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posted

RaidMax wrote:

Very thorough guide! Great job. I have an issue though. After following all the steps, I was able to get it running, albeit < 100 fps. Using NVIDIA proprietary drivers. ( default open sources ones added a bit more fps but still unstable. ) I went to install the cutting edge ( after fighting with libgnutils forever ), and it finally updated. However, now I go to load it it up and I get no osu! I've tried running it via terminal and just double clicking the exe, but nothing comes up. I'm downloading gdiplus at the moment to see if that's an issue, but I doubt it. Any ideas on why the application just wont launch? Using Ubunutu 15 & wine 1.7.5

last output:
X Error of failed request:  BadValue (integer parameter out of range for operation)
Major opcode of failed request: 155 (GLX)
Minor opcode of failed request: 3 (X_GLXCreateContext)
Value in failed request: 0x0
Serial number of failed request: 237
Current serial number in output stream: 238
ouput of glxinfo
name of display: :0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
GLX_ARB_create_context, GLX_ARB_create_context_profile,
GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, GLX_ARB_multisample,
GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB,
GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_swap_control
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
client glx extensions:
GLX_ARB_create_context, GLX_ARB_create_context_profile,
GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample,
GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile,
GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB,
GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer,
GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control,
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGIX_visual_select_group, GLX_SGI_make_current_read,
GLX_SGI_swap_control, GLX_SGI_video_sync
GLX version: 1.4
GLX extensions:
GLX_ARB_create_context, GLX_ARB_create_context_profile,
GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB,
GLX_ARB_get_proc_address, GLX_ARB_multisample,
GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB,
GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer,
GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control,
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGIX_visual_select_group, GLX_SGI_make_current_read,
GLX_SGI_swap_control, GLX_SGI_video_sync
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NVE4
OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.5.9
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend,
GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_trinary_minmax,
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
GL_ARB_ES2_compatibility, GL_ARB_ES3_compatibility, GL_ARB_base_instance,
GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
GL_ARB_clear_buffer_object, GL_ARB_clip_control,
GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage,
GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
GL_ARB_copy_buffer, GL_ARB_debug_output, GL_ARB_depth_buffer_float,
GL_ARB_depth_clamp, GL_ARB_derivative_control, GL_ARB_draw_buffers,
GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
GL_ARB_draw_indirect, GL_ARB_draw_instanced,
GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
GL_ARB_fragment_shader, GL_ARB_framebuffer_object,
GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary, GL_ARB_gpu_shader5,
GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
GL_ARB_instanced_arrays, GL_ARB_internalformat_query,
GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect,
GL_ARB_occlusion_query2, GL_ARB_pixel_buffer_object, GL_ARB_point_sprite,
GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sample_shading,
GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects,
GL_ARB_shader_bit_encoding, GL_ARB_shader_objects,
GL_ARB_shader_texture_lod, GL_ARB_shading_language_420pack,
GL_ARB_shading_language_packing, GL_ARB_stencil_texturing, GL_ARB_sync,
GL_ARB_texture_barrier, GL_ARB_texture_buffer_object,
GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range,
GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc,
GL_ARB_texture_cube_map_array, GL_ARB_texture_float,
GL_ARB_texture_gather, GL_ARB_texture_mirror_clamp_to_edge,
GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_storage, GL_ARB_texture_storage_multisample,
GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query,
GL_ARB_transform_feedback2, GL_ARB_transform_feedback3,
GL_ARB_transform_feedback_instanced, GL_ARB_uniform_buffer_object,
GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object,
GL_ARB_vertex_attrib_binding, GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
GL_ARB_viewport_array, GL_ATI_blend_equation_separate,
GL_ATI_texture_compression_3dc, GL_ATI_texture_float,
GL_ATI_texture_mirror_once, GL_EXT_abgr, GL_EXT_blend_equation_separate,
GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_framebuffer_blit,
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled,
GL_EXT_framebuffer_sRGB, GL_EXT_packed_depth_stencil, GL_EXT_packed_float,
GL_EXT_pixel_buffer_object, GL_EXT_polygon_offset_clamp,
GL_EXT_provoking_vertex, GL_EXT_shader_integer_mix, GL_EXT_texture_array,
GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc,
GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
GL_EXT_texture_mirror_clamp, GL_EXT_texture_sRGB,
GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent,
GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query,
GL_EXT_transform_feedback, GL_EXT_vertex_array_bgra,
GL_IBM_multimode_draw_arrays, GL_KHR_context_flush_control, GL_KHR_debug,
GL_MESA_pack_invert, GL_MESA_texture_signed_rgba,
GL_NV_conditional_render, GL_NV_depth_clamp, GL_NV_packed_depth_stencil,
GL_NV_texture_barrier, GL_NV_vdpau_interop, GL_OES_EGL_image,
GL_OES_read_format, GL_S3_s3tc

