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Coeur de pirate - Crier tout bas [Osu|OsuMania|Taiko]

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Jaltzu
Hello!
From my queue.
Sorry for being a bit late. I've been little busy with my own stuff.
There's a poll on my queue, so please go vote there. Thanks. :)

Muzu
00:27:948 - Add d?
00:33:001 - ↑ (and change 00:33:159 (71) - to k?)
00:38:054 - ↑
01:01:264 (133) -
01:04:422 (144) - Delete
01:08:370 (157) - k and del01:08:527 (158) - ?
01:13:264 (173) - Del
01:19:738 - Add k, 01:20:685 (199,200) - Ctrl+G, 01:21:159 (201) - k, 01:21:633 (203) - Move to 01:22:264 and change to k
01:38:527 AND 01:38:685 - Add d
01:53:685 AND 01:53:843 - ↑
01:55:896 - ↑
01:57:791 (285) - Del
01:58:422 (286) - k
02:05:370 (308) - k
02:06:317 (310) - Del
02:10:422 (324) - k
02:16:422 (342) - Del
02:25:580 (371) - k
02:34:106 (394,395,396) - kkd?
02:41:370 - Add d
02:49:580 (428) - Move to 02:49:896
02:50:212 (429) - k
02:57:159 (435) - Move to 02:57:475 and change to k
03:00:948 - 03:03:475 - Replace with a spinner.
03:04:422 (446) - k
03:22:106 (501) - Del
03:36:159 - Add d
03:38:685 - ↑
03:41:212 - ↑
03:43:580 And 03:43:738 - Add k + 03:43:896 (566) - d
03:44:843 (569) - k
03:48:948 - Add d
03:52:422 (589) - k
03:59:054 - Add d.
04:09:791 (632) - Move to 04:10:106 and change to k

Oni
01:03:159 (178) - Del
01:05:370 (188) - k
01:05:685 (189) - ↑
01:13:264 (223) - Del
01:20:527 (2,3,4,5,6,7,8,9,10) - Like this:


01:25:580 - Add d
01:26:527 (31) - k
01:32:843 (51,52) - k (or just 01:32:843 (51) - )
01:58:896 (123) - d
02:06:317 (156) - Del
02:16:422 (201) - Del
02:19:738 (217,218) - k
02:30:001 (259) - K
02:30:948 (263) - k
02:33:001 (271) - k
02:39:791 - Add d
02:41:370 - Add d AND change 02:41:527 (304) - to k
02:49:580 (317) - Move to 02:49:896 -, 02:50:054 - Add d, 02:50:212 (318) - k => ddk
02:57:159 (324) - k
02:57:475 - Add k
03:00:001 AND 03:00:159 - Add d
03:00:948 - 03:03:475 - Spinner
03:04:580 (339) - d
03:06:948 (350,351,352) - kkd
03:12:633 (376) - d
03:17:212 (397) - k
03:24:475 - Add k
03:29:054 (451) - k?
03:40:580 (504,505) - k
03:41:685 (509) - k?
03:44:685 - Add k
03:46:738 (532) - k
03:51:475 (554,555) - Ctrl+G
03:59:843 (588,589,590,591,592,593,594,595) - This:

04:05:370 (612,613) - Ctrl+G, 04:05:843 (615) - k
04:06:317 AND 04:06:475 AND 04:06:948 - Add k
04:07:580 (619) - Move to 04:07:422
04:10:106 - Add d

Really nice song and map. Good luck for rank. :)
Julie


Mod
4K |1|2|3|4|

[NM]

00:02:843 (2843|3) - You didn't add any whistle here, but you did here 00:07:896 (7896|3) -

00:22:738 (22738|0,22896|0,23212|0) - Suddendly your putting all one 1st column @.@. Surtout pour un normal xD

00:37:896 (37896|1,38054|1) - Essaie de pas stacker ca, surtout pour une normal =w=.

00:42:949 (42949|1,43106|1) - 00:48:001 (48001|0,48159|0) - 00:48:001 (48001|0,48159|0) - 00:50:527 (50527|0,50685|0) - , etc laaa xD ^

00:44:370 (44370|1,44843|1,45001|0,45159|1,45475|0,45633|1) - Ca commence a avoir un peu trop de note de suite pour la main gauche, 00:44:843 (44843|1,45001|0,45159|1) - surtout pour ici, ca peut etre un peut vite xD.

00:53:527 (53527|1) - Yoo laa kesser ca laaaa!! Ye ou le whistle laa XD

01:03:159 (63159|3,63317|2,63475|3) - Probably not suggest for your lowest difficulty, it could cause stress, car c'est toute dans la meme main ;w;.

01:09:159 (69159|0,69159|2) - Pu de hitsound ici? O.O

01:11:527 (71527|2) - Continue ton clap de ici 01:11:054 (71054|3,71212|0,71370|1) - comme tu la fait précédemment ici 01:00:949 (60949|3,61106|0,61264|1,61422|2) - par exemple.

01:16:738 (76738|2,76738|1) - Add a finish sound, probably a Drum one with a Normal addition like you did here 00:56:527 -

01:24:791 (84791|1) - Mauvais choix de hitsound? C'est pas suposé d'être un clap ici?

01:26:527 (86527|3,86685|0) - Add a Auto Clap here, the normal hit really don't fit much with this. And also to keep your auto clap consistent.

01:27:317 (87317|2) - Same as reason as 01:24:791 (84791|1) -

01:48:633 (108633|1,108791|1,108949|1) - Really not suggest stacking 3 note in one column for the lowest difficulty ><.

01:54:159 - Not mapping this O.O is supose to follow 01:53:685 (113685|2,113843|3,114001|0) - . Le drum continue vraiment clairement, alors le monde vont surement être confuse ici non?

02:01:264 (121264|0) - Mauvais hitsound, and why is it in the same column as 02:00:949 (120949|0) - ? XD

02:19:896 - Add a finisher sound for the crash sound?

02:38:054 (158054|3) - Ca doit etre le meme hitsound que 02:37:896 (157896|3) -

02:40:580 (160580|3) - ^

03:25:580 - Now your adding a 3 note for the cymbal, not really consistent, probably really not suggest for the normal.

03:48:317 (228317|2,228791|1,229264|3) - Really way too loud finisher x.x!! Really don't flow well with the music ><.

03:53:843 (233843|3,234317|2) - 03:58:896 (238896|3,239370|3) - ^ Ears killer =w=

04:00:948 - Uhh why 3 notes hit here xD?

3rd and 4th kiai, feel like there is less hitsound then the 1st and 2nd one while it should be consistent.

Good luck :)!
Kawawa


Mod
4K |1|2|3|4|

[HD]
00:34:738 - add a note.
there is synth music. and If add at here, can keeping the beat rhythm.
sample : http://puu.sh/lijJV/187489abc9.jpg

00:44:843 (44843|3,45001|2,45159|1,45475|0,45633|1,45791|3,46106|2,46264|1) - When I test played that, I felt something vague.
Please just consider focus on vocal sound. 00:45:001 (45001|2,45791|3,46264|1) - remove.
If you remove it, It will be able to feel a certain sense. It will be able to feel a which sense of music certainly than before.

00:50:212 - add at 4. there is a vocal pitch. and If you add it, It would be a better pattern in progress.

00:53:370 - add at 4 for drum. same with 00:53:054 (53054|3,53212|0,53527|0) -
I know your intend. but is really need for Maintaining a sense of beat.

01:14:843 - add at 3. seems missing. u can see from like 01:09:791 - 01:07:264 -

01:17:685 - add at 2. is more loud than 01:17:370 -
When i viewed around pattern, You was keep the only one note at same part at here. but, you can add it here for highlight. because is 2snap pattern.

01:18:475 (78475|2) - move to 1 and 01:18:633 (78633|1) - move to 3. for more better drum feeling.

01:22:264 (82264|1) - move to 3. If you want jacp pattern, It has to be connected to this 01:22:106 (82106|2) - . is same sound.

01:26:843 (86843|0) - move to 4? just suggestion. for pretty shape http://puu.sh/lil8K/e6f16b1c9e.jpg

You must have consistency in structure of music.▽
01:43:896 - 01:44:054 - add a note. for drum. you can see from another same part 01:48:949 (108949|0,109106|2) -
01:54:159 - note missing. add a note.
02:04:422 - add at 2. you can see from another same part like 01:00:949 (60949|3,60949|1,61264|2,61264|1,61580|1,61580|2,61580|0) -
^ is should be same chord amount.
03:09:791 - add a note. same with above in this same part.
03:14:843 - add a note.
03:19:896 - add a note.
04:00:633 - add a note.




02:42:633 (162633|3) - remove. Surrounding pattern focused on the drum. I recommend skip the note.

02:41:370 (161370|0,161527|3,161527|2,161685|0,161843|0,162001|2,162001|3,162159|1,162159|0,162317|2,162317|3,162475|1,162475|0) -
^ This pattern suggestion. sample : http://puu.sh/lilJT/aebb343a48.jpg


02:52:738 (172738|0) - remove. no need. and 02:52:106 - add at here.

Good luck :)!
-Tenshi-
Hi! Je rejouai tranquillement la oni quand paf! 04:06:001 (616) - C'est unrankable ça:
The note prior the finisher note must be of the opposite color.
Voila voila, no kudosu lol.
Topic Starter
sheela

Jaltzu wrote:

Hello!
From my queue.
Sorry for being a bit late. I've been little busy with my own stuff. | No problem!
There's a poll on my queue, so please go vote there. Thanks. :) | Alright.

