supercell feat. Hatsune Miku - Kimi no Shiranai Monogatari [

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-Lemons
Just a few thoughts of mine after playing this again
  1. You have a lot of areas where nothing is going on, I know that it's for a more dramatic effect but it'll probably fuck over people playing with HR by just straight draining them out unless they have full hp 02:56:070 (8,1) - Like in this area
  2. Second thought on hp and drain stuff, For breaks you can have them end on different ticks by dragging them, like the one here 03:21:525 (3) - you should have instead of just starting, since miku is still singing, have it end on the downbeat at 3:22:252
  3. Your hitsounding is very loud in parts that I don't think it should be loud on. Try turning down your volumes when the song gets quiet.
  4. A lot of your angles for jumps can be really harsh, make sure you actually mean for it to be that way
  5. During your streams sometimes you put in back and forths that don't really make sense to me, but it's your map so if they make sense to you keep them, but I feel like most of the streams should just be long streams with *maybe* increased Distance Snap on the parts where the music gets a bit more intense.
  6. For the final spinner, the spinnerspin sound is super loud, especially since it appears you wanted the spinner to be a sort of "fade out" kind of deal, I would just add in changing volumes as you spin


That's all, just some things to consider as you move forward, I would give you a full mod but this song bores me to tears so I wouldn't be able to give you anything of value. Goodluck
Topic Starter
Darson
Thanks, will reply soon

-Lemons wrote:

Just a few thoughts of mine after playing this again
  1. You have a lot of areas where nothing is going on, I know that it's for a more dramatic effect but it'll probably fuck over people playing with HR by just straight draining them out unless they have full hp 02:56:070 (8,1) - Like in this area HP is fine, it drains to about half (?) or a little less than half should be fine
  2. Second thought on hp and drain stuff, For breaks you can have them end on different ticks by dragging them, like the one here 03:21:525 (3) - you should have instead of just starting, since miku is still singing, have it end on the downbeat at 3:22:252 Fixed
  3. Your hitsounding is very loud in parts that I don't think it should be loud on. Try turning down your volumes when the song gets quiet. I think most of my volumes are fine some hit sounds are much quieter than others, so the volume they're at is a good volume for all hitsounds, including the default
  4. A lot of your angles for jumps can be really harsh, make sure you actually mean for it to be that way At some point I'll take a real good look at the jumps but most of them are intended to have harsh angling for emphasis on the sharp sounds
  5. During your streams sometimes you put in back and forths that don't really make sense to me, but it's your map so if they make sense to you keep them, but I feel like most of the streams should just be long streams with *maybe* increased Distance Snap on the parts where the music gets a bit more intense. I like back and forths because personally I don't like long drawn out streams, the back and forths add for a reset to the player and give the streams ease, If i wanted to map for difficulty I'd have acceleration streams out the ass but the difficulty should remain consistent
  6. For the final spinner, the spinnerspin sound is super loud, especially since it appears you wanted the spinner to be a sort of "fade out" kind of deal, I would just add in changing volumes as you spin I'm not even sure how to adjust the spinner volume, I assume if i just put timing points in the spinner the volume will change but I don't think it really matters that much tbh


That's all, just some things to consider as you move forward, I would give you a full mod but this song bores me to tears so I wouldn't be able to give you anything of value. Goodluck
Thanks m80
Doj
Here from your modding queue.
Looks like people have already modded the hell out of this map, so I'll try my best 8-)

lenakatta

  1. 02:33:525(2) I think the note here could be maybe be moved a little. Something like this.


    If you change the snap distance to 0.5 and move it you can get it like this. So instead of completely stopping the cursor to wait for a note, it'll flow into the next note.
  2. 03:42:615(1) I noticed how you lowered the volume here with the song. There's a hitsound, or rather a silent sound(?) lol, that you can add there to make the notes completely slilent. It should be last on the list here t/15407 . You might even be able to use it elsewhere.


At this point I've scratched my head a million times thinking about what else to say. I've noticed you have a lot of singles so from this point it's gonna be suggestions to where you can add sliders.

  1. 00:34:979 to 00:35:343 You can add a reverse slider here
  2. 00:35:706 to 00:36:070 ^
  3. 00:49:525 to 00:50:797(1,2,3,4,5,6,7,8) In this section you can add sliders to replace every 2 notes. For example you can add a slider in the place of 1 and 2, and for 3 and 4, and so on.
  4. 01:46:252 to 01:47:525(1,2,3,4,5,6,7,8) Here you can replace these will sliders as well to lead up to your singles. Here's what I did.

    If you stack the notes the right way, the 4th slider will lead start directly on top of the note at 01:47:706
  5. 01:49:888(5) You change this note and make it a reverse that ends at 01:50:252 like this
  6. 01:51:343 ^ same concept here
  7. 04:50:252 to 04:51:161 You can do the same thing here like at 00:49:525 to 00:50:797. You can angle them like you have your singles to lead downwards to your other notes.


I'm actually legitimately tired from trying to mod this map. I'm going take a nap. Good luck :o:o
Topic Starter
Darson
Thank you!! Will reply and mod your map asap

Doj wrote:

Looks like people have already modded the hell out of this map, so I'll try my best 8-)

lenakatta

  1. 02:33:525(2) I think the note here could be maybe be moved a little. Something like this. I think it's fine how it is, if I were to move it like you suggested it would ruin my flow consistency with the notes stopping with the music


    If you change the snap distance to 0.5 and move it you can get it like this. So instead of completely stopping the cursor to wait for a note, it'll flow into the next note.
  2. 03:42:615(1) I noticed how you lowered the volume here with the song. There's a hitsound, or rather a silent sound(?) lol, that you can add there to make the notes completely slilent. It should be last on the list here t/15407 . You might even be able to use it elsewhere. I appreciate your suggestion but I don't want the sounds to be completely silent because the bass is pretty heavy so it's best to have a quieter bassy hitsound to compliment the bass that the song provides

    At this point I've scratched my head a million times thinking about what else to say. I've noticed you have a lot of singles so from this point it's gonna be suggestions to where you can add sliders.
  3. 00:34:979 to 00:35:343 You can add a reverse slider here I'm gonna keep this ass is simply because there are a good amount of sliders after that part and I like the emphasis these singles put on the sound changing
  4. 00:35:706 to 00:36:070 ^ ^
  5. 00:49:525 to 00:50:797(1,2,3,4,5,6,7,8) In this section you can add sliders to replace every 2 notes. For example you can add a slider in the place of 1 and 2, and for 3 and 4, and so on. I see what you mean, there's too many singles and I agree but instead I put a slider at every 7th note in each combo like so
  6. 01:46:252 to 01:47:525(1,2,3,4,5,6,7,8) Here you can replace these will sliders as well to lead up to your singles. Here's what I did. Fixed

