This map has been deleted on the request of its creator. It is no longer available.
-Faded- wrote:
Hi, mod as requested!General
- The person in the bg kinda ruins the mood of the song imo, so I found a version of it without him. It can be found here. no... <3
- Title of the song should be "In der Palästra", use the dotted a. kek
- Tags should include "Les Fleurs du Mal" because that is the album it's from. kek x2
- Check AIMod, you have unsnapped notes. ;~;
- The BPM for the third timing point should be 144.40, not 144.00. okki
Despondance
- 00:55:265 (1,2) - Personally I'm not a fan of this flow, the cursor has to take very sharp turns just to follow these two sliders. It's consistent for the reason of the slider shape taking a turn, and the music change. I also used this because it creates a pretty blanket too. C:
- 00:59:015 (2,1) - Flow could also be slightly improved here, move it to somewhere like x:472 y:292 so that the cursor can reach it without changing direction. fixed, flow is much nicer now ^^
- 01:05:265 (1,2,3,4,1,2) - This rhythm could use some work, most of the downbeats in this pattern are not clickable, meaning that the player won't gain a proper sense of rhythm after hitting the notes. changed to the best of my ability <3
- 01:17:766 (2,3) - This blanket could use some work, since an error like this is easily noticeable. Even though blankets seem minor, it's important to make sure they are correct, otherwise the map will seem messy. you know I knew that XD
- 01:42:426 (3,1,2,3,4) - The music changes drastically on (3,4) and yet the pattern and rhythm is the same. I'd change the rhythm up a bit, try something like this:
I don't believe it's enough to warrent such a change.- 01:49:723 (1,2) - Personally speaking, I'm not a fan of this pattern. It looks really bad at the end of (2) due to the overlap. fixed the overlap
- 01:58:236 (1,2,1) - This triangle definitely has room for improvement. Flaws in patterns like this can easily be noticed, and they ruin the look of your map overall so I'd sort it out. eeeh, due to heavy [ Space ] restrictions I only made a slight change
- 02:14:047 (1) - I don't like where this pattern turns. It needs to turn at the down beat so it can emphasize that part of the music. kek.jpg
- 02:35:939 (1,2,3) - You should change (3) a bit because it's not parallel with (2), and you need to move it closer so it is more consistent with (1). fixeedddd
- 03:34:318 (1,2) - This is not a good oval shape because it needs to be symmetrical, otherwise it will look lopsided and messy. okay changed flow is worse as a result but dont complain >:C
- 03:58:236 (5,1) - There should be a sound in between these two notes to make it consistent with other parts like this in the music (which you mapped with 1/2. It would be inconsistent not to have this mapped with 1/2 also.) oka I added a note c:
- 04:03:507 (1) - The repeat that this slider has sounds really out of place, like it shouldn't be here. You should find another way of mapping this segment, because just having it as a huge long slider isn't that fun to play. okay I removed it and put some other things there C:
- 04:25:399 (4,5) - This blanket could also use some improvement, because atm it looks kinda messy. It's not a blanket, if you look shortly after you can see I did a slider blanket with this note instead, I don't plan on blanketing it because it will ruin the already strained flow here.
- 05:06:750 - Add a note here? This is a powerful beat, and it is also where the break begins so you should seal things up at the downbeat, otherwise the beginning of the break will feel awkward. okay I put a note here
- 05:26:209 (1) - to 06:04:318 (4) - In this segment, some of the notes are touching each other due to how you;ve had your distance snap. This isn't a good thing, because it makes the map feel messy and cramped, so you should go over this part and move touching notes further away from each other. I brought up the DS here to 1.1x in order to make the notes not touch c:
- 05:57:831 (3,4) - The bottom blanket here is poorly done, because if you look closely you'll see that the head of (4) isn't parallel with the slider track of (3). keke fayded for nazi mod 2015 c:
- 06:09:993 (1,2,3,4) - I don't really like how these sliders end with circles, it is incredible inconsistent with the rest of the kiai where rhythms like this are represented using only one slider and nothing else. listen to the vocals closer, you hear two instances where a note would be placed, hence why I have done this. This type of vocal only appears once, hence why this slider/note arrangement only appears once.