Muzu
00:27:948 - Add d?
00:33:001 - ↑ (and change 00:33:159 (71) - to k?)
00:38:054 - ↑
01:01:264 (133) -
01:04:422 (144) - Delete
| I don't want to delete them. It makes the sound weird.
01:08:370 (157) - k and del01:08:527 (158) - ? | If I do that, it will make inconsistency to the rhythm, like 00:58:106 (125,126,127) previously. Besides, the drum doesn't have a higher note than what's following.
01:13:264 (173) - Del | Similar to a point.
01:19:738 - Add k, 01:20:685 (199,200) - Ctrl+G, 01:21:159 (201) - k, 01:21:633 (203) - Move to 01:22:264 and change to k | Lol. I got confused there. This is partially applied. It's mostly because the current follows better the drums.
01:38:527 AND 01:38:685 - Add d
01:53:685 AND 01:53:843 - ↑
01:55:896 - ↑ | There isn't really any beat on this tick except the vocals, but I'm being constant with the drums, so adding a note will "break the rhythm".
01:57:791 (285) - Del
01:58:422 (286) - k | Maybe not here. The sound in music starts on this time and it's a weak beat. If the rhythm commences with a kat, it doesn't go well to be honest. There's also the effects.
02:05:370 (308) - k
02:06:317 (310) - Del | Like in the previous points.
02:10:422 (324) - k
02:16:422 (342) - Del | Same.
02:25:580 (371) - k
02:34:106 (394,395,396) - kkd?
02:41:370 - Add d
02:49:580 (428) - Move to 02:49:896 | I don't want to follow the vocals to be honest, so I'll keep this note to follow the piano instead.
02:50:212 (429) - k | The piano sound got lower, so a don fits better.
02:57:159 (435) - Move to 02:57:475 and change to k | Same reason here. I follow the piano.
03:00:948 - 03:03:475 - Replace with a spinner. | I didn't think for that, but starting the spinner on 03:02:843 sounds better due to the build up.
03:04:422 (446) - k | I added a don at the first tick of the choruses, so I'll avoid inconsistency.
03:22:106 (501) - Del | Similar reasons.
03:36:159 - Add d | It's still about the consistency here. It's similar to 03:30:948 - 03:33:475 - and etc.
03:38:685 - ↑
03:41:212 - ↑
| Same reason.
03:43:580 And 03:43:738 - Add k + 03:43:896 (566) - d
03:44:843 (569) - k | Hmm... It doesn't sound fitting with the music.
03:48:948 - Add d
03:52:422 (589) - k
03:59:054 - Add d. | This time, there's no drums, so maybe not for this.
04:09:791 (632) - Move to 04:10:106 and change to k | I'm not sure what you're trying to follow. There's no literally no beat on the red tick.

Oni
01:03:159 (178) - Del
01:05:370 (188) - k
01:05:685 (189) - ↑
01:13:264 (223) - Del
01:20:527 (2,3,4,5,6,7,8,9,10) - Like this:


01:25:580 - Add d
01:26:527 (31) - k
01:32:843 (51,52) - k (or just 01:32:843 (51) - )
01:58:896 (123) - d
02:06:317 (156) - Del
02:16:422 (201) - Del
02:19:738 (217,218) - k
02:30:001 (259) - K | I want to highlight the beat with a big don. A big kat doesn't feel right.
02:30:948 (263) - k
02:33:001 (271) - k
02:39:791 - Add d | There's no drum beat.
02:41:370 - Add d AND change 02:41:527 (304) - to k
02:49:580 (317) - Move to 02:49:896 -, 02:50:054 - Add d, 02:50:212 (318) - k => ddk
02:57:159 (324) - k
02:57:475 - Add k
03:00:001 AND 03:00:159 - Add d
03:00:948 - 03:03:475 - Spinner | I'll keep the rhythm to emphasize the build up.
03:04:580 (339) - d
03:06:948 (350,351,352) - kkd
03:12:633 (376) - d
03:17:212 (397) - k
03:24:475 - Add k
03:29:054 (451) - k?
03:40:580 (504,505) - k
03:41:685 (509) - k?
03:44:685 - Add k
03:46:738 (532) - k
03:51:475 (554,555) - Ctrl+G
03:59:843 (588,589,590,591,592,593,594,595) - This:

04:05:370 (612,613) - Ctrl+G, 04:05:843 (615) - k
04:06:317 AND 04:06:475 AND 04:06:948 - Add k
04:07:580 (619) - Move to 04:07:422
04:10:106 - Add d
| This is like in Muzu.

Really nice song and map. Good luck for rank. :)
Thank you for the mod, Jaltzu! But some points were not applied, and I didn't write anything (laziness lol) because the same reasons returns. It's mostly because the drum beat is higher or lower, the consistency, and what I follow. You should add to your points why should I apply this, so I could see what you want to say and make me apply it. Otherwise I can't really do anything: I have to see if it fits well on my own. For your future mods, try to elaborate more your points.
---------
@Julie: Yeeh. I got lazy and used the hitsound copier lol. I'm going to rework the hitsounds. But thank you for the mod! It really helped me getting involved with mania mapping.
---------
@KawaEE: Thank you for the mod! But some points were not applied:

KawaEE wrote:

01:00:949 (60949|3,60949|1,61264|2,61264|1,61580|1,61580|2,61580|0) -
^ is should be same chord amount.
03:09:791 - add a note. same with above in this same part.
I left the the "first chords" to two notes, because I want to make them not strong than what will come, so the next measure with the big drum beat. I think it fits with the instruments and makes a nice effect.
Like Julie's, your mod helped me getting familiar to the mania mapping!
---------
@-Tenshi-: Ah oui. Mais je l'ai appliqué dans un mod, donc c'est correct lol. Merci encore de regarder ma map une autre fois!
Sylphi
Hi, sheela901.

[Muzukashii]
  1. 00:38:212 (83) - I think it would be fit overall feeling that changing to k.
  2. 00:48:001 - Add note to follow drum(?) sound? it is needed for consistency with 00:52:422 imo.
  3. 00:58:738 (128,129) - Swap these. it would be fit vocals.
  4. 01:07:580 (157) - Remove this for consistency.
  5. 01:11:527 (172) - Why is only here 5 stream? i think it would be better feeling that changing to kkd k.
  6. 01:16:106 (186,187,188,189,190) - Same as above. it is a bit awkward feeling.
  7. 01:18:317 (194,195,196) - Remove 195 and change to d k for matching prev pattern.
  8. 01:20:685 (203) - Remove this for making little break.
  9. 01:21:317 - Move to 01:21:317. melody is there.
  10. 01:42:475 (261) - Change to d for consistency with other similar part.
  11. 02:24:001 (374,375) - k? match d k d k d k pattern.
  12. 02:30:001 (390) - i think clap is not necessary.
  13. 02:31:264 (392,393,394,395) - Sound feels like k d k d.
  14. 02:35:685 (405) - k?
  15. 03:26:527 (66) - Remove this for consistency?
[Oni]
  1. 01:00:317 (165) - k? high pitch.
  2. 01:28:106 - Add note to follow drum sound.
  3. 03:48:317 (541,542,543,544,545) - 03:58:422 (585,586,587,588,589) - I don't think this 2 streams is fit the music.
  4. 03:54:633 - 03:59:685 - 04:04:738 - Start is a bit empty feeling. how about adding note?
Topic Starter
sheela

Underflow wrote:

Hi, sheela901.

[Muzukashii]
  1. 00:38:212 (83) - I think it would be fit overall feeling that changing to k. | Alright.
  2. 00:48:001 - Add note to follow drum(?) sound? it is needed for consistency with 00:52:422 imo. | Okay.
  3. 00:58:738 (128,129) - Swap these. it would be fit vocals. | Yes.
  4. 01:07:580 (157) - Remove this for consistency. | Removed.
  5. 01:11:527 (172) - Why is only here 5 stream? i think it would be better feeling that changing to kkd k.
  6. 01:16:106 (186,187,188,189,190) - Same as above. it is a bit awkward feeling. | Removed and changed the pattern for the points above.
  7. 01:18:317 (194,195,196) - Remove 195 and change to d k for matching prev pattern. | Alright.
  8. 01:20:685 (203) - Remove this for making little break. | Cool.
  9. 01:21:317 - Move to 01:21:317. melody is there. | You posted the same timestamps, so I don't know what do to.
  10. 01:42:475 (261) - Change to d for consistency with other similar part. | Alright.
  11. 02:24:001 (374,375) - k? match d k d k d k pattern. | Sure.
  12. 02:30:001 (390) - i think clap is not necessary. | Okay.
  13. 02:31:264 (392,393,394,395) - Sound feels like k d k d. | True.
  14. 02:35:685 (405) - k? | Sure.
  15. 03:26:527 (66) - Remove this for consistency? | Yes.
[Oni]
  1. 01:00:317 (165) - k? high pitch. | The drum doesn't have a higher pitch in my opinion, so a don would fit best.
  2. 01:28:106 - Add note to follow drum sound. | Alright.
  3. 03:48:317 (541,542,543,544,545) - 03:58:422 (585,586,587,588,589) - I don't think this 2 streams is fit the music. | Changed the rhythm.
  4. 03:54:633 - 03:59:685 - 04:04:738 - Start is a bit empty feeling. how about adding note? | Only for the first one. The others don't have drum beats, so adding notes won't fit to be honest.
Thank you for the mod, Underflow! It was pretty helpful.
riktoi


Terribly sorry for not modding this, and for the late reply. As I will not mod this (or any other map that was in my queue during the hiatus) I will just give you some kudosu for compensation. I apologize again and hope it will go better in future.
Estaryo
:) Hello from my Queue :)

Here is my Taiko Mod
In the following I will show you what I would change and why.



