this is stacked under an LN head. Move it to 2 or something
02:50:291 (170291|3,170291|2) - Uh, this is still inconsistent with the snapping in HD lol. Move this to 02:50:370 -
03:00:396 (180396|3) - End this at 03:02:212 - to be consistent with the HD diff
03:04:106 (184106|2,184738|3) - Think it'd be cool to overlap these LNs like so for the 1/8 drum https://osu.ppy.sh/ss/7484785
04:09:791 (249791|3,250422|1) - I think it'd be a cool idea to stack these two notes in the same column (like column 2 or 4) since they're the same pitch, but they're fine either way


[HD]
01:41:054 (101054|1) - Consider moving to 1 since column 1 isn't really getting a lot of love D:
02:09:001 (129001|2,129159|3,129317|2,129475|2) - Not a super big fan of patterns like this despite the really low bpm. I'd try this to make it more even on both hands https://osu.ppy.sh/ss/7484433
02:56:606 (176606|0) - Needs to be snapped at 02:56:567 - and 02:55:264 (175264|3) - needs to end at the same place.
02:59:685 (179685|3) - Extend this to end at 03:00:396 - on the same place as the new notes start
04:00:791 (240791|2) - Would move this to 4 to make a jack with 04:00:948 (240948|3) - since 04:00:475 (240475|1,240633|1) - are jacked
Topic Starter
sheela
All applied!
Protastic101
ok, since the other game modes haven't been checked, I'll just give it the mania icon. Best of luck o/
Topic Starter
sheela
Thank you, Protastic101!
yumichi
Depression


00:03:001 (7) - est un petit peu trop bas
00:10:106 (3,4,5) - peut-être un distance snap plus petit parce que 00:02:527 (4,5,6,7) - est le meme distance snap et cest plus intense
00:15:159 (4,5,6) - ^
00:20:212 (3,4,5) - ^ etc...
01:10:422 (4) - ce slider n'est pas très beau imo ;_; (et à mon avis il ne represente pas bien la chanson)
01:43:896 (5) - un peu inutile de le curve
02:24:317 (5) - il pourrait peut-être suivre le up and down des notes
03:18:633 (3) - je trouve qu'il ne represente pas bien la chanson (la chanson est ''smooth'' alors essaie quelque chose de smooth
03:28:738 (3) - ^
03:29:370 (4) - ^
03:31:264 (3) - le red slider tick n'est pas centré au milieu du slider (je ne sais pas si c'étais par exprès)
03:36:317 (3) - un peu inutile de curve
03:40:738 (1) - devrais etre le copy paste de 03:41:370 (3) -
03:42:001 (4) - pas très beau et ce n'est pas smooth
04:06:001 (1) - peut être changé?
04:11:054 (1) - ^
04:12:317 (2) - ^
04:13:580 (1) - ^

c'est tout, mostly des erreurs qui me dérange rien de majeure. Bonne chance!
Topic Starter
sheela

GabyPichu wrote:

Depression


00:03:001 (7) - est un petit peu trop bas J'espère que j'ai bien rendu 00:02:527 (4,5,6,7) - droit.
00:10:106 (3,4,5) - peut-être un distance snap plus petit parce que 00:02:527 (4,5,6,7) - est le meme distance snap et cest plus intense
00:15:159 (4,5,6) - ^
00:20:212 (3,4,5) - ^ etc... Bonne idée!
01:10:422 (4) - ce slider n'est pas très beau imo ;_; (et à mon avis il ne represente pas bien la chanson) Je suis d'accord. C'est maintenant un slider droit.
01:43:896 (5) - un peu inutile de le curve Pour quel raison?
02:24:317 (5) - il pourrait peut-être suivre le up and down des notes Désolé, je ne comprends pas ce que tu veux dire par "up and down des notes". Un screenshot peut surêment m'aider.
03:18:633 (3) - je trouve qu'il ne represente pas bien la chanson (la chanson est ''smooth'' alors essaie quelque chose de smooth
03:28:738 (3) - ^
03:29:370 (4) - ^ Je ferais une exception pour les trois suggestions du haut. Je trouve qu'ajouter des sliders de formes "bizarres" ne répétera pas les patterns très souvent, plus précisément dans les derniers couplets de la chanson. De même, j'ai mappé cette chanson il y avait plus d'un an; j'aime bien garder ces éléments pour décrire mon ancien style et un peu pour un souvenir.
03:31:264 (3) - le red slider tick n'est pas centré au milieu du slider (je ne sais pas si c'étais par exprès) Ok.
03:36:317 (3) - un peu inutile de curve Pour quelle raison encore? Et honnêtement, ce slider embellit les patterns autour, comme 03:35:685 (1,2,3) - et 03:36:317 (3,4) - .
03:40:738 (1) - devrais etre le copy paste de 03:41:370 (3) - C'est un autre élément de mon ancien style que je veux bien garder.
03:42:001 (4) - pas très beau et ce n'est pas smooth Meh, je l'aime bien honnêtement. Encore un autre élément.
04:06:001 (1) - peut être changé?
04:11:054 (1) - ^
04:12:317 (2) - ^
04:13:580 (1) - ^ Comment?

c'est tout, mostly des erreurs qui me dérange rien de majeure. Bonne chance!
Merci pour le mod, GabyPichu! Aussi, parce que je vois que tu débutes à modder, tu dois expliquer tes suggestions. Comme, "peut être changé" n'est pas assez pour me convaincre à changer. Mets aussi des screenshots pour nous dire comment on peut changer.
yumichi

sheela wrote:

GabyPichu wrote:

Depression


00:03:001 (7) - est un petit peu trop bas J'espère que j'ai bien rendu 00:02:527 (4,5,6,7) - droit.
00:10:106 (3,4,5) - peut-être un distance snap plus petit parce que 00:02:527 (4,5,6,7) - est le meme distance snap et cest plus intense
00:15:159 (4,5,6) - ^
00:20:212 (3,4,5) - ^ etc... Bonne idée!
01:10:422 (4) - ce slider n'est pas très beau imo ;_; (et à mon avis il ne represente pas bien la chanson) Je suis d'accord. C'est maintenant un slider droit.
01:43:896 (5) - un peu inutile de le curve Pour quel raison? Parce que c'est tellement un petit curve que c'est un peu inutile de le curve
02:24:317 (5) - il pourrait peut-être suivre le up and down des notes Désolé, je ne comprends pas ce que tu veux dire par "up and down des notes". Un screenshot peut surêment m'aider. https://puu.sh/uG5D3.png
03:18:633 (3) - je trouve qu'il ne represente pas bien la chanson (la chanson est ''smooth'' alors essaie quelque chose de smooth
03:28:738 (3) - ^
03:29:370 (4) - ^ Je ferais une exception pour les trois suggestions du haut. Je trouve qu'ajouter des sliders de formes "bizarres" ne répétera pas les patterns très souvent, plus précisément dans les derniers couplets de la chanson. De même, j'ai mappé cette chanson il y avait plus d'un an; j'aime bien garder ces éléments pour décrire mon ancien style et un peu pour un souvenir.
03:31:264 (3) - le red slider tick n'est pas centré au milieu du slider (je ne sais pas si c'étais par exprès) Ok.
03:36:317 (3) - un peu inutile de curve Pour quelle raison encore? Et honnêtement, ce slider embellit les patterns autour, comme 03:35:685 (1,2,3) - et 03:36:317 (3,4) - .
03:40:738 (1) - devrais etre le copy paste de 03:41:370 (3) - C'est un autre élément de mon ancien style que je veux bien garder.
03:42:001 (4) - pas très beau et ce n'est pas smooth Meh, je l'aime bien honnêtement. Encore un autre élément.
04:06:001 (1) - peut être changé?
04:11:054 (1) - ^
04:12:317 (2) - ^
04:13:580 (1) - ^ Comment? peut-être juste une autre forme 04:08:527 (1) - celui-ci est très beau mais les autres semblent trop detaillé pour la chanson 04:06:001 (1) - comme ici 04:06:001 (1) - https://puu.sh/uG5Md.png c'est une bonne idée mais cela n'est pas très bien interpreté, 04:11:054 (1) - celui-ci n'est pas très laid ni trop beau mais il peut certainement être amélioré 04:12:317 (2) - celui ci est un bon exemple d'un slider trop détaillé, il ne represente pas la chanson et il n'est pas beau 04:13:580 (1) - même cas pour celui-ci et il a beaucoup de potentiel parce qu'il est long

c'est tout, mostly des erreurs qui me dérange rien de majeure. Bonne chance!
Merci pour le mod, GabyPichu! Aussi, parce que je vois que tu débutes à modder, tu dois expliquer tes suggestions. Comme, "peut être changé" n'est pas assez pour me convaincre à changer. Mets aussi des screenshots pour nous dire comment on peut changer.
Topic Starter
sheela

GabyPichu wrote:

sheela wrote:

Depression


01:43:896 (5) - un peu inutile de le curve Pour quel raison? Parce que c'est tellement un petit curve que c'est un peu inutile de le curve Je le trouve toujours beau avec le petit curve. C'est un peu mon esthétique.
04:06:001 (1) - peut être changé?
04:11:054 (1) - ^
04:12:317 (2) - ^
04:13:580 (1) - ^ Comment? peut-être juste une autre forme 04:08:527 (1) - celui-ci est très beau mais les autres semblent trop detaillé pour la chanson 04:06:001 (1) - comme ici 04:06:001 (1) - https://puu.sh/uG5Md.png c'est une bonne idée mais cela n'est pas très bien interpreté, 04:11:054 (1) - celui-ci n'est pas très laid ni trop beau mais il peut certainement être amélioré 04:12:317 (2) - celui ci est un bon exemple d'un slider trop détaillé, il ne represente pas la chanson et il n'est pas beau 04:13:580 (1) - même cas pour celui-ci et il a beaucoup de potentiel parce qu'il est long Désolé. J'aime beaucoup ces formes, malgré qu'elles ne suivent pas nécessairement la musique, parce que je les fait dans mon ancien style.

c'est tout, mostly des erreurs qui me dérange rien de majeure. Bonne chance!
Net0
interesting song and mapset. Still going for rank or planning on moving to loved?
Topic Starter
sheela

Net0 wrote:

interesting song and mapset. Still going for rank or planning on moving to loved?
this is going for rank.
Kin
Allo sheela!
Je suis un peu late mais bon >_>

[General]

  1. Les hitsounds sont too low, +20% de volume partout serait mieux.
[Oni]

  1. La SV est bugged. Il faut que tu la fix sur le notepad à 1.40.
  2. 02:32:212 - add une note içi ? Il y en a une sur la Muzukashii
[Muzukashii]