Overall, I found that this map has some pretty solid aesthetics and the hitsounds are good too, but flow and rhythm could use some work. Nice to see some easier marathons out there, not all marathons have to be insane or extra~
I shot a star, good luck! <3
thank you for the really detailed mod! and forgive me for taking so long to respond!Snaggletooth wrote:
M4M~ Sorry for the delay.
- It seems that you have an excess .OSB file in your song's folder. If
you aren't using any SB, please delete this.
[Despondence]
- Rhythmical Issues:
- 00:39:432 (3) - The main thing that strikes me odd here is the fact that 00:40:265 isn't
click-able like on 00:50:266 (3) - for example. This isn't the best thing you can do if we consider
that this marathon is fairly long, you're going to need every playable note for this one, to
keep it interesting, esspecially for newer players so they wont just switch off. This will add play-abillity,
and give this Major Downbeat some power. Yeah you're right. I changed it to two sliders instead of one single one.- 00:41:099 (1,2,3,4) - Have you thought about following the vocals here? As in using a Circle first,
then a 1/1 slider? This would really support this small vocal part and add another feeling to it. It
would be a little bit more harmonic, imo. The sliders are following the vocals, I wanted to keep consistency here with previous notes.- 01:43:236 (4) - This particular hit is s hit in the 'void', so to speak. There is absolutely no beat, piano,
vocal or anything in the music that would suggest a hit here. This is uncomfortable to play and could lead
newer players to hit it early, considering the drum hit on 01:43:439 - . I suggest you follow the vocals here.
I do like your idea, it really does sound well. Although I don't believe the current rhythm is that difficult. I have had a few testers from the 150-200k range and they've been able to clear it without any issues.
The second one would be easier to implement, while the first one would be 100% on beat.- 02:21:345 (3,4) - I see why you would use a 1/2 beat here, it's not entirely benefitial tho.
Yes, theres a small bell on 02:22:358 but theres also a far more prevelant bass and drum on 02:22:155 -
which would lead me to believe that shortening the slider 02:21:345 (3) - to 02:22:155 would be more
rhythmically accurate. Imo, it sounds overall better. I believe it sounds better both ways. I do agree with the drum and bass part, although it sounds fresh and I do want to change from minutes upon minutes of 1/1 beats when any opportunity arises.- 02:38:372 (3) - ^ // Pretty much the same issue, only diffrence is that this one ends in complete void.
Shorten it to 02:39:182 for rhytrhmical accuracy. (Imo, it would also make the pattern look better, since
the overlap would be removed + it would be easier to read for newer players) Ah! Good find, shortened like you said and removed overlaps C:- 02:52:966 (4) - ^ // 02:53:777 ^
- 03:07:561 (1) - ^ // 03:08:372 ^
- 02:43:642 (4,5,1) - Hm, I personally thing that the vocal-progression here, with the lyrics, are
rather an important and signifficant part. It would add alot of playability and feeling to this particular
part. I don't quite understand. I believe the note placement here already correlates with the lyrics well enough.- 02:54:993 (2,3) - Well, you have a quite noticeable beat on 02:55:399 and 02:56:615 - .
The current rhythm only semi-follows the vocals, meaning that it is slightly off beat which makes
this part uncomfortable to play, since there isn't really anything to follow in the music. This sounds much better. I changed it up and it fits much nicer now.- 03:42:831 (5,6,1) - Rhythmically correct, no issue there. My Issue is the tapping-rhythm.
And no, I do not think it's too fast for a normal, since having 148BPM and a short 1/2 tap-rhythm
is generally speaking okay. My issue is the stress and the consistency. It's not exactly a diffrent
sound as on 03:38:777 (5,1) - or 03:29:047 (5,1) - ect. so changing the rapping-rhythm seems in-
consistent. With the change of strings on 03:43:236 you could easily fix this AND catch another missed tone. I believe the current state of it is fine. As the emphasis on the 1/2 beat is more emphasised than the other parts you've quoted.- Placement Issues:
- 02:18:912 (1,3) - This overlap could become a big problem. I like the Idea behind it
and the looks, but slider(3) is visible while you're still playing slider(1). The non-existent spcaing
between sliderend(1) and sliderstart(3) can cause newer players to rapidly hit slider(3) without
noticing slider(2)/having time to react to hit slider(2). I highly suggest you to re-arrange this pattern.
One thing you could do to help the read-ability is to not overlap the sliderpaths 100% for clarity.
