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Inory - Glimmer

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Topic Starter
delta_t
This beatmap was submitted using in-game submission on 28 January, 2016 at 3:16:00

Artist: Inory
Title: Glimmer
Source: 纳米核心
Tags: Nanocore Nano Core Qi kors k 祈
BPM: 146
Filesize: 2534kb
Play Time: 01:36
Difficulties Available:
  1. Easy (1.5 stars, 96 notes)
  2. Hard (3.11 stars, 244 notes)
  3. Insane (4.02 stars, 338 notes)
  4. Normal (1.96 stars, 160 notes)
Download: Inory - Glimmer
Information: Scores/Beatmap Listing
---------------
for ranking


Easy - 100%
Normal - 100%
Hard - 100%
Insane - 100%
Aistre
Hi, #M4M :)

Easy


Everything is okay in general :D


00:16:133 (2,3) - Imo stacks shouldn't be in an Easy difficulty, it'd be confusing for a beginner if they were to play with hidden.

00:39:147 (2) - This note is a bit too close for a blanket

00:51:065 (1) - This sounds weird and off, convert this to two sliders.

I'm sorry, I can't map easy diffs, this is all I could pick up on :(

Normal



00:19:832 (4,5) - This part feels empty, how about add a note on the beat in between these notes?

00:29:284 (4,5) - These stacked notes feel a bit too hard for a Normal, how about convert this into a slider?

00:56:407 (4) - You shouldn't hide notes inside a slider in a Normal, move this

01:09:147 (5) - NC

01:10:791 (1) - I like the idea of this slider, but a spinner seems more fitting to me.

01:27:229 (1,2,3,4) - This part feels weird.

01:31:133 (2,3,4) - ^

Hard


00:20:448 (2,3) - Make these symmetrical?

00:21:476 (1) - Stack this with the beginning of 00:20:859 (3) -

00:35:448 (2,3) - Make these symmetrical?

00:38:530 (3,4,5) - Wasn't much of a change, but how about you move these into something like this? http://prntscr.com/8rph4g

00:46:955 (2) - This should definitely not be in a Hard diff, what about the Taiko players? :o

01:04:832 (2,3) - It'd be nice if you'd space these out by a little

01:24:968 (3,4,5) - Move this out so it doesn't touch 01:23:941 (1) -

01:23:941 (1,2,3) - Make these symmetrical?

01:33:804 (6) - Make this a NC to emphasize the ending?

Insane



00:14:900 (1,3) - Blanket these.

00:20:654 (6) - NC

00:22:914 (7) - ^

00:29:489 (7) - ^

00:42:845 (1,2,3) - This doesn't really fit, can you change this?

00:46:955 (4,1) - The space in between this feels empty.

01:13:256 (1) - This is a bit spaced too far away

01:26:407 (7) - NC


That's all, good luck on getting this ranked :)
Topic Starter
delta_t
Green=agree
Red=disagree

Alphabet wrote:

Hi, #M4M :)

Easy


Everything is okay in general :D


00:16:133 (2,3) - Imo stacks shouldn't be in an Easy difficulty, it'd be confusing for a beginner if they were to play with hidden. fixed

00:39:147 (2) - This note is a bit too close for a blanket imo it's okay as long as they don't overlap

00:51:065 (1) - This sounds weird and off, convert this to two sliders. fixed

I'm sorry, I can't map easy diffs, this is all I could pick up on :(

Normal



00:19:832 (4,5) - This part feels empty, how about add a note on the beat in between these notes? converted 4 into a slider

00:29:284 (4,5) - These stacked notes feel a bit too hard for a Normal, how about convert this into a slider? fixed

00:56:407 (4) - You shouldn't hide notes inside a slider in a Normal, move this I feel there's sufficient time for players to spot this circle.

01:09:147 (5) - NC fixed

01:10:791 (1) - I like the idea of this slider, but a spinner seems more fitting to me. I feel both slider and spinner fit this, and I like this slider

01:27:229 (1,2,3,4) - This part feels weird. remapped

01:31:133 (2,3,4) - ^ remapped

Hard


00:20:448 (2,3) - Make these symmetrical? fixed

00:21:476 (1) - Stack this with the beginning of 00:20:859 (3) - better this way

00:35:448 (2,3) - Make these symmetrical? fixed

00:38:530 (3,4,5) - Wasn't much of a change, but how about you move these into something like this? http://prntscr.com/8rph4g fixed

00:46:955 (2) - This should definitely not be in a Hard diff, what about the Taiko players? :o Fixed. But imo the algorithm for converting std to taiko is stupid and std mappers don't need to consider the quality of converted maps

01:04:832 (2,3) - It'd be nice if you'd space these out by a little fixed

01:24:968 (3,4,5) - Move this out so it doesn't touch 01:23:941 (1) - fixed

01:23:941 (1,2,3) - Make these symmetrical? better this way

01:33:804 (6) - Make this a NC to emphasize the ending? fixed

Insane



00:14:900 (1,3) - Blanket these. fixed

00:20:654 (6) - NC better this way

00:22:914 (7) - ^ fixed

00:29:489 (7) - ^ fixed

00:42:845 (1,2,3) - This doesn't really fit, can you change this? fixed

00:46:955 (4,1) - The space in between this feels empty. It's quite nice to be empty

01:13:256 (1) - This is a bit spaced too far away I feel this is okay

01:26:407 (7) - NC 01:25:996 (5,6,7,8) - is a single pattern and should not be seperated


That's all, good luck on getting this ranked :)
Thanks for modding :)
Electoz
Hi, from my modding queue~

General
- Insane had "Widescreen Support" unchecked while other diffs had it checked.
- No need to use soft-hitnormal.wav imo, if you gonna use it just only on a spinner then it doesn't make difference, since you can silence the spinner's end.