  1. 01:07:896 - change la note içi en k et ensuite le kkd en ddd? Ce pattern est currently plus dur que celui utilisé sur la Oni. En le fixant comme ça, ça le rendra plus simple.
  2. 01:35:685 - delete cette note içi ? Elle n'existe pas sur la Oni. Ou sinon, add sur la sur la Oni.
  3. 01:30:633 - 01:40:738 - same thing here. Celle la n'est pas similaire aux autre, mais n'existe pas sur la Oni non plus: 02:32:212 -
  4. 04:13:580 (179) - Vu que le bpm est <120 bpm ; je conseille fortement d'utiliser un spinner à la place. Vu que quand le bpm est <120 bpm, les sliderticks sont en 1/8
En général, le patterning est plutôt cool. Call me back!
Kin
Sheela did not replied here, but fixed everything!
I'd say taiko are ready to go now.


mania approved: p/5858132
Surono
hel yeh pandapanda gl ~
Plaudible
je suis présent!
i just realized i might be a nazi modder omg sorry for huge wallmods

Coeur de pirate - Crier tout bas

General
  1. 03:44:843 - There's two "crier tout bas" sprites in the SB
  2. Snowflakes using MX + MY commands instead of just M which would save on some space maybe
  3. The commas in the lyrics feel a bit random tbh
  4. 1593x1200 bg? Scale to 1366x768 or 1920x1080 maybe?
  5. Not too sure on how they work but MA mentions storyboarded hitsounds: http://puu.sh/x685E/59b9a52abb.png :thinking:


Facile

  1. NC's feel a bit spammy. Maybe switch to every 2 measures? A lot of your combos don't even go past 2 notes :( You do in the normal too anyways.
  2. Subjective rhythm thingy but it'd be nicer if you could make the start of the drums at 00:02:527 clickable. Maybe something like this: http://puu.sh/x61Ms/6f2a59cae2.jpg?
  3. 00:10:106 (2,3) - IMO it's weird to include these 1/2 on weaker drums but not the strong booming ones like 00:07:580. I think if you make these clickable like this you should incorporate the louder ones too maybe with the previous mentioned rhythm. Going with that we have the same kinds of drums at 00:15:159 - not mapped out. Same dealio with 00:20:212 (2,3) - .
  4. 00:15:475 (2) - Re-DS
  5. 00:23:054 (2) - Maybe 1/2 slider here? Like 00:28:106 (2) -
  6. 00:26:212 (1) - So if you changed the rhythm in the intro it'd be more sensible to end these at 00:27:159 - too. If you do maybe you could make 00:28:106 (2) - into a reverse for the vocals starting at 00:27:791 - :) Same thing at 00:36:317 (1) - , these are the only two sliders really in this section that ignore the drums on the 2nd red tick though you include them at 00:41:370 (1) -
  7. 00:54:001 (1) - Just my opinion but it'd be cooler leading into the chorus if you don't make this a repeat and map out the vocals there. 2 1/2 sliders maybe?
  8. 01:31:896 (1) - Again with 3/2 suggestion, if you decided not to feel free to ignore, though you do map it out at 01:36:949 (1) -
  9. 01:40:738 (2) - Re-DS
  10. 01:47:054 (1) - 3/2 slider here?
  11. 02:17:370 (1,2) - Another weird thing to me is that you make sure the crier tout bas lyrics are represented here, but you don't at 01:14:212 (1,2,3) - . Mapped entirely differently at 03:43:264 (1,2,3) - too.
  12. 02:36:633 - circle here to match 02:26:527 (2,3) - ?
  13. 03:02:843 (1) - maybe consider moving this, it'd be cooler if 03:05:370 - could be clickable. Maybe start the spinner at 03:00:317 - ? This goes with the strings, since they cut off on the white tick ending at 03:02:843. Then you'll have a 4 beat gap and you'll be able to easily start the gameplay up again at 03:05:370 - with the start of the chorus :)
  14. I think you should make a few of the kiai rhythms a bit more consistent - compare 01:04:106 (1,2) - , 02:07:264 (1,2,3) - , and 03:12:948 (1,2) - for example. Making the notable build ups in the chorus identical across the choruses would be a lot better imo.
  15. 03:12:948 (1) - You made it in the other kiais that the hitsounds on 03:13:580 - were audible :( why not here too? Same applies to 02:09:791 (1) - and 02:17:370 (1) - and 03:35:685 (1) - .
  16. aaa my big issue here is just inconsistency in the drum rhythms and then wildly different rhythm choices in the chorus, IMO I think a lower diff should represent choruses pretty similarly across a song to make the rhythm more predictable for newer players, if you could make your rhythm choices more clear/identical in each one across the map I think that'd be a lot better.


