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Luo Jiyi - Jian Ge Xing

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Topic Starter
XiaofengTiger

DahplA wrote:

[Hard]
  1. 00:25:867 - Similar to the above mod, some of the notes here get really quiet. - If it is audible, it is rankable. In fact they are audible. But thanks for your advice!
-

The rest of the set is really well done. I love this song, and the mapping plays our really nicely. Good luck. - Thank you very much!
Topic Starter
XiaofengTiger
Green means I will fix it as you say.
Blue means I am going to fix it but I have my own new opinion.
Orange means I don't know how to fix it but I will try my best.
Purple means I don't know how to do with it so I keep it now.
Red means I suppose I should keep it now as some reason.
Pink means other things like "Thanks!"

Marianna wrote:

General

  1. Conflict tags


Easy

  1. 00:07:201 (1,2,3,1,2,3,1,2) - This is very intense for an easy, could be replaced by sliders - I ... OK I will try it.
  2. 00:20:534 (6,1) - Snap NC - I don't know what is that... What do you mean?
  3. 00:56:089 (5) - NC - Fixed
  4. 00:24:978 (1,2,3,4,1,1,2,3,4,1) - I do not really feel the pace here ....
    - if I change the sliders like it, it will be much more wierd. And actually the drum hit sets on 00:26:089 - 00:26:534 -


Normal

  1. CS could be a more accurate number, 3.8 is too high for normal diff - reduce to 3.5
  2. 00:43:201 (2) - That might be a little prettier - Change into a normal slider
  3. 00:58:312 (1,2,3,4,5,1) - This is very intense for beginners - I think it is not difficult and normal players can deal with it.


Hard

  1. I found no error :) - :P
Thanks for your mod!
Narcissu
要rank你必須找BN,不給你點也會大概告訴你什麼地方不行。而且找摸的話,你都湊了很多摸了可以歇歇了…新人的mod用處相對BN也會小很多。比如CelsiusLK現在接M4M你就可以去要,而且現在快期末了找BN會很難……

Edit:臥槽對面不一定接的啊你怎麼就直接給貼論壇了……我記得他討厭中文歌你要先在遊戲里問一下……想想有人無緣無故跑到你圖裏面寫了份摸然後你不得不回一份摸的感覺啊
Topic Starter
XiaofengTiger

Narcissu wrote:

要rank你必須找BN,不給你點也會大概告訴你什麼地方不行。而且找摸的話,你都湊了很多摸了可以歇歇了…新人的mod用處相對BN也會小很多。比如CelsiusLK現在接M4M你就可以去要,而且現在快期末了找BN會很難……
谢谢你的建议!我正在争取CelsiusLK的M4M所以现在我就在摸他的图
只不过自己摸得到的东西不是很多,都是排列上的小瑕疵为主……

此外我其实是想给GD找摸的,自己做的diff其实也不太想大整修。
kanor
[quote="DahplA"][kanor's GuJian]
  1. 00:01:423 (7) - I believe you're missing the drum sound here on this note. fixed
  2. 00:07:201 (5) - I would add a NC here to indicate the start of the drums. fixed
  3. 00:10:089 (6) - I suggest changing this from a slider into two circles. This makes it much better to emphasise both sounds. fixed,but the same place i decided to keep.
  4. 00:24:978 - The hitsounds get very quiet here. This will be an unrankable issue, as it doesn't give the players any audible feedback. I strongly advise you increase the volume here.
The creator said that he would fix this question.

