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PSY - GENTLEMAN (Goat Remix)

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Deppyforce
M4M Cuz Why Not

*red = unrankable

[General]
  1. Remove , From Tags. Space Separate Them
  2. Kiai Hitsound Should Be Louder Than Other Parts (Raise Volume To 75 Or Reduce Other Part's Volume)
[Normal]
  1. The Diff Lacks Spacing Consistency. Make The Distance Between Notes Even (Use Distance Snap To Reposition Notes)
  2. 30 Sec Song Don't Need Kiai. Atleast Remove Last Kiai So It Doesn't Look Too Much
  3. 00:03:845 (5) - Add NC (New Combo)
  4. 00:07:655 (9) - ^
  5. 00:08:845 (1) - Remove NC
  6. 00:10:750 (1) - ^
  7. 00:11:226 - Add Note Here And Move Spinner's Start To 00:11:464 - And End Spinner At 00:13:369
  8. 00:17:178 (5) - Add NC
  9. 00:19:083 (2) - Add NC And Remove NC From 00:18:845 (1)
  10. 00:19:797 (2) - Don't Use 1/4 Sliders In Normal. Just Use 1/2 Sliders Like 00:19:797 (2)
  11. 00:22:893 (1,2,3,4) - Delete. Appear Too Fast After Spinner For A 'Normal' Diff
  12. 00:26:702 (9) - Add NC
  13. 00:27:655 (2) - Revert 1 Arrow Back And Add A Circle. Big White Tick Should Mapped With Something Clickable (Circle / Slider's Start)
  14. ^ Add NC To That New Circle
[Hard]
  1. 00:01:702 (1) - Remove NC
  2. 00:01:940 (2) - Add NC
  3. 00:03:607 (1) - Remove NC
  4. 00:07:178 (8) - Add NC
  5. 00:07:655 (9) - ^ And End Slider At 00:08:131 -
  6. 00:09:559 (3) - End At 00:10:035
  7. 00:11:464 (1,2,3,4,5,6,7,8,9,10,11,12,13) - DONT USE STREAMS IN HARD Use 1/4 Sliders
  8. 00:11:464 (1) - Add NC
  9. 00:16:940 (5) - Change To 2 Circles And Add NC At 2nd Circle
  10. 00:20:988 (5) - Add NC
  11. 00:22:416 (1) - Off Grid. Put It More Inside Grid
  12. 00:23:369 (2) - ^
  13. 00:28:607 (6) - Add NC
  14. Since It's ''Hard'' So Spacing Can Be Inconsistent. But You Should Make It More Consistent Though To Make It Plays Better
Good Luck :3
Topic Starter
Imakuri

Deppyforce wrote:

M4M Cuz Why Not

*red = unrankable

[General]
  1. Remove , From Tags. Space Separate Them
  2. Kiai Hitsound Should Be Louder Than Other Parts (Raise Volume To 75 Or Reduce Other Part's Volume)
[Normal]
  1. The Diff Lacks Spacing Consistency. Make The Distance Between Notes Even (Use Distance Snap To Reposition Notes)
  2. 30 Sec Song Don't Need Kiai. Atleast Remove Last Kiai So It Doesn't Look Too Much
  3. 00:03:845 (5) - Add NC (New Combo)
  4. 00:07:655 (9) - ^
  5. 00:08:845 (1) - Remove NC
  6. 00:10:750 (1) - ^
  7. 00:11:226 - Add Note Here And Move Spinner's Start To 00:11:464 - And End Spinner At 00:13:369
  8. 00:17:178 (5) - Add NC
  9. 00:19:083 (2) - Add NC And Remove NC From 00:18:845 (1)
  10. 00:19:797 (2) - Don't Use 1/4 Sliders In Normal. Just Use 1/2 Sliders Like 00:19:797 (2)
  11. 00:22:893 (1,2,3,4) - Delete. Appear Too Fast After Spinner For A 'Normal' Diff
  12. 00:26:702 (9) - Add NC
  13. 00:27:655 (2) - Revert 1 Arrow Back And Add A Circle. Big White Tick Should Mapped With Something Clickable (Circle / Slider's Start)
  14. ^ Add NC To That New Circle
[Hard]
  1. 00:01:702 (1) - Remove NC
  2. 00:01:940 (2) - Add NC
  3. 00:03:607 (1) - Remove NC
  4. 00:07:178 (8) - Add NC
  5. 00:07:655 (9) - ^ And End Slider At 00:08:131 -
  6. 00:09:559 (3) - End At 00:10:035
  7. 00:11:464 (1,2,3,4,5,6,7,8,9,10,11,12,13) - DONT USE STREAMS IN HARD Use 1/4 Sliders
  8. 00:11:464 (1) - Add NC
  9. 00:16:940 (5) - Change To 2 Circles And Add NC At 2nd Circle
  10. 00:20:988 (5) - Add NC
  11. 00:22:416 (1) - Off Grid. Put It More Inside Grid
  12. 00:23:369 (2) - ^
  13. 00:28:607 (6) - Add NC
  14. Since It's ''Hard'' So Spacing Can Be Inconsistent. But You Should Make It More Consistent Though To Make It Plays Better
Good Luck :3
Thanks for your mod :) Modifications are added.
phaZ
song is nice :D

[general]
offset should be 107ms
[Hard]
i am using the offset i suggested during mod

00:02:249 (3,4,5) - these slider start on the red-tick but i think they should be similiar to 00:00:107 (1,2) - which start on the white-ticks. the rhythm should be more like
00:08:083 - you are missing a beat here
00:09:987 - ^
00:08:916 (1,2) - this should be circle-slider because you have two strong beats in a row (00:08:916 - as well as 00:09:154 - which cant be actively be played as there is just a slider end)
00:10:821 (5,6) - ^
00:21:059 (1,2,3,4,5,1) - why not using same rhythm as at 00:13:440 (1,2,3,4,5) ?
00:28:678 (1,2,3,1) - same as ^
00:22:487 (1,2) - should be circle first, then slider (ctrl+g). also the slider would then begin on the same beat like at 00:15:345 (1)
[Normal]
00:11:226 (9) - delete
[]
gonna recheck this later
Oui
00:05:821 (1,2,3,4,5) - Ho Basetti !!!
00:10:582 (4) - En bas des blocs
Affirmation
Moding

[Normal]
I think this distance is very bad. I recommand remapping....





[Hard]
00:00:107 (1,2,3) - wrong space
00:07:249 (4,1) - anti jump? I prefer stack.
00:07:726 (1,2) - and 00:09:630 (3,4) - I think this is better. http://puu.sh/kQYe7/258170f3d0.jpg
00:11:535 (1,2,3) - don't use jump.
00:11:535 (1,2,3) - add a note
00:13:440 (1,2,3,4,5) - soft hitsound batter.





[PhaZ's Insane]
00:07:011 (4,5) - reverse. remove 5.
00:21:297 (2,4) - 00:28:916 (2,4) - use stream.





And this is my GD.

Neoskylove's Insane
osu file format v14

[General]
AudioFilename: bah.mp3
AudioLeadIn: 0
PreviewTime: 13440
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:GENTLEMAN (Goat Remix)
TitleUnicode:GENTLEMAN (Goat Remix)
Artist:PSY
ArtistUnicode:PSY
Creator:My Little Acc
Version:Neoskylove's Insane
Source:GoatStep
Tags:BAAAH, le, cri, du, mouton, goat, psy, gentleman, phaZ
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"maxresdefault (3).jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
107,476.190476190476,4,2,1,70,1,0
15345,-100,4,1,1,100,0,0


[Colours]
Combo1 : 128,64,64
Combo2 : 128,128,192
Combo3 : 255,128,0

[HitObjects]
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Affirmation
Moding

[Normal]
I think this distance is very bad. I recommand remapping....