Normale

  1. 00:10:106 (5,6) - Maybe more suited as slider? The strong drums on 00:07:580 (3) - had a circle leading into it so emphasis feels strong there but in this scenario these quiet drums feel a bit overdone with 2 circles imo.
  2. 00:27:475 (5) - Really long 1/2 strain going on here, maybe delete this circle for less dense rhythm?
  3. 00:36:317 (4) and 00:38:843 (1) - and 00:54:001 (1) - I like what you did with the other rhythms like this, reverse sliders to represent the 1/4 drum in between, think you could do the same here too.
  4. 00:41:370 (4,5) - and 00:46:422 (3,4) - sudden rhythm changes here?
  5. Compare rhythm density starting at 00:43:896 (1) - to the areas before it, you use a lot more 1/1 gaps suddenly in this section leading into the chorus. IMO it'd be better for balance if you make the rhythm a little less dense in the section starting at 00:23:685 (1) - so density isn't so radically different.
  6. I agree with your usage of incorporating some 1/4 rhythms for this difficulty but I really think you should introduce them earlier on somehow too. They feel really sudden in the chorus with no prior inclusion of 1/4 rhythms. I think a really great way to do this would be to make things like 00:02:527 (3) - 1/4 reverse sliders so that the player can anticipate more rhythms like this further in the map, see if you could include some more throughout! :)
  7. 01:05:370 (5,6,7,1) - I feel like you could maybe get all 5 1/4 notes in in a reasonable way for a normal. Maybe use 2 1/4 sliders, or a reverse 1/4 slider and a circle, etc. It'd be cool if you could get all of these represented in these instances. If you do this be sure to do it in the other repetitions in other choruses too!
  8. Last thing with the choruses, I think you could toss in some more 1/2. Right now, it feels like pretty sparse 1/2 with occasional sudden 1/4 rhythms that spike intensity. Since you're using 1/4 now, gaps like 00:58:738, 01:02:527 etc. feel like they could be filled to make the rhythm in the choruses more dense overall, so the intensity becomes more consistent. Again, if you do this, apply to all kiais!
  9. 01:10:422 (5) - Re-DS
  10. 01:15:791 (7) - ^
  11. 01:26:212 (6) - no 1/4 like 01:21:159 (8) - ? Btw maybe 1/4 slider reverse then a circle for these could be cool to represent all the 1/4.
  12. 01:31:896 (3,4,5) - Questionable rhythm imo, you miss out on the reverse slider for the blue tick drum and then you don't map the vocals/drums at 01:33:475 - though you do at 01:38:527 (6) - , definitely like the second rhythm choice so consider switching things around to incorporate that 1/4 here :)
  13. 01:52:106 (6,7,8) - Same
  14. 01:57:159 (1,2,3) - Vocals feel underrepresented, you map them out more definitively at 00:54:001 (1,2,3) - for example.
  15. 02:02:212 (1) - NC gets a bit odd here since you're mapping out more 1/2 you're using 1 measure instead of 2. In the third/first kiais you use 2 consistently throughout, though, so un-NC here maybe?
  16. 02:01:896 (5,6) - You don't usually map out these 1/4 on the less intense 1/4 drums so far, for example at 00:58:738 -. Since you do include them in the 3rd kiai I suggest you add a few more in this chorus and then definitely include some in the first one since there aren't any at the moment.
  17. 02:04:422 (4,5,1) - Re-DS, 1.5x?
  18. 02:19:738 (8) - Re-DS, 1.52x.
  19. 02:19:896 (1) - Rhythm choices in this section feel a bit odd to me. A little disclaimer, I'm basing this off of the assumption that you're mapping to the strings mostly with the drums secondary. 02:21:159 (3,4) - feel like they emphasize the strings, but when stronger strings come into play like at 02:22:422 (5) - they don't get mapped out as much even if you include them partially like at 02:24:001 (6,7) - . I think it'd be better to map out the strings a little more on the intense and loud ones then make the weaker ones a little less prevalent like at 02:21:159 (3,4) - . Furthermore, some rhythms like 02:28:738 (7,8) - or 02:38:843 (6,7) - feel like they ignore them a little too much. Something like http://puu.sh/x650H/9b1fad3ad7.jpg would incorporate them a little more. Similar thing at 02:32:527 (4,5,6) - .
  20. Just a personal subjective suggestion again but maybe incorporate some 1/4 in the same section with some reverse sliders too to include drums a bit :) It'd fit where strings are held out for sure, like at 02:40:106 (1) - for example. You include 1/4 for sure in the ending which is a repeat of this section, though slightly less intense, but it'd still hold up a bit better if they were more similar in terms of rhythm.
  21. 03:02:843 (1) - Same thing with the spinner previously mentioned in facile, it feels weird not having the beginning of the chorus mapped out and it'd be cool to have more included.
  22. 03:07:580 (3,4,5) - Re-DS to 1.45x
  23. 03:07:580 (3,4,5) - Same spiel about the weaker 1/4, include in first kiai for consistency or remove imo.
  24. 03:10:264 (8) - Re-DS to 1.45x, 1.3x here
  25. 03:15:317 (9) - Re-DS
  26. 03:30:475 (9) - Re-DS
  27. 03:58:422 (1) - Remove NC
  28. Really like rhythm density in the 3rd kiai, would be great if you could include more 1/2 like this in the others. :)


Difficile

  1. Spread feels a little poor because this diff is a little low, buffing it to 3.5 or 3.6 would be better.
  2. 00:22:738 (3,4) - Shouldn't this be like 00:12:633 (3,4) - ? vocals fall on blue tick.
  3. 00:28:264 - feels weird not to include this drum, you've included almost all of the 4 drum beats up until this section. Maybe you could make 00:28:106 (5,6) - both sliders or just have 1 reverse slider?
  4. Same ordeal at 00:33:317. In the intro you really included all 4 of these drum beats and continuing that would make consistency better here. Also would make the vocals playable there ;) This happens repeatedly later so fix the others if you decide to fix these. I really liked your intro rhythm with the 1/4 slider reverse onto a circle, would be great for these throughout the rest of the map.
  5. 01:00:317 (4,5,6) - feels like you should have some jumps here considering you do at 01:06:317 (3,4,1) - and 01:11:370 (7,8) -
  6. 01:05:370 (1) - Remove NC, only instance of it being used in this part of the chorus like this.
  7. 01:49:264 (4) - Doesn't feel strongly supported on the red tick, drums and vocals fall on the blue tick before.
  8. 02:03:949 (5,6,7) - and 02:14:054 (5,6,7) - so you use this rhythm twice here but only once in the first kiai, I think doing it twice per kiai would be much nicer. Furthermore, still think these should be spaced more since you put jumps in the other instances of this.
  9. 02:19:422 (6,7,8) - Aesthetic nitpick, straighten these out? :)
  10. 02:21:159 (4,1) - meant to stack/
  11. So IMO I don't entirely agree with the 0.5x+ SV increase in the last 2 kiais. The intensity across the choruses doesn't really increase significantly and increasing spacing this much feels a little excessive, and thus I don't think it justifies this big of a difficulty increase. You do the same in your top diff but I don't think that big of a contrast fits a hard. I like your rhythm choices and flow a lot better in the third kiai though, so would you consider putting 2.0X SV in the first two kiais as well and mapping them with similar rhythms? :)
  12. 03:30:633 (1,2,3) - overlap like 03:16:738 (4,6) - ?
  13. 03:45:159 (6,7,8,9) - This is really the only place where these drums become clickable in the entire third chorus, and is a really big diffspike, imo this should be nerfed a bit or incorporated more across the diff as a buff. It stands out pretty clearly with MA: http://puu.sh/x66O7/9c13c23b8c.png.
  14. love this diff, nice!