thanks for point out my mistakes!
kanor
[kanor's GuJian]
  1. ……这个难度……作者是否了解滑条叠放一般会导致unrankable?比如00:03:645 (1,3) ,还有这种可能也危险01:29:867 (14,15,16,17),可能还有 这里的节奏是重复的,叠滑条我感觉更加符合节奏.......16和17我旋转了90°改成个正方形,应该好读一点了√
  2. NC加得也有点问题,有些是按小节加的有些不是。还有一堆10+CB,全都应该拆,不一一说 这里的FINISH我觉得才是NC......NC我是在某些配合FINISH和连打的地方才会额外加,可能听起来有些乱,我再去检查一遍。CB已经拆了√
  3. 连打间距普遍太太太大了,对比一下bpm和难度相近的rank图,大部分连打都在0.8以下,只有个别地方根据需要(合曲)才会出现1的连打,而这个图把1.1当成常规,偶尔才出现低ds的连打。最好大改 最初听这个曲子我第二个想到的梗就是和大间距连打......“剑歌行”这个题目和曲风给我的感觉都是十分逍遥轻快的,所以反映到图里我也希望能做出那种感觉......0.8的我觉得还有些停滞的感觉,不够轻快,所以只在部分地方用........这个原谅我坚持我的意见。不过最大的那个间距连打我改小了,那个确实有些反人类【笑】
  4. 00:10:756 (1) - ds 这个我不是很明白,是说前面那个滑条和它的DS有问题,还是它和后一个NOTE的DS有问题?
  5. 00:13:423 (2) - 与1的,和与3的ds最好一致,这里倒是可以antijump但是我觉得123的ds该统一 Fixed
  6. 00:17:423 (7) - 有点远 Fixed
  7. ……总之先处理最前面那3条吧
[/quote]
又有人摸图了,感动地流下眼泪⁄(⁄ ⁄•⁄ω⁄•⁄ ⁄)⁄
SkinnyJommy
HI! Nm from my queue!!

[Kanor's GuJian]

  1. 00:03:645 (1,3) - PLEASE NOT THIS, I BEG YOU, THIS ISNT 2009
  2. 00:05:423 (5,7) - ^
  3. 00:14:312 (4,6,8) - If you are going to do this, at least make all of the sliders the same equal distance from each other!
  4. 00:16:978 (3,4,5,6,1,2,3,4) - Why is there jump streams in a 3.9* difficulty?? that is way too much
  5. 00:19:201 (4,2) - Why is 4 farther away from 3 then 2 is from 1? it should be equal distance for both notes! :D
  6. 00:24:978 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - Please don't remove or mute hit sounds on this part, when people play it will instantly make them think that they missed a note and jsut throw them off rhythm
  7. 00:28:756 (2,2) - ugly overlap here
  8. 00:30:534 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,1,2,3,1,2) - Restore the hitsounds please!! like the other one i mentioned before
  9. 00:40:312 (1,1,1,1) - ^
  10. 00:42:978 (2,3,4) - ugly looking triple and also the overlap of the 1 slider looks bad as well
  11. 01:04:756 (2,3,4,5,6,1,2,3,4,5,6,7,8) - These jumps dont make sense to me at all, they look like they were randomly placed, they go from big to small and its just not very structured well
  12. 01:24:534 (3,4,5,6,7,8,9,10) - no jump streams please ;-;

    [Hard]
  13. 00:22:756 (4) - This is way to close to 00:22:312 (3) - because it is very far apart on the time line
  14. 00:44:756 (6,7) - fix blanket
  15. 00:46:089 (2,3) - fix blanket
  16. 00:35:645 (1,3,3) - You are putting too much emphasis on the string sounds here, because you are skipping a lot of drum beats! that is never good honestly
  17. 01:25:868 (2) - This slider is ugly because it is too curved
  18. 01:26:979 (4,1) - fix blanket

    [Normal & Easy]

    Just tons of blanket problems everywhere honestly!
Anyways thats it for my mod! BnS is so cool omfg, cool song as well!!

GL with this
Topic Starter
XiaofengTiger

SkinnyJommy wrote:

HI! Nm from my queue!!

  • [Hard]
  1. 00:22:756 (4) - This is way to close to 00:22:312 (3) - because it is very far apart on the time line - I will fix it. I am thinking where should I put.
  2. 00:44:756 (6,7) - fix blanket - fixed
  3. 00:46:089 (2,3) - fix blanket - fixed
  4. 00:35:645 (1,3,3) - You are putting too much emphasis on the string sounds here, because you are skipping a lot of drum beats! that is never good honestly - I dont know how to deal with it as I actually followed melody here.
  5. 01:25:868 (2) - This slider is ugly because it is too curved - I change it into two single circles.
  6. 01:26:979 (4,1) - fix blanket - fixed

    [Normal & Easy]

    Just tons of blanket problems everywhere honestly! - I try my best to fix them
Anyways thats it for my mod! BnS is so cool omfg, cool song as well!! - :) And, what is BNS :?

