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Luo Jiyi - Jian Ge Xing

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Topic Starter
XiaofengTiger
This beatmap was submitted using in-game submission on 2016年4月7日 at 20:14:38

Artist: Luo Jiyi
Title: Jian Ge Xing
Source: 古剑奇谭
Tags: GuJian 百里屠苏 风晴雪 红玉 剑灵 方兰生 风阡陌 尹千觞 欧阳少恭 战斗 battle Kanor
BPM: 135
Filesize: 5372kb
Play Time: 01:32
Difficulties Available:
  1. Easy (1.51 stars, 73 notes)
  2. Hard (2.65 stars, 194 notes)
  3. Kanor's GuJian (3.95 stars, 339 notes)
  4. Normal (1.97 stars, 136 notes)
Download: Luo Jiyi - Jian Ge Xing
Information: Scores/Beatmap Listing
---------------
Jian Ge Xing is an OST from a video game called Gu Jian (古剑奇谭) , it represents the normal battle theme in the game.
Jian (剑) means Sword in Chinese.
Ge (歌) means Song in Chinese.
Xing (行) has a means of a type of literature in Chinese.
So Jian Ge Xing (剑歌行) means a work representing Sword and Music.


古剑奇谭的一首战斗主题的BGM。其实它名字是《剑歌行·变奏》

Thanks Kanor for Insane diff
ValPyen
嗨!

Easy

00:07:178 (3) - 換一個位置,他與00:05:400 (2)重疊到
00:11:622 (1) - 換一個位置
00:18:733 (1,2,3) - 不太懂節奏點在哪裡...在EASY可以用更多的長滑條代替單點與折返滑條
00:28:511 (1) - 換一個位置
00:42:733 (1,2) - 不要弄成方的
00:46:289 (3) - 換一個位置
00:56:955 (1,2,3,4,1,2,3,4) - 不太懂節奏點..
01:04:067 (1,2,3,4) - 位置不好看,盡量不要與其他物件重疊

Normal

00:07:177 (1,2) - 這兩個做blanket
00:08:956 (1,2) - ^
00:10:067 (3,4,1) - 三者距離不一樣
00:27:622 (5) - 重複來回的折返滑條對新手來說比較難讀,可以把折返次數控制在一次
00:28:511 (1,2,3) - 可以考慮弄成折返滑條
00:30:289 (1,2) - 有點覆蓋到了,可以把00:30:733 (2)換到00:30:289 (1)結尾的前面
00:32:955 (6) - 重複來回的折返滑條對新手來說比較難讀,可以把折返次數控制在一次
00:33:845 (1,2,3) - 可以考慮弄成折返滑條
00:38:733 (4) - Ctrl + G
00:44:511 (4) - 改成一般滑條,然後再00:44:955新增一個NOTE
00:45:845 (1,2,3) - 形狀太單調,換一個滑條的形狀
00:47:622 (3) - 弄成與前者相同的折返滑條,後面的改成NOTE或弄一個新的滑條,就像00:51:178 (3,4,5)一樣
00:52:956 (1,2) - 同一個形狀的滑條不要重複使用太多次
00:58:289 (1,2,3,4,5) - ^ 這個擺法似乎有點太難了
01:01:845 (1,2,3,4,5) - ^
01:12:733 (5) - 換個位置,不好讀
01:14:733 (10,11) - 弄成滑條
01:16:511 (1,2) - ^
01:19:622 (3) - 形狀,換一個位置
01:30:733 (4,1) - blanket

Insanel

作為一個Insane它的難度太高了,請控制星數盡量不要超過5星
00:04:289 (3,4) - 可以考慮換成來回的滑條
00:04:956 (6,7,1) - 三者的間距有點短,00:04:956 (6,7) - 擺放的不太好看
00:06:067 (3) - 可以考慮換成來回的滑條,如第一點
00:07:178 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - 跳躍有點單調,嘗試其他擺法
00:11:622 (2) - 位置不好讀,改到00:11:178 (1)的左上方或上方比較合適
00:12:511 (5,1) - 這兩個位置弄成一個滑條
00:14:289 (5,1) - ^
00:16:067 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - Combo數太長,可以每4個note換一次顏色 (個人觀點)
00:17:844 (17) - 可以弄成一個來回的短拉條
00:23:178 (5,1) - 距離太短
00:23:844 (2,3) - ^
00:24:289 (3,4,5,1) - 考慮其他跳躍擺法,不太好讀
00:24:955 (1,2,3,4,5,6,7,8,9,10,11,12,13) - 作為Insane他們的跳躍似乎有些太大了
00:28:511 (1,2,3) - 這三個可以弄成折返滑條,讓中間不要這麼空
00:30:289 (1,2,3,4,5,6,7,8,9,10,11,12,13) - 作為Insane他們的跳躍似乎有些太大了
00:33:845 (1,2,3) - 這三個同上弄成折返滑條,可以考慮不要讓他們黏在一起
00:38:845 (4,5) - 位置不好讀,距離太遠,可以放在滑條結尾,並減少距離..
00:39:178 (1,2,3,4) - 跳躍有些單調,嘗試其他擺法
00:44:066 (3,4,5,6) - 試著弄成其他形狀,00:44:066 (3)這個擺放的位置不好讀,可以放在00:44:289 (4)這個位置
00:47:845 (6) - 不好讀,換個位置
00:49:845 (1) - 與00:48:511 (9)在視覺上覆蓋到,可以換個位置
00:53:399 (2) - 弄成結束點在00:53:844的滑條
00:55:622 (7,8,9,10,11,12,13,14,15) - 不明白這串的節奏點在哪...
01:01:845 (3,4,5,6,7) - 距離太遠,滑條有些單調
01:04:067 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14) - 沒有節奏的連打,請刪除...
01:19:178 (3) - 換一個位置,不要以藍點為結尾,作為Insane有點太難了
01:20:067 (1,2,3,4) - ^
01:22:511 (2) - 往上移動,不要與滑條重疊
01:23:621 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - 連打距離太遠了
01:25:844 (2,3) - 換一個位置,不好讀,不要以藍線結尾
01:27:178 (1,2,3,4) - 不要以藍線作為結尾
加油!作為新手你的節奏點放得很不錯,擺放位置與間距這部分在練一下
DistanceSnap很好用,但它並不是萬用的
Topic Starter
XiaofengTiger
Green means "I agree and I fix it as you say."
Blue means "I agree, But/And I fix it in my style." (Because you have not given me a clear solution or I have my own idea. But maybe my idea is not good at all.)
Orange means "I do not understand but I try to fix it."
Purple means "I do not understand so I am not able to fix it now."
Red means "I do not agree and I will keep my opinion."


ValPyen wrote:

嗨!

Easy

00:07:178 (3) - 換一個位置,他與00:05:400 (2)重疊到 - Fixed
00:11:622 (1) - 換一個位置 - 换到哪一个位置(不太理解)
00:18:733 (1,2,3) - 不太懂節奏點在哪裡...在EASY可以用更多的長滑條代替單點與折返滑條 - 我认为适量的折返条还是可以的。这里如果把所有节奏点都补上恐怕是不是有normal的倾向?因为部分节拍点间隔是1/4拍
00:28:511 (1) - 換一個位置 - 这三个note以及后面两个滑条都进行了水平翻转
00:42:733 (1,2) - 不要弄成方的 - 改成了三点1/4的弧
00:46:289 (3) - 換一個位置 - 旋转了一下,让它不被前面的2滑条挡到
00:56:955 (1,2,3,4,1,2,3,4) - 不太懂節奏點.. - 已删除,换成break
01:04:067 (1,2,3,4) - 位置不好看,盡量不要與其他物件重疊 - fixed

Normal

00:07:177 (1,2) - 這兩個做blanket - fixed
00:08:956 (1,2) - ^ - fixed但修改后,后面一大串都接着修改了位置
00:10:067 (3,4,1) - 三者距離不一樣 - 并不知道指的是哪三者,这个滑条随后的note 和滑条的间距都是×0.95~1.05
00:27:622 (5) - 重複來回的折返滑條對新手來說比較難讀,可以把折返次數控制在一次 - 修改成两条滑条
00:28:511 (1,2,3) - 可以考慮弄成折返滑條 - fixed
00:30:289 (1,2) - 有點覆蓋到了,可以把00:30:733 (2)換到00:30:289 (1)結尾的前面 - 调整了这一串combo的位置
00:32:955 (6) - 重複來回的折返滑條對新手來說比較難讀,可以把折返次數控制在一次 - 修改成两条滑条
00:33:845 (1,2,3) - 可以考慮弄成折返滑條 - fixed
00:38:733 (4) - Ctrl + G - fixed
00:44:511 (4) - 改成一般滑條,然後再00:44:955新增一個NOTE - fixed
00:45:845 (1,2,3) - 形狀太單調,換一個滑條的形狀 - 其实我有时候不知道怎么拉滑条,于是就复制最初用的那个…… 我尝试用新的形状吧
00:47:622 (3) - 弄成與前者相同的折返滑條,後面的改成NOTE或弄一個新的滑條,就像00:51:178 (3,4,5)一樣 - fixed,但用的不是 00:51:178 (3,4,5) - 的滑条
00:52:956 (1,2) - 同一個形狀的滑條不要重複使用太多次 - 试图制作新的滑条
00:58:289 (1,2,3,4,5 ) - ^ 這個擺法似乎有點太難了 - 感觉也不算是很难,暂时保留这个
01:01:845 (1,2,3,4,5) - ^ - 感觉也不算是很难,暂时保留这个
01:12:733 (5) - 換個位置,不好讀 - 将1、2的位置调整,应该会利于5的读图
01:14:733 (10,11) - 弄成滑條 - fixed
01:16:511 (1,2) - ^ - fixed
01:19:622 (3) - 形狀,換一個位置 - fixed
01:30:733 (4,1) - blanket - 如果要符合DS,那就无法blanket;如果要blanket,那就不符合DS