OpenGL version string: 3.0 Mesa 10.5.9
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend,
GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_trinary_minmax,
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object,
GL_ARB_ES2_compatibility, GL_ARB_ES3_compatibility, GL_ARB_base_instance,
GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
GL_ARB_clear_buffer_object, GL_ARB_clip_control,
GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage,
GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
GL_ARB_copy_buffer, GL_ARB_debug_output, GL_ARB_depth_buffer_float,
GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_derivative_control,
GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced,
GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program,
GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
GL_ARB_get_program_binary, GL_ARB_half_float_pixel,
GL_ARB_half_float_vertex, GL_ARB_instanced_arrays,
GL_ARB_internalformat_query, GL_ARB_invalidate_subdata,
GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind,
GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
GL_ARB_occlusion_query2, GL_ARB_pixel_buffer_object,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_provoking_vertex,
GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects,
GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture,
GL_ARB_separate_shader_objects, GL_ARB_shader_bit_encoding,
GL_ARB_shader_objects, GL_ARB_shader_texture_lod,
GL_ARB_shading_language_100, GL_ARB_shading_language_420pack,
GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_stencil_texturing,
GL_ARB_sync, GL_ARB_texture_barrier, GL_ARB_texture_border_clamp,
GL_ARB_texture_compression, GL_ARB_texture_compression_bptc,
GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,
GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add,
GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_gather,
GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_storage, GL_ARB_texture_storage_multisample,
GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query,
GL_ARB_transform_feedback2, GL_ARB_transform_feedback3,
GL_ARB_transform_feedback_instanced, GL_ARB_transpose_matrix,
GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding,
GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers,
GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc,
GL_ATI_texture_env_combine3, GL_ATI_texture_float,
GL_ATI_texture_mirror_once, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
GL_EXT_copy_texture, GL_EXT_draw_buffers2, GL_EXT_draw_instanced,
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit,
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled,
GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB,
GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays,
GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels,
GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
GL_EXT_polygon_offset, GL_EXT_polygon_offset_clamp,
GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shader_integer_mix,
GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
GL_EXT_texture_array, GL_EXT_texture_compression_dxt1,
GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB,
GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent,
GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query,
GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
GL_KHR_context_flush_control, GL_KHR_debug, GL_MESA_pack_invert,
GL_MESA_texture_signed_rgba, GL_MESA_window_pos, GL_NV_blend_square,
GL_NV_conditional_render, GL_NV_depth_clamp, GL_NV_fog_distance,
GL_NV_light_max_exponent, GL_NV_packed_depth_stencil,
GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_barrier,
GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_NV_vdpau_interop,
GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc,
GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays

OpenGL ES profile version string: OpenGL ES 3.0 Mesa 10.5.9
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
OpenGL ES profile extensions:
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
GL_APPLE_texture_max_level, GL_EXT_blend_minmax,
GL_EXT_color_buffer_float, GL_EXT_discard_framebuffer,
GL_EXT_draw_buffers, GL_EXT_map_buffer_range, GL_EXT_multi_draw_arrays,
GL_EXT_read_format_bgra, GL_EXT_separate_shader_objects,
GL_EXT_shader_integer_mix, GL_EXT_texture_compression_dxt1,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA8888,
GL_EXT_texture_rg, GL_EXT_texture_type_2_10_10_10_REV,
GL_EXT_unpack_subimage, GL_KHR_context_flush_control, GL_NV_draw_buffers,
GL_NV_fbo_color_attachments, GL_NV_read_buffer, GL_OES_EGL_image,
GL_OES_EGL_image_external, GL_OES_compressed_ETC1_RGB8_texture,
GL_OES_depth24, GL_OES_depth_texture, GL_OES_depth_texture_cube_map,
GL_OES_element_index_uint, GL_OES_fbo_render_mipmap,
GL_OES_get_program_binary, GL_OES_mapbuffer, GL_OES_packed_depth_stencil,
GL_OES_rgb8_rgba8, GL_OES_standard_derivatives, GL_OES_stencil8,
GL_OES_surfaceless_context, GL_OES_texture_3D, GL_OES_texture_npot,
GL_OES_vertex_array_object

240 GLX Visuals
visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b eat
----------------------------------------------------------------------------
0x021 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x022 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x1ea 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x1eb 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 16 16 16 16 0 0 Slow
etc...

360 GLXFBConfigs:
visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b eat
----------------------------------------------------------------------------
0x082 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x083 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 16 16 16 16 0 0 Slow
0x084 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x085 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 16 16 16 16 0 0 Slow
etc....