GL with this
Thanks for your mod!
kanor
[quote="SkinnyJommy"]HI! Nm from my queue!!

[Kanor's GuJian]

[list][*]00:03:645 (1,3) - PLEASE NOT THIS, I BEG YOU, THIS ISNT 2009 i am sorry that this is my style of map......i would regret if i change this.......

[*]00:05:423 (5,7) - ^ ^

[*]00:14:312 (4,6,8) - If you are going to do this, at least make all of the sliders the same equal distance from each other! i have tried ,but it seams very ugly; ;.........so i would keep it untill i found another good idea.

[*]00:16:978 (3,4,5,6,1,2,3,4) - Why is there jump streams in a 3.9* difficulty?? that is way too much fixed

[*]00:19:201 (4,2) - Why is 4 farther away from 3 then 2 is from 1? it should be equal distance for both notes! :D emn......in my opinion,4,3and 2 were in a rhythm ,not with 1.
[*]00:24:978 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - Please don't remove or mute hit sounds on this part, when people play it will instantly make them think that they missed a note and jsut throw them off rhythm fixed i changed the sounds .

[*]00:28:756 (2,2) - ugly overlap here fixed

[*]00:30:534 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,1,2,3,1,2) - Restore the hitsounds please!! like the other one i mentioned before fixed

[*]00:40:312 (1,1,1,1) - ^fixed

[*]00:42:978 (2,3,4) - ugly looking triple and also the overlap of the 1 slider looks bad as well fixed

[*]01:04:756 (2,3,4,5,6,1,2,3,4,5,6,7,8) - These jumps dont make sense to me at all, they look like they were randomly placed, they go from big to small and its just not very structured well fixed,but i think i make it a bit more difficult......

[*]01:24:534 (3,4,5,6,7,8,9,10) - no jump streams please ;-; fixed
thanks for giving me so much advice!^ ^ i have leant a lot! You make me realize the difference between both player and mapper and betweem the new and the old.√ :)
Iceskulls
m4m as requested

[kanor]
  1. 00:26:534 (4,1) - I think this shoud have more spacing so it will emphasis (1) better , try move (1) to around x408 y120 ?
  2. 00:28:756 (2,1) - similiar ^^ ^^^ , try move (1) to around x400 y23 ?
  3. 00:32:534 (3,1) - ^^^ ya lol , try move (1) to around x8 y240 ?
  4. 00:33:201 (3,1) - using low spacing there feel like it make this play weird imo so try move (1) to around x84 y124 ?
  5. 00:43:645 (5,1) - better spacing make thing here play better imo try move (1) to around x212 y48 ?

    imo the spacing can be a bit more consistent with music more
[hard]
  1. 00:04:978 (5,1) - 1/4 spacing here kinda big , might be pretty hard for hard diff I would decrease it a bit , doing this 00:06:756 (5,1) - is fine
  2. 00:45:867 (1,2) - oop a little inconsistent in spacing
  3. 00:48:534 (3,4) - same , I just found by accident tho
  4. 01:25:867 (2,3) - better use consistent spacing for better flow imo
[normal]
  1. beginning part have a bit too much 1/2 there that might be a problem for normal player it would be better to use less 1/2 there
  2. 00:17:867 (1,2) - flow kinda weird imo , try move (2) to around x236 y260 ?
  3. 00:20:534 (3) - try curve the another way ? so it will make flow here 00:20:312 (2,3,4) - better imo
  4. 00:55:201 (5) - similiar ^^^
  5. 01:28:534 (1) - why nc ? lol

    yea consider the beginning part that has like a lots of 1/2 would be good idea
[easy]
  1. 01:25:423 (1) - try this ? might flow better imo
  2. 01:27:201 (1,2) - flow might be too hard for beginner , try this
good luck :)
Topic Starter
XiaofengTiger
Green means I will fix it as you say.
Blue means I am going to fix it but I have my own new opinion.
Orange means I don't know how to fix it but I will try my best.
Purple means I don't know how to do with it so I keep it now.
Red means I suppose I should keep it now as some reason.
Pink means other things like "Thanks!"