[Hard]
00:00:107 (1,2,3) - wrong space
00:07:249 (4,1) - anti jump? I prefer stack.
00:07:726 (1,2) - and 00:09:630 (3,4) - I think this is better. http://puu.sh/kQYe7/258170f3d0.jpg
00:11:535 (1,2,3) - don't use jump.
00:11:535 (1,2,3) - add a note
00:13:440 (1,2,3,4,5) - soft hitsound batter.





[PhaZ's Insane]
00:07:011 (4,5) - reverse. remove 5.
00:21:297 (2,4) - 00:28:916 (2,4) - use stream.





And this is my GD.

Neoskylove's Insane
[code]osu file format v14

[General]
AudioFilename: bah.mp3
AudioLeadIn: 0
PreviewTime: 13440
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:GENTLEMAN (Goat Remix)
TitleUnicode:GENTLEMAN (Goat Remix)
Artist:PSY
ArtistUnicode:PSY
Creator:My Little Acc
Version:Neoskylove's Insane
Source:GoatStep
Tags:BAAAH, le, cri, du, mouton, goat, psy, gentleman, phaZ
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"maxresdefault (3).jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
107,476.190476190476,4,2,1,70,1,0
15345,-100,4,1,1,100,0,0


[Colours]
Combo1 : 128,64,64
Combo2 : 128,128,192
Combo3 : 255,128,0

[HitObjects]
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176,296,30106,1,12,0:0:0:0:
Affirmation
Moding

[Normal]
I think this distance is very bad. I recommand remapping....





[Hard]
00:00:107 (1,2,3) - wrong space
00:07:249 (4,1) - anti jump? I prefer stack.
00:07:726 (1,2) - and 00:09:630 (3,4) - I think this is better. http://puu.sh/kQYe7/258170f3d0.jpg
00:11:535 (1,2,3) - don't use jump.
00:11:535 (1,2,3) - add a note
00:13:440 (1,2,3,4,5) - soft hitsound batter.





[PhaZ's Insane]
00:07:011 (4,5) - reverse. remove 5.
00:21:297 (2,4) - 00:28:916 (2,4) - use stream.





And this is my GD.

Neoskylove's Insane
osu file format v14

[General]
AudioFilename: bah.mp3
AudioLeadIn: 0
PreviewTime: 13440
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:GENTLEMAN (Goat Remix)
TitleUnicode:GENTLEMAN (Goat Remix)
Artist:PSY
ArtistUnicode:PSY
Creator:My Little Acc
Version:Neoskylove's Insane
Source:GoatStep
Tags:BAAAH, le, cri, du, mouton, goat, psy, gentleman, phaZ
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"maxresdefault (3).jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
107,476.190476190476,4,2,1,70,1,0
15345,-100,4,1,1,100,0,0


[Colours]
Combo1 : 128,64,64
Combo2 : 128,128,192
Combo3 : 255,128,0

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phaZ

Neoskylove wrote:

Moding
[PhaZ's Insane]
00:07:011 (4,5) - reverse. remove 5. nah, it wouldnt allow me to click the strong beat at (5)
00:21:297 (2,4) - 00:28:916 (2,4) - use stream. it is a similiar pattern to 00:13:440 (1,2,3,4,1,2,3) - just with the sliders :P
play rainworld
Modding

Normal
SPOILER
  • There is barely ANY hitsounds. Can you fix this please?
    00:26:773 (1,2) - The last slider can be rotated by 70° clockwise and moved into place to make it flow slightly better(imo) like this or can be done like 00:22:964 (1,2).

Hard
SPOILER
00:22:487 (1,2) - This slider overlaps this circle which can look ugly to other people. Why don't you try to make it into a blanket slider?
00:17:011 (5,1,2) - The new combo can be moved 1 object later to prevent colors overlapping.
00:14:868 (5) - This circle can be replaced with a slider to add some flow to the rhythm

First time modding :)
Topic Starter
Imakuri

TheOneSniveh wrote:

Modding

Normal
SPOILER
  • There is barely ANY hitsounds. Can you fix this please?
    00:26:773 (1,2) - The last slider can be rotated by 70° clockwise and moved into place to make it flow slightly better(imo) like this or can be done like 00:22:964 (1,2).

Hard
SPOILER
00:22:487 (1,2) - This slider overlaps this circle which can look ugly to other people. Why don't you try to make it into a blanket slider?
00:17:011 (5,1,2) - The new combo can be moved 1 object later to prevent colors overlapping.
00:14:868 (5) - This circle can be replaced with a slider to add some flow to the rhythm

First time modding :)
Hi, thanks for your mod.
I just update the Normal with the hitsounds, I had to remap her~
And I will remap the Hard too.
Prismetical
Hello! :3

General
- I personally would make the mp3 a bit longer with some silence added on the end so you can map till 00:30:106 - and THEN put a spinner, that would fill the 30sec drain, not sure, could be a stupid idea :/

Normal
00:22:009 (5) - lengthen this slider a bit, so it isn't THAT curvy

Hard
00:02:725 (2,1) - overlay -> ugly
00:09:153 (5,7) - ^
00:07:486 - circle
00:12:963 - end spinner here and map the space?
00:22:963 (1) - give it a cool shape
00:28:439 - circle, it doesn't matter what space is BEFORE the spinner, it only matters what space it is AFTER the spinner

Thankyou for being weird and making this, I appreciate it! :)
Schrifsteller
SPOILER
Hard: I find the slider in 5:463 too close to the edge. I think if you can move it a little up and left it would be better
phaz Insane: Maybe deleting 2:130 circle

Add Kiai at 15:344
Shmiklak
#modreqs

Hi! Amazing song :D

General

  1. Maybe add kiai time from 00:15:344 - 00:30:105
  2. You have problems with timing in GDs
  3. Remove from tags: goat psy gentleman

Normal

  1. You have many problems with blankets
  2. 00:02:962 (5,1) - Blanket some wrong. But it is not critic
  3. 00:03:914 (1,2) - Same, but here it's critic
  4. 00:08:676 (2,3) - ^
  5. 00:22:009 (5) - I think better make it straight
  6. 00:22:962 (1,2) - Blanket
  7. 00:26:771 (1,2) - ^

Hard

  1. 00:02:725 (2,3) - Blanket
  2. 00:09:629 (7) - Better new combo
  3. 00:17:248 (5,6) - Blanket
  4. 00:19:153 (5) - I thing better straight

Insanes

  1. I think all ok
I know it is very short mod, but song is short too :D
Dilectus
M4M via #modreq

My, this is an intense song xD

Hard
- Check AIMOD
- Hitsounding needs polishing. It feels kinda dull to me. Put claps instead of whistles on kiai.
- Use sampleset soft for the part before kiai and on the kiai you use the sampleset normal. You reverse it so to say.
- Please lower the volume. I'd recommend something like this
00:02:010 (5) - NC and remove NC on 00:02:248 (1)
00:05:820 (6) - NC for consistency
00:17:248 (5) - ^
00:19:154 (8) - ^
00:21:058 (1) - Pretty random spinner. Map this part
00:24:867 (7) - NC
00:25:820 (1) - Remove NC
00:26:772 (7) - NC

Diff overall isn't something special. Just needs overall polishing.
Normal
- Check AIMOD. There's alot of issues in there.
- Hitsounding needs polishing. It feels kinda dull to me. Put claps instead of whistles on kiai.
- Use sampleset soft for the part before kiai and on the kiai you use the sampleset normal. You reverse it so to say.
- Please lower the volume. I'd recommend something like this
00:03:914 (1,2) - Weird flow. CTRL+G on 00:04:866 (2) - although that causes you having to remap until the spinner. Oh well, thats up to you.
00:22:962 (1,3) - Stack?