Insanel

作為一個Insane它的難度太高了,請控制星數盡量不要超過5星 - 把那90个连打删掉之后星级降为五星以下
00:04:289 (3,4) - 可以考慮換成來回的滑條 - fixed
00:04:956 (6,7,1) - 三者的間距有點短,00:04:956 (6,7) - 擺放的不太好看 - 改为两两blanket
00:06:067 (3) - 可以考慮換成來回的滑條,如第一點 - fixed
00:07:178 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - 跳躍有點單調,嘗試其他擺法 - 暂时还没有其他想法,保留着吧
00:11:622 (2) - 位置不好讀,改到00:11:178 (1)的左上方或上方比較合適 - fixed
00:12:511 (5,1) - 這兩個位置弄成一個滑條 - 不是很理解,是指将5、1连成一个滑条还是在5、1之间以5为开始点拉一条滑条?
00:14:289 (5,1) - ^ - 同上
00:16:067 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - Combo數太長,可以每4個note換一次顏色 (個人觀點) - fixed 在音效上,原来也已经每4个note加一个whistle了
00:17:844 (17) - 可以弄成一個來回的短拉條 - 值得考虑,已修改
00:23:178 (5,1) - 距離太短 - 这里×1.0的间距都已经距离很远了
00:23:844 (2,3) - ^ - 已改成滑条
00:24:289 (3,4,5,1) - 考慮其他跳躍擺法,不太好讀 - 已改成滑条
00:24:955 (1,2,3,4,5,6,7,8,9,10,11,12,13) - 作為Insane他們的跳躍似乎有些太大了 - 间距控制缩减为×1,并且调整位置
00:28:511 (1,2,3) - 這三個可以弄成折返滑條,讓中間不要這麼空 - 三个滑条之间的间距和三个滑条长度并不相同(间距是1/1拍,而滑条长度则是1/2拍),如果取消滑条改为折返滑条,又有漏音的感觉。
00:30:289 (1,2,3,4,5,6,7,8,9,10,11,12,13) - 作為Insane他們的跳躍似乎有些太大了 - 间距控制缩减为×1,并且调整位置
00:33:845 (1,2,3) - 這三個同上弄成折返滑條,可以考慮不要讓他們黏在一起 - 同上上
00:38:845 (4,5) - 位置不好讀,距離太遠,可以放在滑條結尾,並減少距離.. - fixed
00:39:178 (1,2,3,4) - 跳躍有些單調,嘗試其他擺法 - 尝试中
00:44:066 (3,4,5,6) - 試著弄成其他形狀,00:44:066 (3)這個擺放的位置不好讀,可以放在00:44:289 (4)這個位置 - 3是打算用遮挡梗,4、5、6已经修改成能与3连为一条直线
00:47:845 (6) - 不好讀,換個位置 - fixed,调整到8的位置,并且与8重合
00:49:845 (1) - 與00:48:511 (9)在視覺上覆蓋到,可以換個位置 - fixed
00:53:399 (2) - 弄成結束點在00:53:844的滑條 - 00:53:844 - 这里并没有音
00:55:622 (7,8,9,10,11,12,13,14,15) - 不明白這串的節奏點在哪... - 在头和尾(7和15),减少了note的数量
01:01:845 (3,4,5,6,7) - 距離太遠,滑條有些單調 - 暂时保留距离。短滑条的形状除了弧形、直线和三角函数之外还有什么形状可用?
01:04:067 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14) - 沒有節奏的連打,請刪除... - remapped
01:19:178 (3) - 換一個位置,不要以藍點為結尾,作為Insane有點太難了 - fixed,将滑条拉长至白线并且删除原先在白线上的note
01:20:067 (1,2,3,4) - ^ - fixed,将滑条拉长至白线并且删除原先在白线上的note
01:22:511 (2) - 往上移動,不要與滑條重疊 - fixed,但并不是往上移动
01:23:621 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - 連打距離太遠了 - ×1.0
01:25:844 (2,3) - 換一個位置,不好讀,不要以藍線結尾 - fixed
01:27:178 (1,2,3,4) - 不要以藍線作為結尾 - fixed
加油!作為新手你的節奏點放得很不錯,擺放位置與間距這部分在練一下 - 谢谢赞扬,节奏摆放方面我是会先原速播放下note,然后放75%播放速度来仔细调整。间距方面,我有时候会去看看别的图来参考一下构思,但是学艺确实未精
DistanceSnap很好用,但它並不是萬用的 - 嗯嗯!但有时候不知道该怎么处理间距
非常感谢你帮我mod!现在已经update修改后的了。
Topic Starter
XiaofengTiger
Current Status

Easy
Easy
osu file format v14

[General]
AudioFilename: Jian Ge Xing.mp3
AudioLeadIn: 0
PreviewTime: 10511
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 53845,80956
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.6999997

[Metadata]
Title:Jian Ge Xing
TitleUnicode:剑歌行
Artist:Luo Jiyi
ArtistUnicode:骆集益
Creator:XiaofengTiger
Version:Easy
Source:GuJian
Tags:古剑奇谭 百里屠苏
BeatmapID:785665
BeatmapSetID:357112

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:0.999999999999999
SliderTickRate:2

[Events]
//Background and Video events
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//Break Periods
2,39378,41413
2,56267,62747
2,70932,76969
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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67,-100,4,3,0,100,0,0
10733,-100,4,2,0,100,0,1
24955,-100,4,2,0,100,0,0
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[Colours]
Combo1 : 255,255,193
Combo2 : 255,84,2
Combo3 : 51,157,236
Combo4 : 40,40,40

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TitleUnicode:剑歌行
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ArtistUnicode:骆集益
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Version:Insane
Source:GuJian
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Insane
Insane
osu file format v14

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Dilant
(顺便过来看了看你的图…… from t/345979
Timing似乎有点问题额……
我测出来的timing:
BPM: 134.996 (135问题也不大)
Offset: 90
记得把物件和绿线都对齐下。

具体的Mod可能要到十一假期再说,赶着去学校了……江苏高中寄宿生伤不起啊
Topic Starter
XiaofengTiger

Dilant wrote:

(顺便过来看了看你的图…… from http://osu.ppy.sh/forum/t/345979
Timing似乎有点问题额……
我测出来的timing:
BPM: 134.996 (135问题也不大)
Offset: 90 - 好像确实是90比较准确,不过等下次更新再上传了

Dilant wrote:

实则为懒
记得把物件和绿线都对齐下。 - 嗯嗯会的

具体的Mod可能要到十一假期再说,赶着去学校了……江苏高中寄宿生伤不起啊
加油加油!
Rilene
From my mod queue.

Insane

  1. 00:08:067 (5,9,13) - Add a new combo, 17 notes is bit too long.
  2. 00:17:733 (4) - Well, are you sure about this? I mean the 1/8 from nowhere.
  3. 00:21:845 (1) - You should try blanket 00:22:289 (2) - this properly.
  4. 00:43:178 (2) - This slider is off playfield.
Well, I have nothing to suggest much, good luck on getting ranked. :)
Topic Starter
XiaofengTiger
Green means "I agree and I fix it as you say."
Blue means "I agree, But/And I fix it in my style." (Because you have not given me a clear solution or I have my own idea. But maybe my idea is not good at all.)
Orange means "I do not understand but I try to fix it."
Purple means "I do not understand so I am not able to fix it now."
Red means "I do not agree and I will keep my opinion."

Sirade wrote:

From my mod queue.

Insane

  1. 00:08:067 (5,9,13) - Add a new combo, 17 notes is bit too long. - fixed.
  2. 00:17:733 (4) - Well, are you sure about this? I mean the 1/8 from nowhere. - Well, I think there is a 1/8 sound in this reversal slider.
  3. 00:21:845 (1) - You should try blanket 00:22:289 (2) - this properly. - I try to place them like this.
  4. 00:43:178 (2) - This slider is off playfield. - fixed. And I place it like this.
Well, I have nothing to suggest much, good luck on getting ranked. :) - Thank you for your blessing!
Thanks for your modding!
Rilene
Oops, I forgot that you actually requested detailed modding, will check it again tonight with more in-depth mod.
Lily Bread
看了一下你的pp,还有很大上升空间。提升打图水平对作图也是很有帮助的,多打打图吧

[总体]
100%音量太大了。低一点,参考一下别的rank图
总体来说挺不错..

[Easy]
00:31:867 (2) - 像这样滑条把大白线都盖住了...不是跟vocal的话,这样通常是不合理的。动脑筋改改看吧

[Normal]
SV(滑条速度)1.8,这至少是hard级的了..想做normal的话1.2左右比较合适
嗯?不过这难度现在看来可以啊...难度名改成advance好像就是不错的一张图了(

[Insane]
SV2.7太高了啦...
01:23:645 - 01:25:423 这里的一个串差不多算是extra级别的了...通常1/4我们会稍微拉近一点,保持一样的DS不好 - 00:16:089 -像这里这样就挺OK

最后,如果你能摸一下我的图的话我会很高兴的^^
https://osu.ppy.sh/b/781766
Topic Starter
XiaofengTiger

Lily Bread wrote:

看了一下你的pp,还有很大上升空间。提升打图水平对作图也是很有帮助的,多打打图吧 - 我会尽量抽空努力打图。但是目前最害怕是两种pattern,其一是遮挡,其二是连打。另外求推荐图~虽然自己比较喜欢华语歌和游戏纯音乐。

[总体]
100%音量太大了。低一点,参考一下别的rank图 - 调为了60%(根据《浮云奔浪》)
总体来说挺不错.. - THX

[Easy]
00:31:867 (2) - 像这样滑条把大白线都盖住了...不是跟vocal的话,这样通常是不合理的。动脑筋改改看吧 - 将滑条分成一个note和一条滑条,把大白线给避开了

[Normal]
SV(滑条速度)1.8,这至少是hard级的了..想做normal的话1.2左右比较合适 - 原来如此。不过现在改起来不太方便,而且实际上也并不难的样子。于是真的改难度名?
嗯?不过这难度现在看来可以啊...难度名改成advance好像就是不错的一张图了(

[Insane]
SV2.7太高了啦... - 试图调整至2.0,并调整各部件的位置和大小。这里有不小的工作量,所以往后再修改上传了(接下来要考试嗷嗷)
01:23:645 - 01:25:423 这里的一个串差不多算是extra级别的了...通常1/4我们会稍微拉近一点,保持一样的DS不好 - 00:16:089 -像这里这样就挺OK - fixed,调整为0.6间距

最后,如果你能摸一下我的图的话我会很高兴的^^ - 我尽量试试,但是我试过你的图的ENH都没什么问题,I倒是自己都玩不动。不过I有个地方我很在意(开自动模式看的)。
https://osu.ppy.sh/b/781766
谢谢你的mod!!
Lily Bread
另外求推荐图~虽然自己比较喜欢华语歌和游戏纯音乐。
https://osu.ppy.sh/s/115080
https://osu.ppy.sh/s/205645
https://osu.ppy.sh/s/308815
从好友的图里翻出来的几张..你看看怎么样
Topic Starter
XiaofengTiger

Sirade wrote:

Oops, I forgot that you actually requested detailed modding, will check it again tonight with more in-depth mod.
OK I will wait for it. In fact I nearly foget the "Detailed". :P
Rilene
NO KUDOSU NEEDED

Detailed Mod
Insane

  1. 00:04:978 (5,6) - Try make it like this.
  2. 00:06:756 (5,6) - Try make it like this.
  3. 00:43:201 (2) - You could make it better with this simple slider art.
  4. 00:44:978 (6) - You could make it better with this simple slider art.
  5. 00:46:312 (3,4,5) - Try improve the sliders with this, then this.
  6. 00:48:534 (9) - You can improve this slider art.
  7. 01:06:089 (2,5) - Looks kinda crumpled together.
So in general, try to improve your sliders, instead of plain curves and straights sliders.
And good luck on getting ranked, once again. ;)
Topic Starter
XiaofengTiger

Sirade wrote:

NO KUDOSU NEEDED

Detailed Mod
Insane

  1. 00:04:978 (5,6) - Try make it like this. - fixed, in other shape.
  2. 00:06:756 (5,6) - Try make it like this. - fixed, in other shape.
  3. 00:43:201 (2) - You could make it better with this simple slider art. - fixed
  4. 00:44:978 (6) - You could make it better with this simple slider art. - fixed
  5. 00:46:312 (3,4,5) - Try improve the sliders with this, then this. -fixed
  6. 00:48:534 (9) - You can improve this slider art. - fixed
  7. 01:06:089 (2,5) - Looks kinda crumpled together.
- fixed, I've turned them into normal curved sliders.