CelsiusLK wrote:

m4m as requested

[hard]
  1. 00:04:978 (5,1) - 1/4 spacing here kinda big , might be pretty hard for hard diff I would decrease it a bit , doing this 00:06:756 (5,1) - is fine - Fixed.
  2. 00:45:867 (1,2) - oop a little inconsistent in spacing - Oh get it. I dont know why I made such a mistake
  3. 00:48:534 (3,4) - same , I just found by accident tho - Fixed too.
  4. 01:25:867 (2,3) - better use consistent spacing for better flow imo - Fixed~
[normal]
  1. beginning part have a bit too much 1/2 there that might be a problem for normal player it would be better to use less 1/2 there - I change most of them into 1/2 repeating sliders or 1/1 sliders.
  2. 00:17:867 (1,2) - flow kinda weird imo , try move (2) to around x236 y260 ? - oh I want it. but ok i fixed.
  3. 00:20:534 (3) - try curve the another way ? so it will make flow here 00:20:312 (2,3,4) - better imo - fixed. I dont know it is not a good flow but just thought it may be funny. :(
  4. 00:55:201 (5) - similiar ^^^ - fixed~
  5. 01:28:534 (1) - why nc ? lol - I dont know. Maybe someone controlled me to do so. oh It is terrified!

    yea consider the beginning part that has like a lots of 1/2 would be good idea - I think the song consists by 1/2 rhythm so.....
[easy]
  1. 01:25:423 (1) - try this ? might flow better imo - Oh yeah fixed.
  2. 01:27:201 (1,2) - flow might be too hard for beginner , try this - Fixed too
good luck :) - Thanks!
Thanks for you mod and your help!





kanor wrote:

⁄(⁄ ⁄•⁄ω⁄•⁄ ⁄)⁄
卡诺我想问一下你们风蓝的人是不是很喜欢用颜表 :D
kanor

XiaofengTiger wrote:

kanor wrote:

⁄(⁄ ⁄•⁄ω⁄•⁄ ⁄)⁄
卡诺我想问一下你们风蓝的人是不是很喜欢用颜表 :D
还好吧,颜表情简单易懂√
kanor
[quote="CelsiusLK"]m4m as requested

[kanor]
  1. 00:26:534 (4,1) - I think this shoud have more spacing so it will emphasis (1) better , try move (1) to around x408 y120 ?fixed
  2. 00:28:756 (2,1) - similiar ^^ ^^^ , try move (1) to around x400 y23 ? fixed
  3. 00:32:534 (3,1) - ^^^ ya lol , try move (1) to around x8 y240 ? enm....if i move this 1,the note will be out of the range ,whcih may be unrankable.......so i think it better to keep
  4. 00:33:201 (3,1) - using low spacing there feel like it make this play weird imo so try move (1) to around x84 y124 ? beacause this tis a triangle00:33:423 (1,2,1) -so i dont want to change this.....
  5. 00:43:645 (5,1) - better spacing make thing here play better imo try move (1) to around x212 y48 ? fixed

    imo the spacing can be a bit more consistent with music more
it seems a challenge for me , i try my best......Thanks for mods. lol
Axey
:D