Depression

  1. 00:10:106 (3,4,5) - Maybe to distinguish the strong drums at 00:07:580 (4,5,6,7) - to these, put a reverse slider here instead maybe? Would be neat way to emphasize their weakness in contrast. Repeats for other instances.
  2. 00:28:264 - map the drum here? You're able to include 4 at 00:32:843 (3,4,5,6) - for example, would be nice here too.
  3. 00:38:212 (6) - This should be a circle then 1/2 slider on the blue ticks, no? Vocals/drums on 00:38:370.
  4. 00:42:949 (4,5,6) - Same here. Note you do at 00:48:001 (3,4,5,6) - .
  5. Drum thingy again at 01:33:949 -.
  6. 01:43:896 (5) - Reverse slider this maybe so the drum is partially represented.
  7. 03:32:212 - greenline should be D:C2
  8. The linear flow jumps feel a bit out of place towards the end of the map since you use sharp flow for the most part...
  9. love it!!

sorry for wallmod, call me b! :D
Topic Starter
sheela
Plaudible

Plaudible wrote:

je suis présent!
i just realized i might be a nazi modder omg sorry for huge wallmods

Coeur de pirate - Crier tout bas

General
  1. 03:44:843 - There's two "crier tout bas" sprites in the SB i'm impressed by how you manage to find this lol
  2. Snowflakes using MX + MY commands instead of just M which would save on some space maybe redid the snowflakes
  3. The commas in the lyrics feel a bit random tbh while i agree that the first line doesn't need a comma, the line on 01:33:633 does need a comma because they are independent clauses. i also intended to show a line per around 2 measures since separating a line for half wouldn't be nice to watch and break the inconsistency
  4. 1593x1200 bg? Scale to 1366x768 or 1920x1080 maybe? i let the background stay at the original resolution to be compatible with weird aspect ratio lol. but the main reason is that i like to have the full original image instead of a cropped out. i will re-consider if the next modder tells me to change
  5. Not too sure on how they work but MA mentions storyboarded hitsounds: http://puu.sh/x685E/59b9a52abb.png :thinking: i probably added it by mistake


Facile


  • so i did a quick remap to see what rhythm isn't consistent with what rhythm after applying your mod, so my comments may not be saying the truth
  1. NC's feel a bit spammy. Maybe switch to every 2 measures? A lot of your combos don't even go past 2 notes :( You do in the normal too anyways.
  2. Subjective rhythm thingy but it'd be nicer if you could make the start of the drums at 00:02:527 clickable. Maybe something like this: http://puu.sh/x61Ms/6f2a59cae2.jpg?
  3. 00:10:106 (2,3) - IMO it's weird to include these 1/2 on weaker drums but not the strong booming ones like 00:07:580. I think if you make these clickable like this you should incorporate the louder ones too maybe with the previous mentioned rhythm. Going with that we have the same kinds of drums at 00:15:159 - not mapped out. Same dealio with 00:20:212 (2,3) - .
  4. 00:15:475 (2) - Re-DS
    so the beginning part has been revamped to have your subjective rhythm applied and deleted hitcircles after sliders to bring simplicity and to follow correctly the music.
  5. 00:23:054 (2) - Maybe 1/2 slider here? Like 00:28:106 (2) - it would be rather sudden and not suitable. i think it's best to appear the 1/2 sliders at the verse and later due to more instruments playing.
  6. 00:26:212 (1) - So if you changed the rhythm in the intro it'd be more sensible to end these at 00:27:159 - too. If you do maybe you could make 00:28:106 (2) - into a reverse for the vocals starting at 00:27:791 - :) Same thing at 00:36:317 (1) - , these are the only two sliders really in this section that ignore the drums on the 2nd red tick though you include them at 00:41:370 (1) - idk i did apply your suggestion for the intro, but those parts have the piano stand out more, so i decided to map and emphasize the piano
  7. 00:54:001 (1) - Just my opinion but it'd be cooler leading into the chorus if you don't make this a repeat and map out the vocals there. 2 1/2 sliders maybe? maybe 1/2 repeat slider + circle bring more impact to leading into the chorus
  8. 01:31:896 (1) - Again with 3/2 suggestion, if you decided not to feel free to ignore, though you do map it out at 01:36:949 (1) - piano is played on 01:33:791 - so 1/2 slider would emphasize it
  9. 01:40:738 (2) - Re-DS yes
  10. 01:47:054 (1) - 3/2 slider here? yes
  11. 02:17:370 (1,2) - Another weird thing to me is that you make sure the crier tout bas lyrics are represented here, but you don't at 01:14:212 (1,2,3) - . Mapped entirely differently at 03:43:264 (1,2,3) - too. mapped 01:14:212 - and 02:17:370 - the same, and left 03:43:264 - intact; imo i like to bring more emphasis on the last kiai so the first two are similar
  12. 02:36:633 - circle here to match 02:26:527 (2,3) - ? removed the hitcircle (2) from 02:26:527 (2,3) instead bc i don't like how the triplet sounded.
  13. 03:02:843 (1) - maybe consider moving this, it'd be cooler if 03:05:370 - could be clickable. Maybe start the spinner at 03:00:317 - ? This goes with the strings, since they cut off on the white tick ending at 03:02:843. Then you'll have a 4 beat gap and you'll be able to easily start the gameplay up again at 03:05:370 - with the start of the chorus :) does fit
  14. I think you should make a few of the kiai rhythms a bit more consistent - compare 01:04:106 (1,2) - , 02:07:264 (1,2,3) - , and 03:12:948 (1,2) - for example. Making the notable build ups in the chorus identical across the choruses would be a lot better imo.
  15. 03:12:948 (1) - You made it in the other kiais that the hitsounds on 03:13:580 - were audible :( why not here too? Same applies to 02:09:791 (1) - and 02:17:370 (1) - and 03:35:685 (1) - .
  16. aaa my big issue here is just inconsistency in the drum rhythms and then wildly different rhythm choices in the chorus, IMO I think a lower diff should represent choruses pretty similarly across a song to make the rhythm more predictable for newer players, if you could make your rhythm choices more clear/identical in each one across the map I think that'd be a lot better.


