This map has been deleted on the request of its creator. It is no longer available.
Thanks for your mod Modifications are added.Deppyforce wrote:
M4M Cuz Why Not
*red = unrankable
[General][Normal]
- Remove , From Tags. Space Separate Them
- Kiai Hitsound Should Be Louder Than Other Parts (Raise Volume To 75 Or Reduce Other Part's Volume)
[Hard]
- The Diff Lacks Spacing Consistency. Make The Distance Between Notes Even (Use Distance Snap To Reposition Notes)
- 30 Sec Song Don't Need Kiai. Atleast Remove Last Kiai So It Doesn't Look Too Much
- 00:03:845 (5) - Add NC (New Combo)
- 00:07:655 (9) - ^
- 00:08:845 (1) - Remove NC
- 00:10:750 (1) - ^
- 00:11:226 - Add Note Here And Move Spinner's Start To 00:11:464 - And End Spinner At 00:13:369
- 00:17:178 (5) - Add NC
- 00:19:083 (2) - Add NC And Remove NC From 00:18:845 (1)
- 00:19:797 (2) - Don't Use 1/4 Sliders In Normal. Just Use 1/2 Sliders Like 00:19:797 (2)
- 00:22:893 (1,2,3,4) - Delete. Appear Too Fast After Spinner For A 'Normal' Diff
- 00:26:702 (9) - Add NC
- 00:27:655 (2) - Revert 1 Arrow Back And Add A Circle. Big White Tick Should Mapped With Something Clickable (Circle / Slider's Start)
- ^ Add NC To That New Circle
Good Luck :3
- 00:01:702 (1) - Remove NC
- 00:01:940 (2) - Add NC
- 00:03:607 (1) - Remove NC
- 00:07:178 (8) - Add NC
- 00:07:655 (9) - ^ And End Slider At 00:08:131 -
- 00:09:559 (3) - End At 00:10:035
- 00:11:464 (1,2,3,4,5,6,7,8,9,10,11,12,13) - DONT USE STREAMS IN HARD Use 1/4 Sliders
- 00:11:464 (1) - Add NC
- 00:16:940 (5) - Change To 2 Circles And Add NC At 2nd Circle
- 00:20:988 (5) - Add NC
- 00:22:416 (1) - Off Grid. Put It More Inside Grid
- 00:23:369 (2) - ^
- 00:28:607 (6) - Add NC
- Since It's ''Hard'' So Spacing Can Be Inconsistent. But You Should Make It More Consistent Though To Make It Plays Better
osu file format v14
[General]
AudioFilename: bah.mp3
AudioLeadIn: 0
PreviewTime: 13440
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3
[Metadata]
Title:GENTLEMAN (Goat Remix)
TitleUnicode:GENTLEMAN (Goat Remix)
Artist:PSY
ArtistUnicode:PSY
Creator:My Little Acc
Version:Neoskylove's Insane
Source:GoatStep
Tags:BAAAH, le, cri, du, mouton, goat, psy, gentleman, phaZ
BeatmapID:0
BeatmapSetID:-1
[Difficulty]
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CircleSize:4
OverallDifficulty:8
ApproachRate:9
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SliderTickRate:1
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Neoskylove wrote:
Moding
[PhaZ's Insane]
00:07:011 (4,5) - reverse. remove 5. nah, it wouldnt allow me to click the strong beat at (5)
00:21:297 (2,4) - 00:28:916 (2,4) - use stream. it is a similiar pattern to 00:13:440 (1,2,3,4,1,2,3) - just with the sliders
Hi, thanks for your mod.TheOneSniveh wrote:
Modding
NormalSPOILER
- There is barely ANY hitsounds. Can you fix this please?
00:26:773 (1,2) - The last slider can be rotated by 70° clockwise and moved into place to make it flow slightly better(imo) like this or can be done like 00:22:964 (1,2).