General


  1. I think your maps are Futsuu and Muzukashii. The Oni diff you made is long, has a low bpm and many breaks. I think it's a Muzukashii.
    I would ask another Taikoplayer about that because i wonder why noone said this before and I'm not completly sure too. Just keep in mind


Muzukashii


  1. 00:54:001 (116) – Change to D // Sounds the same like (117)

  2. 01:26:526 (219,220) – Ctrl + G // sounds the same like both notes before

  3. 03:02:843 (1) – End on 03:04:738 // I have the feeling that this Spinner is a little too long, more the space to the next notes too short

  4. 03:44:212 (117) – Change to D // 116 is supported by a hitsound of a song, i think the three notes after it should be the same

This map is really good i have to force myself to find something.


Oni


  1. 00:23:685 (58) – Change to D // Everytime after the Vocals began you mapped this part of the song DD i would keep it

  2. 01:08:527 (203,204) – Ctrl + G // There are alot of DDK in that part, try DDD_K

  3. 01:39:949 (73,74) – Ctrl + G // I wont change the DD on that part

  4. 01:42:475 (80,81,82) – Change Colours // First one to support the song, last one to bring a k

  5. 03:02:212 (334) – Delete // I hear nothing in the Song at that Point i would prefer a short break, it's fasten up after this anyway

  6. 04:03:948 (42) – Change to D // you mapped this part before in two ways: KDK KDD, i would stay in line with that


This maps in total are really good.
I played it sometimes, enjoyed it and :D I'm really loving the sound of that part after the Refrain :D
:) I hope this was helpfull in any way. For Questions feel free to ask and leave a comment :)
-BANGKE-
hi sheela, nm req from this t/388270&start=0

mod inside
1|2|3|4

nm
00:03:001 (3001|2) - hmmm, move to 2, mirror with this note 00:02:212 (2212|2) -
00:12:949 (12949|3) - how about move to 2?
00:20:370 (20370|0) - move to 4
00:58:738 (58738|0) - move to 3
01:27:475 (87475|3) - hmmm, it's cool if you move it to 1
02:08:843 (128843|2,129001|1,129159|3,129317|1,129475|3,129633|0,129791|1,129791|2) - hmm try this http://puu.sh/lvSFL/5c9baa3351.jpg
02:11:685 (131685|3) - move it to 2
02:55:264 (175264|1) - move it to 3

hd
00:12:633 (12633|1,12791|1,12949|2,13106|1) - try this http://puu.sh/lvSRL/c742fa2b6d.jpg
00:28:264 - hmm, i hear a little sound here, add 1 note
00:30:475 - missing kick
00:42:633 - add 1
01:07:738 (67738|1,67896|1) - hmm, 01:07:896 (67896|1) - move it to 4
01:48:791 (108791|1) - move it to 4
02:06:001 (126001|1) - move it to 3

dont give kds if my mod doesnt help, goodluck have fun :)
Topic Starter
sheela
@riktoi: I see, and it's all right. Thank you for your stars though!

Estaryo wrote:

:) Hello from my Queue :)

Here is my Taiko Mod
In the following I will show you what I would change and why.



General


  1. I think your maps are Futsuu and Muzukashii. The Oni diff you made is long, has a low bpm and many breaks. I think it's a Muzukashii.
    I would ask another Taikoplayer about that because i wonder why noone said this before and I'm not completly sure too. Just keep in mind
    I didn't think of that before. But in my opinion the patterns in Oni are kind of hard for a Muzukashii, like the streams and stuff. But I am myself a novice Taiko player and modder, so I'm going to contact another pro Taiko mapper/player and confirm things.


Muzukashii


  1. 00:54:001 (116) – Change to D // Sounds the same like (117)
    Yes.

  2. 01:26:526 (219,220) – Ctrl + G // sounds the same like both notes before
    It's following the drum here, so starting from 01:26:212 the drum is higher in pitch, so I think only kats will fit better. It's the same thing to 01:26:843 but it doesn't have the drum beat like previously.

  3. 03:02:843 (1) – End on 03:04:738 // I have the feeling that this Spinner is a little too long, more the space to the next notes too short
    All right. I've never included spinners in Taiko maps lel.

  4. 03:44:212 (117) – Change to D // 116 is supported by a hitsound of a song, i think the three notes after it should be the same
    Cool, it's sound well.

This map is really good i have to force myself to find something.
noice


Oni


  1. 00:23:685 (58) – Change to D // Everytime after the Vocals began you mapped this part of the song DD i would keep it
    Yes, that's right.

  2. 01:08:527 (203,204) – Ctrl + G // There are alot of DDK in that part, try DDD_K
    All right, it makes a fit.

  3. 01:39:949 (73,74) – Ctrl + G // I wont change the DD on that part
    I changed (73) to don, but I deleted (74) because it wasn't hitting any drum beat.

  4. 01:42:475 (80,81,82) – Change Colours // First one to support the song, last one to bring a k
    I only changed 01:42:949 to don. The one previous, that has a kat, supports not only the drum, but also the piano since the sound is high. I didn't get the part of "last one to bring a k" though.

  5. 03:02:212 (334) – Delete // I hear nothing in the Song at that Point i would prefer a short break, it's fasten up after this anyway
    Ah, that's true. Good catch!

  6. 04:03:948 (42) – Change to D // you mapped this part before in two ways: KDK KDD, i would stay in line with that
    It sounds better with the don, so changed the color.


This maps in total are really good.
I played it sometimes, enjoyed it and :D I'm really loving the sound of that part after the Refrain :D
:) I hope this was helpfull in any way. For Questions feel free to ask and leave a comment :)
Thank you very much for the mod, Estaryo! And I'm glad that you really like both my Taiko difficulties and the song!

-BANGKE- wrote:

hi sheela, nm req from this t/388270&start=0

mod inside
1|2|3|4

nm
00:03:001 (3001|2) - hmmm, move to 2, mirror with this note 00:02:212 (2212|2) -
All right.
00:12:949 (12949|3) - how about move to 2?
I have no problem with moving the note to 2 lel.
00:20:370 (20370|0) - move to 4
Oh yes, it's for a better flow.
00:58:738 (58738|0) - move to 3
Cool.
01:27:475 (87475|3) - hmmm, it's cool if you move it to 1
Done.
02:08:843 (128843|2,129001|1,129159|3,129317|1,129475|3,129633|0,129791|1,129791|2) - hmm try this http://puu.sh/lvSFL/5c9baa3351.jpg
Cool pattern.
02:11:685 (131685|3) - move it to 2
Yes, it makes sense.
02:55:264 (175264|1) - move it to 3
Yes.

hd
00:12:633 (12633|1,12791|1,12949|2,13106|1) - try this http://puu.sh/lvSRL/c742fa2b6d.jpg
Applied.
00:28:264 - hmm, i hear a little sound here, add 1 note
Hmm... I can't hear anything of this tick, so this point has not been applied.
00:30:475 - missing kick
Oops, added.
00:42:633 - add 1
Added.
01:07:738 (67738|1,67896|1) - hmm, 01:07:896 (67896|1) - move it to 4
All right.
01:48:791 (108791|1) - move it to 4
02:06:001 (126001|1) - move it to 3
Applied both points above.

dont give kds if my mod doesnt help, goodluck have fun :)
Thank you for the mod, -BANGKE-! I think it helped me with the flow in HD!
EdamaMe411
Hi=

sorry for delay~ :o
From my Queues~ :)

GoGo :)

Muzukashii
00:42:317 - add k, 00:42:633 - add d and 00:43:264 (93) - k~ :) It sounds good ;)

01:26:527 (221) - move to 01:25:580 - strong suggestion!! your pattern is bad flow :?

01:27:159 - add note,01:27:791 - add k,, these part a little lonely... :(

01:35:685 - add note?
01:40:738 - ^

01:42:949 - 01:43:264 - add notes!!!,,,you put pre part _(01:36:949 (249,250,251,252,253,254,255) - )

01:55:896 - add note

01:59:527 (303) - move to 01:58:896 - (color change ok)...because 02:00:949 (306,307,308,309,310,311) - same part ;)
(2nd kiai time is good)

Oni
00:04:738 - add k.....(so long no put notes point,, ;) )
00:14:843 - ^
00:19:896 - add d?

01:23:685 (19) - d? ,,,,,is not high sound,,
01:28:580 (42,43) - d~

01:34:106 (58) - move to 01:33:949 - and d......you should consider to 01:32:212 (51,52) - notes pattern 8-)

02:26:843 (248) - d?
02:29:370 (259) - ^

kiai time is good quality~
GL ;)
Topic Starter
sheela

EdamaMe411 wrote:

Hi=

sorry for delay~ :o
From my Queues~ :)

GoGo :)

Muzukashii
00:42:317 - add k, 00:42:633 - add d and 00:43:264 (93) - k~ :) It sounds good ;)
I only added the kat on 00:42:317 . On 00:42:633 - there is no sound I can support, so I don't think it's needed, and 00:43:264 will stay as don due to the drum being low.

01:26:527 (221) - move to 01:25:580 - strong suggestion!! your pattern is bad flow :?
Oh okay.

01:27:159 - add note,01:27:791 - add k,, these part a little lonely... :(
lol okay.

01:35:685 - add note?
01:40:738 - ^
The reason to have not added the notes on those ticks is because there's no drum beat or any beat (there is a vocal, but I don't follow that).

01:42:949 - 01:43:264 - add notes!!!,,,you put pre part _(01:36:949 (249,250,251,252,253,254,255) - )
All righty.

01:55:896 - add note
The same reason here because there's no beat.

01:59:527 (303) - move to 01:58:896 - (color change ok)...because 02:00:949 (306,307,308,309,310,311) - same part ;)
I'll consider this. I like how the way it is. It feels like having a triplet before the kiai part makes the rhythm "more emphasized", as it brings the intensity to that. But I'm considering this because the next note is a big don, but I think players can manage to play kkD.
(2nd kiai time is good)

Oni
00:04:738 - add k.....(so long no put notes point,, ;) )
00:14:843 - ^
00:19:896 - add d?
Added the notes.