Normale

  1. 00:10:106 (5,6) - Maybe more suited as slider? The strong drums on 00:07:580 (3) - had a circle leading into it so emphasis feels strong there but in this scenario these quiet drums feel a bit overdone with 2 circles imo. yes
  2. 00:27:475 (5) - Really long 1/2 strain going on here, maybe delete this circle for less dense rhythm? deleted (6) instead and 00:32:843 - too
  3. 00:36:317 (4) and 00:38:843 (1) - and 00:54:001 (1) - I like what you did with the other rhythms like this, reverse sliders to represent the 1/4 drum in between, think you could do the same here too. yes
  4. 00:41:370 (4,5) - and 00:46:422 (3,4) - sudden rhythm changes here? changed only 00:41:370 (4,5) -; keep the other one bc the melody has changed and maybe it should be the time to change the rhythm
  5. Compare rhythm density starting at 00:43:896 (1) - to the areas before it, you use a lot more 1/1 gaps suddenly in this section leading into the chorus. IMO it'd be better for balance if you make the rhythm a little less dense in the section starting at 00:23:685 (1) - so density isn't so radically different. should be less dense now
  6. I agree with your usage of incorporating some 1/4 rhythms for this difficulty but I really think you should introduce them earlier on somehow too. They feel really sudden in the chorus with no prior inclusion of 1/4 rhythms. I think a really great way to do this would be to make things like 00:02:527 (3) - 1/4 reverse sliders so that the player can anticipate more rhythms like this further in the map, see if you could include some more throughout! :) yes
  7. 01:05:370 (5,6,7,1) - I feel like you could maybe get all 5 1/4 notes in in a reasonable way for a normal. Maybe use 2 1/4 sliders, or a reverse 1/4 slider and a circle, etc. It'd be cool if you could get all of these represented in these instances. If you do this be sure to do it in the other repetitions in other choruses too! 2 1/4 slider it is
  8. Last thing with the choruses, I think you could toss in some more 1/2. Right now, it feels like pretty sparse 1/2 with occasional sudden 1/4 rhythms that spike intensity. Since you're using 1/4 now, gaps like 00:58:738, 01:02:527 etc. feel like they could be filled to make the rhythm in the choruses more dense overall, so the intensity becomes more consistent. Again, if you do this, apply to all kiais! ook
  9. 01:10:422 (5) - Re-DS
  10. 01:15:791 (7) - ^
  11. 01:26:212 (6) - no 1/4 like 01:21:159 (8) - ? Btw maybe 1/4 slider reverse then a circle for these could be cool to represent all the 1/4.
  12. 01:31:896 (3,4,5) - Questionable rhythm imo, you miss out on the reverse slider for the blue tick drum and then you don't map the vocals/drums at 01:33:475 - though you do at 01:38:527 (6) - , definitely like the second rhythm choice so consider switching things around to incorporate that 1/4 here :)
  13. 01:52:106 (6,7,8) - Same
  14. 01:57:159 (1,2,3) - Vocals feel underrepresented, you map them out more definitively at 00:54:001 (1,2,3) - for example. did something to both timestamps; 00:55:264 - made the rhythm to follow mainly the drum
  15. 02:02:212 (1) - NC gets a bit odd here since you're mapping out more 1/2 you're using 1 measure instead of 2. In the third/first kiais you use 2 consistently throughout, though, so un-NC here maybe?
  16. 02:01:896 (5,6) - You don't usually map out these 1/4 on the less intense 1/4 drums so far, for example at 00:58:738 -. Since you do include them in the 3rd kiai I suggest you add a few more in this chorus and then definitely include some in the first one since there aren't any at the moment. it's possible i changed this when applying your suggestion to add 1/2 rhythm to choruses
  17. 02:04:422 (4,5,1) - Re-DS, 1.5x?
  18. 02:19:738 (8) - Re-DS, 1.52x.
  19. 02:19:896 (1) - Rhythm choices in this section feel a bit odd to me. A little disclaimer, I'm basing this off of the assumption that you're mapping to the strings mostly with the drums secondary. 02:21:159 (3,4) - feel like they emphasize the strings, but when stronger strings come into play like at 02:22:422 (5) - they don't get mapped out as much even if you include them partially like at 02:24:001 (6,7) - . I think it'd be better to map out the strings a little more on the intense and loud ones then make the weaker ones a little less prevalent like at 02:21:159 (3,4) - . Furthermore, some rhythms like 02:28:738 (7,8) - or 02:38:843 (6,7) - feel like they ignore them a little too much. Something like http://puu.sh/x650H/9b1fad3ad7.jpg would incorporate them a little more. Similar thing at 02:32:527 (4,5,6) - . remap the section to follow the strings + after 02:30:001 - the rhythm follow the piano with strings i hope this is good
  20. Just a personal subjective suggestion again but maybe incorporate some 1/4 in the same section with some reverse sliders too to include drums a bit :) It'd fit where strings are held out for sure, like at 02:40:106 (1) - for example. You include 1/4 for sure in the ending which is a repeat of this section, though slightly less intense, but it'd still hold up a bit better if they were more similar in terms of rhythm. imo adding 1/4 is kind of a cluster for this "soft" section so i only added it at the last bit of the section to emphasize the build up that starts on 02:40:106 -
  21. 03:02:843 (1) - Same thing with the spinner previously mentioned in facile, it feels weird not having the beginning of the chorus mapped out and it'd be cool to have more included.
  22. 03:07:580 (3,4,5) - Re-DS to 1.45x
  23. 03:07:580 (3,4,5) - Same spiel about the weaker 1/4, include in first kiai for consistency or remove imo.
  24. 03:10:264 (8) - Re-DS to 1.45x, 1.3x here
  25. 03:15:317 (9) - Re-DS
  26. 03:30:475 (9) - Re-DS
  27. 03:58:422 (1) - Remove NC
  28. Really like rhythm density in the 3rd kiai, would be great if you could include more 1/2 like this in the others. :)


