Exa
Thank you for the mod!Exa wrote:
Asymptomatic:
00:05:246 (4) - Move to (185,56) to avoid remain overlaps from 2's tail. Check this for the rest of the sliders you've overlapped this way. applied, most of these overlaps are intentional btw
00:22:996 (1,1) - I would do this instead. It makes far more sense that ending a slider on an upbeat and starting another one on the next 1/4 tick. I don't quite understand your provided picture(?) ._.
00:25:913 (1) - End this slider 00:27:246 - Here since this is where vocals start. I makes more sense to treat silence and vocals differently. I would not even map them since there are no instruments other than the "fuss" sound. hmmm... I added a slider there for the vocals. Hopefully that solves this problem, but I didn't really quite get it
00:53:413 (6,3,1) - Many ugly overlaps. I see no way around them with your current pattern though. I removed some of the overlaps by slider -> two circles
00:55:413 (2,3,5) - These don't make a perfect line. hopefully it's better now
00:56:913 (3) - Ctrl+H. Ctrl+G and replace where it was. Much better flow this way since you transit into it much smoother.
00:59:913 (6,1) - Asymmetrical. whoops, fixed
01:04:913 (3,4,5) - Ugh linear flow after creating such a nice circular one is a turn-off. You should also avoid curves like that huge and unnecessary one that 4 -> 5 makes. Changed stuff around here, hopefully it flows better
01:14:579 (5,6,7,1) - This plays much better for me. This way, he cursor movement does not stop, but you still reset the angle by taking advantage of the stack leniency, not to mention you get rid of that HUGE jump (which the song certainly does not ask for). Ask a BN about it though since it's sliderbody becomes hard to see. I'ld rather not do that as it does what you've pointed out; hide the slider body. I have changed this part a little but to remove the huge jump though
01:25:913 (3,4) - Why do you increase spacing when transiting towards a red tick THAT much?! Following the vocals here, which are mostly the same emphasis. However, I did change the pattern a little bit; decreased SR by 0.02
01:32:329 (1) - Do 20% for this one's end. applied
01:34:913 (1) - Same here. Make sure you've reset the volume for this spinner to 55%. applied
01:45:579 (1) - Egh... You can place more impactful hitobjects here >.< Not much point in focusing on the sound that randomly appeared on the background. I wanted a spinner to show the transition from instruments to vocals :<
02:56:579 - Boom! 75% soft normal-hitsound right in your ears for no reason XD. decreased :s
03:10:246 (3) - Add NC. applied
03:11:913 (4) - Add NC. applied
03:12:246 (1) - Remove NC. applied
03:24:913 (3) - Try Ctrl+G and let me know how it went. Using a bit of less smooth flow seems cool for this part. Because of the guitar scratches. applied, and also changed some upcoming parts too to match this flow change
04:16:246 (1) - Please Ctrl+G! It makes such a nice up-down flow. applied
04:38:996 (1) - 20% end. applied
04:41:579 (1) - 65% start. applied
General:
- What is the difficulty's name relation to the song? In the anime Psycho-Pass, the main antagonist Makishima is considered Criminally Asymptomatic. That is, he believes that the crimes he commits are moral, so this psycho-pass doesn't go up. The difficulty was originally renamed Criminally Asymptomatic, but renamed to Asymptomatic as it is shorter. However if this difficulty name is not inadequate, I will consider renaming it to something more appropriate
- Surprisingly good beatmap. Classic over-spacing but I guess that's why it's fun thanks ;w;