So in general, try to improve your sliders, instead of plain curves and straights sliders. - Thanks! I will pay more attention to these kinds of sliders.
And good luck on getting ranked, once again. ;) - Thanks for your encouragement! :D
Thanks for your modding and it is very helpful for me to improve my "slider art"!
Topic Starter
XiaofengTiger
Current Status

Easy
Easy
osu file format v14

[General]
AudioFilename: Jian Ge Xing.mp3
AudioLeadIn: 0
PreviewTime: 10534
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 53845,61423,80956
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.6999997

[Metadata]
Title:Jian Ge Xing
TitleUnicode:剑歌行
Artist:Luo Jiyi
ArtistUnicode:骆集益
Creator:XiaofengTiger
Version:Easy
Source:GuJian
Tags:古剑奇谭 百里屠苏
BeatmapID:785665
BeatmapSetID:357112

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:0.999999999999999
SliderTickRate:2

[Events]
//Background and Video events
0,0,"721bf7bb5e125db6.jpg",0,0
//Break Periods
2,39401,41436
2,56289,62769
2,70956,76992
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
90,444.444444444444,4,2,0,60,1,0
90,-100,4,3,0,60,0,0
10756,-100,4,2,0,60,0,1
24978,-100,4,2,0,60,0,0
42756,-100,4,2,0,60,0,1
56978,-100,4,3,0,60,0,0
78312,-100,4,2,0,60,0,1
92534,-100,4,2,0,60,0,0


[Colours]
Combo1 : 255,255,193
Combo2 : 255,84,2
Combo3 : 51,157,236
Combo4 : 40,40,40

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Normal
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TitleUnicode:剑歌行
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ArtistUnicode:骆集益
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Version:Normal
Source:GuJian
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Insane
Insane
osu file format v14

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368,255,37201,1,2,0:0:0:0:
248,320,37423,2,2,P|101:247|251:184,2,405
248,320,38867,1,0,0:0:0:0:
248,320,38978,1,2,0:0:0:0:
340,224,39201,5,8,0:0:0:0:
476,224,39423,1,0,0:0:0:0:
360,152,39645,1,0,0:0:0:0:
496,148,39867,1,0,0:0:0:0:
252,32,40312,1,0,0:0:0:0:
256,304,40756,1,0,0:0:0:0:
252,32,41201,1,0,0:0:0:0:
256,304,41645,1,0,0:0:0:0:
500,192,42089,1,0,0:0:0:0:
500,192,42534,1,0,0:0:0:0:
260,192,42756,5,4,0:0:0:0:
28,56,43201,2,2,B|27:115|27:115|68:144|39:179|39:179|56:244|56:244|23:323,1,270
28,56,44089,1,0,0:0:0:0:
148,116,44312,1,0,0:0:0:0:
268,172,44534,1,4,0:0:0:0:
392,224,44756,1,0,0:0:0:0:
508,160,44978,2,2,B|460:160|460:160|415:123|363:139|363:139|319:111|319:111|319:75|295:51,1,270
508,160,45867,5,0,0:0:0:0:
400,240,46089,1,0,0:0:0:0:
248,320,46312,2,0,B|172:328|152:260|168:220|168:220|108:212|88:176|96:88,1,270,4|0,0:0|0:0,0:0:0:0:
236,248,46978,1,0,0:0:0:0:
168,148,47201,2,0,B|212:152|228:176|228:176|276:172|316:216|304:268|304:268|296:296|260:320,1,270,4|0,0:0|0:0,0:0:0:0:
440,308,47867,1,0,0:0:0:0:
372,192,48089,1,2,0:0:0:0:
440,308,48312,1,2,0:0:0:0:
448,172,48534,2,2,B|416:92|328:100|294:145|296:204|296:204|284:240|236:212|236:212|164:224|164:248|180:280|180:280|132:306|92:268|92:268|84:212,1,540
256,16,49867,5,4,0:0:0:0:
140,260,50312,2,0,B|248:344|352:260|352:260|396:260,1,270
480,4,51201,1,0,0:0:0:0:
360,68,51423,1,0,0:0:0:0:
476,140,51645,1,4,0:0:0:0:
372,224,51867,1,0,0:0:0:0:
284,324,52089,2,0,B|200:216|284:112|284:112|284:68,1,270
44,192,52978,6,0,L|44:44,1,135
44,192,53423,1,4,0:0:0:0:
316,192,53867,2,0,L|316:327,1,135
316,192,54312,1,4,0:0:0:0:
44,192,54756,1,0,0:0:0:0:
316,192,55201,1,2,0:0:0:0:
432,72,55645,1,2,0:0:0:0:
468,127,55756,1,0,0:0:0:0:
480,192,55867,1,0,0:0:0:0:
464,258,55978,1,0,0:0:0:0:
424,313,56089,1,4,0:0:0:0:
120,192,56978,5,4,0:0:0:0:
380,260,57423,1,0,0:0:0:0:
380,124,57645,1,0,0:0:0:0:
192,16,58312,2,0,P|154:72|157:138,1,135
272,68,58756,2,0,P|211:97|180:156,1,135
316,140,59201,2,0,P|248:147|200:192,1,135
324,248,59645,2,0,P|266:213|199:220,1,135
276,332,60089,2,0,P|241:273|181:247,1,135
216,376,60534,1,4,0:0:0:0:
188,108,60978,5,0,0:0:0:0:
324,108,61201,1,0,0:0:0:0:
387,328,61867,2,0,P|425:273|423:206,1,135
119,323,62312,2,0,P|174:361|241:359,1,135
124,55,62756,2,0,P|87:111|89:177,1,135
391,59,63201,2,0,P|336:23|270:25,1,135
387,328,63645,2,0,P|425:273|423:206,1,135
328,112,64089,6,0,B|282:110|256:40|256:40|225:52,1,135,8|0,0:0|0:0,0:0:0:0:
100,88,64534,2,0,B|79:95|79:95|82:146|44:172|44:172|49:204,1,135,8|8,0:0|0:0,0:0:0:0:
136,296,64978,1,0,0:0:0:0:
136,296,65423,1,0,0:0:0:0:
256,56,65867,5,0,0:0:0:0:
364,136,66089,2,0,B|416:132|424:100,2,67.5
256,216,66534,1,0,0:0:0:0:
128,252,66756,1,8,0:0:0:0:
32,156,66978,2,0,B|32:136|32:136|48:96|32:64,2,67.5,0|0|8,0:0|0:0|0:0,0:0:0:0:
288,68,67645,5,8,0:0:0:0:
288,68,68089,2,8,B|300:56|300:56|344:68|396:52|396:52|416:68,1,135
496,172,68534,1,0,0:0:0:0:
496,172,68978,1,0,0:0:0:0:
256,192,69423,12,4,71201,0:0:0:0:
436,108,78312,6,0,P|368:68|292:72,1,135,4|0,0:0|0:0,0:0:0:0:
216,160,78756,2,0,P|284:200|360:196,1,135
444,116,79201,2,0,B|396:24|276:24|228:116,1,270
338,201,79867,1,0,0:0:0:0:
416,312,80089,6,0,B|509:267|513:147|423:96,1,270,4|0,0:0|0:0,0:0:0:0:
340,204,80756,1,0,0:0:0:0:
220,144,80978,2,0,B|172:52|52:52|4:144,1,270
108,232,81645,1,0,0:0:0:0:
236,276,81867,6,0,B|328:277|379:166|492:164,1,270,4|0,0:0|0:0,0:0:0:0:
348,124,82534,1,0,0:0:0:0:
219,163,82756,2,0,B|311:163|362:274|460:276,1,270
332,324,83423,1,0,0:0:0:0:
288,256,83645,5,2,0:0:0:0:
295,216,83756,1,0,0:0:0:0:
329,192,83867,1,0,0:0:0:0:
370,193,83978,1,0,0:0:0:0:
407,177,84089,1,2,0:0:0:0:
420,139,84201,1,0,0:0:0:0:
404,102,84312,1,0,0:0:0:0:
366,85,84423,1,0,0:0:0:0:
328,99,84534,1,2,0:0:0:0:
311,137,84645,1,0,0:0:0:0:
327,173,84756,1,0,0:0:0:0:
361,196,84867,1,0,0:0:0:0:
384,230,84978,1,2,0:0:0:0:
388,270,85089,1,0,0:0:0:0:
367,304,85201,1,0,0:0:0:0:
340,336,85312,1,0,0:0:0:0:
304,356,85423,6,0,P|226:364|158:330,1,135,4|0,0:0|0:0,0:0:0:0:
176,208,85867,2,0,P|192:285|164:355,1,135
180,200,86312,2,0,B|216:40|383:52,1,270
320,176,86978,1,0,0:0:0:0:
424,260,87201,6,0,P|300:328|208:256,1,270,4|0,0:0|0:0,0:0:0:0:
88,200,87867,1,0,0:0:0:0:
68,64,88089,2,0,B|184:-36|316:48,1,270
400,112,88756,1,0,0:0:0:0:
428,244,88978,6,0,B|373:317|254:289|183:376,1,270,4|0,0:0|0:0,0:0:0:0:
60,348,89645,1,0,0:0:0:0:
12,224,89867,2,0,B|98:176|91:54|174:12,1,270
300,60,90534,1,0,0:0:0:0:
256,192,90756,12,8,92312,0:0:0:0:
256,192,92534,5,4,0:0:0:0:
Mouse Player

Insane

  1. SV is too fast, Isn't it? I think It likes old ranked maps.
  2. 00:04:312 (2,5,6,5,6) - edit like straight line.
  3. 00:11:201 (1) - NC remove
  4. 00:14:756 (1) - Try to make same shape like 00:14:312 (5).
  5. 00:16:534 (1,1,1) - NC remove
  6. 00:16:978 (1) - NC
  7. 00:24:756 (4) - far away from 00:24:312 (3).
  8. 00:25:201 (1,2,3,4,5,6,7,8,9,10,11,12) - They're strange. Try to make different pattern.
  9. 00:26:978 (6) - NC
  10. 00:30:756 (3,4) - Don't loop!
  11. 00:32:312 (7) - NC
  12. 00:34:534 (2,3) - Try to make different pattern and slider.
  13. 01:01:867 (3,4,5,6,7) - Very big jump! Try to make smaller than now.
  14. 01:24:534 (9) - NC
  15. 01:25:867 (2) - Ctrl + G and far away from 01:25:423 (1)
  16. 01:28:089 (3) - Try to make same shape like 01:27:201 (1)

    You should add more hitsounds, especially clap.
    I don't have much time! sorry for 1 diff modding... :<
Abraxos
Hi Xiaofeng~ From my queue~

You asked for a insane mod, so I did exactly that :D Also no Chinese this time ;-;

General

  1. BPM and Offset : ( ✓ )
  2. Aimod : ( ✓ )
  3. Kiai : ( ✓ )
  4. Metadata : ( ✓ )
  5. Hitsound : ( ✓ )
  6. Video : ( ✓ )

Insane

  1. The SV is a little terrifying, esp. with an AR rate of 8. Either lower the SV (which I recommend) or increase the AR (Which is still fine)
  2. 00:10:534 (4) Stack over 00:09:201 (2) and adjust the pentagon as necessary
  3. 00:14:312 (5,1) - Make these two symmetrical to each other like so.
  4. 00:19:201 (3) - I'm not too sure whether you want this to be a repeat slider; there's too many back and forth cursor movements here.
  5. 00:28:089 (11,12) - Adjust so it looks like this.
  6. 00:33:645 (13) - Stack over 00:32:756 (9)
  7. 00:33:867 (1) - Blanket 00:33:645 (13) and move the sliders like so(take note I moved the sliders closer on the timeline)
  8. 00:39:201 (1,2,3,4) - These notes are close to each other, and it's a bit awkward esp. after the player had played through patterns like 00:32:312 (7,8,9,10,11,12,13)
  9. 00:40:312 (5,6,7,8) - It's a ltitle boring for a back and forth action here, since the music also suggests a different tone and pitch here, I'd suggest some thing like this. Take note I moved them closer on the timeline so you could see the progression properly.
  10. 00:46:089 (2) - Stack over 00:44:756 (6)
  11. 00:50:312 (2) - Why not have a S slider here? Like so.
  12. 00:52:089 (7) - Same thing as ^ , but I can see a attempt at blanket here too. You could choose to keep this.
  13. 00:52:978 (1,2) - Do something like this for these two slider note pairs. Note they are closer on the timeline so you can see them better.
  14. 00:55:645 (5,6,7,8,9) - Stream fits better when it starts at 00:56:089 (9). I'd recommend something like this. Make the jump between the stream and the slider end a little less ridiculous than that though.
  15. 01:19:201 (3) - Stack over 01:18:756 (2)'s head, or rather move 01:18:756 (2) so that it stacks over 01:19:201 (3)'s head and keep the slider blanket there.
  16. 01:20:978 (3,4) - Slider note pair too far apart to see the blanket.

