Shoot second star owo
Not mentioned = fixedMadHypnofrog wrote:
random mod cause RANK THIS ALREADY
hyper
warning: lots of nazi, sorry for that
why AR8.3? something like 7.7 or even 8 would work, otherwise the gap between standard and hyper would be kinda big
00:07:330 (2) - like in beginner, a circle + 1/1 slider would be better instead of this
00:51:272 (2,3) - space those pls
00:51:801 (1) - remove NC
00:52:154 (2) - NC
00:57:801 (4) - NC
00:58:507 (1) - remove NC
01:00:448 (4) - space this pls, something likethis would work It seems like a flow break. I came up with another idea
01:11:566 (5,6) - now those two are looking better when stacked, same as 01:10:860 (2,3) -
01:16:154 (1) - symmetry pls
01:18:272 (4) - 354 176
01:21:801 (4) - symmetry pls
01:37:330 (3) - symmetry pls, you can also try to do smth with SV to make it COMPLETELY SYMMETRIC AYYYY
no but really this one is beautiful and would be even more beautiful if it is symmetric
01:49:154 (4,5,6) - I know it looks less spaced cause of the stacking but make 3-4 1.1x as well Its 1.09 x)
02:11:919 (3) - 480 271
02:12:977 (2) - 387 199
02:16:860 (1,2,3,4) - move all of those to x: 256
02:18:272 (1) - same ^^
02:19:330 (5,6) - same as 01:11:566
02:23:566 (5,6) - spacing pls
02:45:095 (1) - 317 283 (yes I know it's nazi as hell)
03:06:272 (1) - 256 182
03:08:036 (2,3) - both to x: 256
03:15:095 (2,3) - spacing pls
03:30:977 (4) - y'know 256 222
03:31:683 (1) - 346 250 and then tweak this somehow to make it symmetric, same with the next slider
03:38:389 (4) - x: 256
03:39:801 (4) - ^
03:44:213 (1) - ^ This is a slider o.O
well this got a lot more nazier then I thought it'd be
anyway since you used lots of symmetry in the map fixing those is important LOL
extra
OD8
00:00:625 (1) - y'know, SYMMETRY
00:01:683 (2) - x: 256
k I won't point those anymore, you can find them by yourself :3
00:04:507 (2,3) - space those pls
00:07:330 (2) - same as in hyper
00:13:683 (1,2,3,4,5,6,7) - instead of gradually increasing spacing those can use jumps at 2, 4 and 6 IMO I want to keep it
00:51:272 (3) - why do you space this less than e.g. 00:51:007 (2) - ? yes, the pattern itself is nice, but I think that (3) should be like the most spaced out of those
01:06:271 (1) - stack this with end of 01:05:213 (2) - Nah because it's stacked with 01:06:977 (3) -
01:43:683 (3,4) - move both of those 3 grids up
01:46:330 (3) - same as 00:51:272
01:50:036 (1,2,3,4) - idk this feels awkward to play for me, just some feedback
02:09:448 (3) - similar to 00:51:272, I'd space this more It's not very similar. 02:09:448 (3) - this note has the strongest emphasize here and that's correct
02:17:213 (3) - ^
03:11:566 (4) - 217 41
04:06:624 (4) - space this more pls
04:11:566 (1,2,3,4,5,6,7) - 00:11:683 ^^ Same
extra extra
00:08:742 (5) - spacingpls
00:09:095 (1) - ^
00:28:948 (1) - this plays weird, I hear that the sound starts at the blue tick, but it ruins all the sliderticks so I'd start this slider at 00:28:860 -
00:54:977 (2) - NC
01:09:448 (3) - I've mentioned this somewhere else already
01:35:566 (6) - guess you're missing a clap there
01:44:919 (3) - ^^
01:49:242 (1) - I'd remove that NC tbh
01:50:566 (3) - ^^
01:51:448 (1,2,3,4) - ctrl-g all of those (separately ofc) please
02:15:977 (1,2,3) - idk as for me it breaks the flow, I'd stack those. also remove NC
03:09:270 (2) - delete this one and create again, seems that it's unsnapped
04:11:566 (1,2,3,4,5,6,7) - mentioned it yet again Gonna keep it
love this diff <З
gl in ranking this!
Oto supdatowane GD. Wybierz właściwą odpowiedź:MadHypnofrog wrote:
random mod cause RANK THIS ALREADY
another
00:11:213 (2,3) - imperfect blanket it's perfect, checked 1000 times (even with approach circle)
00:11:919 (3,1) - and then stack those impossible, because of not enough time to disappear
00:52:772 (4,5) - the gap in time between those feels awkward listen kick drums
02:42:624 (2,3) - space those pls
02:39:095 (4,5) - stack those two like you did earlier i did something another, i just fixed the spacing
02:44:036 (2,3) - ^^ they are stacked, idk what is problem XD
02:44:742 (5,6) - ^^ The same situation on tect like here 02:39:095 (4,5)
03:44:036 (10,11) - these two can be jumps IMO i don't really agree with this, but i got an idea, i did a diamond pattern which will empasize this moment
03:57:095 (1) - uhhhh k but I'd not do this cause you're missing two parts of vocals cause of this one because of break after my spinner
gl in ranking this!
00:11:213 (2,3) - are you even trying? this is not perfect at all :<ReFaller wrote:
Oto supdatowane GD. Wybierz właściwą odpowiedź:MadHypnofrog wrote:
random mod cause RANK THIS ALREADY
another
00:11:213 (2,3) - imperfect blanket it's perfect, checked 1000 times (even with approach circle)
00:11:919 (3,1) - and then stack those impossible, because of not enough time to disappear
00:52:772 (4,5) - the gap in time between those feels awkward listen kick drums
02:42:624 (2,3) - space those pls
02:39:095 (4,5) - stack those two like you did earlier i did something another, i just fixed the spacing
02:44:036 (2,3) - ^^ they are stacked, idk what is problem XD
02:44:742 (5,6) - ^^ The same situation on tect like here 02:39:095 (4,5)
03:44:036 (10,11) - these two can be jumps IMO i don't really agree with this, but i got an idea, i did a diamond pattern which will empasize this moment
03:57:095 (1) - uhhhh k but I'd not do this cause you're missing two parts of vocals cause of this one because of break after my spinner
gl in ranking this!
A: http://puu.sh/okUyr/bcb03784d7.osu
B: http://puu.sh/okUyr/bcb03784d7.osu
C: http://puu.sh/okUyr/bcb03784d7.osu
FRANKFURT: http://puu.sh/okUyr/bcb03784d7.osu
dude my pic shows that this blanket is not even close to being perfectReFaller wrote:
00:11:742 (2,3) - So, what you are explain that? This is without touching, just closer on timeline for show your wrong.
Reminder to not be a lazy fuckOkoratu wrote:
The Eight Sin difficulty is actually pretty nice, I might drop off some comments after you answered Meyrick
Welcome back!Okorin wrote:
Reminder to not be a lazy fuckOkoratu wrote:
The Eight Sin difficulty is actually pretty nice, I might drop off some comments after you answered Meyrick
Sprite,Background,Centre,"maxresdefault (1).jpg",320,240this will create an object that overwrites your bg and then the bg as a 2nd object that you can modify as you please. so instead of scaling a black file up in front of it you will just scale it down on the by default black editor bg
Sprite,Background,Centre,"maxresdefault (1).jpg",320,240
S,0,0,264307,0.625,0.625