Ofc tho, the best thing would be to just remove the overlap entirely. What I see it is as when they're progressing to the already appeared note 2, sliderstart 3 is only just fading in, they should be able to comprehend a simple back-forth pattern at this stage and this is even more cement by the fact that no sliders or notes obscure the view of sliderstart 3- 03:29:047 (5,1) - The overlap here could be a bit problematic. It's not exactly impossible to read,
but it's generally not very 'liked', at least imo, to have such an overlap in normal. I suggest you move
them around a bit, so the sliderend of (5) dosn't touch sliderend(1). I will think about this one c:- 04:37:155 (6,1) - ^
- 04:56:615 (5,1) - ^
- 03:38:777 (5,1) - Wrong Spacing; too close together. Good find. Fixed c:
- 06:02:696 (3,4,5,1) - Please equalize the spacing here, simply to make it more readable.
I understand your thought behind it, as a build-up, but this is something you can't do
on normal difficulties. Even though it was a small buildup I got rid of it XD- Cosmetical Issues:
- 00:50:266 (3,1) - Swap NC. The new measure begins on 00:50:266 (3) -
- 02:49:318 (1,2) - ^
- 05:33:507 (1) - I'd remove NC here since it's still one whole pattern with 05:31:074 (1,1) -
and dosn't have a signifficant change in music, other than measurment.- Remove NC on 05:35:128 (1) - and add it on 05:36:345 (5) - //makes sense with measurements/vocals
- Remove NC on 05:39:588 (1) - and add it on 05:40:804 (2) - //^
- 05:45:669 (4,1) - Swap NC //^FIXED ALL
- Nazi:
- 04:05:939 (2,3) - Is there a way where you can make these line up? I tried, but the slider shape and upcoming positioning makes it impossible without ruining DS consistency.
Nice map <3 <3
thanks for your modFirmatorenio wrote:
Something weird incoming..
[Normal]
00:35:266 (1,2) - check blanket... doesn't really need changing tbh
00:34:016 (4,3) - ...and triangle pls I think I tweaked it .. xD
00:42:349 (2) - I think a reverse slider would work much better here. I added a 1/1 slider and a note instead
00:53:599 (5,6,1) - triangle where what? XD
01:00:266 (1,2) - two 1/1 sliders would fit better. The music is too subtle to add any more emphasis
01:32:696 (3) - blanket fixed thanks
02:43:642 (4,5,1) - triangle I'm trying to focus on flow as well :c
02:57:426 (2) - x:452 y:60 fixed thank you
03:01:480 (3,1) - oh Luna, this blanket is outright monstrosity compared to others It was actually harder than you think lole
03:48:912 (1,2,3) - blanket or triangle, choose yours I think it's fine as it is c:
04:16:885 (4,5,1) - triiiangleees wheeereee It's not equilateral
04:22:966 (1,2,3) - ^ ^ also changing it would ruin some of the flow off it
04:25:399 (4,5) - blanket? okay! changed
04:48:101 - did you think of maybe increasing spacing a bit in this part? changed also
___
Did you really call Fades a nazi mod? Just look at this, adsf
I mean, I don't find much to change (and i am a bad modder, remember), but I can see that the map is gradually becoming more and more polished as it progresses. Maybe you should comb through the first half again for yourself and look for things that don't look or play as good?
Also, 100-200k range players are pretty tough nowadays, this is a 1.7 star map, it's a Normal, basically for those who play the game the second day. Those who are 200k have >500pp nowadays, of course they would brush through this with ease.
lmao I did apply changes but completelylyllylyyl forgot to post my reply (6 months ago)Tarrasky wrote:
kuron-kun is my boyfriend, get out here /me runs
Despondence
Hm i'm not sure if the collorcombo green and blue is good for this bg, i prefer something like orange or burgundy
01:41:209 (2,3) - I think is good the straight from both sliders be equals
01:59:453 (1,2) - this distance is a bit strange right? (all the map looks like 0,99x 1,00x 1,01x and this slider is 1,13x distance) i think you can fix C:
02:50:534 - add finish maybe?
03:58:642 (1,2) - may be more consistent this both objects be just one slider, like 02:09:182 (1) - 06:05:128 (1) -
04:37:561 (1) - add finish?
05:01:885 (6) - i think is good you add nc here and remove in 05:03:101 (1) -