01:23:685 (19) - d? ,,,,,is not high sound,,
01:28:580 (42,43) - d~
I agree with both points, so I changed the notes to dons.

01:34:106 (58) - move to 01:33:949 - and d......you should consider to 01:32:212 (51,52) - notes pattern 8-)
Hmm... This is a bad time to do like 01:32:212 (51,52) since the blue tick doesn't have anything, and it follows weirdly.

02:26:843 (248) - d?
02:29:370 (259) - ^
Yep.

kiai time is good quality~
GL ;)
Thank you for the mod, EdamaMe411! No need to apologize for being late, haha.
EdamaMe411
☆~
abraker
== abraker's Mania Modding Queue ==


Since this is your first time mapping mania, I see why you did the the 1.3x and even 1.4x SV. While it is acceptable in Std, it's not in mania. Any SV in mania should be temporary and short. That's because AR is non existent in mania. Having the entire map scroll faster the player's default speed is not right.

Also AImod tells me that the file exceeds 25mb.
Topic Starter
sheela

abraker wrote:

== abraker's Mania Modding Queue ==


Since this is your first time mapping mania, I see why you did the the 1.3x and even 1.4x SV. While it is acceptable in Std, it's not in mania. Any SV in mania should be temporary and short. That's because AR is non existent in mania. Having the entire map scroll faster the player's default speed is not right.

Also AImod tells me that the file exceeds 25mb.
All right. I removed any changing SV, but I didn't do anything with the filesize because the guideline says the filesize should be under 30MB, so currently it's acceptable. Thank you for checking!
Luthfeh
hi sheela901~
sorry late

mod req via NM / M4M / RM Luthfeh's queueueueueueueueueueueueueu

this is just a suggestion, feel free to reject ;)

| 1 | 2 | 3 | 4 |



NM
  1. 00:07:264 (7264|1) - move to 1
    00:15:159 (15159|1) - move to 2
    00:27:791 (27791|1) - move to 4
    00:27:948 (27948|0) - move to 2
    00:33:001 (33001|0) - move to 2
    00:33:159 (33159|1) - move to 4
    01:05:054 (65054|2) - move to 2
    01:10:106 (70106|1) - move to 1
    01:17:054 (77054|1) - ^
    01:17:212 (77212|0) - move to 2
  2. 02:00:001 (120001|3,120159|1) - ctrl + h
  3. 02:00:633 (120633|1,120949|0) - move to right
    02:18:633 (138633|0) - move to 2 / 3
    02:24:001 (144001|1,144159|0) - move to right
  4. 02:27:475 (147475|0,147475|2) - delete 1
    02:32:527 (152527|3,152527|0) - ^
    02:35:054 (155054|3,155054|1) - ^
    02:37:580 (157580|1,157580|3) - ^
  5. 02:41:527 (161527|3) - move to 3
  6. 02:42:633 (162633|3) - i suggest to delete
  7. 03:12:001 (192001|2) - move to 1 / 4
    03:12:633 (192633|3) - move to 2 / 3
    03:15:791 (195791|2) - move to 2
  8. 03:23:370 (203370|3,203527|1) - ctrl + h
  9. 03:25:106 (205106|0) - move to 2
    03:27:475 (207475|2) - ^ 1 / 2
  10. 03:34:106 (214106|3,214264|2,214422|1) - ctrl + h
  11. 03:34:738 (214738|0) - move to 3
    03:37:264 (217264|1) - to 1
    03:38:527 (218527|2) - ^
    03:40:106 (220106|3) - to 3 / 4
  12. 03:41:606 - ctrl + h
  13. 03:42:948 (222948|3) - move to 3
  14. 03:44:212 (224212|3,224370|2,224527|0) - ctrl + h
  15. 03:52:106 (232106|3) - deelte
    03:54:001 (234001|0) - ^
    04:03:475 (243475|3) - ^
  16. 04:05:685 (245685|0) - to 2

HD
  1. 00:45:475 (45475|0,45633|1) - move to 3 & 4
  2. 00:57:159 (57159|1) - move to 3
    01:03:475 (63475|0) - move to 2
    01:09:791 (69791|1) - to 3
    01:11:527 (71527|1) - to 4
    01:11:685 (71685|3,71685|2) - move to left
    01:16:422 (76422|1) - to 3
  3. 01:22:738 (82738|2) - add note
  4. 01:26:527 (86527|0) - move to 4
    01:26:685 (86685|2) - to 1
    01:51:317 (111317|3) - to 3
    01:53:685 (113685|2) - to 2
  5. 02:19:422 (139422|0) - add note ?
  6. 02:32:843 (152843|2) - to 2
    02:38:054 (158054|3) - to 3
    03:15:159 (195159|1) - to 4
    03:16:738 (196738|1) - to 3 / 4
    03:24:317 (204317|1) - to 4
    03:30:633 (210633|3) - to 3
    03:33:159 (213159|2) - to 4
    03:35:212 (215212|0) - to 3
    03:35:370 (215370|1) - to 1
    03:39:948 (219948|3) - to 3
    03:44:843 (224843|1,225159|2) - you can move them to right
    03:50:370 (230370|3) - to 1
    03:53:843 (233843|3) - to 2
    03:57:791 (237791|0) - ^
i hope this little mod might help a lot :D
Good luck!
Topic Starter
sheela
@Luthfeh: Thank you for your mod! I think the mod improved the flow, and it helped very much!
Obilariated
Hi hi sheela :) , from PIERCE's Modding Team, thanks for requested :D

Format: 0|1|2|3

NM

  1. 00:10:106 (10106|1,10422|3) - move each in order 3 and 1
  2. 00:19:106 (19106|0) - move to 4, let's your finger a gap
  3. 01:24:633 (84633|1,84791|0,84949|1) - move each in order 0, 1 and 0, just not too smashing key here (hand balance)
  4. 01:58:422 to 01:59:685 - makes a full stair here should be better then 3 column stair
  5. 02:16:580 (136580|2) - move to 3
  6. 02:17:212 (137212|1,137370|3) - move them in order 3, 1 for better hand balance
  7. 02:21:475 (141475|1) - move to 3 for hand balance
  8. 03:19:896 - this part can be better so if yes then change 03:22:106 (202106|2) to 4
MOD END! Goodluck :D
Topic Starter
sheela
@Obilariated: Thank you for the mod! I'm glad you pointed out the hand balance issues. And everything has been applied.
Skalim
Noob Queue Request

This mapset is totally ready, but let me see what you can do

[General]

ALL OK

[NM]

01:09:001 - You forgot a hitsound maybe? because the other notes of below no sounds like that
01:11:527 - Well, this fits good, but maybe you forgotten here too
01:43:264 - For follow the piano, and make a pattern, you can add a LN here that ends in 01:43:580 -
01:44:212 - And try to not ignore the piano here, add a note in 3° column
02:07:106 - Ok, now i start to think this is intentional, but i feel this no fits with the song :/, what do you think?
02:12:159 - ^
02:17:212 - ^ remember, this is just suggerences
02:27:475 - You forgot a note here, like the patters of below (02:24:948 - )
02:32:527 ------ 02:40:106 - Umm, Why no add another note in like 02:37:580 - and 02:35:054 - , i feel this more suitable this because you added a note in patterns like that before
03:12:633 (192633|2,192791|0) - Again, the hitsound is intentional?
03:32:843 (212843|3,213001|2) - maybe not, because wow... 106% volume?
03:38:054 (218054|0) - So much volume
04:01:580 (241580|0) - Maybe you missed a hitsound? maybe i forgot a hitsound? or maybe you just should fix the volume

[HD]

00:17:685 - I no see a pattern like this below and above this, move this 00:17:685 (17685|0) - to the 2° column?
00:22:738 (22738|0) - Move to the 4° column, ^ this
00:30:633 (30633|3,30948|0) - You can replace this for LNs like 00:28:106 - for make a mirror pattern
00:48:001 (48001|0) - Move to the 2° column, the motive of the second mod lol
00:40:738 (40738|0) - You put a note here, but here 00:35:685 - and many other patterns no, why?
00:50:843 (50843|1) - ^
00:59:054 - why a triple? remove?
01:09:001 (69001|0) - Well, here we start again with the hitsound, check all XD
01:20:685 (80685|3) - Try to obey to the pitch of the song, move to the 2° column and move 01:20:843 (80843|1) - to the 1° column for match with the pitch
01:22:106 (82106|2) - Move to the 2° column, like 01:19:580 -
01:28:422 (88422|1) - Move to the 1° column, follow the pitch
01:33:791 (93791|0) - Erase this, you are not following something more here, like 01:31:264 - 01:36:317 - 01:41:370 -
01:38:527 (98527|0) - Move to the 3° column, you are following the pitch? or is a custom pattern?
01:41:212 (101212|1) - To the 1° column, like the patterns of below and for follow the pitch
01:43:896 (103896|1,104054|0) - wtf?
01:44:212 - You forgot a piano LN here?
01:56:212 (116212|2) - i suppose you change the style here, so, move to the 4° column, we can´t break the pattern here XD
02:07:264 (127264|2) - Move this to 02:07:896 - , here is the significant sound
02:12:317 - Why a triple here? remove?
02:16:738 (136738|1) - Lmao flying LN, remove? you are not following the piano after all
02:17:370 - Why a triple?
03:06:948 (186948|0) - You do this but anymore? move to the 4° column
03:12:948 - why a triple?
03:18:001 - ^
03:23:054 - ^ wow maybe that is the rule in this part, but i feel it no suitable here :/
03:28:106 - ^
03:33:159 - ^
03:38:212 - ^ and many more, maybe i should not put more haha

This is just awesome, epic song for beginner players ^^, i hope this got ranked someday, and maybe with this mod could be ready for rank
Topic Starter
sheela

Skalim wrote:

01:44:212 - You forgot a piano LN here? There wasn't other piano sound here, so I can't add a long note.
Thank you for the mod, Skalim! In summary, I applied all your points except the one above, and the hitsounds were not intended like that. I actually copied the hitsounds from the difficulty in standard because I was too lazy lel. But I fixed what sounded bad.
Parachor


Hello~ I'm from the Modding Queue you requested this at :).