HardSPOILER00:22:487 (1,2) - This slider overlaps this circle which can look ugly to other people. Why don't you try to make it into a blanket slider?
00:17:011 (5,1,2) - The new combo can be moved 1 object later to prevent colors overlapping.
00:14:868 (5) - This circle can be replaced with a slider to add some flow to the rhythm
First time modding
osu file format v14
[General]
AudioFilename: bah.mp3
AudioLeadIn: 0
PreviewTime: 13440
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1
[Editor]
Bookmarks: 13439,14867
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1.799999
[Metadata]
Title:GENTLEMAN (Goat Remix)
TitleUnicode:GENTLEMAN (Goat Remix)
Artist:PSY
ArtistUnicode:PSY
Creator:My Little Acc
Version:Kat's Easy
Source:GoatStep
Tags:BAAAH, le, cri, du, mouton, phaZ, neoskylove, thatkatarinaguy
BeatmapID:0
BeatmapSetID:-1
[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.3
SliderTickRate:2
[Events]
//Background and Video events
0,0,"maxresdefault (3).jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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osu file format v14
[General]
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AudioLeadIn: 0
PreviewTime: 13440
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
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[Editor]
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BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2
[Metadata]
Title:GENTLEMAN (Goat Remix)
TitleUnicode:GENTLEMAN (Goat Remix)
Artist:PSY
ArtistUnicode:PSY
Creator:My Little Acc
Version:NeoSL's Insane
Source:GoatStep
Tags:BAAAH, le, cri, du, mouton, goat, psy, gentleman, phaZ
BeatmapID:811449
BeatmapSetID:-1
[Difficulty]
HPDrainRate:8
CircleSize:4
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ApproachRate:9
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[Events]
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128,128,10345,1,0,0:0:0:0:
292,296,10583,1,2,0:0:0:0:
80,224,10821,1,0,0:0:0:0:
248,120,11059,1,8,0:0:0:0:
188,300,11297,1,0,0:0:0:0:
360,256,11535,6,0,L|388:260,3,22.5,6|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
372,224,11773,2,0,L|400:228,3,22.5
384,192,12011,2,0,L|412:196,3,22.5,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
400,160,12249,2,0,L|428:164,3,22.5
412,132,12487,2,0,L|440:136,3,22.5,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
428,100,12725,2,0,L|456:104,3,22.5
440,72,12964,1,8,0:0:0:0:
248,120,13202,1,0,0:0:0:0:
100,208,13440,5,0,0:0:0:0:
312,204,13678,1,0,0:0:0:0:
212,120,13916,1,0,0:0:0:0:
212,312,14154,1,0,0:0:0:0:
350,121,14392,1,0,0:0:0:0:
216,208,14630,1,0,0:0:0:0:
352,287,14868,2,0,P|400:204|350:121,1,202.500007724762,4|0,0:0|0:0,0:0:0:0:
296,62,15345,6,0,P|261:102|211:119,1,107.999996704102,6|0,0:0|0:0,0:0:0:0:
284,236,15821,1,8,0:0:0:0:
132,92,16059,1,0,0:0:0:0:
132,92,16178,1,0,0:0:0:0:
132,92,16297,1,2,0:0:0:0:
128,288,16535,1,0,0:0:0:0:
236,152,16773,1,8,0:0:0:0:
32,208,17011,1,0,0:0:0:0:
132,92,17249,5,6,0:0:0:0:
132,92,17368,1,0,0:0:0:0:
132,92,17487,1,0,0:0:0:0:
128,260,17726,5,12,0:0:0:0:
320,148,17964,1,0,0:0:0:0:
132,92,18202,5,6,0:0:0:0:
284,236,18440,1,0,0:0:0:0:
272,20,18678,5,12,0:0:0:0:
116,176,18916,1,0,0:0:0:0:
328,304,19154,6,0,B|380:304|380:304|432:280,1,107.999996704102,6|0,0:0|0:0,0:0:0:0:
340,124,19630,1,8,0:0:0:0:
188,248,19868,1,0,0:0:0:0:
188,248,19987,1,0,0:0:0:0:
188,248,20106,1,2,0:0:0:0:
360,232,20345,1,0,0:0:0:0:
224,136,20583,1,8,0:0:0:0:
268,312,20821,1,0,0:0:0:0:
128,136,21059,5,6,0:0:0:0:
340,220,21297,1,0,0:0:0:0:
340,220,21416,1,0,0:0:0:0:
340,220,21535,1,8,0:0:0:0:
284,72,21773,1,0,0:0:0:0:
284,72,21892,1,0,0:0:0:0:
284,72,22011,1,2,0:0:0:0:
168,276,22249,1,0,0:0:0:0:
165,109,22487,2,0,P|117:192|167:275,1,202.500007724762,4|0,0:3|0:3,0:3:0:0:
221,334,22964,6,0,P|256:294|306:277,1,107.999996704102,6|0,0:0|0:0,0:0:0:0:
233,160,23440,1,8,0:0:0:0:
385,304,23678,1,0,0:0:0:0:
385,304,23797,1,0,0:0:0:0:
385,304,23916,1,2,0:0:0:0:
389,108,24154,1,0,0:0:0:0:
281,244,24392,1,8,0:0:0:0:
485,188,24630,1,0,0:0:0:0:
385,304,24868,5,6,0:0:0:0:
385,304,24987,1,0,0:0:0:0:
385,304,25106,1,0,0:0:0:0:
389,136,25345,5,12,0:0:0:0:
197,248,25583,1,0,0:0:0:0:
385,304,25821,5,6,0:0:0:0:
233,160,26059,1,0,0:0:0:0:
245,376,26297,5,12,0:0:0:0:
401,220,26535,1,0,0:0:0:0:
189,92,26773,6,0,B|137:92|137:92|85:116,1,107.999996704102,6|0,0:0|0:0,0:0:0:0:
177,272,27249,1,8,0:0:0:0:
329,148,27487,1,0,0:0:0:0:
329,148,27606,1,0,0:0:0:0:
329,148,27725,1,2,0:0:0:0:
157,164,27964,1,0,0:0:0:0:
293,260,28202,1,8,0:0:0:0:
249,84,28440,1,0,0:0:0:0:
389,260,28678,5,6,0:0:0:0:
177,176,28916,1,0,0:0:0:0:
177,176,29035,1,0,0:0:0:0:
177,176,29154,1,8,0:0:0:0:
233,324,29392,1,0,0:0:0:0:
233,324,29511,1,0,0:0:0:0:
233,324,29630,1,2,0:0:0:0:
349,120,29868,1,0,0:0:0:0:
200,52,30106,5,12,0:0:0:0:
00:00:107 - 30:00:106 is basically 30 seconds, cmon^^Neoskylove wrote:
Oh...It can't be ranked. drain is 29 sec. drain must be 30seconds in least.
there are exceptionsNeoskylove wrote:
Oh...It can't be ranked. drain is 29 sec. drain must be 30seconds in least.
29.999sec?phaZ wrote:
00:00:107 - 30:00:106 is basically 30 seconds, cmon^^Neoskylove wrote:
Oh...It can't be ranked. drain is 29 sec. drain must be 30seconds in least.
http://puu.sh/nLF6N/691b88f65c.osuHydroCannon13 wrote:
Hey, here's the m4m[ phaZ's Insane]
- looks great, but maybe decrease AR a little bit? 9 is kinda high for light insane 8.7 now
- lots of unsnapped objects here as well like in hard diff i dont konw what exactly changed on mapset so, if there are any unsnapped objects left or wrong metadata its up to Imakuri to fix that o3o
cool mapset, gl with rank and sry I cant mod taiko
GoatStep is a Youtube channel so the channel provides from a website which is not acceptable as Source.The source must be empty and the name of the Youtube channel moved to the tagsRanking Criteria wrote:
Only use the Source field if the song comes from or was made famous by a video game, movie, or series. Website names are not an acceptable Artist nor Source.
http://puu.sh/oj0u0/b436db93b7.osuByBy13 wrote:
Greetings Imakuri and GDers!