    If you stack the notes the right way, the 4th slider will lead start directly on top of the note at 01:47:706
  7. 01:49:888(5) You change this note and make it a reverse that ends at 01:50:252 like this I like these singles as is, the helpe emphasize the vocals
  8. 01:51:343 ^ same concept here ^
  9. 04:50:252 to 04:51:161 You can do the same thing here like at 00:49:525 to 00:50:797. You can angle them like you have your singles to lead downwards to your other notes. Keeping this as is But you helped me realize a mistake so thanks lol


I'm actually legitimately tired from trying to mod this map. I'm going take a nap. Good luck :o:o
Thanks for the mod! :D
Kalibe
Ok, here we go

general:

you have two weird .osb files. I advise to delete it :

Supercell - Kimi No Shiranai Monogatari feat. Hatsune Miku [ dj-Jo Remix ] (Reclaimer)
dj - Jo - Kimi No Shiranai Monogatari feat. Hatsune Miku [ dj-Jo Remix ] (Reclaimer)


add custom colours?

[Ienakatta]

00:08:070 (1) - delete NC. Really unnessesary and NC this if you want 00:08:797 (3) -
00:16:342 (1,2) - this spacing is specially? At least stack this
00:33:525 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - this part is confusing man and boring. You could add idk little jumps, sliders? but not like this ;w; .
00:42:979 (3,5) - don't fully overlap 5 with 3?
00:46:252 (7) - omg fix this . prefer to stack on 4
00:48:069 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - please reapiting rhythm is good, but pattern is really bad . be more creative :p
01:01:524 (3) - weird looking slider
01:04:252 (1,2) - prefer to swaps NC, but your choice
01:08:433 (1,2,3,4,1,2,3,4) - :?
01:26:979 (1) - remove NC
01:31:888 (1,2,3,4,5,6,7,1,2,3,4) - this jumps are nice to play
01:50:615 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - again... very confusing. Prefer to remove this and add sliders? circles with spacing?

ok, enough to enter this pattern again, but consider remove it and do smth new :3

03:01:646 (2) - mhh... 1/3 is good here, but try add 1/6 here and listen it. Consider it
03:09:161 (1,2,3,4,5,6,7,8) - i know you can better to make this pattern ;)

Ok, i'll stop here. GL with that . ~~
Topic Starter
Darson
Thank you! Will reply when I get home.

Kalibe wrote:

Ok, here we go

general:

you have two weird .osb files. I advise to delete it :

Supercell - Kimi No Shiranai Monogatari feat. Hatsune Miku [ dj-Jo Remix ] (Reclaimer)
dj - Jo - Kimi No Shiranai Monogatari feat. Hatsune Miku [ dj-Jo Remix ] (Reclaimer)
Done, thanks.

add custom colours? Idk if it's necessary lol

[Ienakatta]

00:08:070 (1) - delete NC. Really unnessesary and NC this if you want 00:08:797 (3) omg how did that happen lmao thanks for pointing that out
00:16:342 (1,2) - this spacing is specially? At least stack this Fixed
00:33:525 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - this part is confusing man and boring. You could add idk little jumps, sliders? but not like this ;w; . This is fine how it is, the 'confusing' part isn't really confusing at all it looks like that purely for aesthetic, and it plays fine, it's better than it being a curve or a straight line and 00:34:978 (1,2,3,4,1,2,3,4) is also fine, it emphasizes the change in sound. This is a boring part of the song, I did as much as I could to make it not so and this section is totally fine
00:42:979 (3,5) - don't fully overlap 5 with 3? They aren't overlapped?
00:46:252 (7) - omg fix this . prefer to stack on 4 Isn't supposed to stack
00:48:069 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - please reapiting rhythm is good, but pattern is really bad . be more creative :p This is fine, the fact that the triangle pattern is bigger in each pattern makes it fine. it expands with the volume of the music and I like to keep consistency, after a few triangle patterns players would expect an other because it they would understand that this is how the section is mapped. If I were to break the pattern for something else then it wouldn't make sense. After seeing the previous similar patterns.
01:01:524 (3) - weird looking slider Ahh right, forgot about that one, fixed
01:04:252 (1,2) - prefer to swaps NC, but your choice It's fine
01:08:433 (1,2,3,4,1,2,3,4) - :??
01:26:979 (1) - remove NC lol oops
01:31:888 (1,2,3,4,5,6,7,1,2,3,4) - this jumps are nice to play :D
01:50:615 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - again... very confusing. Prefer to remove this and add sliders? circles with spacing? Not really that confusing 01:50:615 (1,2,3,4,5,6,7,8) these go according to vocals, and change when the vocals do. And 01:52:070 (1,2,3,4,5,6,7,8) this also goes with the vocals, she holds her note so the notes remain consistent

ok, enough to enter this pattern again, but consider remove it and do smth new :3

03:01:646 (2) - mhh... 1/3 is good here, but try add 1/6 here and listen it. Consider it Staying as 1/3 because its a 1/3 rhythm lol
03:09:161 (1,2,3,4,5,6,7,8) - i know you can better to make this pattern ;) This pattern is fine tbh :P

Ok, i'll stop here. GL with that . ~~
Thanks for the mod! :D
Rifdi
General

- AR9.3 on 165 bpm? This map better suit AR9. Yes, there are many slow bpm with AR higher than 9 but its because the mapstyle itself requires high AR in order to be readable and playable, the ones with crazy sliders and stuff. This one with no crazy slider like some other crazy map is okay with AR9 imo.

- 00:08:070 (3) Just a little snag, this slider doesn't follow the curve shape of circle no.4 nicely. You might wanna check it out

- 00:13:706 - 00:14:252 This part is kinda hard to play. In my opinion, slider no. 3 should start where slider no. 2 ends. I noticed that "chiptune"ish rhythm extends this long. Dividing this part for kick sliders might be a good idea :

https://osu.ppy.sh/ss/3894947

Maybe some people would think its overmapping to do this, but this follows the rhythm anyway imo.