[General]

- Timing is fine (OK!)

- Hitsounds are awesome <3 (OK!)

- Metadata is all good (OK!)

0 | 1 | 2 | 3


[NM]
  1. 00:22:106 - Feels slightly unbalanced to have the LN in |0|. Like there's too many notes in the left side (if you look at the notes before it). I suggest you do this: http://prntscr.com/9hxfcq
  2. 00:59:054 - According the your placement of double notes in the rest of this section (doubles on beat 1 & 2), you should add a note here as well.
  3. 01:14:212 - ^ Same here
    .
  4. 01:34:422 (94422|2,94896|2) - These are the only two notes that you put in the same column. All of the others (like 01:31:896 (91896|0,92370|2) - ) use two different columns. So I suggest you move one of them to a different column.
    .
  5. 02:21:317 - Add note at |1|
  6. 03:26:843 - Remove a note here. You been mapping doubles on beat 1&2 for the whole song now, might as well stick with it :P
  7. 03:32:527 - Remove a note here. Same reason as above ^
  8. 03:42:633 - ^
  9. 04:02:527 (242527|2,242685|1) - Ctrl+H ?
  10. 04:13:264 - The sound continues (albeit a lot quieter). Add a note in |3|

[HD]
  1. 00:21:633 (21633|1) - Move to |3|?
  2. 00:46:106 (46106|2) - Move to |1|?
  3. 00:54:001 (54001|3) - End this LN at 00:54:475 -
    .
  4. 00:59:054 - Note in |3| probably. You seem to be mapping triples on beat 1&2, and doubles on beat 3&4, so this should be a triple.
  5. 01:09:159 - Triple here? ^
  6. 01:13:264 (73264|2,73422|2) - An odd time to start putting two notes in a row. It makes more sense to start them here 01:18:317 (78317|0,78475|0) - (you have one there already, and it's really well placed)
  7. Oh no, you didn't use the notes in the same column again here D:. I'd fix that by moving 01:23:527 (83527|0,83685|1) - one column to the right. I thought what you did at 01:18:317 (78317|0,78475|0) worked well :D
    .
  8. 02:02:212 - Triple here.
  9. 02:07:264 - ^?
  10. 02:12:317 - ^?
  11. 02:16:738 - Double here.
  12. 02:17:370 - Triple here... I'm starting to become unsure whether it was your plan to have a pattern concerning the amount of notes.
    .
  13. 02:21:633 (141633|1) - To column |1|?
  14. 02:25:264 (145264|1) - To column |4|, or some other way to make it 2 notes in the same column.
    .
  15. 03:06:633 - Double here.
  16. 03:12:948 - Triple here
  17. 03:18:001 - Triple here.
  18. 03:23:054 - Triple here... Actually it seems you changed the pattern for this section. Instead of Triple on beat 1&2, there seems to be just triples on beat 2. If that's the case, feel free to ignore this suggestion and the previous 2.
  19. 04:13:264 - Add a note (same as NM)
    .
  20. 01:38:843 - Just give this section a look at. The LN's are a little inconsistent compared to the NM diff. It might seem like it doesn't matter but BN's tend to get quite anal when it comes to LN inconsistency.
  21. 01:54:001 - ^
    .
    There's quite a few consistency issues when it comes to which sounds you're mapping as doubles and triples. But I trust that you'll go through and double check those seeing as I think I missed a few :S

This is a fantastic song choice! I love the hitsounds, and I love how flowy and balanced your mapping is. Just keep an eye on consistency, in case it comes back to haunt you later ;)
Have a good Christmas (or Holiday in general)~ ^-^
Topic Starter
sheela
@Paradoxq13; Thank you very much for your mod! After applying this mod, I do spot some other inconsistency issues! I hope I corrected them properly lel.
XinCrin
Wow, I really liked how you've used the tools, great beatmap and storyboard :D
Vovan
Je me permets le français car tu n'as pas de gd en standart :D

MDR La diff insane "Dépréssion" xD Mais bon, je trouve pas que la musique est dépréssive. (Personnellement je l'aurais nommée "Cri" ou "Crier tout haut" pour faire allusion au titre (je sais pas écrire allusion))

Facile


01:49:580 (1) - Mets ce slider en face de la fin du précédent

Moyen


00:33:791 (1) - Fais tourner un peu le slider

01:53:054 (7) - OMG Non, remonte ca x) + tourne le slider précédent dans l'autre sens (la fin allant vers le haut)

01:53:054 (7) - J'i vu que c'est symétrique avec le (1) mais tourne un peu le slider pour que ca passe mieux avec la suite.

02:28:738 (7) - Même chose sauf que c'est pas symétrique.

Difficile


00:06:949 - Mets toi ici et tu verras une blanket non fix

01:16:738 (1,2) - C'est quoi cette blanket ? hé oui j'ai de bons yeux :p

Voila, bon bah, si tu as d'autres maps francophones, retourne dans notre modding queue & poste, j'accepterai avec plaisir ! :D
Topic Starter
sheela

Dono027 wrote:

Je me permets le français car tu n'as pas de gd en standart :D

MDR La diff insane "Dépréssion" xD Mais bon, je trouve pas que la musique est dépréssive. (Personnellement je l'aurais nommée "Cri" ou "Crier tout haut" pour faire allusion au titre (je sais pas écrire allusion))

Facile


01:49:580 (1) - Mets ce slider en face de la fin du précédent

Moyen


00:33:791 (1) - Fais tourner un peu le slider

01:53:054 (7) - OMG Non, remonte ca x) + tourne le slider précédent dans l'autre sens (la fin allant vers le haut) Je n'ai que remonter le cercle. J'aime bien le flow qui s'est crée avec le silder parce que ça fait un autre type de flow.

01:53:054 (7) - J'i vu que c'est symétrique avec le (1) mais tourne un peu le slider pour que ca passe mieux avec la suite. Eh?

02:28:738 (7) - Même chose sauf que c'est pas symétrique. Qu'est-ce qui n'est pas symmétrique avec?

Difficile


00:06:949 - Mets toi ici et tu verras une blanket non fix

01:16:738 (1,2) - C'est quoi cette blanket ? hé oui j'ai de bons yeux :p JC'est un blanket... mais j'ai décidé de changer le pattern.

Voila, bon bah, si tu as d'autres maps francophones, retourne dans notre modding queue & poste, j'accepterai avec plaisir ! :D
Merci pour le mod, Dono027! Ce qui ne sont pas appliqué ont un commentiare après tes phrases.
Electoz
Hi, from my modding queue~ Okay, I gonna treat those diffs as an ENH spread. Because I translated the diff name with google translate to ensure that. Sry if my English screws up btw.

[Facile]

  1. http://puu.sh/ma5iy/3b9354a029.png
  2. 00:12:949 (2) - Move this to x:240 y:40 ? Flows better that way imo.
  3. 00:22:738 (2) - I don't think this matches anything. Kinda hard to grasp the rhythm because the vocal started here 00:22:896 . And there's no drum here, unlike what you did on 00:08:527 (3,4,5) - 00:18:633 (3,4,5) .
  4. 01:07:896 (2,3) - The flow could be improved here, maybe tweak the tail/rotate a bit?
[Moven]

  1. There are some spacing errors. > 02:09:159 (6,7) - 02:28:738 (7,8) - 03:27:475 (4,5) - 03:50:212 (7,8) . I might missed some though.
  2. http://puu.sh/ma6fr/3cb6896927.png
  3. 01:32:843 (4) - How about moving this to x:164 y:324 for a balanced spacing?
  4. 02:11:370 (3) - Maybe rotate this a bit to the right for a better flow?
  5. 03:22:738 (4,5,6) - Maybe it's just me, but I think the flow here's kinda weird.
[Difficile]

  1. http://puu.sh/ma6H2/556b8b7ee7.png
  2. 00:59:054 (1,2,3) - A small overlap here. Same applies to 01:19:264 (1,2,3) .
  3. 03:39:475 (4,5,6) - Not a fan off the linear flow here though.
  4. 03:58:896 (2) - Move this down a bit? (It's not touched tho, but very close) > http://puu.sh/ma76d/c3583577c3.jpg
Hope my mod helped somehow, good luck~
Topic Starter
sheela

Electoz wrote:

Hi, from my modding queue~ Okay, I gonna treat those diffs as an ENH spread. Because I translated the diff name with google translate to ensure that. Sry if my English screws up btw. loooooool yeah it's E / N / H / I

[Facile]

  1. http://puu.sh/ma5iy/3b9354a029.png Fixed.
  2. 00:12:949 (2) - Move this to x:240 y:40 ? Flows better that way imo. I instead rotate 00:13:580 (3) to make the flow better, so that 00:11:054 (1,2) remains still.
  3. 00:22:738 (2) - I don't think this matches anything. Kinda hard to grasp the rhythm because the vocal started here 00:22:896 . And there's no drum here, unlike what you did on 00:08:527 (3,4,5) - 00:18:633 (3,4,5) . Removed the circle.
  4. 01:07:896 (2,3) - The flow could be improved here, maybe tweak the tail/rotate a bit? I turned the slider straight.
[Moven]