Kanor's GuJian

00:00:090 (1) - ~00:03:423 (8) -
1.觉得三角跳可以再跳的明显点 00:00:090 (1,2,3) - 这个距离可以小点 00:00:756 (4,5,6) - 就大点 或者旋转的角度大一点
2.感觉逆时针跳到顺时针不够顺手 00:01:645 (8) - 这个可以做个jump 但是我没想到放在哪里 如果前面不改跳的方向的话 建议(8)放在第四象限
3.00:03:201 (7,8) - 这个可以做个再大点的jump
00:04:312 (3) - 不知道现在有没有这个规则 我当时12年左右也用过这个 然后有人挑出说这个不太好,我打的时候也以为是上个滑条的影子 所以条子的尾巴稍微改变一下方向 提醒下玩家
00:06:089 (7) - ^ 比如:http://puu.sh/m3EkF/7583e09297.jpg 00:06:534 (8) - 如果前面改了话 记得这个放远
00:08:534 (1,2,1) - 其实我比较不喜欢这种趋向笔直的jump啦 试试这个方法 http://puu.sh/m3Evi/e242a2163f.jpg
00:10:534 - 这里有节奏 你可以前面的滑条加个来回 或者前面不用滑条 用note也ok
00:10:867 (5) - 这里加note 有音
00:12:534 (1) - 这里结束 后面00:12:978 (2) - 拉个滑条
00:13:423 (3) - note改成滑条
00:14:312 (4) - NC 这里突然跳的话 就换个颜色
00:14:978 (6,7) - 滑条应该从白线开始 这个在时间轴上位置互换一下 节奏第一 排版第二
00:16:089 (1,2) - 加点whistle音效 突出bgm
00:16:978 (3,4,5,6,1,2,3,4) - 这连打真是迷之形状..
00:21:201 - 太近了 不如加个note
01:12:312 (2,3) - C+G
01:12:978 (2,3) - ^
01:14:312 (4,1) - ^
01:25:423 (1) - 这里的音量没调好吧

有些地方的排版的flow还不是很顺 然后有些连打的音乐其实没太明显 最好用音效突出
因为bpm不是很高 可以尽量跳大点

Hard

整个diff就用了4个左右的whistle=.= 其实像kiai部分都可以加一点 自带的whistle就行
Topic Starter
XiaofengTiger

Axey wrote:

:D


Hard

整个diff就用了4个左右的whistle=.= 其实像kiai部分都可以加一点 自带的whistle就行
不太喜欢自带的Whistle,哔哔声不好听的说 :o 至于custon的whistle嘛~我做这个图音效的时候还是不是很懂音效所以很多音效都放在了finish里头了,其实可能部分是应该为whistle的……我当时的想法是让finish、clap、whistle什么的都有对应的音效好啦然后就没想那么多了~

谢谢摸~么么哒一个 :D
kanor
[quote="Axey"]:D

Kanor's GuJian

00:00:090 (1) - ~00:03:423 (8) -
1.觉得三角跳可以再跳的明显点 00:00:090 (1,2,3) - 这个距离可以小点 00:00:756 (4,5,6) - 就大点 或者旋转的角度大一点 因为第一次做IN压了难度不是很干放那么奔放的排版......说实话现在这个难度我自己都打不了.......暂时保持吧,不是很想改(怕越改越翔)
2.感觉逆时针跳到顺时针不够顺手 00:01:645 (8) - 这个可以做个jump 但是我没想到放在哪里 如果前面不改跳的方向的话 建议(8)放在第四象限 ^同上
3.00:03:201 (7,8) - 这个可以做个再大点的jump 感觉已经很大了,再加我又要吃屎了......><
00:04:312 (3) - 不知道现在有没有这个规则 我当时12年左右也用过这个 然后有人挑出说这个不太好,我打的时候也以为是上个滑条的影子 所以条子的尾巴稍微改变一下方向 提醒下玩家 fixed
e09297.jpg 00:06:534 (8) - 如果前面改了话 记得这个放远 之前追求的是一种重复的美感,滑条改了NOTE不是很想改......
00:08:534 (1,2,1) - 其实我比较不喜欢这种趋向笔直的jump啦 试试这个方法 http://puu.sh/m3Evi/e242a2163f.jpg 我先从直线jump学起吧.....弧线我太容易瞎JB跳了.....
00:10:534 - 这里有节奏 你可以前面的滑条加个来回 或者前面不用滑条 用note也ok fixed 用了来回
00:10:867 (5) - 这里加note 有音 呃,我又听了一遍感觉没音啊......而且HARD也没下这个地方,我尽量和他保持一致比较好......
00:12:534 (1) - 这里结束 后面00:12:978 (2) - 拉个滑条 这里古筝的音有明显的停顿,所以没用滑条来滑过去√
00:13:423 (3) - note改成滑条 ^同上
00:14:312 (4) - NC 这里突然跳的话 就换个颜色 fixed
00:14:978 (6,7) - 滑条应该从白线开始 这个在时间轴上位置互换一下 节奏第一 排版第二 呼唤之后感觉更别扭了.....原来看起来也没什么大的违和感,暂时先放着吧......
00:16:089 (1,2) - 加点whistle音效 突出bgm fixed
00:16:978 (3,4,5,6,1,2,3,4) - 这连打真是迷之形状.. 因为之间这里是steam jump然后被人吐槽了......后面拼上去了,不过基本跟随曲子的音调变化放的,算是梗(?
00:21:201 - 太近了 不如加个note 不是很懂这句话的意思......是说这个点和下个NOTE之间的间距太近了,要加个NOTE拉远一点的意思?
01:12:312 (2,3) - C+G 虽然调了之后更屎了但是感觉意外的符合曲子呢!><
01:12:978 (2,3) - ^ ^
01:14:312 (4,1) - ^ ^
01:25:423 (1) - 这里的音量没调好吧 啊.....是我忘记调了,感谢提醒√