- 00:14:252 (5) this part has a strong "chiptune" (i dont know if it is chiptune or not :v) sound, maybe you want to make it a triple that ends with a slider? just my opinion :

https://osu.ppy.sh/ss/3894976

- 00:19:525 (2,3) this part is 1/8, my ears told me.

- 01:54:979 (1,2,3,4,5,6,7,8) since its a repeating pattern, why not make it symmetrical? just to make it tidy.

- 02:02:615 (3,4,5) I noticed these notes has much bigger DS. Maybe you can throw in a bit of a triangle jump? Just a suggestion. If you want to keep this pattern you might want to make the DS the same for the rest of the notes after these three, for flow imo.

- 03:04:979 (2) move this note a little bit to the left for better visual? its a bit blocked by previous slider no. 4


- 03:41:706 (4,5,6,7,8) I noticed that you are following that fading sound. You should make the distance between notes slowly decreasing by the same amount, just to make it structured and more bootiful. Well, for this pattern to succeed, you might want to remove that "boom" from the hitsound of note no.5, since the sound was fading away.

- 05:10:070 (2) Little snaggy, this circle overlaps circle no.3 more than circle no. 1. make it equal?

- 05:17:343 (2) This note is being blocked by previous slider no. 4. Though you have some other blocked notes prior to this, this one is a bit odd and kinda hard to read.

- 05:22:979 (1,2,3,4,5,6,7,8,1,2,3,4) I do love back and forth jump, but this gets repetitive, make different variations?

So many people have mod this. God its hard finding the flaws xD
Good luck!
Topic Starter
Darson

Rifdi wrote:

General

- AR9.3 on 165 bpm? This map better suit AR9. Yes, there are many slow bpm with AR higher than 9 but its because the mapstyle itself requires high AR in order to be readable and playable, the ones with crazy sliders and stuff. This one with no crazy slider like some other crazy map is okay with AR9 imo. 9.3 is fine, mainly because the jumps hold the weight of being able to be 9.3, I'm keeping it at 9.3 unless I really have to change it

- 00:08:070 (3) Just a little snag, this slider doesn't follow the curve shape of circle no.4 nicely. You might wanna check it out Made a tiny adjustment

- 00:13:706 - 00:14:252 This part is kinda hard to play. In my opinion, slider no. 3 should start where slider no. 2 ends. I noticed that "chiptune"ish rhythm extends this long. Dividing this part for kick sliders might be a good idea : ehh I think it's fine how it is, it isn't that hard to play honestly

https://osu.ppy.sh/ss/3894947

Maybe some people would think its overmapping to do this, but this follows the rhythm anyway imo.

- 00:14:252 (5) this part has a strong "chiptune" (i dont know if it is chiptune or not :v) sound, maybe you want to make it a triple that ends with a slider? just my opinion : Nah I think it's fine

https://osu.ppy.sh/ss/3894976

- 00:19:525 (2,3) this part is 1/8, my ears told me. You're right but it would play horribly as 1/8 imo

- 01:54:979 (1,2,3,4,5,6,7,8) since its a repeating pattern, why not make it symmetrical? just to make it tidy. Fixed

- 02:02:615 (3,4,5) I noticed these notes has much bigger DS. Maybe you can throw in a bit of a triangle jump? Just a suggestion. If you want to keep this pattern you might want to make the DS the same for the rest of the notes after these three, for flow imo. The DS is bigger to epmhasize the drum

- 03:04:979 (2) move this note a little bit to the left for better visual? its a bit blocked by previous slider no. 4 Fixed


- 03:41:706 (4,5,6,7,8) I noticed that you are following that fading sound. You should make the distance between notes slowly decreasing by the same amount, just to make it structured and more bootiful. Well, for this pattern to succeed, you might want to remove that "boom" from the hitsound of note no.5, since the sound was fading away. made them decrease by .10 at a time. and the boom' is there no matter what, if i remove the hit sound you'll hear the sound in the song so it'll be fine if it stays

- 05:10:070 (2) Little snaggy, this circle overlaps circle no.3 more than circle no. 1. make it equal? oo fixed

- 05:17:343 (2) This note is being blocked by previous slider no. 4. Though you have some other blocked notes prior to this, this one is a bit odd and kinda hard to read. o thats silly, moved the slider

- 05:22:979 (1,2,3,4,5,6,7,8,1,2,3,4) I do love back and forth jump, but this gets repetitive, make different variations? I think this is fine ;-;

So many people have mod this. God its hard finding the flaws xD
Good luck!
Thanks for the mod! I'll mod your map asap
dqs01733
m4m

[General]
Really shouldnt be ar 9.3, slow bpm, and there arent any patterns that are difficult to read. If only it wasnt for the kind large spacing on some patterns, this could even be ar8 lol

[Ienakatta]

  1. 00:03:525 (3) - place at x208 y288 or something so its smoother to play, kinda awkward angle.
  2. 00:06:979 (5) - you can probably delete this so its same rhythm as 00:03:525 (3,4) - which has the same vocal patterns,
  3. 00:13:706 (2,3) - try this rhythm. http://puu.sh/l4weE.jpg your current rhythm isnt pressuring the right spots of the scratching noise, 00:13:706 - 00:13:888 - 00:14:070 - . and also moving 00:14:252 (4) - down 1/2 beat places it at the bass line.
  4. 00:16:342 (1,2) - you can make this a slider because the rhythm is kinda weird, the current slow sv fits reaallyyy well musical pattern.
  5. 00:19:525 (2,3,4) - same as above, but with small adjustment to accomodate the next rhythm. http://puu.sh/l4wB1.jpg
  6. 01:33:888 (5,6,7,8) - think its kinda odd how they break the pattern, I really think they should keep going wtih the outwards growing tri thing because the rotation reverse really throws you off.
  7. 03:01:646 (2) - you should remove the repeat and make a circle at 03:01:646 (2) - , because its a really strong downbeat and should be clicked.
  8. 04:29:161 (1,2,3,4,5) - you should either shorten each slider so they end on a white/red tick, it makes for a good filler anyways. OR silence each sliderend, as long as there isnt that doublet sound which doesnt fit at all.
  9. 04:33:525 - place circle here and move down the spinner
  10. 04:34:615 - missed beat here


cool map, good luck !! :)
Topic Starter
Darson
Thank you!! Will reply soon

dqs01733 wrote:

m4m

[General]
Really shouldnt be ar 9.3, slow bpm, and there arent any patterns that are difficult to read. If only it wasnt for the kind large spacing on some patterns, this could even be ar8 lol Fine I guess I'll change it ;-;