[phaZ' Insane]
- 00:01:059(4,5)- This jump looks exagerrated comparing with the same pattern from 00:04:868(4,5)- so you have to lower the jump here to make it like the another pattern which is same like this one fixd
- 00:02:130- As I said in Hard difficulty about overmapping removed that shit
ByBy13 wrote:
Greetings Imakuri and GDers!
[General]all is now fixed
GoatStep is a Youtube channel so the channel provides from a website which is not acceptable as Source.The source must be empty and the name of the Youtube channel moved to the tagsRanking Criteria wrote:
Only use the Source field if the song comes from or was made famous by a video game, movie, or series. Website names are not an acceptable Artist nor Source.- goat, psy, gentleman are totally useless in tags because psy and gentleman are already in title and goat as well so you have to remove them from tags.Moreover, you don't need commas just to separate the words in tags.You just need to press 'Space' to separe the words and what are these french words in tags? Did they are part of the song's lyrics? 'le cri du mouton' means 'the sheep's cry' and 'oui' means 'yes' in french (both of them).You have to remove them as well because I see that these french words are useless as tags
[Kat's Easy] (diff deleted)[Normal]
- Don't you think that HP 4, AR 5 and OD 4 are high for the easiest difficulty of the set? Moreover, it is for low-skilled players which means you have to reduce the settings a bit. HP can be 3, AR can be 3 and the OD around 2 since this is the easiest difficulty
- About spacing,there are a lot of spacing inconsistencies.The spacing in easiest difficulties (anytime except normal difficulty) must use the same spacing so you must have here the same spacing just to make them consistent.Moreover, I think you can increase the spacing a bit here from 0.8 to 1.0 or 1.1 or 1.2 just to avoid objects' overlapping which looks really messy
- Here, between 00:22:486- and 00:22:963- the kiai does not stop a bit here as from other difficulties which is stopping a bit.You just have to go to timing panel (or simply press F6) and then choose 00:22:486- http://puu.sh/oi94Q/c00719aa5d.png. Then go to Style and you will see 'Kiai Mode' http://puu.sh/oi9aJ/df97f185b7.png.Uncheck it and the kiai from there will be automated disabled
- 00:07:726(4,5)- This rhythm feels weird in my point of view because it does not follow really well the instruments and also the vocals.Moreover,seems that (4)- is wrongly snapped after I listened many times with 25% speed.You can snap the slider like this one http://puu.sh/oi9ua/af71dcf294.jpg because it looks like the instruments and the vocals are on 1/4 and that's why a 1/4 slider with a reverse would be good for these kind of instruments/vocals.(Note: You have to delete (5)- if you will do that)
- 00:08:915(1,2)- This kind of rhythm sounds weird on how it was mapped because you are starting on 00:09:391(2)- really weird and also the slider (2)- being wrongly snapped.It starts weird because you are starting on exactly when the vocals are fading out and the stronger beat is on 00:09:629- which is ignored and not emphasized.You can add a repeat to (1)- and then (2)- can be moved exactly where is the stronger beat on 00:09:629-.Moreover,you have to snap correctly (2)- with the tail ending on 1/2 tick (red tick) http://puu.sh/oia9P/f4ad021b32.jpg because same the instruments/vocals are on 1/4 and a 1/4 slider with a reverse would fit both of them, being on 1/4 of course
- 00:10:821(3,4)- Here is enough to start with (4)- only so you have to delete (3)- and move (4)- here on 00:10:821- to fit the goat sounds plus the fading out of the vocals and also on that point, there is a stronger beat which would be still emphasized like before.Moreover, you have to move the spinner to 00:11:534- so the spinner will start exactly where is another stronger which will get some emphasis (Note: Don't forget to resnap the slider's end to 00:13:439-)
