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Luo Jiyi - Jian Ge Xing

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Topic Starter
XiaofengTiger

Momizi wrote:

[Easy]
00:11:645 (2) - 这个弧度不太适合之前的note,往下移动的话会影响后面一起调整,建议修改下弧度
00:53:423 (1) - 稍微往下移动一点尽量让前一个note过来的光标位移方向和你的滑条方向一样(角度一样
easy感觉NC有必要重新下一遍,别人和我说easy同色的不要连太多,而且你的NC有些是相同的节奏前面没NC后面NC或者相反的情况之类的,建议重新过一遍下一遍NC,按照曲子分节下NC

其他难度看不出有什么问题
- All Fixed!

谢谢摸mizi前辈的摸!~ :)
Topic Starter
XiaofengTiger
Green means I will fix it as you say.
Blue means I am going to fix it but I have my own new opinion.
Orange means I don't know how to fix it but I will try my best.
Purple means I don't know how to do with it so I keep it now.
Red means I suppose I should keep it now as some reason.
Pink means other things like "Thanks!"

CaffeAmericano wrote:

M4M~ 8-)


  • Easy
  1. 00:27:645 (3,4,5) - flow recommendation - Get it.
  2. 01:30:756 (1) - One measure long spinner is too short and can be risky for easy. - But Autoplay can play a 9000-score.

  • Normal
  1. I have noticed a lot of sliders where cursor enters/exits from the longer side. Examples:
    exiting from longer side: http://puu.sh/lsiff/db94e9cf31.jpg
    entering from longer side: http://puu.sh/lsihM/fa112e169b.jpg
    In my opinion, this is less intuitive than entering/exiting from shorter side. Consider reducing some of these instances xD - In fact it is a kind of pattern. Yeah I learned it from some ranked map.
  2. 00:04:978 (4,1,2) - Flow recommendation - Get it.
  3. 00:12:534 (1) - I think you were emphasizing the sound at 00:12:756 - , but I think the shape isn’t very pretty :’( - I think I will keep it as I tried some other patterns and they seems wierd. After I made a discussion with my friends I decide to change it into a pattern like this.
  4. 00:39:201 (1,1) - I think this may be bit risky because note after the spinner is clearly visible before spinner ends (could be alright because it’s normal) - Yeah because it is normal so I keep it.
    SPOILER
    http://puu.sh/lsiwe/b96512fd70.jpg

  • Hard
  1. 00:07:201 (1,3,1,3,1,3) - I’d put higher DS on these locations because music has louder sounds at those locations. Not a big deal though, since you’ve been consistent. - If i put them into a higher DS, I think it wont be a pentagon anymore 0.0 . BTW, the louder voices are 00:07:201 (1,4,3,1,4) - and as a result I add hitfinish here.
  2. 00:16:089 (1,2,3,4) - These sliders repeat 3 times, so they consider using a shape like (http://puu.sh/lsj6G/b94f3dbc3a.jpg), littble bit similar to what you’ve done at 01:23:645 (1,2,3,4) - - Well, I get it.
  3. 00:22:312 (3,4,5,7) - Stack? - I wanted to stack them but maybe (7) shound not be stacked here. So I move it away.
  4. 00:24:756 (3,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - These are way too difficult imo. Consider making it easier to read and replacing some of them with sliders. - First I want to keep 00:27:201 (3,4,5,6,7,8) - as a hexagon, than if i change 00:26:312 (7,8) - into a slider, it may over slap 00:27:646 (5,6) - . So finally I decide to keep it as multiple clicks.
  5. 00:31:201 (3,4,5,6,1) - This shape can be more symmetric - Oh yep.
  6. 01:06:978 (5) - I think less curvy would look better - OK I will try to make it less curvy.
Nice hit sounding :D - Thanks~!

Good luck!
Thanks for your mod and your help! :)
searchingfor
其实我是第一次写摸,作图坑也是最近才入的,虽然有完备的理论知识,但是并没有怎么实践,所以如果没什么用的话你就当我是在说胡话吧

[Easy]
00:03:654 (2) - 这种节奏在Easy中不常见
00:33:867 (1) - 可以稍微拉一下,现在的这个样子看起来太平了

[Normal]
总觉得大段大段的1/2滑条和1/2往返滑条连着不太适合Normal难度,适当的加一些长滑条?

[Hard]
00:23:645 (7) - 隔得太近,两个物件中间隔了一拍,但是距离只有1/4拍的距离,这样略微有点坑。用stack试试?
00:56:978 (1,2) - 这两个可以再近一点点
01:32:312 - 这里可以加一个note

这图我觉得挺好的,这种风格和曲子也很配。Hard里的note排列很不错。
Good luck for rank!
Topic Starter
XiaofengTiger

searchingfor wrote:

其实我是第一次写摸,作图坑也是最近才入的,虽然有完备的理论知识,但是并没有怎么实践,所以如果没什么用的话你就当我是在说胡话吧

[Easy]
00:03:654 (2) - 这种节奏在Easy中不常见 - 啊哈不过还好吧应该不算难
00:33:867 (1) - 可以稍微拉一下,现在的这个样子看起来太平了 - 嗯稍微改了一下

[Normal]
总觉得大段大段的1/2滑条和1/2往返滑条连着不太适合Normal难度,适当的加一些长滑条? - 唔,嘛 觉得这首歌的节奏就稍微偏向与1/2的

[Hard]
00:23:645 (7) - 隔得太近,两个物件中间隔了一拍,但是距离只有1/4拍的距离,这样略微有点坑。用stack试试? - 堆叠到6的滑条尾上
00:56:978 (1,2) - 这两个可以再近一点点 - 好的
01:32:312 - 这里可以加一个note - hard转盘后是要空一拍的哟

这图我觉得挺好的,这种风格和曲子也很配。Hard里的note排列很不错。
Good luck for rank!
谢摸~!大家都要加油~ :)
Lefafel
This mapset could really use an Insane difficulty, there's enough complexity in the music to warrant one. Anyway, here's a mod for the current maps.

Hard
- 00:05:201 (7) - curve this the other way, so it matches 00:06:756 (6,7) - this pattern.
- 00:07:201 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - these uneven jumps aren't comfortable to play, and don't quite fit a 'Hard' map. This is also the difficulty spike in this map, which is unwarranted by the music in this part.
- 00:12:089 (4,5) - this blanket isn't quite right when you compare it to the following slider's initial direction
- 00:39:867 (4,5,6,7,8,9) - these jumps are a bit short, easy to misread.
- 00:56:978 (1,2) - why isn't this a jump when 01:00:534 (1,2) - this is?
- 01:23:645 (1,2,3,4) - this pattern breaks the otherwise beautiful flow of the map, you should have less of an angle between the sliders.
- 01:32:312 - why is there no note here? maybe a slider form here to 01:32:534 (1) .

Normal
- a massive disparity between the AR and the slider velocity. Makes a lot of the jumps super hard to read. No point in listing minor details on this, since everything will need to be re-adjusted to a reasonable SV first.

Easy
- 00:23:201 (3) - doesn't quite follow up the previous slider in terms of direction, move down and to the right.
- 01:04:089 (1,2,3,4,5) - these aren't centered, move everything one tick to the right and 2 ticks down (on grid level 4). Additionally, (5) needs to be one tick up in relation (4) in order to match the end of the slider.
Topic Starter
XiaofengTiger

Routalempi wrote:

This mapset could really use an Insane difficulty, there's enough complexity in the music to warrant one. Anyway, here's a mod for the current maps.