[Ienakatta]

  1. 00:03:525 (3) - place at x208 y288 or something so its smoother to play, kinda awkward angle. Fixed
  2. 00:06:979 (5) - you can probably delete this so its same rhythm as 00:03:525 (3,4) - which has the same vocal patterns, yeah, fixed
  3. 00:13:706 (2,3) - try this rhythm. http://puu.sh/l4weE.jpg your current rhythm isnt pressuring the right spots of the scratching noise, 00:13:706 - 00:13:888 - 00:14:070 - . and also moving 00:14:252 (4) - down 1/2 beat places it at the bass line. hmm alright, makes sense, fixed
  4. 00:16:342 (1,2) - you can make this a slider because the rhythm is kinda weird, the current slow sv fits reaallyyy well musical pattern. This is fine, it's better to have those drum sounds as cliackable objects, it make more sense that way
  5. 00:19:525 (2,3,4) - same as above, but with small adjustment to accomodate the next rhythm. http://puu.sh/l4wB1.jpg Fixed
  6. 01:33:888 (5,6,7,8) - think its kinda odd how they break the pattern, I really think they should keep going wtih the outwards growing tri thing because the rotation reverse really throws you off. I thought it played fine for me but I guess you're right, fixed
  7. 03:01:646 (2) - you should remove the repeat and make a circle at 03:01:646 (2) - , because its a really strong downbeat and should be clicked. It's a slider because it's a 1/3 rhythm and no one would expect a 1/3 right there
  8. 04:29:161 (1,2,3,4,5) - you should either shorten each slider so they end on a white/red tick, it makes for a good filler anyways. OR silence each sliderend, as long as there isnt that doublet sound which doesnt fit at all. Fixed
  9. 04:33:525 - place circle here and move down the spinner Fixed
  10. 04:34:615 - missed beat here Used spinner end


cool map, good luck !! :)
Thanks for the mod!! Will mod your map asap :D
pishifat
6:35 PM - ringating: https://dl.dropboxusercontent.com/u/643 ... r/chin.jpg
6:35 PM - ringating: can inlcude that with your mod
^bg quality is a big deal

custom combo colors. any skin's defaults could easily look like garbage paired with the bg's color scheme. combocolor choices relating to the pink/purple/blueness are prob fine

od8 would make sense. lower tier insanes are usually the difficulties to use sub8 so an extra using sub8 is what

one sorta big picture thing i'm disliking is movement into sliderbodies. stuff like 05:03:343 (5,6) - is good since motion between these lead into 6's sliderbody, whereas stuff like 05:01:888 (5,6) - isn't as nice since movement doesn't really lead into the sliderbody. while it doesn't affect much on repeat sliders since you're p much just holding them, they coudl still easily be better with slight rotation like bleh or even bleh. i get especially triggered by nonrepeat ones like 00:26:979 (4) - which would work better with the same rotation idea. don't know how else to explain this so gl interpreting
  1. 00:14:070 (4) - anyone playing is gonna predict 4 has the same amount of repeats as 00:13:706 (2,3) - leading to misreads of when 5 should be clicked. taking off the last repeat and adding a circle like 00:19:525 (2,3,4,5) - is more appropriate
  2. 00:15:706 (7,1,2) - so the irregular 3/4 rhythm isn't easy to interpret either, but it's especially gross when you've got the start of the 3/4 rhythm beginnign from a sliderend. clicking on the white tick at the end of 7 zzzzzz makes it easier to interpret
  3. 00:22:797 (5) - would be nice to have a new combo since spacing isn't doing anything to indicate the difference between 1/1 and 1/2 here
  4. 01:03:706 (3) - so the song is emphasizing beats like this here, yet 3's ending on a strong beat and 1 is starting on a weak one. p much using some rhythm concentrating on those beats in the ss works alright
  5. 01:04:434 - similar to ^ having this loud af sound unclickable is kinda ew especially when you choose to clearly map it with 01:04:797 (2) -
  6. 01:17:161 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - looks pretty messy when streams aren't consistently spaced. in the first two groups, both 5s are different from 1234 and the last one is like major fukd
  7. 01:19:343 (6) - i see monstrata mentioned this above and your reason was "to follow the sound the slider started on." you can easily get the same effect by like removing the repeat. having a gap can emphasize things in a way that having a constant chain of objects can't really reproduce.
  8. 01:26:979 (6) - and another way to emphasize a held out sound would be extended sliders, which would work pretty well in this sort of case with a lower volume sliderend. both these are just ideas though, i'm trying to say that there are ways to bring out what you're trying to make powerful (where the slider starts) and what would conventionally be powerful (strong sounds)
  9. 01:53:525 (1,5) - tbh sounds way better to have sliders starting on the unique redtick soudns rather than having them as the only tails
  10. 01:34:434 (8) - yeah i'm pointing out these kinds of things too much, but they really are important lol. removing a repeat and clicking on the loud af thing = sense, especially when you've got the same sound mapped as super important with 01:35:161 (2,4) - . i'll stop mentioning now, but just know that there are definitely more that are triggering me hardcore
  11. 02:06:615 (1) - so sound on this is super loud and hitsound volume is super quiet. i get that it's for the buildup thing, but it needs to still be audible (which 20% right now is not)
  12. 02:29:525 (7,1) - when playing, people instinctively assume new combos during streams are on white ticks since that's just how players have been trained to interpret them. when you've got one starting on a blue tick, it's more confusing to interpret when the stream starts than it looks.
  13. 02:29:979 (1,2,3,4,1,2,3,4,5,1,2,3,4,5) - yea um im still not understanding the spacing variation within sterams
  14. 02:43:525 (3,4) - ye same thing i said at 22seconds. 4 with a new combo = easier to understand the timeline gap not indicated through spacing
  15. 03:41:888 (5,6,7,8) - starting the antijump thing on 5 sounds way better
  16. 04:33:615 (1,1) - major pain to understand that the first object being clicked here is on a 1/3 tick. like unless you know the song already, you're gonna click assuming it's 1/2 since that's what the song usually is
  17. 05:12:615 (8) - nice finish spam dood song doesnt support it at all

happy halloween!!
Topic Starter
Darson

pishifat wrote:

6:35 PM - ringating: https://dl.dropboxusercontent.com/u/643 ... r/chin.jpg
6:35 PM - ringating: can inlcude that with your mod
^bg quality is a big deal Fixed

custom combo colors. any skin's defaults could easily look like garbage paired with the bg's color scheme. combocolor choices relating to the pink/purple/blueness are prob fine Will add soon

od8 would make sense. lower tier insanes are usually the difficulties to use sub8 so an extra using sub8 is what Fixed

one sorta big picture thing i'm disliking is movement into sliderbodies. stuff like 05:03:343 (5,6) - is good since motion between these lead into 6's sliderbody, whereas stuff like 05:01:888 (5,6) - isn't as nice since movement doesn't really lead into the sliderbody. while it doesn't affect much on repeat sliders since you're p much just holding them, they coudl still easily be better with slight rotation like bleh or even bleh. i get especially triggered by nonrepeat ones like 00:26:979 (4) - which would work better with the same rotation idea. don't know how else to explain this so gl interpreting I totally understand what you're saying, I'll go through and fix all of the ones that apply
  1. 00:14:070 (4) - anyone playing is gonna predict 4 has the same amount of repeats as 00:13:706 (2,3) - leading to misreads of when 5 should be clicked. taking off the last repeat and adding a circle like 00:19:525 (2,3,4,5) - is more appropriate Fixed
  2. 00:15:706 (7,1,2) - so the irregular 3/4 rhythm isn't easy to interpret either, but it's especially gross when you've got the start of the 3/4 rhythm beginnign from a sliderend. clicking on the white tick at the end of 7 zzzzzz makes it easier to interpret Fixed
  3. 00:22:797 (5) - would be nice to have a new combo since spacing isn't doing anything to indicate the difference between 1/1 and 1/2 here Fixed
  4. 01:03:706 (3) - so the song is emphasizing beats like this here, yet 3's ending on a strong beat and 1 is starting on a weak one. p much using some rhythm concentrating on those beats in the ss works alright hnn fixed
  5. 01:04:434 - similar to ^ having this loud af sound unclickable is kinda ew especially when you choose to clearly map it with 01:04:797 (2) - ^
  6. 01:17:161 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - looks pretty messy when streams aren't consistently spaced. in the first two groups, both 5s are different from 1234 and the last one is like major fukd Fixed
  7. 01:19:343 (6) - i see monstrata mentioned this above and your reason was "to follow the sound the slider started on." you can easily get the same effect by like removing the repeat. having a gap can emphasize things in a way that having a constant chain of objects can't really reproduce. I see what you mean, fixed
  8. 01:26:979 (6) - and another way to emphasize a held out sound would be extended sliders, which would work pretty well in this sort of case with a lower volume sliderend. both these are just ideas though, i'm trying to say that there are ways to bring out what you're trying to make powerful (where the slider starts) and what would conventionally be powerful (strong sounds) I get what you're saying, I did what you suggested with extending the slider ends. I just didn't think it would flow well or play well but I guess I was wrong
  9. 01:53:525 (1,5) - tbh sounds way better to have sliders starting on the unique redtick soudns rather than having them as the only tails True, fixed
  10. 01:34:434 (8) - yeah i'm pointing out these kinds of things too much, but they really are important lol. removing a repeat and clicking on the loud af thing = sense, especially when you've got the same sound mapped as super important with 01:35:161 (2,4) - . i'll stop mentioning now, but just know that there are definitely more that are triggering me hardcore I'm glad you pointed these out, I'll go through and fix them all
  11. 02:06:615 (1) - so sound on this is super loud and hitsound volume is super quiet. i get that it's for the buildup thing, but it needs to still be audible (which 20% right now is not) Upped the volume to 35%
  12. 02:29:525 (7,1) - when playing, people instinctively assume new combos during streams are on white ticks since that's just how players have been trained to interpret them. when you've got one starting on a blue tick, it's more confusing to interpret when the stream starts than it looks. Fixed, reduced 02:29:525 (7) by 1 tick, also fixed the stream spacing
  13. 02:29:979 (1,2,3,4,1,2,3,4,5,1,2,3,4,5) - yea um im still not understanding the spacing variation within sterams ^
  14. 02:43:525 (3,4) - ye same thing i said at 22seconds. 4 with a new combo = easier to understand the timeline gap not indicated through spacing Fixed
  15. 03:41:888 (5,6,7,8) - starting the antijump thing on 5 sounds way better Fixed
  16. 04:33:615 (1,1) - major pain to understand that the first object being clicked here is on a 1/3 tick. like unless you know the song already, you're gonna click assuming it's 1/2 since that's what the song usually is I put a slider there instead of circles, hopefully that fixes that
  17. 05:12:615 (8) - nice finish spam dood song doesnt support it at all lmao oops, must have miss clicked

happy halloween!!
Thanks a fuck ton for the mod man, this has helped me a ton. Very glad you went in depth, thanks :D
Topic Starter
Darson
Back to this map! I think I'll go the full ride this time and actively try to rank it this time around. It'll be a long road but I'm sure I'll see the end of it :D
MokouSmoke
m4m from your queue

[Vocaloidogatari]
  1. pishifat wrote:

    one sorta big picture thing i'm disliking is movement into sliderbodies.
    I have to agree with this. There's still quite a few spots where the flow feels unintentionally awkward. I'll mention some of the ones I found below, but it might be worth your time to go through your map again and try to fix these
  2. 00:03:525 (3) - bad flow. http://puu.sh/mSJcf/adc85cf710.jpg suggestion: http://puu.sh/mSJxE/eed4781327.jpg
  3. 00:05:161 (5) - same thing. the sliderbodies govern the flow (err, pishi did a much better job describing this, so go read his explanation again lol) rotate 00:04:434 (1,2,3,4) - 20 degrees for better flow. I would also make (5) flatter to avoid some overlaps
  4. other places this happens: 00:06:434 (5) - 00:12:434 (5) -
  5. 00:07:343 (1,2,3,4) - ^ can be fixed by making 00:07:343 (1,3) - flatter http://puu.sh/mSKaJ/5cbda52a66.jpg
  6. 00:16:070 (1,2,3) - confusing spacing, especially since 00:16:979 (5,6,7,8,9) - has a similar spacing but is 1/4. I would use a NC on each note to make the rhythm more clear
  7. 00:20:071 (5,1) - so this 1/1 rhythm and spacing looks like 00:14:252 (5,6) - except there it's 1/2. please make the spacing more clear if you're going to be using different rhythms in similar sounding sections.
  8. 00:25:525 (3) - blanket 00:26:252 (1) - instead to fix flow
  9. 00:26:434 (2) - ^ bend slider other way to fix flow http://puu.sh/mSKLS/8f828ebaca.jpg
  10. 00:27:343 (5) - same thing. not sure how to fix, but you could try this http://puu.sh/mSKVC/3691a32184.jpg (bad flow + small spacing to give similar emphasis)
  11. 00:30:615 (1,2,3,4,5,6,7,8) - are all these overlaps necessary? at least reduce the up-and-down motion a lil so that (1,3,5) and (2,4,6) don't look like they're kissing each other
  12. 00:58:797 (1) - why NC? the beat doesn't feel particular strong or different here
  13. 01:26:979 (6,1) - aesthetics can be improved by either overlapping a lot or not overlapping at all
  14. 01:33:161 (1,2,3,4,5,6,7) - I'd prefer if the spacings don't just keep growing with every note. Try to place more emphasis on 01:32:434 (5,1,5) - these are the strong beats, so the spacings right before these notes should be larger than the spacing to the following note imo. you can still build up the spacings, just don't do it for every single note
  15. 01:47:706 (1,2) - not a fan of these multi-repeat 1/2 sliders, since they generally don't play very well. I think removing one repeat on each and adding a note instead would be better.
  16. 01:51:888 (4) - could maybe make this a jump to emphasize the vocal
  17. 01:53:525 (1,2,3,4,5,6) - the most powerful sound here is the drums, so you should make the spacing before (2,3,5,6) bigger than the rest.
  18. 02:00:434 (6) - make this slider perfectly vertical for better flow
  19. 02:01:343 (4,5) - these are emphasized quite strongly by the drums, so the spacing and approach angles to these notes should be different than the surrounding notes to reflect this
  20. 02:08:979 (4) - fix flow here. you could make this completely horizontal for instance
  21. 02:13:888 (1,2,3,4,5) - this is just me being anal, but could you move/modify this pattern so (5) lands exactly in the center of the map for symmetry with the spinner?
  22. 02:18:615 (2,3,4,5,6) - maybe readjust this so that 02:18:252 (1,2) - looks similar to 02:18:797 (3,4,5,6) - to reflect the similarities in the music http://puu.sh/mSMiP/71b53a62a7.jpg
  23. 02:21:161 (1,2,3,4,5) - for this section, instead of NC every downbeat, consider NC after every 1/1 gap to help with readability.
  24. 02:59:161 (3) - move to [332, 268] for perfect triangle
  25. 03:02:797 (5) - rotate by 30 degrees for better flow
  26. 03:04:252 (4) - 25 degrees this time
  27. 03:10:615 (1) - ~20 degrees
  28. 03:12:070 (1,2,3) - move this to [296, 22] for constant spacing. don't use too many spacing inconsistencies, otherwise it loses its effect
  29. 03:17:161 (4) - you're missing a s:c2 drum clap here, and the rhythm really falls apart without it
  30. 03:18:615 (2) - i see why you used a normal clap, but this still needs a s:c2 drum clap to match music
  31. 03:18:979 - ^
  32. 03:35:343 - strong beat here, make this a clickable object plz
  33. 03:41:888 (5,6,7,8) - spacing change here is way too drastic. make this more gradual to match song
  34. 03:45:525 (1) - was expecting this to be at [168, 16] x.x
  35. 03:45:525 (1) - missing clap?
  36. 04:05:525 (5) - for a cool effect, you could NC this, make this a 1/1 slider instead and set SV to like 0.5-0.7 so it slides right into the clap/vocal
  37. 04:17:525 (1,2,3,4) - maybe start off with a smaller DS so spacing growth is more drastic/apparent
  38. 04:23:434 (1) - just an idea, but you could end this spinner at 04:26:070 - and put a note in the center at 04:26:252 - so the strong beat is clickable
  39. 04:51:525 (4) - the shallow approach angle to this slider felt weird to play. i think moving this to the right and keeping the back-and-forth motion would be better.
  40. 05:23:706 (5) - is clearly a much stronger beat than 05:23:343 (3,7) - so this should be reflected in your mapping pattern
  41. 05:33:888 (5) - ^
  42. 05:39:615 (1) - leaving aside why you chose to make an R, the pause in the music would be much better accentuated if 05:39:615 (1) - was stacked with 05:38:797 (8) -
  43. 05:42:615 (1) - spinner feels unnecessary, there's like no sound left

Good luck!
Topic Starter
Darson

MokouSmoke wrote:

m4m from your queue

[Vocaloidogatari]
  1. pishifat wrote:

    one sorta big picture thing i'm disliking is movement into sliderbodies.
    I have to agree with this. There's still quite a few spots where the flow feels unintentionally awkward. I'll mention some of the ones I found below, but it might be worth your time to go through your map again and try to fix these
  2. 00:03:525 (3) - bad flow. http://puu.sh/mSJcf/adc85cf710.jpg suggestion: http://puu.sh/mSJxE/eed4781327.jpg
  3. 00:05:161 (5) - same thing. the sliderbodies govern the flow (err, pishi did a much better job describing this, so go read his explanation again lol) rotate 00:04:434 (1,2,3,4) - 20 degrees for better flow. I would also make (5) flatter to avoid some overlaps
  4. other places this happens: 00:06:434 (5) - 00:12:434 (5) -
  5. 00:07:343 (1,2,3,4) - ^ can be fixed by making 00:07:343 (1,3) - flatter http://puu.sh/mSKaJ/5cbda52a66.jpg Fixed all of the above issues regarding slider bodies
  6. 00:16:070 (1,2,3) - confusing spacing, especially since 00:16:979 (5,6,7,8,9) - has a similar spacing but is 1/4. I would use a NC on each note to make the rhythm more clear fixed, made spacing a bit farther and made the notes nc
  7. 00:20:071 (5,1) - so this 1/1 rhythm and spacing looks like 00:14:252 (5,6) - except there it's 1/2. please make the spacing more clear if you're going to be using different rhythms in similar sounding sections. fixed
  8. 00:25:525 (3) - blanket 00:26:252 (1) - instead to fix flow fixed
  9. 00:26:434 (2) - ^ bend slider other way to fix flow http://puu.sh/mSKLS/8f828ebaca.jpg fixed
  10. 00:27:343 (5) - same thing. not sure how to fix, but you could try this http://puu.sh/mSKVC/3691a32184.jpg (bad flow + small spacing to give similar emphasis) I like this note where it is because it follows 00:26:252 (1,3) well since all 3 of those notes are on the same piano sound
  11. 00:30:615 (1,2,3,4,5,6,7,8) - are all these overlaps necessary? at least reduce the up-and-down motion a lil so that (1,3,5) and (2,4,6) don't look like they're kissing each other Changed it up
  12. 00:58:797 (1) - why NC? the beat doesn't feel particular strong or different here o wasnt supposed to be nc lol
  13. 01:26:979 (6,1) - aesthetics can be improved by either overlapping a lot or not overlapping at all right
  14. 01:33:161 (1,2,3,4,5,6,7) - I'd prefer if the spacings don't just keep growing with every note. Try to place more emphasis on 01:32:434 (5,1,5) - these are the strong beats, so the spacings right before these notes should be larger than the spacing to the following note imo. you can still build up the spacings, just don't do it for every single note I'm keeping it how it is, the volume in the music continually escalates so the gap growing bigger each note makes sense, and it also wouldn't go according to hit sounds if spacing stayed the same as the hitsounds go with the music
  15. 01:47:706 (1,2) - not a fan of these multi-repeat 1/2 sliders, since they generally don't play very well. I think removing one repeat on each and adding a note instead would be better. Changed
  16. 01:51:888 (4) - could maybe make this a jump to emphasize the vocal The lump fits better on 01:52:070 (1) - since th 'laaa' is much more intense
  17. 01:53:525 (1,2,3,4,5,6) - the most powerful sound here is the drums, so you should make the spacing before (2,3,5,6) bigger than the rest. Changed it around
  18. 02:00:434 (6) - make this slider perfectly vertical for better flow ye
  19. 02:01:343 (4,5) - these are emphasized quite strongly by the drums, so the spacing and approach angles to these notes should be different than the surrounding notes to reflect this certainly
  20. 02:08:979 (4) - fix flow here. you could make this completely horizontal for instance fixed
  21. 02:13:888 (1,2,3,4,5) - this is just me being anal, but could you move/modify this pattern so (5) lands exactly in the center of the map for symmetry with the spinner? ehh I don't think it really matters lol i'll keep it how it is
  22. 02:18:615 (2,3,4,5,6) - maybe readjust this so that 02:18:252 (1,2) - looks similar to 02:18:797 (3,4,5,6) - to reflect the similarities in the music http://puu.sh/mSMiP/71b53a62a7.jpg good idea
  23. 02:21:161 (1,2,3,4,5) - for this section, instead of NC every downbeat, consider NC after every 1/1 gap to help with readability. Hm yeah that makes a lot of sense
  24. 02:59:161 (3) - move to [332, 268] for perfect triangle But I made theis with ctrl + shift + d so it cant be wrong lol
  25. 03:02:797 (5) - rotate by 30 degrees for better flow
  26. 03:04:252 (4) - 25 degrees this time
  27. 03:10:615 (1) - ~20 degrees
  28. 03:12:070 (1,2,3) - move this to [296, 22] for constant spacing. don't use too many spacing inconsistencies, otherwise it loses its effect wat, those cords are off lol, and I changed it a bit
  29. 03:17:161 (4) - you're missing a s:c2 drum clap here, and the rhythm really falls apart without it ye
  30. 03:18:615 (2) - i see why you used a normal clap, but this still needs a s:c2 drum clap to match music I like the normal clap, I think it follows the music fine
  31. 03:18:979 - ^ ^
  32. 03:35:343 - strong beat here, make this a clickable object plz yeee
  33. 03:41:888 (5,6,7,8) - spacing change here is way too drastic. make this more gradual to match song uh I think its fine, its pretty gradual as is lol
  34. 03:45:525 (1) - was expecting this to be at [168, 16] x.x fixed
  35. 03:45:525 (1) - missing clap? wat, there is a clap there
  36. 04:05:525 (5) - for a cool effect, you could NC this, make this a 1/1 slider instead and set SV to like 0.5-0.7 so it slides right into the clap/vocal hm i like it
  37. 04:17:525 (1,2,3,4) - maybe start off with a smaller DS so spacing growth is more drastic/apparent sure
  38. 04:23:434 (1) - just an idea, but you could end this spinner at 04:26:070 - and put a note in the center at 04:26:252 - so the strong beat is clickable makes sense
  39. 04:51:525 (4) - the shallow approach angle to this slider felt weird to play. i think moving this to the right and keeping the back-and-forth motion would be better. fixed
  40. 05:23:706 (5) - is clearly a much stronger beat than 05:23:343 (3,7) - so this should be reflected in your mapping pattern fixed
  41. 05:33:888 (5) - ^ ^
  42. 05:39:615 (1) - leaving aside why you chose to make an R, the pause in the music would be much better accentuated if 05:39:615 (1) - was stacked with 05:38:797 (8) - fixed
  43. 05:42:615 (1) - spinner feels unnecessary, there's like no sound left this was changed during your mod

Good luck!
Thank for the mod!!
Left
My M4M mod~

[Miku Kawaii]
00:20:433 (1,2) - I think you shouldn't pass the beat between these two notes.
00:56:615 (2,3,4) - three beats are really strong, so emphasizing by using more distance would be more fit.
00:57:161 (5) - You can improve slider shape. now it's a bit...
02:26:615 (3) - blanket
02:32:070 (6,1) - too close considering 02:32:252 (1) - 's strong clap.
02:56:070 (8) - NC
03:12:070 (1,2) - too close...I think it's unnatural.
03:15:342 (2) - unsnapped
03:16:069 (4) - ~
03:42:434 (8,1,2) - It's very uncomfortable angle to play i think...perfect linear would be better.
03:42:615 (1,2,3,4,1,2,3,4) - In 03:41:888 (5,6,7,8) - , you used distance to represent sound volume, so you can do same thing here to represent rising volume.
04:00:070 (1,2,3,1,2,3) - DS different from 04:02:979 (1,2,3,4,5,6,7,1,2,3,4,1) - , is there any reason?
04:22:979 (5,6,7,8,9) - make DS more similarly.
04:23:343 (9) - how about NC?
04:32:070 (4) - NC
04:48:797 (5) - strong clap in here, but there's no emphasis
04:55:343 (1,2,3,4,5) - vocal sound is really high, so you can use more distance in here.
05:42:615 - two timing points???