Easy
00:23:119 (3,4) - Blanket is a little bit off.
00:25:996 (2) - Make this stack with the head of 00:23:119 (3) ?
00:57:229 (6,1) - You could blanket this better.
01:20:653 (1,2) - 01:23:530 (4,1) - Avoid stacking objects in Easy please.
01:27:229 (1,2,1,2) - Don't put kicksliders continuously like this please, it's too hard for beginners.

Normal
00:55:174 (2,4) - Bad overlap imo.
01:09:147 (1,2,3,4) - I think this pattern is too sudden and confusing for the players.

Hard
- I think you should increase the AR, some patterns like 00:06:476 (1,2,3,4,5,6) - are very difficult to read with AR7.
00:06:476 (1,2,3) - This is so confusing imo. Because it doesn't have the same beat spacing if you know what I mean.
00:14:078 (5,6) - The flow here could have been better.
00:18:188 (1,2) - The jump is too big imo.
00:46:955 (2) - The sv change is too sudden.

I hope my mod is useful to you~
Good luck!
Topic Starter
delta_t

Electoz wrote:

Hi, from my modding queue~

General
- Insane had "Widescreen Support" unchecked while other diffs had it checked.
- No need to use soft-hitnormal.wav imo, if you gonna use it just only on a spinner then it doesn't make difference, since you can silence the spinner's end I'll keep the .wav file, otherwise I cannot make it completely silent. I can only decrease the volume to 5%, which is still audible.

Easy
00:23:119 (3,4) - Blanket is a little bit off.
00:25:996 (2) - Make this stack with the head of 00:23:119 (3) ? No need to stack because there is more than 2s in between
00:57:229 (6,1) - You could blanket this better.
01:20:653 (1,2) - 01:23:530 (4,1) - Avoid stacking objects in Easy please.
01:27:229 (1,2,1,2) - Don't put kicksliders continuously like this please, it's too hard for beginners.

Normal
00:55:174 (2,4) - Bad overlap imo.
01:09:147 (1,2,3,4) - I think this pattern is too sudden and confusing for the players. imo it's okay

Hard
- I think you should increase the AR, some patterns like 00:06:476 (1,2,3,4,5,6) - are very difficult to read with AR7.
00:06:476 (1,2,3) - This is so confusing imo. Because it doesn't have the same beat spacing if you know what I mean. I won't change it for now because it follows the music. If more people tell me to change this then I'll change.
00:14:078 (5,6) - The flow here could have been better.
00:18:188 (1,2) - The jump is too big imo. I feel it's okay
00:46:955 (2) - The sv change is too sudden.

I hope my mod is useful to you~
Good luck!
No reply = fixed

Thanks for your mod :)
Airachi
HelloO ♥
[normal]
01:00:928 (1,2) - blanket better
01:09:147 (1,2,3,4,1) - beautiful
im not really picky i see what u are going for and u executed it nicely imo

[hard]
  1. there alot of really small overlaps throughout
00:20:859 (8,1) - overlap
00:25:174 (2) - stack on 00:24:352 (5) - to make neater?
00:27:229 (3,6) - the rest in this section are overlap
00:30:106 (2,5) -
00:39:763 (6,8) -
00:46:955 (2,1) - this one almost covers one completely
00:49:421 (1,4) -
01:05:654 (1,3) -
01:27:023 (9,1) -
01:30:722 (1,3) -
( i was really picky on this one) there might be a few more, but make sure to fix all overlaps that weren't intended for gameplay

[insane]
  1. no name for insane yet? :(
  1. check for unintended overlaps
00:23:119 (3) - think you can stack the slider end on 00:22:297 (5) - and make 00:23:530 (4,5,6) - parallel to 00:22:914 (1,2,3) -
01:05:654 (4) - think you should make this slider into two notes
01:34:010 (1) - consider starting spinner tick right after the last note?
nice song it's so catchy wow and good set, hope i could help at all. Goodluck (:
Topic Starter
delta_t

Airachi wrote:

HelloO ♥
[normal]
01:00:928 (1,2) - blanket better fixed
01:09:147 (1,2,3,4,1) - beautiful thx :oops:
im not really picky i see what u are going for and u executed it nicely imo

[hard]
  1. there alot of really small overlaps throughout
00:20:859 (8,1) - overlap fixed
00:25:174 (2) - stack on 00:24:352 (5) - to make neater? I cannot do it without affecting the flow
00:27:229 (3,6) - the rest in this section are overlap fixed
00:30:106 (2,5) - fixed
00:39:763 (6,8) - fixed
00:46:955 (2,1) - this one almost covers one completely fixed
00:49:421 (1,4) - fixed
01:05:654 (1,3) - this is done intentionally
01:27:023 (9,1) - fixed
01:30:722 (1,3) - fixed
( i was really picky on this one) there might be a few more, but make sure to fix all overlaps that weren't intended for gameplay

[insane]
  1. no name for insane yet? :(just leave it as insane

  1. check for unintended overlaps fixed some of them.
00:23:119 (3) - think you can stack the slider end on 00:22:297 (5) - and make 00:23:530 (4,5,6) - parallel to 00:22:914 (1,2,3) - Good idea!
01:05:654 (4) - think you should make this slider into two notes Good idea (again :) )
01:34:010 (1) - consider starting spinner tick right after the last note? I want to give players some time to switch from clicking to spinning

nice song it's so catchy wow and good set, hope i could help at all. Goodluck (:
Thanks for your mod :)
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