Hard
- 00:05:201 (7) - curve this the other way, so it matches 00:06:756 (6,7) - this pattern. - fixed
- 00:07:201 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - these uneven jumps aren't comfortable to play, and don't quite fit a 'Hard' map. This is also the difficulty spike in this map, which is unwarranted by the music in this part. - I.... will think about it but I want to keep it now......
- 00:12:089 (4,5) - this blanket isn't quite right when you compare it to the following slider's initial direction - fixed
- 00:39:867 (4,5,6,7,8,9) - these jumps are a bit short, easy to misread. - Er... These may not be Jumps and just snap to DS
- 00:56:978 (1,2) - why isn't this a jump when 01:00:534 (1,2) - this is? - fixed, I forgot.
- 01:23:645 (1,2,3,4) - this pattern breaks the otherwise beautiful flow of the map, you should have less of an angle between the sliders. - Maybe fixed. I change the angle and direction.
- 01:32:312 - why is there no note here? maybe a slider form here to 01:32:534 (1) . - It is not allowed to add a note half a beat after a spinner in hard(135BPM).

Normal
- a massive disparity between the AR and the slider velocity. Makes a lot of the jumps super hard to read. No point in listing minor details on this, since everything will need to be re-adjusted to a reasonable SV first. - Err.....I cannot see any jumps. There are not any jumps and I keep DS when I place notes.

Easy
- 00:23:201 (3) - doesn't quite follow up the previous slider in terms of direction, move down and to the right. - fixed.
- 01:04:089 (1,2,3,4,5) - these aren't centered, move everything one tick to the right and 2 ticks down (on grid level 4). Additionally, (5) needs to be one tick up in relation (4) in order to match the end of the slider. - fixed.
Thanks for your mod!
Kuki
猕猴桃审核队列

[easy]
00:03:645 (1,2,3,1,2,3,1,2,3,1,2) - 1/2不应使用中easy蹇。
00:22:312 (2,3) - 使flow之间的更好2和3,像
00:24:978 (1,2) - 修复毯
00:46:312 (1) - 更使滑块像 00:48:089 (3) -.
01:04:089 (1,2,3,4) - 也许更有趣的模式。
01:27:201 (2) - 也许NC这里。

[normal]
00:21:867 (3) - 也许只是一个正常的曲线。
00:51:867 (4,5) - 修复毯。
00:53:867 (3,4,5) - 太线性的。使滑块曲线也许。

整体比较干净,没有太多的问题。

[hard]
00:08:534 (1) - 删除NC。
00:19:645 (1,2,3) - 老实说,这感觉有点怪我。我建议只是使它两场单打,而不是三。
00:24:756 (3,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 太硬orz ,你需要添加一些滑块,使其更容易。
00:48:534 (3,1) - 修复或避免重叠。
01:18:312 (1,3) - snap为了固定栈。

怎么是我的中国? :?
Topic Starter
XiaofengTiger
Er...I am embarrassed to tell you that I do not really understand this mod but I will try to understand it.
And maybe I can use this color to translate again and give my explaination both in English and Chinese.

  • Green means I will fix it as you say.
    Blue means I am going to fix it but I have my own new opinion.
    Orange means I don't know how to fix it but I will try my best.
    Purple means I don't know how to do with it so I keep it now.
    Red means I suppose I should keep it now as some reason.
    Pink means other things like "Thanks!"

Kuki wrote:

猕猴桃审核队列 - Kiwi is a name of your group so you do not need to translate Kiwi imo.

[easy]
00:03:645 (1,2,3,1,2,3,1,2,3,1,2) - 1/2不应使用中easy蹇。 - 1/2 should not be used in easy diff. 1/2不应该在easy中使用 - fixed.
00:22:312 (2,3) - 使flow之间的更好2和3,像 - Make flow better between 2 and 3, like this. 让2和3之间的flow更好,就像这样。 - fixed.
00:24:978 (1,2) - 修复毯 - fixed blanket. 修复Blanket( I don't know how to translate blanket here. We usually say "包好它" to explain Fix blanket. - fixed.
00:46:312 (1) - 更使滑块像 00:48:089 (3) -. - More like the slider ***. 使它更像滑条****. - fixed
01:04:089 (1,2,3,4) - 也许更有趣的模式。 - Perhaps more interesting patterns. - 也许做个更有趣的梗 - I don't know how to improve the pattern here.
01:27:201 (2) - 也许NC这里。 - Perhaps NC here. 这里也许NC - I want to make it consistent to 01:18:312 (1,2,1,2,1,2,3) - . And finally I change both.

[normal]
00:21:867 (3) - 也许只是一个正常的曲线。 - Maybe just a normal curve. 弄成普通的曲线吧 - Fixed
00:51:867 (4,5) - 修复毯。 - fixed
00:53:867 (3,4,5) - 太线性的。使滑块曲线也许。 - Too linear. Perhaps the slider curve . 太直了,可能将滑条弯曲一点好一些. - The slider is not straight imo.

整体比较干净,没有太多的问题。 - It is translated corrected.

[hard]
00:08:534 (1) - 删除NC。 - fixed
00:19:645 (1,2,3) - 老实说,这感觉有点怪我。我建议只是使它两场单打,而不是三。 - Honestly, it feels a bit strange to me. I recommend just make two singles , instead of three .- 老实说,它让我感到怪异。我建议把他们做成两个单点,而不是三个 - I dont know how to explain in English but I think it should be a triple here. 【"怪我"means "Blame me"】
00:24:756 (3,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 太硬orz ,你需要添加一些滑块,使其更容易。 - Too hard orz, you need add some sliders , to make it easier. 太难了orz,你需要添加一些滑条,使其更容易. - I will consider it.
00:48:534 (3,1) - 修复或避免重叠。 - fixed 【"难" use to describe question or puzzle or game is hard. "硬" use to describe stone or metal or some material is hard】
01:18:312 (1,3) - snap为了固定栈。 - snap in order to fix the stack. 叠好从而修复遮挡。 - fixed

怎么是我的中国? :? - How is my Chinese? 我的中文怎么样 - Er.. A little strange imo. Google translation sometimes don't work i think.
Thanks for your mod and your Chinese~!
Kuki

Kuki wrote:

How is my Chinese?

XiaofengTiger wrote:

Er.. A little strange imo. Google translation sometimes don't work i think.
hahah sorry you had to deal with that, i was seeing how well it'd work, I messed around a little with google translator to make sure it translated back to english from chinese well also, thanks for the request 8-)
Topic Starter
XiaofengTiger

Kuki wrote:

Kuki wrote:

How is my Chinese?

XiaofengTiger wrote:

Er.. A little strange imo. Google translation sometimes don't work i think.
hahah sorry you had to deal with that, i was seeing how well it'd work, I messed around a little with google translator to make sure it translated back to english from chinese well also, thanks for the request 8-)
:) Thanks again! Keep fighting!
Sister Jude
So hello from the queue

[Easy]

AiMod

00:16:089 (4) - This slider is so boring. Make this more delicious B| http://puu.sh/lCVN5/171c5933a9.jpg
00:23:201 (3) - Remove the circle and creat a slider that ends at 00:24:534
00:35:645 (1) - I think this spinner does not fits here. You can map it and add a spinner here 00:39:201
00:44:534 (3,4,1) - This does not looks good but this is not very imporant but if you fix overlapping, it would be better.
01:09:423 (4,5) - For a better flow: http://puu.sh/lCVZI/0770a6f042.jpg
01:23:645 (3) - Create a spinner here that ends at 01:24:978
01:30:756 (1) - Nc this spinner.