There really isn't much more to say xD

Good luck :)
ThatKatarinaGuy
Here's the GD

SPOILER
osu file format v14

[General]
AudioFilename: bah.mp3
AudioLeadIn: 0
PreviewTime: 13440
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13439,14867
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1.799999

[Metadata]
Title:GENTLEMAN (Goat Remix)
TitleUnicode:GENTLEMAN (Goat Remix)
Artist:PSY
ArtistUnicode:PSY
Creator:My Little Acc
Version:Kat's Easy
Source:GoatStep
Tags:BAAAH, le, cri, du, mouton, phaZ, neoskylove, thatkatarinaguy
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.3
SliderTickRate:2

[Events]
//Background and Video events
0,0,"maxresdefault (3).jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
107,476.190476190476,4,1,0,70,1,0
15345,-100,4,2,0,60,0,1
22487,-100,4,2,0,60,0,1
22964,-100,4,2,0,60,0,1
30035,-100,4,1,0,60,0,1
30106,-100,4,1,0,50,0,0


[Colours]
Combo1 : 128,64,64
Combo2 : 128,128,192
Combo3 : 255,128,0

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256,192,11773,12,4,13440,0:0:0:0:
400,208,14868,5,8,0:0:0:0:
320,280,15345,2,0,B|256:280|256:280|232:232|176:264,1,130
104,216,16297,1,0,0:0:0:0:
136,120,16773,1,0,0:0:0:0:
240,120,17249,1,0,0:0:0:0:
296,208,17726,2,0,P|392:144|392:88,2,130
192,208,19154,6,0,P|144:272|80:296,1,130
72,192,20106,2,0,B|72:120|72:120|120:48,1,130
208,80,21059,1,0,0:0:0:0:
312,80,21535,1,0,0:0:0:0:
416,80,22011,2,0,L|416:200,1,65
416,200,22487,1,2,0:0:0:0:
328,280,22964,6,0,P|264:312|216:240,1,130
240,176,23916,2,0,P|184:144|120:208,1,130
136,280,24868,1,0,0:0:0:0:
32,280,25345,1,0,0:0:0:0:
32,176,25821,1,0,0:0:0:0:
32,72,26297,6,0,L|104:72,1,65
152,72,26773,1,0,0:0:0:0:
256,72,27249,2,0,L|256:224,1,130
256,304,28202,1,0,0:0:0:0:
360,304,28678,6,0,L|440:304,1,65
440,256,29154,2,0,L|440:176,1,65
408,152,29630,2,0,L|344:152,1,65
288,152,30106,1,2,0:0:0:0:
Affirmation
remap
osu file format v14

[General]
AudioFilename: bah.mp3
AudioLeadIn: 0
PreviewTime: 13440
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:GENTLEMAN (Goat Remix)
TitleUnicode:GENTLEMAN (Goat Remix)
Artist:PSY
ArtistUnicode:PSY
Creator:My Little Acc
Version:NeoSL's Insane
Source:GoatStep
Tags:BAAAH, le, cri, du, mouton, goat, psy, gentleman, phaZ
BeatmapID:811449
BeatmapSetID:-1

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"maxresdefault (3).jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
107,476.190476190476,4,2,1,50,1,0
7249,-66.6666666666667,4,2,1,50,0,0
7726,-100,4,2,1,50,0,0
13440,-100,4,2,1,5,0,0
14868,-66.6666666666667,4,2,1,50,0,0
15345,-83.3333333333333,4,1,1,70,0,1
22487,-66.6666666666667,4,2,1,50,0,0
22964,-83.3333333333333,4,1,1,70,0,1
30106,-50,4,1,1,70,0,0


[Colours]
Combo1 : 128,64,64
Combo2 : 128,128,192
Combo3 : 255,128,0

[HitObjects]
144,92,107,5,6,0:0:0:0:
232,296,345,1,0,0:0:0:0:
232,296,464,1,0,0:0:0:0:
232,296,583,1,8,0:0:0:0:
288,116,821,1,0,0:0:0:0:
288,116,940,1,0,0:0:0:0:
288,116,1059,1,2,0:0:0:0:
116,248,1297,1,0,0:0:0:0:
116,248,1416,1,0,0:0:0:0:
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336,216,1773,1,0,0:0:0:0:
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336,216,2011,5,2,0:0:0:0:
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252,344,2726,1,0,0:0:0:0:
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324,120,3202,1,0,0:0:0:0:
324,120,3321,1,0,0:0:0:0:
324,120,3440,1,8,0:0:0:0:
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116,248,3797,1,0,0:0:0:0:
116,248,3916,5,2,0:0:0:0:
240,88,4154,1,0,0:0:0:0:
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240,88,4392,1,8,0:0:0:0:
320,288,4630,1,0,0:0:0:0:
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220,200,5821,5,2,0:0:0:0:
324,120,6059,1,0,0:0:0:0:
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324,120,6297,1,8,0:0:0:0:
376,324,6535,1,0,0:0:0:0:
376,324,6654,1,0,0:0:0:0:
376,324,6773,1,2,0:0:0:0:
220,200,7011,1,0,0:0:0:0:
271,48,7249,2,0,P|367:42|411:127,1,202.500007724762,8|0,0:0|0:0,0:0:0:0:
424,192,7726,5,6,0:0:0:0:
336,320,7964,1,0,0:0:0:0:
336,320,8083,1,0,0:0:0:0:
336,320,8202,1,8,0:0:0:0:
220,200,8440,1,0,0:0:0:0:
452,280,8678,1,2,0:0:0:0:
324,120,8916,1,0,0:0:0:0:
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220,200,9392,1,0,0:0:0:0:
384,208,9630,5,6,0:0:0:0:
192,328,9868,1,0,0:0:0:0:
192,328,9987,1,0,0:0:0:0:
192,328,10106,1,8,0:0:0:0:
128,128,10345,1,0,0:0:0:0:
292,296,10583,1,2,0:0:0:0:
80,224,10821,1,0,0:0:0:0:
248,120,11059,1,8,0:0:0:0:
188,300,11297,1,0,0:0:0:0:
360,256,11535,6,0,L|388:260,3,22.5,6|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
372,224,11773,2,0,L|400:228,3,22.5
384,192,12011,2,0,L|412:196,3,22.5,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
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412,132,12487,2,0,L|440:136,3,22.5,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
428,100,12725,2,0,L|456:104,3,22.5
440,72,12964,1,8,0:0:0:0:
248,120,13202,1,0,0:0:0:0:
100,208,13440,5,0,0:0:0:0:
312,204,13678,1,0,0:0:0:0:
212,120,13916,1,0,0:0:0:0:
212,312,14154,1,0,0:0:0:0:
350,121,14392,1,0,0:0:0:0:
216,208,14630,1,0,0:0:0:0:
352,287,14868,2,0,P|400:204|350:121,1,202.500007724762,4|0,0:0|0:0,0:0:0:0:
296,62,15345,6,0,P|261:102|211:119,1,107.999996704102,6|0,0:0|0:0,0:0:0:0:
284,236,15821,1,8,0:0:0:0:
132,92,16059,1,0,0:0:0:0:
132,92,16178,1,0,0:0:0:0:
132,92,16297,1,2,0:0:0:0:
128,288,16535,1,0,0:0:0:0:
236,152,16773,1,8,0:0:0:0:
32,208,17011,1,0,0:0:0:0:
132,92,17249,5,6,0:0:0:0:
132,92,17368,1,0,0:0:0:0:
132,92,17487,1,0,0:0:0:0:
128,260,17726,5,12,0:0:0:0:
320,148,17964,1,0,0:0:0:0:
132,92,18202,5,6,0:0:0:0:
284,236,18440,1,0,0:0:0:0:
272,20,18678,5,12,0:0:0:0:
116,176,18916,1,0,0:0:0:0:
328,304,19154,6,0,B|380:304|380:304|432:280,1,107.999996704102,6|0,0:0|0:0,0:0:0:0:
340,124,19630,1,8,0:0:0:0:
188,248,19868,1,0,0:0:0:0:
188,248,19987,1,0,0:0:0:0:
188,248,20106,1,2,0:0:0:0:
360,232,20345,1,0,0:0:0:0:
224,136,20583,1,8,0:0:0:0:
268,312,20821,1,0,0:0:0:0:
128,136,21059,5,6,0:0:0:0:
340,220,21297,1,0,0:0:0:0:
340,220,21416,1,0,0:0:0:0:
340,220,21535,1,8,0:0:0:0:
284,72,21773,1,0,0:0:0:0:
284,72,21892,1,0,0:0:0:0:
284,72,22011,1,2,0:0:0:0:
168,276,22249,1,0,0:0:0:0:
165,109,22487,2,0,P|117:192|167:275,1,202.500007724762,4|0,0:3|0:3,0:3:0:0:
221,334,22964,6,0,P|256:294|306:277,1,107.999996704102,6|0,0:0|0:0,0:0:0:0:
233,160,23440,1,8,0:0:0:0:
385,304,23678,1,0,0:0:0:0:
385,304,23797,1,0,0:0:0:0:
385,304,23916,1,2,0:0:0:0:
389,108,24154,1,0,0:0:0:0:
281,244,24392,1,8,0:0:0:0:
485,188,24630,1,0,0:0:0:0:
385,304,24868,5,6,0:0:0:0:
385,304,24987,1,0,0:0:0:0:
385,304,25106,1,0,0:0:0:0:
389,136,25345,5,12,0:0:0:0:
197,248,25583,1,0,0:0:0:0:
385,304,25821,5,6,0:0:0:0:
233,160,26059,1,0,0:0:0:0:
245,376,26297,5,12,0:0:0:0:
401,220,26535,1,0,0:0:0:0:
189,92,26773,6,0,B|137:92|137:92|85:116,1,107.999996704102,6|0,0:0|0:0,0:0:0:0:
177,272,27249,1,8,0:0:0:0:
329,148,27487,1,0,0:0:0:0:
329,148,27606,1,0,0:0:0:0:
329,148,27725,1,2,0:0:0:0:
157,164,27964,1,0,0:0:0:0:
293,260,28202,1,8,0:0:0:0:
249,84,28440,1,0,0:0:0:0:
389,260,28678,5,6,0:0:0:0:
177,176,28916,1,0,0:0:0:0:
177,176,29035,1,0,0:0:0:0:
177,176,29154,1,8,0:0:0:0:
233,324,29392,1,0,0:0:0:0:
233,324,29511,1,0,0:0:0:0:
233,324,29630,1,2,0:0:0:0:
349,120,29868,1,0,0:0:0:0:
200,52,30106,5,12,0:0:0:0:
Affirmation
Oh...It can't be ranked. drain is 29 sec. drain must be 30seconds in least.
phaZ