05:39:797 (2) - lol Nice R slider it is

Good Luck with your map!
Topic Starter
Darson

Left wrote:

My M4M mod~

[Miku Kawaii]
00:20:433 (1,2) - I think you shouldn't pass the beat between these two notes. o, didnt even notice that beat, good catch!
00:56:615 (2,3,4) - three beats are really strong, so emphasizing by using more distance would be more fit. Increased the spacing a bit
00:57:161 (5) - You can improve slider shape. now it's a bit... I like it :<
02:26:615 (3) - blanket It's fine?
02:32:070 (6,1) - too close considering 02:32:252 (1) - 's strong clap. Increased spacing slightly but I don't want it to be too big bc trying to land that jump right after a stream is hard, and increasing the spacing too much would render it unforgiving
02:56:070 (8) - NC sure
03:12:070 (1,2) - too close...I think it's unnatural. I think it's fine, the music cuts out after those notes so I like the small cursor movements as it compliments the song well
03:15:342 (2) - unsnapped
03:16:069 (4) - ~ fixed both
03:42:434 (8,1,2) - It's very uncomfortable angle to play i think...perfect linear would be better. I think it's fine how it is
03:42:615 (1,2,3,4,1,2,3,4) - In 03:41:888 (5,6,7,8) - , you used distance to represent sound volume, so you can do same thing here to represent rising volume. 03:42:615 (1,2,3,4,1,2,3,4) - The beats these notes are mapped to are of the same volume. 03:45:525 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - This is what represents the volume escalation
04:00:070 (1,2,3,1,2,3) - DS different from 04:02:979 (1,2,3,4,5,6,7,1,2,3,4,1) - , is there any reason? Nope, was a mistake
04:22:979 (5,6,7,8,9) - make DS more similarly. fixed
04:23:343 (9) - how about NC? Sure
04:32:070 (4) - NC I like all those long sliders being the same combo
04:48:797 (5) - strong clap in here, but there's no emphasis Fixing that would cause issues with flow but I'll keep it in mind
04:55:343 (1,2,3,4,5) - vocal sound is really high, so you can use more distance in here. Adjusted the spacing
05:42:615 - two timing points??? oops

05:39:797 (2) - lol Nice R slider it is Thanks :D

Good Luck with your map!
Thank you for modding!!
Come[Back]Home
Ienakatta

  • 00:05:161 (5,1) - This would obviously look better as a perfect blank
    00:07:343 (1,2) - ^
    00:16:070 (1,1,1) - This should be a slider. I guess noone expects the next Circle to be on a blue tick if theire playing the map for the first time
    00:18:070 - Are you sure about ignoring the beat here for some soft melodics?
    00:24:252 (4,1) - An edged slider starting at the same place as a straight one looks weird
    00:28:070 (2,3) - Yeah, Ii looks kinda weird how close (3) to (2) is. It makes the whole pattern look weird and randomly placed
    00:30:615 (1,2,3,4,5,6,7,8) - This might be confusing aswell. Many players will expect a stream there since the part before seems more like a build-up. Maybe you should increase the distance a bit, so it wont look like a stream
    00:35:706 (1) - Why the NC here? It isnt necessary since you havent placed NCs there before.
    00:39:343 (1,2) - The repeatslider should definetley start on the white tick where (1) starts. Otherwise it wont quite fit with the song, try it out.
    00:40:070 (3,4) - ^
    00:40:797 (1,2,3,4,5) - How about the same ds as here 00:34:979 (1,2,3,4) - for consistency?
    00:42:252 (1,2,3,4,1) - Did you run out of idead here? This is really boring to play. Maybe you could make the last (1) curvy or place it somewhere else so it wont look so boring
    00:50:979 (1,2,3,4) - Multiple repeatsliders are boring to play in an Insane or Extra. Just place a few 1/2 sliders instead, they will bring some movement into the map.
    01:02:615 (1,2,3,4,1,2,3,4) - Okay, the sliders here should definetely all start on a white tick. Letting sliders start on a redtick where theres no drum or so and letting it end on a white tick when there are drums is just wrong, and playing the sliders will be akward.
    01:05:525 (1,2,3,4,5,6) - For Example, here it fits since the sliders are all starting in pretty strong beats
    01:10:070 (2,4) - shouldnt they be hitsounded the same way as 01:08:615 (2,4) - ?
    01:12:070 (5,6) - How about ctrl+g those? I think the jumps would get a cool movement then.
    01:15:706 (1,2,3,4) - I think this pattern would look better if (4) would be the same way as (3), otherwise it looks somehow randomly placed
    01:22:979 (1,2,3,4) - ^
    01:24:434 (1,2,3,4,5,6) - This pattern would be really cool to play if (6) would be just circle aswell placed the same way as (1,2,3,4,5). That would be a really cool jump pattern
    01:25:888 (2,3) - Maybe you should ctrl+g those. I think the jump will play more smoothly then, and one little thing aswell. Move the slidertail of 01:26:615 (5) - too 344/68. It will fit more with the movement of the jjumps then.
    01:28:797 (1,2,3,4) - I dont like those jumps, they are kinda boring. Ive tried many different things, but i dont really know what to do there hmmm.
    01:30:979 (5) - This one should be curvy so it will fit more with 01:31:343 (6) -
    01:31:706 (1,2,3,4) - I like the idea but a bit more distance would be great here, it looks so cramped
    01:34:797 (2,4) - Those sliders are starting on nothing and end on beats. That really shouldnt be the case here. It would be alot better to play if the sliders would just start on beats instead.


Okay, ive watched the whole map now. And heres my opinion. This Map lacks on quality at many many places. Its basically the same over and over of what ive mentioned above. Jumps feel randomly placed and have no real jumpfeel into it. They are just placed apart from each other but with no real idea of a jump pattern. Sliders are way too often starting on nothing and end on beats where the slider should actually start. The Map is not bad, but its not really good neither. There are some nice ideas in it, but the whole concept just isnt right. Maybe you should get more opinions on it before trying to rank it.


Thats it from me, and good luck in improving this mapset ^-^
And sry, i didnt mean to sound rude t.t
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