Difficile

  1. Spread feels a little poor because this diff is a little low, buffing it to 3.5 or 3.6 would be better.
  2. 00:22:738 (3,4) - Shouldn't this be like 00:12:633 (3,4) - ? vocals fall on blue tick.
  3. 00:28:264 - feels weird not to include this drum, you've included almost all of the 4 drum beats up until this section. Maybe you could make 00:28:106 (5,6) - both sliders or just have 1 reverse slider?
  4. Same ordeal at 00:33:317. In the intro you really included all 4 of these drum beats and continuing that would make consistency better here. Also would make the vocals playable there ;) This happens repeatedly later so fix the others if you decide to fix these. I really liked your intro rhythm with the 1/4 slider reverse onto a circle, would be great for these throughout the rest of the map.
  5. 01:00:317 (4,5,6) - feels like you should have some jumps here considering you do at 01:06:317 (3,4,1) - and 01:11:370 (7,8) -
  6. 01:05:370 (1) - Remove NC, only instance of it being used in this part of the chorus like this.
  7. 01:49:264 (4) - Doesn't feel strongly supported on the red tick, drums and vocals fall on the blue tick before.
  8. 02:03:949 (5,6,7) - and 02:14:054 (5,6,7) - so you use this rhythm twice here but only once in the first kiai, I think doing it twice per kiai would be much nicer. Furthermore, still think these should be spaced more since you put jumps in the other instances of this.
  9. 02:19:422 (6,7,8) - Aesthetic nitpick, straighten these out? :)
  10. 02:21:159 (4,1) - meant to stack/
  11. So IMO I don't entirely agree with the 0.5x+ SV increase in the last 2 kiais. The intensity across the choruses doesn't really increase significantly and increasing spacing this much feels a little excessive, and thus I don't think it justifies this big of a difficulty increase. You do the same in your top diff but I don't think that big of a contrast fits a hard. I like your rhythm choices and flow a lot better in the third kiai though, so would you consider putting 2.0X SV in the first two kiais as well and mapping them with similar rhythms? :)
  12. 03:30:633 (1,2,3) - overlap like 03:16:738 (4,6) - ?
  13. 03:45:159 (6,7,8,9) - This is really the only place where these drums become clickable in the entire third chorus, and is a really big diffspike, imo this should be nerfed a bit or incorporated more across the diff as a buff. It stands out pretty clearly with MA: http://puu.sh/x66O7/9c13c23b8c.png.
  14. love this diff, nice!


Depression

  1. 00:10:106 (3,4,5) - Maybe to distinguish the strong drums at 00:07:580 (4,5,6,7) - to these, put a reverse slider here instead maybe? Would be neat way to emphasize their weakness in contrast. Repeats for other instances.
  2. 00:28:264 - map the drum here? You're able to include 4 at 00:32:843 (3,4,5,6) - for example, would be nice here too. the rhythm 00:27:791 (4,5,6) - is made to follow the piano and it's rather weak drum beat to map
  3. 00:38:212 (6) - This should be a circle then 1/2 slider on the blue ticks, no? Vocals/drums on 00:38:370.
  4. 00:42:949 (4,5,6) - Same here. Note you do at 00:48:001 (3,4,5,6) - .
  5. Drum thingy again at 01:33:949 -. following the piano
  6. 01:43:896 (5) - Reverse slider this maybe so the drum is partially represented. reduced the slider by half to follow the vocals and drum; i don't hear a drum beat on 01:44:212 - so a reversed slider may not be suited for this
  7. 03:32:212 - greenline should be D:C2
  8. The linear flow jumps feel a bit out of place towards the end of the map since you use sharp flow for the most part... for example?
  9. love it!!