Overall

  1. This map is indeed a little fiery, and I think it kinda represents the fighting sequence pretty well.
  2. If this is for rank, then good luck with rank! :D
Crimmi


Thank you for applying at the #modreqsea. Feel free to ignore or reject any parts of your map that you deem unfit and vice versa.


General (Metadata, Timing, etc.)


_________________________________________________________



  1. Your BG is 960x768, please have it to 1024x768.
  2. I tinkered with the timing a bit and you should try 100 as your offset.

Easy



  1. 00:00:090 (x) - Useless green line.
  2. 00:05:423 (2) - Suggestion.
  3. 00:56:534 to 00:56:978 - You're missing some important parts here, especially at the end where the break can be signaled here at 00:56:978 (x).
  4. 01:11:201 (x) - Maybe add a note here?

Normal



  1. 1.80 is kind of fast for a normal, especially if you're going to ease newer players through your difficulties.
  2. 00:00:090 (x) - Just like I mentioned in Easy.
  3. 00:09:645 (2) - Move this to x:116|y:160.
  4. 00:23:201 (1) - This spinner is a bit too close, giving no room for the player to recover.
  5. 00:39:201 (1) - This spinner needs to stop 1/4 before the next circle so the player could recover.
  6. 01:14:766 (10) - New combo.

Hard



Why I call this Hard is because even though your SV is jacked up to 2.7, a bit abusrd for a Hard but naming this Insane is a bit weird since the Spread is decent, so I suggest you just call this hard.

  1. 00:00:090 (x) - Just like I mentioned in Easy and Normal.
  2. 00:07:423 (2,3) - Maybe Ctrl+G these two notes?
  3. 00:08:312 (2,3) - ^
  4. 00:09:201 (2,3) - ^
  5. 00:14:756 (1) - Maybe move this to x:472|y:208.
  6. 00:55:645 (7,8,9,10,11) - Think you should fix this stream, it's oddly spaced than the other stream you had earlier in the map.
  7. 01:25:423 (1,2,3) - Maybe you we're trying to do this?

The map needs a bit more work on it, I hope it gets better! Good luck!
micchi_chi
Hi, from my modding Q

Red : unrankable issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : dem, pls don't do dis

[General]
  1. Since you have Insane, you MUST have Hard to make a perfect diff spread.

    Osu! Ranking Criteria wrote:

    The mapset must have a well-designed spread of difficulties, containing at least an Easy or a Normal difficulty
    And you have to take a note that even your Insane is labeled as Hard, I think the diff jump from Normal is pretty far (more than 1.5 star) so I think renaming the diff won't do since it may cause diff spread problem. The safest way is to make new difficulty (since the song is only 1 min, it won't be too hard); or if you want to keep it as 3 diffs, make the Insane easier.
  2. Song setup -> Design, disable (uncheck) Widescreen Support and Letterbox during Break.

[Easy]
  1. 00:11:645 (1) - I suggest to avoid this kind of slider (the tail falls on big white tick) since usually the sound at big white tick is big and ending a slider there would cause the sound to be less emphasized and it would feel weird on gameplay. But you can still end slider at big white tick at certain circumstances. You can keep it at this map tho but better avoid it next time.
  2. 00:15:645 (1) - Unnecessary spinner, furthermore there's a new rule that state that spinner gap on Easy should be min 4 beats so if you want to end the spinner at 00:17:867 the next notes should start at 00:19:645 better change it to slider like http://puu.sh/ktnDW/ce888430d1.jpg or something else you prefer.
  3. 00:28:534 (1) - Uhh, maybe you should DS this
  4. 00:53:423 (3) - Better avoid complicated slider shape at Easy.
  5. 00:56:978 the sound is very big here, better add a note. It's weird to add break before the kiai ended. Or if you insist on not adding note, you better start the break there, like http://puu.sh/ktnNX/ac1a9ba7a6.jpg that should be less weird.
  6. 01:04:089 (1,2) - Actually, you better avoid overlap on Easy, it would be pretty hard to read. Maybe you can do it like this http://puu.sh/ktnX9/b4dd9150f4.jpg or anything else you want, just avoid the overlap.
  7. 01:11:201 better start the break here, or add a note there
  8. Yeah that. You can improve your placing too so it would look neater. Maybe use some blankets or something...

[Normal]
  1. The SV is actually very high for Normal. Usually Normal (with BPM>100) have 1.20 - 1.40 SV maybe 1.50 somehow still appropriate but 1.80 is way too high. 1.80 is usually used for Insane. And yeah, you also can't change SV on Normal so 00:28:534 (1) - 00:33:867 (1) - is not allowed.
  2. I think my AiMod is somehow broken :/ I can't see any DS problem while I can clearly see one right now... Please check all of your DS, it's should be consistent on Normal too.
  3. Because of the high SV and high density but slow AR, the notes overlap each other and make it very hard to read. Please consider reducing the SV (and density if necessary) more. And please don't use blue tick for Normal x-x (for song with BPM>100)
  4. Increase the HP drain, either 3 or 4
  5. OD 4
  6. 00:04:978 (4) - Yeah, please don't use this on Normal. This should only be used at Hard and above.
  7. 00:04:978 (4,2) - Overlapped
  8. 00:08:534 (4,2) - ^
  9. 00:09:645 (2,1) - ^ and a lot more, it might make it harder to read please pay more attention to these next time
  10. 00:10:534 (4,1) - DS please. I just realized the space changed because you change the SV... Please make the SV consistent.
  11. 00:12:089 (2) - I think it's unnecessary to make slider wave, just make it into normal curves. http://puu.sh/ktomS/a91d7d7dc8.jpg
  12. 00:14:312 (1) - ^
  13. 00:22:312 (3) - I think the shape might surprise Normal player .-. maybe make it less "curvy" http://puu.sh/ktopC/a0e3d455ce.jpg
  14. 00:23:201 (1) - Spinner gap. On Normal it's min 2 beats so the next note should be min starts here 00:25:867
  15. 00:28:534 (1,1) - DS please
  16. 00:39:201 (1) - Spinner gap, same as above ^ for this case maybe better end the spinner here 00:41:867
  17. 01:14:756 (10) - NC (?)
  18. 01:22:312 (2) - I think the body went too high :/ it may touch the HP bar and affect reading. Place this slider lower.
  19. Yeah, same as Easy, need improvement in placing.

I'll skip Insane. I'm just gonna say the Insane SV is too high as well. Better lower it to 1.80 - 2.00 (Again I should say for BPM>100)
This still need some work but maybe it would work -w-
Good luck~^^
Topic Starter
XiaofengTiger

hanyuu_nanodesu wrote:

Hi, from my modding Q

Red : unrankable issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : dem, pls don't do dis

[General]
  1. Since you have Insane, you MUST have Hard to make a perfect diff spread.

    Osu! Ranking Criteria wrote:

    The mapset must have a well-designed spread of difficulties, containing at least an Easy or a Normal difficulty
    And you have to take a note that even your Insane is labeled as Hard, I think the diff jump from Normal is pretty far (more than 1.5 star) so I think renaming the diff won't do since it may cause diff spread problem. The safest way is to make new difficulty (since the song is only 1 min, it won't be too hard); or if you want to keep it as 3 diffs, make the Insane easier. - Thanks for your advice, I think i should remap my insane or hard diff.
  2. Song setup -> Design, disable (uncheck) Widescreen Support and Letterbox during Break. - fixed. but I don't know why.
[

[Easy]
  1. 00:11:645 (1) - I suggest to avoid this kind of slider (the tail falls on big white tick) since usually the sound at big white tick is big and ending a slider there would cause the sound to be less emphasized and it would feel weird on gameplay. But you can still end slider at big white tick at certain circumstances. You can keep it at this map tho but better avoid it next time. - I will think about it in my next map, but it seems not bad here.
  2. 00:15:645 (1) - Unnecessary spinner, furthermore there's a new rule that state that spinner gap on Easy should be min 4 beats so if you want to end the spinner at 00:17:867 the next notes should start at 00:19:645 better change it to slider like http://puu.sh/ktnDW/ce888430d1.jpg or something else you prefer. - Yeah I got it.
  3. 00:28:534 (1) - Uhh, maybe you should DS this - fixed.
  4. 00:53:423 (3) - Better avoid complicated slider shape at Easy. - I think I will keep my slider now.
  5. 00:56:978 the sound is very big here, better add a note. It's weird to add break before the kiai ended. Or if you insist on not adding note, you better start the break there, like http://puu.sh/ktnNX/ac1a9ba7a6.jpg that should be less weird. - fixed, and I replace it by a slider.
  6. 01:04:089 (1,2) - Actually, you better avoid overlap on Easy, it would be pretty hard to read. Maybe you can do it like this http://puu.sh/ktnX9/b4dd9150f4.jpg or anything else you want, just avoid the overlap. - fixed, as your advice.
  7. 01:11:201 better start the break here, or add a note there - fixed.
  8. Yeah that. You can improve your placing too so it would look neater. Maybe use some blankets or something... - I will try to improve my blankets.

[Normal]
  1. The SV is actually very high for Normal. Usually Normal (with BPM>100) have 1.20 - 1.40 SV maybe 1.50 somehow still appropriate but 1.80 is way too high. 1.80 is usually used for Insane. And yeah, you also can't change SV on Normal so 00:28:534 (1) - 00:33:867 (1) - is not allowed. - I change the SV and now the SV is 1.50.
  2. I think my AiMod is somehow broken :/ I can't see any DS problem while I can clearly see one right now... Please check all of your DS, it's should be consistent on Normal too.
  3. Because of the high SV and high density but slow AR, the notes overlap each other and make it very hard to read. Please consider reducing the SV (and density if necessary) more. And please don't use blue tick for Normal x-x (for song with BPM>100) - Now AR is 6. I replace all notes and sliders.
  4. Increase the HP drain, either 3 or 4 - Now it is 4.
  5. OD 4 - fixed.
  6. 00:04:978 (4) - Yeah, please don't use this on Normal. This should only be used at Hard and above.[/color
  7. 00:04:978 (4,2) - Overlapped - fixed
  8. 00:08:534 (4,2) - ^ - fixed
  9. 00:09:645 (2,1) - ^ and a lot more, it might make it harder to read please pay more attention to these next time - fixed.
  10. 00:10:534 (4,1) - DS please. I just realized the space changed because you change the SV... Please make the SV consistent. - fixed, and replace the notes and sliders.
  11. 00:12:089 (2) - I think it's unnecessary to make slider wave, just make it into normal curves. http://puu.sh/ktomS/a91d7d7dc8.jpg - Yeah, and it is fixed now.
  12. 00:14:312 (1) - ^
  13. 00:22:312 (3) - I think the shape might surprise Normal player .-. maybe make it less "curvy" http://puu.sh/ktopC/a0e3d455ce.jpg - fixed.
  14. 00:23:201 (1) - Spinner gap. On Normal it's min 2 beats so the next note should be min starts here 00:25:867 - fixed.
  15. 00:28:534 (1,1) - DS please - fixed.
  16. 00:39:201 (1) - Spinner gap, same as above ^ for this case maybe better end the spinner here 00:41:867 - fixed.
  17. 01:14:756 (10) - NC (?) - fixed.
  18. 01:22:312 (2) - I think the body went too high :/ it may touch the HP bar and affect reading. Place this slider lower. - fixed.
  19. Yeah, same as Easy, need improvement in placing.
- Yeah, got it.

I'll skip Insane. I'm just gonna say the Insane SV is too high as well. Better lower it to 1.80 - 2.00 (Again I should say for BPM>100)
This still need some work but maybe it would work -w-
Good luck~^^
Thanks for your mod!
And I don't know how to set a appropriate OD, HD and AR for each diff. :?
Topic Starter
XiaofengTiger

Crimmi wrote:



Thank you for applying at the #modreqsea. Feel free to ignore or reject any parts of your map that you deem unfit and vice versa.


General (Metadata, Timing, etc.)