Neoskylove wrote:

Oh...It can't be ranked. drain is 29 sec. drain must be 30seconds in least.
00:00:107 - 30:00:106 is basically 30 seconds, cmon^^
ThatKatarinaGuy

Neoskylove wrote:

Oh...It can't be ranked. drain is 29 sec. drain must be 30seconds in least.
there are exceptions
Shmiklak
Must be ranked! Cmon! Don't give up!
Affirmation

phaZ wrote:

Neoskylove wrote:

Oh...It can't be ranked. drain is 29 sec. drain must be 30seconds in least.
00:00:107 - 30:00:106 is basically 30 seconds, cmon^^
29.999sec?
=drain is 29
Vespirit
Hey, here's the m4m :D
[General]

  1. so, noticed some stuff with the spread. its mostly fine, except at the beginning. like the beginner is 1.53*, the easy is 1.57* and the normal is 1.63*, which is too close to rank. and there are some things in the diffs that could be changed which ill explain in the rest of the mod
  2. on the beatmap listing page it says the map is 0:29 drain, but 0:30 is the minimum rankable. dunno what you can do about that but I would make sure its rankable first
  3. timing ranges between diffs, some have 106 offset and some have 107. this also makes the kiai unsnapped in the diffs with 106 offset
  4. tags also vary, unrankable as well
  5. not 100% sure about this, I believe the mapset needs another taiko diff, but again i'm not sure because I don't have experience with taiko
[ Beginner]

  1. the map isn't really mapped like a beginner diff. they are usually mapped mostly 2/1 beats, with occasional 1/1, and slower sv than what you have. so maybe remap according to this because the spread of the first three diffs as I mentioned before is off. but if you don't decide to, here's the rest of the mod for the existing beginner diff:
  2. 00:04:866 (2) - object's end is not snapped
  3. 00:20:105 (2) - ^
[ Kat's Easy]

  1. same spread thing here, its a little fast for an easy. I suggest remapping with mainly 1/1 beats, and if you keep some of the 1/2 occurrences you may want to lower sv a bit. again, if you decide not to, heres the mod:
  2. new combos are a little weird, you may want to fix it for 1 on the start of every measure, fits the song well.
  3. 00:05:344 (5) - ends on a very strong note, should maybe make it clickable
  4. 00:09:391 (2) - missed some prominent notes in the area this slider covers as well (ex. 00:09:629), may want to fix it
[ Normal]

I think this one is good in terms of spread, so I'll just go to the mod :)
  1. HP and OD are a little high, maybe make them about 4 each
  2. 00:22:486 (3,1) - spacing between these 2 notes is a little off
[ Hard]

  1. 00:16:056 (2,3,4) - why not use the same pattern as 00:19:866 (2,3,4,5) or vice versa?
  2. 00:06:056 (2,3) - clap maybe only on the end of the first one imo
  3. also many objects unsnapped, check aimod
[ phaZ's Insane]

  1. looks great, but maybe decrease AR a little bit? 9 is kinda high for light insane
  2. lots of unsnapped objects here as well like in hard diff
[ NeoSL's Insane]

  1. 00:00:345 (2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7) - omg the triples lmao
  2. 00:09:630 (1) - maybe move away from 00:09:392 (9) more to give more emphasis?
  3. 00:14:868 (7) - decrease volume on the end, it can still be heard
  4. 00:18:202 (1,2) - just suggestion, but this can be made into a triple? same thing with the next section at 00:25:821 (1,2)
[ Irre's Goat]

  1. nothing I can say here, nice cs7 diff by irreversible :D

cool mapset, gl with rank and sry I cant mod taiko :)
phaZ

HydroCannon13 wrote:

Hey, here's the m4m :D
[ phaZ's Insane]

  1. looks great, but maybe decrease AR a little bit? 9 is kinda high for light insane 8.7 now
  2. lots of unsnapped objects here as well like in hard diff i dont konw what exactly changed on mapset so, if there are any unsnapped objects left or wrong metadata its up to Imakuri to fix that o3o

cool mapset, gl with rank and sry I cant mod taiko :)
http://puu.sh/nLF6N/691b88f65c.osu
wajinshu
[Beginner]
00:02:962 (5,1) - fix this blanket
00:03:914 (1,2) - same
00:05:820 (3) - 209 136
00:06:772 (5,6) - please this must be 1/1 not 1/2 and circle
00:17:247 (3,4,5,6) - ^
00:24:866 (3,4,5,6) - ^
00:04:866 (2) - 00:20:105 (2) - object is not snapped
00:15:343 (1,2) - blanket
[Easy]
00:06:296 (4,5,6) - http://puu.sh/nM1nh/0b7b47ce95.png
GL
Sotarks
HP 8 is way too huge for Irre's diff... If you must fc or full accuracy if you want to survive 00:13:440 - here xd
meii18
Greetings Imakuri and GDers!