有些地方的排版的flow还不是很顺 然后有些连打的音乐其实没太明显 最好用音效突出
因为bpm不是很高 可以尽量跳大点

第一次做GD确实没怎么把握好这歌曲子吧(笑,flow我还在积累经验,感谢提醒啦~\(≧▽≦)/~
其实很想再加一套音效,原版那个音效连打音效不好做.......
很多细节都被指出来了呢,thx~
Lyric
[Easy]
00:30:312 (1,2) - 节奏错了。Slider1 应该在 00:31:201 结束,00:32:089 - 这里应该有音。
00:44:534 (3,1) - 贴得有点近,不美观。
01:25:423 (1,1,1) - 这里为什么要用 3/4 slider?
[Normal]
00:18:756 (3,4) - 不要出现这种Flow,断滑条率几乎100%
00:26:089 (1,2) - 两个红线的Note太过突兀,不如改成从 00:25:867 开始的两个 1/2 slider。
00:26:978 (3,4,5) - 音效是不是太响了。
[Hard]
00:11:645 (3,2) - 这两个怎么不一样。
01:32:534 (1) - 放到中间?
[Kanor's GuJian]
00:23:201 (1,2,3,4) - 统一一下间距。
01:30:756 (1,2,3,4) - ^
kanor

Lyric wrote:

[Kanor's GuJian]
00:23:201 (1,2,3,4) - 统一一下间距。 fixed
01:30:756 (1,2,3,4) - ^
^
Topic Starter
XiaofengTiger
不好意思晚了很长时间才回复

Lyric wrote:

[Easy]
00:30:312 (1,2) - 节奏错了。Slider1 应该在 00:31:201 结束,00:32:089 - 这里应该有音。 - 我这里跟的是弦乐,不切鼓点了
00:44:534 (3,1) - 贴得有点近,不美观。 - 改了摆放以及后面的
01:25:423 (1,1,1) - 这里为什么要用 3/4 slider? - fixed
[Normal]
00:18:756 (3,4) - 不要出现这种Flow,断滑条率几乎100%- 修改了,以及后面一段的摆放
00:26:089 (1,2) - 两个红线的Note太过突兀,不如改成从 00:25:867 开始的两个 1/2 slider。- 既然这样我去掉那两个圈好了
00:26:978 (3,4,5) - 音效是不是太响了。 - 这里还好吧~
[Hard]
00:11:645 (3,2) - 这两个怎么不一样。 - ?是不一样……
01:32:534 (1) - 放到中间? - 是说转盘后接note最好不要放中间那样
谢摸!
neonat
Easy