[Normal]

This is a little hard for normal I think. This can be advanced diff.
00:18:756 (3,4) - Make the slider numbered 3 flat: http://puu.sh/lCWca/80b4ef97ae.jpg
00:31:201 Here is a sound but you didn't mapped here. Add a circle.
00:32:089 ^
01:04:534 Map this break.

[Hard]

00:11:645 (3,4) - Blanket.
00:14:756 (2,3) - ^
00:23:645 (1,2) - ^
01:05:867 (1,2) - ^
Topic Starter
XiaofengTiger
Green means I will fix it as you say.
Blue means I am going to fix it but I have my own new opinion.
Orange means I don't know how to fix it but I will try my best.
Purple means I don't know how to do with it so I keep it now.
Red means I suppose I should keep it now as some reason.
Pink means other things like "Thanks!"

Sister Jude wrote:

So hello from the queue

[Easy]

AiMod - fixed

00:16:089 (4) - This slider is so boring. Make this more delicious B| http://puu.sh/lCVN5/171c5933a9.jpg - fixed
00:23:201 (3) - Remove the circle and creat a slider that ends at 00:24:534 -
00:35:645 (1) - I think this spinner does not fits here. You can map it and add a spinner here 00:39:201 - I dont think I can place a spinner 00:39:201 because there are only 8 beats between it and the coming notes.
00:44:534 (3,4,1) - This does not looks good but this is not very imporant but if you fix overlapping, it would be better. - Fixed
01:09:423 (4,5) - For a better flow: http://puu.sh/lCVZI/0770a6f042.jpg - fixed
01:23:645 (3) - Create a spinner here that ends at 01:24:978 - Since it is Easy diff, I think it is not rankable to leave 1 beat after a spinner.
01:30:756 (1) - Nc this spinner. - O.O fixed

[Normal]

This is a little hard for normal I think. This can be advanced diff.
00:18:756 (3,4) - Make the slider numbered 3 flat: http://puu.sh/lCWca/80b4ef97ae.jpg - fixed
00:31:201 Here is a sound but you didn't mapped here. Add a circle. - Yeah but this is a drum.
00:32:089 ^
01:04:534 Map this break. - I need a break! There is not any break accept this one......

[Hard]

00:11:645 (3,4) - Blanket. - OK I try to do so.
00:14:756 (2,3) - ^ - ^
00:23:645 (1,2) - ^ - fixed
01:05:867 (1,2) - ^ - OK I try to do so.
Thanks for mod!
Fushimi Rio
路过支持一下新人

[Hard]

00:04:978 (6,7) -
00:06:756 (6,7) -
低sv下这种弯曲的短滑条(组)很难摆好看 建议把短滑条都改成直的
或者这里有一些可供参考的摆法





如果你一定要用曲线的话可以这样
195,168,6756,2,0,P|188:192|188:228,1,42.5,8|0,0:0|0:0,0:0:0:0:
195,250,6978,2,0,P|205:269|219:284,1,42.5

00:10:756 (1) -
00:23:201 (7) -
00:57:867 (3) -
只是我的个人口味 后面有空拍的话 前面的note叠起来不是很舒服 移开一些会更好
顺便23秒那里应该把后面的nc加在这个7上
比如


第三个就懒得举例子了 随便摆开就好

00:11:645 (3) - 这里应该是1/6 1/4不合适

00:26:756 (1) - 这个也是移开比较好

00:37:089 (2) - 这里为什么要三连 没必要吧

00:48:534 (3,4) - 3的倒数第三个点移到x56 y92 4移到x120 y28

01:18:312 - 这里开始没必要用kiai 歌曲并不激烈

01:32:312 - 不加个note吗 或者把1改成这里开始的一个滑条

大致就是这样 总的来说还可以 不是不能rank
Topic Starter
XiaofengTiger
Green means I will fix it as you say.
Blue means I am going to fix it but I have my own new opinion.
Orange means I don't know how to fix it but I will try my best.
Purple means I don't know how to do with it so I keep it now.
Red means I suppose I should keep it now as some reason.
Pink means other things like "Thanks!"


imoutosan wrote:

路过支持一下新人

[Hard]

00:04:978 (6,7) -
00:06:756 (6,7) -
低sv下这种弯曲的短滑条(组)很难摆好看 建议把短滑条都改成直的 - 嗯好的,双直滑条
或者这里有一些可供参考的摆法





如果你一定要用曲线的话可以这样
195,168,6756,2,0,P|188:192|188:228,1,42.5,8|0,0:0|0:0,0:0:0:0:
195,250,6978,2,0,P|205:269|219:284,1,42.5

00:10:756 (1) - - 大概类似的摆了
00:23:201 (7) - - 好的,NC也改了
00:57:867 (3) - - 跟后面一致地拉开了一点
只是我的个人口味 后面有空拍的话 前面的note叠起来不是很舒服 移开一些会更好
顺便23秒那里应该把后面的nc加在这个7上
比如


第三个就懒得举例子了 随便摆开就好

00:11:645 (3) - 这里应该是1/6 1/4不合适 - 果然是诶……没听出来之前

00:26:756 (1) - 这个也是移开比较好 - 想了下,将前面一组combo的2的结尾、4、6以及这组combo的2排成一个正方形,而3、5、1则堆叠在正方形中间

00:37:089 (2) - 这里为什么要三连 没必要吧 - 我觉得还是需要的,因为这里有乐音,跟00:38:756 - 一样

00:48:534 (3,4) - 3的倒数第三个点移到x56 y92 4移到x120 y28 - 类似的变动了一下,再修正了一下

01:18:312 - 这里开始没必要用kiai 歌曲并不激烈 - 这首歌虽然是战斗主题但是我觉得这里已经算是整首歌比较激烈的部分,而且前面有一段 是非Kiai的

01:32:312 - 不加个note吗 或者把1改成这里开始的一个滑条 - 那样貌似据说是转盘后空多少拍的问题

大致就是这样 总的来说还可以 不是不能rank - 大概这句话我会解读为(还有一些空间能提升)

谢摸~~么么哒 :)
DahplA
[kanor's GuJian]
  1. 00:01:423 (7) - I believe you're missing the drum sound here on this note.
  2. 00:07:201 (5) - I would add a NC here to indicate the start of the drums.
  3. 00:10:089 (6) - I suggest changing this from a slider into two circles. This makes it much better to emphasise both sounds.
  4. 00:24:978 - The hitsounds get very quiet here. This will be an unrankable issue, as it doesn't give the players any audible feedback. I strongly advise you increase the volume here.
[Hard]
  1. 00:25:867 - Similar to the above mod, some of the notes here get really quiet.
-