  1. There are some spacing errors. > 02:09:159 (6,7) - 02:28:738 (7,8) - 03:27:475 (4,5) - 03:50:212 (7,8) . I might missed some though. Ye, good catch.
  2. http://puu.sh/ma6fr/3cb6896927.png Fixed.
  3. 01:32:843 (4) - How about moving this to x:164 y:324 for a balanced spacing? Yes, the current was ugly lel.
  4. 02:11:370 (3) - Maybe rotate this a bit to the right for a better flow? Yep.
  5. 03:22:738 (4,5,6) - Maybe it's just me, but I think the flow here's kinda weird. Not so much of a natural flow, but it doesn't have to and I think it's a nice flow, so I'll keep it.
[Difficile]

  1. http://puu.sh/ma6H2/556b8b7ee7.png Fixed.
  2. 00:59:054 (1,2,3) - A small overlap here. Same applies to 01:19:264 (1,2,3) . Fixed.
  3. 03:39:475 (4,5,6) - Not a fan off the linear flow here though. Alright, I hope the new flow is good.
  4. 03:58:896 (2) - Move this down a bit? (It's not touched tho, but very close) > http://puu.sh/ma76d/c3583577c3.jpg Alright.
Hope my mod helped somehow, good luck~
Thank you for the mod, Electoz!
Kalibe
Idk what she singing, but i like it :3
  1. Can you change BG file : .png -> .jpg to reduce filesize of map?
Facile :
  1. I prefer to decrease AR and OD to 2, because it's only 1,30 star, 95 BPM and this is a calm song.
  2. 00:06:001 - This greenline is unnessesary. Better to delete it, i guess.
  3. 00:38:843 (1) - How about ctrl H this slider to have a better transision with 00:38:212 (5) - and doesn't ruin it in 00:40:106 (2) - tho.
  4. 01:39:475 (1) - Idk, but i think this should be on 40|300 to have a better blanket imo.
  5. 03:45:791 (1) - 416|144 for nicer flow sense?
Moyen :
  1. 00:04:738 - 00:06:001 - are unnessesary greenlines. Delete it !!
  2. 01:06:633 (1) - Why you don't end this slider on white line? I want to map this sound buddy.
  3. 01:52:106 (6) - I highly recommend to ctrl J this slider just for da gameplay.
  4. 03:28:106 (6) - Just proposition -> Maybe do a similar curve as you have in 03:29:370 (7,8) - ?
Difficile :
  1. 00:05:370 - and 00:06:001 - are unnessesary greenlines, prefer to delete it.
  2. 01:00:949 (6) - Curve this a little? Weird proposition from me, but it makes sense with flow to 01:01:422 (7) - so maybe?
  3. 02:22:422 (1,2) - Blanket is not perfect at all. Fix it.
  4. 02:40:738 (3) - Try to avoid overlap? I just made this thingy to avoid it.
Ok, that's all. GL !!~
Topic Starter
sheela

Kalibe wrote:

Idk what she singing, but i like it :3
  1. Can you change BG file : .png -> .jpg to reduce filesize of map? lel ok
Facile :
  1. I prefer to decrease AR and OD to 2, because it's only 1,30 star, 95 BPM and this is a calm song. Alright, I decreased the settings. And this song is not "calm" to me lel
  2. 00:06:001 - This greenline is unnessesary. Better to delete it, i guess. Nothing unrankable, but I'll delete it for tidiness.
  3. 00:38:843 (1) - How about ctrl H this slider to have a better transision with 00:38:212 (5) - and doesn't ruin it in 00:40:106 (2) - tho. Alright.
  4. 01:39:475 (1) - Idk, but i think this should be on 40|300 to have a better blanket imo. Nazi, but okay.
  5. 03:45:791 (1) - 416|144 for nicer flow sense? Alright.
Moyen :
  1. 00:04:738 - 00:06:001 - are unnessesary greenlines. Delete it !! Fine.
  2. 01:06:633 (1) - Why you don't end this slider on white line? I want to map this sound buddy. Applied.
  3. 01:52:106 (6) - I highly recommend to ctrl J this slider just for da gameplay. Fine.
  4. 03:28:106 (6) - Just proposition -> Maybe do a similar curve as you have in 03:29:370 (7,8) - ? I don't mind.
Difficile :
  1. 00:05:370 - and 00:06:001 - are unnessesary greenlines, prefer to delete it. Yep.
  2. 01:00:949 (6) - Curve this a little? Weird proposition from me, but it makes sense with flow to 01:01:422 (7) - so maybe? I agree with that.
  3. 02:22:422 (1,2) - Blanket is not perfect at all. Fix it. I tried.
  4. 02:40:738 (3) - Try to avoid overlap? I just made this thingy to avoid it I changed the pattern..
Ok, that's all. GL !!~
Thank you for the mod, Kalibe!
_DT3
Love the music! Good map, barely found anything on facile or difficile ;) From my modding queue:

  • General
    03:25:264 - The kiai time stops for a mere second. Why does it stop there at all?
  • Moyen
    03:02:843 (1) - I would increase the length of the spinner
  • Depression
    I would suggest adding the "clap" hitsound to 00:02:527 (4,5,6,7); 00:07:580 (4,5,6,7); 00:12:633 (4,5,6,7); 00:17:685 (4,5,6,7) and maybe 00:22:738 (4,5,6)
Topic Starter
sheela

TurtleStuffs wrote:

Love the music! Good map, barely found anything on facile or difficile ;) From my modding queue:

  • General
    03:25:264 - The kiai time stops for a mere second. Why does it stop there at all? This part sang two times the chorus, so having the kiai time separated in-between instead of a full long kiai will make an emphasis on both parts.
  • Moyen
    03:02:843 (1) - I would increase the length of the spinner Pretty short to me too. Extended.
  • Depression
    I would suggest adding the "clap" hitsound to 00:02:527 (4,5,6,7); 00:07:580 (4,5,6,7); 00:12:633 (4,5,6,7); 00:17:685 (4,5,6,7) and maybe 00:22:738 (4,5,6) I'd rather not. The clap doesn't fit very well for this soft part, and they're quite loud. Also, the drum sounds are basically the same throughout this part, like 00:00:949 (1,2) - 00:06:001 (1,2) - and etc.
Thank you for the short mod, TurtleStuffs!
Feerum
Requested Mod



Column: | 1 | 2 | 3 | 4 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello sheela901! Thank you for Requesting to Feru's Mania Modding
Wow first time Modding a France Song. Let's see if i can help you!

General


Artist: Right
Title: Right
Source: --
Tags: Right
AiMod: Right
Background: Right
BPM/Offset: Right
Other: For what are all these Inherited Timing Points? Volume? It's okay when you use these to Hitsound in Mania but its way more comfortable when you use the Sample Menu. You can Open the Sample Window with CTRL + SHIFT + I. Then just select a Note, select the Hitsounds you would like to add, adjust the Volume and klick on "Apply"

Just in case you don't know that you can use this :D

NM

00:46:422 (46422|2) - Suggest to move this to 4. To avoid the Jack Pattern with 00:46:106 (46106|2) - that doesn't fit here.
00:48:475 - I think you have here a note missing. According to 00:53:527 (53527|1) - etc.
01:00:317 (60317|0) - Move to 3 and 01:00:633 (60633|2) - to 2. The 3-2-3 trill really nice emphasize the drum here and you also break the repeating 3-2-1 pattern that you use here.
01:07:580 (67580|1) - would move this to 3. More comfortable play also removes the Jack Pattern here that doesn't fit.
01:21:791 - Add a note? According to 01:11:685 - etc . Also it has Drum + LN sound. Also you have here 01:24:317 - a extra note :D
02:00:317 (120317|0) - Move to 2 to Avoid 01:59:685 (119685|0,120001|0,120317|0) -
02:21:791 (141791|0,144317|0,146843|1) - These LN's doesn't fit here. They are just to Long. In Mania is it important that LN's are not to long Mapped as there sound. We can hear clearly that the LN's should be 1/2 beat long. Something that would fit more is this:
It makes it different to the previous Part and fit also to the Music.
If you accept my Suggestion, what i highly recommend, please check also the Next LN's. They are to long too.
02:42:633 - Why not add here a note? I know it has not the drum's you follow. But this one is on a Mainbeat, also it has a nice piano. With a note on 3 or 4 you could really nice emphasize this.
02:52:106 (172106|2,172738|1) - CTRL + H for better Pitch catch.
02:57:159 (177159|1,177791|0) - CTRL + G for Pitch.
02:59:054 (179054|1) - Move to 3 and 02:59:685 (179685|2) - to 1 for Piano Pitch.
03:41:685 (221685|3) - Move maybe to 1? To avoid 03:41:054 (221054|3,221370|3,221685|3) -

HD

1st: for a 2,4* Map you use way to many 3 Noted-Chords also you have a lot unnecessary Jack Pattern here what makes the song unneded harder abd worser to play. Let me Point some out:
00:59:054 (59054|1,59054|3,59054|2) -
01:01:580 (61580|0,61580|2,61580|1) -
01:09:159 (69159|2,69159|1,69159|3) -
01:11:685 (71685|1,71685|0,71685|2) -

It's more then enough to Map the really loud Crash here with the 3 Noted Chords like here 00:56:527 - . That fit well. emphasize very good the crash.
But these i pointed out for you are just not needed. They emphasize nothing. Yes there is a deep Piano on it but its not loud enough to get Emphasized by 3-Noted Chords. Also it makes this really cool and Calm song unneded hard.