sorry for wallmod, call me b! :D
thx plaudible for the wallmod. no comment means i applied your suggestion. i'll maybe need more time to tweak normal bc i currently nerfed it to 1.9 stars, so there is a possibility that i might add a diff in-between. but i've updated what i have now
eyes
Hi, mod for mania

Add tags: alternative indie pop

soft-hitwhistle probably has 16ms~ first delay

1|2|3|4
NM
00:03:475 (3475|3) - move to 3, for avoiding 00:02:843 (2843|3,3475|3) , and also the pitch differs from 00:00:949 (949|0,949|3) - so it has to be different
00:08:054 (8054|1) - move to 1 for balance
00:21:159 (21159|0,21633|1) - swap columns for balance
00:41:843 (41843|0) - move to 2 or 4 for balance
00:56:843 (56843|2,57159|2) - don't make it a jack for consistency with 00:59:370 (59370|1,59527|2,59685|0,59685|3) - 01:01:896 (61896|1,62054|2,62212|3,62212|0)

01:00:001 (60001|2,60159|1,60317|2) - you didn't make such trills in this part, make it no trill for consistency
01:07:264 (67264|3,67580|2) - swap columns for balance and consistency
01:22:422 - place a note for consistency with 01:21:791 (81791|1,81791|0) - 01:23:685 (83685|0,83685|3) - 01:24:317 (84317|3,84317|2)
01:28:738 - add a note^
01:27:159 (87159|3,87317|2) - swap columns for balance
01:31:896 (91896|0) - move to 3, 01:32:370 (92370|2) - move to 4 for balance
01:47:054 (107054|1) - move to 3 for balance
01:48:633 (108633|1,108949|1) - unnecessary and inconsistency jack
01:51:791 (111791|1,112106|1) - ^
01:56:527 (116527|1) - and 01:58:422 (118422|1) - are different sounds, move the second LN to any another column for it
02:00:317 (120317|1) - move to 1 for balance and consistency
02:08:212 (128212|2,128370|1,128527|2) - make it 4 - 3 - 2 for balance
02:13:896 (133896|1) - move to 3 for balance
02:20:527 (140527|0) - delete, since you don't place note with LN anymore in this part
02:26:370 (146370|2) - move to 2 for balance
02:27:948 (147948|0,148106|1) - move 1 column right> for balance
02:39:475 (159475|2) - move to 1, 02:39:791 (159791|0) - move to 4 for balance
03:04:106 (184106|3,184738|2,185685|3) - swap columns for balance
03:09:948 (189948|0,190106|1,190264|2) - move 1 column right> for balance
03:10:738 (190738|2,190896|1,191054|2) - inconsistency trill
03:14:843 (194843|2,195001|1,195159|2) - ^
03:16:106 (196106|3,196422|3) - unnecessary jack
03:18:317 (198317|3) - move to 3 for balance and consistency
03:19:896 (199896|3,200054|0,200212|3,200370|0) - you never did this pattern in kiai, why do now?
03:23:685 (203685|0) - move to 2
03:26:527 (206527|3,206685|2) - move 1 column left< for balance
03:31:264 (211264|2) - move to 1
03:33:159 (213159|1) - move to 1, 03:33:475 (213475|3) - move to 2 for balance
03:34:738 (214738|2) - move to 4
03:35:685 (215685|1) - move to 3
03:36:317 (216317|3) - ^
03:39:159 (219159|3) - move to 1
03:40:264 (220264|1,220422|3) - swap for balance
03:43:580 (223580|3,223896|3) - avoid
03:47:685 - this should be a double, not this 03:48:001
03:50:843 (230843|2,231159|3,231317|2) - swap columns for balance
03:52:106 (232106|1) - move to 4
04:00:475 (240475|2) - move to 1

HD
00:48:001 (48001|1,48159|0,48317|3) - make it 2 - 1 - 2 for consistency with 00:45:475 (45475|2,45633|3,45791|2) and move 00:48:475 (48475|1) - to 4 if you accept
01:04:422 (64422|3) - move to 1 for balance
01:06:949 (66949|0) - move to 3 for balance
01:15:159 (75159|3) - move to 1
01:29:370 - add a note
01:31:264 - ^
01:33:633 (93633|1) - move to 1
01:36:317 - add a note
01:36:949 - ^
01:38:527 (98527|1,98685|2) - CTRL+H for balance
01:46:422 - add a note
01:48:791 (108791|3) - move to 3, because the sound differs from 01:48:001 (108001|3,108317|3) and swap these 01:49:106 (109106|2,109580|3) - if you accepted
01:49:580 - double
01:56:527 - 01:57:159 - add a note
02:21:791 - ^
02:24:317 - ^
02:26:843 - ^
02:31:896 - ^
02:34:422 - ^
02:36:948 - ^
02:39:475 - ^ because here are bass+main sound (? idk how this sound names)
02:55:948 - missed sound
02:56:567 (176567|0) - ow, extend it to 02:57:159 - for consistency, and playability
03:04:106 - hm I think this burst should be same/harder than previous burst 01:58:422
03:09:791 - 03:14:843 - 03:19:896 - 03:30:001 - 03:35:054 - 03:40:106 - 03:45:159 - why no 1/4 jacks like at previous kiai 02:09:317 (129317|2,129475|2,129633|1,129791|1) ? Put some jacks for consistency
03:54:633 (234633|0) - move to 3 for balance
04:13:501 (253501|1,253541|2) - SS-breaker, make it simple notes, much hard than all previous part of diff
Aurele
regarde tes mods et poke-moi lorsque tu seras prêt!
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