I switched back to the open source drivers in hopes it would help. No luck

snippet from Xorg log:
/var/log/Xorg.0.log:[    19.007] (II) LoadModule: "glx"
/var/log/Xorg.0.log:[ 19.009] (II) Loading /usr/lib/xorg/modules/extensions/libglx.so
/var/log/Xorg.0.log:[ 19.016] (II) Module glx: vendor="X.Org Foundation"
/var/log/Xorg.0.log:[ 19.016] (==) AIGLX enabled
/var/log/Xorg.0.log:[ 19.024] (==) NOUVEAU(0): GLX sync to VBlank enabled.
/var/log/Xorg.0.log:[ 19.427] (II) AIGLX: enabled GLX_MESA_copy_sub_buffer
/var/log/Xorg.0.log:[ 19.427] (II) AIGLX: enabled GLX_ARB_create_context
/var/log/Xorg.0.log:[ 19.427] (II) AIGLX: enabled GLX_ARB_create_context_profile
/var/log/Xorg.0.log:[ 19.427] (II) AIGLX: enabled GLX_EXT_create_context_es2_profile
/var/log/Xorg.0.log:[ 19.427] (II) AIGLX: enabled GLX_INTEL_swap_event
/var/log/Xorg.0.log:[ 19.427] (II) AIGLX: enabled GLX_SGI_swap_control and GLX_MESA_swap_control
/var/log/Xorg.0.log:[ 19.427] (II) AIGLX: enabled GLX_EXT_framebuffer_sRGB
/var/log/Xorg.0.log:[ 19.427] (II) AIGLX: enabled GLX_ARB_fbconfig_float
/var/log/Xorg.0.log:[ 19.427] (II) AIGLX: GLX_EXT_texture_from_pixmap backed by buffer objects
/var/log/Xorg.0.log:[ 19.427] (II) AIGLX: Loaded and initialized nouveau
/var/log/Xorg.0.log:[ 19.428] (II) GLX: Initialized DRI2 GL provider for screen 0
sounds like the driver isn't correctly installed or malfunctioning, you could try going back to the proprietary and selecting a newer or older version (there should be multiple binary drivers in additional drivers)
posted
Thanks for the suggestions, I've tried several versions, all with the same issue. What's funny, is I downloaded a simple WIndows OpenGL benchmark application, and ran it through wine with no issues. Are you using the latest Cutting Edge version?
posted
yeah I'm running on cuttingedge. hmmm seems like nvidia drivers still have some issues, you could try beta or cuttingedge compatibility mode, but I really have no experience with nvidia drivers :\
posted

Franc[e]sco wrote:

yeah I'm running on cuttingedge. hmmm seems like nvidia drivers still have some issues, you could try beta or cuttingedge compatibility mode, but I really have no experience with nvidia drivers :\
What's the process to put it in compatibility mode?
posted

RaidMax wrote:

What's the process to put it in compatibility mode?
There's a checkbox in the options menu.

However I use the closed source nvidia drivers and note no difference with compatibility mode. I get 1k+ fps regardless. osu is perfectly playable for me now on linux because of the delay being fixed, but I've never had fps issues. I had a geforce 8800 gts before and switched to a gtx 660. I'm not sure what the problem would be here but I can report extremely good fps performance with the closed source driver and those 2 cards. Not that I think it matters much but I'm using wine staging 1.7.51 patched with Francesco's winepulse on arch linux and nvidia drivers 352.41. Working sweet on stock kernel 4.1.8 and ck kernel too. Also works fine on both beta and cutting edge release streams for me. Are you sure the wine prefix is setup correctly?
posted

SebDaMuffin wrote:

RaidMax wrote:

What's the process to put it in compatibility mode?
There's a checkbox in the options menu.

However I use the closed source nvidia drivers and note no difference with compatibility mode. I get 1k+ fps regardless. osu is perfectly playable for me now on linux because of the delay being fixed, but I've never had fps issues. I had a geforce 8800 gts before and switched to a gtx 660. I'm not sure what the problem would be here but I can report extremely good fps performance with the closed source driver and those 2 cards. Not that I think it matters much but I'm using wine staging 1.7.51 patched with Francesco's winepulse on arch linux and nvidia drivers 352.41. Working sweet on stock kernel 4.1.8 and ck kernel too. Also works fine on both beta and cutting edge release streams for me. Are you sure the wine prefix is setup correctly?
I have about racked my brains trying to fix this issue. I really think it's the wine prefix, so I'm going to try deleting it and starting again. I have a NVIDIA GeForce GTX 670. I locked 902 fps on windows, so I should be getting acceptable performance on here. Using nvidia-346 drivers and and 3.19.0-28-lowlatency for Ubuntu. I have literally done EVERYTHING to get OpenGL to see the 32bit libraries, so I really think it's wine. Will report back.
posted
AT LAST. After untold hours, close to destroying my PC, I have succeeded! It ended up being the wine prefix. I had reset it previously, but for whatever reason something was still screwed up. Since I'm at work I wasn't able to play, but getting 120fps capped on the menu was 100x better than stable, so fingers crossed it will be nice and smooth :). Thanks for your help!
posted
Runs perfect on Debian 8 with XFCE. i5-4690k and AMD R9 280x. Interestingly, setting it to unlimited fps matches my monitor refresh (60Hz), but it runs 240 fps just fine. However, in winecfg, with winealsa.drv running, the test sound option did not work. The dmixer terminal test and osu sound just fine though, so it is just the winecfg.
posted
Hey dude, I appreciate the guide, but at the step where we fix the bancho disconnecting, I follow your exact instructions of replacing the user name with my own user and executing the command ALSA_DEFAULT_PCM="plug:dmixer" WINEPREFIX=~/.wine WINEARCH=win32 wine '~/.wine/drive_c/users/<your username>/Local Settings/Application Data/osu!/osu!.exe' leads to Ubuntu saying wine cannot find this. I have replaced my user name, and i have checked to see whether the directory was correct and it indeed was correct. I dont know what is causing this issue but it is preventing me from playing online, any helpful advice would be appreciated.
posted