- 00:15:345(2)- This slider could have its another half of it less curved because as it looks now seems messy as I can see.You can less curve it like in this picture http://puu.sh/oiaxK/64579f3e03.jpg so it won't look messy as before
- 00:22:011(5,6)- You can just simplify a bit this rhythm structure because I don't think the target players will play this pattern properly in my point of view.You have to delete (6)- and then to add (5)- a reverse so the target players would play this more easily
- 00:26:297(1,2)- Same as above, but I would use another rhythm since on 00:26:772- is a stronger beat.For example, I would use 2 circles rhythm I mean to replace (1)- with a circle but I have to simplify the previous rhythm.00:25:345(4,5)- for example can be simplified in a 1/2 slider just to have next 2 circles rhythm for emphasizing the stronger beat from 00:26:772-
- 00:28:678(1,2,3,4)- I would go to simplify this one too just for the sake of the target players' playability skills let's say.For example, you can do this rhythm like in this picture http://puu.sh/oib8u/370ccd2d87.jpg so I guess the target players would play more easily this pattern in my point of view
[Hard] (diff deleted)
- Same problem with spacing as I said in Kat's Easy.There are many spacing errors which must be fixed so you will make them consistent (In any cases, spacing changes in normals are accepted)
- Since this is a normal difficulty, HP and OD must be at least 4
- 00:06:771(2)- This slider can be less curved because as it looks now seems to be a bit messy so less curved will looks much better than before in my point of view fixed
- 00:22:009(1,2,3)- You don't need to stack them because I don't see any reason to stack them.You have to unstack them, even if the vocals are fading out but on (3)- the vocals are instensifying with the goat's scream fixed
[phaZ' Insane]
- 00:02:130(2)- Here, the 1/4 tick is overmapped because there's no any beat to emphasize it so you must delete the note from that 1/4 tick ( I mean (2)- ) and to keep the note + 1/2 rhythm just to avoid overmapping here (Note: 1/4 tick means blue tick)
- 00:16:056(2,3)- Minor: For improving the pattern, you just have to make them parallel like in this picture http://puu.sh/oicmN/81e2e09100.jpg I mean you have to move (2)- a bit to make it parallel with (3)-
- 00:22:247(6)- Minor: The tail of this slider is overlapping with the triplets from 00:21:295(2,3,4)- which looks messy.Just move down a bit the slider to avoid this messy overlapping with the triplets
- 00:01:059(4,5)- This jump looks exagerrated comparing with the same pattern from 00:04:868(4,5)- so you have to lower the jump here to make it like the another pattern which is same like this one
- 00:02:130- As I said in Hard difficulty about overmapping
Stjpa wrote:
[phaZ's Insane]
• 00:12:011 (3,4) - I recommend to switch the places as you only have 1/8 time to click 00:12:487 (1) which is anything but much. Let alone that it's a slider and not a circle which means that you will get a sliderbreak really fast. it was shit previously, now its shit too (way too hard). ill do something about that when i feel to or get ideas to do so
• 00:25:821 (5,1) - Why is the spacing here insanely much bigger than the previous ones? I can't really figure out anything in the music that allows you to highlight it way stronger. personally i dont see that much of a difference in playstyle comparing 00:25:821 (5,1) with 00:25:106 (2,3) as it all plays like a 1/2-"jump" on 126bpm, so its not actually stronger than the jumps before... not that those make too much sense either, map would be lame without anything special tho. i guess 00:18:202 (5,1) is also flawed then? ~
@Imakuri:Stjpa wrote:
[General]
• You gotta add a bit more than you currently did in the Easy, Normal and Hard diff. Sure it's like 29:999 but exceptions don't exist. lets change bpm to 125.999 instead, that adds one ms lol. imagine what peppy would say to this..