[General]
  1. Ranking Criteria wrote:

    Only use the Source field if the song comes from or was made famous by a video game, movie, or series. Website names are not an acceptable Artist nor Source.
    GoatStep is a Youtube channel so the channel provides from a website which is not acceptable as Source.The source must be empty and the name of the Youtube channel moved to the tags
  2. goat, psy, gentleman are totally useless in tags because psy and gentleman are already in title and goat as well so you have to remove them from tags.Moreover, you don't need commas just to separate the words in tags.You just need to press 'Space' to separe the words and what are these french words in tags? Did they are part of the song's lyrics? 'le cri du mouton' means 'the sheep's cry' and 'oui' means 'yes' in french (both of them).You have to remove them as well because I see that these french words are useless as tags
[Kat's Easy]
  1. Don't you think that HP 4, AR 5 and OD 4 are high for the easiest difficulty of the set? Moreover, it is for low-skilled players which means you have to reduce the settings a bit. HP can be 3, AR can be 3 and the OD around 2 since this is the easiest difficulty
  2. About spacing,there are a lot of spacing inconsistencies.The spacing in easiest difficulties (anytime except normal difficulty) must use the same spacing so you must have here the same spacing just to make them consistent.Moreover, I think you can increase the spacing a bit here from 0.8 to 1.0 or 1.1 or 1.2 just to avoid objects' overlapping which looks really messy
  3. Here, between 00:22:486- and 00:22:963- the kiai does not stop a bit here as from other difficulties which is stopping a bit.You just have to go to timing panel (or simply press F6) and then choose 00:22:486- http://puu.sh/oi94Q/c00719aa5d.png. Then go to Style and you will see 'Kiai Mode' http://puu.sh/oi9aJ/df97f185b7.png.Uncheck it and the kiai from there will be automated disabled
  4. 00:07:726(4,5)- This rhythm feels weird in my point of view because it does not follow really well the instruments and also the vocals.Moreover,seems that (4)- is wrongly snapped after I listened many times with 25% speed.You can snap the slider like this one http://puu.sh/oi9ua/af71dcf294.jpg because it looks like the instruments and the vocals are on 1/4 and that's why a 1/4 slider with a reverse would be good for these kind of instruments/vocals.(Note: You have to delete (5)- if you will do that)
  5. 00:08:915(1,2)- This kind of rhythm sounds weird on how it was mapped because you are starting on 00:09:391(2)- really weird and also the slider (2)- being wrongly snapped.It starts weird because you are starting on exactly when the vocals are fading out and the stronger beat is on 00:09:629- which is ignored and not emphasized.You can add a repeat to (1)- and then (2)- can be moved exactly where is the stronger beat on 00:09:629-.Moreover,you have to snap correctly (2)- with the tail ending on 1/2 tick (red tick) http://puu.sh/oia9P/f4ad021b32.jpg because same the instruments/vocals are on 1/4 and a 1/4 slider with a reverse would fit both of them, being on 1/4 of course
  6. 00:10:821(3,4)- Here is enough to start with (4)- only so you have to delete (3)- and move (4)- here on 00:10:821- to fit the goat sounds plus the fading out of the vocals and also on that point, there is a stronger beat which would be still emphasized like before.Moreover, you have to move the spinner to 00:11:534- so the spinner will start exactly where is another stronger which will get some emphasis (Note: Don't forget to resnap the slider's end to 00:13:439-)
  7. 00:15:345(2)- This slider could have its another half of it less curved because as it looks now seems messy as I can see.You can less curve it like in this picture http://puu.sh/oiaxK/64579f3e03.jpg so it won't look messy as before
  8. 00:22:011(5,6)- You can just simplify a bit this rhythm structure because I don't think the target players will play this pattern properly in my point of view.You have to delete (6)- and then to add (5)- a reverse so the target players would play this more easily
  9. 00:26:297(1,2)- Same as above, but I would use another rhythm since on 00:26:772- is a stronger beat.For example, I would use 2 circles rhythm I mean to replace (1)- with a circle but I have to simplify the previous rhythm.00:25:345(4,5)- for example can be simplified in a 1/2 slider just to have next 2 circles rhythm for emphasizing the stronger beat from 00:26:772-
  10. 00:28:678(1,2,3,4)- I would go to simplify this one too just for the sake of the target players' playability skills let's say.For example, you can do this rhythm like in this picture http://puu.sh/oib8u/370ccd2d87.jpg so I guess the target players would play more easily this pattern in my point of view
[Normal]
  1. Same problem with spacing as I said in Kat's Easy.There are many spacing errors which must be fixed so you will make them consistent (In any cases, spacing changes in normals are accepted)
  2. Since this is a normal difficulty, HP and OD must be at least 4
  3. 00:06:771(2)- This slider can be less curved because as it looks now seems to be a bit messy so less curved will looks much better than before in my point of view
  4. 00:22:009(1,2,3)- You don't need to stack them because I don't see any reason to stack them.You have to unstack them, even if the vocals are fading out but on (3)- the vocals are instensifying with the goat's scream
[Hard]
  1. 00:02:130(2)- Here, the 1/4 tick is overmapped because there's no any beat to emphasize it so you must delete the note from that 1/4 tick ( I mean (2)- ) and to keep the note + 1/2 rhythm just to avoid overmapping here (Note: 1/4 tick means blue tick)
  2. 00:16:056(2,3)- Minor: For improving the pattern, you just have to make them parallel like in this picture http://puu.sh/oicmN/81e2e09100.jpg I mean you have to move (2)- a bit to make it parallel with (3)-
  3. 00:22:247(6)- Minor: The tail of this slider is overlapping with the triplets from 00:21:295(2,3,4)- which looks messy.Just move down a bit the slider to avoid this messy overlapping with the triplets
[phaZ' Insane]
  1. 00:01:059(4,5)- This jump looks exagerrated comparing with the same pattern from 00:04:868(4,5)- so you have to lower the jump here to make it like the another pattern which is same like this one
  2. 00:02:130- As I said in Hard difficulty about overmapping
phaZ

ByBy13 wrote:

Greetings Imakuri and GDers!
[phaZ' Insane]
  1. 00:01:059(4,5)- This jump looks exagerrated comparing with the same pattern from 00:04:868(4,5)- so you have to lower the jump here to make it like the another pattern which is same like this one fixd
  2. 00:02:130- As I said in Hard difficulty about overmapping removed that shit
http://puu.sh/oj0u0/b436db93b7.osu
caren_sk
nice goat
Topic Starter
Imakuri

ByBy13 wrote:

Greetings Imakuri and GDers!

