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Is going slow a skill?

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repr1se
We all know that 300BPM takes skill.

But is playing slow maps a skill as well? And by this I mean <180BPM.

Discuss.
B1rd
-Makishima S-
https://osu.ppy.sh/ss/3687440 / https://osu.ppy.sh/ss/3687449 - 4 min of ar(-4)

In my opinion - depends on OD. Slow BPM and high OD makes map harder to acc.
Reading lower AR takes skill for sure (especialy EZ mode, damn reading gods) becouse people are not used for circle clusterfucks / have shit reading skills.
Reyvateil
Controlling your taps/alternating is an skill regardless of the speed, the hardest range for most players who only play fast things should be around 140~165, because lower than that if you're fast enough you can just single tap, and higher than that the songs aren't exactly slow anymore and are usually less complex to follow.

And for reading, each AR requires adjustments for reading it properly, knowing how to it is an skill.

This map is a good example of how going slow can be hard: https://osu.ppy.sh/s/290040
B1rd

Mikakage wrote:

This map is a good example of how going slow can be hard: https://osu.ppy.sh/s/290040
The only reason that is hard is because of the OD
Reyvateil

B1rd wrote:

Mikakage wrote:

This map is a good example of how going slow can be hard: https://osu.ppy.sh/s/290040
The only reason that is hard is because of the OD
Okay, FC it, OD shouldn't affect that too much.
B1rd
https://osu.ppy.sh/ss/3687557 the notes after the end slider caught me off guard haha
Sh0keR
I can't stream anything below 160bpm and anything above 200 bpm -.-
Reyvateil

B1rd wrote:

https://osu.ppy.sh/ss/3687557 the notes after the end slider caught me off guard haha
Okay then.
B1rd

Mikakage wrote:

B1rd wrote:

https://osu.ppy.sh/ss/3687557 the notes after the end slider caught me off guard haha
Okay then.
I guess you didn't notice I edited it to OD7
Reyvateil

B1rd wrote:

I guess you didn't notice I edited it to OD7
Then we come back to the point of the thread, with OD7 and that acc. Playing properly and mashing the small jump streams to just keep the combo are two different things, the timing window for a 300 on OD7 is literally twice the timing window from OD10
B1rd

Mikakage wrote:

B1rd wrote:

I guess you didn't notice I edited it to OD7
Then we come back to the point of the thread, with OD7 and that acc. Playing properly and mashing the small jump streams to just keep the combo are two different things, the timing window for a 300 on OD7 is literally twice the timing window from OD10
The point of the thread was that slow things are hard, that map isn't hard because it is slow, it is hard because if the super high OD and jump streams. It'd be way harder still at higher bpm. You're right though that low bpm makes it harder to b accuate.

Anyway, if you want to see how hard it is to go slow, play HT. Pick a map that is fairly hard maps, maybe one of your top ranks and play it HT, and see how much easier it is.
I Give Up
Everyone start with bpm range usually somewhere around 160-200bpm because everyone hand is different. Around this speed their acc is at peak, going faster or slower require more practise and are equally hard to train.

Most choose to go faster due to the current meta of these slow AR8 OD8 maps, which can be played with DT for large PP accuracy and object count bonus. Slow no-mod OD8 maps that give huge amount of PP require very strong aim because most of the PP come from aim component like jumps or spaced stream. And not many player have good aim.
pandaBee
Anyone that can fc cackletta with good acc gets a panda stamp of approval from yours truly.
E m i
everything requires a certain amount of skill
simply going slow requires a lesser amount of skill (especially speed) than higher bpm unless we're talking about things like getting good acc on unusually slow streams
so due to the wording of the OP we can conclude that going slow is just low speed skill :^)

pandaBee wrote:

Anyone that can fc cackletta with good acc gets a panda stamp of approval from yours truly.
What is good acc? 98% seemed decently hard.
Barusamikosu

pandaBee wrote:

Anyone that can fc cackletta with good acc gets a panda stamp of approval from yours truly.
I'll get there someday.
B1rd
is 90% good acc?
Endaris

B1rd wrote:

is 90% good acc?
On Cackletta Soul Battle I would already call it decent. On most other maps not.
I would really like to say that going slow is a skill cause I can get more Acc on Ai no Niwa+HT than Baru xddd
But yes, the slower it is the harder it becomes to acc, provided you're not singletapping.
E m i
impossible to tell if hitsounds are correct on Ai no Niwa
worst 120bpm song
B1rd
I have 50+ full plays of that song. From my experience it helps more with deathstreams and stamina than anything else. It doesn't really help with acc in general, since it's low OD and doesn't help with the finger control needed for short streams. If you want acc just grind songs you can FC and try to improve your acc.
pandaBee

Momiji wrote:

What is good acc? 98% seemed decently hard.
It depends but generally od8 98%+ is probably the minimum bar I would set. So at least that much or something equivalent (low UR and a good offset is equivalent, doesn't necessarily have to be a low OD).

B1rd wrote:

It doesn't really help with acc in general
I'd disagree with that, even with the lower OD you can still sync yourself to the hitsounds. Musicians don't need 100s and x's to know that they've hit a note offbeat and the good ones are pretty damn accurate regardless. Slow songs are great for developing control which helps a lot with acc. Though if we're talking cackletta we're mostly talking streams and not other integrated patterns.
Vuelo Eluko
the issue is in terminology because slow is just as subjective if not more so than fast. for me, slow is anything under 160 and faster than 140, this is the bpm range i have a moderate amount of difficulty maintaining high accuracy on. under 140 it becomes fast again because i full singletap the streams.

160-200 is very comfortable, 220+ im getting a little tense, and by 250 and above im basically just wildly smashing clicks out hoping to hit 300's. it's whatever though.

It comes down to finger control which is a skill, someone with a lot of finger control doesn't feel like 150 bpm deathstreams vs 190 is particularly harder to acc. [unless their speed is very low, in which case 190 would actually be harder]

that said, https://osu.ppy.sh/s/87188 is a really fun map and i enjoy it a lot.
I Give Up
i like map ty
ZenithPhantasm
Knowing how to alt makes low bpm slightly easier.
Nathaniel
Anything under 130BPM or AR 4- is considered a skill for pro players, but going super fast as a new player is also considered a skill. It's pretty strange..
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