_________________________________________________________



  1. Your BG is 960x768, please have it to 1024x768. - fixed
  2. I tinkered with the timing a bit and you should try 100 as your offset. - I suppose I will keep my offset now. Cuz someone helped me to check my offset by a software.

Easy



  1. 00:00:090 (x) - Useless green line. - fixed
  2. 00:05:423 (2) - Suggestion. - fixed.
  3. 00:56:534 to 00:56:978 - You're missing some important parts here, especially at the end where the break can be signaled here at 00:56:978 (x). - fixed.
  4. 01:11:201 (x) - Maybe add a note here?- fixed.

Normal



  1. 1.80 is kind of fast for a normal, especially if you're going to ease newer players through your difficulties. - Now SV is 1.50
  2. 00:00:090 (x) - Just like I mentioned in Easy. - fixed.
  3. 00:09:645 (2) - Move this to x:116|y:160. - Yeah my blanket is not perfect.
  4. 00:23:201 (1) - This spinner is a bit too close, giving no room for the player to recover. - fixed.
  5. 00:39:201 (1) - This spinner needs to stop 1/4 before the next circle so the player could recover. - fixed too.
  6. 01:14:766 (10) - New combo. - fixed.

Hard



Why I call this Hard is because even though your SV is jacked up to 2.7, a bit abusrd for a Hard but naming this Insane is a bit weird since the Spread is decent, so I suggest you just call this hard. - In fact I need a GD for my hard difficulty(or remap it), but I think I should finnish my diffs first.

  1. 00:00:090 (x) - Just like I mentioned in Easy and Normal. - fixed.
  2. 00:07:423 (2,3) - Maybe Ctrl+G these two notes? - Yeah, it's great!
  3. 00:08:312 (2,3) - ^
  4. 00:09:201 (2,3) - ^
  5. 00:14:756 (1) - Maybe move this to x:472|y:208. - If I do so, I will break the DS.
  6. 00:55:645 (7,8,9,10,11) - Think you should fix this stream, it's oddly spaced than the other stream you had earlier in the map. I will think about it. :?
  7. 01:25:423 (1,2,3) - Maybe you we're trying to do this? - fixed.

The map needs a bit more work on it, I hope it gets better! Good luck!
Thanks for your help!
And I don't know how to set a appropriate OD, HD and AR for each diff. :?
Topic Starter
XiaofengTiger
I've remapped this diff some days ago. After a long holiday during the first week in Oct I nearly afk Osu and these days I've picked it back lol.
Thanks for your modding!

Abraxos wrote:

Hi Xiaofeng~ From my queue~

You asked for a insane mod, so I did exactly that :D Also no Chinese this time ;-; - nevermind~.

General

  1. BPM and Offset : ( ✓ )
  2. Aimod : ( ✓ )
  3. Kiai : ( ✓ )
  4. Metadata : ( ✓ )
  5. Hitsound : ( ✓ )
  6. Video : ( ✓ )

Insane

  1. The SV is a little terrifying, esp. with an AR rate of 8. Either lower the SV (which I recommend) or increase the AR (Which is still fine) - I've reduce the SV to 1.7. It dosen't seem scary now.
  2. 00:10:534 (4) Stack over 00:09:201 (2) and adjust the pentagon as necessary - I will try to do so.
  3. 00:14:312 (5,1) - Make these two symmetrical to each other like so. - You mean the sliders or the notes?
  4. 00:19:201 (3) - I'm not too sure whether you want this to be a repeat slider; there's too many back and forth cursor movements here. - I think i will keep a reverse slider here. but not this pattern now.
  5. 00:28:089 (11,12) - Adjust so it looks like this. - Now 00:27:201 (7,8,9,10,11,12) - placed as a circle.
  6. 00:33:645 (13) - Stack over 00:32:756 (9) - I've changed the notes into sliders here.
  7. 00:33:867 (1) - Blanket 00:33:645 (13) and move the sliders like so(take note I moved the sliders closer on the timeline) - I've changed a lot here.
  8. 00:39:201 (1,2,3,4) - These notes are close to each other, and it's a bit awkward esp. after the player had played through patterns like 00:32:312 (7,8,9,10,11,12,13) - Yeah fixed.
  9. 00:40:312 (5,6,7,8) - It's a ltitle boring for a back and forth action here, since the music also suggests a different tone and pitch here, I'd suggest some thing like this. Take note I moved them closer on the timeline so you could see the progression properly. - fixed in the new map.
  10. 00:46:089 (2) - Stack over 00:44:756 (6) - after i remapped, these two notes now have a long distance. But I will notice this next time.
  11. 00:50:312 (2) - Why not have a S slider here? Like so. - I changed it into curvy slider now.
  12. 00:52:089 (7) - Same thing as ^ , but I can see a attempt at blanket here too. You could choose to keep this.
  13. 00:52:978 (1,2) - Do something like this for these two slider note pairs. Note they are closer on the timeline so you can see them better. - fixed.
  14. 00:55:645 (5,6,7,8,9) - Stream fits better when it starts at 00:56:089 (9). I'd recommend something like this. Make the jump between the stream and the slider end a little less ridiculous than that though. - fixed. But many modders suggest me to change the pattern of 00:55:645 (7,8,9,10,11) - , and I have no idea here.
  15. 01:19:201 (3) - Stack over 01:18:756 (2)'s head, or rather move 01:18:756 (2) so that it stacks over 01:19:201 (3)'s head and keep the slider blanket there. - fixed in new map.
  16. 01:20:978 (3,4) - Slider note pair too far apart to see the blanket. - fixed.

Overall

  1. This map is indeed a little fiery, and I think it kinda represents the fighting sequence pretty well.
  2. If this is for rank, then good luck with rank! :D - thank you very much!!
Topic Starter
XiaofengTiger

LifeTree wrote:

Insane

  1. SV is too fast, Isn't it? I think It likes old ranked maps. - Yeah so I change the SV into 1.7 now.
  2. 00:04:312 (2,5,6,5,6) - edit like straight line. - I have remapped my map and I think it is not good to be a straight line(?)
  3. 00:11:201 (1) - NC remove - fixed.
  4. 00:14:756 (1) - Try to make same shape like 00:14:312 (5). - I've forgotten what it looked like before. I feel ashamed.
  5. 00:16:534 (1,1,1) - NC remove - I think it is better to be a new combo here.
  6. 00:16:978 (1) - NC - :?
  7. 00:24:756 (4) - far away from 00:24:312 (3).
  8. 00:25:201 (1,2,3,4,5,6,7,8,9,10,11,12) - They're strange. Try to make different pattern. - fixed, now they are placed as a circle.
  9. 00:26:978 (6) - NC - fixed.
  10. 00:30:756 (3,4) - Don't loop! - maybe it is fixed now.
  11. 00:32:312 (7) - NC - fixed.
  12. 00:34:534 (2,3) - Try to make different pattern and slider. - they are regular curve now.
  13. 01:01:867 (3,4,5,6,7) - Very big jump! Try to make smaller than now. - fixed.
  14. 01:24:534 (9) - NC - yep.
  15. 01:25:867 (2) - Ctrl + G and far away from 01:25:423 (1)
  16. 01:28:089 (3) - Try to make same shape like 01:27:201 (1)

    You should add more hitsounds, especially clap. - I've add some hitsound now, but I suppose clap is not fit to this song.
    I don't have much time! sorry for 1 diff modding... :<
Thanks for you modding! :oops:
ceLy
NM
General
  1. 关掉countdown,现在已经很少有图用这个了
  2. 总体节奏还不错
Easy
  1. 可以研究下Easy的滑条,有些滑条并不是很好看= =
  2. 00:24:978 (1,2,3) - 这里节奏有点怪...个人意见
  3. 01:25:423 (1,2) - blanket包好,其实我觉得这个地方的排列并不是很好看
Normal
  1. 建议调高cs cs3和easy没有区别 而且显得note之间粘在一起很难看
  2. 总体来说还好吧...
Hard
  1. 00:08:089 (1,2,3,4) - 这段间距
  2. 00:09:867 (1,2,3,4) - ^
  3. 00:16:089 (1,2,3,1,2,3,1,2,3,1,2,3,4) - 这个难度已经远超hard了...
  4. 01:23:645 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ^
  5. 01:30:756 (1,1) - note和转盘结尾太近了(大概)
  6. 我不喜欢用cs5...很多insane或者extra都只用cs4的...更不要说hard了


:roll: 建议多打图,玩的多了自然做起来会轻松很多。
:roll: 还有就是不要刻意去做难,合适就好
Topic Starter
XiaofengTiger

cHelli wrote:

NM
General
  1. 关掉countdown,现在已经很少有图用这个了 - fixed.
  2. 总体节奏还不错
Easy
  1. 可以研究下Easy的滑条,有些滑条并不是很好看= = - 我会试着去研究研究一下
  2. 00:24:978 (1,2,3) - 这里节奏有点怪...个人意见 - 我觉得还可以,这里是选了重音位置
  3. 01:25:423 (1,2) - blanket包好,其实我觉得这个地方的排列并不是很好看 - fixed.
Normal
  1. 建议调高cs cs3和easy没有区别 而且显得note之间粘在一起很难看 - fixed.
  2. 总体来说还好吧...
Hard
  1. 00:08:089 (1,2,3,4) - 这段间距 - 我将00:07:201 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 改成这样
  2. 00:09:867 (1,2,3,4) - ^
  3. 00:16:089 (1,2,3,1,2,3,1,2,3,1,2,3,4) - 这个难度已经远超hard了... - 改成这样……
  4. 01:23:645 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ^ - 改成这样……
  5. 01:30:756 (1,1) - note和转盘结尾太近了(大概) - 01:32:089 - 转盘的结尾改到前一个小白线上
  6. 我不喜欢用cs5...很多insane或者extra都只用cs4的...更不要说hard了 - 已经改用为cs4了


:roll: 建议多打图,玩的多了自然做起来会轻松很多。
:roll: 还有就是不要刻意去做难,合适就好

- 谢摸~~ :lol: 梗好难
:o
EncoreW
[General]

感觉 EN的差距太小,和 NH的差距相比差的有点多

[Hard]

kiai 用的太多

四维参考跟你差不多bpm的图的主难度,一般cs4ar8od7

00:28:978 - 类似这样的地方太空,1/2可以填的满一点

00:16:089 (1,2,3) - 这种滑条之后用相同间距接着放三连的,对切指和读图要求相当高的图,我印象比较深的有两个

DragonForce - My Spirit Will Go On

Kucchy vs Akky - Yakumo ~ JOINT STRUGGLE

两种差别比较大的类型的图,但是不管哪个,和你的这个难度是完全不对等的

00:17:756 (4) - 没必要1/8

01:01:867 (3,4,5,6,7) - 这五个形状最好一样

别的问题不算大,但是我觉得你花心思在拉滑条的形状上,不如花点时间在节奏和音效的安排上,这音效是有点简陋,节奏漏掉的也不少

[Normal]

质量太低,各方面的
Topic Starter
XiaofengTiger

T-Mac wrote:

[General]

感觉 EN的差距太小,和 NH的差距相比差的有点多

[Hard]

kiai 用的太多 - 原来这是算多的啊?~于是去除了第一个Kiai

四维参考跟你差不多bpm的图的主难度,一般cs4ar8od7 - 好的。四维不知道如何设置才合适

00:28:978 - 类似这样的地方太空,1/2可以填的满一点 - 类似的1/2填补了一些note,位置也稍微调整了一下

00:16:089 (1,2,3) - 这种滑条之后用相同间距接着放三连的,对切指和读图要求相当高的图,我印象比较深的有两个

DragonForce - My Spirit Will Go On

Kucchy vs Akky - Yakumo ~ JOINT STRUGGLE

两种差别比较大的类型的图,但是不管哪个,和你的这个难度是完全不对等的 - 16连打改成了四个三次往返的短滑条

00:17:756 (4) - 没必要1/8 - 好的,删去了1/8

01:01:867 (3,4,5,6,7) - 这五个形状最好一样 - 好的。

别的问题不算大,但是我觉得你花心思在拉滑条的形状上,不如花点时间在节奏和音效的安排上,这音效是有点简陋,节奏漏掉的也不少 - 我会检讨检讨一下……

[Normal]