[General]
  1. Ranking Criteria wrote:

    Only use the Source field if the song comes from or was made famous by a video game, movie, or series. Website names are not an acceptable Artist nor Source.
    GoatStep is a Youtube channel so the channel provides from a website which is not acceptable as Source.The source must be empty and the name of the Youtube channel moved to the tags
  2. goat, psy, gentleman are totally useless in tags because psy and gentleman are already in title and goat as well so you have to remove them from tags.Moreover, you don't need commas just to separate the words in tags.You just need to press 'Space' to separe the words and what are these french words in tags? Did they are part of the song's lyrics? 'le cri du mouton' means 'the sheep's cry' and 'oui' means 'yes' in french (both of them).You have to remove them as well because I see that these french words are useless as tags
all is now fixed

[Kat's Easy] (diff deleted)
  1. Don't you think that HP 4, AR 5 and OD 4 are high for the easiest difficulty of the set? Moreover, it is for low-skilled players which means you have to reduce the settings a bit. HP can be 3, AR can be 3 and the OD around 2 since this is the easiest difficulty
  2. About spacing,there are a lot of spacing inconsistencies.The spacing in easiest difficulties (anytime except normal difficulty) must use the same spacing so you must have here the same spacing just to make them consistent.Moreover, I think you can increase the spacing a bit here from 0.8 to 1.0 or 1.1 or 1.2 just to avoid objects' overlapping which looks really messy
  3. Here, between 00:22:486- and 00:22:963- the kiai does not stop a bit here as from other difficulties which is stopping a bit.You just have to go to timing panel (or simply press F6) and then choose 00:22:486- http://puu.sh/oi94Q/c00719aa5d.png. Then go to Style and you will see 'Kiai Mode' http://puu.sh/oi9aJ/df97f185b7.png.Uncheck it and the kiai from there will be automated disabled
  4. 00:07:726(4,5)- This rhythm feels weird in my point of view because it does not follow really well the instruments and also the vocals.Moreover,seems that (4)- is wrongly snapped after I listened many times with 25% speed.You can snap the slider like this one http://puu.sh/oi9ua/af71dcf294.jpg because it looks like the instruments and the vocals are on 1/4 and that's why a 1/4 slider with a reverse would be good for these kind of instruments/vocals.(Note: You have to delete (5)- if you will do that)
  5. 00:08:915(1,2)- This kind of rhythm sounds weird on how it was mapped because you are starting on 00:09:391(2)- really weird and also the slider (2)- being wrongly snapped.It starts weird because you are starting on exactly when the vocals are fading out and the stronger beat is on 00:09:629- which is ignored and not emphasized.You can add a repeat to (1)- and then (2)- can be moved exactly where is the stronger beat on 00:09:629-.Moreover,you have to snap correctly (2)- with the tail ending on 1/2 tick (red tick) http://puu.sh/oia9P/f4ad021b32.jpg because same the instruments/vocals are on 1/4 and a 1/4 slider with a reverse would fit both of them, being on 1/4 of course
  6. 00:10:821(3,4)- Here is enough to start with (4)- only so you have to delete (3)- and move (4)- here on 00:10:821- to fit the goat sounds plus the fading out of the vocals and also on that point, there is a stronger beat which would be still emphasized like before.Moreover, you have to move the spinner to 00:11:534- so the spinner will start exactly where is another stronger which will get some emphasis (Note: Don't forget to resnap the slider's end to 00:13:439-)
  7. 00:15:345(2)- This slider could have its another half of it less curved because as it looks now seems messy as I can see.You can less curve it like in this picture http://puu.sh/oiaxK/64579f3e03.jpg so it won't look messy as before
  8. 00:22:011(5,6)- You can just simplify a bit this rhythm structure because I don't think the target players will play this pattern properly in my point of view.You have to delete (6)- and then to add (5)- a reverse so the target players would play this more easily
  9. 00:26:297(1,2)- Same as above, but I would use another rhythm since on 00:26:772- is a stronger beat.For example, I would use 2 circles rhythm I mean to replace (1)- with a circle but I have to simplify the previous rhythm.00:25:345(4,5)- for example can be simplified in a 1/2 slider just to have next 2 circles rhythm for emphasizing the stronger beat from 00:26:772-
  10. 00:28:678(1,2,3,4)- I would go to simplify this one too just for the sake of the target players' playability skills let's say.For example, you can do this rhythm like in this picture http://puu.sh/oib8u/370ccd2d87.jpg so I guess the target players would play more easily this pattern in my point of view
[Normal]
  1. Same problem with spacing as I said in Kat's Easy.There are many spacing errors which must be fixed so you will make them consistent (In any cases, spacing changes in normals are accepted)
  2. Since this is a normal difficulty, HP and OD must be at least 4
  3. 00:06:771(2)- This slider can be less curved because as it looks now seems to be a bit messy so less curved will looks much better than before in my point of view fixed
  4. 00:22:009(1,2,3)- You don't need to stack them because I don't see any reason to stack them.You have to unstack them, even if the vocals are fading out but on (3)- the vocals are instensifying with the goat's scream fixed
[Hard] (diff deleted)
  1. 00:02:130(2)- Here, the 1/4 tick is overmapped because there's no any beat to emphasize it so you must delete the note from that 1/4 tick ( I mean (2)- ) and to keep the note + 1/2 rhythm just to avoid overmapping here (Note: 1/4 tick means blue tick)
  2. 00:16:056(2,3)- Minor: For improving the pattern, you just have to make them parallel like in this picture http://puu.sh/oicmN/81e2e09100.jpg I mean you have to move (2)- a bit to make it parallel with (3)-
  3. 00:22:247(6)- Minor: The tail of this slider is overlapping with the triplets from 00:21:295(2,3,4)- which looks messy.Just move down a bit the slider to avoid this messy overlapping with the triplets
[phaZ' Insane]
  1. 00:01:059(4,5)- This jump looks exagerrated comparing with the same pattern from 00:04:868(4,5)- so you have to lower the jump here to make it like the another pattern which is same like this one
  2. 00:02:130- As I said in Hard difficulty about overmapping
Stjpa
[General]
You gotta add a bit more than you currently did in the Easy, Normal and Hard diff. Sure it's like 29:999 but exceptions don't exist.

[Normal]
HP5 is really high for a Normal diff with such a low density. Consider lowering it.
00:05:343 (3,1) - I don't really see any reason why you would make a 1/1 stack here. If I'm not mistaken 00:03:438 (3,1) should be stacked then too.
00:07:724 (3,5) - Missing NCs? You used NCs every measure in the beginning and it still fits here.
00:22:009 (1) - Using different NC consistencies (if that's the right word) isn't really common in a Normal diff. Also, the NC here doesn't fit since the scream is on the slider rather than the circle. So the only thing that would make sense is NCing the slider which I don't recommend though.
00:22:010 (1,2) - Inconsistent spacing.

[waji's Hard]
00:07:249 (8,1) - I don't really recommend to have those stacked because of two different kind of stacks appearing within seconds. People might get confused 00:08:083 (2,3) here then because they are not used to fast stacking changes. Not sure if it's even a big problem, so the change is definitely up to you.
00:21:059 (1,2,3,4,5,6) - Maybe squish this pattern overall so 00:21:773 (4,5,6) doesn't look weird because the other three aren't as squished as those?
00:22:487 (7) - I don't think that an emphasis here would be bad as you also did it 00:14:868 (4) here (yeah it shows 1.3x as the previous ones but the spacing is larger because of higher SV).

[phaZ's Insane]
00:12:011 (3,4) - I recommend to switch the places as you only have 1/8 time to click 00:12:487 (1) which is anything but much. Let alone that it's a slider and not a circle which means that you will get a sliderbreak really fast.
00:25:821 (5,1) - Why is the spacing here insanely much bigger than the previous ones? I can't really figure out anything in the music that allows you to highlight it way stronger.