The rest of the set is really well done. I love this song, and the mapping plays our really nicely. Good luck.
Pata-Mon
[General]
  1. 其实Source这里可以直接填中文啊,拼音加在tag里更好吧。
[Easy]
  1. 00:26:534 (2) 和00:31:867 (2) - 这俩个滑条,开头的鼓声是在半拍上,而之后紧跟着是音乐声(00:26:756和00:32:089),我认为音乐声是更需要跟的,至少是会让玩家打起来更舒服的(尤其是对这个曲子不熟的玩家)。就算一定想跟鼓声,用note会比滑条合适。
  2. 01:23:645 (3) - 可以换成一个3拍长度的滑条
  3. 01:27:201 (1,1) - 这俩可以考虑多拆几拍
[Normal]
  1. 00:21:645 (2) - 删掉
  2. 00:31:201和00:32:089,两个白线上的大重音一定要加东西,现在的3和4倒是可有可无。
  3. 00:57:645 其他类似的地方都有东西,只有这里没有
  4. 01:11:867 (3,4,5,6) - 其实前面第二条里提到的3、4也是这样,你似乎认为高音=重音,这种理解有些问题,这里提琴音半拍一下,一高一低,相对来说我觉得低的那一拍更不该漏,因为在正拍上。另外注意一下01:12:978和01:13:201这里有另一条音轨很适合跟。
[Hard]
  1. 135bpm不到3星的Hard,没必要用AR8吧。7-7.5。然后OD应该是6比较合适。
  2. 00:13:423 (3) 和00:15:201 (3) - 没必要用1/4折返条吧。本来这里折返条就有点多,而且这里和前后也没什么区别,突然多一拍。
  3. 00:18:312到00:20:089,两个原地note三连在不到3星的hard里稍微有点不合适吧,试着这么摆:
  4. 00:22:312 (3,4,5) - 前面那俩三连节奏没问题,这个就有点奇怪了,这里琵琶可没有三连的声音,倒是00:21:423 (1) - 这里有,你反而没加。这个1可加可不加,后面这个三连要删。
  5. 00:37:089 (2,3)和00:38:867 (5,6) - 这两个地方有两个问题:
    1、hard难度尽量不要在滑条尾叠note(而且这里也不美观)
    2、这里本身不合节奏。00:37:089、00:37:201、00:37:312这里来说,这三拍分别是音♭B、C、D,其中♭B由于和前面的音相同(从00:35:645开始的这个音也是♭B),是最不清晰的一个音,所以要跟的话只跟后两个音,或者三个音全跟我觉得都是ok的,如果想做得简单点的话只跟第二个,也就是半拍上的那个音也是可以的,唯独现在这样只跟前两个音最不合适。提供一下上述三种摆法的例子
    别忘了00:38:867 (5,6)也是
[kanor's GuJian]
  1. ……这个难度……作者是否了解滑条叠放一般会导致unrankable?比如00:03:645 (1,3) ,还有这种可能也危险01:29:867 (14,15,16,17),可能还有
  2. NC加得也有点问题,有些是按小节加的有些不是。还有一堆10+CB,全都应该拆,不一一说
  3. 连打间距普遍太太太大了,对比一下bpm和难度相近的rank图,大部分连打都在0.8以下,只有个别地方根据需要(合曲)才会出现1的连打,而这个图把1.1当成常规,偶尔才出现低ds的连打。最好大改
  4. 00:10:756 (1) - ds
  5. 00:13:423 (2) - 与1的,和与3的ds最好一致,这里倒是可以antijump但是我觉得123的ds该统一
  6. 00:17:423 (7) - 有点远
  7. ……总之先处理最前面那3条吧
Topic Starter
XiaofengTiger

Pata-Mon wrote:

[General]
  1. 其实Source这里可以直接填中文啊,拼音加在tag里更好吧。- 好的
[Easy]
  1. 00:26:534 (2) 和00:31:867 (2) - 这俩个滑条,开头的鼓声是在半拍上,而之后紧跟着是音乐声(00:26:756和00:32:089),我认为音乐声是更需要跟的,至少是会让玩家打起来更舒服的(尤其是对这个曲子不熟的玩家)。就算一定想跟鼓声,用note会比滑条合适。 - 这个地方如果跟乐音的话,因为乐音比较复杂,所以可能会导致overmap……
  2. 01:23:645 (3) - 可以换成一个3拍长度的滑条 - 塞不上去,这个图SV有点大,要放三拍按照之前的画条风格会出屏幕……
  3. 01:27:201 (1,1) - 这俩可以考虑多拆几拍 - 都拆了
[Normal]
  1. 00:21:645 (2) - 删掉 - fixed
  2. 00:31:201和00:32:089,两个白线上的大重音一定要加东西,现在的3和4倒是可有可无。 - 这个我跟了旋律
  3. 00:57:645 其他类似的地方都有东西,只有这里没有 - 加(结果前面那个长滑条弄成了一个不完整的星星……
  4. 01:11:867 (3,4,5,6) - 其实前面第二条里提到的3、4也是这样,你似乎认为高音=重音,这种理解有些问题,这里提琴音半拍一下,一高一低,相对来说我觉得低的那一拍更不该漏,因为在正拍上。另外注意一下01:12:978和01:13:201这里有另一条音轨很适合跟。 - 嘛听起来是这样就行啦~~
[Hard]
  1. 135bpm不到3星的Hard,没必要用AR8吧。7-7.5。然后OD应该是6比较合适。 - AR7.5 OD6
  2. 00:13:423 (3) 和00:15:201 (3) - 没必要用1/4折返条吧。本来这里折返条就有点多,而且这里和前后也没什么区别,突然多一拍。 - 已改单点,并且调整了接下来的那几个单点的位置而保持DS……
  3. 00:18:312到00:20:089,两个原地note三连在不到3星的hard里稍微有点不合适吧,试着这么摆: - Q上已经提到,改为折返。此外附近的圈和滑条位置也稍微调整
  4. 00:22:312 (3,4,5) - 前面那俩三连节奏没问题,这个就有点奇怪了,这里琵琶可没有三连的声音,倒是00:21:423 (1) - 这里有,你反而没加。这个1可加可不加,后面这个三连要删。 - 已改
  5. 00:37:089 (2,3)和00:38:867 (5,6) - 这两个地方有两个问题: - Q上已经提到,跟第三种方案
    1、hard难度尽量不要在滑条尾叠note(而且这里也不美观)
    2、这里本身不合节奏。00:37:089、00:37:201、00:37:312这里来说,这三拍分别是音♭B、C、D,其中♭B由于和前面的音相同(从00:35:645开始的这个音也是♭B),是最不清晰的一个音,所以要跟的话只跟后两个音,或者三个音全跟我觉得都是ok的,如果想做得简单点的话只跟第二个,也就是半拍上的那个音也是可以的,唯独现在这样只跟前两个音最不合适。提供一下上述三种摆法的例子
    别忘了00:38:867 (5,6)也是
Topic Starter
XiaofengTiger

Pata-Mon wrote:

[General]
  1. 其实Source这里可以直接填中文啊,拼音加在tag里更好吧。- 好的
[Easy]
  1. 00:26:534 (2) 和00:31:867 (2) - 这俩个滑条,开头的鼓声是在半拍上,而之后紧跟着是音乐声(00:26:756和00:32:089),我认为音乐声是更需要跟的,至少是会让玩家打起来更舒服的(尤其是对这个曲子不熟的玩家)。就算一定想跟鼓声,用note会比滑条合适。 - 这个地方如果跟乐音的话,因为乐音比较复杂,所以可能会导致overmap……
  2. 01:23:645 (3) - 可以换成一个3拍长度的滑条 - 塞不上去,这个图SV有点大,要放三拍按照之前的画条风格会出屏幕……
  3. 01:27:201 (1,1) - 这俩可以考虑多拆几拍 - 都拆了
[Normal]
  1. 00:21:645 (2) - 删掉 - fixed
  2. 00:31:201和00:32:089,两个白线上的大重音一定要加东西,现在的3和4倒是可有可无。 - 这个我跟了旋律
  3. 00:57:645 其他类似的地方都有东西,只有这里没有 - 加(结果前面那个长滑条弄成了一个不完整的星星……
  4. 01:11:867 (3,4,5,6) - 其实前面第二条里提到的3、4也是这样,你似乎认为高音=重音,这种理解有些问题,这里提琴音半拍一下,一高一低,相对来说我觉得低的那一拍更不该漏,因为在正拍上。另外注意一下01:12:978和01:13:201这里有另一条音轨很适合跟。 - 嘛听起来是这样就行啦~~
[Hard]
  1. 135bpm不到3星的Hard,没必要用AR8吧。7-7.5。然后OD应该是6比较合适。 - AR7.5 OD6
  2. 00:13:423 (3) 和00:15:201 (3) - 没必要用1/4折返条吧。本来这里折返条就有点多,而且这里和前后也没什么区别,突然多一拍。 - 已改单点,并且调整了接下来的那几个单点的位置而保持DS……
  3. 00:18:312到00:20:089,两个原地note三连在不到3星的hard里稍微有点不合适吧,试着这么摆: - Q上已经提到,改为折返。此外附近的圈和滑条位置也稍微调整
  4. 00:22:312 (3,4,5) - 前面那俩三连节奏没问题,这个就有点奇怪了,这里琵琶可没有三连的声音,倒是00:21:423 (1) - 这里有,你反而没加。这个1可加可不加,后面这个三连要删。 - 已改
  5. 00:37:089 (2,3)和00:38:867 (5,6) - 这两个地方有两个问题: - Q上已经提到,跟第三种方案
    1、hard难度尽量不要在滑条尾叠note(而且这里也不美观)
    2、这里本身不合节奏。00:37:089、00:37:201、00:37:312这里来说,这三拍分别是音♭B、C、D,其中♭B由于和前面的音相同(从00:35:645开始的这个音也是♭B),是最不清晰的一个音,所以要跟的话只跟后两个音,或者三个音全跟我觉得都是ok的,如果想做得简单点的话只跟第二个,也就是半拍上的那个音也是可以的,唯独现在这样只跟前两个音最不合适。提供一下上述三种摆法的例子
    别忘了00:38:867 (5,6)也是
Marianna
General

  1. Conflict tags


Easy

  1. 00:07:201 (1,2,3,1,2,3,1,2) - This is very intense for an easy, could be replaced by sliders
  2. 00:20:534 (6,1) - Snap NC
  3. 00:56:089 (5) - NC
  4. 00:24:978 (1,2,3,4,1,1,2,3,4,1) - I do not really feel the pace here ....


Normal

  1. CS could be a more accurate number, 3.8 is too high for normal diff
  2. 00:43:201 (2) - That might be a little prettier
  3. 00:58:312 (1,2,3,4,5,1) - This is very intense for beginners


Hard

  1. I found no error :)
Topic Starter
XiaofengTiger

DahplA wrote:

[Hard]
  1. 00:25:867 - Similar to the above mod, some of the notes here get really quiet. - If it is audible, it is rankable. In fact they are audible. But thanks for your advice!
-

The rest of the set is really well done. I love this song, and the mapping plays our really nicely. Good luck. - Thank you very much!
Topic Starter
XiaofengTiger
Green means I will fix it as you say.
Blue means I am going to fix it but I have my own new opinion.
Orange means I don't know how to fix it but I will try my best.
Purple means I don't know how to do with it so I keep it now.
Red means I suppose I should keep it now as some reason.
Pink means other things like "Thanks!"

Marianna wrote:

General

  1. Conflict tags


Easy

  1. 00:07:201 (1,2,3,1,2,3,1,2) - This is very intense for an easy, could be replaced by sliders - I ... OK I will try it.
  2. 00:20:534 (6,1) - Snap NC - I don't know what is that... What do you mean?
  3. 00:56:089 (5) - NC - Fixed
  4. 00:24:978 (1,2,3,4,1,1,2,3,4,1) - I do not really feel the pace here ....
    - if I change the sliders like it, it will be much more wierd. And actually the drum hit sets on 00:26:089 - 00:26:534 -


Normal

  1. CS could be a more accurate number, 3.8 is too high for normal diff - reduce to 3.5
  2. 00:43:201 (2) - That might be a little prettier - Change into a normal slider
  3. 00:58:312 (1,2,3,4,5,1) - This is very intense for beginners - I think it is not difficult and normal players can deal with it.


Hard

  1. I found no error :) - :P
Thanks for your mod!
Narcissu
要rank你必須找BN,不給你點也會大概告訴你什麼地方不行。而且找摸的話,你都湊了很多摸了可以歇歇了…新人的mod用處相對BN也會小很多。比如CelsiusLK現在接M4M你就可以去要,而且現在快期末了找BN會很難……

Edit:臥槽對面不一定接的啊你怎麼就直接給貼論壇了……我記得他討厭中文歌你要先在遊戲里問一下……想想有人無緣無故跑到你圖裏面寫了份摸然後你不得不回一份摸的感覺啊
Topic Starter
XiaofengTiger

Narcissu wrote:

要rank你必須找BN,不給你點也會大概告訴你什麼地方不行。而且找摸的話,你都湊了很多摸了可以歇歇了…新人的mod用處相對BN也會小很多。比如CelsiusLK現在接M4M你就可以去要,而且現在快期末了找BN會很難……
谢谢你的建议!我正在争取CelsiusLK的M4M所以现在我就在摸他的图
只不过自己摸得到的东西不是很多,都是排列上的小瑕疵为主……

此外我其实是想给GD找摸的,自己做的diff其实也不太想大整修。
kanor
[quote="DahplA"][kanor's GuJian]
  1. 00:01:423 (7) - I believe you're missing the drum sound here on this note. fixed
  2. 00:07:201 (5) - I would add a NC here to indicate the start of the drums. fixed
  3. 00:10:089 (6) - I suggest changing this from a slider into two circles. This makes it much better to emphasise both sounds. fixed,but the same place i decided to keep.
  4. 00:24:978 - The hitsounds get very quiet here. This will be an unrankable issue, as it doesn't give the players any audible feedback. I strongly advise you increase the volume here.
The creator said that he would fix this question.

thanks for point out my mistakes!
kanor
[kanor's GuJian]
  1. ……这个难度……作者是否了解滑条叠放一般会导致unrankable?比如00:03:645 (1,3) ,还有这种可能也危险01:29:867 (14,15,16,17),可能还有 这里的节奏是重复的,叠滑条我感觉更加符合节奏.......16和17我旋转了90°改成个正方形,应该好读一点了√
  2. NC加得也有点问题,有些是按小节加的有些不是。还有一堆10+CB,全都应该拆,不一一说 这里的FINISH我觉得才是NC......NC我是在某些配合FINISH和连打的地方才会额外加,可能听起来有些乱,我再去检查一遍。CB已经拆了√
  3. 连打间距普遍太太太大了,对比一下bpm和难度相近的rank图,大部分连打都在0.8以下,只有个别地方根据需要(合曲)才会出现1的连打,而这个图把1.1当成常规,偶尔才出现低ds的连打。最好大改 最初听这个曲子我第二个想到的梗就是和大间距连打......“剑歌行”这个题目和曲风给我的感觉都是十分逍遥轻快的,所以反映到图里我也希望能做出那种感觉......0.8的我觉得还有些停滞的感觉,不够轻快,所以只在部分地方用........这个原谅我坚持我的意见。不过最大的那个间距连打我改小了,那个确实有些反人类【笑】
  4. 00:10:756 (1) - ds 这个我不是很明白,是说前面那个滑条和它的DS有问题,还是它和后一个NOTE的DS有问题?
  5. 00:13:423 (2) - 与1的,和与3的ds最好一致,这里倒是可以antijump但是我觉得123的ds该统一 Fixed
  6. 00:17:423 (7) - 有点远 Fixed
  7. ……总之先处理最前面那3条吧
[/quote]
又有人摸图了,感动地流下眼泪⁄(⁄ ⁄•⁄ω⁄•⁄ ⁄)⁄
SkinnyJommy
HI! Nm from my queue!!