Jmart wrote:

Hey dude, I appreciate the guide, but at the step where we fix the bancho disconnecting, I follow your exact instructions of replacing the user name with my own user and executing the command ALSA_DEFAULT_PCM="plug:dmixer" WINEPREFIX=~/.wine WINEARCH=win32 wine '~/.wine/drive_c/users/<your username>/Local Settings/Application Data/osu!/osu!.exe' leads to Ubuntu saying wine cannot find this. I have replaced my user name, and i have checked to see whether the directory was correct and it indeed was correct. I dont know what is causing this issue but it is preventing me from playing online, any helpful advice would be appreciated.
try ~/.osu/drive_c/users/<your username>/"Local Settings"/"Application Data"/"osu!"

note that your username is your linux username, not osu username
posted
hey i've followed your tutorial and got osu running which is nice 8D thanks for the guide

The thing i'm not able to do however is get OpenGL to work. I must say though trying to change the release stream from stable(fallback) to cutting edge doesnt stick. it goes back to stable fallback immediatly and says osu is up to date. Got any idea whats going wrong?

Cheers
Zaros
posted

ZarosTenjin wrote:

hey i've followed your tutorial and got osu running which is nice 8D thanks for the guide

The thing i'm not able to do however is get OpenGL to work. I must say though trying to change the release stream from stable(fallback) to cutting edge doesnt stick. it goes back to stable fallback immediatly and says osu is up to date. Got any idea whats going wrong?

Cheers
Zaros
Exact same for me, and I also seem to have problem that RaidMax had, I get 50~ fps on nvidia gtx 770 and proprietary drivers, so I think it is not using proper driver or somehow
posted
Dude, awesome! I tried to set up osu! on Linux in the past but I never got it to work fully (either there was too much sound latency, input lag or low fps, etc). I followed your guide on a clean Xubuntu install and performance seems to be on par with Windows (at least at a first glance).


(don't mind the screenshot artifact)

My specs:
AMD Athlon II x4 620
ATI RadeonHD 6850
8GB ram

to ZarosTenjin and kaiske, I had the same problem, whenever I click on Cutting Edge the game would automatically go back to Stable (fallback). What I did is start the game in Windows, set it to Cutting edge there and then just copy the files over to the Linux partition, worked like a charm for me.
posted
rev.6
added arihosu's advice for problems with switching to cutting edge
changed polling rate to 500hz because 1000hz can cause xorg to lag even on good cpu's
posted
hey, I have problem when I must connect to buncho.
I have that massage - what I can do if I don't have that? :o
http://i.imgur.com/f2lac6q.png
Someone could help? ;o
posted

TheTanadu wrote:

hey, I have problem when I must connect to buncho.
I have that massage - what I can do if I don't have that? :o
http://i.imgur.com/f2lac6q.png
Someone could help? ;o
try
~/.osu/drive_c/users/<your username>/"Local Settings"/"Application Data"/"osu!"/"osu!.exe"
posted
exe not found :o but.. I do all of this in your post my master :D
http://imgur.com/WTGFf6g
Just crsor is like if I must something write. ;-; :D
posted

TheTanadu wrote:

exe not found :o but.. I do all of this in your post my master :D
http://imgur.com/WTGFf6g
Just crsor is like if I must something write. ;-; :D
forgot to replace the wine profile
~/.wine/drive_c/users/<your username>/"Local Settings"/"Application Data"/"osu!"/"osu!.exe"
posted
I have one problem with osu, the audio skips,pops, crackles and ive followed the guide. maybe you can help me? remotely or something.
posted
;_; I try but when I make that, I got "bash" to write something - first time I have problem with wine ;-; :D
http://imgur.com/zrNhuRd
or I'm stupid ;-;
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