质量太低,各方面的 - 尴尬中... :?
谢谢你的mod! :)
Sauziteoi

General

  1. 背景图片最好还是不要超过1366x768,虽然1280x1024只是高度超过了而已。裁或者缩一下吧
  2. 话说hitsound音量全程40%?不考虑一下根据音乐的起伏调整一下吗
  3. BPM不高,图难度也不大,Normal AR可以调低,Hard可以AR7

Easy

  1. 00:10:756 - 没有改变设置的多余的绿线,考虑删去
  2. 00:24:978 - 没有改变设置的多余的绿线,考虑删去
  3. 00:24:978 (1,2,3) - 滑条3的头处的音不明显,而3的头所在红线前后紧挨的白线更明显,打起来就会感觉不在节奏上很别扭。
    建议从现在的http://puu.sh/leXyi/3e44c2ac04.jpg改成跟另一条音轨http://puu.sh/leXz3/44df7e8c2b.jpg,或者踩其他明显的音http://puu.sh/leXWI/6ebad273d4.jpg,或者和normal一样加drum-hitclap音效突出一下
  4. 00:30:312 (1,2,3) - 同上

Normal

  1. 00:10:756 - 没有改变设置的多余的绿线,考虑删去
  2. 00:51:867 (4,5) - blanket做好一些,或者干脆就一个弧形过去http://puu.sh/leYHK/d140eb9bd3.jpg
  3. 01:11:201 (1,2,3,4,5,6,7,8,9) - 建议加NewCombo,9在Normal里可能有点太长了
  4. 00:30:312 (1,2) - 分开一点
  5. 01:31:201 (5,6) - 叠起来了不美观,稍微分开一点
  6. 01:32:089 (7,1) - 同上

Hard

  1. Hard就没有必要固定Distance Snap 1.0x了,摆得好读就行
  2. 00:10:756 - 没有改变设置的多余的绿线,考虑删去
  3. 00:19:201 (3,1) - 分开点
  4. 00:20:978 (5,1) - 同上
  5. 00:39:201 (1,2,3,4,5,6,7,8,9,10,11) - combo太长,考虑加NewCombo
  6. 00:47:201 (5) - 干脆做一个弧形吧,这样折也不算好看
  7. 00:52:089 (5) - 同上
  8. 00:58:312 (3,4,5,6) - 不需要一直保持间距1.0x,这里也全挤在一起了不好看哪,按照你的思路这样http://puu.sh/leZsO/36f9280b60.jpg其实是可以更整洁的
没有大问题,图还可以更简洁些
加油
Topic Starter
XiaofengTiger

Sauziteoi wrote:

General

  1. 背景图片最好还是不要超过1366x768,虽然1280x1024只是高度超过了而已。裁或者缩一下吧 - 已改
  2. 话说hitsound音量全程40%?不考虑一下根据音乐的起伏调整一下吗 - 不知道该如何调整
  3. BPM不高,图难度也不大,Normal AR可以调低,Hard可以AR7 - 各有各的意见的说,我已经不知道该怎么设置ARODHP,先不动吧

Easy

  1. 00:10:756 - 没有改变设置的多余的绿线,考虑删去 - fixed
  2. 00:24:978 - 没有改变设置的多余的绿线,考虑删去 - fixed
  3. 00:24:978 (1,2,3) - 滑条3的头处的音不明显,而3的头所在红线前后紧挨的白线更明显,打起来就会感觉不在节奏上很别扭。 - 考虑改成最后那种了
    建议从现在的http://puu.sh/leXyi/3e44c2ac04.jpg改成跟另一条音轨http://puu.sh/leXz3/44df7e8c2b.jpg,或者踩其他明显的音http://puu.sh/leXWI/6ebad273d4.jpg,或者和normal一样加drum-hitclap音效突出一下
  4. 00:30:312 (1,2,3) - 同上 - 嗯同上

Normal

  1. 00:10:756 - 没有改变设置的多余的绿线,考虑删去 - fixed
  2. 00:51:867 (4,5) - blanket做好一些,或者干脆就一个弧形过去http://puu.sh/leYHK/d140eb9bd3.jpg - fixed,估计当时手抖了
  3. 01:11:201 (1,2,3,4,5,6,7,8,9) - 建议加NewCombo,9在Normal里可能有点太长了 - fixed
  4. 00:30:312 (1,2) - 分开一点 - 这一部分我打算重做了
  5. 01:31:201 (5,6) - 叠起来了不美观,稍微分开一点 - fixed
  6. 01:32:089 (7,1) - 同上 - fixed

Hard

  1. Hard就没有必要固定Distance Snap 1.0x了,摆得好读就行 - 下个图我会注意的
  2. 00:10:756 - 没有改变设置的多余的绿线,考虑删去 - fixed
  3. 00:19:201 (3,1) - 分开点 - fixed
  4. 00:20:978 (5,1) - 同上 - fixed
  5. 00:39:201 (1,2,3,4,5,6,7,8,9,10,11) - combo太长,考虑加NewCombo - hard 的combo数可以到达11吧
  6. 00:47:201 (5) - 干脆做一个弧形吧,这样折也不算好看 - fixed
  7. 00:52:089 (5) - 同上 - fixed
  8. 00:58:312 (3,4,5,6) - 不需要一直保持间距1.0x,这里也全挤在一起了不好看哪,按照你的思路这样http://puu.sh/leZsO/36f9280b60.jpg其实是可以更整洁的 - 类似地修改了一下,主要是修改了间距,相对的位置没有变
没有大问题,图还可以更简洁些
加油
谢摸!!Hitsound方面我还可能再调整调整
Lily Bread
irc & qq
2015-11-09 21:55 Lily Bread: 比上个版本好多了
2015-11-09 21:56 Lily Bread: 00:16:534 (1,1,1) - 这几个NC没必要
2015-11-09 21:57 XiaofengTiger: 隔了两个月了的说(尴尬)不过其中有大半个月我都没上过osu
2015-11-09 21:58 Lily Bread: 00:56:089 (8) - 这种滑条不让用了
2015-11-09 21:58 XiaofengTiger: 01:24:089 (1,1,1) - 同理这几个吗?
2015-11-09 21:58 XiaofengTiger: 咦,噢……
2015-11-09 21:58 Lily Bread: 嗯
2015-11-09 21:59 Lily Bread: 01:30:534 (4) - 感觉这个应该删掉
2015-11-09 21:59 Lily Bread: 要不然加个QQ吧 省的我消息没发出去
2015-11-09 21:59 XiaofengTiger: 00:56:089 (8) - 这个可以怎么改?五连打?
2015-11-09 21:59 XiaofengTiger: 好的

S=U 22:01:40
改成三个锚点的普通滑条感觉就可以
S=U 22:03:11
00:10:756 (1) - 感觉移到328,332附近好一点 因为这个音很重,远一点感觉不错(供参考
tiger 22:03:14
我试试普通话条
tiger 22:03:17
滑条
S=U 22:04:05
00:20:978 (5,1) - 作图的时候最好勾上使用默认皮肤 像这种可见的遮挡最好都避免了(稍微把1移开一点)
S=U 22:04:22
不能叫遮挡 应该叫刮擦?
tiger 22:04:41
为什么是328, 332的?
S=U 22:05:15
00:26:756 - 这里不是有个音嘛
S=U 22:05:27
只是个参考 flow往哪边看你自己啦
tiger 22:05:58
其实我用的确实是默认皮肤
tiger 22:06:33
00:20:978 (5,1) - 作图的时候最好勾上使用默认皮肤 像这种可见的遮挡最好都避免了(稍微把1移开一点) - fixed
S=U 22:07:46
01:30:534 (4) - 这个音我听起来是 01:30:312 的延续..
tiger 22:08:15
00:10:756 (1) - 感觉移到328,332附近好一点 因为这个音很重,远一点感觉不错(供参考
- 我觉得还是保留原来的位置好,

tiger 22:09:15
00:26:756 - 这里不是有个音嘛
跟00:25:867 (4,6) - 这两个一样
我也很纠结改不该加
S=U 22:10:38
01:23:423 (4) - 这个也一样 本身没有音 是前面的延续 是我的话可能就会空出来了..
其实这种加不加好像都可以
tiger 22:10:40
01:30:534 (4) - 这个位置既是笛声的延续也是一个节拍摩擦音
同样纠结ing
tiger 22:11:28
暂时这两个都保留好了
tiger 22:11:41
00:26:756 - 让我想想
S=U 22:11:45
另外 00:10:240 这附近的五角跳感觉有点奇怪
S=U 22:12:17
好 其实现在这样可以..只是HARD嘛
tiger 22:13:10
00:10:240 这附近的五角跳感觉有点奇怪
这个是一个modder提出来的
玩过一些三星图也有类似的五角星跳
tiger 22:13:22
原来是顺着走的五角形
S=U 22:13:35
你们都会拉奇形怪状的滑条..就我只会玩三个锚点的..
S=U 22:13:42
嗯 现在这样比顺着走好多了
tiger 22:14:10

tiger 22:14:21
因为感觉蛮有趣就接纳了
tiger 22:14:40
拉滑条也是一个modder建议我学的(尴尬)
S=U 22:15:09
然后是normal
tiger 22:15:13

S=U 22:16:25
00:26:756 这里干脆这样算了 反正normal的话,转盘后面多空一点也不会有人说什么
S=U 22:17:09
00:26:312 或者这里加个点 原来的节奏不好
tiger 22:17:10
嗯好的
tiger 22:18:16
价格点
tiger 22:18:20
加个点
S=U 22:18:49
00:31:867 (5) - 这种孤零零的在红线上的点 做为normal来说多半是不合适的 而且感觉没押到什么重要的音..我看看怎么改好一点
S=U 22:20:07
举个例子是这样 当然完全没必要这样放,能压到这3个音感觉就可以
S=U 22:21:41
00:44:977 (5) - 这个显然要用滑条,比如这样
S=U 22:21:53
我都只是举个例而已,具体怎么改要看你的
tiger 22:22:50
也行上面那个
tiger 22:23:17
不过问题是DS
又要修正位置
S=U 22:24:49
从 01:11:643 开始的一段,就是要跟也应该要这样跟
不过即使是这样我也不推荐
S=U 22:24:58
DS没办法啦..N和E就是这样 不好改..
tiger 22:26:10
这样允不允许
S=U 22:26:45
四个锚点当然是可以的呀
tiger 22:27:09
我意思是上面那个距离
tiger 22:27:17

tiger 22:27:35
prep是1.00
S=U 22:27:56
那就只能 1+-0.03左右吧
tiger 22:28:20
01:11:201 (1,2,3,4,5,1,2,3,4,1) -
这部分其实我是每个难度都选这些拍子的
tiger 22:28:35
所以前面为什么放在红线上就是这个原因
S=U 22:29:22
举个例子像是这样 N和E漏点音很正常,不过要漏一般也是漏红线的,或者用滑条盖过去
S=U 22:30:17
因为你这曲子BPM不高 都用1/2滑条好像也问题不大
S=U 22:31:26
嘛因为我是人性mapper所以一般是往简单了做..你可以自己看看
S=U 22:32:49
因为你之前都是用1/2滑条处理的 所以这里都用1/2 可能好一点
tiger 22:34:33
这个位置是01:11:201 - 这里么?
S=U 22:34:48
1我没动过
tiger 22:35:39
这个位置其实好像白线是没有声音的样子
tiger 22:36:10
或者说重音都在红线,白线的是回音
tiger 22:36:35
嘛那是我自己的感觉而已
S=U 22:37:11
那就用我之前说的那样吧 normal里单独的红线上的点毕竟不好打
tiger 22:37:50
这样?
S=U 22:38:16
这样 就是把点都用滑条代替
tiger 22:38:42
哦嗯试试
S=U 22:40:35
我刚才说的所有 除了说这样是不行的以外都是建议而已,改不改你还是得自己好好看看哦
S=U 22:42:44
还有问题吗?
Topic Starter
XiaofengTiger