[Kanor's GuJian]

  1. 00:03:645 (1,3) - PLEASE NOT THIS, I BEG YOU, THIS ISNT 2009
  2. 00:05:423 (5,7) - ^
  3. 00:14:312 (4,6,8) - If you are going to do this, at least make all of the sliders the same equal distance from each other!
  4. 00:16:978 (3,4,5,6,1,2,3,4) - Why is there jump streams in a 3.9* difficulty?? that is way too much
  5. 00:19:201 (4,2) - Why is 4 farther away from 3 then 2 is from 1? it should be equal distance for both notes! :D
  6. 00:24:978 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - Please don't remove or mute hit sounds on this part, when people play it will instantly make them think that they missed a note and jsut throw them off rhythm
  7. 00:28:756 (2,2) - ugly overlap here
  8. 00:30:534 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,1,2,3,1,2) - Restore the hitsounds please!! like the other one i mentioned before
  9. 00:40:312 (1,1,1,1) - ^
  10. 00:42:978 (2,3,4) - ugly looking triple and also the overlap of the 1 slider looks bad as well
  11. 01:04:756 (2,3,4,5,6,1,2,3,4,5,6,7,8) - These jumps dont make sense to me at all, they look like they were randomly placed, they go from big to small and its just not very structured well
  12. 01:24:534 (3,4,5,6,7,8,9,10) - no jump streams please ;-;

    [Hard]
  13. 00:22:756 (4) - This is way to close to 00:22:312 (3) - because it is very far apart on the time line
  14. 00:44:756 (6,7) - fix blanket
  15. 00:46:089 (2,3) - fix blanket
  16. 00:35:645 (1,3,3) - You are putting too much emphasis on the string sounds here, because you are skipping a lot of drum beats! that is never good honestly
  17. 01:25:868 (2) - This slider is ugly because it is too curved
  18. 01:26:979 (4,1) - fix blanket

    [Normal & Easy]

    Just tons of blanket problems everywhere honestly!
Anyways thats it for my mod! BnS is so cool omfg, cool song as well!!

GL with this
Topic Starter
XiaofengTiger

SkinnyJommy wrote:

HI! Nm from my queue!!

  • [Hard]
  1. 00:22:756 (4) - This is way to close to 00:22:312 (3) - because it is very far apart on the time line - I will fix it. I am thinking where should I put.
  2. 00:44:756 (6,7) - fix blanket - fixed
  3. 00:46:089 (2,3) - fix blanket - fixed
  4. 00:35:645 (1,3,3) - You are putting too much emphasis on the string sounds here, because you are skipping a lot of drum beats! that is never good honestly - I dont know how to deal with it as I actually followed melody here.
  5. 01:25:868 (2) - This slider is ugly because it is too curved - I change it into two single circles.
  6. 01:26:979 (4,1) - fix blanket - fixed

    [Normal & Easy]

    Just tons of blanket problems everywhere honestly! - I try my best to fix them
Anyways thats it for my mod! BnS is so cool omfg, cool song as well!! - :) And, what is BNS :?

GL with this
Thanks for your mod!
kanor
[quote="SkinnyJommy"]HI! Nm from my queue!!

[Kanor's GuJian]

[list][*]00:03:645 (1,3) - PLEASE NOT THIS, I BEG YOU, THIS ISNT 2009 i am sorry that this is my style of map......i would regret if i change this.......

[*]00:05:423 (5,7) - ^ ^

[*]00:14:312 (4,6,8) - If you are going to do this, at least make all of the sliders the same equal distance from each other! i have tried ,but it seams very ugly; ;.........so i would keep it untill i found another good idea.

[*]00:16:978 (3,4,5,6,1,2,3,4) - Why is there jump streams in a 3.9* difficulty?? that is way too much fixed

[*]00:19:201 (4,2) - Why is 4 farther away from 3 then 2 is from 1? it should be equal distance for both notes! :D emn......in my opinion,4,3and 2 were in a rhythm ,not with 1.
[*]00:24:978 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - Please don't remove or mute hit sounds on this part, when people play it will instantly make them think that they missed a note and jsut throw them off rhythm fixed i changed the sounds .

[*]00:28:756 (2,2) - ugly overlap here fixed

[*]00:30:534 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,1,2,3,1,2) - Restore the hitsounds please!! like the other one i mentioned before fixed

[*]00:40:312 (1,1,1,1) - ^fixed

[*]00:42:978 (2,3,4) - ugly looking triple and also the overlap of the 1 slider looks bad as well fixed

[*]01:04:756 (2,3,4,5,6,1,2,3,4,5,6,7,8) - These jumps dont make sense to me at all, they look like they were randomly placed, they go from big to small and its just not very structured well fixed,but i think i make it a bit more difficult......

[*]01:24:534 (3,4,5,6,7,8,9,10) - no jump streams please ;-; fixed
thanks for giving me so much advice!^ ^ i have leant a lot! You make me realize the difference between both player and mapper and betweem the new and the old.√ :)
Iceskulls
m4m as requested

[kanor]
  1. 00:26:534 (4,1) - I think this shoud have more spacing so it will emphasis (1) better , try move (1) to around x408 y120 ?
  2. 00:28:756 (2,1) - similiar ^^ ^^^ , try move (1) to around x400 y23 ?
  3. 00:32:534 (3,1) - ^^^ ya lol , try move (1) to around x8 y240 ?
  4. 00:33:201 (3,1) - using low spacing there feel like it make this play weird imo so try move (1) to around x84 y124 ?
  5. 00:43:645 (5,1) - better spacing make thing here play better imo try move (1) to around x212 y48 ?

    imo the spacing can be a bit more consistent with music more
[hard]
  1. 00:04:978 (5,1) - 1/4 spacing here kinda big , might be pretty hard for hard diff I would decrease it a bit , doing this 00:06:756 (5,1) - is fine
  2. 00:45:867 (1,2) - oop a little inconsistent in spacing
  3. 00:48:534 (3,4) - same , I just found by accident tho
  4. 01:25:867 (2,3) - better use consistent spacing for better flow imo
[normal]
  1. beginning part have a bit too much 1/2 there that might be a problem for normal player it would be better to use less 1/2 there
  2. 00:17:867 (1,2) - flow kinda weird imo , try move (2) to around x236 y260 ?
  3. 00:20:534 (3) - try curve the another way ? so it will make flow here 00:20:312 (2,3,4) - better imo
  4. 00:55:201 (5) - similiar ^^^
  5. 01:28:534 (1) - why nc ? lol

    yea consider the beginning part that has like a lots of 1/2 would be good idea
[easy]
  1. 01:25:423 (1) - try this ? might flow better imo
  2. 01:27:201 (1,2) - flow might be too hard for beginner , try this
good luck :)
Topic Starter
XiaofengTiger
Green means I will fix it as you say.
Blue means I am going to fix it but I have my own new opinion.
Orange means I don't know how to fix it but I will try my best.
Purple means I don't know how to do with it so I keep it now.
Red means I suppose I should keep it now as some reason.
Pink means other things like "Thanks!"

