Mapset looks really really fine overall!
Good luck! ~
Good luck! ~
01:50 Kyubey: trying to start a 1/16 slider earlier than last line before spinner, but it doesn't want to snap correctly :(
01:51 Garven: Set a red line where you want it to snap
01:51 Garven: That should help
01:58 Kyubey: http://kyubey.s-ul.eu/cQfUGLd1.png additional redline won't cause anything in that way, right?
01:59 Garven: It shouldn't cause errors, no
01:59 Garven: You're just trying to snap it anyway - you can remove the red line and the note should remain snapped
02:04 Kyubey: hm, when i delete the line it says it's unsnapped so i'll keep it then
02:04 Garven: Weird
02:04 Garven: Can you send me the .osu and I'll mess with it
02:04 Kyubey: http://kyubey.s-ul.eu/e5qXzaYv.osu
02:06 Garven: I'm not getting an unsnapped error
02:06 Garven: At least not in AIMod
02:07 Kyubey: strange
02:07 Garven: Oh, I'm in cutting edge though
02:07 Garven: Let me try in stable
02:08 Kyubey: try to make that slider with a line and send me .osu
02:08 Kyubey: probably i did something wrong
02:08 Garven: uh
02:08 Garven: can you /np again?
02:09 *Kyubey is editing [https://osu.ppy.sh/b/786166 Suzumu - isolation(Instrumental Opening) [youthful]]
02:09 Garven: Yeah, still no AIMod error
02:09 Garven: And this is from the .osu you sent to me
02:09 Kyubey: did you delete the redline?
02:11 Garven: Oh, it's because however you ended up snapping that, it wasn't snapped correctly
02:11 Garven: When I delete the timing lines, it's obviously off. http://puu.sh/ku5Q5/76bec76519.jpg
02:12 Kyubey: i don't know how to add a line that won't make it off and will let me end slider on next redline
02:12 Garven: Oh, is that all you're doing?
02:12 Garven: Give me a sec
02:15 Garven: http://puu.sh/ku646/ef32b63f34.osu
02:15 Garven: Damnit
02:15 Kyubey: rip unicode
02:15 Garven: Skip the metadata stuff
02:16 Kyubey: object end is not snapped
02:16 Kyubey: D:
02:17 Garven: Because I edited osu code
02:17 Garven: On the timing line the slider originates, it's not snapped
02:17 Garven: but on the line that it's crossing into, it is snapped
02:17 Garven: Automated tools are looking at the timing line the object originated in, so they throw the error
02:18 Kyubey: so thats same thing to grumd's map that was ranked with aimod unsnap too?
02:18 Garven: Um, sure?
02:18 Garven: I don't know what happened there.
02:18 Garven: This is just me fucking around with code q:
02:18 Kyubey: https://osu.ppy.sh/forum/p/2282498
02:19 Garven: Well
02:19 Garven: his is slightly different, but it's the same concept
02:19 Kyubey: great
02:19 Garven: The code that checks for errors is throwing a false positive
02:19 Kyubey: i'll have to mention that in the thread anyway i guess
02:19 Garven: And even if it is unsnapped, it's by such a degree that a human ear won't be able to tell
02:20 Kyubey: otherwise some QAT can miss its
02:20 Kyubey: -s
02:20 Garven: Most likely. It's a fairly technical thing that I'm sure not many know about
02:25 Kyubey: http://kyubey.s-ul.eu/fU305RtS.png how to snap things in easy? sliders from one line to another
02:25 Garven: Okay, let me dive in again
02:25 Garven: Ugh
02:26 Kyubey: http://kyubey.s-ul.eu/Hrnmo9us.osu
02:27 Garven: Eh
02:27 Garven: Honestly it sounds fine where it's ending now
02:27 Garven: Considering there's no clickable object afterward, it's not going to throw anyone off
02:27 Kyubey: 00:21:548 (3) - but whats about this one?
02:29 Kyubey: 00:22:932 (4) - i'll make it longer, it will be "unsnapped" but will be really close to original sound, is that ok?
02:29 Kyubey: http://kyubey.s-ul.eu/9l0vSEXt.png like this
02:30 Garven: Eh, you get the tick sound too and it sounds really awkward
02:30 Garven: Ugh, the problems with doing timing this late in the mapping process
02:30 Garven: are problems like this hehe
02:31 Garven: So we're in a bit of a pickle here
02:31 Garven: Where the slider starts is the source of the problem, since that's what is calculating the slider length
02:31 Garven: It's unsnapped from the next line, but we can't change the first one to make it average out since you used circles in other maps in the set
02:31 Garven: and they've be way off and kill accuracy
02:32 Garven: We can just throw this under the same thing with the previous slider
02:32 Garven: Or rather, the slider after this one
02:32 Garven: And just say it sounds good enough, and it's not affectinge gameplay
02:33 Kyubey: can you do that and send to me? i'm afraid to make something wrong
02:34 Garven: I don't want to extend this one due to the tick
02:34 Garven: It will make it obviously off
02:34 Garven: I think if we just leave it be, it should be fine.
02:35 Kyubey: okee, i'll mention that in the thread too then
02:36 Kyubey: (or better will post logs)
You see, the thing is that your original rhythm would work great in terms of representing what you wanted to follow, but if you delete that element after the red tick it comes up empty and makes it much harder to discern what you're following. I highly suggest that you rethink this part. Easy difficulties are riddled with compromises due to the restrictions to rhythm for ease of readability unfortunately, and this is just one of many.
this sliders with end on red ticks sounds just perfect to me. and before sieg's mod i had a few sliders on next red ticks (00:29:495 - , 00:40:789 -, etc.). because i followed this background rhythm of piano or whatsthatsound. but it was hard for begginers ._. so i removed them.
and i can't followed all what i want, because it's an easy diff. (as you said)
372,300,21548,2,0,P|424:312|488:292,1,116.1,0|4,0:0|0:0,0:0:0:0:00:22:932 (4) - same
28,296,23709,2,0,L|0:300,1,16.4,0|4,0:0|0:0,0:0:0:0:seems to make this 1ms longer, but maybe that isnt intended thought i don't see how else this is going to work