Lily Bread wrote:

irc & qq
2015-11-09 21:55 Lily Bread: 比上个版本好多了
2015-11-09 21:56 Lily Bread: 00:16:534 (1,1,1) - 这几个NC没必要
2015-11-09 21:57 XiaofengTiger: 隔了两个月了的说(尴尬)不过其中有大半个月我都没上过osu
2015-11-09 21:58 Lily Bread: 00:56:089 (8) - 这种滑条不让用了
2015-11-09 21:58 XiaofengTiger: 01:24:089 (1,1,1) - 同理这几个吗?
2015-11-09 21:58 XiaofengTiger: 咦,噢……
2015-11-09 21:58 Lily Bread: 嗯
2015-11-09 21:59 Lily Bread: 01:30:534 (4) - 感觉这个应该删掉
2015-11-09 21:59 Lily Bread: 要不然加个QQ吧 省的我消息没发出去
2015-11-09 21:59 XiaofengTiger: 00:56:089 (8) - 这个可以怎么改?五连打?
2015-11-09 21:59 XiaofengTiger: 好的

S=U 22:01:40
改成三个锚点的普通滑条感觉就可以
S=U 22:03:11
00:10:756 (1) - 感觉移到328,332附近好一点 因为这个音很重,远一点感觉不错(供参考
tiger 22:03:14
我试试普通话条
tiger 22:03:17
滑条
S=U 22:04:05
00:20:978 (5,1) - 作图的时候最好勾上使用默认皮肤 像这种可见的遮挡最好都避免了(稍微把1移开一点)
S=U 22:04:22
不能叫遮挡 应该叫刮擦?
tiger 22:04:41
为什么是328, 332的?
S=U 22:05:15
00:26:756 - 这里不是有个音嘛
S=U 22:05:27
只是个参考 flow往哪边看你自己啦
tiger 22:05:58
其实我用的确实是默认皮肤
tiger 22:06:33
00:20:978 (5,1) - 作图的时候最好勾上使用默认皮肤 像这种可见的遮挡最好都避免了(稍微把1移开一点) - fixed
S=U 22:07:46
01:30:534 (4) - 这个音我听起来是 01:30:312 的延续..
tiger 22:08:15
00:10:756 (1) - 感觉移到328,332附近好一点 因为这个音很重,远一点感觉不错(供参考
- 我觉得还是保留原来的位置好,

tiger 22:09:15
00:26:756 - 这里不是有个音嘛
跟00:25:867 (4,6) - 这两个一样
我也很纠结改不该加
S=U 22:10:38
01:23:423 (4) - 这个也一样 本身没有音 是前面的延续 是我的话可能就会空出来了..
其实这种加不加好像都可以
tiger 22:10:40
01:30:534 (4) - 这个位置既是笛声的延续也是一个节拍摩擦音
同样纠结ing
tiger 22:11:28
暂时这两个都保留好了
tiger 22:11:41
00:26:756 - 让我想想
S=U 22:11:45
另外 00:10:240 这附近的五角跳感觉有点奇怪
S=U 22:12:17
好 其实现在这样可以..只是HARD嘛
tiger 22:13:10
00:10:240 这附近的五角跳感觉有点奇怪
这个是一个modder提出来的
玩过一些三星图也有类似的五角星跳
tiger 22:13:22
原来是顺着走的五角形
S=U 22:13:35
你们都会拉奇形怪状的滑条..就我只会玩三个锚点的..
S=U 22:13:42
嗯 现在这样比顺着走好多了
tiger 22:14:10

tiger 22:14:21
因为感觉蛮有趣就接纳了
tiger 22:14:40
拉滑条也是一个modder建议我学的(尴尬)
S=U 22:15:09
然后是normal
tiger 22:15:13

S=U 22:16:25
00:26:756 这里干脆这样算了 反正normal的话,转盘后面多空一点也不会有人说什么
S=U 22:17:09
00:26:312 或者这里加个点 原来的节奏不好
tiger 22:17:10
嗯好的
tiger 22:18:16
价格点
tiger 22:18:20
加个点
S=U 22:18:49
00:31:867 (5) - 这种孤零零的在红线上的点 做为normal来说多半是不合适的 而且感觉没押到什么重要的音..我看看怎么改好一点
S=U 22:20:07
举个例子是这样 当然完全没必要这样放,能压到这3个音感觉就可以
S=U 22:21:41
00:44:977 (5) - 这个显然要用滑条,比如这样
S=U 22:21:53
我都只是举个例而已,具体怎么改要看你的
tiger 22:22:50
也行上面那个
tiger 22:23:17
不过问题是DS
又要修正位置
S=U 22:24:49
从 01:11:643 开始的一段,就是要跟也应该要这样跟
不过即使是这样我也不推荐
S=U 22:24:58
DS没办法啦..N和E就是这样 不好改..
tiger 22:26:10
这样允不允许
S=U 22:26:45
四个锚点当然是可以的呀
tiger 22:27:09
我意思是上面那个距离
tiger 22:27:17

tiger 22:27:35
prep是1.00
S=U 22:27:56
那就只能 1+-0.03左右吧
tiger 22:28:20
01:11:201 (1,2,3,4,5,1,2,3,4,1) -
这部分其实我是每个难度都选这些拍子的
tiger 22:28:35
所以前面为什么放在红线上就是这个原因
S=U 22:29:22
举个例子像是这样 N和E漏点音很正常,不过要漏一般也是漏红线的,或者用滑条盖过去
S=U 22:30:17
因为你这曲子BPM不高 都用1/2滑条好像也问题不大
S=U 22:31:26
嘛因为我是人性mapper所以一般是往简单了做..你可以自己看看
S=U 22:32:49
因为你之前都是用1/2滑条处理的 所以这里都用1/2 可能好一点
tiger 22:34:33
这个位置是01:11:201 - 这里么?
S=U 22:34:48
1我没动过
tiger 22:35:39
这个位置其实好像白线是没有声音的样子
tiger 22:36:10
或者说重音都在红线,白线的是回音
tiger 22:36:35
嘛那是我自己的感觉而已
S=U 22:37:11
那就用我之前说的那样吧 normal里单独的红线上的点毕竟不好打
tiger 22:37:50
这样?
S=U 22:38:16
这样 就是把点都用滑条代替
tiger 22:38:42
哦嗯试试
S=U 22:40:35
我刚才说的所有 除了说这样是不行的以外都是建议而已,改不改你还是得自己好好看看哦
S=U 22:42:44
还有问题吗?
谢谢mod!!! :) :)
moonlightleaf
[Normal]

cb color不建议用黑色,换用橙色

00:12:534 (4,5) - 没包好

00:18:534 这里这个音 有点不好

00:19:201 (2,3) - 太低,

00:20:089 (4) - 建议用折返

00:26:756 漏音 ,

00:31:201 ^

00:31:645 ^

00:26:978 (4,5,6) - 太多finish不好

00:55:201 (4,5) - 放右边顺些

00:56:089 (1) - 转盘不合适 而且有点短+意外

00:58:312 - 01:04:089 这段有点难,试试↓
截不了图,gg

01:18:312 (1) - 这之后都还行,前面怎么不按照这边来做,还有hard后面那边也是,前面有点乱

01:30:756 (4,5,6,1) - 可以换一个转盘结束

[Hard]

00:04:312 (3) - 不宜用折返

00:07:201 (1,2,3,4,1) - flow不好

00:24:756 (3) - 换2单点

00:42:089 (9,10,11,1) - 并非合适的finish

00:57:867 (3) - ^

00:56:756 漏音

01:01:645 ^

01:18:312 (1) - 后面真的还可以,前面不好,按照后面的感觉修前面会好很多,然后音效我不知道怎么说,反正怪怪的

加油,可以多看看别的图,比如rank了的135bpm的Hard,看看人家怎么摆的
Topic Starter
XiaofengTiger

moonlightleaf wrote:

[Normal]

cb color不建议用黑色,换用橙色 - fixed. 原先打算是选取屠苏和天气娘衣服上的颜色的。其实我觉得橙色和黑红蓝奶放在一起很违和……原先我用的是黑橙蓝奶,但是觉得橙色好难看啊然后才换红色

00:12:534 (4,5) - 没包好 - fixed.

00:18:534 这里这个音 有点不好 - 是指?我将滑条的红四方改在节奏点上效果会如何呢

00:19:201 (2,3) - 太低, - 试着往上调整了一下

00:20:089 (4) - 建议用折返 - 这一段跟的是笛声,4和5应该分开吧。

00:26:756 漏音 ,

00:31:201 ^

00:31:645 ^ - 漏的其实都是轻的声音,放的点都是重的声音

00:26:978 (4,5,6) - 太多finish不好 - 眨眼,跟了鼓点放,而且是drum……不知道该将自定义音效放在哪个音效上就放在finish了,此外也不知道有哪些音效合适

00:55:201 (4,5) - 放右边顺些 - fixed

00:56:089 (1) - 转盘不合适 而且有点短+意外 - 改成了波浪滑条

00:58:312 - 01:04:089 这段有点难,试试↓
截不了图,gg - 扶额(可以百度盘吧0.0)

01:18:312 (1) - 这之后都还行,前面怎么不按照这边来做,还有hard后面那边也是,前面有点乱

01:30:756 (4,5,6,1) - 可以换一个转盘结束 - 因为easy和hard都是类似结尾所以就用了另一种方式了

[Hard]

00:04:312 (3) - 不宜用折返 - 改成了两个单点note

00:07:201 (1,2,3,4,1) - flow不好 - 调换了一些note的位置

00:24:756 (3) - 换2单点 - fixed

00:42:089 (9,10,11,1) - 并非合适的finish - 原音乐上9、10、11是类似的声音……其实我也不知道如何加音效,所以就根据BGM的一些鼓音、摩擦音什么的加相应相似的音效……

00:57:867 (3) - ^

00:56:756 漏音 - 这一段 00:52:978 (1,2,3,4,5,6,7,8,9,10) - 我选的是笛声的音轨,所以在10后面1/2位置是没有笛声的……于是我就没有放了

01:01:645 ^ - 这里的节拍打得很轻,我觉得保留目前的节奏比较好

01:18:312 (1) - 后面真的还可以,前面不好,按照后面的感觉修前面会好很多,然后音效我不知道怎么说,反正怪怪的 - 音效是根据BGM的一些鼓音、摩擦音什么的加相应相似的音效,我也不太了解如何完美地配合

加油,可以多看看别的图,比如rank了的135bpm的Hard,看看人家怎么摆的 - 恩谢谢鼓励!我再看看别的图
谢谢你的摸~~
Mafumafu
M4M

[General]
Unused hitsounds: {drum-hitclap.wav} {soft-hitfinish3.wav}

[Easy]
00:11:645 (1,2) - Do not use such right angle where there actually is no sound supporting that.
00:15:645 (1) - The spinner starts at a weird point. Tbh it should start at 00:16:089.
00:29:867 (3,1) - Slightly or almost slightly overlaps seems not neat, consider re-arrange the position here.
00:53:423 (3) - Avoid using such shape. Same at 00:56:089 (5) - . Using a clear and simple shape for sliders in Easy is necessary. Newbie players wont be happy to see such curved sliders.

[Normal]
00:04:978 (4) - Please do not use such multi-reverse sliders. It is too fast to react, and newbie players may drop combo here since they would read the slider that "it only reverses once". Also Do not use such stack in Normal and lower diffs.
00:44:978 (5,1) - Keep regular DS here
00:58:312 (1,2,3,4,5,1,2,3,1,2,3,4,5,1) - You can choose to add more greenlines to adjust the volume so that it could go with the volume of background music.
01:16:534 (2,1) - Do not overlap.