CelsiusLK wrote:

m4m as requested

[hard]
  1. 00:04:978 (5,1) - 1/4 spacing here kinda big , might be pretty hard for hard diff I would decrease it a bit , doing this 00:06:756 (5,1) - is fine - Fixed.
  2. 00:45:867 (1,2) - oop a little inconsistent in spacing - Oh get it. I dont know why I made such a mistake
  3. 00:48:534 (3,4) - same , I just found by accident tho - Fixed too.
  4. 01:25:867 (2,3) - better use consistent spacing for better flow imo - Fixed~
[normal]
  1. beginning part have a bit too much 1/2 there that might be a problem for normal player it would be better to use less 1/2 there - I change most of them into 1/2 repeating sliders or 1/1 sliders.
  2. 00:17:867 (1,2) - flow kinda weird imo , try move (2) to around x236 y260 ? - oh I want it. but ok i fixed.
  3. 00:20:534 (3) - try curve the another way ? so it will make flow here 00:20:312 (2,3,4) - better imo - fixed. I dont know it is not a good flow but just thought it may be funny. :(
  4. 00:55:201 (5) - similiar ^^^ - fixed~
  5. 01:28:534 (1) - why nc ? lol - I dont know. Maybe someone controlled me to do so. oh It is terrified!

    yea consider the beginning part that has like a lots of 1/2 would be good idea - I think the song consists by 1/2 rhythm so.....
[easy]
  1. 01:25:423 (1) - try this ? might flow better imo - Oh yeah fixed.
  2. 01:27:201 (1,2) - flow might be too hard for beginner , try this - Fixed too
good luck :) - Thanks!
Thanks for you mod and your help!





kanor wrote:

⁄(⁄ ⁄•⁄ω⁄•⁄ ⁄)⁄
卡诺我想问一下你们风蓝的人是不是很喜欢用颜表 :D
kanor

XiaofengTiger wrote:

kanor wrote:

⁄(⁄ ⁄•⁄ω⁄•⁄ ⁄)⁄
卡诺我想问一下你们风蓝的人是不是很喜欢用颜表 :D
还好吧,颜表情简单易懂√
kanor
[quote="CelsiusLK"]m4m as requested

[kanor]
  1. 00:26:534 (4,1) - I think this shoud have more spacing so it will emphasis (1) better , try move (1) to around x408 y120 ?fixed
  2. 00:28:756 (2,1) - similiar ^^ ^^^ , try move (1) to around x400 y23 ? fixed
  3. 00:32:534 (3,1) - ^^^ ya lol , try move (1) to around x8 y240 ? enm....if i move this 1,the note will be out of the range ,whcih may be unrankable.......so i think it better to keep
  4. 00:33:201 (3,1) - using low spacing there feel like it make this play weird imo so try move (1) to around x84 y124 ? beacause this tis a triangle00:33:423 (1,2,1) -so i dont want to change this.....
  5. 00:43:645 (5,1) - better spacing make thing here play better imo try move (1) to around x212 y48 ? fixed

    imo the spacing can be a bit more consistent with music more
it seems a challenge for me , i try my best......Thanks for mods. lol
Axey
:D

Kanor's GuJian

00:00:090 (1) - ~00:03:423 (8) -
1.觉得三角跳可以再跳的明显点 00:00:090 (1,2,3) - 这个距离可以小点 00:00:756 (4,5,6) - 就大点 或者旋转的角度大一点
2.感觉逆时针跳到顺时针不够顺手 00:01:645 (8) - 这个可以做个jump 但是我没想到放在哪里 如果前面不改跳的方向的话 建议(8)放在第四象限
3.00:03:201 (7,8) - 这个可以做个再大点的jump
00:04:312 (3) - 不知道现在有没有这个规则 我当时12年左右也用过这个 然后有人挑出说这个不太好,我打的时候也以为是上个滑条的影子 所以条子的尾巴稍微改变一下方向 提醒下玩家
00:06:089 (7) - ^ 比如:http://puu.sh/m3EkF/7583e09297.jpg 00:06:534 (8) - 如果前面改了话 记得这个放远
00:08:534 (1,2,1) - 其实我比较不喜欢这种趋向笔直的jump啦 试试这个方法 http://puu.sh/m3Evi/e242a2163f.jpg
00:10:534 - 这里有节奏 你可以前面的滑条加个来回 或者前面不用滑条 用note也ok
00:10:867 (5) - 这里加note 有音
00:12:534 (1) - 这里结束 后面00:12:978 (2) - 拉个滑条
00:13:423 (3) - note改成滑条
00:14:312 (4) - NC 这里突然跳的话 就换个颜色
00:14:978 (6,7) - 滑条应该从白线开始 这个在时间轴上位置互换一下 节奏第一 排版第二
00:16:089 (1,2) - 加点whistle音效 突出bgm
00:16:978 (3,4,5,6,1,2,3,4) - 这连打真是迷之形状..
00:21:201 - 太近了 不如加个note
01:12:312 (2,3) - C+G
01:12:978 (2,3) - ^
01:14:312 (4,1) - ^
01:25:423 (1) - 这里的音量没调好吧

有些地方的排版的flow还不是很顺 然后有些连打的音乐其实没太明显 最好用音效突出
因为bpm不是很高 可以尽量跳大点

Hard

整个diff就用了4个左右的whistle=.= 其实像kiai部分都可以加一点 自带的whistle就行
Topic Starter
XiaofengTiger

Axey wrote:

:D


Hard

整个diff就用了4个左右的whistle=.= 其实像kiai部分都可以加一点 自带的whistle就行
不太喜欢自带的Whistle,哔哔声不好听的说 :o 至于custon的whistle嘛~我做这个图音效的时候还是不是很懂音效所以很多音效都放在了finish里头了,其实可能部分是应该为whistle的……我当时的想法是让finish、clap、whistle什么的都有对应的音效好啦然后就没想那么多了~

谢谢摸~么么哒一个 :D
kanor
[quote="Axey"]:D

Kanor's GuJian

00:00:090 (1) - ~00:03:423 (8) -
1.觉得三角跳可以再跳的明显点 00:00:090 (1,2,3) - 这个距离可以小点 00:00:756 (4,5,6) - 就大点 或者旋转的角度大一点 因为第一次做IN压了难度不是很干放那么奔放的排版......说实话现在这个难度我自己都打不了.......暂时保持吧,不是很想改(怕越改越翔)
2.感觉逆时针跳到顺时针不够顺手 00:01:645 (8) - 这个可以做个jump 但是我没想到放在哪里 如果前面不改跳的方向的话 建议(8)放在第四象限 ^同上
3.00:03:201 (7,8) - 这个可以做个再大点的jump 感觉已经很大了,再加我又要吃屎了......><
00:04:312 (3) - 不知道现在有没有这个规则 我当时12年左右也用过这个 然后有人挑出说这个不太好,我打的时候也以为是上个滑条的影子 所以条子的尾巴稍微改变一下方向 提醒下玩家 fixed
e09297.jpg 00:06:534 (8) - 如果前面改了话 记得这个放远 之前追求的是一种重复的美感,滑条改了NOTE不是很想改......
00:08:534 (1,2,1) - 其实我比较不喜欢这种趋向笔直的jump啦 试试这个方法 http://puu.sh/m3Evi/e242a2163f.jpg 我先从直线jump学起吧.....弧线我太容易瞎JB跳了.....
00:10:534 - 这里有节奏 你可以前面的滑条加个来回 或者前面不用滑条 用note也ok fixed 用了来回
00:10:867 (5) - 这里加note 有音 呃,我又听了一遍感觉没音啊......而且HARD也没下这个地方,我尽量和他保持一致比较好......
00:12:534 (1) - 这里结束 后面00:12:978 (2) - 拉个滑条 这里古筝的音有明显的停顿,所以没用滑条来滑过去√
00:13:423 (3) - note改成滑条 ^同上
00:14:312 (4) - NC 这里突然跳的话 就换个颜色 fixed
00:14:978 (6,7) - 滑条应该从白线开始 这个在时间轴上位置互换一下 节奏第一 排版第二 呼唤之后感觉更别扭了.....原来看起来也没什么大的违和感,暂时先放着吧......
00:16:089 (1,2) - 加点whistle音效 突出bgm fixed
00:16:978 (3,4,5,6,1,2,3,4) - 这连打真是迷之形状.. 因为之间这里是steam jump然后被人吐槽了......后面拼上去了,不过基本跟随曲子的音调变化放的,算是梗(?
00:21:201 - 太近了 不如加个note 不是很懂这句话的意思......是说这个点和下个NOTE之间的间距太近了,要加个NOTE拉远一点的意思?
01:12:312 (2,3) - C+G 虽然调了之后更屎了但是感觉意外的符合曲子呢!><
01:12:978 (2,3) - ^ ^
01:14:312 (4,1) - ^ ^
01:25:423 (1) - 这里的音量没调好吧 啊.....是我忘记调了,感谢提醒√