Now lets go over to the Jack Pattern. I know its low BPM and its not that hard to play, but still You Jackpattern in this Song emphasize nothing. Really nothing. Let me Point some out:
00:56:527 (56527|3,56843|3,57159|3,57475|3) -
00:58:422 (58422|3,58738|3,59054|3,59370|3,59685|3) -
01:00:949 (60949|2,61264|2,61580|2,61896|2,62212|2) -
01:05:685 (65685|3,66001|3,66317|3,66633|3,66949|3,67264|3) -
And many more. Should you accept my Suggestion to remove the unnecessary 3-Noted Chords its way easier to get here better Balance. Let me give you some suggestions how you could map this way better:

Let's try it here: 00:58:422 -
By removing that one unnecessary 3-Noted Chord we see you can arrange the pattern way more comfortable to play. The 3-Noted Stairs emphasize the Drums very well and play really nice.


Then we go over this this: 01:00:633 -
We have here a really evil 01:00:633 (60633|2,60949|2,61264|2,61580|2,61896|2,62212|2) - 6 Noted 1/2 Jack that emphasize nothing. A good way to rearrange the Pattern here is like this:
You see it? There is no change in the Pattern. There is not even need to move them because they are Mapped very well. All i have do is remove 01:01:580 (61580|2) - from the Unneded 3-Noted Chord.
Your Chords here 01:00:949 (60949|2,60949|3,61264|1,61264|2,61580|1,61580|0) - are way enough for this Part. They Emphasize the strong Drums here very well and are also comfortable placed. It was perfect and got destroyed by the 3-Noted Chord :c


Last but not least we have this: 01:05:685 -
The problem here is. Both 3-Noted Chords are well placed. We have Bells and we have a Crash. But the Pattern could be better arranged here for more comfortable play. Let's try this:
This fits more and is way better to play. The two 3-Noted Chords emphasize the Crash and the Bells really well also the two Noted Chords are well placed and give's a very good Handbalance.


Alright. Thats all to this. Please check the Whole song by yourself. To point out every one would be just to much now and would take the whole night.
I highly recommend to change this. It don't destroy your song. Makes it better to play. Gives better Feeling to the Song and don't reduce the Starrating too much.


Let's continue with the Mod :D

01:14:527 (74527|3) - Move to 3. You know why.
01:25:896 - :
This fits good here. You had only one note placed here 01:26:527 - but its same sound like the other Chords. This Pattern now Emphasize the drum really good. Also it keeps consistency.

01:59:685 - You probably know what to do here in the Whole kiai part :P
02:21:633 (141633|0) - Move to 3. The 1/4 Jack here doesn't fit with the LN but if you want to keep it as 1/4 jack move 02:21:475 (141475|1) - to 3 too or move both notes to 2. Up to you :) I even think on 2 they would fit better.

02:30:001 - I highly recommend to rearrange here a bit. Many notes at the same hand like a Hold are just awkward to hit.
How about this:
It fit very well to the song, removes the Notes from the Same hand like the Hold, that makes it way more comfortable to play c:

02:42:633 - Same like i say'd in the normal. It's sad that you doesn't Map the Piano here on the Main Beat. I would add at least one note.
02:50:212 - Add here one? According to the NM because in the Normal you have here a Note with Hold together. Or remove the Note in the NM. It's up to you but keep it consistency.
02:55:264 - Same like above. In the NM you have here a Note with LN.
03:58:422 (238422|3) - Remove. No need for a 3-Noted Chord. There is no Loud sound on this. At least not that loud that would justify a 3-Noted chord

Phew that was a really long Mod. Like i say'd you need more work in the HD. The diff is good Mapped but for a 2.4* diff just overmapped. You have to many 3-Noted Chords that are just unnecessary. They make the Song so uncomfrotable to play :c Even when it's low BPM.

At least the Song is cool and i'm pretty sure with more Mods and players Feedback you can make the HD really nice to play!

Good luck furterway with your Mapset!
Topic Starter
sheela

Feerum wrote:

Requested Mod



Column: | 1 | 2 | 3 | 4 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello sheela901! Thank you for Requesting to Feru's Mania Modding
Wow first time Modding a France Song. Let's see if i can help you!

General


Artist: Right
Title: Right
Source: --
Tags: Right
AiMod: Right
Background: Right
BPM/Offset: Right
Other: For what are all these Inherited Timing Points? Volume? It's okay when you use these to Hitsound in Mania but its way more comfortable when you use the Sample Menu. You can Open the Sample Window with CTRL + SHIFT + I. Then just select a Note, select the Hitsounds you would like to add, adjust the Volume and klick on "Apply" Oh cool! I didn't know this. Maybe I'll use it in the future, haha.

Just in case you don't know that you can use this :D

NM

00:46:422 (46422|2) - Suggest to move this to 4. To avoid the Jack Pattern with 00:46:106 (46106|2) - that doesn't fit here. I decided to instead move 00:46:106 (46106|3) to 4 as it was going high.
00:48:475 - I think you have here a note missing. According to 00:53:527 (53527|1) - etc. All right.
01:00:317 (60317|0) - Move to 3 and 01:00:633 (60633|2) - to 2. The 3-2-3 trill really nice emphasize the drum here and you also break the repeating 3-2-1 pattern that you use here. Ah yes! You're right, it does fit very well like this.
01:07:580 (67580|1) - would move this to 3. More comfortable play also removes the Jack Pattern here that doesn't fit. Yup.
01:21:791 - Add a note? According to 01:11:685 - etc . Also it has Drum + LN sound. Also you have here 01:24:317 - a extra note :D Yes, that's true.
02:00:317 (120317|0) - Move to 2 to Avoid 01:59:685 (119685|0,120001|0,120317|0) - Yes.
02:21:791 (141791|0,144317|0,146843|1) - These LN's doesn't fit here. They are just to Long. In Mania is it important that LN's are not to long Mapped as there sound. We can hear clearly that the LN's should be 1/2 beat long. Something that would fit more is this:
It makes it different to the previous Part and fit also to the Music.
If you accept my Suggestion, what i highly recommend, please check also the Next LN's. They are to long too. Oh, I see. All right, the next LNs have been taken care of.
02:42:633 - Why not add here a note? I know it has not the drum's you follow. But this one is on a Mainbeat, also it has a nice piano. With a note on 3 or 4 you could really nice emphasize this. Lel, I don't remember what was the reason, but I'll add it because I also think it's needed.
02:52:106 (172106|2,172738|1) - CTRL + H for better Pitch catch.
02:57:159 (177159|1,177791|0) - CTRL + G for Pitch.
02:59:054 (179054|1) - Move to 3 and 02:59:685 (179685|2) - to 1 for Piano Pitch.
03:41:685 (221685|3) - Move maybe to 1? To avoid 03:41:054 (221054|3,221370|3,221685|3) - Not this one, but 03:41:370 (221370|3) - I want to converse the note 03:41:685 (221685|3) on the fourth column because in the part, the clap are mostly on that column, so it's best for consistency here.

HD

1st: for a 2,4* Map you use way to many 3 Noted-Chords also you have a lot unnecessary Jack Pattern here what makes the song unneded harder abd worser to play. Let me Point some out:
00:59:054 (59054|1,59054|3,59054|2) -
01:01:580 (61580|0,61580|2,61580|1) -
01:09:159 (69159|2,69159|1,69159|3) -
01:11:685 (71685|1,71685|0,71685|2) -

It's more then enough to Map the really loud Crash here with the 3 Noted Chords like here 00:56:527 - . That fit well. emphasize very good the crash.
But these i pointed out for you are just not needed. They emphasize nothing. Yes there is a deep Piano on it but its not loud enough to get Emphasized by 3-Noted Chords. Also it makes this really cool and Calm song unneded hard.

Now lets go over to the Jack Pattern. I know its low BPM and its not that hard to play, but still You Jackpattern in this Song emphasize nothing. Really nothing. Let me Point some out:
00:56:527 (56527|3,56843|3,57159|3,57475|3) -
00:58:422 (58422|3,58738|3,59054|3,59370|3,59685|3) -
01:00:949 (60949|2,61264|2,61580|2,61896|2,62212|2) -
01:05:685 (65685|3,66001|3,66317|3,66633|3,66949|3,67264|3) -
And many more. Should you accept my Suggestion to remove the unnecessary 3-Noted Chords its way easier to get here better Balance. Let me give you some suggestions how you could map this way better:

Let's try it here: 00:58:422 -
By removing that one unnecessary 3-Noted Chord we see you can arrange the pattern way more comfortable to play. The 3-Noted Stairs emphasize the Drums very well and play really nice.


Then we go over this this: 01:00:633 -
We have here a really evil 01:00:633 (60633|2,60949|2,61264|2,61580|2,61896|2,62212|2) - 6 Noted 1/2 Jack that emphasize nothing. A good way to rearrange the Pattern here is like this:
You see it? There is no change in the Pattern. There is not even need to move them because they are Mapped very well. All i have do is remove 01:01:580 (61580|2) - from the Unneded 3-Noted Chord.
Your Chords here 01:00:949 (60949|2,60949|3,61264|1,61264|2,61580|1,61580|0) - are way enough for this Part. They Emphasize the strong Drums here very well and are also comfortable placed. It was perfect and got destroyed by the 3-Noted Chord :c


Last but not least we have this: 01:05:685 -
The problem here is. Both 3-Noted Chords are well placed. We have Bells and we have a Crash. But the Pattern could be better arranged here for more comfortable play. Let's try this:
This fits more and is way better to play. The two 3-Noted Chords emphasize the Crash and the Bells really well also the two Noted Chords are well placed and give's a very good Handbalance.


Alright. Thats all to this. Please check the Whole song by yourself. To point out every one would be just to much now and would take the whole night.
I highly recommend to change this. It don't destroy your song. Makes it better to play. Gives better Feeling to the Song and don't reduce the Starrating too much.

Wow! This is really good! Okay, now I understand much, but I might still have flaws when I check and fix this type of issue lel. Let's see.