[Hard]
00:14:312 (1,2) - Blanket
00:15:201 (3,4) - Change the layout (Slider direction), now it is easily to cause confusion on how many times the slider reverses.
00:20:534 (4,5) - Blanket.
00:22:756 (4,5) - Blanket

Good luck!
You would improve if more efforts can be paid. Learn the note organizing from other decent maps. (Probably newly ranked ones)
Topic Starter
XiaofengTiger

Regraz wrote:

M4M

[General]
Unused hitsounds: {drum-hitclap.wav} {soft-hitfinish3.wav}

[Easy]
00:11:645 (1,2) - Do not use such right angle where there actually is no sound supporting that. - changed into normal curve slider
00:15:645 (1) - The spinner starts at a weird point. Tbh it should start at 00:16:089. - fixed
00:29:867 (3,1) - Slightly or almost slightly overlaps seems not neat, consider re-arrange the position here. - re-arranged.
00:53:423 (3) - Avoid using such shape. Same at 00:56:089 (5) - . - Using a clear and simple shape for sliders in Easy is necessary. Newbie players wont be happy to see such curved sliders. - The former one have been divided into 2 straght sliders and a note.

[Normal]
00:04:978 (4) - Please do not use such multi-reverse sliders. It is too fast to react, and newbie players may drop combo here since they would read the slider that "it only reverses once". Also Do not use such stack in Normal and lower diffs. - Changed into a normal curve slider without any reverse.
00:44:978 (5,1) - Keep regular DS here - fixed
00:58:312 (1,2,3,4,5,1,2,3,1,2,3,4,5,1) - You can choose to add more greenlines to adjust the volume so that it could go with the volume of background music. - done
01:16:534 (2,1) - Do not overlap. - fixed

[Hard]
00:14:312 (1,2) - Blanket - fixed
00:15:201 (3,4) - Change the layout (Slider direction), now it is easily to cause confusion on how many times the slider reverses. - I've replaced them.
00:20:534 (4,5) - Blanket. - fixed
00:22:756 (4,5) - Blanket - fixed

Good luck! - THX~~!
You would improve if more efforts can be paid. Learn the note organizing from other decent maps. (Probably newly ranked ones) - I will try to learn from them!
Thanks for your mod!
And I wonder why we 不用中文
polka
Hello from my queue!

Easy:

00:10:756 (3) Something should start on this downbeat, as it is an important beat of the song.

00:12:534 (2) ^

00:14:312 (4) ^

00:18:312 On easy modes, there should be at least 3 beats of a break after a spinner before the next note.

00:19:645 (2) This downbeat is an important aspect of the song. Start something on it, don't end things on it.

00:21:423 (4) ^

00:24:756 (1) Red to white transitions are not allowed in easy mode.

00:31:423 (1) (2) Where these sliders end and start in time are not suggested by the song. Stick to the white ticks here.

00:53:423 (5) New combo here, please.

01:04:089 (1) (2) (3) (4) Get the elbows of these sliders to better match the music. May I suggest the ball turns in the path on beat with the song?

01:27:201 (2) Blanketing needs work.

The difficulty spread from easy to normal is very edgy.

Normal:

00:14:978 (2) (3) (4) (5) (6) This circle pattern not only has too many white red transitions for a Normal mode, but it is also very confusing. Normal players cannot read this.

00:18:534 (2) This circle is way out of line with the previous slider. Normal players will not read that and go straight for the next slider.

00:46:312 I'd prefer something start here and not end here.

00:48:089 ^

00:58:312 (1) (2) (3) (4) (5) These sliders face one way yet go another. This will be confusing for Normal players.

01:01:423 (3) slightly overlaps previous slider, (5). This might be a confusing pattern.

01:11:201 You've over used your custom hitsound here. It's very bland.

01:19:645 (3) The placement of this slider is very odd in correlation to (2).

01:26:978 (3) (4) Jumps are not allowed in Normal modes as far as I know. Nothing in the song suggests a jump works here.

Hard:

00:03:645 (1) Blanketing needs work.

00:07:201 Although this circular pattern is interesting, the jumps are not called for by the song that well. Not only that, this is more of something you'd see in an Insane mode, not much a Hard mode.

00:16:089 (5) (1) This is not spaced correctly.

00:20:978 (5) A jump is not called for here. Move this back.

:idea: 00:21:423 THIS could call for a jump. A new section of the song.

00:21:423 (1) (2) This needs blanketing work. (1) is not curved around (2) well and (2) is not curved around (3) well.

:!: 00:24:978 I LOVE how much this correlates with music! Nicely done!

00:28:534 The music does not call for you to stack here.

00:30:312 (1) Blanketing needs work.

00:34:312 (2) I agree there should be a jump here, but to place the circle under a slider like that is confusing and messy.

00:39:201 (1) (2) (3) (4) This back and forth pattern will be confusing for Hard players.

00:47:201 (5) Blanketing needs work.

00:47:645 No hitsounds here?

00:58:312 (4) (5) (6) (7) (8) There are parts of this that are too far apart, and parts of this that are too close together. Just snap it all as there is no reason to do either of those things.

01:19:201 (3) Blanketing needs work.

01:21:423 (3) (4) (1) This pattern will be confusing for hard players.

01:22:756 (3) Blanketing needs work.

01:25:423 (1) (2) Blanketing needs work. (1) does not blanket (2) well and (2) does not blanket (3) well.

01:27:201 (1) Blanketing needs work

01:28:089 (3) ^

01:28:978 (1) ^

01:29:867 (3) ^

That is all. I love the custom hitsounds. They really make the map feel original. Good luck with your map!
Topic Starter
XiaofengTiger
Green means I will fix it as you say.
Orange means I don't know how to fix it but I will try my best.
Purple means I don't know how to do with it so I keep it now.
Red means I surppose I should keep it now as some reason.

PolkaMocha wrote:

Hello from my queue!

Easy:

00:10:756 (3) Something should start on this downbeat, as it is an important beat of the song. - I will keep it until a BN tell me to fix it as I think the melody dose not start here.

00:12:534 (2) ^

00:14:312 (4) ^

00:18:312 On easy modes, there should be at least 3 beats of a break after a spinner before the next note. - fixed

00:19:645 (2) This downbeat is an important aspect of the song. Start something on it, don't end things on it. - I will keep it until a BN tell me to fix it as I think the melody dose not start here.

00:21:423 (4) ^

00:24:756 (1) Red to white transitions are not allowed in easy mode. - The notes here have been deleted.

00:31:423 (1) (2) Where these sliders end and start in time are not suggested by the song. Stick to the white ticks here. - I think the drum beat is heavey on the red line......

00:53:423 (5) New combo here, please. - fixed

01:04:089 (1) (2) (3) (4) Get the elbows of these sliders to better match the music. May I suggest the ball turns in the path on beat with the song? - I don't think I can fix it like this unless I remap it. But if I try to catch the beat, it may look like what it is in hard diff as its drum hit is complex.

01:27:201 (2) Blanketing needs work. - fixed

The difficulty spread from easy to normal is very edgy. - That is. It's hard to change unless I remap...... :(

Normal:

00:14:978 (2) (3) (4) (5) (6) This circle pattern not only has too many white red transitions for a Normal mode, but it is also very confusing. Normal players cannot read this. - fixed

00:18:534 (2) This circle is way out of line with the previous slider. Normal players will not read that and go straight for the next slider. - My friend who can only play normal told me that it doesn't seem difficult....

00:46:312 I'd prefer something start here and not end here. - Yeah but I dont think we must start slider at long white line all the time.

00:48:089 ^ - Just like the upper one.

00:58:312 (1) (2) (3) (4) (5) These sliders face one way yet go another. This will be confusing for Normal players. - I think it is ok as they seem like Straight sliders

01:01:423 (3) slightly overlaps previous slider, (5). This might be a confusing pattern. - fixed

01:11:201 You've over used your custom hitsound here. It's very bland. - fixed

01:19:645 (3) The placement of this slider is very odd in correlation to (2). - fixed, and the items after it are replaced.

01:26:978 (3) (4) Jumps are not allowed in Normal modes as far as I know. Nothing in the song suggests a jump works here. - fixed

Hard:

00:03:645 (1) Blanketing needs work. - fixed.

00:07:201 Although this circular pattern is interesting, the jumps are not called for by the song that well. Not only that, this is more of something you'd see in an Insane mode, not much a Hard mode. - I don't think it is too hard for hard player.

00:16:089 (5) (1) This is not spaced correctly. - fixed(?)

00:20:978 (5) A jump is not called for here. Move this back. - fixed.

:idea: 00:21:423 THIS could call for a jump. A new section of the song. - Good idea :)

00:21:423 (1) (2) This needs blanketing work. (1) is not curved around (2) well and (2) is not curved around (3) well. - fixed.

:!: 00:24:978 I LOVE how much this correlates with music! Nicely done! - Thanks!

00:28:534 The music does not call for you to stack here. - I'll move it away

00:30:312 (1) Blanketing needs work. - fixed

00:34:312 (2) I agree there should be a jump here, but to place the circle under a slider like that is confusing and messy. - fixed

00:39:201 (1) (2) (3) (4) This back and forth pattern will be confusing for Hard players. - Pattern changed.

00:47:201 (5) Blanketing needs work. - fixed

00:47:645 No hitsounds here? - Yep, I don't think it needs a hitsound here

00:58:312 (4) (5) (6) (7) (8) There are parts of this that are too far apart, and parts of this that are too close together. Just snap it all as there is no reason to do either of those things. - fixed.

01:19:201 (3) Blanketing needs work. - fixed

01:21:423 (3) (4) (1) This pattern will be confusing for hard players. - I think it is not so hard for hard player to read this.

01:22:756 (3) Blanketing needs work. - fixed

01:25:423 (1) (2) Blanketing needs work. (1) does not blanket (2) well and (2) does not blanket (3) well. - I fixed (1) and (2) But (2) and (3) is not a blanket.

01:27:201 (1) Blanketing needs work - fixed

01:28:089 (3) ^ - fixed

01:28:978 (1) ^ - fixed

01:29:867 (3) ^ - fixed

That is all. I love the custom hitsounds. They really make the map feel original. Good luck with your map! - Thanks for your love for my hitsound!
Thanks for your mod!
newyams99
Hi from queue~

Easy

00:13:423 (4) - I think this slider is a bit ugly. Maybe make the curve more straight at the start (just make it symmetrical). A bit similar to 00:56:089 (9).

00:15:645 (1) - How about moving the start of the slider to 00:15:645 (1)? Then add a circle at 00:15:645. That would sound better with the flute imo.

00:46:312 (5) - Make this a 2/1 repeat slider so that you could get the drum sound at 00:47:201.

01:25:423 (1,2,3) - You could make these three sliders into repeat sliders that repeat at their respective midpoints to match the drums.

Normal

I'm not a very experienced modder, but the CS could be changed to 3.5. The circles are a bit too small for a normal level player imo.

00:04:978 (4) - Maybe make this slider curvy instead of pointy. Just to kinda keep the consistency with the short, curvy sliders.

00:15:645 (5) - This overlap may be confusing to normal level players.

00:30:756 (2) - Make this a pointy slider opposite to the previous slider. I think it'll look nice.

01:27:201 (4) - There shouldn't be jumps in Normal difficulties. Change the spacing to 1.0x.

Hard

I don't have too much for this x.x

00:18:756 (2,3,4) - Change this triplet into a 1/4 repeat slider. It'd be consistent with the rest of the repeat sliders in this section.

01:18:312 - The melody of the kiai time here sounds similar to 00:10:756, but the kiai is much easier than the one at the start imo. Maybe change?

Nice hitsounds :D Good luck on rank~
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