有些地方的排版的flow还不是很顺 然后有些连打的音乐其实没太明显 最好用音效突出
因为bpm不是很高 可以尽量跳大点

第一次做GD确实没怎么把握好这歌曲子吧(笑,flow我还在积累经验,感谢提醒啦~\(≧▽≦)/~
其实很想再加一套音效,原版那个音效连打音效不好做.......
很多细节都被指出来了呢,thx~
Lyric
[Easy]
00:30:312 (1,2) - 节奏错了。Slider1 应该在 00:31:201 结束,00:32:089 - 这里应该有音。
00:44:534 (3,1) - 贴得有点近,不美观。
01:25:423 (1,1,1) - 这里为什么要用 3/4 slider?
[Normal]
00:18:756 (3,4) - 不要出现这种Flow,断滑条率几乎100%
00:26:089 (1,2) - 两个红线的Note太过突兀,不如改成从 00:25:867 开始的两个 1/2 slider。
00:26:978 (3,4,5) - 音效是不是太响了。
[Hard]
00:11:645 (3,2) - 这两个怎么不一样。
01:32:534 (1) - 放到中间?
[Kanor's GuJian]
00:23:201 (1,2,3,4) - 统一一下间距。
01:30:756 (1,2,3,4) - ^
kanor

Lyric wrote:

[Kanor's GuJian]
00:23:201 (1,2,3,4) - 统一一下间距。 fixed
01:30:756 (1,2,3,4) - ^
^
Topic Starter
XiaofengTiger
不好意思晚了很长时间才回复

Lyric wrote:

[Easy]
00:30:312 (1,2) - 节奏错了。Slider1 应该在 00:31:201 结束,00:32:089 - 这里应该有音。 - 我这里跟的是弦乐,不切鼓点了
00:44:534 (3,1) - 贴得有点近,不美观。 - 改了摆放以及后面的
01:25:423 (1,1,1) - 这里为什么要用 3/4 slider? - fixed
[Normal]
00:18:756 (3,4) - 不要出现这种Flow,断滑条率几乎100%- 修改了,以及后面一段的摆放
00:26:089 (1,2) - 两个红线的Note太过突兀,不如改成从 00:25:867 开始的两个 1/2 slider。- 既然这样我去掉那两个圈好了
00:26:978 (3,4,5) - 音效是不是太响了。 - 这里还好吧~
[Hard]
00:11:645 (3,2) - 这两个怎么不一样。 - ?是不一样……
01:32:534 (1) - 放到中间? - 是说转盘后接note最好不要放中间那样
谢摸!
neonat
Easy

00:23:201 (3) - honestly, pretty empty section after this note, especially with the pipa/guzheng and dizi holding that tune
00:24:978 (1,2) - this rhythm is kinda odd, and doesn't really fit well in the Easy, maybe try this:
00:30:312 (1,2) - same thing as ^ and also do not NC 00:30:312 (1) but NC on 00:32:089 instead to follow the pattern
00:49:423 (4,1) - could lower 00:49:867 (1) more to the right to be more in line with the previous object
01:04:089 (1,2,3,4,5) - I'd still think you should split it with more than 1 NC
01:23:645 (3) - same as 00:23:201 (3)

Normal

Kinda big increase in density in objects from Easy imo

00:04:312 (2,3) - spacing
00:06:089 (2,3) - flow between them is weird
00:08:534 (3,1) - quite cramped
00:10:089 (3,4) - swap positions, circle before slider
00:16:089 (1,2,3,4) - quite excessive here
00:26:978 (1) - you should not overlook 00:26:756 - starting 1/2 beat later is off

Hard

00:07:201 (1,2,1,2,3,1,2,1,2,3,4) - the NCs at 00:07:867 (1,1) are unnecessary
00:12:312 (5,1) - I don't think you should stack
00:15:867 (5,1) - ^
00:19:645 (1) - this doesn't match the music's beat (snapping)
00:58:312 (4,5,6,7,8) and 01:01:867 (4,5,6,7,8) - you NCed in Normal, but not here. Decide to have it or not, don't have differing ones on different difficulties, especially when the Hard is the one with more objects

GuJian

00:11:645 (4,1) - they don't match the instrument rhythm (snapping)
00:13:867 (3) - ^ so on so forth
Topic Starter
XiaofengTiger

neonat wrote:

Easy

00:23:201 (3) - honestly, pretty empty section after this note, especially with the pipa/guzheng and dizi holding that tune - added a 1/1 reversal slider.
00:24:978 (1,2) - this rhythm is kinda odd, and doesn't really fit well in the Easy, maybe try this: - ok i get it
00:30:312 (1,2) - same thing as ^ and also do not NC 00:30:312 (1) but NC on 00:32:089 instead to follow the pattern - I keep NC and rhythm fixed.
00:49:423 (4,1) - could lower 00:49:867 (1) more to the right to be more in line with the previous object - I try
01:04:089 (1,2,3,4,5) - I'd still think you should split it with more than 1 NC - fixed
01:23:645 (3) - same as 00:23:201 (3) - added two 1/1 sliders here

Normal

Kinda big increase in density in objects from Easy imo

00:04:312 (2,3) - spacing - fixed
00:06:089 (2,3) - flow between them is weird - tried to fix it. Now (3) is a straight slider
00:08:534 (3,1) - quite cramped - changed the pattern here.
00:10:089 (3,4) - swap positions, circle before slider - get it.
00:16:089 (1,2,3,4) - quite excessive here - I dont know what should i do
00:26:978 (1) - you should not overlook 00:26:756 - starting 1/2 beat later is off - added a circle on 00:26:756 -

Hard

00:07:201 (1,2,1,2,3,1,2,1,2,3,4) - the NCs at 00:07:867 (1,1) are unnecessary - fixed
00:12:312 (5,1) - I don't think you should stack
00:15:867 (5,1) - ^ - fixed both
00:19:645 (1) - this doesn't match the music's beat (snapping) - fixed(?)
00:58:312 (4,5,6,7,8) and 01:01:867 (4,5,6,7,8) - you NCed in Normal, but not here. Decide to have it or not, don't have differing ones on different difficulties, especially when the Hard is the one with more objects - fixed
Thanks for your mod! :)
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