[NeoSL's Insane]
The whole beginning part looks more like a triplet training diff because it doesn't give any feedback for rhythm.
00:07:726 - Maybe focus more on the blue ticks rather than making 1/2 jumps? It would give much more feedback since there's nothing really clickable on the red ticks at all.
Other than that I really dislike the rhythm choices because it's really boring and looks more like a diff that has been mapped without caring about anything.
phaZ

Stjpa wrote:

[phaZ's Insane]
00:12:011 (3,4) - I recommend to switch the places as you only have 1/8 time to click 00:12:487 (1) which is anything but much. Let alone that it's a slider and not a circle which means that you will get a sliderbreak really fast. it was shit previously, now its shit too (way too hard). ill do something about that when i feel to or get ideas to do so
00:25:821 (5,1) - Why is the spacing here insanely much bigger than the previous ones? I can't really figure out anything in the music that allows you to highlight it way stronger. personally i dont see that much of a difference in playstyle comparing 00:25:821 (5,1) with 00:25:106 (2,3) as it all plays like a 1/2-"jump" on 126bpm, so its not actually stronger than the jumps before... not that those make too much sense either, map would be lame without anything special tho. i guess 00:18:202 (5,1) is also flawed then? ~

Stjpa wrote:

[General]
You gotta add a bit more than you currently did in the Easy, Normal and Hard diff. Sure it's like 29:999 but exceptions don't exist. lets change bpm to 125.999 instead, that adds one ms lol. imagine what peppy would say to this..
@Imakuri:

this still occurs on my diff for some reason, so here is my diff... http://puu.sh/poeKz/42831bbad5.osu If there is still anything wrong with the tags or sth please pm me/in-game
Beige
Hello As your req from m4m

General

  1. Tags are weird :p, It doesn't care about "," letters, but It doesn't need "psy, goats" in tags becuz same with artist.
  2. And tags must be same to all diffs

Easy

  1. Timing point is weird! Check out Please!
  2. 00:00:106 (1) - : add soft-finish slider of the head, imo
  3. 00:07:725 (1) - : ^
  4. 00:15:344 (1) - : unsnapped, add soft-finish slider of the head, imo
  5. 00:22:963 (1) - : add soft-finish slider of the head, imo
  6. 00:25:820 (4) - : how about to same with 00:24:867 (3) - and turn around. It will be better than before
  7. 00:29:629 (4) - : unsnapped
  8. 00:30:035 - : unnecessary line in here. plz remove it.

Normal

  1. Timing point is weird! Check out Please!
  2. 00:00:105 (1) - : add soft-finish slider of the head, imo
  3. 00:07:725 (1) - : add soft-finish slider of the head, imo
  4. 00:15:343 (1) - : ^
  5. 00:22:962 (1) - : ^

Hard

  1. 00:00:105 (1) - : add soft-finish slider of the head, imo
  2. 00:07:725 (1) - : add soft-finish slider of the head, imo
  3. 00:15:343 (1) - : ^
  4. 00:21:059 (1,2,3,4,5,6) - : I think they need to spread like this
  5. 00:22:962 (1) - : ^

phaZ's Insane

  1. 00:11:535 (1,2,3,4,1,2,3,4) - : I like this pattern, but it is really hard ;w;... I can't hit it.

    Really good diff!

NSL's Insane

  1. 마크 인세인으로 하시려고 일부러 hp8하신거 같은데 6~7정도로 줄여주시고 서클 사이즈 조금 줄이면 어떨까요..?
  2. 00:07:249 (9,1) - : 이거 느낌이 이상한거 같아요. 붙히지 않거나 가깝게 붙혀주는게 어떨까요?
  3. 00:29:868 (8) - : (340,164) 로 옮겨주면 좋을 듯

    Good Good~

Irre nice cs7, And Good luck~
Topic Starter
Imakuri
@W h i t e @Stjpa

Mods were applicated ^^
wajinshu
fixed all thaks
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Shmiklak
Bubbled!~
Topic Starter
Imakuri
And Imakuri, here is your heart ! ~


Maybe I'm dreaming ;w;
Affirmation
@w h i t e
00:07:249 (1,1) - 이거 딱히 이상한거 없다고 봅니당.
Thanks for mod

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Title:GENTLEMAN (Goat Remix)
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Artist:PSY
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176,160,2249,1,0,0:0:0:0:
176,160,2368,1,0,0:0:0:0:
176,160,2487,1,8,0:0:0:0:
252,344,2726,1,0,0:0:0:0:
252,344,2845,1,0,0:0:0:0:
252,344,2964,1,2,0:0:0:0:
324,120,3202,1,0,0:0:0:0:
324,120,3321,1,0,0:0:0:0:
324,120,3440,1,8,0:0:0:0:
317,275,3678,1,0,0:0:0:0:
116,248,3916,5,2,0:0:0:0:
240,88,4154,1,0,0:0:0:0:
240,88,4273,1,0,0:0:0:0:
240,88,4392,1,8,0:0:0:0:
317,275,4630,1,0,0:0:0:0:
317,275,4749,1,0,0:0:0:0:
317,275,4868,1,0,3:0:0:0:
416,168,5106,1,0,0:0:0:0:
416,168,5225,1,0,0:0:0:0:
416,168,5345,1,8,0:0:0:0:
220,200,5583,1,0,0:0:0:0:
220,200,5702,1,0,0:0:0:0:
220,200,5821,5,2,0:0:0:0:
324,120,6059,1,0,0:0:0:0:
324,120,6178,1,0,0:0:0:0:
324,120,6297,1,8,0:0:0:0:
376,324,6535,1,0,0:0:0:0:
376,324,6654,1,0,0:0:0:0:
376,324,6773,1,2,0:0:0:0:
220,200,7011,1,0,0:0:0:0:
271,48,7249,6,0,P|367:42|411:127,1,202.500007724762,8|0,0:0|0:0,0:0:0:0:
412,171,7726,5,6,0:0:0:0:
336,320,7964,1,0,0:0:0:0:
336,320,8083,1,0,0:0:0:0:
336,320,8202,1,8,0:0:0:0:
220,200,8440,1,0,0:0:0:0:
452,280,8678,1,2,0:0:0:0:
324,120,8916,1,0,0:0:0:0:
304,324,9154,1,8,0:0:0:0:
220,200,9392,1,0,0:0:0:0:
384,208,9630,5,6,0:0:0:0:
192,328,9868,1,0,0:0:0:0:
192,328,9987,1,0,0:0:0:0:
192,328,10106,1,8,0:0:0:0:
72,136,10345,5,6,0:0:0:0:
292,296,10583,1,2,0:0:0:0:
80,224,10821,1,0,0:0:0:0:
248,120,11059,1,8,0:0:0:0:
188,300,11297,1,0,0:0:0:0:
380,324,11535,6,0,L|401:330,3,22.5
383,290,11773,2,0,L|404:296,3,22.5
386,256,12011,2,0,L|407:262,3,22.5
389,222,12249,2,0,L|410:228,3,22.5
392,188,12487,2,0,L|413:194,3,22.5
395,154,12726,2,0,L|416:160,3,22.5
398,120,12964,1,0,0:0:0:0:
212,120,13202,1,0,0:0:0:0:
100,208,13440,5,0,0:0:0:0:
312,204,13678,1,0,0:0:0:0:
212,120,13916,1,0,0:0:0:0:
212,312,14154,1,0,0:0:0:0:
350,121,14392,1,0,0:0:0:0:
216,208,14630,1,0,0:0:0:0:
352,287,14868,6,0,P|400:204|350:121,1,202.500007724762,4|0,0:0|0:0,0:0:0:0:
296,62,15345,6,0,P|261:102|211:119,1,107.999996704102,6|0,0:0|0:0,0:0:0:0:
284,236,15821,1,8,0:0:0:0:
132,92,16059,1,0,0:0:0:0:
132,92,16178,1,0,0:0:0:0:
132,92,16297,1,2,0:0:0:0:
128,288,16535,1,0,0:0:0:0:
236,152,16773,1,8,0:0:0:0:
32,208,17011,1,0,0:0:0:0:
132,92,17249,5,6,0:0:0:0:
132,92,17368,1,0,0:0:0:0:
132,92,17487,1,0,0:0:0:0:
128,260,17726,5,12,0:0:0:0:
320,148,17964,1,0,0:0:0:0:
132,92,18202,5,6,0:0:0:0:
284,236,18440,1,0,0:0:0:0:
272,20,18678,5,12,0:0:0:0:
116,176,18916,1,0,0:0:0:0:
328,304,19154,6,0,B|380:304|380:304|432:280,1,107.999996704102,6|0,0:0|0:0,0:0:0:0:
340,124,19630,1,8,0:0:0:0:
188,248,19868,1,0,0:0:0:0:
188,248,19987,1,0,0:0:0:0:
188,248,20106,1,2,0:0:0:0:
360,232,20345,1,0,0:0:0:0:
224,136,20583,1,8,0:0:0:0:
268,312,20821,1,0,0:0:0:0:
128,136,21059,5,6,0:0:0:0:
340,220,21297,1,0,0:0:0:0:
340,220,21416,1,0,0:0:0:0:
340,220,21535,1,8,0:0:0:0:
284,72,21773,1,0,0:0:0:0:
284,72,21892,1,0,0:0:0:0:
284,72,22011,1,2,0:0:0:0:
168,276,22249,1,0,0:0:0:0:
165,109,22487,6,0,P|117:192|167:275,1,202.500007724762,4|0,0:3|0:3,0:3:0:0:
221,334,22964,6,0,P|256:294|306:277,1,107.999996704102,6|0,0:0|0:0,0:0:0:0:
233,160,23440,1,8,0:0:0:0:
385,304,23678,1,0,0:0:0:0:
385,304,23797,1,0,0:0:0:0:
385,304,23916,1,2,0:0:0:0:
389,108,24154,1,0,0:0:0:0:
281,244,24392,1,8,0:0:0:0:
485,188,24630,1,0,0:0:0:0:
385,304,24868,5,6,0:0:0:0:
385,304,24987,1,0,0:0:0:0:
385,304,25106,1,0,0:0:0:0:
389,136,25345,5,12,0:0:0:0:
197,248,25583,1,0,0:0:0:0:
385,304,25821,5,6,0:0:0:0:
233,160,26059,1,0,0:0:0:0:
245,376,26297,5,12,0:0:0:0:
401,220,26535,1,0,0:0:0:0:
189,92,26773,6,0,B|137:92|137:92|85:116,1,107.999996704102,6|0,0:0|0:0,0:0:0:0:
177,272,27249,1,8,0:0:0:0:
329,148,27487,1,0,0:0:0:0:
329,148,27606,1,0,0:0:0:0:
329,148,27725,1,2,0:0:0:0:
157,164,27964,1,0,0:0:0:0:
293,260,28202,1,8,0:0:0:0:
249,84,28440,1,0,0:0:0:0:
389,260,28678,5,6,0:0:0:0:
177,176,28916,1,0,0:0:0:0:
177,176,29035,1,0,0:0:0:0:
177,176,29154,1,8,0:0:0:0:
233,324,29392,1,0,0:0:0:0:
233,324,29511,1,0,0:0:0:0:
233,324,29630,1,2,0:0:0:0:
340,164,29868,1,0,0:0:0:0:
143,327,30106,6,0,L|232:323,1,90
riffy
You'll hate me for this, but the overall draintime is 00:29:999, probably slow it down by 2-5% or something of that kind. You can also make the final circle into a slider or do something of that kind.