Let's continue with the Mod :D

01:14:527 (74527|3) - Move to 3. You know why.
01:25:896 - :
This fits good here. You had only one note placed here 01:26:527 - but its same sound like the other Chords. This Pattern now Emphasize the drum really good. Also it keeps consistency.

01:59:685 - You probably know what to do here in the Whole kiai part :P
02:21:633 (141633|0) - Move to 3. The 1/4 Jack here doesn't fit with the LN but if you want to keep it as 1/4 jack move 02:21:475 (141475|1) - to 3 too or move both notes to 2. Up to you :) I even think on 2 they would fit better. Yes, I also think that both on 2 fits better.

02:30:001 - I highly recommend to rearrange here a bit. Many notes at the same hand like a Hold are just awkward to hit.
How about this:
It fit very well to the song, removes the Notes from the Same hand like the Hold, that makes it way more comfortable to play c:

02:42:633 - Same like i say'd in the normal. It's sad that you doesn't Map the Piano here on the Main Beat. I would add at least one note.
02:50:212 - Add here one? According to the NM because in the Normal you have here a Note with Hold together. Or remove the Note in the NM. It's up to you but keep it consistency.
02:55:264 - Same like above. In the NM you have here a Note with LN.
03:58:422 (238422|3) - Remove. No need for a 3-Noted Chord. There is no Loud sound on this. At least not that loud that would justify a 3-Noted chord

Phew that was a really long Mod. Like i say'd you need more work in the HD. The diff is good Mapped but for a 2.4* diff just overmapped. You have to many 3-Noted Chords that are just unnecessary. They make the Song so uncomfrotable to play :c Even when it's low BPM.

At least the Song is cool and i'm pretty sure with more Mods and players Feedback you can make the HD really nice to play!

Good luck furterway with your Mapset!
Thank you very very much for checking my map! This really helps this mapset as it is my first time to map mania, and I think I know more stuff thanks to you, haha. Everything is basically applied, I added some blue comments after some your points, and some points don't get comments because I got lazy to say that this is applied haha.
Shad0w1and
STD only
m4m
https://osu.ppy.sh/s/390619

[De]
00:34:738 (2,3,4) - spacing between these objects is confusing, if you do not fix the spacing, you should try nc 00:35:370 (3) - , because this is where you switched from vocal to drum.
00:40:422 (3,4,5) - ^
02:31:580 (5,6,7) - i suggest use this pattern, it flows better for me, but up to you i guess
00:55:264 (2) - NC suggested, also latter patterns 01:58:422 (2) -
really nice diff, nice hs, nice sliders, one star just for the diff
oh sb is also good :)

[Diff]
00:40:422 (3,1) - kind of too close compare to your previous patterns00:55:264 (3) - nc suggested
00:57:791 (4,5,6,7,1,2,3) - DS lock on plz :D
01:20:527 (4,5,6,7) - ^
01:36:317 (4,1) - blanket
01:49:580 (1,2) - maybe blanket
02:24:948 (1,2,3) - ^
02:29:370 (6) - ^
02:32:527 (1,2,3) - make them same spacing
02:33:791 (5,6,7) - ^
well, i will stop here, you might review your spacing for the hard, these little fixes make this diff looks much better(maybe next time you want DS lock on for eash section, especially for the clam part of the song lol)
01:58:422 - suggest a hit obj here and NC
03:20:212 - this is a red stick slider and does not deserve a high DS imo, 03:19:896 (6) - could have larger DS

[Moyen]
01:19:264 (5) - blanket
good

[Fe]
01:57:159 (1,1) - ^
good
Topic Starter
sheela

Shad0w1and wrote:

STD only
m4m
https://osu.ppy.sh/s/390619

[De]
00:34:738 (2,3,4) - spacing between these objects is confusing, if you do not fix the spacing, you should try nc 00:35:370 (3) - , because this is where you switched from vocal to drum.
00:40:422 (3,4,5) - ^ For noth points, I arranged the rhythms to follow the piano instead of the vocals. After hearing them more and more, it sounds weird honestly because they start and end on a 1/8 tick, but fortunately, I hear some piano sounds, so I decided to follow these instead.
02:31:580 (5,6,7) - i suggest use this pattern, it flows better for me, but up to you i guess Cooool.
00:55:264 (2) - NC suggested, also latter patterns 01:58:422 (2) - Okay.
really nice diff, nice hs, nice sliders, one star just for the diff yeeeeeeeeeeeeeee
oh sb is also good :) yeeeeee

[Diff]
00:40:422 (3,1) - kind of too close compare to your previous patterns I don't see the problem here. The pattern is pretty much clear to me.00:55:264 (3) - nc suggested Alright.
00:57:791 (4,5,6,7,1,2,3) - DS lock on plz :D Hmm... The spacing is constant here.
01:20:527 (4,5,6,7) - ^ Fixed.
01:36:317 (4,1) - blanket
01:49:580 (1,2) - maybe blanket
02:24:948 (1,2,3) - ^ Honestly, I don't want to ruin this pattern.
02:29:370 (6) - ^
02:32:527 (1,2,3) - make them same spacing But they are...
02:33:791 (5,6,7) - ^ Same thing goes to this one...
well, i will stop here, you might review your spacing for the hard, these little fixes make this diff looks much better(maybe next time you want DS lock on for eash section, especially for the clam part of the song lol) Some of your points don't have any flaws in the spacing, but I did fix a fe.
01:58:422 - suggest a hit obj here and NC Agreed.
03:20:212 - this is a red stick slider and does not deserve a high DS imo, 03:19:896 (6) - could have larger DS The large distance is following the build up on 03:19:896 because the drum slowly gets stronger and louder, so it made an emphasis. But I'm nerfing it due to inconsistency.

[Moyen]
01:19:264 (5) - blanket This is intended, so no fix for this point.
good

[Fe]
01:57:159 (1,1) - ^ Okay.
good
Thank you for the mod! I will get yours one day, lel.
Zerss
Don't name the diff "Dépression", it causes problems while downloading call it "Depression" instead.



no kds
Topic Starter
sheela

Zerss wrote:

Don't name the diff "Dépression", it causes problems while downloading call it "Depression" instead.



no kds
Ah boo, I see why people can't download this mapset. Fixed.
Log Off Now
Hi, NM from my queue!

Disclaimer: I'm pretty new to modding so what I say may not be useful! If this is the case feel free to ignore this mod, although feedback would be much appreciated! All mods are my opinion

[General]

Looks ok to me!

[Easy]

There are some things that I would do differently in this difficulty, for example there are lots of overlaps that in easy difficulties should really be avoided, but at such a slow bpm i'm not sure if these things are that big of an issue, i'd suggest calling a BN for things like this. Distance snapping is fine for this difficulty so apart from the overlaps which i'm not really sure on this diff looks pretty clean except for a few things.

00:11:212 (1,2,3) - I'm pretty sure this overlap/stack isn't allowed in easy difficulties as per ranking criteria, please correct me if i'm wrong though

00:13:580 (3,4) - Blanket can be improved

00:24:948 (2,3) - Double check these are parallel (although if this is intentional, I would suggest making it more obvious (e.g a sharper angle))

00:30:633 (2,3,4) - 3 hits in a row can be challenging to people who are really new to the game, I'd suggest using a slider to replace 2/3

Kiai Time - There are some really nice hitsounds in this ^^

01:36:317 (2,3,4) - Same comment as 00:30:633 (2,3,4)

02:11:685 (2,3) - Blanket can be slightly improved

03:22:422 (3,4,5) - Same comment as 01:36:317 (2,3,4) + 00:30:633 (2,3,4)

03:43:264 (4,5) - Blanket can be slightly improved

[Moyen]

Only aesthetic changes here, flow is really nice ^^

00:40:738 (3,4) - Blanket can be improved

01:18:001 (3) - I would consider angling the tail of this slider further to the left since at the moment it looks sort of like a half blanket

01:19:264 (5,7) - Blanket can be improved

01:34:106 (6,1) - ^

01:39:475 (1,2) - ^

02:38:843 (6,7) - ^

03:02:843 (1,1) - This is a pretty short recovery time for the slider

03:07:896 (7) - NC?

03:23:054 (5,6) - Blanket can be improved

03:43:264 (5) - NC?

[Difficile]

00:02:527 (3,4) - I found this hard to read on first playthrough and the downbeat here isn't clickable. I'd suggest doing something like this?

00:07:580 (3,4) - ^

00:12:633 (3,4) - ^ (Won't point these out anymore since you know what they look like

00:16:106 (1,3) - Double check these are parallel

00:36:001 (4,1) - Blanket can be improved

00:53:685 - Missing note? Theres a pretty audible sound here

00:59:054 (1,3) - Blanket can be improved

01:23:054 (4,6) - Double check these are parallel

01:49:580 (1,2) - Unsure if this is a blanket, if so it can be improved if not I would suggest making this slider angular instead of curved to fit the next following straight slider

02:28:896 (5,6) - Blanket can be improved (ok so theres quiet a lot of these so I won't keep pointing them out, i'd suggest going over this difficulty though and checking them)

02:31:264 (4,5,6) - I would keep the distance between each of these sliders the same for a nice shape

03:48:317 (1,2,3,4,5,6,7) - This idea is done so well ^^ nice job!

[Depression]

You capture the flow and feel of the song extremely well in this difficulty, with the jump pattern when the 4 snares come in the chorus you get a sharp flow but during the rest of the music it is a really nice curved flow with interesting patterns, very well done here :D Only blankets need fixing imo for this difficulty

00:30:633 (5,1) - Blanket can be improved

01:04:106 (1,2) - ^

01:51:475 (5,1) - ^ (again this happens relatively often so I won't point these out anymore)

[]

Hope this helped you out! Sorry for so many blanket changes but it's all I could really find q.q
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