We all know that 300BPM takes skill.
But is playing slow maps a skill as well? And by this I mean <180BPM.
Discuss.
But is playing slow maps a skill as well? And by this I mean <180BPM.
Discuss.
The only reason that is hard is because of the ODMikakage wrote:
This map is a good example of how going slow can be hard: https://osu.ppy.sh/s/290040
Okay, FC it, OD shouldn't affect that too much.B1rd wrote:
The only reason that is hard is because of the ODMikakage wrote:
This map is a good example of how going slow can be hard: https://osu.ppy.sh/s/290040
Then we come back to the point of the thread, with OD7 and that acc. Playing properly and mashing the small jump streams to just keep the combo are two different things, the timing window for a 300 on OD7 is literally twice the timing window from OD10B1rd wrote:
I guess you didn't notice I edited it to OD7
The point of the thread was that slow things are hard, that map isn't hard because it is slow, it is hard because if the super high OD and jump streams. It'd be way harder still at higher bpm. You're right though that low bpm makes it harder to b accuate.Mikakage wrote:
Then we come back to the point of the thread, with OD7 and that acc. Playing properly and mashing the small jump streams to just keep the combo are two different things, the timing window for a 300 on OD7 is literally twice the timing window from OD10B1rd wrote:
I guess you didn't notice I edited it to OD7
What is good acc? 98% seemed decently hard.pandaBee wrote:
Anyone that can fc cackletta with good acc gets a panda stamp of approval from yours truly.
I'll get there someday.pandaBee wrote:
Anyone that can fc cackletta with good acc gets a panda stamp of approval from yours truly.
On Cackletta Soul Battle I would already call it decent. On most other maps not.B1rd wrote:
is 90% good acc?
It depends but generally od8 98%+ is probably the minimum bar I would set. So at least that much or something equivalent (low UR and a good offset is equivalent, doesn't necessarily have to be a low OD).Momiji wrote:
What is good acc? 98% seemed decently hard.
I'd disagree with that, even with the lower OD you can still sync yourself to the hitsounds. Musicians don't need 100s and x's to know that they've hit a note offbeat and the good ones are pretty damn accurate regardless. Slow songs are great for developing control which helps a lot with acc. Though if we're talking cackletta we're mostly talking streams and not other integrated patterns.B1rd wrote:
It doesn't really help with acc in general