[General]
  1. Tags are supposed to be separated with spaces. Please, fix that by removing unnecessary commas.
  2. Source in phaZ's difficulty does not make much sense, please, remove it.
  3. There is a pretty big difficulty gap between Normal and Hard. This could use a difficulty in-between, something like an Advanced.
[Easy]
  1. Reduce HP Drain rate by 1. This is the only difficulty with HP=A set up.
  2. 00:22:010 (4) - due to the way the last scream appears in the music, I would rather see two circles here. Give it a try, it should match with the music better.
    Note: 00:29:629 (4) - same.

    Looks okay.
[Normal]
  1. 00:03:914 (1) - try to make sure sliderpoints are placed inside the slider, and not outside of it. It may cause issues in the future, so better play it safe.
  2. 00:09:629 (3) - minor -would look cooler if they were parallel. example

    Okayish.
[waji's Hard]
  1. 00:06:059 (2,3,4) - 00:07:011 (6,7,8) - these triplets feel forced and unwanted in a Hard difficulty.
  2. 00:22:249 (6,7) - could really use a jump, the change in the music is begging for some more emphasis.
  3. 00:29:868 (6,7) - same as above, plus, the last circle could use a new combo. This would be kind of cool to add a touch of beauty to the pattern.

    Hard to judge the difficulty level, but apart from that it lacks a bit of emphasis and feels raw. Nothing too critical, though.
[phaZ's Insane]
  1. My only concern is that I find the jumpy and freely spaced intro rather unfitting with the song. Spacing values going above x3,5 is far from the way I feel the intro. I'd recommend to lower spacing or play around with the stacks, if you want more radical change.
  2. 00:27:964 (4,1) - a jump could fit here better. Just for the sake of better readability, I'd say.
[NeoSL's Insane]
  1. 00:08:440 (5,6) - did not really work as a spaced pattern, try lowering the DS or stacking. As (6) has no strong goat vocals on it, the jump to this circle feels overdone.
    Note: same happens a couple more times.

    Not bad!
[Irre's Goat]
  1. My only concerns is the x3,00 multipliers. As long as they are playable, this should be cool.

    Though if they're playable, I'd go for x4,20, just for the memes.
Quality meme, but a few more mods would definitely be of some use.

~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Shmiklak
Hello. Random mod because goat \:D/


General

  1. Check source in all diffs.
  2. remove "commas" from tags
  3. Disable widescreen support :/


Easy

  1. 00:00:107 - http://puu.sh/py1ZI/a81d40f976.png

    Ranking Criteria wrote:

    No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.
  2. 00:01:534 (2,3) - f*ck blankets \:D/
    Many, many blankets must be polished!
  3. 00:15:106 - unused green point
  4. 00:22:487 - needs finish


Normal

  1. Fuck rules \:D/
  2. 00:00:107 - same as Easy
  3. wtf with kiais in this diff
  4. 00:02:009 (1,2,3) - I'm so wry :/
  5. 00:07:725 (1,3) - make them simetrical, looks much better


Lewd Grill's Hard

  1. ты грилька ♥
  2. 00:08:678 - клап?
  3. 00:22:487 - финиш?
  4. 00:03:440 (5,1) - го бланкет
  5. 00:30:106 (7) - хуль его не слышно то D:


phaZ's Insane

  1. 00:11:535 (1,2,3,4,1,2,3,4) - It's so hard for 3.66 insane :/ Btw removing of this pattern makes SR=3.38 lol
  2. 00:14:868 (1) - sliders like this look so weird :/
  3. 00:16:059 (3) - small overlaping with HP bar


NeoSL's Insane

  1. 00:13:440 - so hush...
  2. 00:07:011 (8) - move to 232;315 for make jump more righter, because now low beat (00:07:011 - ) is farther from previous object then strong beat (00:07:249 (9) - )
  3. 00:14:630 (6,7) - same
    I guess you have more same problems. Check diff please
  4. 00:30:106 (1) - I would move it to 22;348 for same reason


Irre's Goat

  1. Everything fine I guess

    Bakari wrote:

    My only concerns is the x3,00 multipliers. As long as they are playable, this should be cool.
    They are playable imo. I tried and it's possible, so why not \:D/
Best of luck, we need more goats and chickens!
phaZ
tried to fix Bakari's stuff

00:11:535 (1,2,3,4,1,2,3,4) - fixed
00:14:868 (1) - did not change
00:16:059 (3) - fixed

http://puu.sh/pzSZg/84a0b4169f.osu
removed source and fixed tags (removed "goat", "psy" and 'commas')
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