00:23:201 (3) - honestly, pretty empty section after this note, especially with the pipa/guzheng and dizi holding that tune
00:24:978 (1,2) - this rhythm is kinda odd, and doesn't really fit well in the Easy, maybe try this:
00:30:312 (1,2) - same thing as ^ and also do not NC 00:30:312 (1) but NC on 00:32:089 instead to follow the pattern
00:49:423 (4,1) - could lower 00:49:867 (1) more to the right to be more in line with the previous object
01:04:089 (1,2,3,4,5) - I'd still think you should split it with more than 1 NC
01:23:645 (3) - same as 00:23:201 (3)

Normal

Kinda big increase in density in objects from Easy imo

00:04:312 (2,3) - spacing
00:06:089 (2,3) - flow between them is weird
00:08:534 (3,1) - quite cramped
00:10:089 (3,4) - swap positions, circle before slider
00:16:089 (1,2,3,4) - quite excessive here
00:26:978 (1) - you should not overlook 00:26:756 - starting 1/2 beat later is off

Hard

00:07:201 (1,2,1,2,3,1,2,1,2,3,4) - the NCs at 00:07:867 (1,1) are unnecessary
00:12:312 (5,1) - I don't think you should stack
00:15:867 (5,1) - ^
00:19:645 (1) - this doesn't match the music's beat (snapping)
00:58:312 (4,5,6,7,8) and 01:01:867 (4,5,6,7,8) - you NCed in Normal, but not here. Decide to have it or not, don't have differing ones on different difficulties, especially when the Hard is the one with more objects

GuJian

00:11:645 (4,1) - they don't match the instrument rhythm (snapping)
00:13:867 (3) - ^ so on so forth
Topic Starter
XiaofengTiger

neonat wrote:

Easy

00:23:201 (3) - honestly, pretty empty section after this note, especially with the pipa/guzheng and dizi holding that tune - added a 1/1 reversal slider.
00:24:978 (1,2) - this rhythm is kinda odd, and doesn't really fit well in the Easy, maybe try this: - ok i get it
00:30:312 (1,2) - same thing as ^ and also do not NC 00:30:312 (1) but NC on 00:32:089 instead to follow the pattern - I keep NC and rhythm fixed.
00:49:423 (4,1) - could lower 00:49:867 (1) more to the right to be more in line with the previous object - I try
01:04:089 (1,2,3,4,5) - I'd still think you should split it with more than 1 NC - fixed
01:23:645 (3) - same as 00:23:201 (3) - added two 1/1 sliders here

Normal

Kinda big increase in density in objects from Easy imo

00:04:312 (2,3) - spacing - fixed
00:06:089 (2,3) - flow between them is weird - tried to fix it. Now (3) is a straight slider
00:08:534 (3,1) - quite cramped - changed the pattern here.
00:10:089 (3,4) - swap positions, circle before slider - get it.
00:16:089 (1,2,3,4) - quite excessive here - I dont know what should i do
00:26:978 (1) - you should not overlook 00:26:756 - starting 1/2 beat later is off - added a circle on 00:26:756 -

Hard

00:07:201 (1,2,1,2,3,1,2,1,2,3,4) - the NCs at 00:07:867 (1,1) are unnecessary - fixed
00:12:312 (5,1) - I don't think you should stack
00:15:867 (5,1) - ^ - fixed both
00:19:645 (1) - this doesn't match the music's beat (snapping) - fixed(?)
00:58:312 (4,5,6,7,8) and 01:01:867 (4,5,6,7,8) - you NCed in Normal, but not here. Decide to have it or not, don't have differing ones on different difficulties, especially when the Hard is the one with more objects - fixed
Thanks for your mod! :)
kanor

neonat wrote:

GuJian

00:11:645 (4,1) - they don't match the instrument rhythm (snapping) enm.....i had use 25% speed to hear the rhythm. its really not 1/4 or 1/6,so to be the same diffuclt i ues 1/4.......
00:13:867 (3) - ^ so on so forth
^1/6 give me the same feel like 1/4 so i dont want to change the rhythm......

thanks for mod0w0
BanchoBot
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